Playstation 4 Platform RSS Feed | GameSkinny.com Playstation 4 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Destiny 2: Guitar Error Code Explained https://www.gameskinny.com/9223r/destiny-2-guitar-error-code-explained https://www.gameskinny.com/9223r/destiny-2-guitar-error-code-explained Fri, 09 Dec 2022 15:16:25 -0500 John Schutt

The Destiny 2 Guitar error code is one you can experience on both PC and consoles during regular play and especially during the release of a new expansion, Raid, Dungeon, or other high-profile content. Whenever it hits you, you’ll be booted from whatever activity you were doing and any Fireteam you were a part of and end up back in orbit alone. Learn more about the Guitar error and what you can do about it here.

How to Fix the Guitar Error Code in Destiny 2

Guitar errors happen, according to the official Bungie Help support page, “when too many items aren't picked up off the ground in an activity, such as Gambit.” They advise you pick up everything you can off the ground to alleviate those errors in most cases. Items to pick up include:

  • Orbs of Power
  • Glimmer
  • Engrams (Rare, Legendary, Powerful, etc.)
  • Ammo (Primary, Special, Heavy)

Gathering enough objects on the ground to cause a Guitar error takes some effort, as you have to overload your connection to the servers with all the data being sent between you and the objects. However, there are other times Guitar errors occur: in moments of heavy load on Bungie servers more generally.

Guitar can also occur on Bungie’s end, where Destiny servers are having issues handling the massive load of too many players. Here are a few ways to keep track of and fix Guitar errors.

Check the Server Status

The official Bungie Help Twitter Account usually has updates within 15 minutes of Guitar error increases beginning, and while they might not have a timeline on a fix, you at least know you’re not alone. You can also check the status of your device’s or service’s servers on their respective pages:

Check Your Connection

There are a few ways to ensure your connection is not the issue.

  • Run a speed test on speedtest.net and watch out for packet loss, inconsistent speeds, and other issues.
  • Restart your router.
  • Check for outages from your internet service provider.

If you confirm the Guitars aren’t a problem on your end and Bungie or the wider community reports that it's something they need to fix, there isn’t much you can do but wait for the problems to subside. Issues tend to be resolved in a couple of hours, though larger-scale outages might drag into the afternoon and evening, depending on the severity. For more guides on the game itself, check out our Destiny 2 guides hub.

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Destiny 2: Weasel Error Code Explained https://www.gameskinny.com/r4457/destiny-2-weasel-error-code-explained https://www.gameskinny.com/r4457/destiny-2-weasel-error-code-explained Fri, 09 Dec 2022 15:10:02 -0500 John Schutt

The Destiny 2 Weasel error is a common one you can experience on both PC and consoles, especially during the release of a new expansion, season, Dungeon, or other important content that sees an influx of players. Whenever it hits you, you'll be unceremoniously kicked from the game, winding up floating in orbit. If you want to know more about the Weasel error and what you can do about it, read on.

How to Fix the Weasel Error Code in Destiny 2

Weasel errors are "an all-encompassing error message that is usually an indicator that you are experiencing a general networking issue," according to the official Bungie Help support page. As noted, they are usually on your end (client-side), whether because of an inconsistent internet connection or other connection problems from your PC or console and the Destiny servers.

However, Weasel can also occur in the other direction, where Destiny servers are having issues connecting to a perfectly stable player device. Here are a few ways to track and fix Weasel errors.

Check the Server Status

Staying on top of things, the official Bungie Help Twitter Account usually has updates on Weasel error increases in the range of 15 minutes after they begin to occur. While timelines will vary, and the team usually can pinpoint an exact moment errors will get squashed, you at least know you're not alone, and something's being done.

To stay in the loop, keep an eye on your respective service's server status:

Check Your Connection

Sometimes it's your connection that causes the Weasel error to pop up. Here's what you can do to eliminate that possibility, or at least confirm it is or isn't on your end. 

  • Run a speed test on speedtest.net and watch out for packet loss, inconsistent speeds, and other issues.
  • Restart your router.
  • Check for outages from your internet service provider.

If you confirm the Weasels aren't a problem on your end and Bungie or the wider community reports that it's something they need to fix, there isn't much you can do but wait for the problems to subside. Issues tend to be resolved in a couple of hours, though larger-scale outages might drag into the afternoon and evening, depending on the severity.

We wish you could do more to deal with Weasel errors in Destiny 2, but as an online game, you're at the mercy of either Bungie's servers, your platform's services, or your personal connection. For more guides on the game itself, check out our Destiny 2 guides hub.

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Marvel's Midnight Suns: Should You Tell Magik About the Party? https://www.gameskinny.com/9xn0e/marvels-midnight-suns-should-you-tell-magik-about-the-party https://www.gameskinny.com/9xn0e/marvels-midnight-suns-should-you-tell-magik-about-the-party Fri, 09 Dec 2022 15:07:44 -0500 Peter Hunt Szpytek

One of the first major Abbey storylines in Marvel's Midnight Suns revolves around Magik's birthday. Nico is planning a surprise birthday party for her, but just about everyone you ask to help out with it will tell you how much Magik hates surprises. Every time you talk with her before the party, you'll be given a chance to tell her about it. Here's what happens for both options.

Should You Tell Magik About the Party?

The short answer is yes, telling Magik about the surprise party Nico is throwing has no downsides and can earn you some friendship points with Magik.

To tell her, approach her in the Abbey and talk to her. Say that you need to tell her about the party and she'll tell you how much she hates surprises. Then either say that you're telling her because you love the drama of it all or that you think she genuinely needed to know. She'll appreciate both responses equally and then go back about her life.

When the night of the party finally rolls around on the twelfth day of the game, the same thing will happen regardless of whether you told Magik or not. The only difference between the two outcomes is that Magik will pretend to act surprised by the party as opposed to actually being surprised.

During the party regardless of your choice, Magik will destroy the cake and storm out into Limbo and you'll be tasked with going after her.

How to Get Magik to Return to the Party

Before you follow Magik into Limbo, you'll have the chance to talk with the heroes at the party and listen to their advice on how to bring her back. If you can bring her back, you'll not only get some major friendship points with Magik and Nico, but you'll get a big friendship boost with the rest of the heroes as well.

Head into Limbo and you'll find Magik sitting alone in a house at the very end of the main path. Speak with her and tell her "Come back. You can ask her yourself." After that, tell her that her secret is safe with you and then say nothing two times in a row to let her vent. For the final dialogue option, tell her to come back to the party.

When she makes it back, you'll be able to chat with everyone at the party and they'll all say how much it means to them that you were able to bring her back. The next day, you'll get a text from Magik asking to hang out. Accept it and she'll say that you two are friends, and you'll have the chance to earn even more friendship points with her.

All's well that ends well in this scenario in Midnight Suns. If you need further tips for the game, check out our other Marvel's Midnight Suns guides such as what tarot cards do or where to get the Elemental Rods.

