Playstation 4 Platform RSS Feed | Playstation 4 RSS Feed on en Launch Media Network My Time at Portia: Helping the Color Blind Sanwa Thu, 18 Apr 2019 16:43:09 -0400 Ty Arthur

More than just upgrading your workshop, harvesting crops, and raising farm animals, My Time At Portia is also all about forging relationships with other characters. 

Each NPC has a story. As it turns out, Portia's barber just hasn't been up to cutting hair after being mocked over his color blindness during a haircutting competition. He's been up to much more. 

Want to help him get over that trauma and get back to the business of styling hair for the residents of Portia? Let's dive into the quickest way to wrap up this quest.

Helping Sanwa With Color Blindness Glasses

This quest can start in one of two ways.

  1. You may receive a letter from Mayor Gale asking you to help Sanwa the barber.
  2. You might find the required lenses first and then continue the quest on your own once you figure out their purpose.

Note that if you finish this whole process before receiving the letter, you may still get it on a later day anyway. Just ignore it, as trying to go through the quest a second time can mess up all the dialog with Sanwa.

Whether you got the letter or not, you can mine an eyeglass lens in the Abandoned Ruin 1. Note you need two of them to make the color blindness correcting glasses!

With the two lenses in hand, head to Petra at the research center. She will give them to Merlin, who will then find a new use for the material. Now we play the waiting game... 

Return to the research center after one in-game day has passed to get the color blindness correction glasses from a disappointed Merlin, who was hoping they would have more use.

While you can sell the glasses for 50 gols, resist that urge (unless you just really don't like Sanwa or barbers, I guess).

Instead, head into Portia and look for Sanwa, who, unfortunately, looks very similar to his siblings Dawa, Erwa, Siwa, Wuwa, Liuwa, and Qiwa. They all have sunglasses and are wearing the same hat and shorts combo. While they are difficult to tell apart, the main difference is in their color scheme.

Sanwa is the one in the yellow shirt and red shorts. He can be found in the barbershop near the research center, at his house, or wandering around the city between the two locations.

When you have the glasses in your inventory and talk to Sanwa, you should receive new dialog options regarding his color blindness issue.

In some cases, he won't talk to you about it right away, however. If the new dialog doesn't appear, wait for an in-game day and then try again. Some players have had to wait up to six days, so be patient and eventually, he'll be willing to talk.

When the new dialog options about the glasses pop up, follow these choices to complete the quest:

  • I've heard you have color blindness, right?
  • You need to man up, Portia needs a barber!

Note that Sanwa can be dated and eventually married if you fancy the portly barber, and helping him out with his glasses will move you further along that track.

Strangely enough, if you mine more eyeglasses, you can also gift them directly to Sanwa's brother Qiwa, who is wearing the purple shirt and blue shorts.

Having any trouble finding the eyeglass material, getting Merlin to swap them out for the full glasses, or talking to Sanwa? Hit us up with your situation and we'll try to find you a quick solution!

Need more help with other aspects of this island dwelling life sim? Check out our other My Time At Portia walkthroughs here:

How To Find Sea Urchins in My Time at Portia Thu, 18 Apr 2019 14:39:02 -0400 Ty Arthur

Growing crops, raising, animals, falling in love... there isn't much you can't do in My Time At Portia while re-building your workshop and restoring Portia to glory.

Of course, to craft all of those items and build that farm, you're going to need to find a whole lot of materials. Some of them are rare drops that can only be found from specific creatures.

That's the case with the elusive spine, which is most often found as a random loot drop from sea urchins.

So where the heck do you reliably find those sea urchins in the first place?

Where To Find Sea Urchins

These are two main locations for finding sea urchins quickly to harvest spines for items like the umbrella:

  • Near the bridge to Amber Island
  • East of Portia near the Bassanio Falls waterfall below the cliffs 

In a previous Early Acces build of the game, sea urchins used to appear in parts of the Collapsed Wasteland area, but that no longer appears to be the case, so avoid that area when looking to harvest spines.

Note that the urchins spawning near the waterfall are typically higher level, between levels 6-10, which makes them more useful for harvesting spines. Lower lever urchins drop fewer spines, if any at all. 

Running up and down the two areas mentioned above will eventually result in urchins spawning, but there's a trick here to harvest them faster rather than waiting for them respawn the next day.

After wiping out all the urchins in the area, you can force them to respawn by entering and leaving a building. When you return to Amber Island or the falls, a whole new crop of urchins will be ready to battle.

Harvesting Sea Urchins For Spines

When you come across a sea urchin, they can randomly provide these four drop types:

  • Fiber Cloth
  • Meat
  • Seaweed
  • Spines

The main thing you want from sea urchins, obviously, are the spines, which are needed for commissions and to craft certain items such as the Spiked Practice Sword and Umbrella.

