Playstation 4 Platform RSS Feed | GameSkinny.com Playstation 4 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Omensight Review -- New Revelations Lead to Recurring Events https://www.gameskinny.com/66nyi/omensight-review-new-revelations-lead-to-recurring-events https://www.gameskinny.com/66nyi/omensight-review-new-revelations-lead-to-recurring-events Fri, 25 May 2018 15:16:04 -0400 Erroll Maas

In Spearhead Games' Omensight, a murder-mystery action adventure game, you play as the Harbinger, a silent being meant to prevent the destruction of the anthropomorphic world of Urallia.

As the Harbinger, you must use your time-traveling ability to interact with several important characters, revealing new information along the way. At first, you can only travel down a single path with each companion character, but as more secrets are revealed, you gain the ability to open special locks that will lead you down several new paths as you slowly figure out the details of past events.

A Versatile Warrior

The Harbinger uses its sword, quick speed, and magic to deal with enemies, with standard light and heavy attacks, ranged attacks, time-slowing spells, and more. A well-timed dodge can also slow down time for a brief moment, allowing for a swift counter-attack -- although this can only be done three times in a row before requiring a cooldown. As you defeat enemies and finish and repeat levels, you gain experience that will level you up once enough has been accumulated, which in turn grants new abilities. Amber you collect from each level can be used to purchase additional abilities, upgrade existing ones, and reduce the cooldown time of companion abilities.

Cooperative Companions

The companions who join you on your quest help you open doors, access hard-to-reach platforms, and fight enemies. Most companions have their own special abilities that you can command them to use when needed, which is useful when you feel overwhelmed by enemies. Companions are also useful when managing your health during earlier boss fights, as they will be focusing on only one enemy and do a decent amount of damage just by themselves, even if it does take more time.

Although the companions themselves each have distinct personalities, and you learn more about them in each playthrough, you don't sympathize with them much due to the short time frame of events. Since you can travel back in time, character deaths only matter when you can gain new information from them; otherwise, they're just a small detail on certain paths even if they do still affect the outcome in the end.

Stuck in a Time Loop

As previously mentioned, each time you finish a level and go down a new path, you will be given new information to help you solve the mystery. Sometimes, certain events will give you visions of the past, and using your power of Omensight on each character will allow you to share your visions with them. After Omensight is used, it will alter events and put the characters in different situations and locations, allowing for the unlocking of new areas.

The main concept of using the power of Omensight to change the course of events and attempt to prevent the end of the world is interesting, but it comes with some drawbacks. Although levels are expected to be repeated, they become too repetitive, with character dialogue and other elements only changing further on in each level.

When repeating a level, sometimes you have the ability to skip to the critical moment at which an important choice must be made, and depending on what information you already have, each choice can reveal more details about what you want to know. A problem with this is that skipping to the critical moment doesn't skip directly to it, instead making you face a few groups of the same enemies once again before reaching it. Additionally, Omensight does not allow you to fully skip cut-scenes, with dialogue being able to be skipped only line by line, and with some not even skippable. For a game about time travel and repeating events, one would think that there would be a better fast-forward option.

Looking for Clues

Like other story-based games, without certain paths unlocked or details revealed, you'll get one of the bad endings in which either some or all characters will die, and you ultimately will not have prevented the end of the world. This is where the mystery solving aspect comes in, because to make up for those missing details, you'll have to piece together all the clues from the information you've already accumulated, using the investigation board to your advantage. The selected difficulty level can also change the difficulty of your investigation, from giving you plenty of hints to having you solve the entire mystery yourself to everything in between. This adds an engaging layer but unfortunately doesn't help cover Omensight's flaws.

Gorgeous Art & Mediocre Music

The art style of Omensight is heavily stylized and allows for some gorgeous scenery, but seeing the same areas over and over again becomes stale. New paths might unlock as you progress, but that doesn't change the overall look of the level. The music is well-done, and while it suffers from the same repetition problem as the rest of the game, it's nice that each piece of music has some different variations.

Something is Missing

Omensight is a single-player-only experience but could benefit from a co-op mode. It could have one player as the Harbinger and the other as whichever companion was chosen, with the second player switching to other companions after one dies or heads to a different area for story reasons. Another option might be to make both players the Harbinger, and although it wouldn't make sense given the story as written, they could be treated by the companions as if they were still just one character.

Omensight has some interesting concepts with changing story events, but its unvaried, repetitive nature holds back a more entertaining experience. With a few tweaks, Omensight could provide a more enjoyable adventure, but the land of Urallia can only be traveled through so many times before meeting its demise.

Omensight is available on PC via Steam, GOG, and Humble, as well as on PlayStation 4.

Note: A review copy was provided by the publisher.

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Two Weeks Left to Support Psychological Thriller Four Stories Below on Kickstarter https://www.gameskinny.com/1jhuc/two-weeks-left-to-support-psychological-thriller-four-stories-below-on-kickstarter https://www.gameskinny.com/1jhuc/two-weeks-left-to-support-psychological-thriller-four-stories-below-on-kickstarter Fri, 25 May 2018 12:24:37 -0400 ThatGamersAsylum

After a failed first go on Kickstarter, the game formerly known as Ascent is back with a new campaign and a new name: Four Stories Below. The first project developed by 2Man Game Studio, Four Stories Below is trying to synthesize the psychological thriller experience we know so well from the silver screen into a medium that allows us to take part in the events. It is planned to have PC/Steam, PS4, and Xbox One releases.

The title has you taking up the role of Brie, a young college grad that was kidnapped from the airport after having arrived in New York. When she wakes, she finds that she's in an abandoned office building and, upon further inspection of her surroundings, learns that she has a mere two hours to escape her new prison before her captors return. During the game, you find other prisoners and are forced to choose between being an ethical helper or a reluctant survivor.

The game itself takes cues from walking simulators, stealth, RPG, and survival-horror genres. As of this writing, there is only mock-up gameplay, such as the short stealth sequence seen in the above trailer. The fact that the game is played out in real time over two hours seems to be its primary hook, but with a focus on decision-making, there seems to be an intent to allow for some replayability.

2Man Game Studio is asking for $10,000 -- which they acknowledge is $5,000 less than their first go-- and provides a detailed breakdown as to what your money will go toward covering. The vast majority goes toward software and hardware, while the remaining goes toward backer fees and Kickstarter fees. Currently, they've managed to raise about 1/10 of that amount.

As always, when dedicating your money to a Kickstarter campaign, you should thoroughly look into it for yourself before making any monetary commitments. With that being said, if you're interested in checking out Four Stories Below, then you can go to its Kickstarter page here.

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Note: The author went to college with Four Story Below's creator.

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5 Extremely Difficult Modern Games for Masochists https://www.gameskinny.com/psa6x/5-extremely-difficult-modern-games-for-masochists https://www.gameskinny.com/psa6x/5-extremely-difficult-modern-games-for-masochists Fri, 25 May 2018 12:16:53 -0400 Edgar Wulf

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That's all, you can take a respite now. Have you played any of the games mentioned, or even managed to beat them? Perhaps you know of an immensely difficult game that deserves a place on this list? Let us know in the comments below.

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And if you enjoyed this list, check out other great compilations on GameSkinny:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-881478-331df.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-881478-331df.jpg","type":"slide","id":"184176","description":"

Cuphead

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Cuphead is a brutally tough 2D run-and-gun game with beautiful hand-drawn animation in the vein of old-school Disney cartoons. You play as Cuphead, who is indebted to the devil himself and must battle through a series of challenging bosses to repay his debt. The game follows segments of straightforward run-and-gun, as well as bullet hell-style stages where the screen is populated with a large amount of various projectiles that you have to dodge. All of it leads to the game's main attraction -- boss battles -- which are highly diverse, each requiring a different approach and strategy. Unlike the other games on this list, Cuphead allows for couch co-op, so give your best buddy a controller, let them take charge of Cuphead's brother Mugman, and as a duo, indulge in the pleasantly painful world of this charming title.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/3/1/531758-d93ec.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/3/1/531758-d93ec.jpg","type":"slide","id":"184171","description":"

Hotline Miami

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Hotline Miami is a top-down twin-stick shooter heavily inspired by 80's culture. You play as a nameless protagonist who is known among the community simply as Jacket, because he's wearing one. Jacket receives calls from an unknown source urging him to commit murderous raids on mobster hideouts around the city. His goal is to kill every single one on any given level with numerous weapons at his disposal, ranging from axes and swords to assault rifles and shotguns; most enemies die from a single attack, but so does Jacket. Hotline Miami is about dying, a lot, learning enemy layout, and attempting a level again -- and again, and again. Thankfully, the gameplay is kept engaging by fast-paced action, an amazing synthwave soundtrack, and a variety of animal masks that grant beneficial properties at the start of a level.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/videogames-1527169636875-481-7df92.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/videogames-1527169636875-481-7df92.jpg","type":"slide","id":"184172","description":"

Demon's Souls

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When presented with the question of the most difficult modern game, most would probably answer Dark Souls; however, it all began with Demon's Souls, which is, arguably, still the most difficult entry in the Souls franchise. Much like later titles, it revolves around creating a hero based on one of the available classes and traveling through the crumbling lands of Boletaria, populated by threatening foes, including a diverse range of bosses, most of which can kill you in a few hits. Only a small number of games can provide a feeling as rewarding as defeating a boss the size of a building after countless unsuccessful attempts, as well as seeing the infamous "You Defeated" appear on screen. For that reason, Demon's Souls still stands as a prime modern example of a brutally difficult yet immensely satisfying game.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/0/2/502747-88cab.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/0/2/502747-88cab.jpg","type":"slide","id":"184150","description":"

Darkest Dungeon

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Darkest Dungeon provides a different kind of difficulty; it doesn't test your reflexes or ability to nimbly traverse fast-paced levels. It's a dungeon crawler that presents you with the arduous task of managing a diverse group of heroes and guiding them through many dreary dungeons. There, heroes can die not only in battle against terrifying beasts, but also from starvation, deadly traps, or a heart attack due to accumulated stress. Despite the combat being turn-based, any one mistake can mean the difference between success and failure. It is therefore up to the player to micro-manage the roster available to them, making sure they are fed, well-rested, equipped accordingly, and mentally prepared. Alas, some deaths can't be avoided, and each hero should be treated as expendable, promptly replaced by new ones recruited in town.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitchds-supermeatboy-image1600w-a6720.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitchds-supermeatboy-image1600w-a6720.jpg","type":"slide","id":"184149","description":"

Super Meat Boy

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You're Meat Boy -- literally, a piece of meat -- and your goal is to rescue Bandage Girl from the evil Dr. Fetus. Super Meat Boy, made by the awesome Edmund McMillen and Tommy Refenes, is a punishingly difficult 2D platformer in which you must guide Meat Boy through increasingly elaborate levels littered with rotating sawblades, spikes, and other deadly hazards. Clearing all worlds, seven in total, is a serious feat in and of itself, and at the end of each, you are challenged by a powerful boss. Should you feel like testing the limits of your sanity, you can attempt an even more difficult Dark World, which is unlocked after completing a world's regular version. Super Meat Boy's demanding difficulty is easily justified by colorful visuals and impeccable controls, so you can always be certain that, if you died 200 times on one level, each misstep was your own fault.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/8/9/5/895681-6442c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/8/9/5/895681-6442c.jpg","type":"slide","id":"184140","description":"

Most games nowadays make you feel comfortable; they tend to overwhelm you with tutorials and hold your hand throughout the first few hours. Without a doubt, more complex video games can definitely benefit from an in-depth explanation, but is it really necessary to teach a player how to move, look up, or open a door? Some games, like Eat Lead: The Return of Matt Hazard, even make fun of such basic tutorials.