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Hello Neighbor 2 Complete Act 1 Walkthrough Guide https://www.gameskinny.com/f4kad/hello-neighbor-2-complete-act-1-walkthrough-guide https://www.gameskinny.com/f4kad/hello-neighbor-2-complete-act-1-walkthrough-guide Fri, 09 Dec 2022 13:32:03 -0500 Jonathan Moore

Hello Neighbor 2 marks the return of the incredibly creepy and unsettling Theodore Peterson. To uncover the mysteries surrounding his clandestine activities, it's your job in Act 1 to explore Peterson's house, this time as a journalist, and figure out what's going on. And if you're wondering how to go about that, you may need a walkthrough to help. 

Of course, Peterson's secrets aren't given up that easily, and there are plenty of puzzles to solve along the way. With that in mind, this walkthrough guide is here to help in your investigation, providing all of the solutions and answers to the roadblocks you'll face in Act 1. 

Hello Neighbor Act 1 Walkthrough

After crashing the car in the barn, flip the switch on the left side to open the door. Go through, and grab the key off of the wall on the left. Use it to unlock the padlock on the door to the right. Go inside and pick up the blur gear off of the table.

Exit that room. Look for the gear mechanism on the wall to the right of the main barn door. Place the blue gear in the blue slot, then pick up the crowbar in the crate behind the red barrel. Use the crowbar to smash the glass display case to the right of the red barrel and pick up the green gear. Place it in the green slot in the mechanism.

Go back to where you crashed the car, and use the crowbar to pull off the red board near the ground by the hay bale. Crawl through the space, and climb the ladder up. At the top, climb up the ledge, and pick up the red gear on the table. Jump back down through the nearby hole in the floor, and place the red gear in the red slot in the mechanism. Pull the switch by the mechanism to open the barn door.

After the cutscene, you'll wake in a room with computer monitors. Exit the building, and follow the dirt path to the street. You'll see Peterson’s blue house in front of you, behind the clump of stop signs. But don't go there just yet. Instead, go behind the green house with the treehouse across the street. 

How to Find the Scissors

The scissors are required to access the second story in Peterson's house, and while don't have to get them right now, it's best to get it out of the way now.

Behind the green house, you’ll find a trampoline you can use to reach the roof and then the upper level of the treehouse. Jump at least two times on the trampoline to get the height you need.

Jump over to the treehouse from the roof, and go through the door. Inside, you’ll see a train set on the left side with a track going around the room and a cardboard robot/knight on the right. The scissors are inside a cardboard depot on the same table as the train set, but you'll need to solve a puzzle first.

In the back left corner, you’ll see a drawing of the cardboard robot on the wall. Move it to get the cardboard robot’s sword arm. Replace the arm on the actual cardboard knight by the door. Now position both of the knight’s arms to reflect the positions in the drawing, which will open a compartment in the robot’s chest, revealing a switch handle.

Take the switch handle, and combine it with the switchboard to the left of the cardboard depot on the table with the train set. Flip the switch to change the track for the model train, which will push the scissors out of the cardboard depot.

Now go across the street to Peterson's House, and enter through the unlocked door on the right side.

How to Get the Keys for the Red Basement Door

Much of Hello Neighbor 2 Act 1 follows the same basic conceit of Hello Neighbor: the ultimate objective is to unlock the red basement door and see what's inside. There are four keys scattered throughout the house, locked behind four different puzzles of varying difficulty. 

Dollhouse Puzzle Solution (Red Door Key 1)

In the kitchen, you'll notice the same mystical dollhouse from Hello Neighbor on the left side by the windows. Solving this puzzle requires you to find three hidden dolls in various locations on the first floor of the house, then place them in the correct order on the stands on the dollhouse. You can find the correct order by looking at the picture on the refrigerator. 

Where to Find the Girl Doll

Facing the dollhouse, turn right and look for the small red board nailed to the wall. Use the crowbar to remove the red board on the wall to reveal the girl doll.

Where to Find the Neighbor Doll

From there, go back to the stairwell leading upstairs. Facing the stairwell, turn right to face the bathroom at the end of the hall. There is a cabinet you can hide in on the right side of the hallway, diagonal to the stairwell, with a painting above it nearly touching the ceiling.

Climb up the cabinet, and interact with the painting to move it, revealing a small passageway that overlooks the kitchen. Pick up the neighbor doll inside.

Where to Find the Boy Doll
Painting Combination Lock Code

Now drop back down, and interact with the frame to the right of the stairwell, the one with the bucolic mountain road scene, and it will shift, revealing a combination lock with three lettered disks of seven letters each.

This one is a bit of a head-scratcher, as there’s not a discernable way to deduce the combination outright or by searching for word clues in a traditional sense. Instead of relying on trial and error, turn on the television in the room with the safe (to the left of the stairwell). Nouds of Tanure will appear on the TV screen.

With that information, go back to the combination lock, and turn the lettered disks to read NOT, opening a secret passageway in the wall. Go inside to pick up another crowbar (because why not?) and the boy doll off a shelf on the right side.

Return to the kitchen. Place the girl doll on the left, the boy doll in the middle, and the neighbor doll on the right. With them in place, a compartment will open on the left side of the dollhouse, giving you the first of four basement door keys. 

Safe Code Solution (Red Door Key 2)

Now return to the room with the safe for the next key. The safe code is a four-number combination found on four numbered toy blocks found around the house. If you look above the safe itself, you'll notice four colored flags illuminated by a lamp. These colors correspond to the colors on the four blocks and denote the block/number order for the safe code

Toy Block 1 (Green, No.8)

The first block is the green block, number 8, to the left of the safe on the same table.  

Toy Block 2 (Red, No.1)

The second block is the red block, number 1. It can be found on the left side of the same room with the safe, in a desk by the window, to the left of the green couch.

Toy Block 3 (Blue, No.9)

The third block is the blue block, number 9, and can be found in the toilet in the bathroom by the kitchen.

Toy Block 4 (Yellow/Orange, No. 4)

The fourth block is the yellow/orange block found behind a plate in the refrigerator in the kitchen.

Return to the safe room, and place the blocks in the following order: 

  • Red
  • Blue
  • Green
  • Yellow

The safe code is 1984. Punch that into the safe, and grab the second red basement door key. 

Toy Car Puzzle and Photo Frame Puzzle Solutions (Red Keys 3+4)

Now use the scissors to cut the police tape on the stairs. You'll find two puzzles on the second story of Peterson's house: the toy race car puzzle and the photo frame puzzle (which requires you to find four picture pieces). To minimize backtracking and pick up all of the items and picture pieces in the most efficient manner, we'll cover both puzzle steps at the same time below. 

At the top of the stairs, go through the door in front of you (to the left, not the right). Inside the room, interact with the green box underneath the lamp by the desk and chair ahead to pick up a switch handle. 

Turn left, back toward the entrance, and combine the switch handle with the switch plate on the wall by the bookshelf. Pulls the switch to move the bookcase and reveal a hidden room. Use the scissors to remove the spiderwebs from the green device on the table to the left, and remove the battery from the device for the toy car puzzle. 

Picture Piece 1

Exit the secret room, and cut the police tape on the bookshelf on the other side of the room near the sofa and chairs. Grab the first picture piece for the photo frame puzzle. 

