Playstation 4 Platform RSS Feed | Playstation 4 RSS Feed on en Launch Media Network 8 PS4 Games That Need an FPS Update on PS5 Yesterday Fri, 09 Apr 2021 17:12:24 -0400 David Carcasole

Death Stranding

Hideo Kojima's latest epic is certainly controversial, but it cannot be denied that Death Stranding is a beautiful and, at times, horrific experience. Though it originally released on PS4, its subsequent PC release showed how incredible it can be when rendered at such high fidelity. 


Unlike many of the games on this list, Death Stranding needs an upgrade to 4K/60fps not for its moment-to-moment gameplay, but for the world and story built around it. So much of why Death Stranding works relies on unperturbed immersion, and being able to experience its environmental storytelling in the finest detail — without losing any performance  is key to the experience. 




So there you have it: eight PS4 games that so desperately need a 4K/60fps patch to take full advantage of the PS5's hardware.


What games did we miss? What would you have included? Which game from the list would you be most excited for if a patch was announced? Let us know in the comments down below! 

Horizon: Zero Dawn

Guerilla Games' smash-hit has struck a chord with more than 10 million fans (at the very least) since it released on the PS4 in 2017. Many, including myself, immediately connected with Aloy, her resolve, and her adventure. Plus it's cool to take down giant robot creatures with a bow and arrow. 


With the sequel on the horizon (pun intended), the recent release of Horizon: Zero Dawn on PC, and Sony giving away the PS4 version via the Play At Home program in mid-April, a PS5 upgrade is sure to release soon, right?


In any case, like many others on this list, we already know how good the game would look and feel with a 4K/60fps upgrade thanks to the PC version, so it's time for the PS5 to come up to par with it. 

Gravity Rush 2

Why Gravity Rush 2 doesn't already hit 60fps on PS4 is another headscratcher. The remaster of the PS Vita classic, and this game's predecessor, Gravity Rush, runs at the incredibly smooth frame rate on Sony's last-gen system, so having the sequel being locked to 30fps feels quite anti-climactic.


It felt that way when the game released in 2017, and it still feels that way today. Hopefully, we can see this addition for Gravity Rush 2, but the recent departures from SIE Japan put the prospect of such a patch in jeopardy.

Batman: Return to Arkham 

Unlike Uncharted 4: A Thief's End, where the series' early entries run at 60fps, Batman Arkham is a bit different: only the latest release, Batman Arkham Knight, runs at 60fps on PS5.


Before Insomniac's fantastic Spider-Man and Miles Morales, Batman Arkham ruled the roost, setting the stage for all of the superhero games to follow. So it goes without question that the remaster of Rocksteady's Batman: Arkham Asylum and Batman: Arkham City is far overdue.

The Last Of Us 2

Once again the latest in a hit Naughty Dog series is left behind without a PS5 patch. A full 4K 60fps patch for The Last Of Us 2 would make a great game even better.


Just as The Last Of Us was remastered and released for PS4 (and seems to be getting a full-on remake), it is very likely the same will happen here, where a remaster of The Last Of Us 2 is quietly being worked on, opening the door to more than just a frame rate and resolution boost.


The Last of Us 2 already looks great on PS5 via backwards compatibility but imagine how faster load times, increased frames, and ray-tracing could affect the feel of Ellie's adventure.

The Last Guardian 

The Last Guardian is an interesting case because there is already a way to play it at 4K 60fps on PS5. The only catch is that fans must already own a physical copy of the game on PS4 and most importantly, do not update it to the latest patch.


Running the game unpatched on PS5 allows fans to experience The Last Guardian precisely the way it really should be experienced. It's unfortunate, though, that there is no official way to play the game this way, especially because it is also part of the PlayStation Plus Collection on PlayStation 5. 


This one hurts a little bit more because those who own the digital version of the game can't roll the game's patches back. 

Uncharted 4: A Thief's End

This is another one that feels like it should have been done a long time ago. The Uncharted series is one of PlayStation's most beloved franchises, and the incredibly impressive cinematic gameplay deserves to be experienced at a locked 60. 


What's most baffling about A Thief's End, however, is that the original three Uncharted games already run at 60fps in the Uncharted Collection. It feels odd to think of the performance discrepancy if fans play the series chronologically on their PS5.


You had to know this would be at the top. There truly is no other game that deserves, nay, demands, to be upgraded for PS5 with a 4K 60fps patch. I, like so many others, have gotten the Bloodborne platinum and spent many hours more just mainly mucking about in Yharnham.


But it is absolutely heartbreaking to play it on PS5 because what we know the performance could be.


The fast-paced, push-forward combat in Bloodborne makes it exactly the kind of game set to take advantage of a locked, high frame rate, yet it still runs at 30fps on the PS5.


You may have missed it, but Insomniac's reboot of the classic Ratchet and Clank series, which released in 2016, has just recently received a PS5 update that lets the game run at a buttery-smooth 60fps at 4K. The update makes a world of difference when it comes to gameplay, and as a long-time fan of the series, it is lovely to see how much care and love Insomniac continues to put into this series.


What's more interesting than Ratchet and Clank getting such an upgrade was what Digital Foundry found after performing a deep dive into the patch. They found that while the patch itself was developed in March 2021, it's built on a legacy SDK model.


This is significant because if Ratchet and Clank can be upgraded through a patch based on an old build, the potential for other PS4 to receive the same treatment is a lot higher now. 


With that in mind, what other games desperately need to have that same switch flicked? Here are eight that should receive a PS5 upgrade sooner instead of later.

Outriders Multiplayer Scaling Explained Fri, 09 Apr 2021 12:25:51 -0400 Justin Koreis

One of the great joys in Outriders is shredding hordes of enemies using your guns, altered powers, and wits. While fighting is fun solo, it pales in comparison to playing with a full squad; multiplayer scaling has a direct and significant impact on difficulty, in more ways than one.

Mowing down the bad guys with friends, each of you an unstoppable, anomaly-powered killing machine is pure joy, but it can be hard because of how multiplayer scaling works. Fortunately, we’ve put together this handy guide to help you understand Outriders MP difficulty curves.

Multiplayer Level Scaling Explained

The first thing to understand about Outriders' multiplayer difficulty is that enemy level is determined exclusively by the host. World Tier (explained in detail here) sets the enemy level relative to the level of the host, regardless of the other two members in the party. 

A large level disparity between the party leader and other players will do one of two things.

  1. If the party leader is at a higher level, then lower-level teammates will face much more challenging enemies and may find themselves overmatched.
  2. Conversely, if the party leader is lower level, then the other group mates will be fighting weaker enemies.

Outriders begins to suppress player-level advantage after two levels, preventing enemies from being too easy. This is a one-way street, however, as there is no limit to the level advantage of enemies. Put your over-leveled buddy in as the party leader at your own risk.

Enemy Numbers Based on Number of Players

When playing the main game, adding additional members to the party increases the number of enemies that spawn, the amount of health enemies possess, and the amount of damage your enemies dish out.