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Then there are games on the opposite end of the spectrum, games that challenge your skills, smarts, and reflexes, forcing you to earn the satisfying sensation of success by learning everything from first-hand experience. They're not always fair -- in fact, in most instances, they're the opposite -- but that's the whole appeal.

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It is thanks to these games that the term "Nintendo Hard" exists, but it is often used to describe the difficulty of older titles, like Battletoads or Contra. Modern games, for better or for worse, are rarely so challenging. There is, however, a less notorious term for defining the difficulty of more recent games, and that is "Masocore," a portmonteau of "masochist" and "hardcore," both of which perfectly characterize the games on this list. These games are either extremely challenging by default or don't have an adjustable difficulty setting at all.

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If you are tired of simple, straightforward games and crave a true challenge, then click over to the next page to view the first out of 5 extremely difficult modern games, in no particular order.

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Wizard of Legend Arcana Guide: From Worst to Best https://www.gameskinny.com/dymqh/wizard-of-legend-arcana-guide-from-worst-to-best https://www.gameskinny.com/dymqh/wizard-of-legend-arcana-guide-from-worst-to-best Fri, 25 May 2018 10:56:58 -0400 Sergey_3847

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Fire Arcana

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  • Bouncing Blaze. This basic fire arcana is more powerful than some of the standard air or lightning attacks. It deals 12 damage and 20 knockback with zero cooldown.
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  • Flare Rush. This is one of the better dash attacks, with 10 damage and 20 knockback, but some cooldown is present as well.
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  • Dragon Arc. This is definitely the best standard fire attack as it summons fiery dragons every second. The damage isn't too high at only 8 points, but if you spam it, then the effect will be immense.
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  • Exploding Fireball. Here is a classic signature fireball that deals 50 damage on impact and 35 knockback.
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---

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Hopefully, this quick guide helped you choose the best arcana for your build in Wizard of Legend, and don't forget to come back soon for even more guides at GameSkinny!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/4/5/445980-screenshots-20180519164028-5a9be.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/4/5/445980-screenshots-20180519164028-5a9be.jpg","type":"slide","id":"184208","description":"

Air Arcana

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  • Wind Slash. There isn't much difference between the two basic attacks, but Wind Slash feels better and also deals a bit more damage than Air Spinner.
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  • Air Burst. A simple yet effective dash attack with 8 damage and 8 knockback and zero cooldown. This could easily become a swift and deadly tool in the right hands.
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  • Airborne Slam. Some standard arcana are more powerful than the signature ones, and Airborne Slam is exactly that kind of arcana. It rockets you into the sky before slamming into the ground, dealing 50 damage and 40 knockback.
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    \n
  • Cyclone Boomerang. This type of attack creates an air current that slams enemies around you and returns back. You can repeat this attack every 3 seconds.
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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/4/5/445980-screenshots-20180519130455-90f42.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/4/5/445980-screenshots-20180519130455-90f42.jpg","type":"slide","id":"184207","description":"

Earth Arcana

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  • Earth Knuckles. This basic arcana is not only superior to Stone Shot in terms of damage and knockback, but it also looks cooler. It basically pummels your enemies with earthen fists.
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  • Spike Track. One of the better dash arcana, it leaves behind a trail of spikes that deal with the rest of the enemies. While you dash forward, you also deal 30 points of damage, which is quite significant for a dash attack.
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  • Earthquake Axe. There are some really powerful standard earth arcana, such as Seismic Entry, but their cooldown times make them unusable. Earthquake Axe, on the other hand, has only 4 seconds of cooldown, 30 damage, and 15 knockback.
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  • Terra Ring. All signature earth arcana are quite impressive, but Terra Ring has the best animation as it pulverizes the ground beneath the foes. It also strikes with multitudes of spikes that each deal up to 15 damage.
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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/c/5/ec59ec1729f5430b5d489f863d7eefa4d2cdbde9-d5569.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/c/5/ec59ec1729f5430b5d489f863d7eefa4d2cdbde9-d5569.jpg","type":"slide","id":"184206","description":"

Lightning Arcana

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  • Spark Contact. This is a clear winner between the two basic lightning arcana. It has higher damage and knockback than Bolt Rail.
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  • Circuit Line/Shock Line. Both dashes are quite effective at what they do, leaving behind electric lines or orbs depending on the arcana of your choice.
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  • Star Bolt. Most standard lightning arcana have large cooldowns, which makes them inconvenient to use. But Star Bolt has only 3 seconds of cooldown, 10 damage, and 20 knockback.
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  • Ball Lightning. This signature arcana is all about its massive knockback of 75. It deals 15 damage in the process and has a large cooldown of 6 seconds, but it's worth it.
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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/a/8/da8986742df93e019f5f24de9754244fce84be43-5e7cd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/a/8/da8986742df93e019f5f24de9754244fce84be43-5e7cd.jpg","type":"slide","id":"184205","description":"

Water Arcana

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  • Ice Dagger. This is the better basic water arcana of the two. The Ice Dagger has a massive knockback, whereas Water Arc has lower knockback and only slightly higher damage.
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  • Frost Feint/Wave Front. Both dash arcana are powerful, but for different purposes. Frost Feint is an offensive one that deals 25 points of damage, although it offers zero knockback. Wave Front is designed for defensive purposes, but it deals almost no damage.
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  • Aqua Beam. Of all standard arcana, Aqua Beam has the lowest cooldown of only 1 second. It offers a decent damage of 10 and quite a large knockback of 20. This is overall the best standard water arcana you can get.
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  • Glacial Cross. This is the most powerful signature arcana of all. Although it has a large cooldown of 7 seconds, it deals 50 damage and 70 knockback, which is huge.
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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/8/0/3/803379-98564.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/8/0/3/803379-98564.jpg","type":"slide","id":"184204","description":"

There are five basic elemental arcana in Wizard of Legend: Air, Earth, Fire, Lightning, and Water. Each has four types of attacks: Basic, Dash, Standard, and Signature. All these arcana have various stats in terms of damage, knockback, and cooldown.

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If you want to know which arcana attacks are the best for each of the five elements, then follow this guide for all the information you need. This will help you choose the best arcana for your build and help you complete the most difficult parts of the game.

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Wizard of Legend Guide: Best Builds https://www.gameskinny.com/l2icx/wizard-of-legend-guide-best-builds https://www.gameskinny.com/l2icx/wizard-of-legend-guide-best-builds Thu, 24 May 2018 15:39:26 -0400 Zackpalm

Feeling overwhelmed with the the massive list of arcana and relics you can find in Wizard of Legend? With the amount of potential magical builds you can come up with, you may find it difficult knowing where to get started. 

With a wide variety of robes, relics, and arcana combinations at your disposal, you have to find the right build to fit your preferred playstyle. In this guide, we have collected a handful of builds you might find useful to try out during your next attempt to conquer the Chaos Trials.

Up Close and Personal

  • Robe: Grit
  • Basic: Earth Knuckles
  • Dash: Gust Burst
  • Standard: Seismic Entry or Blazing Onslaught
  • Signature: Flame Breath

This build was designed for those who relish being in the middle of every encounter. Right at the start of a fight, you can introduce yourself to your enemies with Seismic Entry or Blazing Onslaught. Both serve as great openers. After you've gotten their attention, use Gust Burst to target the nearest one, and start pummeling them with Earth Knuckles.

With the robe Grit equipped, you'll find yourself shrugging off more damage from enemies, despite being in the middle of all of them. Don't get too cocky. It only takes a few well-placed hits for enemies to take down your health, regardless of how much armor you're stacking.

Make use of your dash arcana to hunt down ranged targets who have kept their distance from you, and save your standard ability for the melee-based foes. If you feel like you're taking on too much pressure, use your Flame Breath to char your foes while still keeping them in range of your other arcana.

Your relic choices should focus on increasing your armor as much as possible. This means picking up Euphie's Shawl, Calcifying Bonemail, and Armor of Resolve to take with you. If you're confident you can pick up additional earth arcana during your run, then take Neve's Emerald to increase your health and armor, as well as lower stun and knockback timers. Neve's Emerald requires you to have seven earth arcana equipped to take effect, so make sure you're not wasting a relic spot!

Wind Demon

  • Robe: Pace or Tempo
  • Basic: Stone Shot or Ice Dagger
  • Dash: Gust Burst
  • Standard: Evading Zephyr or Scales of Babylon
  • Signature: Shock Assault

You'll be on your enemies before they even know you're in the room. Wait for enemies to spawn, and use Gust Burst to pull them closer to you. As they're falling forward, pull back a bit and open up a volley of Stone Shot. Take out a few of them before using Gust Burst to do it all over again. If you're using Scales of Babylon, hit enemies with this ability after using Gust Burst, and you'll think this ability doesn't come with a cooldown.

For those preferring Ice Dagger to Stone Shot, activate Evading Zephyr just before you jump into the fray to avoid incoming attacks. This will save you the trouble of having to constantly glance at your health while you're dashing all over the place. 

Whenever you're feeling overwhelmed, fire off Shock Assault to quickly lower the health of multiple foes. However, remember you'll return to your starting position after the end of this ability. Don't use this when you're stuck in a corner!

You will want to equip the Autograph Pad relic to increase your movement if you find yourself not using your signature arcana often. Because you can use Gust Burst so often, have the defensive relic Spell Thief's Socks equipped to further raise your overall movement. To make your basic attacks even more devastating, equip the miscellaneous relic Combo Gloves.

The robes, Tempo and Pace, both complement this build. Those who use their abilities more often will want Tempo equipped. If you're running around, dodging enemy attacks and using your basic attacks more, then you'll feel more comfortable with Pace.

Critastic

  • Robe: Awe or Shift
  • Basic: Ice Dagger or Spark Contact
  • Dash: Circuit Line or Searing Rush
  • Standard: Bouncing Surge
  • Signature: Tracer Barrage

Keep the pressure on your enemies -- and when you hit them, you hit them hard. Dive into the room using your dash arcana, and move away from the enemies. The further away you go, the more likely you'll find enemies clustering together to try and trap you. As this happens, fire out Bouncing Surge, and use their numbers to your advantage. Get closer and rely on your basic attack to deplete their remaining health. If you find too many enemies in a room as your battle continues, or Bouncing Surge is still on cooldown, use Tracer Barrage to give you some space.

To properly optimize your chance of doing damage, you're going to lean more heavily on relics that increase your chances of landing a critical. The most obvious relic for you to choose is Analytical Monocle, which increases your overall critical chance. If you feel comfortable with effectively dodging your foe's strikes, go with Covert Ops Mask. And if you want to focus solely on using your melee basic arcana, equip the Dark Katana to triple its critical hit chance.

Regardless of what your offensive relic is, you want to equip Vampire's Eyeglasses. This item heals you for every critical hit you successfully land. If you want to spam your signature arcana, equip Albert's Formula so you can receive more charges every time you heal. Complement every part of this build!

Choking Hazard

  • Robe: Tempo
  • Basic: Player's Choice
  • Dash: Toxic Trap
  • Standard: Toxic Bolas
  • Signature: Exploding Fireball or Whirling Tornado

Stay on the move with Toxic Trap dash, and you'll leave a deadly trail of poison for your enemies to step in. This DoT damage should serve as a great opener as your enemies spawn. When they start to focus on you, hit them with the Toxic Bolas arcana. If you find any of them still standing, finish them off with Exploding Fireball. If you prefer dashing straight through your enemies, switch out Exploding Fireball for Whirling Tornado, and you'll stun lock your foes in the trails of poison you left behind.

Because you're going to rely on your dash and standard in every fight, you definitely want to have the Tempo robe equipped. Top off this build with your preferred basic, and you're ready to enter the fray.