Where to Find the Pressure Plate Weight

Turn right, and go through the archway into the bedroom. Turn left immediately to find the photo frame; you can go ahead and place the first picture piece now or wait until later. Either way, you'll notice a hiding cabinet near a lamp on the far side of the room, as well as a taller shelf in the back right corner with a spiderweb and an item on top of it. Climb the hiding cabinet, and cut the spiderweb to get the weight. 

Picture Piece 2

Now exit this area, and go to the end of the second-floor hallway. Use the crowbar to open the crate at the end and pick up the second picture piece. 

Picture Piece 3

From there, go into the bedroom on your left. Straight ahead, you'll see a pillow fort with some chairs. Use the scissors to cut open the white pillow with a grey and green patch for the third picture piece. 

Picture Piece 4

To the left of the pillow fort is a pressure plate. Put the weight on the pressure plate to open a locked armoire on the opposite side of the room. Interact with the armoire for the fourth and final picture piece. 

Remote Control Car Key

Don't run back to the photo frame just yet, though! Place the battery you got from the green device in the secret room into the control stick by the bed to your left. Interact with the control stick to send the remote control car down the track and underneath the bed. Interact with it again to reverse the toy car up the track with the third red door key. 

With that done, return to the photo frame, and place the four picture pieces (in no particular order). With the photo complete, a secret compartment will open in the shelf to the right of the frame. You may need to stand on the nearby cardboard boxes to look inside and grab the fourth and final red door key. 

From there, go back downstairs, and use the keys to unlock the basement door. Go down the stairs, and interact with the newspaper on the set of drawers by the lamp on the right side. A cutscene will play, and the newspaper will be replaced by another key. 

Use that key to open the basement storm doors leading outside. After another cutscene, follow the trail of paper airplanes out to the road, then across town. Follow them left at the bakery, which will take you up a few flights of wooden stairs and platforms to the Museum. Go up the stairs into the Museum's foyer, and interact with the shovel on the right side by the locked door. 

And that's the end of our walkthrough guide for Hello Neighbor 2 Act 1. On to Act 2 and the Museum! 

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Marvel's Midnight Suns: How to Use Havens https://www.gameskinny.com/78cwy/marvels-midnight-suns-how-to-use-havens https://www.gameskinny.com/78cwy/marvels-midnight-suns-how-to-use-havens Fri, 09 Dec 2022 12:23:26 -0500 Peter Hunt Szpytek

Havens are one of a handful of ways to spend time with your favorite characters in Marvel's Midnight Suns. They serve as a fantastic way to increase your friendship level with selected characters, provided you've picked the right spot.

In this guide, we'll go over how to find Havens as well as how to make the most of your time spent in them. You'll have to explore the Abbey a bit to find them, after which you can invite other characters to them.

How to Find Havens

As you explore the Abbey grounds, you'll encounter zones that have a blue circle of mist surrounding them. Walk up to the zone and interact with it to discover a Haven location that gets added to your list. Once you've discovered at least one Haven, you'll be able to invite heroes to them.

How to Use Havens

Once you've found a Haven, you'll be able to invite a hero there during the day. Be warned, you can only visit each Haven one time and each hero can only be invited out to a Haven once. This means that if you want to invite someone out, you need to think hard about if it's for an activity you think they'll enjoy. Most heroes will gain five friendship points from just being asked to hang out with you somewhere, regardless of where, but if they love the activity/spot, they'll gain seven points.

While at a Haven, you'll have a conversation with the person you've invited allowing you to get to know them a little bit better. The conversation also serves as a way to earn even more friendship points. Choose the dialogue options that you think would make them like you most and you can earn additional points over options that they don't like. 

At the end of your time hanging out with them, you can give the hero a gift. Gifts are found across the Abbey and can be bought from the Gift Shop upgrade purchased in the Forge. The rarer the gift and the more it seems to suit the character you're giving it to, the more they'll like it and the more friendship points you'll earn.

Havens are a good way to boost a single character's Friendship Level to make them even more effective in combat or if you simply want to spend more time with them. Even though it's a little stressful knowing that you won't get a Haven spot back once it's been used, you can always save before inviting someone out and reloading it if they didn't love the venue.

Check out our other guides on Marvel's Midnight Suns on GameSkinny.

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Marvel's Midnight Suns: Standing Stones Puzzle Solution Guide https://www.gameskinny.com/ja7sq/marvels-midnight-suns-standing-stones-puzzle-solution-guide https://www.gameskinny.com/ja7sq/marvels-midnight-suns-standing-stones-puzzle-solution-guide Fri, 09 Dec 2022 10:42:31 -0500 Sergey_3847

There are plenty of opportunities for Marvel's Midnight Suns players to collect fine loot, but some of the best loot comes from the legendary arcane chests. Players can get three of those relatively quickly after completing the Standing Stones puzzle.

Our guide will show you how to solve the Standing Stones puzzle in Marvel's Midnight Suns, including all the exact locations.

Enter the Standing Stones Area

In order to enter the area with the Standing Stones puzzle, you need to go to the spot in the eastern part of the the Abbey, which is indicated on the map above, and use the Word of Power: Reveal to unlock the doors to the area of the puzzle.

After that you need to find and reveal the three hidden glyphs in the Abbey area, which will provide you with a series of five symbols that serve as keys to the puzzle.

Glyph Location #1

The first glyph can be found in the Barracks Chapel of Abbey. Enter the chapel and approach the southern wall, as indicated on the map above.

You should see the first sequence of symbols in the frame on the wall. Note that every player may have a different sequence, so it's best to memorize it. Write it down, or simply make a screenshot. This sequence unlocks the first legendary arcane chest later on.

Glyph Location #2

In order to find the next glyph players must once again use the Word of Power: Reveal to unlock the northeastern part of the Abbey area.

Head towards the Agatha's Cottage, which is indicated on the map above, and look out for the second sequence of symbols on the wall of the cottage right across the fire mantle. Note the symbols and continue on.

Glyph Location #3

The third and final glyph can be found after using the Word of Power: Reveal once more in order to unlock the northwestern area of the Abbey. Then, enter the Lilith's Garden, which is indicated on the map above.

You will find a breakable wall inside the greenhouse, so use Word of Power: Break to demolish it. This will open a hidden area with the stairs going down, which you should follow until you come to the opposite wall with the final sequence of symbols.

Solve the Standing Stones Puzzle

When you have all three sequences in your possession, go back to the Standing Stones area, and follow these steps:

  1. Approach the stone with a symbol that corresponds to the first symbol of the first glyph.
  2. Interact with the stone to activate it.
  3. Repeat the same steps with the rest of the stones in the order their symbols are presented on the glyph.

As you enter the correct sequence from the first glyph, one of the three chests will appear in the center of the Standing Stones area. Repeat the same actions for the other two sequences and open up the rest of the legendary arcane chests with your well earned loot.

That's everything you need to know on how to solve the Standing Stones puzzle in Marvel's Midnight Suns. For more Marvel's Midnight Suns tips and tricks articles, please visit our dedicated hub page.