A group of two will face more, tougher enemies, and a group of three will face the most and the toughest baddies. It appears that there are roughly 3x as many enemies in a three-person combat encounter as there are in a solo encounter. 

Expeditions Scaling

Expeditions are Outriders' endgame content. They are unlocked after completing the campaign. Multiplayer scaling is slightly different here.

Larger teams still affect the health and damage-dealing potential of the enemies you’ll be facing. However, because these encounters are designed to be high-level challenges, Expeditions are always locked to the maximum enemy group size.

A party of one will face the same number of enemies as a full three-person squad. Soloing is possible, but not recommended.

Friends with (Potentially Limited) Benefits

There are loot implications to multiplayer, as well. The loot level will always be set by the World Tier (for the main game) and Challenge Tier (for the endgame), based on the level of the party leader.

Playing as an overpowered bodyguard with your beginner friend as party leader may be fun, but it will do little to advance your own equipment.

There is also a cap to the maximum rank of the gear you can receive based on the World Tier and your individual level. Don’t expect that you can hide out behind the bushes while your max-level squad showers you with riches.

Tip the Scales

Outriders multiplayer scaling is important, but not too complicated. Level differences between party members, enemy numbers, and enemy strength are all variable, but in predictable ways. Make sure to read the rest of our Outriders tips and tricks to make the most out of your gameplay. And remember, the apocalypse is always more fun with friends.

Neo: The World Ends With You Release Date Announced Fri, 09 Apr 2021 12:11:18 -0400 Josh Broadwell

Neo: The World Ends With You releases July 27 for Nintendo Switch and PlayStation 4, Square Enix announced. NTWEWY on PC will release sometime in summer 2021 exclusively on the Epic Games Store.

Neo: The Word Ends With You pre-orders are open now for the physical and digital console editions.

A new trailer accompanied the NTWEWY release date announcement, introducing some of the game's extensive cast. Neo TWEWY follows Rino and friends as they get tangled in a new Reaper's Game, a deadly game that threatens to engulf the entirety of Shibuya and its people.

Neo follows the original The World Ends With You closely, using the same Pin system for battle and featuring a banger of a soundtrack from Square Enix veteran Akeharu Ishimoto.

Like The Word Ends With You Final RemixNeo takes place entirely on one screen. However, it's still the same intense action-based combat and cutting-edge style you'd expect from TWEWY.

Deathloop Gets Delayed to September Thu, 08 Apr 2021 16:08:50 -0400 Jonathan Moore

It seems that Deathloop won't be releasing this May after all. Developer Arkane Studios announced on Twitter that its upcoming action-adventure shooter is delayed to September 14.

This is the second Deathloop delay. It was originally slated to release sometime in 2020 but was pushed to May 21, 2021. Now it will release (hopefully) a little less than four months later. 

Arkane hopes to not only deliver the best Deathloop experience possible but also do so while protecting the "health and safety" of the team working on Deathloop and Arkane at large. 

The full statement from Game Director Dinga Bakaba, Art Director Sebastien Mitton, and the rest of the Arkane Lyon team shared to Twitter reads: 

We've made the decision to delay the launch of Deathloop to September 14, 2021. 

We're committed to quality and preserving our team's ambitions for Deathloop while ensuring the health and safety of everyone at Arkane. We'll be using this extra time to accomplish our goal: create a fun, stylish, and minde-bending player experience. 

We apologize for the extended wait and thank you all for your passion and excitement. It is the fuel that powers our creativity and our hard work. We can't wait to show you more Deathloop soon!

Deathloop is a PlayStation 5 exclusive on consoles but will be making its way to PC at release as well. It was revealed years and years ago at E3 2019 and was initially delayed in late 2020. Arkane and publisher Bethesda announced the game's first hard launch date of May 21, 2021, in November 2020 alongside news of Deathloop's pre-order editions.  

As with any delay, especially those over the past year, COVID complications likely play a large role in Deathloop's newest delay. And while it might be a bummer for anyone looking forward to its release, it's important to remember that developers are people too, and these types of things are necessary for their good health and well-being. 

It's not like May isn't already slammed with releases anyway, with games ranging from Resident Evil: Village and Hood: Outlaws and Legends to Mass Effect Legendary Edition and Biomutant releasing just before the start of summer. 

Cozy Grove Review: Animals Crossing Over Thu, 08 Apr 2021 14:07:34 -0400 Jason D'Aprile

Cozy Grove is unabashedly made to be Animal Crossing-like, more so than any game out there. You’re a young Spirit Scout who accidentally finds herself trapped on the very peculiar island of Cozy Grove full of character, delight, and ghosts bears. Lots of ghost bears.

If you took Animal Crossing and just indie’d the hell out of it, you’d get Cozy Grove. Made by the Quantum Astrophysicists Guild and Spry Fox, it’s a game that shares the developers’ distinctive aesthetics.

Spry Fox is perhaps most notable for Triple Town, which several years post-launch is still easily one of the greatest match-3 games ever made. It mixes matching with town-building, and most importantly, displays the developer's love of bears that has lingered through most of their games.

Cozy Grove Review: Animals Crossing Over

In Cozy Grove, however, that bear love is kicked up a notch. Here, the bears are fully fleshed out, if ghostly, characters with distinctive and endearing personalities, problems, and drives. As a spirit scout, it’s your duty to help them along to the other side. On the most basic level, this involves much of the same tasks that make up the bulk of Animal Crossing. You go around the island every day looking for things.

You dig holes, shake up leaf piles, chip at rocks, go fishing, and shake trees to find resources, money, food, and other items. Resources can be made into tools, which can be upgraded with more resources. You can build all sorts of amenities to make the island more pleasant for the ghosts, flora and fauna, and yourself.

Fencing, lamps, lanterns, tables, chairs, and scads of other items, both useful and odd, can be created. Metal ore can be refined. Raw foods can be cooked into recipes. Sticks and various woods are used for all kinds of inventions. In short, the game plays nearly identically to Animal Crossing but feels much more narratively driven. 

Cozy Grove reveals new sections of its island as you help the spirits, but this is a set world. While items and creatures that pop up each day might be random, the story beats and overall landscape are pre-determined. This is definitely on a smaller-scale compared to Nintendo’s version, but players should still expect to get weeks worth of gameplay out of it.

This is because, much like Animal Crossing, only so many things happen on any given day. A bear might request something that requires multiple ingredients and recipes, for instance, that could take several days to gather. Some of those elements could even be only accessible after helping another bear. New holes to dig up, leaf piles to check, and other hidden goodies appear every day and often throughout the day.

Then, there’s fishing. This being an island, the tides bring in a variety of fish rated from common to rare. There are shells to collect on the beaches, fruits and nuts to gather around trees, mushrooms, spuds, and plenty of other food-specific things that can be sold, cooked, used raw, and combined to make other dishes. 

