Playstation 4 Platform RSS Feed | GameSkinny.com Playstation 4 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Pair PS4 Controllers To The PS Classic With These Special Adapters https://www.gameskinny.com/p9g6w/pair-ps4-controllers-to-the-ps-classic-with-these-special-adapters https://www.gameskinny.com/p9g6w/pair-ps4-controllers-to-the-ps-classic-with-these-special-adapters Mon, 10 Dec 2018 17:13:43 -0500 QuintLyn

For gamers, the trend of releasing mini-retro consoles loaded with classic games is a pretty sweet thing. But, let's admit it, not everything about old-school gaming is still awesome -- like literally being tied to the console by your controller cables.

Instead, most of us would much rather sit on our couches a reasonable distance away from the behemoths that our TVs have become. So, of course, the controller complete with a five-foot cord that comes with the PlayStation Classic isn't exactly ideal.

The good news is, there's a solution for that.

8BitDo, a third-party company specializing in controllers and adapters, has created a wireless USB adapter that plugs into the PS Classic and works with any controller via BlueTooth -- meaning you can use your PlayStation 4 controller just fine. 

Other controllers that work with it are the Nintendo Switch Pro Controller and anything 8BitDo makes.

The adapter also works with multiple platforms, including the Nintendo Switch,  PC, and Mac. Those looking for a similar solution for their SNES and NES Classic console systems can find separate adapters for those on the 8BitDo site as well.

Just because you're playing old-school games doesn't mean you have to play them old-school. 

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Monster Hunter: World's First Major Expansion Revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed https://www.gameskinny.com/1itkw/monster-hunter-worlds-first-major-expansion-revealed Mon, 10 Dec 2018 14:46:22 -0500 William R. Parks

Since its release in January, Monster Hunter: World has kept fans engaged with new monsters, frequent crossovers, and seasonal events. Now, Capcom has revealed its plan to continue to keep players slaying monsters and crafting gear: a "massive expansion" called Iceborne.

Announced through a trailer at this morning's Special Developer Update, the events of Monster Hunter: World: Iceborne will take place just after those that transpired in the base game. Additionally, the expansion will include new quests, monsters, locations, equipment, and more, and the trailer also confirms that Monster Hunter: World will be required in order to play Iceborne.

While the news of a significant content update is likely to be exciting for many players, Iceborne is still a ways off. The trailer indicates that release is currently scheduled for autumn 2019, though Capcom has promised more details on the expansion, including its price tag, in the spring. 

Little more than what has been outlined can be gleaned from today's trailer, which primarily depicts Rathlos flying out across a vast body of water. That said, the title of the expansion certainly suggests that a frigid biome is in the future for monster hunters the world over.

Capcom is no stranger to post-launch support for its Monster Hunter titles. As stated, they have continually added new, free content to Monster Hunter: World, and the previous entries in the franchise all have enhanced and expanded releases.

These "Ultimate" versions often include many of the features that are to come with Monster Hunter: World: Iceborne, however, there is one common component that is not directly addressed in today's trailer: "G Rank."

When a Monster Hunter title is released, there are often two difficulty settings for each monster, Low Rank and High Rank. G Rank is typically a post-launch addition, and it gives players a third, and more difficult, version of the game's beasts. In G Rank, monsters may hit harder, have more HP, and have more attacks in their arsenal (which they will execute more frequently).

Now that players have throughly explored what Monster Hunter: World has to offer, and others are getting a chance to try the game for free, the addition of G Rank has been a frequent topic of conversation amongst the community. It is possible that fans may still see G Rank come with Icebore, however, it does seem that Capcom may be currently focused on supporting Monster Hunter: World with new content, rather than reworking the game's older monster.

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Destiny 2: Black Armory Spoiler-free Raid Guide https://www.gameskinny.com/oor6q/destiny-2-black-armory-spoiler-free-raid-guide https://www.gameskinny.com/oor6q/destiny-2-black-armory-spoiler-free-raid-guide Mon, 10 Dec 2018 13:26:45 -0500 John Schutt

With the "Black Armory" expansion, Destiny 2: Forsaken moves into the meat of its Year 2 content. And with it comes a brand new Raid: Scourge of the Past. Some of the most dedicated Guardians have already completed it, and in no time flat. 

That's not what we're here to talk about. In this spoiler-free guide for the latest pinnacle activity in Destiny 2, we'll be discussing how you and your fireteam can go in blind and learn the mechanics quickly and efficiently.

It's not as hard as you think. All it takes is a little knowledge of how Bungie structures their Raid encounters, which can all be summarized as follows:

  • Wave(s) of enemies
  • Unique mechanic
  • Secondary wave
  • Damage phase
  • Repeat

Every encounter will also have a team wipe mechanic, though some are more forgiving than others. For some, just knowing the basic breakdown is enough, but we'll be going into much more detail shortly.

Like, right now

The Core of Every Raid

Since the first Destiny's first Raid, "Vault of Glass," every encounter that contains a boss has followed the blueprint outlined above. Now, let's break it down into more granular detail and look at how you can use your understanding of the core mechanics to learn these new encounters.

Wave of Enemies

This phase is exactly what it says on the box. The first part of a Raid encounter will be a (sometimes) endless wave of enemies that you'll have to clear or contain if you want to have the breathing room to deal with the boss's unique mechanic. 

Your primary goal here is to decide how you want to split the team to best deal with the oncoming waves. In the Baths room in "Leviathan," for instance, each player has their small groups of enemies to deal with. In the Argos fight in "Eater of Worlds," enemies spawn in droves, but because of the rotating nature of that encounter, you only need to clean up a single platform at a time.

Take your time during this initial phase, as you'll likely be doing it several times before you get everything right. Think about where people are standing, the layout of the room, where cover is, and more importantly isn't, and from which directions the enemies spawn. Consider if you need to funnel them into kill boxes or move around them.

You can answer most of those questions within a few moments, but be sure to communicate what you see to your squadmates because their experience often isn't the same as your own.

Unique Mechanic

Whether the enemies stop spawning or not, Step 2 of any Destiny Raid encounter is dealing with a mechanic geared specifically to test you prior to the damage phase. For example:

  • Leviathan: Calus's Throne Room and Shadow Realm
  • Eater of Worlds: Preparation of the skulls and removal of the boss's barrier
  • Spire of Stars: Destroying the ships and lowering the boss's shield
  • Last Wish: Using crystals to remove the boss's immunity (to name just one)

What you might notice is the timing of these unique mechanics is, well, unique. On the Leviathan and Spire, and especially Last Wish, there are plenty of ways to lose your stride, but in Eater of Worlds, the add wave and the unique mechanic blend almost seamlessly into the DPS phase.

When you go into Scourge of the Past and get past the first boss encounter's enemy wave, know three things:

  1. There's probably not going to be much of a break before the mechanics start.
  2. Don't be afraid of failure. Like a Dark Souls boss, Raid encounters are not built to be conquered on the first go around.
  3. Once you've pulled off the mechanic once, you need to internalize why you succeeded and how you can replicate your success. That can mean wiping to discuss and practice, or trying to learn on the fly. Unless you want to speed through the Raid like the World First racers, I recommend the former.

Be aware that the unique mechanic often has something to do with the damage phase. Pay close attention to the left side of your screen for buff and debuff notifications and messages demarcating whether you've completed the mechanic or not (Challenge Failed, Ship Destroyed, Force of Will x100, etc.). 

Most importantly, though, you want to approach this step of each encounter with care. In the moment, tensions will run high, and mistakes will happen. If you're looking to get the most out of your Raid experience, don't push yourself or your team too hard, and play every moment like you're at low health.

Trust me. It'll save you a major headache later on.

Secondary Wave and Damage Phase

Some encounters, like the Baths, the Argos fight, or the final phase of Shuro Chi in Last Wish, don't let you breathe. You'll be dealing with a second wave of enemies that you'll have to clear before you can safely deal damage. If the first wave wasn't endless, this one probably will be. 

Once you're set up to do damage, you have to figure out the best weapons to use. In most cases, Whisper of the Worm is your best bet, with the IKELOS shotgun taking a very close second for shorter-ranged encounters.

Rockets with cluster bombs can sometimes be better options, depending on the size of the boss or its position about the player.

The enemy weak spot is usually pretty easy to spot, but if it isn't, have your teammates each go after a different candidate for critical damage. Once you find it, make shooting it your top priority.

Bosses usually only die if you shoot them.

Repeat, and it gets harder

If the boss isn't dead after DPS phase 1, one of two things will happen: either there will be a second unique mechanic you need to figure out, or the first one will shift in some fashion.

For instance, Calus's Shadow Realm gains some inconvenient new holes in the floor, or Shuri Chi demands you solve an arbitrary hopping puzzle to not die.

One you aren't dead, start the damage phase a second time and repeat as necessary. Follow the same basic strategies outlined above to figure out new mechanics, just know that if you fail, you'll have more to do if you want to get back to where you were.

Wipe Mechanics

Wipe mechanics are always well-telegraphed, and you should make note of them as soon as you see them. I would almost suggest letting one happen to figure out what the trigger condition is, but if the mechanic occurs deep into the fight, best to try and avoid it if at all possible. 

As with the unique mechanic mentioned above, keep a sharp eye on the left hand side of the screen, because if there isn't a loud sound and some majorly flashy particle effects telling you that "This thing will kill you get away from/kill it now," that's the only place that will.

To deduce how to avoid wiping is usually not hard either. Raids are structured such that where you deal damage from has line of sight on what will be doing the wiping. Keep an eye out for something you've never seen before or something that feels out of place. Odds are that strangeness wants to kill you. 

Don't let it.