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Hello Neighbor 2: Photo Frame Puzzle Solution Guide https://www.gameskinny.com/o7jh9/hello-neighbor-2-photo-frame-puzzle-solution-guide https://www.gameskinny.com/o7jh9/hello-neighbor-2-photo-frame-puzzle-solution-guide Thu, 08 Dec 2022 17:02:03 -0500 Jonathan Moore

Once you get the scissors and cut the police tape in Hello Neighbor 2 Act 1, you'll be able to access the second story of Peterson's house. Here, you'll be met with two additional puzzles that reward two more keys to the red door leading to the basement. One of these is the photo frame puzzle, one of the more involved tasks to complete on Day 1. Here's how to solve it. 

This guide is part of our larger Hello Neighbor 2 Act 1 walkthrough. If you're looking for more puzzle solutions and tips for navigating Peterson's house and the surrounding areas on Day 1, head right over here

How to Solve the Photo Frame Puzzle

You'll find the photo frame — not to be confused with the picture frame hiding the combination lock on the first floor — in the second-story bedroom of Peterson's house; it's the room with the bookshelf and hidden space concealing the battery for the toy race car. If you don't know where that is, it's the room at the top of the stairs to the left. 

Inside the room, go right toward the sofa and chairs, then go right through the archway, and turn left to find the photo frame on a table by a tall shelf and cardboard boxes.

Solving this puzzle requires you to find four picture pieces scattered around the top floor. But before we go over their locations, you'll need to get the weight for a pressure plate later on. 

How to Get the Weight for the Pressure Plate

Go to the back of the bedroom with the photo frame, and climb on top of the hiding cabinet in the back of the room by the lamp on the chair near the cardboard box. You’ll see some spiderwebs covering an object on top of the large, brown shelving unit in the back right corner. Use the scissors to cut those away and grab the weight.

Where to Find All Picture Pieces

Picture Piece 1 Location

With the weight in your possession, drop down and exit the bedroom through the archway by the photo frame. On the other side, stop and turn right. Cut the police tape on the blue shelf to grab the picture piece. 

Picture Piece 2 Location

Now leave this room entirely, and go down the hall toward the second bedroom on this level (the one with the toy race car). Don't go in just yet. Instead, use the crowbar to open the large crate at the end of the hall for the second picture piece. 

Picture Piece 3 Location

Now enter the bedroom. You'll see a pillow fort in front of you on the far side of the room. Look for the white pillow with the grey and green striped patch on it. Cut it open with the scissors for the third of four picture pieces. 

Picture Piece 4 Location


Standing on the pressure plate.

From the pillow, turn left. You'll see a blue and orange pressure plate on the floor near a shelf. Place the weight on the pressure plate, which will open a cabinet on the opposite side of the room by the race car track. Inspect it for the fourth picture piece. 

Return to the bedroom with the photo frame, and place all four picture pieces into the frame. A secret compartment will open in the shelf to the right of the photo frame, giving you another key for the locked red door to the basement. For more, head over to our Act 1 safe code guide or our guide on how to solve the dollhouse puzzle

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Hello Neighbor 2: Act 1 Safe Code Answer Guide https://www.gameskinny.com/dfmdr/hello-neighbor-2-act-1-safe-code-answer-guide https://www.gameskinny.com/dfmdr/hello-neighbor-2-act-1-safe-code-answer-guide Thu, 08 Dec 2022 15:16:38 -0500 Jonathan Moore

If it's not the dollhouse puzzle, one of the first roadblocks you'll encounter in Hello Neighbor 2 Act 1 is the office safe. Like most of the riddles in this first-person horror sequel, the solution isn't immediately obvious. You won't just find the code written down somewhere. Instead, you'll have to scour the first floor of Peterson's house to find the answer. 

This guide is part of our larger Hello Neighbor 2 Act 1 walkthrough. If you're looking for more puzzle solutions and tips for navigating Peterson's house and the surrounding areas on Day 1, check out this step-by-step guide

How to Find the Safe Code in Hello Neighbor 2 Act 1?

 

We'll provide the exact safe code numbers near the bottom of this article for those who want to know it, grab one of the four basement door keys, and move on to other riddles like the toy car puzzle or the photo puzzle. Simply scroll down. For anyone who wants to do a little searching for the numbers, here's how to find them. 

If you look above the safe, you'll notice a lamp illuminating four flags hanging from a shelf. From left to right: red, blue, green, and yellow. This is a clue to the code's solution. In short, you'll need to track down four colored toy blocks with numbers on them, then arrange them in the correct order to get the correct set of numbers. 

Green Toy Block Location

The green block with the number 8 is the first one we'll pick up because it's the easiest to find. It's directly to the left of the safe on the table.

Red Toy Block Location

The red block with the number 1 is the second one we'll pick up. It can be found on the far left side of the safe room, in a small table to the left of the sofa. 

Blue Toy Block Location

We'll grab the blue block with the number 9 next. Exit the safe room through the door by the safe, and go to the end of the hallway to the bathroom. Look inside the toilet for this toy block. 

Yellow Toy Block Location

Next, we'll get the yellow (orange) block with the number 4. Exit the bathroom, and enter the kitchen. Open the refrigerator, and knock down the plate inside to find this one. 

With the toy blocks in hand, return to the safe room and place them in order on the floor: red, blue, green, yellow. 

What is the Safe Code? 

The safe code for Hello Neighbor 2, Act 1 is: 1984. Punch that in using the keypad on the front of the strongbox, and grab the key for the top lock on the red door leading to the basement. 

This won't be the last safe code or lock combination you'll come across in Hello Neighbor 2 or Act 1. For more, head over to our guides hub for the horror game.

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Hello Neighbor 2 Guide: How to Solve the Toy Race Car Puzzle in Act 1 https://www.gameskinny.com/5a4n8/hello-neighbor-2-guide-how-to-solve-the-toy-race-car-puzzle-in-act-1 https://www.gameskinny.com/5a4n8/hello-neighbor-2-guide-how-to-solve-the-toy-race-car-puzzle-in-act-1 Thu, 08 Dec 2022 14:30:50 -0500 Jonathan Moore

Once you make it to the second story of Peterson's house in Hello Neighbor 2 Act 1, you'll find two puzzles to solve: the photo frame puzzle and the toy car puzzle. It's obvious that a nearby switch handle operates the remote control car on the racetrack, but it's unclear how that lever actually works. You'll need to do a bit more exploring to get the necessary battery. 

Part of our larger Hello Neighbor 2 Act 1 walkthrough, this guide only touches on one of several puzzles you'll face in your first hour in the game. If you're looking for more solutions and tips for navigating Peterson's house and the surrounding areas on Day 1, head right over here

Where to Find the Battery for the Remote Control Car

Leave the room with the toy car, and go into the room at the end of the hall (the same one in which you start the photo frame puzzle). Inside, you'll see a chair and desk in front of you, with a lamp just to the right. Inspect the small, rectangular green box underneath the lamp for a switch handle.

Pick it up, and place the switch handle on the switch to the left of the bookcase to your left. Flip the switch to move the bookcase and reveal a hidden room.

Go inside, equip the scissors, and cut the spiderwebs covering the green device on the table on the left side. Remove the battery from the green device, and return to the race car control stick in the other bedroom.