Grab any one of these relics to complement your new build:

  • Mercury's Sandals for increased movement speed
  • Hunter's Stiletto to do additional damage to enemies with a status effect
  • Noxious Mushroom to potentially poison your enemies
  • Greased Boots to increase the distance of your dash
  • Leemo's Leaf to evade all attacks while dashing

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At the end of the day, Wizard of Legend features over 178 relics and 128 arcana for you to equip. Needless to say, there's a lot of combinations for you to try. Some of them may work for you, and others will get you sent back to the starting area without ever having encountered a boss.

And that's okay! This game is all about finding a magical playstyle for you. There's no "correct" way to play this game. Take your time during each run to discover what arcana suit you like the most to dispatch your enemies. It doesn't even have to fit under a specific category. Make something up and have a blast!

If you have a preferred build, we'd love to hear about it! Share it in the comments below and compare with other Wizard of Legend fans here on GameSkinny.

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Far Cry 5 Friendly Fire Event -- How to Get the MP34 Super Fast https://www.gameskinny.com/jgfra/far-cry-5-friendly-fire-event-how-to-get-the-mp34-super-fast https://www.gameskinny.com/jgfra/far-cry-5-friendly-fire-event-how-to-get-the-mp34-super-fast Wed, 23 May 2018 13:37:02 -0400 Ty Arthur

After the insanely silly shovel offered up by the White Collar event and the Armstrong airplane from last week's Sharpshooter challenge, a new limited time Far Cry 5 event just went live for all players!

This time around its all about Friendly Fire. If you manage to complete the challenge within five days, the unique MP34 rifle will be ready and waiting for you at any gun store across the Montana wilderness.

Let's see how to get it. 

Starting The Far Cry 5 Friendly Fire Event

While your goal is to get 10 kills with a gun for hire, you don't actually get the reward unless you activate the event.

To start this limited time event, access the pause menu (not the standard in-game menu where you view the map and assign guns for hire) and look for the slideshow of notifications at the lower-right corner. 

Select the slideshow when it rolls around to the Friendly Fire event -- the one that showcases the MP34 and the Kimiko Rye outfit.

Activating The Friendly Fire Far Cry 5 Event 
Press A on the Xbox One or Circle on the PS4 to activate the event. Now that Friendly Fire is active, you can get started with the challenge to have your guns for hire kill 10 Peggies.

There's a catch though -- your nine main companions don't actually count in this instance as a gun for hire! Head to any stronghold you've completed already and look for any of the locals. Most of them can be recruited as an NPC gun for hire bodyguard just by talking to them.

If you have the Leadership perk unlocked (costing 6 points on the Leader skill tree) you can have two of these guns for hire at the same time, making the event go much faster.

Unlocking The MP34 and Kimiko Rye Outfit

With two NPC guns for hire recruited, your best bet to get 10 kills quickly is to head for a stronghold you haven't liberated yet, as they will have the most Peggies already milling around waiting to be killed. If you've already completed the full map, you will have to search around road blocks and other locations to find random groups of enemies instead.

Don't go into the compound stealthy though, as you want the enemy to know you are there and sound the alarm, which will bring more Peggies in trucks that can easily be destroyed with explosives.

To reach the 10-kill count in Friendly Fire, you have to actually command your guns for hire to get the kill, which means targeting one of the Peggies in your line of sight and pressing the left or right arrow on the d-pad to assign the target to your NPC companions.

Within a few minutes, you should have easily racked up 10 kills and completed the single-player portion of the Friendly Fire event.

You don't need to do anything else to get the second half of the event rewards. The Kimiko Rye outfit has already been unlocked, as the community managed to complete their overall challenge in a stunning two hours! That's a lot of Peggies killed by guns for hire.

Where did you get your 10 Friendly Fire kills in the Montana landscape? Let us know your best farming spot in the comments below, and be sure to check out our other Far Cry 5 tips and tricks guides here:

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The Power of Dragons Awakens in New Shining Resonance Refrain Trailer https://www.gameskinny.com/xttcp/the-power-of-dragons-awakens-in-new-shining-resonance-refrain-trailer https://www.gameskinny.com/xttcp/the-power-of-dragons-awakens-in-new-shining-resonance-refrain-trailer Tue, 22 May 2018 15:10:18 -0400 Erroll Maas

Sega has released a new trailer for upcoming JRPG Shining Resonance Refrain, which you can find above. Titled "The Dragon's Power Awakens," the trailer showcases different dragons encountered throughout the game.

In addition to the new trailer, Sega has provided a brief summary:

The evil dragons known as the Dracomachina are “ready to turn this city into ash!” But there’s a power that resides within you that rivals those of the Dracomachina, that power comes from the Shining Dragon. With the might of the Shining Dragon at your command, you can unleash attacks that’ll decimate your enemies.

Shining Resonance Refrain is an enhanced HD remaster of 2014's Shining Resonance, which originally released exclusively in Japan for PlayStation 3.

Shining Resonance Refrain was released for PlayStation 4 in Japan on March 29, 2018, and will launch worldwide on July 10, 2018 for PlayStation 4, Xbox One, Nintendo Switch, and PC. (The Nintendo Switch version will release in Japan on July 12.) This will be the first title in the Shining series to receive a Western release since Shining Force EXA for the PlayStation 2 in 2007.

Shining Resonance Refrain is currently available to pre-order

Keep an eye on GameSkinny for more Shining Resonance Refrain updates leading up to launch day, and let us know your thoughts in the comments below!

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Your Definitive Black Ops 4 Pre-Launch Guide -- From Zombies to Battle Royale & More https://www.gameskinny.com/eieia/your-definitive-black-ops-4-pre-launch-guide-from-zombies-to-battle-royale-more https://www.gameskinny.com/eieia/your-definitive-black-ops-4-pre-launch-guide-from-zombies-to-battle-royale-more Tue, 22 May 2018 13:49:15 -0400 Ty Arthur

Call of Duty returns on October 12, arriving a bit earlier than normal compared to recent entries like last year's Call of Duty: WWII.

Fans guessed early on that Treyarch's return to the series would bring another Black Ops entry, but anyone who expected the return of a mind-bending, sci-fi-focused single-player campaign is in for a surprise. This is going to be a very different Call of Duty, as Black Ops 4 features a big shift away from some of the expected standards of the series.

Let's dive into absolutely everything you need to know about Call of Duty: Black Ops 4, from the new multiplayer-only focus to Blackout mode, the return of Zombies, and all the special editions and pre-order bonuses available.

Goodbye, Single Player

The follow-up to Black Ops III will purposefully exclude all single-player campaign content for all platformsThere will be no Cold War espionage or futuristic trips into the depths of the human psyche this time around.

Considering the shift in focus, hopefully, we don't have the same multiplayer problems as with the last Black Ops, like when no one could download camos or emblems. For the non-console crowd, Black Ops 4's multiplayer for PC will be handled through Blizzard's Battle.net platform.

So what's happening with the multiplayer-only style? First up, we've got a return to the Pick 10 create-a-class system. Multiplayer maps will also stick more closely to the boots-on-the-ground approach the fan base seems to prefer, but there are a variety of abilities that each available Specialist uses.

Here's What We Know So Far About Each Specialist Type:
  • Battery -- Lobs grenades that either bounce or stick to surfaces
  • Ruin -- The rusher class that moves across the map with a grapple gun to quickly change elevation
  • Firebreak -- Emits a damaging radiation field and uses a flamethrower
  • Ajax -- The breacher class with a rapidly-deploying defensive shield that has a built-in pistol for instant fortifications
  • Recon -- Deploys a vision pulse that reveals enemies to your teammates through obstacles
  • Crash -- Support class that heals other players and provides ammo packs that give bonuses when used to kill enemies
  • Torque -- Trapper class that sets down razor wire to slow and damage enemies
  • Seraph -- Tactician class that lets your team redeploy at different locations

Sadly, it appears there will be no class that sends out a swarm of golden killer bees or takes over robotic enemies this time around. We got spoiled with Black Ops III.

Hello, Battle Royale Blackout Mode

Besides the standard multiplayer maps, Blackout Mode is the most notable change in Black Ops 4. It will employ the popular Battle Royale style of 100-player, last-man-standing combat. Blackout will also feature the biggest map in CoD history, described as 1,500 times the size of the iconic Nuke Town map.

We haven't seen a ton of specifics yet on how Blackout will work or differ from Fortnite or PUBG, although obviously, we know the basics considering the current Battle Royale craze.

Two important details have been unveiled so far: Blackout will feature aquatic, land-based, and aerial vehicles instead of just infantry firefights, and the map will include famous locations and characters from throughout the franchise colliding in one place.

Obviously, replaying single-player missions for hunting down collectibles will no longer be a thing, but if the weekly challenges in Fortnite are any indication, that shouldn't stop Treyarch from giving players regular new content as a reason to keep logging back on.

If there's anything we can assume, it's that there will most likely be some sort of Battle Pass associated with the game's BR mode -- which makes more plausible sens considering there's yet to be a Season Pass announced. 

Black Ops 4 Zombie Mode

In another change for the franchise, all three tiers of Black Ops 4's Zombie mode will be immediately available at launch, without any extra purchases necessary. Essentially, it seems like Zombie mode will serve the role of the campaign, although obviously with a co-op bent.

Easter eggs were already getting insane in Infinite Warfare and WW2, so with a total lack of a single-player mode to engage players, expect the Black Ops 4's Easter egg hunt to be even more out of control. 

This time around, it also looks like we'll have zombie-hunting mayhem on the Titanic, in ancient Rome, and in Alcatraz with these three scenarios:

  • Voyage of Despair
  • IX
  • Blood of the Dead

Black Ops 4 Special Editions and Pre-Order Bonuses

The pre-orders have been curiously restrained this time around as the focus of the game changes. 

With a base price of $59.99, Amazon Prime members get 20% off the pre-order. If you don't have a Prime subscription, it's worth noting that Newegg currently has the BLOPs 4 pre-order discounted to $49.99.

Remember Black Ops 3's $200 Juggernog edition with the functioning mini-fridge/Perk-a-Cola machine? Well, there's nothing like that so far for U.S. customers, although the Australian Specialist Edition for $119.99 includes a 5" statue and a custom steel game case.

Instead, all standard pre-orders appear to be the same at this point, offering 1,100 points to use on in-game purchases. Notably, there's no extended Special Edition with a season pass for any region at this point.

Black Ops 4 Season Pass Shakeup

Let's reiterate that last point, as it marks a huge shakeup in the business model -- there's been no announcement of a season pass at this point, and none of the pre-orders list anything of the sort. Since all the Zombies content is launching on Day One, it seems the season pass is a thing of the past.

We can't expect this to be some sort of altruistic move on the part of Activision or Blizzard to let gamers play the game cheaper, however.

These games are released to make money, so expect in-game content like Battle Royale skins, multiplayer loot boxes, and all sorts of other microtransactions to make up a bigger focus.

Getting in on the Black Ops 4 Beta

Now for the big question -- how do we get in on the Black Ops 4 private beta? The beta has been confirmed to be accessible for anyone who pre-orders through any source.

The Black Ops 4 beta release date is unconfirmed at this point, though. It's possible it will arrive earlier or go longer for PS4 players, as Sony console fans got content earlier for the previous Black Ops title. Stay tuned for a finalized beta release date!

Are you looking forward to Black Ops 4, and what do you think of the switch away from a traditional single-player campaign? Do think the game's Battle Royale will add anything new to the formula or is it a simple cash-grab? 

Let us know what you hope to see and if you plan to stick with the franchise in the comments below. As always, stay tuned to GameSkinny for more news and information on the next installment of the Call of Duty franchise as it develops.