Non-boss encounters

Lastly, the Destiny franchise has seen many instances of encounters without so much as a single boss. Because these encounters are primarily mechanical, they require more trial and error, but again, there's plenty you can glean through simple examination.

Look around the encounter area and take stock of the big, shiny things that stand out. Ask yourself:

  • Are there items appearing and disappearing?
  • Are there visual distortions that you don't see anywhere else in the arena?
  • When you step somewhere, does it cause a message or enemies to appear? 
  • Are there specially named enemies that look or act differently than everything else? How can you make them spawn?
  • What causes a Guardian to die seemingly without explanation (there is one)?

It might take your fireteam a few goes to get a handle on where and what you'll be doing. Communication is your friend in these matters. Everyone should be saying what they see because not everyone will be seeing the same thing or focus on the same place all at once.

No question is not worth asking.

No clarification is unwarranted.

No strategy is not worth pursuing, at least until you find something that works.

Most of all, try to keep it fun. Don't be afraid to take a break. The checkpoint will be waiting for you when you get back.

 

Raiding in Destiny is one of the most satisfying ways to engage with the game. Though the community always settles on the "right" way to do something, that doesn't mean you and your team need to follow "the meta." After all, if you're laughing your way through every encounter, that's the whole point of playing with a group. Embrace it.

If you found this guide useful, take a gander at our other Destiny 2 guides here on GameSkinny.

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Monster Hunter: World Welcomes The Witcher's Geralt of Rivia https://www.gameskinny.com/jyncd/monster-hunter-world-welcomes-the-witchers-geralt-of-rivia https://www.gameskinny.com/jyncd/monster-hunter-world-welcomes-the-witchers-geralt-of-rivia Mon, 10 Dec 2018 13:08:36 -0500 William R. Parks

At last week's Game Awards, Monster Hunter: World Producer Ryozo Tsujimoto teased some forthcoming news that he indicated would "make everyone happy." This morning, in a Special Developer Update, fans had this statement clarified as a slew of Monster Hunter: World-related announcements were revealed.

These included a crossover event that will bring The Witcher's Geralt of Rivia to Capcom's action RPG and news that the game will be free to play on PS4 until December 17.

Monster Hunter: World The Witcher 3: Wild Hunt is scheduled for release in early 2019, and it was announced at the Developer Update with a brief trailer.

In the teaser, fans got a glimpse at Geralt walking through Monster Hunter: World's landscapes and standing against some of its beasts, including Diablos, Paolumu, and Teostra.

Additionally, the trailer establishes how Geralt has found himself in this strange world of giant monsters, showing him dropping in through a portal. "And folk wonder why I hate 'em," the Witcher says with his characteristic nonchalance.

Fans of The Witcher series are certain to recall Geralt's disdain for these magical gateways, as well as their ability to transport those that pass through them to different realms.

While little more concrete information can be gleaned from the trailer, Capcom has indicated that this crossover will give players an opportunity to use the White Wolf's monster hunting prowess to "take on a unique quest line in Monster Hunter: World."

In the past, these types of collaborations have often been, more or less, the addition of a collectible cosmetic that can be acquired by slaying monsters and farming materials. For example, players have had the opportunity to transform their characters into Horizon: Zero Dawn's Aloy and Dante from Devil May Cry by completing limited time events.

However, it seems that Capcom has a bit more planned with this one. There is currently no indication that Monster Hunter: World The Witcher 3: Wild Hunt will bring new monsters to the game, however, a quest line that offers a new dimension to the game is certain to be an exciting prospect for many fans.

To suggest that this is the announcement Tsujimoto was referencing at The Game Awards may be a bit of a stretch. That said, it is just one from this morning's Developer Update. While many players are likely to have their eyes on the newly announced "Iceborne" expansion, pitting Geralt against some of Monster Hunter: World's meanest monsters may help keep them occupied until it comes.

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14 Great Single-Player Weapons in Monster Hunter: World https://www.gameskinny.com/modan/14-great-single-player-weapons-in-monster-hunter-world https://www.gameskinny.com/modan/14-great-single-player-weapons-in-monster-hunter-world Mon, 10 Dec 2018 12:30:11 -0500 Tim White

Monster Hunter: World is almost two games in one; the weapons you choose and the tactics you employ can vary significantly between solo play and cooperative mode.

With so many weapons to choose from, and in light of the fact that everyone will have different preferences, this guide is not meant to identify any end-game weapons as objectively superior (there really aren't any, most of them are exceptionally well balanced).

We're only trying to point out why our favorite weapons are well suited to playing alone.

Note: Because not all players may have access to limited-event weapons, they are not eligible for inclusion in this list.

Note #2: Weapon damage ratings (weak, low, average, high, outstanding) are assessed relative to typical damage values for that class of weapon, not against all weapons; the strongest dual blades are obviously going to have much lower base damage than the weakest hammers.

Be sure to head over to our best multiplayer weapons guide for even more great MH: World weapons. 

Charge Blade

Charge blades are slow, heavy, and often considered the hardest weapons to master—but they hit ridiculously hard and their shields can block most attacks too. In skilled hands, charge blades can fell even the beefiest monsters in short order.

Our pick: Xeno Ra'atz

Attack power: Average
Sharpness: White
Decoration slots: 
Lv. 3 (x2)

Why it's great for solo play: 
This is a great all-around charge blade. While it doesn't excel at anything (other than in having two level three slots), it's capable of taking down almost any monster. Spend a Hero's Streamstone to give it Health Regen and you'll have a fantastic weapon for survivability.

Hammer

Hammers have one main job: shutting down enraged or exceptionally dangerous monsters by hitting them in the head. All hammers deal stun damage and excel at breaking armor, but their range is deceptively short; you'll need to be right in the monster's face.

Our pick: Obliteration's Footfall

Attack power: Outstanding
Sharpness: Blue
Decoration slots: 
Lv. 1 (x1)

Why it's great for solo play: 
If you're using a hammer, it's probably because you like to shut down a monster's worst attacks, so it makes sense that you'd also want the high elderseal that this weapon comes with. It also just hits really, really hard. That's kind of all there is to it.

Dual Blades

Dual blades are among the weakest weapons on a per-hit basis, but their DPS can reach respectable levels, especially with their unique demon mode activated. Because they hit so fast, they're also the melee weapon of choice for inflicting status effects.

Our pick: Empress Daggers "Styx"

Attack power: Average
Sharpness: White
Decoration slots: 
Lv. 3 (x2)

Why it's great for solo play: 
These puppies are hard to make but worth it. Look in the bottom right corner of the screenshot above and you'll notice that the Empress Daggers "Styx" is one of the rare weapons that has an armor skill—Razor Sharp/Spare Shot in this case, meaning its impressive white sharpness will last twice as long.

Its 120 blast damage on top of that makes this a highly formidable offensive weapon.

Greatsword

If you want to be a heavy hitter, but charge blades aren't quite doing it for you, try a greatsword. They hit harder than charge blades, but they're slower, so your DPS will likely be a bit lower. However, you'll be a little more mobile when wielding a greatsword.

Our pick: Jagras Hacker III

Attack power: High
Sharpness: Blue
Decoration slots: 
Lv. 3 (x2)

Why it's great for solo play: 
I know what you're thinking, "Why are we recommending a weapon made from the very first monster you ever see?" Well, for one thing, it's non-elemental, so it'll deal consistent and respectable damage to every monster in the game.

It's also got room for two level 3 decorations and, as a rarity 6 weapon, it has three augmentation slots—you can add some seriously powerful upgrades of your own if you're willing to spend the streamstones.

Longsword

Longswords are the weapon of choice for generalists and the indecisive. They're neither amazing nor terrible in any respect, offering moderate speed, reach, and damage.

Our pick: Divine Slasher

Attack power: Outstanding
Sharpness: Blue
Decoration slots: 
Lv. 3 (x1)

Why it's great for solo play: 
Like the Jagras Hacker III greatsword, the Divine Slasher is non-elemental and focused purely on raw attack power. Extending its sharpness gauge with Handicraft would give this weapon great staying power in extended combat, and if you're willing to invest in a few ranks of Hidden Element, you'll get high elderseal and 150 dragon damage too.

Gunlance

Have you ever found yourself thinking, "I wish this charge blade could launch artillery barrages?" Of course, you have.

Gunlances offer high damage in the form of both melee and ranged attacks, and they come with medium-high tier shields too. They take more practice to master than most other weapons, so hit the training room for a while.

Our pick: Royal Burst

Attack power: Average
Sharpness: Blue
Decoration slots: 
Lv. 1 (x1)

Why it's great for solo play: 
While its single low-level decoration slot leaves much to be desired, the Royal Burst's solid 330 poison damage and two augmentation slots make up for it.

Consider using one of them to add Health Regeneration, which will give you extended survivability in solo play. Gunlance wielders who can stay cool when they're pulling 100% of the aggro and time their shots well will find this weapon to be dependable and capable in most situations.

Lance

Lances are ideal for tanks; most of the best shields in the game can be found paired with lances. Their melee strikes have longer reach than those of gunlances, and they're somewhat more maneuverable, but the tradeoff is missing out on those sweet ranged attacks.

Our pick: Empress Lance "Ruin"

Attack power: High
Sharpness: White
Decoration slots: 
Lv. 2 (x2)

Why it's great for solo play: 
This was a tough call; there are a lot of great end-game lances to choose from. There are lances with higher base damage, but this one's white sharpness increases its overall damage potential, and no other lances have the Health Recovery skill built right in, which allows you to leech health from your target with every hit.

It's also got 150 blast damage, so you're basically healing yourself with explosions.

Switch Axe

Switch axes are strange. They have a weird rhythm and it takes a while to get a feel for the wide variety in the range of their different attacks, but they can put out decent damage with practice. They're like a cross between a charge blade and a greatsword, without the strong advantages (or disadvantages) of either.