Toy Race Car Puzzle Solution

Insert the battery, and interact with the control stick. The toy car will go down the racetrack and under the bed before stopping. Interact with the control stick again, and the car will reverse from under the bed, up the racetrack, with the third key on top of it. Use this to unlock the bottom lock on the basement door.

And that's that for the remote control car puzzle in Hello Neighbor 2 Act 1. With another Day 1 puzzle solved, you're that much closer to opening the red basement door and finding the dark secrets that still lurk inside Peterson's house. If you need help with the dollhouse, we've got a guide for that right here. If you're looking for the Act 1 safe code, we've got that, too

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Hello Neighbor 2 Guide: How to Get the Scissors in Act 1 https://www.gameskinny.com/v89bd/hello-neighbor-2-guide-how-to-get-the-scissors-in-act-1 https://www.gameskinny.com/v89bd/hello-neighbor-2-guide-how-to-get-the-scissors-in-act-1 Thu, 08 Dec 2022 14:06:00 -0500 Jonathan Moore

Just like its predecessor, Hello Neighbor 2 has plenty of puzzles and riddles to solve. Early in Act 1, you'll need to find the scissors to gain access to the second floor of Peterson's house and nab two of four keys needed to open the locked basement door. But search as you may, you won't actually find the shears in the house. So where are they? 

Only one part of our larger Hello Neighbor 2 Act 1 walkthrough, this guide will only get you so far through Peterson's house. If you're looking for more puzzle solutions and tips for your first hour or so with the game, our Day 1 breakdown provides them

Where are the Scissors in Hello Neighbor 2?

The scissors in Hello Neighbor 2 are actually in a house across the street from Peterson's House. You can get these at any time, either before you enter Peterson's House, or after you solve the dollhouse puzzle or crack the downstairs safe code

Look for the green house with the blue treehouse across the street from Peterson's terrifying abode. Go around to the back of the house, and use the trampoline to reach the roof; jump on the trampoline at least two times to get the height you need. From there, jump over to the second story of the treehouse, and go inside. 

How to Solve the Robot Arm Puzzle

You’ll see a train set hub on the left side of the room (with its tracks going around the room) and a cardboard robot (knight) on the right side by the door. The scissors are inside the cardboard depot on the table, but you can't just pluck them out.

Instead, head over to the drawing of the robot in the back left corner. Move it to get the robot's arm. Place the arm on the right side of the actual cardboard robot by the door.

Now position both of the arms (left and right) to reflect the positions in the drawing, which will open a compartment in the robot’s chest, revealing a switch handle.

Take the switch handle, and combine it with the switchboard to the left of the cardboard depot at the train set. Flip the switch to change the track for the model train, which will push the scissors out of the cardboard depot.

Now that you have the scissors, you can cut the police tap on the stairwell and access the second story of Peterson's House in Hello Neighbor 2, Act 1. There you'll find the photo frame puzzle and the race car puzzle, both of which give you two more keys to the locked basement door. 

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Marvel's Midnight Suns: How to Get Arcane Keys https://www.gameskinny.com/lvsvk/marvels-midnight-suns-how-to-get-arcane-keys https://www.gameskinny.com/lvsvk/marvels-midnight-suns-how-to-get-arcane-keys Thu, 08 Dec 2022 12:44:51 -0500 Peter Hunt Szpytek

You figure out pretty early on that you need Arcane Keys in Marvel's Midnight Suns, since so many locked treasure chests in your first few hours in the Abbey require the keys to unlock.

Arcane Keys can seem few and far between for a long while, but as things start opening up and the Hunter gains more powers, you'll be able to start hunting them down and opening the chests for loot drops.

How to Get Arcane Keys in Marvel's Midnight Suns

Side Quests and Hero Quests

One of the most reliable ways to get Arcane Keys early on is to complete side quests as they'll often net you a key. Agatha's quests specifically usually end up with a key or two to use on chests. If you're looking to get four keys quickly, find all four Elemental Rods and place them in their pedestals at Agatha's Altar.

Some of the keys that you can find from completing Agatha's quests are located along the winding paths of the Abbey's grounds that you need to walk down, so make sure to keep an eye out.

The heroes that you've recruited to the Abbey will often request your help for smaller things as well that don't require any actual adventuring or gameplay. Speak to everyone who needs help and you're bound to be offered an Arcane Key among the rewards for helping out. When asked to choose between two outcomes, make sure to pick the one that nets you the most keys.

Sparring

You should be sparring with your teammates every day to further train and bond with Midnight Suns' cast of characters, but in addition to the XP rewards you gain from doing it, you'll sometimes be given an Arcane Key for training.

It doesn't happen every day, but they come up frequently enough that it can turn into a semi-regular source of keys for you to use.

Exploring the Abbey with the 'Reveal' Word of Power

There are Arcane Keys scattered across the Abbey grounds, however, the large majority of them are hidden behind stone tablets and other magical barriers. To access them, you'll need the "Reveal" Word of Power that's acquired from the second Moon Seal.

Once you've got it, you'll be able to reveal secrets hidden behind the symbols that look like a capital "Y" with a half-circle drawn on its upper half. You'll be able to find plenty of Arcane Keys with the Word of Power, so make sure to keep an eye out for the symbol as you adventure around the Abbey.

Night Offerings

Perhaps the most consistent way to get Arcane Keys is by offering up artifacts at the Offering Bowl south of Agatha's Altar. Each night, you can offer up one of the artifacts you've collected from completing missions.

Place the artifact in the bowl and then use a Word of Power. The artifact will disappear and you'll automatically be given an Arcane Key. Be warned: this method destroys the artifact so make sure to research them with Tony in the Forge before offering them up.

With all this in mind, you should be able to rack up Arcane Keys and get to open those locked chests you see all around the Abbey. For more tips, check out our other Marvel's Midnight Suns guides here on GameSkinny.

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Marvel's Midnight Suns: Elemental Rod Locations https://www.gameskinny.com/pz1ym/marvels-midnight-suns-elemental-rod-locations https://www.gameskinny.com/pz1ym/marvels-midnight-suns-elemental-rod-locations Thu, 08 Dec 2022 12:31:53 -0500 Peter Hunt Szpytek

Elemental Rods are one of the more vital collectibles you can get in Marvel's Midnight Suns, far more useful than the Tarot Cards. Elemental Rods are used for unlocking the second Moon Seal, which opens up even more of the Abbey's campush and can be used for quests and puzzles.

All Elemental Rod Locations

You'll be able to find all of the Elemental Rods right off the bat after you're introduced to Agatha's Altar in the first few hours of Midnight Suns.

You'll need the Moon Seal that the rods unlock to open up more of the Abbey,  so finding the rods is pretty simple given how limited your access to the grounds is. This mean that you should be able to find all four of them in just a few minutes if you know where to look.

Air Rod Location

You'll find the Air Rod in the Whispering Wood section of the map. Head to the peninsula that curves southwest and the rod will be sitting on an altar between two bundles of lit candles.

Water Rod Location

To find the Water Rod, head to the pool on the west side of the Abbey. You'll find the Rod tucked away underneath the wooden bridge on the side facing the main pool area. 

