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Featuring speakers and experts from around the gaming world, SIEGE Con 2018 is just around the corner — and this program is your survival guide for every panel and event.

SIEGE Con Releases 2018 Program Highlighting Panels, Speakers, & Events

Featuring speakers and experts from around the gaming world, SIEGE Con 2018 is just around the corner -- and this program is your survival guide for every panel and event.
This article is over 5 years old and may contain outdated information

SIEGE, the southeast’s largest video game trade show, has released the program for its 2018 conference, which is set to run Oct. 4-7 at the Atlanta Marriott Northwest hotel in Marietta, Georgia. 

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The program, which you can download here, highlights the panels and speakers at this year’s show, including keynote speaker James Portnow of Extra Credits fame. 

In its 12th year, SIEGE Con 2018 will focus on what it takes to “survive and thrive” in the gaming industry. Andrew Greenberg, SIEGE conference director and executive director of the Georgia Game Developers Association, said that SIEGE, more than ever before, is a place for game developers and industry experts to not only learn from one another, but to also invigorate the industry as a whole. 

With great speakers like James Portnow from Extra Credits, Hi-Rez Studios VP Nathaniel Blair, Michelle Menard from Oxide Games and many others, attendees will always find sessions that both inform them and stimulate them to make better games.”

From expert panels on community management and team building, to talks on efficient game design and how to Kickstart your indie project, there’s something for both experts and novices alike on this year’s schedule. 

For college and high school students interested in breaking into video games, there will be a career fair on Thursday, Oct. 4, from 8AM to 12PM.

If you’d like to attend SIEGE Con 2018, you still have time. You can register for badges here


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.