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9 Awesome Video Game Collector's Editions https://www.gameskinny.com/fcuhb/9-awesome-video-game-collectors-editions https://www.gameskinny.com/fcuhb/9-awesome-video-game-collectors-editions Tue, 22 May 2018 11:19:03 -0400 Edgar Wulf

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The Legend of Zelda: A Link Between Worlds

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Collector's Edition
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This edition of A Link Between Worlds was only ever released for the GAME chain of stores, a retailer in the UK, whose branding also appears on the box. There wasn't much to it -- a download code for Link's Awakening DX and a humongous A0 poster (shipped separately) featuring the Master Sword. However, it also included a small treasure chest which played the signature treasure sound upon being opened and, as an additional bonus, stored up to five 3DS game cartridges.

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Honorable Mentions
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Featured here are editions which, for various reasons, did not make it onto the main list:

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Okami HD The Mankaiouka-Dama Limited Edition was released exclusively in Japan through the e-capcom store in limited quantities. It included a fluorescent phone strap and a snow globe displaying Amaterasu, the game's protagonist, under a beautiful cherry blossom tree.

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Undertale Collector's Edition, released exclusively on fangamer.com, included the game's soundtrack across two CDs, the game's sheet music, a colorful storybook, and a gorgeous, gold-plated music locket.

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---

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Do you own any of these editions? Know of any rare and unique collector's editions which deserve some publicity? Leave a comment below, and as always, for everything cool, stay tuned to GameSkinny!

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Ni No Kuni: Wrath of the White Witch

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Wizard's Edition
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Ni No Kuni: Wrath of the White Witch, the charming RPG by Studio Ghibli and Level-5, received two versions of the Wizard's Edition. With downloadable golden skins for familiars, a cute Drippy plush toy, and a replica of The Wizard's Companion found in the game, the EU version was slightly surpassed by the U.S. version, which also included five artwork cards, a soundtrack CD, and a collectible coin featuring the game's main protagonist, Oliver.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/1/y/71y-dn4wzul-sl1008-0c748.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/1/y/71y-dn4wzul-sl1008-0c748.jpg","type":"slide","id":"183823","description":"

Metal Gear Rising: Revengeance

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Collector's Edition
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Metal Gear Rising: Revengeance, made by Platinum Games, was not only a spectacular spin-off to the Metal Gear series, it also received an equally spectacular Collector's Edition in the United States. In addition to a steelbook case and a soundtrack CD, it contained a plasma lamp featuring part of Raiden's katana on display, which lit up in glorious color.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20150730162849-5bbf3612-b676d.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/0/1/20150730162849-5bbf3612-b676d.jpeg","type":"slide","id":"184023","description":"

Little Big Planet 2

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Collector's Edition
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Little Big Planet 2, much like its predecessor, is oozing with charm, and its U.S. Collector's Edition reflects that. While somewhat sparse on contents, it's the quality which counts. Along with some downloadable costumes of familiar characters from other franchises and a cute Sackboy plush toy, this edition also included cardboard bookends, themed after the game, to display your collection of games in style.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/l/galgun-presentor-notratings-8e9a9.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/l/galgun-presentor-notratings-8e9a9.jpg","type":"slide","id":"183886","description":"

Gal Gun: Double Peace

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Mr. Happiness Edition
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At first glance, there is nothing significant about Gal Gun's Mr. Happiness Edition -- some DLC costumes, a soundtrack CD, and a wall scroll featuring two girls. It also included a pair of panties. Some developers seem to have a thing for underwear, though fret not, it's actually just a microfiber cloth for cleaning the screen of your device. Which is still weird considering the main objective of the game is to rub girls. Oh, Japan....

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/5/1/55185-20e75.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/5/1/55185-20e75.jpg","type":"slide","id":"183875","description":"

Catherine

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Deluxe Edition
\n

Catherine is a bizarre game, and its Deluxe Edition, released in North America, is even more so. While some of its contents were pretty mundane -- an artbook, a soundtrack CD, a t-shirt -- it also included a pillowcase featuring Catherine, one of the game's main heroines. To top it off there, was also a pair of oversized polka-dot boxer shorts, with everything neatly packaged in a Stray Sheep Pizza box, a bar/pizzeria which is featured in the game.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/1/x/91x8tck5ugl-sl1500-23880.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/1/x/91x8tck5ugl-sl1500-23880.jpg","type":"slide","id":"183821","description":"

Call of Duty: Black Ops III

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Juggernog Edition
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Regardless of what you may think about the series, Call of Duty: Black Ops III had probably one of the coolest editions ever made. The Juggernog Edition featured things like coasters, a season pass, a steelbook case, some art cards, and a digital soundtrack along with some downloadable content. It also included a fully functional mini-fridge which stored up to 12 cans of Mountain Dew (or beer, for those of age).

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/8/6/186322-sft5te7butzk4qwzkdhr1wgfe-5daff.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/8/6/186322-sft5te7butzk4qwzkdhr1wgfe-5daff.jpg","type":"slide","id":"183827","description":"

Bully

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Special Edition
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One of the more popular titles by Rockstar Games, and perhaps the most elusive edition on this list, Bully, released in 2006, received a Special Edition that is almost unattainable today. The outer box was themed after a school locker which, because the game takes place in a school environment, is very fitting. This edition included a Rockstar Games-branded sticker, a comic book based on the game, and an inflatable dodgeball.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/8/15803929209-c8ff4c397b-eab64.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/8/15803929209-c8ff4c397b-eab64.jpg","type":"slide","id":"183796","description":"

Bloodborne

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Nightmare Edition
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Bloodborne, a spiritual successor to Dark Souls, which, in turn, is a spiritual successor to Demon's Souls, received a Europe-only Nightmare Edition. The set included a steelbook case, a digital soundtrack, a notebook, an artbook, and a bell trinket along with some downloadable content. Its main highlight, however, was a set of quill and ink, with an ink vessel resembling a skull. All of it was packaged in a tin case disguised as a row of books, which made for an impressive piece of decor.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/m/a/imageedit-6726015359-5948c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/m/a/imageedit-6726015359-5948c.jpg","type":"slide","id":"184027","description":"

Collector's editions, limited editions, special editions -- however developers decide to name them, these editions, along with the game itself, are usually bundled with one or several collectible items, ranging from posters and stickers to hardcover artbooks and elaborate figurines. Such bundles have existed for a long time, but they became especially prominent during the seventh console generation, when, for most major releases, it was almost an unwritten rule to provide a limited edition alongside the standalone game.

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This list features 9 such editions and was compiled using one simple criterion:

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    \n
  • Each edition must contain at least one somewhat unique or significant item in the context of the game itself
  • \n
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A regular figurine, no matter how well made, will not cut it for this list. Editions such as Saints Row IV's "The Super Dangerous Wad Wad Edition" or Grid 2's Mono Edition were not considered due to their ridiculous nature and price, and Steel Batallion, while impressive in its own right, was not classified as a collector's edition. With that aside, click over to the next page to view 9 awesome collector's editions in alphabetical order (by game title).

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(The image at the top here is of the Gold Edition of Superbeat Xonic: Limited Edition for the PlayStation Vita; there's only one in existence!)

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How to Get the Jetpack in Fortnite https://www.gameskinny.com/jjcpr/how-to-get-the-jetpack-in-fortnite https://www.gameskinny.com/jjcpr/how-to-get-the-jetpack-in-fortnite Tue, 22 May 2018 10:52:06 -0400 Ty Arthur

The long, agonizing wait for full flight in Fortnite is over! Announced way back in February and then put on the back burner so the developers could focus on other limited time events and items, the jetpack finally made it to Fortnite.

After the low gravity hop rocks appeared at Risky Reels and Dusty Divot at the start of Season 4, it seemed like Fortnite's jetpacks were forever forgotten. Now that they've arrived with the 4.2 update, we've got all the details on where to pick them up and how to use them!

Finding It

Legendary rarity drops like the Jetpack are a whole new class of item known as a backpack, with more types besides the jetpack due to be added in the future. While you can loot them from dead players, you won't find them as normal ground loot because they only spawn in treasure chests.

Like any other weapon or consumable healing item, the jetpack takes up an inventory slot and can be moved around or swapped out for another item. Any back bling cosmetic items you have equipped will be effectively hidden while the jetpack is equipped.

 Jetpacking over a house to get a good shot
(thanks to NoahJ456 for the screenshot)

How To Use It

To activate the Jetpack, just hit the jump button while already in mid-air. This will engage the jets and give you enhanced mobility and movement -- like an upgraded version of the hop rock.

There's a catch, though -- jetpacks don't last forever and you can't just zip around the air killing all the ants (er, players) on the ground below.

Each thrust of the jetpack has a limited duration that runs out rapidly. It lasts longer than the hop rocks, but its still a limited-time effect.

To begin the recharge, land and leave the jetpack turned off for a second or so. If you run out of charge for the jetpack altogether by using it too long, it will crumble into dust and disappear from your inventory, bringing you back bling item back into view.

While perfect for re-positioning, the jetpack is actually less about getting kills from the air than you might expect. There's one major reason for this -- you can't enter weapon targeting mode at all while the jetpack is engaged. Yep, you are firing blind.

That makes weapons like the rocket launcher or shotgun a lot more effective than the sniper rifle with the jetpack, unless you can perfectly time disengaging the jetpack, switching to your gun, and getting off a shot before you start falling (and I have no doubt some pro player will!).

 Woo-hoo, for once they weren't lying about what "coming soon" means! 

That's all you need to know for now about the new jetpack Fortnite 4.2 update! Where did you find your first jetpack, and have you pulled off any amazing mid-air kills with it yet?

Let us know your best jetpack kill story below, and if you are still looking for help to wrap up the other Season 4 challenges, check out the rest our Fortnite guides at GameSkinny below:

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Fortnite Challenge Guide: Search Between a Bench, Ice Cream Truck, and a Helicopter https://www.gameskinny.com/8f4px/fortnite-challenge-guide-search-between-a-bench-ice-cream-truck-and-a-helicopter https://www.gameskinny.com/8f4px/fortnite-challenge-guide-search-between-a-bench-ice-cream-truck-and-a-helicopter Tue, 22 May 2018 07:00:16 -0400 Sergey_3847

Every week brings new challenges to Fortnite's Battle Royale mode. One of the tougher challenges in Week 4 is to find a Battlestar between a Bench, Ice Cream Truck, and a Helicopter.

If you want to know how to locate the Battlestar before anyone else, then follow our quick guide below, which is complete with a handy map. Just be careful: there are sure to be other players landing nearby going for the same prize. 

Where to Find Week 4's Battlestar

Fortnite's Season 4, Week 4 Battlestar Location on the Game's Map

All three challenge objects can be found in Moisty Mire, located in the southeastern part of the island. The Bench resides on the bank of a small river under the lantern.

The Ice Cream Truck can be seen on one of the small islands to the east from the Bench. And the Helicopter is set against a green screen on the opposite side of the river from where you spotted the Bench earlier.

The Battlestar will appear on a small patch of land between those three spots (see the screenshot above for exact map location). It's right under a big tree on a patch of land with no grass.

In order to claim your prize, just walk up to the Battlestar and interact with it. As a result, the Search between a Bench, Ice Cream Truck, and a Helicopter challenge will be completed.

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That's all for the Season 4, Week 4 search challenge, and for other Fortnite guides at GameSkinny, be sure to visit the links below:

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Fortnite Map Guide: Wailing Woods Chest Locations https://www.gameskinny.com/xksyt/fortnite-map-guide-wailing-woods-chest-locations https://www.gameskinny.com/xksyt/fortnite-map-guide-wailing-woods-chest-locations Tue, 22 May 2018 07:00:08 -0400 Sergey_3847

Those looking to complete Season 4, Week 4 challenges in Fortnite must find seven chests within the Wailing Woods. This is a hard challenge, since Wailing Woods is not the most reliable zone for loot chest spawns.