Fire Rod Location

To find the Fire Rod, walk to the Chapel, located on the far south end of the Abbey, past all of the hero bunks. The rod will be sitting on a pedestal on the south end of the room.

Earth Rod Location

You'll need the first Word of Power in order to access the final Elemental Rod. Luckily, you'll learn the word for "Open" during the tutorial, so if you're looking for the rods, you likely already have access to the word.

Head to the Hunter's Folly section of the map and approach the tomb that the Hunter was reanimated inside. Use the first Word of Power when facing the tomb and its doors will open. Inside, you'll find the Earth Rod sitting on a few stones in the corner.

What to do with the Elemental Rods

Once you have all four Elemental Rods in your possession, head back to Agatha's Altar and place them in the four pedestals that are in the center of the area. For whatever reason, you'll need to put them in the proper order which is a complete guessing game if you don't know where each goes.

When facing the altar, they go in this order from left to right:

  • Water
  • Air
  • Earth
  • Fire

You'll get an Arcane Key when you put each rod into its proper altar and, when all four are in their pedestals, the second Moon Seal will appear on the altar.

And with that, you can push on through the Abbey. Take a look at our other Marvel's Midnight Suns guides for more walkthroughs and tips.

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Hello Neighbor 2 Guide: How to Solve the Dollhouse Puzzle in Act 1 https://www.gameskinny.com/z8rkl/hello-neighbor-2-guide-how-to-solve-the-dollhouse-puzzle-in-act-1 https://www.gameskinny.com/z8rkl/hello-neighbor-2-guide-how-to-solve-the-dollhouse-puzzle-in-act-1 Thu, 08 Dec 2022 11:46:30 -0500 Jonathan Moore

Hello Neighbor 2 wastes no time throwing you into its often opaque puzzles. Once you reach Peterson's house in Act 1, you'll find a dollhouse in the kitchen — the same magical model home from the original game. Solving the puzzle rewards you with one of four keys that open the locked basement door in the den. To do so, you'll need to know where to find three dolls hidden in different locations on the first floor. 

Looking at the dollhouse, you'll notice that there are three wooden stands on the replica house: one on the far left, one in the middle, and one on the right. You'll need to place the dolls you find on these stands in a specific order. You can find that order by looking at the drawing on the nearby refrigerator.

This guide is part of our larger Hello Neighbor 2 Act 1 walkthrough. If you're looking for more puzzle solutions and tips for navigating Peterson's house and the surrounding areas on Day 1, we've got you covered up to Act 2 here

How to Find the Dolls in Hello Neighbor 2

Girl Doll Location

Facing the dollhouse, look for the red board nailed to the right wall (the wall separating the kitchen from the den). Use the crowbar to remove the red board to reveal a hidey-hole with the doll inside. 

Neighbor Doll Location

With your back to the dollhouse, exit the kitchen through the door in front of you (which leads into the hall with the bathroom on your right and the stairs on your left). Go to the base of the stairs, and turn completely around to look toward the bathroom, down the hall from where you just came. 

You'll notice a tall hiding cabinet against the wall to your right that has a painting hanging above it, almost touching the ceiling. Climb up the cabinet, and interact with the painting to move it, revealing a small passageway that overlooks the kitchen. Grab the neighbor doll at the end. 

Boy Doll Location

Knowing where to find the boy doll is perhaps one of the more vexing parts of the dollhouse puzzle solution. Drop down out of the duct where you found the neighbor doll, and turn right, facing the wall below the stairs. Interact with the painting of the mountain road scene on the wall. 

Letter Code Combination Lock Solution

When it moves, you'll see a combination lock with three lettered disks of seven letters each. You can find the combination by going to the nearby room with the safe, and turning on the TV. A show called Nouds of Tanure will play, and you'll need to enter the show's acronym into the combination lock. So, the solution is the word NOT

With the right combination, a secret door will open in the wall to the right of the lock. Grab the boy doll from the shelf inside on the right. 

Dollhouse Puzzle Solution

With all three dolls in hand, head back to the dollhouse in the kitchen. Place the dolls in the following order:

  • Girl doll: Left
  • Boy doll: Middle
  • Neighbor doll: Right. 

A secret compartment on the left side of the dollhouse will open once you've placed the final doll. Take the dollhouse key to open the third lock on the barred basement door. 

With that, you've solved the dollhouse puzzle in Act 1 of Hello Neighbor 2 and have one more key to open the basement. There are plenty more riddles and conundrums to decipher and decode, so head over to our guides hub for the game for more tips and tricks. 

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Destiny 2: How to Get Seraph Key Codes https://www.gameskinny.com/ud4kb/destiny-2-how-to-get-seraph-key-codes https://www.gameskinny.com/ud4kb/destiny-2-how-to-get-seraph-key-codes Thu, 08 Dec 2022 09:17:15 -0500 John Schutt

With a new Destiny 2 season comes the obligatory set of seasonal currencies, one of the most important being Seraph Key Codes. In Season of the Seraph, Key Codes are essential to farming the limited-time weapons and armor, as you can’t open the seasonal activity chest without them. This currency is thankfully very easy to come by, and veterans of the game will be well familiar with how to acquire it. We’ll cover all of that in this guide.

How to Get Seraph Key Codes in Destiny 2 Season of the Seraph

Stop us if you’ve heard this one before: The most efficient way to earn seasonal currency is through ritual activities. Yep, the best method of earning Seraph Key Codes is by grinding Strikes, Gambit, and Crucible.

Each completion awards around 250 Key Codes, give or take 20 to 30. If your average run time is 10 minutes, that means about 1,500 Codes per hour. Faster runs will increase that value, and getting stuck with a Strike like The Corrupted will reduce it.

Here’s the catch, though: Without spending upgrades at the Exo Frame seasonal vendor, your inventory is capped at just 2,000 Key Codes at a time. You can increase that limit with the Seraph Key Code Capacity upgrade, but you can only unlock that upgrade after upgrading the Exo Frame four times, which is only possible after at least week three of Season of the Seraph.

The Exo Frame offers other ways to earn Key Codes, though many of the best ones are locked behind the seasonal time gate. Seraph Key Code Bounties, a level three upgrade, makes Exo Frame bounties award a small number of Key Codes.

The level-five Seraph Key Code Combatants upgrade gives every enemy you defeat in the world a chance at awarding a small number of Key Codes, making any activity an excellent spot to farm. However, core ritual activities will still be your optimal source.

You’ll need 500 Seraph Key Codes to open the locked Seraph Chest at the end of a Heist Battleground playlist activity, and opening said chest is one of the few ways to get Seraph Umbral Energy. You use this Energy to focus Umbral Engrams for crafting weapon Patterns and high-stat seasonal armor.

The seasonal loop, then, is:

  • Head into ritual activities to get Seraph Key Codes.
  • Play Heist Battlegrounds to earn the Umbral Energy you need at the H.E.L.M. to focus your Umbral Engrams.
  • Repeat the process until you have everything you want or feel like banging your head into a wall, whichever comes first.

That’s about everything you need to know about how to get Seraph Key Codes during Destiny 2 Season of the Seraph. With Lightfall closing in on the horizon, there will be plenty more Destiny to cover over the next year, so keep us close. Our guides hub for the game has plenty more.