The vendor on Cozy Grove is a large fox who magically appears and sets up his caravan. He takes coins and gems, depending on what you’re buying, and offers an array of items. You can also sell him things and upgrade his shop for enough money, which is found both by searching the island each day and helping spirits. When you help a bear, they add more light to their area, which increases the yields of fruiting trees (among other perks) and usually results in more coins.

There are smaller spirits and imps running around the island who tend to flee at the sight of you, but also frequently need something (which appears as a thought bubble above their head). So, if one wants a potato, you can throw the spud at it, whereupon it will gleefully leap at the potato and gobble it up, yielding further rewards. 

There’s a hilariously bleak postmaster who gives you mail and tasks every day, a chef bear, builder bear, hippie recycling bear, and plenty of other endearingly strange denizens of the island. The goal is ultimately to uncover Cozy Grove’s history by helping them over the course of weeks and there is, strictly speaking, a story ending, but you can keep going after as well.

An important aspect of helping bears is that they give you spirit wood, which you feed to your talking, sentient campfire. This increases the fire’s glowing powers, unlocks more of the island and ghosts, and generally serves as the main goal for pushing the story forward. There are only so many potential logs you can get on any given day and the fire will tell you when you’ve found them all that day.

Cozy Grove is distinctive for its beautiful hand-drawn visual style and lovely, calming soundtrack. The game is absurdly charming, with its adorable cast and landscape designs, but the story itself offers a deep layer of complex and frequently darker themes. These bears are lingering here because their lives were unfulfilled in some major way, and revealing their backstories is incredibly satisfying.

Another major advantage is that Cozy Grove is cross-platform. So, players on PC, Xbox One, Series X|S, PS4, PS5, and Switch can all experience the distinctive Animal Crossing-like gameplay on their preferred platform. Sadly, there’s no cross-save.

Cozy Grove Review — The Bottom Line

  • Lovely hand-drawn art style and soothing ambient soundtrack
  • Fascinating characters with surprisingly deep stories pushes the gameplay along
  • Things to do every day and reasons to come back the next day
  • A more intimate and personally engaging take on Animal Crossing
  • Cross-platform!
  • Gameplay is definitely blatantly copying the overall Animal Crossing mechanics
  • Nowhere near the extensive level of building and customization of Nintendo’s AAA-beast
  • No cross-save to play your island on multiple platforms

If you’ve played Animal Crossing, Cozy Grove will feel instantly familiar. It leans heavily into that strange daily life of hunting and gathering-meets-personalized decor style gameplay.

There’s no major earthmoving or huge home construction, true, but instead, players are given an island sandbox where the gameplay is tied far more heavily into a personally meaningful narrative.

[Note: Spry Fox provided the copy of Cozy Grove used for this review.]

Streets of Rage 4 DLC Adds New Fighters to the Fray Later This Year Thu, 08 Apr 2021 13:08:14 -0400 Josh Broadwell

Streets of Rage 4 has sold more than 2.5 million copies since releasing in April 2020, and coinciding with that milestone, Dotemu announced a new Streets of Rage 4 DLC, Mr. X Nightmare. Mr. X Nightmare is a paid DLC pack with new characters and a new mode, though there's a free update coming later in 2021 as well.

There's currently no release date or price for the Streets of Rage 4 DLC.

Estel Aguirre is the first of three new fighters. It's also the first time the former boss character will bring her signature powerhouse kicks and punches to bear on the right side, but those aren't the only new moves Streets of Rage 4's DLC has in store.

Players can add new movesets to their characters as part of Mr. X Nightmare's new Survival mode and make use of new weapons and gear. Survival mode is a series of challenges designed to push your skills to the limits, though more details will be shared at a later date.

That's the paid Streets of Rage 4 DLC. There's also a free update adding New Mania+ difficulty, new color palettes, and an in-depth training mode.

We'll take any excuse to return to Streets of Rage 4, a game we called "the best kind of revival."

Outriders World Tier System Difficulty, Loot, and Scaling Explained Thu, 08 Apr 2021 13:02:13 -0400 Justin Koreis

The Outriders World Tier system dictates the game's dynamic difficulty. As you play through the looter-shooter RPG, you fight a variety of snarling beasts and bandits ready to send your Outrider packing. However, you may find the difficulty ramps up quickly if you're playing well or dipping if you get killed too often. That's the World Tier system at work. 

World Tiers are independent of your overall player level and fluctuate based on how well you play each area and encounter. Managing this directly not only impacts the difficulty of the game but the quality of loot you receive from normal enemies, elites, bosses, and chests.

Here's everything you need to know about the Outriders World Tier system and how to maximize your loot while minimizing your pain.

What is World Tier?

World Tier ranges from levels 1 to 15. The system acts as the difficulty setting in Outriders. Each tier increases the level and by extension, the difficulty of enemies relative to the player.

World Tier 1, dubbed “Story” in-game, gives every enemy a level two levels lower than the player. A Level 5 character, for example, will face Level 3 enemies. World Tier 3, called “Normal” in-game, spawns enemies at the same level as the player, and subsequent tiers add one level.

The highest world Tier is 15, dubbed "Madness,” and gives enemies a full 12 level advantage. Best of luck to those who take on that challenge, especially close to or in end-game content.

It’s not all about difficulty, however. Outriders rewards gear based on World Tier. Each escalation in level increases the chance for loot to drop at higher rarities and boosts the drop rate for legendary weapons and legendary armor. For example, 

In addition, items that drop will do so with the same level modifier as enemies. Tier 1 drops gear two levels below the player, Tier 5 drops two levels above the player and so on. 

How to Unlock Higher World Tiers

Outriders begins at World Tier 1. Earning XP killing enemies and not dying unlocks the next tier (there is a yellow progress bar directly below the blue player-level bar at the top of the screen). The game, by default, automatically raises you to the next level when the yellow bar fills. Dying removes a portion of the progress towards the next World Tier, but once a tier is unlocked, it cannot be lost. 

The difficulty increase from World Tier isn’t designed to be linear with player progression. Eventually, you may be better off disabling the automatic World Tier progression and manually selecting the highest tier that is comfortable for you. Just note that you will not progress towards unlocking higher tiers and loot drops will be lower-level unless you are playing at your current maximum.

World Tier and Multiplayer Scaling

World Tier affects the entire team when playing in multiplayer co op. In those situations, the level is determined by the party leader. If the party leader is Level 20 and World Tier 1, then everyone will face Level 18 enemies and receive Level 18 quality loot.  

It's worth noting that Outriders also scales multiplayer encounters based on the number of players in a group. For example, it appears that there are 3x as many enemies in a three-person co op group and 2x as many in duos as there are in solo play. Combining this with World Tiers can make some late-game encounters extremely tough. 

