Sniper Ghost Warrior Contracts 2 Gameplay Trailer Fires a Killshot
Fans of sniping digital heads from interminable distances while taking bullet drop and other physics into account got their first look at Sniper Ghost Warrior Contracts 2 today, courtesy of developer CI Games.
Alongside that, the developer announced the latest game in the series will release on June 4 for PC, PS4, PS5, Xbox One, and Xbox Series X|S for $39.99. Physical console pre orders are live now, though it can only be added to your wishlist on Steam.
For those who pre order the physical console editions of the game, there are four bonuses available:
Marcus Tactical: A light sniper rifle with great stability
FFF-45 ACP Luring Pistol: A sidearm with special luring ammo
Two weapon skins
These pre orders are available from:
- Amazon (U.S., Australia)
- GameStop (U.S.)
- Best Buy (U.S., Canada)
- JB Hi-Fi (Australia, New Zealand)
- EB Games (Australia, New Zealand)
- The Gamesmen (Australia)
- Mighty Ape (New Zealand)
- Konsoleigry (Poland)
The age-restricted trailer below (which will take you to YouTube when clicked), is full of bloody, gory action. Staying true to its immediate predecessor, the violence rivals that of the series' cousin-by-association, Rebellion's Sniper Elite franchise.
Alongside turning heads into goo, players will face "an entirely new level of challenge" with increased sniping distances of up to 1,000 meters. Each of the game's five massive levels will be displayed in 4K for compatible platforms and displays, and those who play the game on the PlayStation 5 or Xbox Series X|S will see "improved loading times."
Though we haven't yet gotten our hands on Contracts 2 to see for ourselves, CI Games says that the game's enemies are smarter and deadlier than ever before.
We mostly enjoyed Sniper Ghost Warrior Contracts when we reviewed it back in November 2019, giving it a 7 out of 10. Despite some pesky bugs and "inconsistent enemy AI," we praised the tactical shooter for "intricately authored levels [that are] worth replaying," and "combat mechanics, both near and far, [being] the best they've been."