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Marvel's Midnight Suns: What are Tarot Cards? https://www.gameskinny.com/pdyad/marvels-midnight-suns-what-are-tarot-cards https://www.gameskinny.com/pdyad/marvels-midnight-suns-what-are-tarot-cards Wed, 07 Dec 2022 14:02:24 -0500 Peter Hunt Szpytek

There are a lot of things to find hidden across the Abbey grounds in Marvel's Midnight Suns. As you start to explore the large campus in search of crafting supplies and new Havens, you'll likely end up finding a tarot card or two lying about. While the game spends plenty of time with tutorials and in-depth explanations on many of its systems, Midnight Suns doesn't go out of its way to explain the purpose of the 22 cards scattered across the Abbey.

Tarot Cards Explained

It seems like part of the reason for the overall lack of tutorial is due to the fact that, despite how heavily Midnight Suns uses cards in many of its other mechanics, there's really nothing to the tarot cards other than being a collectible. 

The art on each card is unique, depicting a different Marvel character that embodies the archetype of the card found (for example, Justice is She-Hulk, Fool is Deadpool, Moon is Moon Knight,) but other than that, nothing is gained for picking up individual cards.

If you manage to find all 22 tarot cards, however, you'll be rewarded with two things: the Salem Suit for the Hunter and Salem Savior, a rare passive ability. When activated, the passive gives you a 50% chance of drawing an additional card when taking out an enemy in combat. It's pretty useful since having more cards in your hand gives you far more options in combat, but the suit is purely cosmetic.

As mentioned above, it's a little odd that a game like Midnight Suns would include tarot cards but not lean into the card aspects of tarot reading is a little baffling, but there are plenty of other mechanics in the game to focus on. This just means that finding all 22 cards shouldn't necessarily be a priority unless the completionist in you needs to get it done as soon as you get all four words of power and gain access to the entirety of the Abbey.

That's all you need to know about what tarot cards are used for in Midnight Suns. Take a look at our other Marvel's Midnight Suns guides here on GameSkinny.

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Marvel's Midnight Suns: All Playable Characters https://www.gameskinny.com/q1slf/marvels-midnight-suns-all-playable-characters https://www.gameskinny.com/q1slf/marvels-midnight-suns-all-playable-characters Wed, 07 Dec 2022 13:54:14 -0500 Peter Hunt Szpytek

There are literally thousands of Marvel characters that appear in comics, movies, video games, and more, so when creating a cast of characters for Marvel's Midnight Suns, the studio behind the game, Firaxis, had its work cut out for it in choosing and balancing playable characters.

Given the sheer number of Marvel characters, there was no way that Midnight Suns would be able to host them all, so instead, the game focuses on twelve unlockable heroes.

All Marvel's Midnight Suns Playable Characters

The superheroes included in Midnight Suns are as follows:

  • Blade
  • Captain America
  • Captain Marvel
  • Doctor Strange
  • Ghost Rider
  • Hulk
  • Iron Man
  • Magik
  • Nico Minoru
  • Scarlet Witch
  • Spider-Man
  • Wolverine

When you start the game, you'll only have a handful of characters unlocked, but as you progress through the main story, more heroes will start appearing around the Abbey for you to hang out with and use in battle. In addition to the twelve heroes listed above, you have access to the Hunter, the new, playable character introduced exclusively for Midnight Suns.

At the start of the game, you'll have access to Blade, Captain Marvel, Doctor Strange, Ghost Rider, Iron Man, Magik, Nico Minoru, and the Hunter. 

There are four DLC characters that will be added to the game at a later date. There isn't any official confirmation as to when specifically they'll go live, but according to the Midnight Suns Season Pass, it'll be in "early 2023." Those characters are as follows:

  • Deadpool
  • Morbius
  • Storm
  • Venom

Although there's plenty of free DLC that gets released for major titles nowadays, the Midnight Suns Season Pass costs $50. That means that if you're looking to expand the game's roster and gain extra story content, you'll need to pay for it.

The playable character roster for Midnight Suns is set to grow in time, but it's pretty healthy as it stands. In the meantime, check out some of our Marvel's Midnight Suns guides here on GameSkinny.

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Is Deadpool in Marvel's Midnight Suns? https://www.gameskinny.com/xar8a/is-deadpool-in-marvels-midnight-suns https://www.gameskinny.com/xar8a/is-deadpool-in-marvels-midnight-suns Tue, 06 Dec 2022 13:54:31 -0500 Peter Hunt Szpytek

Marvel's Midnight Suns offers plenty of classic caped characters to choose from as you build your teams in preparation for its XCOM-style turn-based battles. With hundreds of beloved Marvel characters to choose from, however, not every fan favorite was able to make the cut for the game's roster, and there are some notable omissions. So, can is Deadpool in the game?

Unfortunately, despite his extreme popularity among Marvel fans, Deadpool isn't in the base game. Fortunately, Deadpool will be added to Marvel's Midnight Suns later down the line as DLC content. While it's certainly disappointing for fans who were excited to spend some quality time with the Merc with a Mouth in one of the game's many hangout spots, it's at least good to know that he'll make it to the game eventually.

We don't know when specifically Deadpool will be coming to the game other than the vague "early 2023" window provided during the announcement trailer. Along with Storm, Morbius, and Venom, Deadpool is part of Midnight Suns' season pass, which adds the four new characters, additional story content for each character, and 23 premium skins for the existing lineup.

It's worth pointing out that Deadpool and the rest of the season pass cost an additional $50 on top of the base game's price. Developer Firaxis assures that the additional content associated with Deadpool and the other DLC characters will be well worth the cost as the stories will be more focused on the new characters instead of being sidelined in favor of the game's overarching plot.

It also appears that you won't be able to purchase Midnight Suns' DLC characters individually, meaning that if you want to add Deadpool to the collection of heroes hanging around the Abbey, you'll need to pay for the rest of the DLC as well.

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How Long is Marvel's Midnight Suns? https://www.gameskinny.com/sbuhw/how-long-is-marvels-midnight-suns https://www.gameskinny.com/sbuhw/how-long-is-marvels-midnight-suns Tue, 06 Dec 2022 13:37:28 -0500 Peter Hunt Szpytek

There are two card-based Marvel games currently vying for your attention: Marvel Snap and Marvel's Midnight Suns. While both have gotten their hooks into players for different reasons, the XCOM-style tactics of the latter not only provides a satisfying gameplay loop but also tells a gripping story about Earth's mightiest heroes fighting against an evil sorceress, Lilith. If you're here, you're wondering how long it takes to beat Midnight Suns

The tutorial introduces plenty of things to do, from the card-based tactics battles to spending time with your favorite heroes by the pool and exploring the Abbey for spells and upgrade materials, so it's only natural to assume that the game would take a while to complete.

In truth, completion times for Marvel's Midnight Suns vary depending on your playstyle, but if you're looking to get through the entirety of its story, you might want to put up your feet and get comfortable. Reviewers are saying that their time with the game's main story and some extras lasted anywhere from 45 hours to 75 hours.