How to Change World Tier

Word Tier can be changed at any time in the Hero Menu under the Quest Map tab. In the Quest Map tab, look to the bottom left corner to see which input on your platform brings up the World Tier Menu. It should be, by default: 

  • Left D-pad on consoles
  • Z on PC

If you change level mid-battle, then existing enemies will maintain their current strength, and new enemies will spawn with the updated level. Keep in mind that chests will adjust loot to whatever the lowest world tier level is you used during an encounter.

World Tier is a very user-friendly way to manage the difficulty of enemies and the odds of good loot. Used properly it is a great way to tailor the Outriders to the experience you are interested in. You set the pace and enjoy the rewards. Don’t be afraid to adjust as needed. If you are interested in taking on the harder levels, be sure to check out all of our Outriders tips on being the best monster killer and bandit slayer you can be.   

Edge Of Eternity Leaves Early Access in June, Next-Gen Releases to Come Later Thu, 08 Apr 2021 10:56:49 -0400 David Carcasole

Edge Of Eternity, from developer Midgard Studios and publisher Dear Villagers, has been in Steam Early Access since December 5, but it will be getting a full release on PC on June 8. Midgard and Dear Villagers also announced that PlayStation 5 and Xbox Series X|S versions will release sometime in Q4 2021. 

JRPG fans might recognize Edge Of Eternity not just from its Early Access release but also from its Kickstarter campaign, where more than 4,000 people contributed to make the game possible.  

Because of that success, Edge of Eternity features a soundtrack penned by Yasunori Mitsuda, the composer behind the music of Chrono Trigger and Xenoblade Chronicles. If you'd like a sneak preview into what that will sound like, you can check out the latest trailer for the game below. 

Until its release on consoles in Q4 2021, JRPG fans anxiously awaiting the full release can jump into the Early Access version for 33% off the original price until April 13 if they're inclined to check it out on PC. Game Pass subscribers may want to wait though, as Edge Of Eternity is also set to launch on Game Pass on Day One.  

Those who have dived into Edge Of Eternity already applaud how much the game has to offer, and the added 20 hours of gameplay with the full release, along with the reduced price, make Edge Of Eternity quite the tantalizing deal for JRPG fans looking for something new to sink their teeth into. Stay tuned for more. 

Blasphemous Physical Deluxe Edition Possesses PS4, Xbox One, and Switch Wed, 07 Apr 2021 18:39:36 -0400 Jonathan Moore

Blasphemous, the gory indie Souls-like from Team 17 and The Game Kitchen, is getting a physical release on PS4, Xbox One, and Nintendo Switch on June 29. Unsurprisingly, there will be no physical edition for PC (do they even release PC games physically anymore?). 

Dubbed the Blasphemous Deluxe Edition, the corporeal version of the game is being brought to life by Sold Out Games, who have also worked on Disjunction, Gestalt: Steam & Cinder, Wargroove, Zombie Army 4: Dead War, and many other notable titles.

This version will include a bloody handful of extra goodies, both digital and tangible, for fans who decide to pick it up, including: 

  • A Blasphemous game disc
  • 32-track Digital Soundtrack
  • 195-page Digital Artbook
  • Digital Comic
  • ‘Alloy of Sin’ and ‘Golden Burden’ In-Game Character Skins
  • Sticker Sheet
  • 180 x 290mm Poster of Cvstodia

Blasphemous is a brutally difficult game, taking much of its inspiration from the Souls series, perhaps even more so than similar titles such as Dark Devotion and Salt & Sanctuary. It's not for the faint of heart and is chock full of unforgiving enemies and dastardly traps. It goes unsaid that, well, you'll die quite a bit. 

In our review, we said that Blasphemous excels in almost all the right ways, praising it for its "brutal and disgusting combat, delightfully sacrilegious and compellingly weird universe, and old-school" nature.

Since its 2019 release, the game's developers have steadily provided support for it, adding Mac and Linux support on PC alongside a number of other updates and DLC. Limited Run Games previously released physical copies of the game, though those are currently sold out. 

Alex Kidd In Miracle World DX Officially Set to Release This June Wed, 07 Apr 2021 17:57:46 -0400 David Carcasole

Alex Kidd In Miracle World DX has finally been given a release date for all platforms, along with an eclectic Signature Edition for fans to revel in. Additions include an artbook, pin set, and a numbered certificate signed by the developers. 

The remaster developed by Jankenteam looks to have been crafted with a lot of love and care, and what's more is they've added to the original game with new levels, modes, and music, but for the purists, there will be an option to play the game in its original form. 

Alex Kidd In Miracle World DX will release on all platforms for $19.99 on digital storefronts, though for those looking to purchase a physical copy, the Standard Edition retails for $29.99. The Signature Edition comes in at $54.99.


Alongside an artbook, a pin set, and a certificate from the developers, the Signature Edition will also include a copy of the game's soundtrack on disc, a medallion, Jankepon cards, and a keychain.

Perhaps most important of all though (at least to me) is the inclusion of a manual inside the case, which will, of course, ship with either the Standard or Signature edition of the physical release

Although, Switch owners beware: the Switch tax takes the price up another $5 in comparison to its PlayStation and Xbox counterparts. For more on Alex Kidd In Miracle World DX, stay tuned to GameSkinny. 

Layers of Fear VR Will Spook the Bejesus Out of PSVR Players in April Wed, 07 Apr 2021 17:43:13 -0400 Jonathan Moore

PlayStation VR already has its fair share of horror games, but another terrifying title is set to stalk out of the darkness very soon. Bloober Team's fright-inducing cult hit Layers of Fear is will haunt Sony's virtual reality platform starting April 29.

It will retail for $19.99, the same price as the standard game on PS4. Of course, it requires a PlayStation VR headset and Move controllers to play. 

The game follows a painter in an ever-shifting and changing haunted house full of confounding puzzles and terrifying entities. Similar in nature to games like Amnesia: The Dark Descent, The Beast Inside, and Blair Witch, the game heavily revolves around exploration and narrative. 

Upload VR caught wind of the release in early March after a listing for it appeared on the PS5 PlayStation Store. 

Layers of Fear initially released for PC on Steam, PlayStation 4, and Xbox One in early 2016. It later released on Nintendo Switch in 2018. The VR version is currently available on Steam for Oculus Quest, Oculus Rift, and HTC Vive. 

The horror game was relatively well-received when it launched and ultimately spawned a sequel. The aptly named Layers of Fear 2 proved to be an improvement over the original in some ways but a step back in others. We praised it for its puzzles, "audio and visual design," and story, but deducted some points for its scripted nature. 

There's no word on if Layers of Fear 2 will ever officially receive a VR version, though some have gotten it to work unofficially. Considering the "mostly-positive" rating for Layers of Fear VR on Steam, and what Bloober Team has said in the past, it's always a possibility

Oddworld Soulstorm Patch 1.05 Eliminates a Few Pesky Bugs Wed, 07 Apr 2021 16:42:16 -0400 Jonathan Moore

The first Oddworld: Soulstorm post-launch patch is live, and it squashes some of the platform adventure game's early teething issues.