Our pick: Terror Tyrannos

Attack power: Outstanding
Sharpness: Blue
Decoration slots: 
None

Why it's great for solo play: 
This was another tough call. Ultimately, since switch axes are such a weird hybrid, a good one needs to excel in at least one area, so we went with base damage here.

Yes, the Terror Tyrannos has negative affinity, which sucks, but even with that penalty, it has the potential to be the most damaging switch axe available. Its respectable 180 dragon damage (which most monsters don't resist), high elderseal and two augmentation slots help to set it apart from most comparable switch axes.

Sword & Shield

Your classic sword n' board is primarily a defensive weapon, but not in the same way that the heavier weapons are; the shield can't withstand many of the more powerful attacks you'll face. Instead, they leave you fast and flexible, able to quickly retreat or launch aerial attacks to mount a monster.

They're also the only weapon with which you can use items while blocking, which is amazingly helpful at times.

Our pick: Barroth Club III

Attack power: Outstanding
Sharpness: Blue
Decoration slots: 
Lv. 2 (x1), Lv. 1 (x1)

Why it's great for solo play: 
This weapon class tends to attract jack-of-all-trade types, and the Barroth Club III is surprisingly competent at almost everything. If you're willing to commit a few armor skill slots to Hidden Element, you'll be superb at inflicting paralysis.

But even without that, you've still got three augmentation slots, great base damage and sharpness, and enough decoration slots to make most medium-tier configurations viable.

Insect Glaive

Like most weapons, the glaive takes some getting used to, but it's worth mastering. You'll need a huge amount of stamina to use one effectively, as you'll be in the air most of the time, and aerial maneuvers chew up stamina.

It's hands-down the best weapon around for mounting monsters or for builds centered around maximizing critical hits.

Our pick: Empress Cane "Styx"

Attack power: High
Sharpness: White
Decoration slots: 
Lv. 3 (x1), Lv. 1 (x1)

Why it's great for solo play: 
Another hard winner to pick. Glaives do two things exceedingly well: inflict statuses and critical hits, and this weapon is predisposed to be great at both. Its base affinity rating of 10% certainly isn't the best around, but if you're willing to boost it with skills like Weakness Exploit and Critical Eye, you can put together a devastating weapon.

In any case, Empress Cane "Styx" has double white sharpness thanks to Razor Sharp and a punchy 210 blast damage. Fast, aggressive players will be able to pump out ridiculous damage with this glaive—at that point, you can pretty much attune your kinsect however you please, it's all good.

Hunting Horn

You can use a hunting horn by yourself, but it's designed to be a co-op support weapon. To effectively fly solo with a hunting horn, you'll need to be very comfortable with its somewhat awkward combos and the timing of playing songs (i.e. buffing yourself) when you're the only target for the monster to wail on.

Our pick: Desolation's Overture

Attack power: Outstanding
Sharpness: Blue
Decoration slots: 
Lv. 1 (x1)

Why it's great for solo play: 
Hunting horns aren't primarily built for damage, so to get far on your own, you'll need to pick one of the few with great attack power. In addition to being the second strongest horn in that respect, Desolation's Overture has high elderseal and 150 dragon damage to help you put the hurt on some of the game's stronger enemies.

It can also play some highly useful songs, including Earplugs (L) (which frees up your decoration or charm slots), Affinity Up (S) and Health Recovery (S). Bring a Palico with a Shieldspire gadget to pull aggro and you just might be able to call yourself a successful solo hunter horn main.

Bow

Like the hunting horn, the bow is not really meant to be a solo weapon, but it can be done. It's much better at inflicting status effects and at briefly stunning enemies than at dealing significant damage to them, so fights with stronger monsters might take a while.

On the plus side, it's a great defensive weapon, as it allows for speedy dodging and permits most attacks to be canceled.

Our pick: Great Hunter's Bow

Attack power: Average
Sharpness: N/A
Decoration slots: 
Lv. 3 (x1)


Why it's great for solo play: 
Bows are limited by the types of coatings they can use (close range, power, paralysis, poison, sleep, or blast). Most bows can only use 2-3 coating types by default, but the Great Hunter's Bow can use everything except power coatings right out of the box. (Unfortunately, it will never be able to use power ammo, as there's a decoration-based coating skill available for every type except power.)

Nonetheless, with decent damage and a level 3 decoration slot, this can be a serviceable solo weapon capable of inundating monsters with any and all status effects, provided you carry an absolute truckload of crafting components to constantly replenish your coatings.

Light Bowgun

Light bowguns are the smallest of the three ranged weapons, offering brisk rates of fire at the cost of stopping power. They can also be expensive to use, as you'll need to constantly craft or buy many different kinds of ammo.

Nonetheless, they can be an effective solo weapon, especially with liberal use of special ammo types catered to your target's weaknesses.

Our pick: Karma

Attack power: Average
Sharpness: N/A
Decoration slots: 
Lv. 1 (x1)


Why it's great for solo play: 
Karma has the highest affinity of any light bowgun at 30%, making its normal shots highly effective despite its so-so base damage. Its three custom mod slots allow greater flexibility in choosing its bonus attributes (three Reload Assists would be a great choice for better DPS).

Finally, it has zero deviation, meaning every shot will land precisely where your cursor is; few other light bowguns can claim that distinction.

Heavy Bowgun

Heavy bowguns are among the most challenging weapons to use when you're by yourself. They need range and time to be effective—two things that are generally in short supply when you're alone in combat. To come out on top, you'll need to spend a lot of time getting to know how each ammo type works and how long they take to fire and reload.

Our pick: Magda Gemitus II

Attack power: High
Sharpness: N/A
Decoration slots: 
Lv. 2 (x1)


Why it's great for solo play: 
Heavy bowguns, in particular, seem to sacrifice a ton of affinity as their base attack power gets higher, so the -20% affinity on this model isn't an atypical price to pay.

The single level two decoration slot (better than most other high-end models) helps make up the difference, and it's got two augmentation slots for further customization. Consider stacking some shields in your mod slots to gain limited blocking ability, since it's pretty hard to dodge with these weapons.

---

There you have it! Hopefully, you'll fall in love with at least a few weapons from this list, but even if you don't find your forever weapon, perhaps you've learned something useful about different ways to evaluate other options.

Keep an eye on our Monster Hunter: World hub page for more guides.

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Monster Hunter: World Running Free Trial From Dec. 11 to Dec. 17 https://www.gameskinny.com/7ms62/monster-hunter-world-running-free-trial-from-dec-11-to-dec-17 https://www.gameskinny.com/7ms62/monster-hunter-world-running-free-trial-from-dec-11-to-dec-17 Mon, 10 Dec 2018 11:13:34 -0500 Ashley Shankle

If you've got a PlayStation 4 and haven't dipped your feet into the Monster Hunter: World pool, you've got a cost-free opportunity starting tomorrow, December 11.

That's when Monster Hunter: World will start a six-day free trial for PlayStation 4 owners. All you'll have to do is roll into the PlayStation Store and download the free trial to get started, and now's a great time to give it a go! The Winter Star Fest event is still going strong, and it will be running until the end of the free trial on December 17.

Those who take part in the free trial and decide to buy the game can carry their progress over from the trial to their full copy Monster Hunter: World -- which happens to 50% off on the PlayStation Store right now until tomorrow morning.

So what are you waiting for? World is the next step in evolution for the Monster Hunter series and is a game that has to be played to be believed for both series veterans and total freshers.

There's no harm to giving the free trial a run, except the risk of addiction. 

It was also announced that Geralt of Witcher fame would also be coming to the game in a special crossover event

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Anthem Demo Dates Announced https://www.gameskinny.com/posod/anthem-demo-dates-announced https://www.gameskinny.com/posod/anthem-demo-dates-announced Sat, 08 Dec 2018 11:09:22 -0500 William R. Parks

Following a new trailer at Thursday's Game Awards, Anthem is starting to step into the spotlight prior to its February launch. This is further established by the beginning of the game's closed alpha, set for this weekend, and while not everyone will be able to participate in this testing phase, a newly announced demo will give players an opportunity to tryout the game before its release.

Anthem's demo will be made available in two stages, first to "VIPs" on January 25 and then to all players on February 1. The VIP Demo will be for players that pre-order the new multiplayer RPG as well as EA Access and Origin Access subscribers.

This is a different approach than the one EA has taken with the closed alpha, where preference is not given to pre-orderers and subscribers, however, the rest of the potential player base will not be far behind with the Open Demo. That said, VIPs will receive an "in-game item celebrating their trailblazing spirit." 

"It's time for the fans to get their hands on Anthem and experience it for themselves," Lead Producer Mike Gamble states in the demo announcement. "We truly hope they enjoy this taste of flying and fighting in this brand-new world our team has been crafting for many years."

Since the game's official announcement at E3 2017, BioWare has focused first on familiarizing fans with Anthem's gameplay. This is indeed a logical approach, as Director Jonathan Warner has indicated that the studio is taking a gameplay-first approach to developing this one.

However, with the trailer showcased at The Game Awards, it is clear that BioWare is also committed to offering an elaborate story and expansive world in Anthem. This will feature factions and NPCs to engage with and a powerful force capable of tearing the universe asunder.

While it remains to be seen how gameplay and narrative will coalesce in the game, it seems that fans of BioWare's previous releases need not worry that they have gone in an entirely new direction here. Fortunately, with this newly announced demo, everyone is going to have the opportunity to experience the game before buying it.