However, you can use our quick guide below to find all the possible chest locations and get the 500 XP reward for completing this somewhat difficult challenge.

All Chest Locations in Wailing Woods

On the map above you can see the exact spawn locations of all possible chests in Wailing Woods. 

The most obvious spot for loot chests in Week 4 is in the maze located in the center of Wailing Woods. There you will find at least five chests spawning all around the construction. However, be careful, as many other players will want to land there and open chests for themselves.

This means that the best strategy would be to land somewhere on the outskirts of the region. For example, the eastern side of the woods has at least three other potential spots for loot chests. After landing there, you can carefully make your way through the woods to the center, slowly picking off enemies to nab the loot for yourself.

Another one can be located in the southwestern area, and one more can be found in the north of the woods. Even if you can't get all seven chests in the span of one game, don't worry -- you can always go back and find more chests in the following matches.

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That's it for all loot chest locations in Wailing Woods for this Week 4 Challenge, and for other Fortnite guides here at GameSkinny, please visit the links below:

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Elder Scrolls Online: Summerset Skyshard Locations https://www.gameskinny.com/na4wx/elder-scrolls-online-summerset-skyshard-locations https://www.gameskinny.com/na4wx/elder-scrolls-online-summerset-skyshard-locations Mon, 21 May 2018 13:29:28 -0400 Anthony Merklinger

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Looming Over the Center of the Traitor's Vault

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Summerset’s 18th and final Skyshard requires the most footwork, as players will need to complete the first quest, The Queen’s Decree, which begins by speaking to Razum-dar outside of Shimmerene.

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Once the quest has been completed, travel to the third and largest island of Summerset Isle, Artaeum -- home to the Psijic Order -- by entering the newly unlocked portal located beneath the Keep of the Eleven Forces.

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Follow the main road west on Artaeum until you discover the Traitor’s Vault. Advancing toward the Skyshard can be difficult as you navigate the corridors inside the Delve; however, the Skyshard is located on the highest level.

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---

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Following this guide will help you flex your muscles as you journey through Summerset Isle to acquire 18 new Skyshards. Be sure to check back with GameSkinny for more on The Elder Scrolls Online: Summerset, available May 21 on PC/Mac and June 5 on PlayStation 4 & Xbox One. 

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Just getting started in ESO? Click through GameSkinny's ESO Guide here.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/a/near-anglers-cc959.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/a/near-anglers-cc959.JPG","type":"slide","id":"183950","description":"

Near an Angler's Favorite Fishing Spot in Wasten Coraldale

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From the Cey-Tarn Keep Wayshrine, located north of Alinor, travel west toward the coastline and take the boat across to Wasten Coraldale.

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Once inside the Delve, fight your way along the pathway and turn north to the shore; then go left to locate the Skyshard near a gathering of trees.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/v/caverns-tor-hame-9340b.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/v/caverns-tor-hame-9340b.JPG","type":"slide","id":"183949","description":"

In the Caverns of Tor-Hame-Khard

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Head south across the grass field from Shimmerene toward Tor-Hame. Enter the Delve and proceed to the back of the stronghold and fight your way to the second floor. Advance into the caves and fight several Yaghra enemy NPCs guarding the Skyshard.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-6ff45.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-6ff45.JPG","type":"slide","id":"183948","description":"

At the Mouth of the Falls in Archon's Grove

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Located in Archon’s Grove Delve, south of the Shimmerene Wayshrine, travel the pathway west until you reach the stream. The Skyshard can be obtained by heading south toward the waterfall. Note: several Dire Wolfs block the way.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/t/o/eton-nir-grotto-ea17e.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/t/o/eton-nir-grotto-ea17e.JPG","type":"slide","id":"183947","description":"

Overlooking a Sun Kissed Path in Eton Nir Grotto

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Travel north from the Eldbur Ruins Wayshrine and enter the Eton Nir Grotto. Simply move toward the back of the Delve to locate the 14th Skyshard.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kings-haven-7bd7f.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kings-haven-7bd7f.JPG","type":"slide","id":"183946","description":"

Stuffed in a Barrel by Goblins in King Haven's Pass

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Upon entering King Haven’s Pass Delve, locate the door along the right of the pathway to descend into the Coal-Splitter Caves. Head west to locate the Skyshard, using the beacon as a guide.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/sunhold-17818.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/sunhold-17818.JPG","type":"slide","id":"183945","description":"

High Above the Heart of Sunhold

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Sunhold’s Skyshard can be difficult to get to, so consider venturing into the public dungeon with other players or bringing plenty of gemstones.

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Head west from the Sunhold Wayshrine and make your way through the dungeon’s city by following the road until you reach the upper levels. Two enemy NPCs guard the bridge, but they can be avoided.  

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-shanties-95d54.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-shanties-95d54.JPG","type":"slide","id":"183944","description":"

Among the Shanties in Karnwasten's Cove

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Located in the public dungeon Karnwasten, the eleventh Skyshard can be found near a derelict ship in the lower grotto. If you're entering from the west, use the pathways to descend toward the docks; however, players may find accessing the Skyshard easier if they enter from the east via the Veyond Wyte Wayshrine.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/a/sea-keep-657fe.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/a/sea-keep-657fe.JPG","type":"slide","id":"183943","description":"

Under Sea Keep's Towering Fortifications

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Travel east from Lillandril until you reach Sea Keep. As you venture up the pathway to the stronghold entrance, break from the road and head left into the ravine. The Skyshard can be found underneath the Sea Keep bridge.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/south-russafeld-bd700.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/south-russafeld-bd700.JPG","type":"slide","id":"183942","description":"

South of Russafeld, Where the Mossy Archer's Aim Flies True

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From the Russafeld Heights Wayshrine, head southeast through the flower field until you reach the waterfall. Use the Skyshard’s beacon to guide you at the stream.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/suns-path-14a88.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/suns-path-14a88.JPG","type":"slide","id":"183941","description":"

 Along the Sun's Path Toward Dusk

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The eighth Skyshard can be obtained by following the shoreline south from Sil-Var-Woad, located in the southeast corner of Summerset. Ultimately, you can either swim or travel by land, which will give you the opportunity to loot Psijic Portals or engage the new Abyssal Geyser. Once you’ve acquired the Skyshard, head west to discover Dusk Keep.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/e/e/keep-eleven-forces-73626.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/e/e/keep-eleven-forces-73626.JPG","type":"slide","id":"183940","description":"

At the Ruins of the Keep of the Eleven Forces

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Perhaps one of the easier Skyshards to obtain in Summerset, follow the road south of Shimmerene and travel west before the road breaks to the southeast. You will come upon the Keep of the Eleven Forces. Simply walk up the stairs and advance to the end of the bridge.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-c041b.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-c041b.JPG","type":"slide","id":"183939","description":"

In the Mouth of the Falls Overlooking Shimmerene

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The sixth Skyshard can be found northwest of Shimmerene at the waterfall. Break from the main road and head to the body of water indicated on your map.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/m/camp-e59a6.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/m/camp-e59a6.JPG","type":"slide","id":"183938","description":"

At a Camp Across a Narrow Plank Walkway

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From King Haven’s Pass Wayshrine, travel north toward the coast. Follow the shoreline until you see the Skyshard, which you can access via a wooden plank jutting out from a cliff. There are several enemy Coral-Splitter NPCs in the way. If you keep moving toward the plank, they will drop aggro.  

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/l/o/along-beach-bc074.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/l/o/along-beach-bc074.JPG","type":"slide","id":"183937","description":"

Along the Beach North of Karnwasten

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From the Crystal Tower Wayshrine, head north along the gravel pathway toward Karnwasten. There is a cliff overlooking the beach left of the dungeon’s entrance that you can follow until you locate the Skyshard. Be careful as you descend: a Reef Viper guards the prize.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/t/cathedral-webs-06367.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/t/cathedral-webs-06367.JPG","type":"slide","id":"183936","description":"

On a Tiny Peninsula Beneath the Cathedral of Webs

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Head north from Lillandril toward the Cathedral of Webs. When you approach the ruin stairs, head left along the pathway toward a tree with spiderwebs covering its base. (You may need to dispatch a few Skein Spiders along the way.) 

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Use the rock abutting the tree to jump across the gap onto the grassy area. The Skyshard's beacon should be in view for guidance.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-nest-stone-eggs-ac45b.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-nest-stone-eggs-ac45b.JPG","type":"slide","id":"183935","description":"

Among a Nest of Stone Eggs East of Cey-Tarn Keep

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From the Russafeld Heights Wayshrine, take the stone pathway southwest to Rellenthil. When you reach the bridge, follow the stream south until you find the Skyshard located at the base of a large tree.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overlooking-oleander-136bd.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overlooking-oleander-136bd.JPG","type":"slide","id":"183934","description":"

Overlooking the Oleander Coast Winery

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The first Skyshard can be located by heading south from the Cey-Tarn Keep Wayshrine toward Alinor. Follow the hill left of the city entrance to a tree located behind the Oleander Winery. Two Alinor Ringtails seem to enjoy the Skyshard’s secluded overlook.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/m/summerset-skyshard-d86b8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/m/summerset-skyshard-d86b8.jpg","type":"slide","id":"183933","description":"

As you reunite with old allies in the ancient homeland of the High Elves in The Elder Scrolls Online: Summerset, you’ll discover 18 new Skyshards spread across ethereal landscapes, towering cities, and forgotten ruins. We’ve uncovered each riddle to show where you can unlock the Skyshards to obtain the Summerset Skyshard Hunter achievement.

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Each slide includes the Skyshard’s general area, tips for reaching specific locations, and any obstacles, such as quests and portals, that must be overcome to complete your Skyshard adventure.   

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Conan Exiles Razmas Quarters Key Guide https://www.gameskinny.com/ie52o/conan-exiles-razmas-quarters-key-guide https://www.gameskinny.com/ie52o/conan-exiles-razmas-quarters-key-guide Mon, 21 May 2018 13:22:50 -0400 Ty Arthur

Although Conan Exiles is now out of Early Access and technically in full release, there's still a slew of bugs and glitches plaguing players that have just come to be expected from survival games these days.

From thralls that won't heal to clipped animations when fighting on elevated hills to a door that just won't seem to open properly, battling the code is currently one of the biggest challenges in Conan Exiles.

If you can't quite manage to get inside Razma's Quarters after nabbing the key, we've got the skinny on how to beat this bugged door and find out what's waiting inside!

Finding the Razma's Quarters Key

To get the key, you need to head to the jungle on the eastern edge of the map, near the shoreline. Inside the temple ruins, you will fight the living statue animated by evil magic and then battle the Witch Queen boss herself.

Be sure to loot the Witch Queen's body after the fight to get the key (and then also head to the back of the room and examine the sculpture at the top of the stairs to learn a new recipe).

 Pilfering the key from the Witch Queen's body (thanks to smskcntr for the screenshot)

Razma's Quarters Door - How to Get Inside

With key in hand, you can now enter Razma's Quarters way on the other side of the map. Finding the key is only half the battle, though, because the door is terribly bugged. For some reason, only half the door opens, and there seems to be a second invisible doorway behind it blocking your entrance.

If you are one of the lucky few to just walk right in, then congratulations on having the gods smile on you! Otherwise, it will take a bit of effort to actually cross the threshold after unlocking the door.

One of the most surefire ways to get inside and speak to Razma of Shem is to stand directly at the inside of the door, turn around so you are facing away from it, then crouch down and roll backwards. If your character isn't too tall, usually you will roll straight inside the main room.

