The Finals Update Adds Limited Solo Queue Bank It: Update 1.5.0 Patch Notes

The Finals patch notes for update 1.5.0 bring a slew of balancing changes and solo queue.

Players in paid cosmetics in The Finals
Image via Embark Studios YouTube
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Nothing about this game is a solo endeavor. At least nothing about this game was a solo endeavor. Added today (January 17) with patch 1.5.0 is a limited-time Solo Bank It mode, along with a laundry list of balancing changes. Here are The Finals patch notes for update 1.5.0.

The Finals Update 1.5.0 Patch Notes: Limited Solo Bank It, Balancing Changes, and Bug Fixes

The new limited Solo Bank It mode is the big draw with today’s patch for The Finals. The mode isn’t too different from your normal 3v3 Bank It rounds, except there are no teams, and you’re pitted against 11 other players to fight over the cash. If you’re sick of teams camping the cashout, or are just more the solo queue-ing sort, Solo Bank It might be for you.

The developers didn’t state how long Solo Bank It would be sticking around in The Finals. If you find you like the new mode and want it to stick around, you might want to head over to the Discord and leave some feedback. They’ve made a channel on the server specifically for leaving feedback on this new mode. Let’s get to those full 1.5.0 patch notes.

The player aiming down sights in The Finals
Image via Embark Studios YouTube

The Finalas Balance Changes: Update 1.5.0

Abilities

Charge N’ Slam

  • Fixed an issue where players could charge while stationary and stealing an extraction.

Cloaking Device

  • Increased activation cost from 1s to 2s.
  • Increased minimum required charge time to activate from 1.5s to 2.5s.

Grapple Hook

  • Will no longer attach to objects that are attached to carriables.

Guardian Turret

  • Will now shoot target dummies in the practice range.

Mesh Shield

  • Decreased health from 1,100 to 1,000.

Recon Senses

  • Increased activation cost from 1s to 1.5s.
  • Decreased minimum charge time to activate from 2.5s to 2s.

Gadgets

C4

  • Player damage decreased from 210 to 155.
  • Player min damage decreased from 120 to 100.

Flashbang

  • Cooldown decreased from 20s to 18s.

Gas Mine

  • Cooldown increased from 25s to 27s.

Incendiary Mine

  • Cooldown decreased from 30s to 27s.

Vanishing Bomb

  • Cooldown decreased from 20s to 18s.

RPG

  • Player damage decreased from 150 to 140.

Stun Gun

  • Decreased duration of stun effect from 5s to 3.75s.

Tracking Dart

  • Cooldown decreased from 15s to 13s.
  • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart.

Game Modes

Bank It

  • Game show event start time reduced from minute six to minute four.

Quick Cash

  • Game show event start time reduced from minute six to minute four.
  • Team wipe respawn time increased from 17 to 18 seconds.

Ranked Tournament

  • Team wipe respawn time increased from 25 to 26 seconds.

Tournament

  • Team wipe respawn time increased from 25 to 26 seconds.
  • Tournaments will now unlock after players have completed one round, reduced from 12.

Maps

Las Vegas

  • Updated destruction behavior to get more realistic destruction.
  • Updated strain system to get more realistic destruction.
  • Updated various ziplines in the level.

Throwables

  • Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown.

Weapons

Flamethrower

  • Damage increased from 28 to 30.

LH1

  • Damage increased from 47 to 49.

M11

  • Recoil pattern updated, to make the weapon easier to control.

SH1900 Shotgun

  • Damage decreased from 12 to 10 damage per pellet.

M60

  • Damage increased from 21 to 22.

Riot Shield

  • Updated attack animations and hit sweeps, to make the weapon feel more responsive.
  • Fixed issues where the Riot Shield could be invisible and still block bullets.
  • Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder.

SA1216

  • Fixed an issue that allowed the weapon to be fired faster than intended.

SR-84 Sniper Rifle

  • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84.

Throwing Knives

  • Added new trail effects to make the projectiles easier to see.
  • Shortened the lifetime of Knives stuck in metal surfaces.

V9S

  • Damage increased from 35 to 36.

Content And Bug Fixes

Animation

Updated some main menu weapon animations. Left-side inspection animations added to the following items:

  • AKM
  • CL-40
  • FCAR
  • Flamethrower
  • Goo Gun
  • Lewis Gun
  • LH1
  • M11
  • M60
  • MGL32
  • Model 1887
  • R.357
  • SA1216
  • SH1900
  • SR-84
  • Stun Gun
  • Tracking Dart
  • V9S
  • XP-54

Audio

  • Replaced an old unattenuated sound on the Glitch Trap.
  • Fix a zip wire attachment sound that could play on the main menu.

Characters

  • Fixed some issues where hair could clip visually with various headwear.
  • Fixed some skinning issues that occurred on wrists.
  • Fixed some skinning issues that occurred on gloves.

Controller

  • Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions.

Console

  • Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles.

Crashes

  • Fixed a server crash where players could attach to ziplines and disconnect at the same time.
  • Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens.
  • Disconnects.
  • Fixed an issue where game servers could very rarely shut down early due to how players connected.

Maps

General

  • Improved the floor number display in elevators.
  • Fixed lingering smoke clouds that could appear during the end of round sequence.
  • Fixed team logos not always streaming in during the end of round sequence.

Monaco

  • Fixed an awning that partially clipped through the path of a zipline.
  • Optimised lighting for the Fog and Storm weather types.

Seoul

  • Fixed an initial spawn in Hospital that ran into a small dead end.
  • Fixed some railings that could block bullets.

Vegas

  • Fixed an issue where the map border blocked bullets and grenades.
  • Fixed a ladder that sometimes caused players to get stuck.
  • Fixed some issues with intersecting and floating assets.
  • Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly.

Movement

  • Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.

Vaulting

  • Fixed an issue where players could gain extreme speed by picking up objects that were being. vaulted on
  • Updated vaulting to feel snappier and be more aligned to ledges.

Quick Melee

  • Fixed an issue where players could use Quick Melee on ladders.

UI

  • Fixed an issue where scoreboard text could be cut short.
  • Fixed a ‘New’ label that could clip with the Play button in the main menu.
  • Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen.
  • Fixed an issue where player’s names could appear over their face in the end of round screens.
  • Fixed an issue where the Career screen could jump during the first frame.
  • Fixed an issue where hover VFX would not play on video thumbnails.
  • Fixed an issue where some Weapon Charms and Stickers would become unequippable.
  • Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours.
  • Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings.
  • Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location.
  • Fixed an issue where player names above the health bar could sometimes get cut off.
  • Fixed an issue where the subtitle preview would not hide correctly when exiting settings.
  • Fixed team member names sometimes staying transparent after respawn.
  • Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences.
  • Fixed an issue where some settings in the settings screen would not be affected by restoring default.

Settings

VoIP

  • Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only).
  • Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only).

Weapons

  • Fixed an issue where bullet dispersion/spread would not update if the player switched between items.
  • Throwing Knives will now have the correct skin when thrown.
  • Fixed cheat exploit with melee weapons.3

That’s it for The Finals patch notes for update 1.5.0. Even aside from Solo Bank It, there are some considerable balancing changes in here. Some gadgets and abilities got hit hard this patch. Look for more coverage and TF guides here on GameSkinny.

About the author

Ashley Shankle

Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.