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Unconfirmed Diablo 4 Day 1 Patch Notes (1.0.2) Hint at Potential Launch Fixes and Changes

The alleged Day 1 patch notes for Diablo 4 have leaked, giving us an early look at what may be different. Maybe.

The Diablo 4 Day 1 patch notes have seemingly leaked, potentially giving us fans insight into the alleged upcoming changes. First noted on WoWhead, the supposed launch day patch notes cover Druid, Rogue, and Necromancer changes, adjustments to some Aspects, and Elixir fixes. Here’s what was leaked as the Day 1 Patch 1.0.2 for Diablo 4. However! It’s important to note that the changes below haven’t been confirmed by Blizzard.

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Associate Game Director Joseph Piepiora has stated that the Server Slam build is the same as the launch build. As PC Gamer pointed out, Piepiora recently tweeted, saying that “there will be very few changes between [the Server Slam] build and the one players will be playing at launch.” This stands in stark contrast to the supposed patch notes below.

With all of that said, here’s what could, maybe, possibly, be coming in a Diablo 4 Day 1 patch. Again, this information could change, though we’re not far from knowing now.

Alleged Diablo 4 1.0.2 Day 1 Patch Notes

Potential Aspect Changes

  • Accelerating Aspect: Critical Strikes with Core Skills increase your Attack Speed by [15 – 25]% for 3 5 Seconds
  • Barbarian — Aspect of Ancestral Echoes: Lucky Hit: While Call of the Ancients is on your Action Bar, Ddamaging enemies with Leap, Upheaval, or Whirlwind has have up to a [40 – 50]% chance to summon an Ancient to perform the same Skill. Can only happen once every 5 seconds.

Potential Druid Changes

  • Cataclysm: Lucky Hit Chance — 62% 72%
    • A massive storm follows you for 8 10 seconds. Twisters Knock Back enemies, and lightning strikes wildly, dealing 52% damage.
  • Petrify: Encase all Nearby enemies in stone, Stunning them for 3 3.75 seconds. You deal x25% increased Critical Strike Damage to enemies affected by Petrify.
    • Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 7.5 seconds.
  • Grizzly Rage: Shapeshift into a Dire Werebear for 10 12 seconds, gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
    • Kills extend the duration by 1 second up to 10 additional seconds.
  • Lacerate: Shapeshift into a Werewolf, become Immune, and quickly dash 10 12 times between enemies in the area, dealing up to 400% 500% damage.

Potential Rogue Changes

  • Dash: Dash forward and slash enemies for 32% 36% damage.

Potential Necromancer Golem Changes

  • Passive: You are protected by a Golem with X Life that attacks for 17% 21% damage. The Golem sheds Corpses as it takes damage absorbs 15% of damage you would take, and recovers Life when attacking.
  • Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds drains the blood of enemies in the area, dealing 40% damage and healing 4% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.
  • When your Golem dies, it respawns after 20 seconds.

Potential Elixir Changes

The elixir changes effect of the Precision Elixir and Third Eye Elixir lines, nerfing their strengths.

  • Weak Precision Elixir: Increases Critical Strike Chance by 4% 2%, Critical Strike Damage by 25% 15%, and Experience by 5% for 30 minutes.
  • Precision Elixir: Increases Critical Strike Chance by 6% 3%, Critical Strike Damage by 25% 20%, and Experience by 5% for 30 minutes.
  • Strong Precision Elixir: Increases Critical Strike Chance by 8% 4%, Critical Strike Damage by 25%, and Experience by 5% for 30 minutes.
  • Potent Precision Elixir: Increases Critical Strike Chance by 10% 5%, Critical Strike Damage by 25% 30%, and Experience by 5% for 30 minutes.
  • Heady Precision Elixir: Increases Critical Strike Chance by 12% 6%, Critical Strike Damage by 25% 35%, and Experience by 5% for 30 minutes.
  • Weak Third Eye Elixir: Increases Dodge by 5% 4% and Experience by 5% for 30 minutes.
  • Third Eye Elixir: Increases Dodge by 7% 6% and Experience by 5% for 30 minutes.
  • Strong Third Eye Elixir: Increases Dodge by 10% 7% and Experience by 5% for 30 minutes.
  • Potent Third Eye Elixir: Increases Dodge by 13% 8% and Experience by 5% for 30 minutes.
  • Heady Third Eye Elixir: Increases Dodge by 16% 10% and Experience by 5% for 30 minutes.

Those are all the leaked, alleged changes that could potentially arrive with the Day 1 Patch for Diablo 4. Whether they actually occur or are planned for a later patch remains to be seen. It’s possible they will change or not happen at all. For more on Diablo 4, such as what you get with the various editions, quest guides, and different builds, check out our vault of D4 guides.


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Ashley Erickson
Contributing Writer
Ashley, otherwise known as Glitchiee, is an avid gamer of RPGs, TTRPGS, farming sims, and survival crafting games. Playing since she can remember, she started on the SNES, GameBoy Color, and collection 1st gen Pokemon cards. Using her passion for gaming, she's written about games for a combined total of 2 years.