Some players have been able to force clip themselves inside by standing at the entrance and then forcing the door closed while you are inside the animation radius. When the door closes, it pushes you inside the building if you are standing at the right angle. This seems to be the only way to exit out the door at the moment (until a patch arrives), hanging onto the inside and then trying to move forward as the door pushes you out.

If you are playing on your own private server, you can also enter Ghost mode and use the teleport admin command to transfer another player directly inside or outside the house.

 Unlocking the door to Razma's Quarters with the key

Once inside, there oddly isn't that much to do besides getting a little extra lore on what was happening with the Witch Queen, so it's a lot of effort for very little reward. The roof of the building, however, contains an armor stand that provides a new crafting recipe.

Did you figure out another way to get inside Razma's Quarters using the Witch Queen's key? Let us know your method, and if you managed to find anything inside that was actually worth all that effort that we missed!

Need help with any other part of this survival sim set in the long-forgotten Hyborian Age? Be sure to check out our other Conan Exiles guides here to survive in the harsh wastelands:

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No Man's Sky to Release on Xbox One Alongside NEXT Update https://www.gameskinny.com/o3p5q/no-mans-sky-to-release-on-xbox-one-alongside-next-update https://www.gameskinny.com/o3p5q/no-mans-sky-to-release-on-xbox-one-alongside-next-update Fri, 18 May 2018 11:29:40 -0400 Zach Hunt

It's been a long road for No Man's Sky, but if Hello Games' founder, Sean Murray, is to be believed, this summer will finally bring the game's original potential to full realization. Announced during a live Inside Xbox event, the release date for the Xbox One version of the game will be July 24 for North America, with the European release set for July 27. The Xbox One version will include all the updates and patches that have been released up to this point, which have arguably made No Man's Sky a more full-fledged game than what was originally delivered.

Coinciding with the Xbox One release will be the game's biggest update yet -- "NEXT" -- and this time, we're promised a full, cross-platform multiplayer experience. Free for current PC and PS4 owners, according to a press release, "NEXT" brings the following features to the game:

  • Explore the infinite universe with your friends, or bump into random travellers
  • As you voyage together, friends will help you stay alive, or prey on others to survive
  • Build bases from tiny shelters to complex colonies that you create as a team and can be seen by the community
  • Be a pirate or a wingman in epic space battles with friends and foes
    Race exocraft across weird alien terrains and create tracks to share online

Given the history of No Man's Sky and some of the promises we've heard from Sean Murray in the past, one could be forgiven if this is met with a bit of skepticism. Still, Hello Games has demonstrated a real dedication to continual improvements through updates and patches, and few would argue that No Man's Sky isn't a better game today than what we were originally delivered many moons ago.

Stick with GameSkinny as we learn more about "NEXT" and the continued promises from No Man's Sky.

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Call of Duty: Black Ops 4 Homes in on Battle Royale, Raises the Zed (Again) https://www.gameskinny.com/7s593/call-of-duty-black-ops-4-homes-in-on-battle-royale-raises-the-zed-again https://www.gameskinny.com/7s593/call-of-duty-black-ops-4-homes-in-on-battle-royale-raises-the-zed-again Thu, 17 May 2018 16:52:47 -0400 Zach Hunt

Today, Treyarch gave the public its first look at Call of Duty: Black Ops 4 during a live stream reveal event. Set to release on PC, PS4, and Xbox One on October 12, it was officially confirmed that the upcoming entry in the perennial military shooter will not feature a single-player mode, focusing instead on frantic multiplayer action -- including a new battle royale mode and a fully fleshed-out Zombies mode. 

In a surprise to no one, Black Ops 4 will mark the franchise's foray into the battle royale scene via a brand-new mode called "Blackout." Taking place on what's being promised as the biggest multiplayer map in series history (a sort of amalgam of previous Black Ops multiplayer maps), players will battle in the same last-man-standing style that has made games like Fortnite so insanely popular.

Treyarch promises vehicular combat (air, sea, and land) along with the inclusion of characters, weapons, and even zombies from previous Black Ops games.

Check the trailer below to learn even more about the mode:

Speaking of zombies, longtime fans of the Treyarch CoD games were treated to the news that Black Ops 4 will include three Zombies "experiences," available on Day One. Modes will have difficulty levels, tutorials, and online challenges. There will also be at least100 customization options by which players "change the fundamental rules and systems of the gameplay experience, [including] tools and social systems."

In the video showcasing the first of these episodes called "Nine", a group of gladiator-like combatants fend off a swarm of nasties in a Roman-style arena.

The second of the Zombies experiences, called "Voyage of Despair," is set aboard a luxury ocean liner (think The Walking Dead meets Titanic). Not much was revealed about the third of these Zombie "experiences," but Treyarch went to great pains to assure the audience that Zombies will be a major focus of Black Ops 4.

It's also worthy to note that the PC version of the game will use Battle.net, Blizzard's digital distribution platform. Black Ops 4 will follow in the footsteps of Destiny 2 in that regard. 

As always, stick with GameSkinny as we inch closer to the October 12 release date of Call of Duty: Black Ops 4 for all the news, tips, and guides any zombie-killing battler royale could hope for!

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What Happened to Linear Games? And Are They Due a Resurgence? https://www.gameskinny.com/in1ca/what-happened-to-linear-games-and-are-they-due-a-resurgence https://www.gameskinny.com/in1ca/what-happened-to-linear-games-and-are-they-due-a-resurgence Thu, 17 May 2018 14:43:47 -0400 Miles T

The gaming world as we know it today is a very different phenomenon than what it used to be. Today, a large proportion of video games are large-scale, open-world giants with a huge amount of content and massive time sinks for our limited daily hours. A lot of games releasing can average roughly around 30-40 hours of playtime minimum to witness and complete the majority of the their content, and some can frequently eclipse 80-100 hours. While this may seem initially fantastic -- and for many people, it really is -- for others like myself, it’s starting to take a real toll on my enjoyment and satisfaction from playing, despite offering exceptional value for the price.

Most games now are behemoths, requiring a huge amount of commitment of both our time and our energy. Frequently requiring us to dedicate our restricted number of leisure hours, they can be a daunting demand in comparison to a few years ago, a period when games could be enjoyed more leisurely and with less required of us to embrace them. I wanted to explore this shift in how current-gen games have a vastly different design compared to previously, and see if we may be due a resurgence for shorter, more compact and more compelling experiences than we are being exposed to presently.  

The Established Norm

The years between 2007-2013 saw the linear, roughly 8-12 hour video game reach its established peak. Coming fresh off of the heels of the goliath which was Call of Duty 4: Modern Warfare, the PS3 and Xbox 360 era saw the release of an incredible roster of tight, compact, and relatively short video game experiences. In the span of these six years, we were delivered remarkable adventures in the shape of the BioShock franchise, various Call of Duty campaigns, the Killzone series, God of War 3, the Uncharted series, and even underappreciated gems, such as Vanquish and Spec Ops: The Line, to name but a few.

The end of this time period also saw some of these franchises arguably reach their narrative climax. Take the universally glowing reputation that World at War’s campaign received, Uncharted 2: Among Thieves being considered one of the best games of its generation, BioShock: Infinite with its unforgettable twist ending. Excluding their multiplayer and co-op components for a moment, these games delivered a linear structure of single-player action that I don’t personally feel has been matched since. I still distinctly remember *that* reveal moment at the end of Spec-Ops, so integral to its core concept it was woven into the fabric of its run-time. We as a community still get goosebumps from the simple phrase of “Would you kindly?” and how it dramatically altered our perception of video game autonomy. Even looking towards the hype around Halo 3 to "Finish the Fight" or the moment Dom sacrificed himself in Gears of War 3these were emotive moments that resonate even more strongly because we weren’t bombarded with fluff; we were given handcrafted moments to fondly remember.  

My point is, these games reached the height of their success because of the work and love that was invested into their single-player campaigns. They were relatively short, but they were packed to the rafters with quality and care. Many of these games held as many intimate moments of reflection as they did blockbuster, screen-bursting action sequences. The pacing of the moment-to-moment story was perfected, the development of heroes or villains was rich, the enjoyment of their sequences was unmatched. Then, built on the shoulders of these excellent games came one of the pinnacles of the linear, story-driven experience: The Last of Us.

Each of these games was more than worth the price of admission at the time, usually around $50-$60. They created emotional connections, characters we cared about, and story endings we yearned to see but were disappointed to witness end. Metal Gear Solid 4 was a game that defined the previous generation of consoles for me; it's one of my favorite video games of all time, and at one point, I had finished it on the hardest difficulty in under 4 hours, having replayed it almost 14 times.

So what changed in the intervening period between 2013-2017? Open-world and large-scale video games had definitely existed before then, and arguably, there were even more substandard games then there are now. Some games breaking the 100+ hour mark for completion wasn’t particularly novel, either. However, I believe these were the years that defined the shift from focused, single-player experiences with limited time requirement to the expansion of games in size, costs, and in some cases, even quality.

The Rise of Open World

The release of Fallout 3, which was to be followed by the seismic The Elder Scrolls V: Skyrim, put into motion the early changing of the metaphorical guard from the aforementioned linear video game into the new, altogether larger, open-world paradigm of video game design. With developers such as Ubisoft and EA seeing the power of the new generation of consoles, bigger and shinier became the new order of the day. Open-world games appeared to flood into the market from 2014 onwards.

Watch_Dogs 1 & 2, The Division, The Witcher 3, Assassin’s Creed: Unity, Syndicate and Rogue, Grand Theft Auto V, Far Cry 4, Dying Light, Mad Max, Middle-Earth: Shadow of War, Ghost Recon: Wildlands, No Man’s Sky. The list could reach unfathomable lengths. Established open-world franchises flourished as gamers flocked to pick up the next release, clamoring to get the most content for our hard-earned cash. Even traditional series, such as Metal Gear Solid and Ghost Recon weren’t immune to the lure of the open-world design, with The Phantom Pain and Wildlands pursuing this endeavor with differing success. The scale and sheer level of adoration of huge video game landscapes can also be reflected in the game of the year contenders of the last few years: Horizon Zero Dawn, Fallout 4, Assassin’s Creed: Origins, The Witcher 3: Wild HuntThe Legend of Zelda: Breath of the Wild, The Phantom Pain, Final Fantasy XV, and Batman: Arkham Knight were all frequently discussed and deemed worthy of the accolade.

This dramatic change in the way developers approached delivering video games to their audience has been negotiated from a few different perspectives. For example, a larger, more expansive and open map allows for more gameplay opportunities and mission variety. It’s far easier to pack smaller and larger tasks into an overarching map than have to create each one individually within a particular level or restrictive segment. Additionally, the rise in developing, creating, and producing games has been increasing as the popularity of the industry has skyrocketed. Games are now multi-million dollar investments, which means publishers were looking for methods to increase their revenue pool from each product. Open-world games therefore made more sense going forward, as they are much easier to monetize and create paid short-cuts for. The final point I’m going to explore is the notion that linear games and single-player experiences simply became unpopular, no longer the golden child of the industry.

Filling the Quantity With Actual Quality

While many of the previously mentioned game of the year contenders have been outstanding in their own right, with some of them even being a part of my contenders for best games of all time, this shift in design has also brought with it a multitude of issues. The first and most notable problem for me has been the gluttonous implementation of filler content: huge, expansive maps covered in needless icons, utterly pointless and unsatisfying collectibles, side content relying on depressingly boring fetch quests or menial tasks. Grinding has become part of the regular game experience now, filling XP bars to unlock inorganic skill trees. While not as prominent in something like Breath of the Wild or The Witcher, filler content has decimated the enjoyment of potentially excellent games like Watch_Dogs or Wildlands, with some of the worst offenders being Assassin’s Creed Unity and Rogue (really, 200 animus fragments?!). Unnecessary padding had been prevalent in many games beforehand, but the alarming increase in the frequency of it being used had certainly been noticeable.

