Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Shadow of Mordor’s Nemesis System Scaled Back On Current-Gen

The Nemesis System will be scaled back for PS3 and Xbox 360 in Shadow of Mordor, according to de Plater.
This article is over 10 years old and may contain outdated information

Design director Michael de Plater, of developer Monolith, has revealed the Nemesis sytem, featured in Middle-earth: Shadow of Mordor, will be scaled back for the PlayStation 3 and Xbox 360. While speaking to IGN, de Plater said their primary focus is on the PlayStation 4 and Xbox One versions of the game. They intend to “get as much as possible” on the PS3 and Xbox 360, however. He said:

Recommended Videos

We’re very focused on the PS4 and Xbox One. We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.

To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the Nemesis system.

The story will be the same and the core gameplay will be the same, but the Nemesis system is just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can.

While it is nice to see developers putting some attention and focus on the next-gen systems (current-gen now?), it would be great for all those who remained on the older consoles to receive the same treatment.

I don’t know about you, but I intend to make use of the Nemesis System quite often. I’ll let as many bad guys go as the game allows me, simply to see how much stronger they get or how it influences the world. Hopefully this isn’t some kind of one-off thing the developers did where you rarely see anything really change or have many AI make use of the system.

Middle-earth: Shadow of Mordor is set to release this year, 2014, for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Image of Brandon Morgan
Brandon Morgan
Plasmid Addict. Zombie Survivalist. XCOM Operative. Vault Dweller. Writer. Editor.