Thief’s New Third-Person Mode Explained

Thief is traditionally a first-person game, director Nicolas Cantin discusses why they implemented third-person view in the reboot.

The Thief series has been a first-person game since the first release all those years ago–Eidos Montreal is mixing it up a bit with their upcoming reboot, however. In an interview with Stevivor, Director Nicolas Cantin revealed the reasoning behind the decision to include certain third-person moments in the game. Cantin went into the thought process of the team as to the view mode:

Recommended Videos

We have third-person sequences in the game, but it’s still about 98% first-person. We realized that, yes, some sequences – not a lot though – work well in third-person. You can see more of what’s around you. It doesn’t happen often, but we still feel it’s an important part of a Thief game.

“In the beginning, we tried that a little bit; it was easy to try with the Unreal engine to go into third-person. But, we quickly realized that the most important thing in a Thief game – for it to be immersive – is seeing what you’re going to steal; seeing what’s around you, rather than seeing your character.

Garrett is really cool and we’re really proud of him, and I think that’s why we’ve gone third-person in some brief scenes so you can see that.

Call me old-school, but I would prefer to keep Thief in a first-person view–it makes everything a little more real and immersive. Once you pan back into a third-person view, everything becomes a little less personal, like you are playing in someone else’s body.

Thief will be hitting PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on February 25th.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Dungeons of Hinterberg Gets Summer Release Date
Players standing in front of purple door portal
Read Article Palworld Reveals New Pals at ID@Xbox Showcase
Player standing beside three pals in the arena setting
Read Article Fallout 4 Patch Notes: Every Change in the Next-Gen Update
Character looking at Dogmeat in the Commonwealth.
Read Article Disney Dreamlight Valley Announces Daisy Duck With a New Business
Daisy Duck and player standing in front of a building with mannequins in windows
Read Article Disney Dreamlight Valley Announces Eternity Isle Act II Release – The Spark of Imagination
Oswald the Lucky Rabbit in Disney Dreamlight Valley
Related Content
Read Article Dungeons of Hinterberg Gets Summer Release Date
Players standing in front of purple door portal
Read Article Palworld Reveals New Pals at ID@Xbox Showcase
Player standing beside three pals in the arena setting
Read Article Fallout 4 Patch Notes: Every Change in the Next-Gen Update
Character looking at Dogmeat in the Commonwealth.
Read Article Disney Dreamlight Valley Announces Daisy Duck With a New Business
Daisy Duck and player standing in front of a building with mannequins in windows
Read Article Disney Dreamlight Valley Announces Eternity Isle Act II Release – The Spark of Imagination
Oswald the Lucky Rabbit in Disney Dreamlight Valley
Author
Brandon Morgan
Plasmid Addict. Zombie Survivalist. XCOM Operative. Vault Dweller. Writer. Editor.