Tomb Raider’s 6 Million Mark = More Profitability

It took a while, but the well-received Tomb Raider reboot is finally bringing in a fair profit.

It took a while, but the well-received Tomb Raider reboot is finally bringing in a fair profit.

The Tomb Raider remake required a $100 million+ investment, which is why original sales projections seemed so out of whack (5 million in the first month…really?).

This is why, even after selling 3.4 million in the opening 30 days, Square Enix said the game failed to meet internal expectations. The game didn’t even break even until December. However, as the good word-of-mouth continues to spread, and no doubt assisted by the release of the new Definitive Edition, Lara’s latest adventure is finally earning some real cash.

As Square Enix head honcho Darrell Gallagher said in a recent blog post:

“By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013, Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance.”

A new Tomb Raider is currently in the works at developer Crystal Dynamics, and that one will be hyped through the roof. Given the success of the reboot, what else can one expect? In regards to this project, Gallagher didn’t give us any details, but he did say:

“We can’t wait to continue our adventures with Lara in the sequel that is in development at Crystal Dynamics. We are also looking forward to building on the success and lessons learned from the reboot to continue redefining and setting new benchmarks for Tomb Raider in the years to come.”

If you haven’t checked out either the original reboot or the aforementioned Definitive Edition (available now on the PlayStation 4 and Xbox One), get crackin’. It really is a fantastically fun game.

About the author


A gaming journalism veteran of 14 years, a confirmed gamer for over 30 years, and a lover of fine literature and ridiculously sweet desserts.