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14 Awesome Multiplayer Weapons in Monster Hunter: World https://www.gameskinny.com/6nq9z/14-awesome-multiplayer-weapons-in-monster-hunter-world https://www.gameskinny.com/6nq9z/14-awesome-multiplayer-weapons-in-monster-hunter-world Sat, 08 Dec 2018 11:07:54 -0500 Tim White

Monster Hunter: World becomes a substantially different game depending on whether you're playing it alone or with others. In multiplayer mode, monsters get much tougher and often attack differently. As such, your favorite weapons to use when playing alone might not be ideal in co-op, and vice-versa.

With hundreds of weapons to choose from, finding a few that you love can seem overwhelming. MHW is pretty well balanced, and different players will always have different preferences; this guide is certainly not intended to be The Final Word in the best weapons, only to highlight some of our favorites and point out their niftiest features.

Note: Because not all players may have access to limited event weapons, they are not eligible for inclusion in this list.

Note #2: Weapon damage ratings (weak, low, average, high, outstanding) are assessed relative to typical damage values for that class of weapon, not against all weapons; the strongest dual blades are obviously going to have much lower base damage than the weakest hammers.

Be sure to head over to our best sing-player weapons guide for more Monster: Hunter World weapons. 

Charge Blade

Often considered the most difficult weapons in the game to master, charge blades are slow and have complex move sets, but make up for it by having excellent offensive and defensive capabilities, whereas most other weapons aren't so great at one or the other. All other factors being equal, charge blades have the highest damage potential of any weapon class. Their large shields can also block all but the very strongest Elder Dragon attacks.

Our pick: Devastation's Thorns

Attack power: High
Sharpness: Blue
Decoration slots: 
Lv. 1 (x1)


Why it's great for cooperative play: 
Not only does this charge blade deal pretty good damage to just about everything, it's utterly devastating to Elder Dragons, and only slightly less so to anything else with an aversion to dragon damage. Its impact phials make its non-elemental axe form attacks even more potent, and with teammates around to pull some of the aggro, you'll be free to attack more liberally, ensuring that this weapon's high elderseal stays active at all times. (The shield component of this weapon is also super strong, if you're a tanky charge blade user.)

Hammer

Hammers have the shortest range of any weapon other than dual blades, but they're built specifically for hitting things in the face and stunning, so they're great for getting monsters that like to rage frequently to take a chill pill.

Our pick: Pandemonium's Root

Attack power: High
Sharpness: Blue
Decoration slots: 
Lv. 2 (x1)


Why it's great for cooperative play: 
As a hammer user in a party with others, your main job is generally to hit the monster in the face repeatedly in order to stun it as often as possible (and to break its parts for extra drops). This weapon's 270 dragon damage and average elderseal are both pretty darn good for a hammer with such high base damage, and the same is true of its single level two decoration slot. You can do (a little) better in terms of raw damage, but you'd have to sacrifice some of the extras.

Dual Blades

Dual blades have the fastest attack speed of any weapon, but deal the least damage per hit (obviously). This makes them superb for inflicting status effects, and their unique demon mode is capable of dealing out surprisingly big damage for such little weapons.

Our pick: Fire and Ice

Attack power: Average
Sharpness: Blue
Decoration slots: 
Lv. 2 (x1)

Why it's great for cooperative play: The biggest limitation of dual blades for solo players is the fact that your DPS is compromised by needing to dodge frequently, but with teammates around, dual blades users generally pull the least aggro. This means you're free to take advantage of both ice and blast damage at impressive values of 240 each. As long as your target doesn't fully resist either, you can dish out a lot of pain with this weapon, especially if you bring armor that enhances affinity or Blast Attack.

Greatsword

Greatswords are both slower than charge blades and less damaging on a DPS basis. You might ask: "Why use them, then?" Well, they're easier to handle and they boast higher damage per hit, making them the best choice for waking up sleeping monsters. They also don't limit dodging quite as much as charge blades do.

Our pick: Purgation's Atrocity

Attack power: High
Sharpness: Blue
Decoration slots: 
Lv. 1 (x1)


Why it's great for cooperative play: 
This is the third strongest greatsword in terms of base attack power, and it boasts another 150 dragon damage and high elderseal on top of that. With other hunters helping out, you should be able to attack more aggressively, taking full advantage of all that hard-hitting goodness. Adding Health Regeneration to its single augmentation slot has the potential to make you nigh unkillable.

Long Sword

Long swords are the most popular weapon in Monster Hunter: World according to the wandering Wyverian, and it's not hard to see why: they're the most versatile and flexible weapon class. Featuring decent range, damage, and speed, long swords are a solid choice if you're not sure what to expect or if you'll be taking on several different monsters at once.

Our pick: Reaver "Calamity"

Attack power: Outstanding
Sharpness: Blue
Decoration slots: 
None


Why it's great for cooperative play: 
The Reaver "Calamity" is the single hardest hitting long sword—759 base damage is amazing, considering how quick these weapons can be. 210 dragon damage and high elderseal, along with two augmentation slots, make this decision kind of a no-brainer, even though it lacks decoration slots. Recruit some teammates to pull aggro so you can go to town on the target undisturbed.

Gunlance

These truly weird weapons are tricky to master, but capable of both great offense and defense in skilled hands. They're not quite as good at either as charge blades, but they're somewhat more user-friendly and even I (a devout charge blade user) have to admit that gunlances are way cooler.

Our pick: Earthshaker Magda Lahat

Attack power: Average
Sharpness: Green
Decoration slots: 
None


Why it's great for cooperative play: 
Don't be underwhelmed by this weapon's middle-of-the-road attack power or its absence of decoration slots—it boasts long-range shells and level 4 shells, making its ranged attacks among the most devastating to be found in its class. Being a Zorah Magdaros weapon, it also makes everything explode with a whopping 420 blast damage. With fellow hunters distracting the monster, you can fire off slow, long-range charge attacks in relative safety—or shoot the monster right in the face at point-blank range if you're in charge of tanking.

Lance

I must confess that I know less about lances than any other weapon, but to the extent that I've used them, I find them to be a better choice for multiplayer than for solo play. They lack the ranged and burst damage options of gunlances, but offer better maneuverability, better defense, and more consistent (if lower) melee damage, making them a more "vanilla" (but still useful) weapon.

Our pick: Empress Lance "Blaze"

Attack power: Average
Sharpness: White
Decoration slots: 
Lv. 2 (x1), Lv. 1 (x1)


Why it's great for cooperative play: 
If you're a lance user in a party, odds are you're the designated tank. Keeping that in mind, it's hard to ignore the free rank of Guts you get from this lance, which will let you survive a fatal hit once per battle. Its 20% affinity is bested only by a small handful of other lances, and you've got 180 blast damage as well. Taken as a whole package, this weapon makes you a veritable bastion of defense while also granting above-average offensive potential.

Switch Axe

If a charge blade and a greatsword had a baby, that would be extremely weird, and the baby would be a switch axe. These awkward weapons have a strange feel and rhythm to them, but make good offensive weapons in trained hands. They lack both the incredible damage potential and the major weaknesses of their parents.

Our pick: Jagras Raider III

Attack power: Average
Sharpness: Blue
Decoration slots: 
Lv. 3 (x1), Lv. 2 (x1)


Why it's great for cooperative play: 
As you've no doubt learned, rarity isn't everything when it comes to comparing different weapons. Though the Jagras Raider III is "only" a rarity 6 weapon, that does mean you get three augmentation slots to play with. What's more, it has dormant sleep damage of 240 (you'll need Hidden Element to take advantage of it) and 210 exhaust power, meaning it's capable of tiring monsters out fast and frequently. Since monsters can't use their worst attacks when they're exhausted, your teammates will thank you.

Sword & Shield

The bread and butter of fantasy melee weapons, the good old sword n' board does it all. While long swords are also versatile weapons, they're mostly offensive in nature, whereas swords and shields are better suited for defensive play. They also have a unique property: they're the only class of weapon that permits item usage (and slinger shots!) in combat while blocking, which is an enormous advantage during tougher fights.

Our pick: Grand Barong II

Attack power: Average
Sharpness: Blue
Decoration slots: 
Lv. 3 (x1)


Why it's great for cooperative play: 
You're never going to get superlative damage output with a sword n' board, so embrace its other strengths instead. The main attraction here is the 300 paralysis damage that can lock monsters down for your allies to wail on, but it's dormant, so you'll need to invest in Hidden Element. It also grants a +10 defense bonus, which is unusual for this weapon class. Swords and shields are designed to be versatile, so do whatever makes the most sense for you with its three augmentation slots and single level three decoration slot.

Insect Glaive

An insect glaive was the first weapon I tried in MHW, and I hated it at first. It's now my second favorite weapon type. Glaives take some getting used to, but they offer the best speed and mobility of any weapon, and they have some nifty extra abilities too. Glaive users spend most of their time in the air, excel at dodging and mounting, and can inflict multiple element or status effects on the fly with different glaive and kinsect combos.

Our pick: Xeno Shmaena

Attack power: Average
Sharpness: White
Decoration slots: 
Lv. 3 (x2)


Why it's great for cooperative play: 
Few glaives offer stamina boost as a kinsect bonus, but this is one of them. (Note that this refers to your kinsect's stamina recovery, not yours; this boost allows you to dispatch your bug more frequently.) 15% affinity is decent for a glaive; you can boost that number way higher if you're an affinity-based fighter, or just focus on keeping the monster under low elderseal with an unrelenting barrage of aerial attacks. Consider allocating a few armor skill slots to Handicraft to boost this glaive's offensive potential.

Hunting Horn

It's not quite fair to say that hunting horns are useless to solo players, but they're definitely intended to form the backbone of a party. Their buffing and healing songs will be of limited use to lone hunters, but can overcharge a party's abilities to an impressive degree.