It would be a fair accusation to say that much of the side material developed for these gargantuan games is largely blubber, the majority proving to be cheaply and sloppily executed. Sadly, this created the significant problem of games having artificially inflated run-times, where the meat and satisfactory course of the main game remain relatively short but are buffered by all the unnecessary busywork. The main story then started to suffer as result -- it’s hard to take the end of the world or the hero’s quest to save a realm seriously when you can run around for 3 hours collecting feathers or completing odd jobs for random NPCs. Who could forget the infamous fetch quest from Dying Light that tasked players with the heroic and immediately urgent task of ... gathering coffee beans.

Personally, I found this busywork started to break my immersion in the world and my empathy with the core cast. For example, when returning to the main quest line in AC: Origins, I could sometimes have forgotten which major figures I was undertaking my Medjay work for by the time I’d finished clearing out those 10 extra side quests I’d unlocked. All of this was relatively forgivable at first; the odd, boring side experience in Fallout 3 or The Witcher could sometimes emphasize just how fantastic much of the content was. But in games like Shadow of War or Wildlands, they’re forced into the main path of progression and diminish what would otherwise have been a compelling experience. This is where I feel the loss of linear experiences hindered some of these more recent games, detracting from the quality of their core gameplay loop and integral story.  

An Open World, an Open Wallet

Filler content didn’t prove to just be a bane towards our time, however; it also became the means through which many of these open-ended and large-scale games began to monetize their designs, alongside multiplayer components. Some means through which games inflated their length was to utilize XP bars, experience points, and branching skill trees that could fill multiple screens. These were far less prominent in the years prior to 2013 -- especially in single-player campaigns for the FPS and third-person action-adventure genres.

The increase in their use allowed the development of microtransactions to speed up player’s progression -- XP boosts, in-game currency double earnings, purchasing top-tier weapons through pre-order deals, or in-game stores all started to become frequent. Normal. Expected. The casual player with extra disposable income had the means at their fingertips (or credit card) to buy their way through the unfulfilling side content. No game in the last few years better exemplified this than Shadow of War, whose final act for many players was a tedious chore to play through, suspiciously designed to cater to those who were willing to unlock their bank account for a quicker ride through. It undercut its core gameplay and diminished people’s satisfaction with what would otherwise have been a brilliant experience.

While it may have made sense from a business perspective for companies to pursue this form of design, it created sandboxes devoid of interesting, quality moments. So many forgettable quests, lost opportunities, and miserable grinding just to reach the next section we actually wanted to see. As a trend, microtransactions are showing little sign of truly slowing down their march, so open-world time-sinks are likely to continue to be the flavor of the day so that some developers can continue to hoover up their profits.

So Linear, So Mainstream

Another reason for why we witnessed an influx in overly indulgent game design around this period was the interesting change in players' expectations and desires from their standard video game experience. Around the time of Skyrim’s release, people became dissatisfied with 8-10 hour, highly structured and restrictive games. Call of Duty single-player offerings became criticized for being too scripted, repeating obvious and done-to-death set pieces, offering bombastic action that had lost its luster because of a lack of agency and choice. Gamers became disillusioned with corridor shooters, funneled action games and bottleneck entertainment that offered little variety. Generally, the linear video game became stale, lacking the fresh ideas that revolutionized the gaming industry and catapulted them to be king of the hill.  

People wanted vast landscapes, freedom of choice in gameplay, and a more casual-friendly sense of easy progression through a video game’s content. It became mainstream to pour vitriol on yet another "Halo clone" or "wannabe Call of Duty," to the extent that many players no longer wished to pursue traditional games. With this in mind, it was the perfect opportunity for teams to create a new “norm” -- and so began the shift in focus.

Freedom of choice and autonomy to play the way we wanted became powerful selling statements on the backs of boxes. Series like Far Cry and singular games like No Man’s Sky offered us a previously unimaginable level of immersion and belief in our own ability to control our fate. It was the perfect foil for the tightly woven and restrictive games that had dominated before them. Pouncing on this newly discovered popularity, open-world games surged to the top of charts and received rave reviews.

Nowadays, we can see that much of this notion of autonomy became something of an illusion. Sure you can take any means of transport to attack an outpost in Wildlands, but why would you when the ground vehicles handle horribly and a helicopter gets you there 10x faster? Of course you can ignore all of these monotonous side quests, but what if I lose out on all the best items in the game? Absolutely, I could choose to scout out a location before laying siege in Mad Max, but what’s the point when it all plays out the same way as it would by steamrolling straight in? This conflict in the game's marketing versus its actual offering created experiences with a void of real engagement. You have choice, but it's an artificial, largely meaningless choice, initially promising but over an extended time, devolving into routine.

Are We Due an Influx of Smaller, Linear Games Again?

Moving into 2018, we’ve already seen a couple of hugely ambitious, time-consuming games be released: Monster Hunter: World and Far Cry 5. What we have also seen, though, has been a weariness towards massive games, with some signs that the linear, more compact model may be finding its audience again.

Hellblade: Senua’s Sacrifice was a phenomenal game that took 6-7 hours to complete, one of my contenders for the best game of 2017. Uncharted: The Lost Legacy demonstrated there is still demand, ideas, and quality for the more streamlined experience (excluding chapter 4) that had been opened up somewhat in Uncharted 4. Episodic and story-exclusive games have risen from nearly non-existent to being a prominent genre in the current market, thanks to the appeal and intrinsic quality from titles like Life Is Strange, Everybody’s Gone to the Rapture, What Remains of Edith Finch, and many more. We’ve also seen a slight scaling back from traditional open worlds into more refined, open-area focused design, a la the new God of War or NieR: Automata. Resident Evil 7 proved a huge return to form for Capcom, dropping the bloated campaigns of RE6 for a much more deep, nuanced, and terrifying survival-horror experience. Quality and meaning are beginning to find their way back into the medium, and developers are being encouraged to make games that don’t just drain our time but make those spent hours rewarding and satisfying again.

Given the massive shift that occurred in the years between 2013 and 2018, it’s unlikely we’re suddenly going to see a monumental change to the ratio of open-world versus linear games. The extraordinary rise in the level of microtransactions, the ease of creating expansive landscapes with reused assets, and the demand for more casual and approachable progression systems means we will still be forced to endure some games that treat our time as frivolous and expendable.

Finding That Middle Ground

There’s genuine hope for the future and the horizon we have before us, however. Bethesda is supporting brilliant franchises in The Evil Within and Wolfenstein. Later this month will see the release of Detroit: Become Human. We’ve had remakes of classic shorter games like Crash Bandicoot and Shadow of the Colossus, with Spyro due for the spruced-up treatment this year. Call of Duty returned to its narrative roots after the more open-ended Infinite Warfare with WWII. There appears to be demand for the return to the older form of video game, and I think that’s fantastic.

Sometimes, it’s nice to be able to sit down, play a game over a weekend, polish it off, and move on, fondly remembering the brief and exciting time you had with it before progressing on to the next in the long backlog of games. Never overstaying their welcome, they allow developers to craft a well-paced, enthralling game that never insists on making you do things that simply aren’t fun. There’s absolutely a place for massive, extraordinary games that ask you to plow over 50 hours into them -- just see Persona 5 as an example. But sometimes it’s great to have a game which doesn’t require you to put dozens of hours into it to get the full experience.

With Red Dead Redemption 2 around the corner and more AAA games looking to deliver that bang for our money, I hope the industry can find its equilibrium. Too many of either form of video game, or too much emphasis upon one genre, causes over-saturation and a diminishing sense of enjoyment. The gaming world needs variety; it needs linear, story-focused and single-player experiences just as much as it needs another Grand Theft Auto or Far Cry.

It may not necessarily be where the money or the hype is, but it may just be where an audience including myself finds ourselves getting enveloped in memorable narratives all over again. Now, would you kindly grab that controller and get playing?

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Conan Exiles PvE Guide: Best Weapons, Builds, Locations, and Servers https://www.gameskinny.com/08s2y/conan-exiles-pve-guide-best-weapons-builds-locations-and-servers https://www.gameskinny.com/08s2y/conan-exiles-pve-guide-best-weapons-builds-locations-and-servers Thu, 17 May 2018 11:46:05 -0400 Sergey_3847

Currently, there are three types of servers in Conan Exiles: PvP, PvE, and PvE Conflict. The PvE servers play differently in that you can't damage other players, so the choice of best PvE weapons and tactics changes significantly.

Tricks that work in PvP don't necessarily translate too well in Conan Exiles PvE or PvE Conflict. That's why you need to be well-aware of these differences before venturing out into the Exiled Lands.

Follow our guide below for all the Conan Exiles PvE tips and tricks you need.

PvE Rules and Strategies

The main differences between the three types of servers are the following:

  • PvE servers allow players to damage NPCs and creatures, but not other players, thralls, or their buildings.
  • PvP servers offer a complete player vs. player experience in which they can damage each other as much as they want. However, the building damage is active only at primetime (5-11 p.m.).
  • PvE Conflict is a combination of PvE and PvP in which players can damage each other, but only at primetime. The building damage is inactive at all times.

Most players will probably choose the PvP segment of the game, but the PvE experience can be just as satisfying, if not more.

Gather Resources

The survival element is prevalent in PvE. In the beginning, it is important to gather food and resources, such as wood and stone, to build your first shelter. You will be able to improve it as time goes by and turn it into a real private fortress.

Gain Experience

In Conan Exiles you get XP points for exploring the unknown territories, so don't be afraid to venture out. However, don't forget about your own safety, and craft at least the simplest axe to protect yourself.

Crafting and killing creatures also grants experience, which unlocks new recipes that you can use to craft even better weapons and gear.

Clans and Religion

Later on, you can create or join other players' clans. Together you can do a lot more, and this will make both you individually and your clan stronger. You can then take on harder enemies.

Following and making sacrifices for one of the gods in the game is also important. As a result, you will be able to get some unique weapons and armor.

Best PvE Weapons

Steel Trident
  • Damage: 32
  • Armor Penetration: 8.1%
  • Durability: 1260
  • Weight: 5.25

Steel Trident is an exceptionally effective weapon in PvE since it has great range, which gives you a massive advantage over any type of enemy.

However, the trident is mostly used against large creatures, where stopping power is more important than precision. In order to craft Steel Trident, you will need the following items:

  • 8x Branch
  • 30x Steel Bar
  • 8x Twine
  • Blacksmith's Bench
Ancient Warhammer
  • Damage: 36
  • Armor Penetration: 24.3%
  • Durability: 1440
  • Weight: 6.3

The Warhammer is a bit heavy, but its armor penetration is beyond anything you've ever seen. It's also a bit slow, but you can always switch weapons when you need it and use the hammer at more appropriate times.

For example, when you need to break through armor and smash some bones, all you need to do is to make sure that it connects. If you want to craft this thingy, then you will need:

  • 6x Shaped Wood
  • 50x Steel Bar
  • Blacksmith's Bench
Ancient Bow
  • Damage: 12
  • Armor Penetration: 8.1%
  • Durability: 800
  • Weight: 4.2

Melee weapons are great, but what do you do when you need to take out a target in the distance? That's when you really need a bow, and there is no better one than the Ancient Bow.

Craft it and use it with razor arrows, and you will understand why bows are so highly regarded in PvE. The crafting recipe is a bit expensive, but you should manage it nonetheless:

  • 6x Shaped Wood
  • 13x Thick Leather
  • 13x Silk
  • 5x Steel Bar
  • Carpenter's Bench

Best PvE Builds

Strength Build
  • Strength: 35
  • Vitality: 25
  • Grit: 20
  • Encumbrance: 30
  • Survival: 10

The central point of this build revolves around the Axe of the Lion -- a massive weapon with 53 points of damage that gives high bonus to your strength.

