Had this game come out, gamers would have found themselves playing a unique techno-thriller game, as a CIA agent in a city loosely based on D.C. However, six years of development and an initial drop from original Codemasters led to an S.O.S. When this was ignored, it caused the game to be cancelled in 2011.
Frontier had planned to give gamers genuine freedom to decide their fate, steering away from the traditional linear gameplay. But as cool as it sounded, freedom of choice just wasn't meant to be.