Our pick: Teostra's Orphée

Attack power: High
Sharpness: Blue
Decoration slots: 
None


Why it's great for cooperative play: 
As any experienced Monster Hunter vet will tell you, status effects are often way more dangerous than a monster's direct damage attacks—but Teostra's Orphée has you covered on both sides. It can play Divine Protection and All Ailments Negated songs, and it can also turn the tables on enemies by boosting your allies with an Abnormal Status Attack Increased song. It can't restore HP directly, but that's about the only support task it can't do.

Bow

Bows are definitely meant to be used in multiplayer, as they're primarily for distracting or lightly stunning enemies and for inflicting status effects. They're ideal for lazy players that don't like to do much dodging, too; stay well out of range, and monsters will rarely bother to come harass you.

Our pick: Xeno Metora

Attack power: Average
Sharpness: N/A
Decoration slots: 
Lv. 3 (x2)


Why it's great for cooperative play: 
This bow can use power coatings by default, which means if you want access to the two it doesn't have (sleep and paralysis), you can add them via decorations in order to support the team more effectively. Its 15% affinity, low elderseal and 180 dragon damage are all respectable, making it more physically powerful than many other bows as well as useful for keeping Elder Dragons under control from a safe distance.

Light Bowgun

As you might expect, light bowguns fire more quickly and permit greater mobility than their heavy counterparts at the cost of reduced damage. They're great with support ammo for inflicting status effects, and they can plant mines in the ground to set up traps for moderate damage.

Our pick: Devil's Madness

Attack power: Outstanding
Sharpness: N/A
Decoration slots: 
None


Why it's great for cooperative play: 
This bowgun is hard to control and has negative affinity, but it's got great base damage and two augmentation slots to play with. However, it has a hidden property that isn't openly advertised: it deals amazing slicing damage, making it superb at severing monster parts from afar. Most light bowguns don't really distinguish themselves from one another, so this one stands out from the crowd and can be a great support weapon.

Heavy Bowgun

Beefier and slower than its little brother, heavy bowguns can be particularly challenging to use effectively without teammates, as they're slow and unwieldy, and they make dodging difficult. But if you do have a friend or two backing you up, heavy bowguns become much more useful.

Our pick: Empress Cannon "Styx"

Attack power: High
Sharpness: N/A
Decoration slots: 
Lv. 3 (x1), Lv. 1 (x1)


Why it's great for cooperative play: 
There are stronger HBGs out there, but damage isn't what this weapon class is all about anyway. The main draw here is the free rank of Spare Shot, which grants every shot fired a chance to not consume ammo; this means you can support your team effectively throughout much longer fights. After that, the medium-tier affinity rating and decoration slots are just added bonuses.

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There you have it! Hopefully you'll fall in love with at least a few weapons from this list, but even if you don't find your forever weapon, perhaps you've learned something useful about different ways to evaluate other options.

Keep an eye on our Monster Hunter: World hub page for more guides.

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Mortal Kombat 11 Release Date Announced at The Game Awards https://www.gameskinny.com/nlcpd/mortal-kombat-11-release-date-announced-at-the-game-awards https://www.gameskinny.com/nlcpd/mortal-kombat-11-release-date-announced-at-the-game-awards Fri, 07 Dec 2018 17:32:45 -0500 William R. Parks

As promised, last night's Game Awards not only focused on celebrating a year of great games, but it also looked forward to what the future of gaming holds, showcasing a slew of new game trailers and announcements. Amongst these reveals was one that is likely to have stood out to fighting game fans the world over: Mortal Kombat 11 is on its way.

Mortal Kombat 11 is set for release on April 23, 2019, and it is coming to PC, PS4, Xbox One, and Switch. This reveal was accompanied by an extravagantly violent trailer featuring Raiden and (apparently) two Scorpions locked in a brutal battle. While the meaning of these multiple manifestations of the undead ninja is open for speculation, there are further concrete details for fans to latch on to.

One such piece of information is that those that pre-order Mortal Kombat 11 will not only get access to Shao Kahn as a playable character, but they will also be invited to the fighter's closed beta. Pre-orders open on December 7, and the beta is scheduled for March, though it is important to note that only PS4 and Xbox One owners will be able to participate.

Furthermore, Mortal Kombat 11 will give players "unprecedented control to customize the fighters" with its new Custom Character Variations, and it includes a cinematic story mode. Additionally, it has been confirmed that the fighter utilizes a more powerful graphics engine than its predecessor.

While all of this information is a healthy start to getting fan excitement going, a Community Reveal Event is scheduled for January 17, and many further details are likely to be presented then. This may include elaboration on the "new and returning Klassic Fighters" that are said to comprise the game's roster.

Last weekend, an alleged Mortal Kombat 11 QA tester took to 4chan, leaking many details about the new fighter, including that it would emphasize customization and be revealed at The Game Awards. While these two statements are now proven, it is not a guarantee that the leaks are valid in full.

However, for those that do not wish to wait for new details at the Community Reveal Event, these assertions are still available on 4chan.

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Earth Defense Force 5 Review: One of the Best Co-op Games on PS4 https://www.gameskinny.com/qn4hs/earth-defense-force-5-review-one-of-the-best-co-op-games-on-ps4 https://www.gameskinny.com/qn4hs/earth-defense-force-5-review-one-of-the-best-co-op-games-on-ps4 Fri, 07 Dec 2018 13:25:00 -0500 Ashley Shankle

Awful movies are a sort of shared hobby between my husband and I, so it's only natural that we are an EDF household. Shooting down massive waves of bugs and a host of more menacing creatures is hard to say no to when the overall package is so welcoming and easy to hop in and out of.

Since Earth Defense Force 2025 on the PlayStation 3, the EDF series has become one of our go-to titles when we sit down for our nightly gaming sessions. Before I got my hands on Earth Defense Force 5, we'd just rotate between Risk of Rain and EDF 4.1 on the PlayStation 4. Until we make it and push through some of Inferno mode, it's all EDF 5 for now.

This newest addition to the franchise is an arcade-style shooter with both hands in the crazy jar. It takes you back to the first alien invasion and pits you against forces the EDF was never trained to fight. You've got the signature giant insects with giant frogs with guns, UFOs, huge robots and mechanical war machines, and a ton of surprises in store that I just don't feel right spoiling.

Enemies from previous titles make their way into this entry, but there are plenty of unique aliens and monsters here to shock and confuse newcomers and keep veteran EDF soldiers interested.

Player customization

Have I mentioned this game has 1,000 weapons yet? Yes, one thousand weapons that you can use these across four classes.

The versatile Ranger, a ground troop with a huge variety of weapon capabilities. The Wing Diver, an elite female soldier specializing in aerial combat and plasma weapons. The Air Raider, a support troop with a wealth of multiplayer-oriented weaponry and gadgets. Last but not least is the Fencer, which trades easy mobility for its own brand of alien destruction, requiring practice and a steel will.

Each class can equip a set number of weapons and support items at a time. Rangers get two weapons and one support equip, Wing Divers get the same number. Air Raiders get three weapons and have a dedicated vehicle slot. Fencers can equip four weapons simultaneously and have two slots for support equipment.

The support equipment slots are new to the series and add a great deal of variety to your loadout. Though each class is locked to its own weapons, that's still 1,000 weapons spread across just four classes.

The caveat here is that some weapons are prototypes, or lesser versions of the more powerful ones you get later in the game or at higher difficulties. Logically, this makes the variety only a little less impressive than it seems.

Nonetheless, there are a huge number of customization combinations for each class. It's very easy for a player to find a class that suits their playstyle and then spend a great deal of time trying out different weapon loadouts to find what works best for certain types of stages.

If you're not new to the series, it's worth noting that the classes have seen some changes from 4.1.

Rangers now have innate access to some vehicles, which used to be Air Raider-exclusive. Air Raiders now have fewer vehicles to choose from, but more versatility overall.

The Wing Diver weapon array has changed quite a bit, with the new style focusing on charging weapons before firing. Though there are some Wing Diver weapons that do not require charging, such as the classic Rapier and a handful of others, most of the best do.

Getting used to charging takes time, but once you get the hang of it and get some better support gear that allows for faster energy replenishment, you'll be running out of energy much less often than in previous games. It does take a while to get used to, however.

I'm not sure how the Fencer has changed since I pretty much just stick to Wing Diver with a side of Air Raider.

EDF! EDF!

So, it's a shooter where you shoot a whole bunch of aliens, right? Right.

Between its 110 offline stages, Earth Defense Force 5 challenges players to learn to survive and kill kill kill the alien menace. Decidedly more difficult than Earth Defense Force 4.1, the new enemies, A.I., and class changes are all balanced around giving you a hard time.

Swarms of those rambling giant frogs (I hate them so much) will pincer you and make you rethink your strategy; those red UFOs will make you exit a mission and change up your entire weapon loadout out of frustration; and the kaiju (giant monster) fights later in the game might make you poop yourself. It's a struggle, I tell ya.

While you may get frustrated, your fellow A.I. EDF soldiers will continue to put on a brave face and crack jokes. Throughout the entire game, you're being fed cheesy lines from both your superiors over radio and the soldiers nearby.

Story dialogue is stilted and perfectly suited to the overall C-grade movie feel, which sets the tone perfectly for this sort of game. You're not really meant to take it seriously and the game is perfectly happy to remind you of that with every piece of story dialogue. I also really enjoy the news broadcast jingle, it's an unexpectedly cheerful highlight that gives me a little chuckle.

Your comrades on the ground are also pretty talkative, more so than ever before. Listening to them bring up their regular problems or crack jokes about the situation keeps things lighter in tone and makes you feel like you're in a unit. They'll also sing with you if you start belting out the EDF theme via the emote menu -- which is great, but I'm tired of my husband spamming it.

