Stoneshard Trollslayer Update Delayed to April

Brand new mechanics are coming to Stoneshard including grave robbing, a worship system, and new map locations to explore.
Brand new mechanics are coming to Stoneshard including grave robbing, a worship system, and new map locations to explore.

Originally planned to come out this week, the Trollslayer update for turn-based ARPG Stoneshard has been pushed back to April 14, 2020. Interestingly, the delay isn’t pandemic-related. Rather it’s due to the expanding scope of the update from player requests.

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The most-requested option now expected to drop with the Trollslayer update next month is easily the addition of save slots. Players will no longer need to back up files and can finally switch between multiple characters through an in-game interface to try out different builds.

That’s just the start of the new goodies in store for masochistic adventurers who don’t mind dying often and repeatedly in Stoneshard. Aside from the previously revealed skill trees, here’s what else has been added to the impending update:

  • Grave digging mechanics for finding loot at a potential cost of health and sanity
  • Roadside altars that offer blessings to increase experience and reduce damage
  • Three new points of interest to locate randomly on any given map
  • Enhanced dungeon generation for more interesting underground locations

Of course, the mythical troll itself is also expected to make an appearance as a new boss when Stoneshard sees its next Early Access update on April 14.

Are you still playing this genre-mashing pixel experience, and what changes are you most looking forward to seeing implement in the coming months? Sound off in the comments below, and take a look at our handful of Stoneshard guides.


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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.