There isn't any crowd-sourced data from HowLongToBeat.com as of December 6, 2022, since the game is still so new, but based on what people who have finished Midnight Suns' story have said about their time with it, completionists should expect at least 80 to 90 hours to see everything the game has to offer. If you're looking to simply mainline the story, it could likely be done in 30 to 40 hours, but with how integral the side activities are to your combat abilities, it can be tricky to define what exactly counts as "mainlining" for this particular game.

That's all you need to know about how long it takes to beat Marvel's Midnight Suns'. As people are able to spend more time with it, we'll likely start getting a much clearer picture of how long it takes to mainline, beat with some extras completed, and gain 100% completion. For now, however, assume that if you're picking the game up, you'll be set for a while.

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God of War: Ragnarok — Best Enchantments https://www.gameskinny.com/g559s/god-of-war-ragnarok-best-enchantments https://www.gameskinny.com/g559s/god-of-war-ragnarok-best-enchantments Tue, 06 Dec 2022 09:13:36 -0500 Sergey_3847

You can equip various enchantments in God of War: Ragnarok to improve your stats and abilities. The best enchantments are the ones that come in sets since they have special perks, but there are also some individual enchantments that are worth looking at.

Our guide will provide you with a list of the best enchantments in God of War: Ragnarok, including tips on how to get them.

Asgard Enchantments

The best set of enchantments for increasing heavy damage and all the damage that comes from Kratos' abilities would be the Asgard's set.

The three best Asgard enchantments are:

  • Asgard's Fortitude
    • Strength: 12
    • Cooldown: 3
  • Asgard's Justice
    • Cooldown: 3
    • Luck: 12
  • Asgard's Might
    • Defense: 12
    • Cooldown: 3

Note that once all three enchantments are equipped, they will activate the Asgard's special perk, which increases the damage of all heavy attacks and abilities, based on Kratos' Cooldown.

How to get Asgard Enchantments

Asgard's Fortitude can be obtained after defeating Hardrefill the Callous optional berserker boss, who can be found at the city of Nidavellir in Svartalfheim (indicated on the map above). Players may encounter him during "Fit for a King" favor.

Asgard's Justice can be obtained as a part of "A Scar Is Born" buried treasure, which can be found in The Sinkholes of Vanaheim.

Asgard's Might can be obtained after defeating Beirgadr the Feared berserker boss at the Alberich Island of Svartalfheim. Players can fight him right after they collect the Hilt of Skofnung at the spot indicated on the map above.

Vanaheim Enchantments

If you want to focus on increasing melee damage and negative status effects, then Vanaheim set would be the best choice.

The three best Vanaheim enchantments are:

  • Vanaheim's Fortitude.
    • Cooldown: 20
    • Luck: 2
  • Vanaheim's Honor.
    • Runic: 8
    • Luck: 5
  • Vanaheim's Virtue.
    • Strength: 9
    • Luck: 4

When all three enchantments are equipped, players will receive a special set perk allowing Kratos to deal more melee damage to enemies affected by negative status effects. This chance depends on the overall level of your Luck.

How to get Vanaheim Enchantments

Vanaheim's Fortitude can be obtained right after players complete the "For Vanaheim!" favor, which requires them to locate and rescue Birgir. You can find Birgir at The Sinkholes of Vanaheim.

Vanaheim's Honor can be crafted at any workshop for 1,000 Hacksilver.

Vanaheim's Virtue becomes available as a reward right after players complete the twelfth story mission "Reunion".

Greater Regenerating Essence Enchantment

Dealing damage is one of the main priorities in God of War: Ragnarok, but one also needs to find a way to quickly restore Kratos' health.

Greater Regenerating Essence is the best healing enchantment in the game, albeit you can equip it only in case you already have at least 170 Vitality.

How to get Greater Regenerating Essence

Greater Regenerating Essence can be obtained after defeating the Slag Horn dragon during the "Path of Destruction: The Jungle" quest in The Jungle of Vanaheim.

Evasive Cleanse Enchantment

Negative status effects can create a lot of problems for Kratos if he doesn't get rid of them soon enough.

Evasive Cleanse enchantment provides players with an ability to remove various negative status effects, such as Burn, Poison, and Frost, by simply dodge rolling.

In order to equip this enchantment players must have at least 130 Defense.

How to get Evasive Cleanse Enchantment

In order to get Evasive Cleanse enchantment players need to raid one of the four possible Kol Raider camps in Midgard:

  • In the Raider Hideout.
  • In the Raider Stronghold.
  • In the Raider Fort.
  • In the ice cave north of the Raider's Keep.

Stunning Fang Enchantment

Lastly is an enchantment that provides that extra push to all your attacks, especially the ones with the Stun damage.

Stunning Fang enchantment will release a series of shockwaves once you hit a stunned enemy. On top of that, there is a chance of further stacking your Strength, as well as Stun damage.

Only players who have at least 220 Defense can equip Stunning Fang.

How to get Stunning Fang Enchantment

During the "Casualty of War: The Scroll" favor given by the spirit of Vanaheim players have to find the other half of the scroll, and as a reward they will receive the Stunning Fang enchantment.

The required scroll can be found in The Plains of Vanaheim indicated on the map above.

Those are the best enchantments in God of War: Ragnarok. For other locations guides, walkthroughs, and more, head over to our Ragnarok tips hub right here.

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The Callisto Protocol: What are Energy Converters For? https://www.gameskinny.com/v39d5/the-callisto-protocol-what-are-energy-converters-for https://www.gameskinny.com/v39d5/the-callisto-protocol-what-are-energy-converters-for Mon, 05 Dec 2022 15:22:25 -0500 Jonathan Moore

As you make your way through The Callisto Protocol, you'll come across a number of items that have pretty obvious uses. Callisto Credits, for example, are used at the Reforge shops dotted around Black Iron prison and the surrounding areas, turned in to buy ammo, health packs, and weapon upgrades. However, you may be wondering what the heck Energy Converters do. 

Energy Converters sound like they have a neat, sci-fi horror application in this Dead Space-adjacent title, but they're simply used to get more Callisto Credits at Reforgers. You'll quickly find that scouring lockers, desks, and dead zombies for Credits can be a (necessary) slog, but Energy Converters often give you a quick influx of cash. 

There are several varieties of Energy Converters with different monetary values, though each looks like a little tank in your inventory: 

  • Energy Converter (common): 100 credits.
  • Pristine Energy Converter (rare): 200 credits.

These items can be found everywhere in The Callisto Protocol. Sometimes they're found on crates, other times in lockers, and others still in the many lockboxes peppered throughout the game. Always take the opportunity to look for them and grab as many as your inventory space will allow. Indeed, try as much as you can to pick them up and sell them immediately to pick up more as you find them. 

You'll also want to keep an eye out for other rare items that give you Callisto Credits, such as:

  • Decoders: 500 credits.
  • Pristine Decoders: 750 credits. 
  • CPU Printers: 1,000 credits. 

Now that you know what Energy Converters are for, head over to our complete collectibles guide to find all of The Callisto Protocol's audio logs and data bios, or head over to our weapons guide to find all of their locations. 

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