Developer Oddworld Inhabitants said the 1.05 update fixes a small handful of issues, including leaderboards on PlayStation 5, keyboard and controller remapping on PC, and "several cases of Abe becoming soft-locked in rare circumstances."

The full, albeit short, run-down of tweaks per an official release includes: 

  • News Soundbite VO in Train Hijack level changed.
  • Ranking in PS5 leaderboards is now correct.
  • Fixes for several cases of Abe becoming soft-locked in rare circumstances.
  • Fix on PC for Keyboard and Controller remapping when language is set to Russian and Japanese.

Eurogamer reported on April 6 that the studio was aware of some of the issues at the time of launch. However, it didn't take long for Oddworld Inhabitants to take action and get them fixed up, it seems. 

The team also said that another patch is in the works for various other bugs. Patch 1.06  will focus on Abe and his interactions with some of the game's NPCs. "This will include fixes for some rude Sligs that are, in rare cases, ignoring Abe and some strange behavior when Abe is turning off the timed toggle mines in a few areas," OI said. 

Oddworld: Soulstorm is out now on PC, PlayStation 4, and PlayStation 5. It is a console exclusive to PlayStation platforms for the time being, and there's no definitive word on when it will release on Xbox One and Xbox Series X|S. 

Stay tuned for more on Oddworld: Soulstorm in the coming days and weeks, including our full review of the PlayStation version of the game. 

Crysis Remastered Next-Gen Update Adds New Graphics Modes Wed, 07 Apr 2021 15:19:21 -0400 Jonathan Moore

Crytek just made Crysis Remastered on consoles a little more Crisis-y with the release of a new update that includes a number of bug fixes, as well as next-gen upgrades for the PlayStation 5 and Xbox Series X|S. Those enhancements for the PS5 and Xbox platforms include new graphics modes and 60fps benchmarks.

The development team shared the news in two separate Reddit posts, each outlining what fans of the venerable first-person shooter can expect when they boot up the game. The bug fixes also apply to last-gen platforms: the PS4 and Xbox One. 

Here are the modes and standards for each platform per Crytek. 

Xbox Series X

  • Performance mode: 1080p at 60fps
  • Quality mode: 2160p at 60fps
  • Raytracing mode: 1440p at 60fps

Xbox Series S

  • Performance mode: 1080p at 60fps
  • Quality mode: 2160p at 30fps
  • Raytracing mode: 1080p at 30fps

PlayStation 5

  • Performance mode: 1080p at 60fps
  • Quality mode: 1800p at 60fps
  • Raytracing mode: 1440p at 60fps

The update also includes a new level, Ascension, which was previously a PC-exclusive area. The notes also mention the addition of "the Classic Nanosuit menu" and outline 114 fixes ranging from lighting refinements to stability improvements. 

The full patch rundown for each platform can be found in these posts for the PlayStation 5 and Xbox Series X|S

Crysis Remastered released back in 2020 for the PC, PS4, Xbox One, and Nintendo Switch. It received mixed critical reviews, with our own impressions leaving us wanting much more.

Reviewing it on Switch, we came away disappointed because of the game's "semi-frequent crashes, blurry, unappealing visuals, outdated gameplay mechanics, stuttering and sluggishness, long load times, and frustrating AI."

Still, Crytek has been diligently working on the game, releasing a DLSS patch for PC in March, as well as a resolution and improvement patch for Switch in December. 

Dead Cells, Curse Of The Gods Collide in a Crossover for the Ages Wed, 07 Apr 2021 12:30:49 -0400 David Carcasole

Remember when your favourite television shows would come together for a special episode? That's essentially what is happening between Motion Twin's Dead Cells and Passtech Games' Curse Of The Dead Gods in their newly announced crossover event titled Curse Of The Dead Cells

The event will arrive through a free update to Curse Of The Dead Gods on April 14 and will be made available on all console platforms and PC. The update will feature three new weapons, a new curse, and a new kind of challenge room, all of which take their inspiration from Dead Cells.

There will also be a new two-handed weapon style and more new curses not yet specified in the announcement regarding the event, so players will have more surprises to discover in the update next week. 

The Dead Cells content in question will be a new curse called Curse of the Headless, which will increase player speed as they take more damage with a visual nod to the main character of Dead Cells. The new weapons will be the Sword of Conjunctivitis, the Crossbow of the Condemned, and the Broadsword of the Knight, each of which will be emblematic of their Dead Cells counterparts. 

The new challenge room is perhaps the most interesting, where players will be able to find Dead Cells cursed chests that will reward them with rare items if they are able to complete the challenge associated with them.

Not everything in the update will be Dead Cells inspired, namely the new two-handed weapon style and more new curses that will also arrive with the update. In any case, it's more content given to players at no additional cost which is always a good thing. 

The update arrives a week from today but until then, for more on Curse Of The Dead Gods, you can check out our review of it here.


Build the Best Bergson In Children of Morta's Free Family Trials Update Wed, 07 Apr 2021 12:26:18 -0400 Josh Broadwell

The Bergson family has yet another new challenge on the way with the Children of Morta Family Trials update. It's a free Children of Morta update introducing a separate mode and the perilous Zyklus dungeon, and it's available now on PC, PlayStation 4, Xbox One, and Nintendo Switch.

The Zyklus dungeon contains multiple randomized floors with different objectives ranging from protecting laborers to surviving as long as possible. The layout changes every time a new dungeon run starts, and like all good roguelikes, failure means losing a significant amount of loot.

The goal is experimenting with the best possible builds and adjusting them to match the challenges ahead.

Every Bergson family member is available from the start with all active abilities unlocked. They get Talents on leveling up, with a maximum of 40 Talents, and these replace Runes from the base game. Relics get extra tiers, and every item is upgradeable. 

Those who believe they've mastered the challenges can think again. Succeeding in Zyklus unlocks two additional difficulty levels, Hard and Insane, with each adding new levels and challenges to Zyklus.

We adored Children of Morta when it released in 2019, calling it "a standout roguelike RPG with a solid central hook, satisfying gameplay, and gorgeous art style ..." 

Outriders Crafting Guide: How to Upgrade Weapons and Armor Tue, 06 Apr 2021 17:53:48 -0400 Jonathan Moore

Outriders has one of the more unique and compelling crafting systems in the looter-shooter subgenre. It's deep and diverse, offering plenty of options for mods, upgrades, and rarity improvements, among a few other interesting wrinkles. There are a ton of materials to collect, too, and whether it's leather or attribute Shards, each has a specific use. 

It's easy to get lost in all of the options at your fingertips, and a few of the systems are a tad obtuse. This guide will take a look at crafting from the ground up. 

How to Unlock Crafting

You unlock crafting after completing the First City destination, which is unlocked after finishing the main quest points in Rift Town. Here, you work with Doctor Abraham Zahedi, who ultimately provides his crafting services to you. 

