Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Ghost of Tsushima is reportedly very big, and Sucker Punch says it's full of things to do.

Sucker Punch Talks Ghost of Tsushima Map Size and Content

Ghost of Tsushima is reportedly very big, and Sucker Punch says it's full of things to do.
This article is over 4 years old and may contain outdated information

Yesterday, we reported on some new information about Ghost of Tsushima, including GoT Director Nate Fox’s comment that the island is bigger than it seems. Now, IGN is reporting the game is actually the biggest Sucker Punch ever created.

Recommended Videos

Sucker Punch Creative Director Jason Connell said GoT‘s size is both “in the amount of stuff that’s in it and also just sheer landscape, square footage-wise.” The game version of Tsushima is modeled after the actual island of the same name, though Connell said it’s not meant to be “a one-to-one recreation.”

Apart from making the general environment feel realistic, Connell said Sucker Punch’s goal was making sure the world has enough in it to satisfy completionists and those who want just the story. It’s “a world big enough that has both those opportunities. People that can just play story and people that can go get lost in the environment.”

So it sounds like concerns over Ghost of Tsushima being a pretty-but-empty world are unfounded at this point.

Connell also touched on the process of creating distinct environments. Since Ghost of Tsushima has no waymarks, Sucker Punch wanted to give players memorable areas to act as mental markers. There’s the Golden Forest shown in last week’s State of Play, plus a bamboo forest and swamp area. But Connell didn’t tell IGN how many biomes we can expect.

Still, Ghost of Tsushima‘s July 17 release date isn’t that far off, so we’ll know soon enough.

The full story is over on IGN. Stay tuned to GameSkinny for more Ghost of Tsushima news as it stalks through the night, and check out our Ghost of Tsushima pre-order guide if you haven’t secured your copy already.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.