Keep that in mind if you want to piss off your co-op partner.

Speaking of co-op, Earth Defense Force 5 can be played entirely in local splitscreen or online if you so choose. You can choose to play alone, but the game is more fun and easier to handle if you play with someone else.

Grinding to victory

You're not only grinding up aliens and giant insects in EDF 5, you're also grinding for weapons and armor.

Enemies drop weapons, armor, or health upon death. Accumulating armor (HP) and bulking up your weapons array is the game's primary progression outside of clearing missions. You really want to pick up those green and red boxes.

One change from the previous games is how loot works in multiplayer. Previously, if a player picked up a weapon, it would always be a weapon their class could use. However, the weapons you pick up now will be split between each class, with a much heavier emphasis on weapons for the classes used in a mission.

So if you're playing co-op with Ranger and Wing Diver and your Ranger picks up all the weapons, you'll still get weapons for both classes and probably two or three for Fencer and Air Raider as well.

The new loot system does take away the one competitive aspect of multiplayer, which I'm not going to complain about. Now there's no more arguing over who's picked up more weapon boxes -- that's saved me an argument or five already, believe me.

Unlike 4.1, you do have to clear a mission in a particular difficulty before the next one unlocks. You can skip Easy mode, but you must do a mission in Normal before Hard unlocks, and you must complete a mission on Hard to play it on Inferno.

Inferno mode is where things get cranked up to 12, rather than the game's usual 11. As the default endgame, Inferno mode grants powerful weapons you wouldn't be able to get on lower difficulties while throwing challenges at you far beyond what Hard mode provides.

Getting to this mode and being able to do it for more than a mission or two requires a significant grind for armor and weapons in Hard mode. As with other EDF games, this means choosing missions ideal for farming limitless enemies for drops.

You don't actually have to do any of this, though. As there are 110 missions to play through offline, Earth Defense Force 5 is long enough as it is; it will take a few dozen hours to clear all of the missions on Normal mode. Most players will tackle Hard mode on some missions for drops, but Inferno is probably beyond what most people are willing or able to put up with. It takes a long time, and it's not an easy journey to get there.

Visuals & Slowdown

This is an EDF game, okay. There's going to be slowdown.

Since the game likes to throw dozens upon dozens of enemies at you at a time -- not to mention the absolute giant enemies that come to be regulars later in the game -- there is plenty of slowdown in many segments of the game. There's a ton of stuff going on, far more than you see at a time in most other titles.

Graphically, it looks a bit better than its predecessors. Aliens and monsters spew multicolored blood all over the environment, and they show signs of wear after being shot at but not killed. I really like how rain looks in some stages as well.

The game is not all that special graphically, but the improved performance over 4.1 is a huge boon. There is significantly less slowdown than 4.1 even in times of great chaos, though there's no stopping the chugging once you've got a dozen explosions going off in your immediate vicinity.

Enemy limbs can be blown off as well, which is a first for the Earth Defense Force series. You don't notice it much with the giant insects, but you definitely do with larger enemies like the frog aliens. It is satisfying.

Pros:
  • 110 missions to shoot your way through
  • Humorous C-grade movie dialogue and story
  • More weapons and sub-equipment than you can shake a stick at
  • Easy to understand and jump into co-op
Cons:
  • The enemy A.I. is sometimes really stupid (UFOs just bumping into buildings like they've got nothing better to do, for example)
  • Online progress is separate from local progress
  • Some missions are tedious or flat out boring

Earth Defense Force 5 is easily one of the best co-op games on the PlayStation 4, without a doubt. The sheer amount of customization, playtime, and fun to be had in EDF 5 is undeniable.

If you want a co-op game on the PlayStation 4 you can just sit down and play for a mission or two or 15 at a time, you could do a lot worse than Earth Defense Force 5. Heck, if you just want a hectic straightforward shooter with a ton of customization to play on your own, this is still a good bet.

Though some gamers may prefer a more serious shooter or narrative-centric title, that's not what this series strives for or should be. Here you are an EDF recruit rising to a hero, doing whatever it takes to stomp out the alien menace before it eradicates mankind. It just so happens, "whatever it takes" translates to 110 missions of "pew pew pew"ing, and that's totally fine.

Once you've played Earth Defense Force 5, there is no going back. Make sure to turn off Camera Effects in the Options menu, though.

[Note: The developer provided the copy of Earth Defense Force 5 used in this review.]

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'Tis the Season to Be Gaming: A Guide to 2018's Winter Gaming Events https://www.gameskinny.com/os5ze/tis-the-season-to-be-gaming-a-guide-to-2018s-winter-gaming-events https://www.gameskinny.com/os5ze/tis-the-season-to-be-gaming-a-guide-to-2018s-winter-gaming-events Fri, 07 Dec 2018 12:14:21 -0500 Victoria B.

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This month will be filled with all sorts of new content for you to enjoy, so be sure to celebrate the season by playing with your friends this month while these additions are available.

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We'll be keeping an eye out for more announcements from developers as new holiday events arise, so check back for further updates.

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Killing Floor 2 -- Twisted Christmas: Season's Beatings 

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Killing Floor has tons of new content for its players this season with Season’s Beatings.

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Play as killer Santa Clause as you slice through zeds and take on Krampus to reclaim your workshop on the new map Santa’s Workshop.

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You can also fight the crowds of Black Friday zeds in the new map Shopping Spree. On top of that, use an arsenal of new weapons which include Krampus Battle Axe, M32 Grenade Launcher, Fire Axe, and the Road Redeemer.

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Oh, and did we mention that the one and only Gary Busey voices Badass Santa? That alone is worth checking out. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-league-a5099.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/c/rocket-league-a5099.jpg","type":"slide","id":"192133","description":"

Rocket League -- Frosty Fest

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No official announcements have been made regarding Rocket League’s Frosty Fest. However, last year’s event ran from December 11 to January 2, and it brought all sorts of antennas, toppers, wheels, rocket boosts, and decals.

\n

Playing various matches, including hockey, rewards players with snowflakes, used to obtain new holiday content.

\n

While we wait for the Frosty Fest to return, we can still look forward to the recent Rocket Pass 2 announcement, which will be available starting December 10. Buying a premium upgrade for this pass ($9.99) will include the new Artemis Battle-Car.

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Fortnite -- Winter Royale: Season 7

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Winter Royale will officially dropped on December 6 and the seventh season has brought all sorts of holiday-themed themed content. Remember, however, this content comes at a price. You must purchase the battle pass for exclusive tier content, primarily skins.

\n

Some of these new skins include:

\n
    \n
  • Srg. Winter -- A ripped and battle worn version of santa
  • \n
  • Yetti -- A blue skinned monster with white fur and crossed eyes.
  • \n
  • Pajama -- A burger onesie complete with slippers and a googly eyed hood.
  • \n
  • Lynx -- A legendary sleek cat suit.
  • \n
  • The Ice King -- Another legendary skin of a cloaked man with glowing blue eyes and icy boots.
  • \n
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Once jumping from the bus with your new skin and gear, you’ll find the map coated in snow and ice to fit the season.

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Destiny 2 -- Dawning 

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Destiny 2’s Dawning event will be returning once again this year, but at a later time that it’s previous release.

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The official start date will be December 11, but no end date is currently in sight. You’ll find the farm and tower decorated, Dawning engrams, game modes, and quests.

\n

Though there are few announcements on what to anticipate in this year’s Dawning event, there may be returning game modes and content. Be sure you check into the Crucible once the event is released because the developers may bring back last year’s Mayhem PvP mode, which lowered cooldowns for intense and fast-paced matches.

\n

Another added feature were snowball fights. It is likely you will be able to pummel your friends and enemies with snowballs both inside and outside matches.

\n

New quests and milestones usually come with the winter updates, and though there are no official announcements on what they could entail (outside of confirmed powerful gear drops), rumors suggest it could be centered around Eva Levante.

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Rewards and engrams for the crucible, strike, and quests are bound to contain themed armor, weapons, shaders, and more.

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Overwatch -- Winter Wonderland

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It’s round three for Overwatch’s Winter Wonderland event, so here’s what you should expect as far as game modes, skins, loot boxes, and environmental map changes.

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This update will be active December 11 to January 2, but for those of you who have added new game modes to your wish list, you may be disappointed.

\n

The Overwatch team has expressed that they will not be adding new game modes for events this year and will instead bring back recurring seasonal game modes while focusing on new heroes and balancing current ones.

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This means we will most likely be seeing “Mei’s Snowball Offensive” on Ecopoint: Antarctica and 2017’s “Yetti Hunter” on Nepal return to the arcade for the winter season.

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However, some of the maps will be adjusted to fit the holidays. The locations that will be festive and decorated with snow, lights, and trees this year include Blizzard World and King’s Row.

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Along with these game modes and environment changes, be prepared for new legendary and epic skins, one of which Overwatch has already announced as Zarya’s Snowboarder Legendary skin, equipped with furry bear hat and tail.

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This year’s previous Halloween Terror event brought with it nine new skins, so players can expect a similar turnout for 2018’s Winter Wonderland. Loot boxes are also bound to contain seasonally themed sprays, emotes, highlights, and voice lines.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ce38a42ab20ea7c3f5253dd3fc636443.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ce38a42ab20ea7c3f5253dd3fc636443.jpg","type":"youtube","id":"12529","description":"

Monster Hunter World -- Winter Star Fest

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Capcom is joining the festivities this year with their latest update for Monster Hunter: World, the Winter Star Fest. Log in each day between November 30 and December 17 for rewards, consumables, quests, costumes, emotes, and festivities.

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Celebrate the season at the The Celestial Pursuit, which is decked with cascading lights and ornaments. NPC characters also don winter wear to match the holiday spirit.