Zahedi is always in your camp after this. Typically, he's to the left or right of Jakub, and he has a wrench and screwdriver icon over his head. 

How to Craft (Upgrade) Weapons and Armor

Crafting in Outriders isn't about creating items from scratch, as you would in something like Skyrim or No Man's Sky. For the sake of this guide, we'll call it crafting, but it's more of an upgrade and modification system than anything else. 

To initiate crafting, simply speak to Zahedi and choose the first option: "I need to upgrade my gear." When the crafting menu appears, you'll see items on the left, an empty box in the middle, and a greyed-out menu to the right. 

The items on the left are all of the items you have equipped (top section) and in your inventory (everything else). Select an item you wish to improve, and it will move to the box in the center of the screen. You'll then see options appear in the menu to the right. 

For some items, all of the options are available. For others, only a few options are available. 

Now, you'll simply want to choose the improvement/upgrade option that you want. 

  • Improve Rarity: Allows you to improve an item's rarity (such as upgrading an uncommon [green] rarity shotgun to an epic [purple] rarity shotgun). Epics cannot be made into Legendaries. 

  • Raise Attributes: Allows you to improve an item's attributes (such as weapon life leech and skill cooldown).

  • Mod Gear: Allows you to add Mods to various pieces of gear (such as adding bleeding bullets to a weapon or rejuvenation to a piece of armor).

  • Swap Variant: Allows you to change an item's variant (such as changing from a tactical weapon type with a larger magazine size to a sharpshooter weapon type with a higher crit multiplier).

  • Level Up: Allows you to increase an item's level (such as taking a weapon or piece of armor from Level 20 to Level 21, increasing its base stats but rerolling its attribute values; has max wearable level).

If you want to switch to a new piece of gear, simply choose it from the list on the left side of the screen, and it will automatically replace the equipment in the middle. 

Crafting Materials

Outriders does a really good job of telling you exactly where and how to get various crafting resources  except for one: Anomaly Shards. Either way, we'll cover them all below so you have them in one place. 


Leather can be found in loot chests, as drops from animals and beasts, and from dismantling armor. It can also be purchased from Noah Dembele in Trench Town. It is used to improve armor rarity. 


Iron comes from mining nodes and breaking down weapons. It can also be purchased from Noah Dembele in Trench Town. It is used to improve weapon rarity and swap weapon variants. 


Titanium comes from killing high-level enemies, such as mini-bosses and bosses, as well as from dismantling epic and legendary weapons. It is used to increase weapon and armor level. 

Anomaly Shards

Anomaly Shards are a bit more "complicated," so to speak. Shards tie directly into weapon and armor attributes under the "Raise Attributes" section of the crafting menu.

When you dismantle a weapon with a specific attribute, you get a certain number of Shards toward that attribute. Each weapon and armor piece will have a list of two to three attributes, and any with an Anomaly Shard symbol next to them will grant Shards for the attribute when broken down. 

For example, if you break down an assault rifle with Life Leech, you'll get a certain number of Shards towards upgrading the Life Leech attribute on another weapon.

You can see how much of each crafting material you have by looking under the resources section in the bottom right portion of the crafting menu. All of the materials except Shards will have a number next to them. Hover over Shards to see how many of each you have for all of the weapon attributes.  

Dismantling Weapons and Armor vs. Selling Them

There are two ways to get rid of unwanted weapons and armor in Outriders: selling them to a vendor or dismantling them in the crafting menu or your inventory.

You can sell excess weapons to Gregor Ram, the weapons vendor, and excess armor to Eva Lopez, the armor merchant in Rift Town. You can also sell weapons to Eryk Rib and Noah Dembele and armor to Rough Pavlo in Trench Town. Each will give you a certain amount of Scrap based on the item's rarity and level. 

However, dismantling weapons and armor is much better than selling them, at least for a while. For one, you get plenty of Scrap from killing enemies and looting crates in your early expeditions and hunts. Second, dismantling gives you materials for crafting, turning all of those green drops into more than just trash. 

Perhaps most importantly, though, dismantling weapons and armor lets you add mods to your mod catalog. If you see a square with four circles inside of it to the right of the mod icon on a certain weapon or armor piece, you already have that mod in your catalog and can put it on any other similar item. 

Understanding Mods

Common (white) and Uncommon (green) items do not have mods, nor can they have mods attached to them. Rare (blue) equipment comes with one mod and one slot. Epic (purple) and Legendary (gold) equipment come with two mods and two slots. 

There are dozens of Outriders mods. Some are general enhancements that can be found on any weapon or armor piece. These include mods such as Toxic Bullets, Storm Whip, Hidden and Dangerous, Savor the Feeble, and more. Others are tied directly to specific classes, such as Weakening Zone for the Trickster or Fortify for the Technomancer.  

Mod Tiers

Further, there are Tier I, Tier II, and Tier III mods. Some tiers decrease cooldown times; Ashen Bullets I has a cooldown of 8 seconds, while Ashen Bullets II has a cooldown time of 4 seconds. Others provide damage increases or health buffs, with Tier III mods having some incredible effects and worthy of end-game content. 

Changing Mods

You can switch out mods whenever you want by going to the Mod Gear option in the crafting menu. Here, you can choose from all of the mods you've received by breaking items down. They are both general and class-specific, and you can attach them to the weapon, headgear, upper armor, etc., that you want. 

When you're ready to switch out mods, you can choose which slot a new one goes into the first time around. This overwrites the mod currently attached to that slot. Note, however, whenever you attach a new mod to a piece of gear for the first time, it locks whichever slot you didn't choose. 

So, for example, if you have Vampire and Resistance Breaker on a bolt action rifle, and you want to add Ruler of Leeches to the gun, you can attach Ruler of Leeches to either mod slot one or mod slot two. If you choose to override Resistance Breaker with it, Vampire is locked to the rifle forever. 

You can still swap mods over Ruler of Leeches in slot two. 

What do Red Backgrounds and Red Boxes Mean for Mods? 

Mods cannot be stacked, and applying more than one of the same mod to an item does not increase a mod's effect. For example, you can only gain the effects of one Additional Mag Twisted Rounds mod equipped to any piece of your Trickster's armor at a time.

If you already have a mod applied, a small, bright red box will appear in the top right-hand corner of the mod description inside the Mod Gear menu. If you still try to equip that mod, the background of the mod description will turn red on items you've applied it to. 


That's basically everything you need to know about the Outriders crafting system. Its unique nature allows players to improve their favorite weapons and armor for often much longer than some other systems, and it keeps them from being forced into a build just because of an awesome mod. For more on Outriders, which is out now for PC, PS4, PS5, Xbox One, Xbox Series X|S, and Stadia, consider heading over to our growing guides hub

Outriders Weapon Leech Explained and How to Maximize it Tue, 06 Apr 2021 15:45:10 -0400 Justin Koreis

Are the enemies in Outriders getting you down? Is the big elite dressed like a rejected Mad Max villain, firing flaming tornadoes giving you trouble, when all you want to do is dismember his friends? Weapon Leech is here to help. 