Another item that can add an incredible amount of strength to your build is the Hyperborean Slaver Armor. If you're going for the strength build, then this is the way to go.

Accuracy Build
  • Accuracy: 50
  • Vitality: 25
  • Grit: 30
  • Encumbrance: 15

This build is made for archers. There are a couple of amazing bows in Conan Exiles, so if you like this playstyle, be sure to invest your points into Accuracy. The higher it is, the more damage your bows will deal.

Some of the best bows in the game are Bessie's Bow and Eye of the Khan. You will also need the Shemite Armor, which gives bonus to your accuracy as well.

Grit Build
  • Vitality: 20
  • Grit: 50
  • Agility: 30
  • Encumbrance: 20

This build is highly mobile as it revolves around stamina that allows you to pursue creatures. That is also why you need a spear -- an excellent choice for grit build. The best choice of spear is Black Dragon Pike.

The best armor for this type of build is the Vanir Settler set, which gives bonus to your grit.

Best Base-Building Locations

Shattered Springs

If you're planning on settling in a place that's as well protected as possible, then there is probably no better place than Shattered Springs, located in the Desert biome.

It is almost entirely surrounded by mountains, which don't let anyone inside except through a few openings you can use to protect yourself. Another distinct feature of this area is that it constantly produces toxic fumes, which keep NPCs away from this place.

Of course, you can work around it and equip a Sandstorm Mask, which will protect you from the fumes.

Mounds of the Dead

Another great place to settle down is located in the western part of the Tundra biome. It's a pretty dark and uninviting place, but there's a lot of woods around, athough full of undead.

This place also has several unlockable recipes that can be found around the lake region.

Thugra's Stand

The Stand is located north of The Summoning Place and east of The Hand of the Maker. It has a pretty high plateau, which can be used for base-building. The fact that your base is located above the ground in a completely inaccessible place makes it a truly great spot.

Conan Exiles PvE Conflict Tips and Tricks

Base Defense Tips

Since PvE Conflict servers allow other players to attack you, there is a great need to properly defend your base. The first thing you need to do is enhance the resistance of your walls with the help of Sandstone Foundation.

Then, you need to make sure that you can survive raids. Build your base in a remote area and fortify it. You also need to leave as few things as possible before logging off. This means that you need to use most of your materials so that raiders are left with nothing to steal.

Lastly, if you still want to keep a few valuable things in safety, then create a hidden stash away from the base, and keep your stuff there.

Combat Tips

If you choose a weapon, whether it's an axe, a bow, or a sword, be sure to learn it as well as you can. You must know the exact range and damage it produces in various situations.

Never attack first, but let other players come at you. When you're in a protective position, you have a better understanding of your situation.

Always carry aloe potions, Yog meat, or ambrosia. These will keep you alive. Also, you can carry at least one good shield to protect yourself.

Conan Exiles PvE Fast Servers

Here are three of the best PvE servers in the U.S., which you can use to polish your skills:

"This is a PVE server where all are welcome to play in a neighborly, friendly, and respectful fashion. Learn, Build, Hunt, Gather, Trade, Go on adventures with friends and help other players succeed. Simple Common Sense Server Rules are implemented to keep it fun and fair to all players. Trolls and trouble makers are dealt with quickly to keep a positive, harmonious and friendly laid back atmosphere. This We Guarantee!"

"The Crossroads *RP/PVE/18+/Mods~Pippi and Age of Calamitous*

Mystery, Adventure and Treasure await for those who look for it

Mods
https://steamcommunity.com/sharedfiles/filedetails/?id=894048678

Our Steam Group
http://steamcommunity.com/groups/The_Crossroads

Discord
https://discord.gg/gs3YN7N

Server
172.107.16.152:28200"

"The DirtySouth pve, we have 3x leveling,5x gather rates Kits for newcomers and vets and are currently using the Mod Pippi! We have a great core player base that are always helpful. Come give us a shot and explore the land of Hyboria."

---

That is all for our PvE and PvE Conflict tips, and for other Conan Exiles guides at GameSkinny, check out the links below:

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Dragon's Crown Pro: Guide to Crushing the Enemy https://www.gameskinny.com/lnzc0/dragons-crown-pro-guide-to-crushing-the-enemy https://www.gameskinny.com/lnzc0/dragons-crown-pro-guide-to-crushing-the-enemy Thu, 17 May 2018 11:08:41 -0400 ElConquistadork

Originally released in 2013, Dragon's Crown has officially been released for the PS4 in a shiny remaster called Dragon's Crown Pro. This sexy and thrilling new adventure has got everyone at GameSkinny dusting off our gear and readying our thumbs for some classic hack & slash action, and this guide will help make sure you're the king of the mountain while everyone else is eating dust (and the occasional piece of wall chicken).

Leveling Up (and Doing It Fast!)

At first, leveling up seems to go at about the same rate as the adventures you find yourself on. As you progress, however, it becomes clear that in order to survive, you're going to need to do a little grinding here and there. 

So what are the best ways to level as fast as possible?

First and foremost: your difficulty level. Your final score at the end of every level has a direct influence on how much experience you get. Always make sure to play at the highest difficulty that you're comfortable with. Don't get too ambitious, though. After all, if you can't beat the level, you don't get any points at all!

Next, don't forget to visit your local clergy! That's more than just good advice on a Sunday: Your temple has a prayer that will net you bonuses on your final score, which is only going to help you beef up that much faster.

Finally, don't ignore the background! If you're paying attention as you cruise through the levels, you'll notice different sparkly bits. Use your touch screen to float over and select that sparkle, and BOOM! Loot galore! Well, sometimes. The key is to never ignore the opportunity to get more loot. Loot = score = a bigger, more powerful you.

Using Runes

This one might seem a little obvious to some of you, but with such a vague introduction to rune magic, it's pretty easy to go through the game ignoring runes if you don't pay attention to how they're used. 

In the backgrounds of many of the rooms you visit on your adventures, you'll be able to see runes carved into the rock, walls, or various items. There are usually two, and if you're unsure if you're looking at the right thing, put your cursor over the questionable rune. If you've got a rune, it should glow.

The key to using runes is buying up what runes you can from the wizard Lucain in town and experimenting with the different runes you find in your level's environments. You don't even necessarily need to get the runes in the right order to set off their abilities! So pay attention, and don't be afraid to sit and work out the runes like a puzzle. The right combo can net you treasure, weapons, and even unlock different places in the level!

Choosing Your Character

There are a variety of different characters to choose from in Dragon's Crown Pro, and making the right decision for your style of play is going to make a huge difference in your experience.

If you're a straightforward button-masher, consider starting with the Fighter, Dwarf, or the Amazon. These are solid, tough characters that can take and dish out a lot of damage while you learn the ropes with the combat.

If you're looking to work your way into a little more strategic fighting, consider the Elf as a starting point. She's fast, she's got really unique abilities, and she offers up some great missile attacks without completely sacrificing her melee combat.

It's only when you're totally comfortable with the game's style that you should use the Wizard or the Sorceress. While both have some awe-inspiring powers, they're true glass cannons if they're misused. This goes double if you're planning on soloing your way through the game.

While these are all some solid pieces of advice for newcomers to Dragon's Crown Pro, they're far from the only tips out there! What counsel would you offer a new player? What character are you leveling up this week? Let us know in the comments!

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Conan Exiles Stat Builds Guide https://www.gameskinny.com/ygi06/conan-exiles-stat-builds-guide https://www.gameskinny.com/ygi06/conan-exiles-stat-builds-guide Wed, 16 May 2018 15:06:14 -0400 Ty Arthur

With so many stats and so few points to distribute, building the perfect Conan Exiles character requires a careful stat build focus if you want to survive in either solo single player or a full PvP server.

While choosing your stat build, keep in mind that you can actually respec at any time by brewing a yellow lotus potion with 10 yellow lotus blossoms, so trying out different builds isn't all that difficult.

Below we cover all the worst and best stats to focus on for a killer build. For the TL:DR version, here's the basics of what you need to know:

No matter what your particular build focus is, in general, it should have Vitality highest, then decide if your next-best stat should be Encumbrance, Strength, or Grit; then focus on the other two. Any remaining points can be spread across the rest of the stats (except for Survival, which you don't need).

Survival

More than just a dump stat, Survival is pretty actively pointless in nearly all scenarios. Picture a one-legged man in an ass-kicking contest, and you are almost at the utter uselessness that is the Survival skill.

Sources of food and water are plentiful, and you can craft items like berry pulp that are much more efficient than water skins, so it's just an all-around worthless stat.

Presumably, the developers will change how this stat works in a future patch to make it worthwhile, but for now, put your points elsewhere instead of lighting them on fire and watching them burn with Survival.

Accuracy

At the moment, ranged combat just flat-out isn't as damaging or efficient as melee combat. In other words, this is dump stat number two, and it's best avoided.

If you put a ton of points in here and really focus on bows, you can get something halfway decent going with your Conan Exiles build, but frankly, it's a better idea to go with Strength and a melee weapon.

This remains true in either a solo private server of a PvP scenario, as the many obstacles in the terrain and the stamina system mean that you can pretty much always chase an opponent down and eventually force a confrontation instead of having to hit them from afar with a bow.

Agility

With a direct impact on your armor's effectiveness, Agility seems really useful at first, but in most cases, you really only need to put 10 points in here to get reduced stamina loss from sprinting.

If you tend to get hit a lot, then it can be a better stat to focus on, but for the most part, it's better to avoid getting hit in the first place by staying out of harm's way or simply having more health from the Vitality stat.

Grit

There are ways to game the system and handle your stamina based on skill rather than raw stats, but in general, it's a bad idea to have a low pool of stamina in combat situations (especially in PvP).

At the very least, getting to 20 in Grit for the bonus stamina regeneration is a good idea in most builds. If you manage your sprinting and combat properly through lots of practice, however, you can keep Grit to a minimum and place those points elsewhere.

 You want to be able to keep sprinting away when things go badly

Encumbrance

Whether you want to put a focus on points here depends largely on how you play, but for many players, the ability to carry more in a survival game is always welcome.

Yes, food spoils and needs to be consumed rather than hoarded, but when carrying other materials around for building, you generally want more available inventory space. Pack Mule in particular is a pretty hefty perk to aim for. The lower-tier perks also make you more resistant to crippling slow effects and knockdown.

Keep in mind that a full set of light armor gives you a big bonus to Encumbrance, so you can artificially inflate this stat without actually putting points here.

Vitality

Ironically, the polar opposite of Survival, you want a hefty Vitality score to actually survive. In particular, you want to get to 30 Vitality quickly for the passive health regeneration perk. That easily makes Vitality the best stat at the moment -- and the one you most want to focus on with your build.

Strength

Points in Strength don't scale quite as well as the other stats, which give you bigger boosts to their various areas of influence, but you still want to put points here. Since ranged weapons aren't as useful, you want to be able to land strong blows more often with a melee weapon.

Particularly at the lower levels, during which you're focusing on Strength, using two daggers can keep you alive due to the bleed effect and ability to cartwheel backwards out of harm's way. Combining dagger attacks with the Salting the Wound perk acquired at the second Strength tier can be very effective.

Going to the full 40 points for the Brutal Strikes perk can be useful, but it means losing out on a lot of other stat boosts, so if you want that perk, be sure to use items and potions that give you a Strength boost.

 Bleeding an enemy with daggers (thanks to The Vaniverse Gaming for the screenshot)

What's your favorite Conan Exiles stat build, and do you have any tips for a great stat breakdown and perk scheme for us to try out? Let us know in the comments, and be sure to check out our other Conan Exiles guides here:

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