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Along with changes to the environment, you will find new gear for your hunter. Every day that you jump into the game, you will be gifted with Winter Star tickets. Gathering star tickets will allow you the craft the new Orion winter gear for your journey, along with adorable snowcat costumes for your paleco and sweaters for your pig, Poogie

If you missed special event quests throughout the year, you will now be able to seek them out again since the star fest is bringing back old and new quests for players. Be sure to keep up with the winter schedule here to avoid missing opportunities. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/l/killing-floor-seasons-beatings-c2003.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/l/killing-floor-seasons-beatings-c2003.jpg","type":"slide","id":"192188","description":"

Sleigh bells ring in the distance. Gamer’s rage, but we won’t listen. It’s a beautiful site. We’re happy tonight. Season events are coming 'round again.

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December is here -- and you know what that means. Holiday events are back on our PC’s and consoles this month with new winter and Christmas updates. It’s time to dive back into those games we love and spend these cold days wrapped in a warm blanket with a steamy cup of coffee.

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Let's warm up, boot up, and level up. 

"}]]]>
The Game Awards: BioWare Teases New Dragon Age Game https://www.gameskinny.com/3jyqf/the-game-awards-bioware-teases-new-dragon-age-game https://www.gameskinny.com/3jyqf/the-game-awards-bioware-teases-new-dragon-age-game Fri, 07 Dec 2018 01:01:26 -0500 QuintLyn

Anthem wasn't the only game BioWare brought to The Game Awards this year. The developer also teased a "new" game they've been working on -- one that should have long-time fans of the company pretty excited.

That's right, a new Dragon Age game is in the works.

According to reports, the new project has been under way for a while -- although not long enough for the company to offer more than a super-teasy teaser (think Elder Scrolls 6 teasy).

The game's title wasn't in the spot and not much was said about the game. Even the short blog post on the BioWare site doesn't offer much information as to what players can expect from the game.

What the post does do, however, is outline exactly who is working on this project. The staff includes veterans of the Dragon Age games, and those Executive Producer Mark Darrah has worked with over the years -- including developers that worked on Jade Empire and even Baldur's Gate.

Oh yes, and there's a hashtag: #TheDreadWolfRises

The first Dragon Age title released for the PS3, Xbox 360, PC, and Mac OS. Since then, two mainline games have been released, 2011's Dragon Age 2 and 2014's Dragon Age: Inquisition

 

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The Game Awards: Pre-Show World Premieres Include Switch Rhythm Game https://www.gameskinny.com/8irpr/the-game-awards-pre-show-world-premieres-include-switch-rhythm-game https://www.gameskinny.com/8irpr/the-game-awards-pre-show-world-premieres-include-switch-rhythm-game Fri, 07 Dec 2018 00:50:34 -0500 QuintLyn

Prior to the official kick-off of the annual video game celebration The Game Awards, fans and attendees got first-looks at several new games and a surprise announcement.

Sayonara Wild Hearts

The evening kicked off with the reveal trailer for a new Nintendo Switch Rhythm game from Simogo titled Sayonara Wild Hearts. The trailer gave a brief look at some of the characters but didn't offer any other information about the game other than that it should be available sometime in 2019.

Journey to the Savage Planet

The second early announcement was for a game from a brand new studio. Canadian company Typhoon Studios, along with 505 Games, Epic Games, and the Makers Fund, revealed their sci-fi adventure game Journey to the Savage Planet.

While the devs don't plan to show much in the way of gameplay until next year, they did explicitly state it is not a battle royale or survivial game.

The Stanley Parable: Ultra Deluxe

Possibly one of the biggest surprises among the announcements at The Game Awards was from the developer of The Stanley Parable. Five years after the game originally launched on PC, it is now coming to consoles.

It won't be a direct port, however. Instead, it will be an Ultra Deluxe version containing new endings and content along with the base game.

Among Trees

Another unexpected reveal was from self-described micro-studio FJRD Interactive. Their first game, Among Trees, is a survival adventure game slated to come to early access on Steam next year.

Not a lot is known about the gameplay, but the graphics are definitely eye-catching.

For more things Game Awards, head over to our Game Awards hub.

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The Game Awards: The Outer Worlds Trailer Out-Fallouts Fallout https://www.gameskinny.com/pu6ph/the-game-awards-the-outer-worlds-trailer-out-fallouts-fallout https://www.gameskinny.com/pu6ph/the-game-awards-the-outer-worlds-trailer-out-fallouts-fallout Fri, 07 Dec 2018 00:45:35 -0500 QuintLyn

Tonight, at The Video Game Awards, Obsidian, the developers of Fallout: New Vegas, premiered the trailer for their upcoming sci-fi game, The Outer Worlds -- a single-player, first-person sci-fi RPG.

The trailer starts with the player's character waking up from stasis in an unfamiliar place. It's filled with quirky characters living in a vibrant world (or worlds since we're talking about a galaxy here).

The player will find themselves caught up in a huge conspiracy that threatens the galaxy, and they must deal with various factions fighting for control. The story's still a little hazy, but the game essentially looks like Fallout in space. 

The Outer Worlds is built upon the player choice, with each decision made affecting how the story plays out.

Already, YouTube commenters are looking at this as not only a spiritual successor to Fallout: New Vegas, but some have declared it the game that will "rescue us" from Fallout 76. Others are noting it's as if Fallout had a baby with Borderlands.

Even without comparing the game to anything else, it looks stunning. I know I can't wait to get my grubby hands on it.

The Outer Worlds does not currently have a release date, but it will be coming to PC, PS4, and Xbox One. 

Obsidian was recently acquired by Microsoft. 

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The Game Awards: BioWare Highlights Story In Anthem Trailer https://www.gameskinny.com/kyipu/the-game-awards-bioware-highlights-story-in-anthem-trailer https://www.gameskinny.com/kyipu/the-game-awards-bioware-highlights-story-in-anthem-trailer Fri, 07 Dec 2018 00:14:57 -0500 QuintLyn

If the world premiere trailer at The Game Awards 2018 is any indication, BioWare isn't skimping on story when it comes to Anthem. The game has been on the radar of most gamers since it was first announced, with many looking at it as a direct competitor to Bungie's Destiny series. However, there's still a lot we don't know about the game.

With the game being a BioWare title, many hope it will have the kind of story they've come to expect from the developer after games like Mass Effect and Dragon Age.

Tonight's trailer offered players a look at the game world, including several NPCs players will interact with, various locations, and the game's main big bad, the Monitor.

While the trailer doesn't offer any new info on gameplay, it does go some way to indicate players might be getting what they expect from BioWare when it comes to narrative.

Anthem will reportedly have two demos ahead of its 2019 release. The first demo will be only available to those who pre-order the game. It will run for two days, beginning January 25 and ending January 27. Anthem's second pre-release demo will run from February 1 to February 3. 

You can see more trailers, as well as Anthem gameplay, over at the game's official YouTube channel

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The Game Awards: Far Cry: New Dawn Is A Post-Apocalyptic Montana Romp https://www.gameskinny.com/ea3us/the-game-awards-far-cry-new-dawn-is-a-post-apocalyptic-montana-romp https://www.gameskinny.com/ea3us/the-game-awards-far-cry-new-dawn-is-a-post-apocalyptic-montana-romp Thu, 06 Dec 2018 21:54:03 -0500 QuintLyn

Over the past week, The Game Awards and Ubisoft have been busy hyping up the reveal of the next title in the Far Cry franchise.  Of course -- as is the case with such highly anticipated games -- there was a bit in the way of leaks cluing people in to what the focus of the game might be.

Well, now we know for sure.

Far Cry: New Dawn's official trailer was aired about halfway into the award show, giving fans their first true look at the game's post-apocalyptic universe.

New Dawn in a standalone sequel to Far Cry 5. It takes place in Hope County, Montana, 17 years after a planet-wide nuclear apocalypse. Interestingly, the game doesn't appear to take on the dark and gritty look and tone that most people associate with the apocalypse.

The trailer features two tough-as-nails ladies that seem to be right at home in their new world. They also appear to be people you probably don't want to mess with.

Aside from giving viewers and over-all feel for the upcoming game, the trailer did offer one other bit of information. Players can expect to play Far Cry: New Dawn in February 2019.

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Fortnite's X-4 Stormwing Plane Locations and Stunts Guide https://www.gameskinny.com/2jj39/fortnites-x-4-stormwing-plane-locations-and-stunts-guide https://www.gameskinny.com/2jj39/fortnites-x-4-stormwing-plane-locations-and-stunts-guide Thu, 06 Dec 2018 21:49:50 -0500 William R. Parks

Today marks the beginning of Fortnite's seventh season, and it has brought a bevy of changes and content, including a wintery biome, new challenges, and the game's first ariel vehicle, the X-4 Stormwing Plane.

While this new vehicle may have a lot of fans excited, some may be wondering where to find one and what they can do with it once located.

The X-4 Stormwing Plane can seat up to five players, a pilot and four passengers, and it spawns in specific locations throughout the battle royale's map. While an X-4 will not always appear at every one of these locations, and there are likely to be more possible spawn points, this map (compiled from confirmed locations provided by Heavy and Eurogamer) can act as a guide for those that are looking to make their first Fortnite flight.

  • D3: On the mountain northeast of Pleasant Park
  • F3: By the river south of Lazy Links
  • B5: In the mountains north of Viking Village
  • F5: On the mountain west of Dusty Divot
  • I5: On the mountain by Loney Lodge
  • A8: In the hangers at Frosty Flights
  • B8: In a camp east of Frosty Flights
  • E8: On the mountain north of Happy Hamlet
  • H8: On a hill between Fatal Fields and Paradise Palms

As some players might expect, the new iceberg biome (at the bottom-left of the map) appears to have a high density of new planes, though there are opportunities to nab one throughout the map.