Weapon Leech is a weapon attribute in Outriders that can have a dramatic impact on any combat scenario. Dishing out damage to your opponents can create a near-constant stream of healing for yourself, no matter your class or how your class normally regains health.  

As enemies become stronger in the mid- to late-game, absorbing and dealing more damage, Weapon Leech can often be the difference between staying in the fight or collapsing under a barrage of bullets, claws, and anomaly powers. 

Weapon Leech is expressed as a percentage. It converts the percentage of damage dealt into healing energy for the player.

Simply put, the Weapon Leech percentage is how many hit points the player is healed for every 100 points of damage dealt. If a weapon hits for 1000 points of damage, and has 10% Weapon Leech, for example, it would heal 100 points of health.

Keep in mind that a weapon with a higher life leech percentage won't automatically be an upgrade as a healing item. A higher damage value multiplied by a slightly smaller Weapon Leech Percentage will often result in more healing. It’s worth taking the time to test and/or do the math to determine the most effective combination.

How to Start Leeching

There is no fixed way to acquire a weapon with Weapon Leech. It is a random attribute and can be found on any weapon rarity level above common, including unusual, rare, epic, and legendary.

Completing missions, especially World Tier 4 and above, and opening chests often results in weapon drops. All you can do is keep grinding loot until you find a weapon with Leech that you like, and then using the in-game weapon leveling system to continue upgrading that weapon to keep it viable. 

With the amount of loot you get from each combat scenario and completed area, you should have a weapon leech gun in no time at all. 

Making your Leech Suck... More?  

Weapon Leech can be enhanced with the Rule of Leeches mod. This mod applies an additional 20% leeching effect for 20 seconds after a kill.

This is a powerful combination. A 10% Weapon Leech suddenly heals 300 points for every 100 points of damage given, making your outrider as durable as they are deadly.

The beauty of mods like Rule of Leeches is they can be reused. The first time you dismantle a weapon containing this mod, it permanently enters your inventory, and it can be added to any weapon with a mod slot. Higher rarity weapons can be fitted with additional mods, increasing damage and, by extension, potential healing.


The fundamental loop in Outriders is deal damage and heal. Weapon Leech is a powerful ability that can dramatically alter the latter half of that loop. The right weapon, with the correct mods, can be all you need to turn the tide in more difficult battles at higher World Tiers. For more tips, be sure to check out all of our Outriders guides. Happy hunting, Outrider.  

It Takes Two Guide: All Minigames Locations Tue, 06 Apr 2021 14:07:59 -0400 Sergey_3847

There are 25 minigames in It Takes Two, all of them are pure fun. The games are really simple, but finding them all can be a problem. This guide will provide you with all the minigame locations in It Takes Two.

Just follow our tips below, and you should hear a specific sound whenever you're on the right path. This will indicate that you're on the right track and you should be able to find all 25 minigames without any issues whatsoever.

It Takes Two: All Minigames Locations

1. Whack-a-Cody
  • Level: The Shed - The Depths

You will be automatically prompted to play this minigame in the middle of the level by Dr. Hakim.

2. Flip the Switch
  • Level: The Shed - The Depths

The second one can be played right after the first minigame. After solving the puzzle, turn right and you will see a huge metal circle in the distance.

3. Tug of War
  • Level: The Tree - Captured

Once you reach the area with the soccer ball, turn left from the soccer ball and reach the rope pulled over a hole in the ground.

4. Plunger Dunger
  • Level: The Tree - Deeply Rooted

Once you drop from the giant blue fish, you will land right in front of the tunnels, which are the starting point of the Plunger Dunger minigame.

5. Tank Brothers
  • Level: Rose's Room - Pillow Fort

This game can be seen on top of stacked pillows right in front of you at the beginning of the level. Just walk up to them and climb over.

6. Spacewalk
  • Level: Rose's Room - Spaced Out

Power up the first robot and go behind it into the vertical tunnel. Float to the top, but try to squeeze into the opening right beneath the very top level. There you can find a teleport to the next minigame.

7. Laser Tennis
  • Level: Rose's Room - Spaced Out

This minigame is hidden in the same float tunnel, but one level higher, right beneath the top in the opening.

8. Rodeo
  • Level: Rose's Room - Hopscotch

Go to the very end of the level, passing by the main path to your right. There is a stack of pillows at the end. Just go over them for the Rodeo minigame.

9. Feed the Reptile
  • Level: Rose's Room - Hopscotch

Right after you finish the first rail riding challenge, turn right and go along the green path to this minigame.

10. Batting Team
  • Level: Rose's Room - Hopscotch

Once you reach the path made of floating blocks, turn right to play the Batting Team minigame.

11. Birdstar
  • Level: Rose's Room - Once Upon a Time

Enter the courtyard of the giant castle and turn left. You should see a huge TV set, which is the Birdstar minigame.

12. Bomb Run
  • Level: Cuckoo Clock - Gates of Time

Once you reach the rails in the town, head down along these rails until you reach the opening to your left. Enter the opening and turn right for the Bomb Run minigame.

13. Horse Derby
  • Level: Cuckoo Clock - Gates of Time

If you turn right from the town square, you should reach the fisherman's dock. To the right of the docks there is the Horse Derby minigame.

14. Icicle Throwing
  • Level: Snow Globe - Winter Village

Once you enter the village, you will have to melt the three ice towers. This minigame is located in the left one.

15. Shuffle Board
  • Level: Snow Globe - Winter Village

This minigame is located inside a cave of the middle tower, which also needs to be melted first.

16. Snow Warfare
  • Level: Snow Globe - Winter Village

The final and third minigame of the Winter Village is located inside the third tower to the right.

17. Ice Race
  • Level: Snow Globe - Beneath the Ice

Follow the main mission to the underwater station, but before turning on the generator, swim outside to the top. You should see a platform on top with the racing line.

18. Garden Swings
  • Level: Garden - Weed Whacking

At the beginning of the level turn right and go over the stone stairs. There is the Garden Swings minigame.

19. Larva Basket
  • Level: Garden - Weed Whacking

When May finishes watering some plants, you need to jump on top of the mushrooms to your left. These will lead you to a stone pillar with the minigame.

20. Snail Race
  • Level: Garden - Frog Pond

After completing the vine rails challenge, you should arrive at a giant box. The Snail Race minigame is inside this box.

21. Slotcars
  • Level: The Attic - Setting the Stage

Follow the red carpet to the right of the start of the level, and it will lead you to the Slotcars minigame at the end.

22. Chess
  • Level: The Attic - Setting the Stage

Once you finish the rehearsal, a new red carpet will appear. Follow it and soon you will arrive at a gigantic chess area.

23. Musical Chairs
  • Level: The Attic - Setting the Stage

Left of the chess area there is a stack of books. Go over them and you'll see a small blue radio with the minigame.