Once an X-4 has been acquired, and the basic controls have been understood, players can move on to performing stunts in their new plane. This includes flying the vessel upside down, by pressing the roll right and roll left inputs simultaneously, as well as the ability to perform an evasive maneuver by quickly pressing a roll button twice.

With the ability to locate an X-4, and some tips on trick flying, players should now be ready to hop in a plane and conquer their next Battle Royale match. Just remember, for those that are manning the plane's machine gun, this mounted weapon can overheat, and prolonged firing should be avoided when possible.

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Typhoon Hunter Brings 5v1 Mode To Prey https://www.gameskinny.com/k0czx/typhoon-hunter-brings-5v1-mode-to-prey https://www.gameskinny.com/k0czx/typhoon-hunter-brings-5v1-mode-to-prey Thu, 06 Dec 2018 13:49:02 -0500 QuintLyn

Typhoon Hunter, the next -- and final -- update for Prey adds a new multiplayer mode and a new VR experience to the game.

The multiplayer, which bears the update's name, is a 5v1 hide-and-seek mode. One player takes on the role of Moran Yu while the others play as Mimics hiding in plain sight, disguised as everyday household objects.

In order to win, the player in the role of Yu must track down and destroy all five Mimics before time runs out.

The Typhoon Hunter multiplayer mode will release on PC, PlayStation 4, and Xbox One on December 11. Players can expect a VR version for both PC and PlayStation VR early next year.

Speaking of VR, while Typhoon Hunter VR won't be available just yet, players can look forward to TranStar VR, a single player escape-room campaign. Available for both PC and PlayStation VR at the same time as Typhoon Hunter Multiplayer, TranStar VR casts players in the role of a TranStar employee on Talos I just days before the events in Prey. In order to escape, they'll need to solve puzzles and complete various objectives.

Prey: Typhoon Hunter is available for free as part of the Prey: Digital Deluxe and Prey: Mooncrash packs. The Digital Deluxe can be purchased for $39.99 by those who haven't bought the game yet. Or, if you already own the base Prey game, pick up Mooncrash for $19.99.

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Fallout 76 Review: An Exciting Experiment https://www.gameskinny.com/zdl6b/fallout-76-review-an-exciting-experiment https://www.gameskinny.com/zdl6b/fallout-76-review-an-exciting-experiment Thu, 06 Dec 2018 13:45:34 -0500 Synzer

Fallout 76 is different from previous Fallout games in a big way -- multiplayer. It seems very clear to me that this is the main focus and selling point of the game, so everyone should keep that in mind when reviewing and reading reviews.

I, and many other fans of the series, have wanted to be able to play co-op/multiplayer in a Fallout game. For people like me this was a dream come true when it was announced. Although multiplayer is a huge part of this game, you can still play solo.

There is more to this game and some changes that don't only apply to only multiplayer, so I've taken all of that into account when I came up with my thoughts, and score, of Fallout 76

What I Liked

Multiplayer

It should be no surprise this is first on my list and easily my favorite thing about this game. I'm the kind of person that enjoys single player games, but think about how I'd have even more fun if I could play it cooperatively with another player.

Fallout is no exception.

The ability to play through the whole game with one or more friends is so fun and adds much more depth when deciding how to build your character. In previous games I might make multiple characters to see different things.

For example, if I want to hack terminals, I need to have a high Intelligence stat. If I do this, I'm missing out on other things I could do. If I play with friends though, somebody can choose to have a high Intelligence stat to hack the terminals, and the other players can do other things to cover what's missing.

It's fun to plan out things and compliment each other to survive the world of Fallout. I realize that this only applies to those that play with a dedicated group of friends, but it is still a cool concept.

It also makes exploration easier and more enjoyable. If I go up against a tough enemy alone, I might have some trouble. If I do it with a friend or two, it will be much easier. We can also search areas more thoroughly and take less time doing so.

Perk and Building System

fallout 76 perk cards

I like that perks are in cards now. This allows you to get many different perks, but also lets you swap them out. If you decide you don't want a perk anymore, or don't see anything you want at the time, that's fine! You can just put a different perk on, so you have much more flexibility.

Building is very similar to how it was in Fallout 4, but now you can put your base nearly anywhere you want, and even move it at will.

You can also save a layout to a blueprint so that you can easily build again if you move, though this feature doesn't always work the way I'd like it. Depending on how you set it up, it can be hard to find another location with the same terrain so that you can actually fit the blueprint in the area.  

Getting Power Armor and other useful items

I love how you can get power armor early in the game, even if you can;t use the armor pieces until later. Power Armor is definitely one of the coolest items you can acquire in Fallout, so it's nice to have them in abundance.

Since this is an online game, things respawn, so that makes getting power armor and other great items even easier.

Events and other Randomness

Events are fantastic because they give you a constant stream of things to do when you aren't doing the main or side quests. They will just popup in an area and you have a limited time to complete them.

Letting players fast travel to these events, and giving rewards to everyone in the area, is a great way to put players in contact with each other. I do see instances where some players could just leech off of others, but it is still a good system.

There are also so many cool moments that can happen since it is an online game. You might meet someone having trouble on a quest or a certain enemy, then jump in to help them. You might be minding your own business in your C.A.M.P. then get attacked out of nowhere by a group of players trying to take your stuff.

The amount of spontaneity this game allows gives the game the potential to last a long time for multiplayer-oriented players who want to play the game in less of a rush.

What I Didn't Like

Carrying Weight and Stash

I think things weigh too much in this game. This causes me to go back to C.A.M.P. or find random stations more than I'd like and makes the game feel more like an inventory simulator at times.

Bethesda has already announced plans to increase player stash, which helps, but my real problem is the player carrying weight. This causes some players to feel like they need to invest in Strength, certain power armors, or perks just to make the game less tedious.

fallout 76 power armor chassis

Lonely Atmosphere

It's almost funny how even though this is a multiplayer Fallout, it feels more empty and alone than previous games. The lack of living NPCs really makes the game feel more empty than anything.

All your interactions are through notes or recordings, and anyone you  do end up finding probably already died a while ago. Now, I haven't seen every single thing in the game -- but it doesn't look like I'll be running into another human that isn't a player anytime soon.

Solo play and Lag/Freezing

I must admit that even though I love the multiplayer aspect of the game, I do not enjoy playing the game solo. Sure you can do it, there's perks for being solo, but it just isn't much fun like it was in previous games.

The fact that it is online, even when playing solo, makes it a struggle to play at times. I need to logout of the game anytime I 'm going to be away for even a few minutes because my hunger and thirst bar will deplete. Then, I'm going to use more items than I need, just to keep my character functional.

I've also run into lag and freezing multiple times while trying to play through. One time I saw an enemy and went to engage, but the game stuttered for about ten seconds.

When it smoothed out, I found myself being attacked by three enemies. If this was a dangerous area, that could have meant I was dead without anyway to defend myself.

The game completely froze multiple times as well and I was forced to shut the game down and restart it. The good thing is that the game auto saves and you won't lose progress, but it is still frustrating, especially if I'm in the middle of an event with a  group of strangers.

Final Verdict

I think this is an enjoyable Fallout experience, but one very tailored to playing with others. It is a decent enough game to play solo, but I don't think many people will enjoy it if they never play multiplayer.

fallout 76 photo mode

My honest opinion is that if you don't want to play multiplayer, you probably won't like Fallout 76.

However, if you really enjoy playing co-op and have always wanted to play Fallout with others, this is the game for you.

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New Red Dead Online Update Addresses Economy Concerns https://www.gameskinny.com/9oxsx/new-red-dead-online-update-addresses-economy-concerns https://www.gameskinny.com/9oxsx/new-red-dead-online-update-addresses-economy-concerns Thu, 06 Dec 2018 12:59:37 -0500 William R. Parks

Since the launch of Red Dead Online's beta, the game's economy has been a hot topic of conversation amongst the community, with some players voicing serious worries about its balance.

Today, Rockstar begins to address these concerns with Red Dead Online's first update.

To begin, today's update offers an overall increase to the cash and gold rewards players can expect from a myriad of activities, including Free Roam missions, Free Roam events, replays of "Land of Opportunities" missions, and the Showdown Series playlist. Additionally, the new update "balances" the value of certain pelts, animal skins, and fish, which may assist players as they attempt to build their bank accounts.

The compliment to these increased rewards are a general reduction to the cost of weapons that players can purchase from the Wheeler, Rawson & Co. Catalogue, as well as from Gunsmiths. Outlaws that have already purchased weapons through these means should not worry that they have overspent on their artillery, as Rockstar will be reimbursing the cost difference directly starting today.

The company has further indicated that it may take until December 10 for all eligible players to receive these reimbursements.

Furthermore, this update will offer a gift to all players that have participated in Red Dead Online's beta. Specifically, all players that have logged into the game prior to 3 a.m. EDST on December 6 will receive $250 in-game currency as well as 15 gold bars. Some players will begin receiving this gift today, and it will reach all eligible players by Friday, December 14.

In the announcement of the update, Rockstar further assures that it has every intention to continue improving and balancing Red Dead Online. This includes fixes for "persistent bugs that are causing some players to be kicked from sessions," and players can expect these tweaks to come next week.

As players begin to sink their teeth into Rockstar's newest multiplayer sandbox, reception has been varied. While our writers have praised Red Dead Online for its stability and the amount of content it contains, others have criticized it for issues with griefing and the requirements that must be met in order to obtain the game's many high-priced items.

It remains to be seen if today's update will pose an acceptable solution to the latter concern, but, at least, it does suggest that Rockstar is indeed listening to the voices of the community.

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