24. Volleyball
  • Level: The Attic - Symphony

At the start of the level, look beneath the platform you're standing on. You should see a Volleyball minigame on the platform below.

25. Track Runner
  • Level: The Attic - Setting the Stage

Once you finish the Symphony level, you'll be back to the previous area. Follow a new red carpet to the right at the very start and enter the final minigame area.

Those are all minigame locations in It Takes Two. Also, check out the official GameSkinny review of the game right here.

Disco Elysium: The Final Cut Review — Return to Revachol Mon, 05 Apr 2021 15:33:54 -0400 Henry Stockdale

Disco Elysium took us by surprise when it launched in 2019. Once a PC exclusive, this text-heavy isometric RPG took us to the streets of Revachol, the former capital of the world divided under foreign occupation.

Developed by ZA/UM, we gave that version a 10/10 for "its interesting, entertaining, and hilarious game world with fully realized factions and characters, unique art style, and overall mood," and much more. 

Now Disco Elysium is back with The Final Cut, an expanded edition on the PS4, PS5, Stadia, and PC (where players can claim it as a free upgrade).

The Final Cut marks the first time Disco Elysium’s come to consoles, with Switch and Xbox editions arriving later this summer. It makes for a fantastic improvement on the base game, offering some significant upgrades that add to the narrative, only let down by a few performance issues on PS5.

Disco Elysium: The Final Cut Review — Return to Revachol

If you played Disco Elysium before, you know what to expect here, as The Final Cut retains the same gameplay and story as the original. If you aren’t familiar with the game, it's a straightforward premise. Seven days ago, a body was found hanging from a tree behind a hotel in Revachol’s Martinaise district, and the main character's been sent to investigate.

Problem is, this detective is a serious alcoholic, and after a wild night of drinking, he wakes up an amnesiac in a completely trashed hotel room. Fighting with his own consciousness to get up, he slowly discovers he's a cop, though he's misplaced key items like his gun and badge. Joined by Lieutenant Kim Kitsuragi, it’s down to this pair to discover what happened.

Before diving in, players must choose what kind of detective they'd like to be, either working from one of three preset character sheets or creating their own from scratch. This all helps form what the game calls the detective’s “ancient reptilian brain."

Character sheets are divided into four pillars  Intellect, Psyche, Physique, and Motorics  letting you allocate points towards each, all of which contain special skills. For example, if you’d rather play a Sherlock-Holmes-type detective, Intellect is a must, which offers skills like “Encyclopaedia” that provides a better idea of the world around you.

Should you prefer the tough guy approach, Physique is your way forward, offering skills that augment endurance, your pain threshold, or your ability to intimidate witnesses (since there is no "real" combat in Disco Elysium). 

As you investigate, successful actions are determined by a dice roll. Depending on your build (and luck), how you allocated points determines success probability, though failed rolls don’t prevent the story from continuing.

So what’s changed in The Final Cut, and how does it impact the experience? 

Voice acting is by far the largest update. Nearly 300 characters across Revachol are now fully voiced, which is a massive undertaking when you consider the script to contain around 1.2 million words. That includes a standout performance by Jazz musician Lenval Brown, who voices the detective’s innermost thoughts and brings a pleasantly authoritative voice that adds gravity to your decisions.  

If you prefer the original non-VO style, that option remains available, but this addition adds immense personality to an already wonderful cast. As a result, The Final Cut has a greater narrative impact than the original; an impressive achievement, considering it is arguably Disco Elysium's strongest aspect.

The Final Cut’s other significant addition is the inclusion of the previously-scrapped “political vision” quests tied to four prevailing (and wildly conflicting) political ideologies: Communism, Fascism, Moralism, and Ultraliberalism. As you play, you'll gradually develop a political alignment, letting you internalize the main character's political standing. It's a system that offers more insight into an already nihilistic, war-ravaged world.

And though these political vision quests don’t have any major impacts on the story, they offer a satisfying resolution to these ideological themes, giving a sense of closure to certain aspects of the game that was previously lacking.  

Elsewhere, The Final Cut’s additions aren’t as significant but provide several quality-of-life updates, including the inclusion of 4K. PC players now have controller support, several new animations and characters are included, new dialogue choices have been added, extra languages are now supported, and two new songs by British Sea Power appear.

Sadly, the PS5 version has several technical issues I encountered during this review, which weren’t fixed in Patch 1.1. Interactions feel a bit clunky, and the game doesn’t always recognize when you’ve selected an object to investigate or a person to talk to. There are also infrequent framerate drops, and sometimes, items just didn’t load.

Patch 1.2 promises to fix these issues, and though they're relatively minor, they did impact the overall experience. 

Disco Elysium: The Final Cut Review — The Bottom Line

  • Still the same superb RPG from 2019, just with extra bells and whistles
  • Fantastic voice acting
  • Beautiful visual style
  • Highly replayable
  • Minor technical problems on consoles
  • Doesn’t expand too much upon the original

Regardless of what route you take or which rolls you fail, Disco Elysium: The Final Cut is an utterly compelling RPG worth looking into, either again or for this first time. The lack of combat might seem strange, but it never feels worse for the omission, channeling the same energy as Planescape: Torment.

What lies within is a dark, politically driven, and utterly hilarious story, one that never punishes you for failure. By offering The Final Cut as a free upgrade for PC players, too, anyone who previously visited Revachol has nothing to lose by making a second trip, and this is a game that actively encourages replayability.

Though I'm (currently) let down by a few minor issues on consoles, Disco Elysium is just as essential in 2021 as it was in 2019. I’m pleased to see it finally reaching a wider audience, and it comes strongly recommended.

[Note: ZA/UM provided the copy of Disco Elysium: The Final Cut used for this review.]

505 Games Announces Ghostrunner Next-Gen Update, New DLC Mon, 05 Apr 2021 13:00:37 -0400 Josh Broadwell

Ghostrunner is getting a next-gen update and three content drops between now and fall 2021. 505 Games announced the Ghostrunner next-gen update in a new content map outlining some of what to expect in Ghostrunner's upcoming DLC, which is available across all platforms.

The Ghostrunner spring update includes two new modes, Kill Run Mode and Photo Mode. Photo Mode speaks for itself, though 505 is keeping details about Kill Run mode to itself for now. Ghostrunner will release for Amazon Luna in spring as well, and there's a paid cosmetic DLC pack available now.

Summer 2021 sees two new bundle packs plus another new game mode and an extra vanity pack. Fall 2021 is when Ghostrunner's next-gen update will release alongside the "Ultimate DLC" and another vanity pack. 505 didn't mention what the Ultimate DLC is and how Ghostrunner next-gen will improve the game, though by now we know what to expect from these updates — faster load times, enhanced textures, and possibly 4K support.

We'd say framerate improvements too, but Ghostrunner already runs silky smooth even on the highest settings, making its "satisfying combat and beautiful cyberpunk world" stand out that much more.