They are also needed for the Umbrellas Are Important mission, which requires 20 spines to complete.

Because the sea urchin spawn rate isn't super high (if you aren't using the building trick noted above), you might want to just straight up avoid commissions involving spines, especially after you've already upgraded your workshop to A Rank, when they aren't really necessary anymore.

Using the Civil Corps

While higher level sea urchins have a greater chance of dropping loot, note that if you don't want to go out harvesting spines from sea urchins yourself, you can commission the Civil Corps to do it for you.

The Civil Corps will net between 40-150 spines at a time for a three- to seven-day commission if you don't need them immediately.

Keep These Things in Mind

When harvesting sea urchins, keep in mind that their speed increases when attacked, so they actually move faster during combat than when just flying around the area.

Finally, killing large numbers of sea urchins in rapid succession will cause the elite Balloon Urchin to spawn. These creatures may also spawn randomly close to the waterfall fishing spot and at the northeast side of Amber Island.

You want to avoid the Balloon Urchin at all costs, but not just because it can be extremely lethal to a low-level player. These elite versions don't drop spines at all and are far more difficult to deal with than standard sea urchins, so they usually aren't worth the trouble.


Have you found any other locations where sea urchins spawn or where you can collect spines? Let us know where you found them in the comments below and we'll get this article updated!

Looking for some My Time At Portia mining tips and tricks instead? Check out our mining and abandoned ruins guide here.

Best Weapons for PvE and PvEvP in World War Z Thu, 18 Apr 2019 14:05:27 -0400 Sergey_3847


SchreiTech Chainsaw


Lastly, here's the best possible weapon for players who like to play as Slasher, or those who simply enjoy melee combat more than anything in World War Z.


The chainsaw is the perfect weapon against a horde of crazed zombies, who will get easily shredded by this noisy monster.


Just remember that it has limited gasoline capacity, which equals 80 seconds of active time. So use it sparingly!




Which weapons do you like most? Be sure to head over to our World War Z guides page for more tips, ticks, and lists. 


ARK-103 Assault Rifle

  • Power: 40
  • \n
  • Accuracy: 50
  • \n
  • Handling: 65
  • \n
  • Fire Rate: 60
  • \n
  • Max Penetration: 50
  • \n
  • Magazine: 40
  • \n

Don't let the name of this weapon fool you, as it is simply an improved version of the famous AKM assault rifle.


It has all the advantages and disadvantages of a typical AKM, unless you decide to invest a few coins into its attachments.


Just like Pac-15 this weapon can be accessed through a skill tree of the Gunslinger and Exterminator.


Pac-15 Sporting Carbine

  • Power: 40
  • \n
  • Accuracy: 50
  • \n
  • Handling: 60
  • \n
  • Fire Rate: 40
  • \n
  • Max Penetration: 100
  • \n
  • Magazine: 20
  • \n

Unlike all of the previous weapons on this list, which you can only find in the game world, this sporting carbine can be accessed through your character's skill tree, specifically the Gunslinger and Fixer.


Once again, this weapon's main stat is max penetration, which guarantees total devastation of an entire horde of zombies.


HW416 Assault Carbine

  • Power: 60
  • \n
  • Accuracy: 65
  • \n
  • Handling: 80
  • \n
  • Fire Rate: 75
  • \n
  • Max Penetration: 50
  • \n
  • Magazine: 40
  • \n

This carbine is a mix between an assault rifle and an SMG. It's got a decent fire rate and the right amount of power to make the best of both worlds.


But the best part about HW416 is its reload time, which is faster than you would usually expect from a weapon of this type.


This means that you don't have to increase magazine capacity to achieve the same effect. You can use your coins for better attachments, like a grip or a scope.


HAMR-17 Battle Rifle

  • Power: 60
  • \n
  • Accuracy: 70
  • \n
  • Handling: 75
  • \n
  • Fire Rate: 40
  • \n
  • Max Penetration: 100
  • \n
  • Magazine: 25
  • \n

The only difference between the XTAR-95 and the HAMR-17 is the power rate of each rifle. This battle rifle is just a tad weaker in that regard. But if you can't find the XTAR-95, then this battle rifle will do the job just fine.


You can improve this weapon with various attachments like scope and vertical grip for even better accuracy and handling.


XTAR-95 Bullpup Rifle

  • Power: 70
  • \n
  • Accuracy: 85
  • \n
  • Handling: 70
  • \n
  • Fire Rate: 60
  • \n
  • Max Penetration: 100
  • \n
  • Magazine: 30
  • \n

The XTAR-95 is special because of its fully upgraded max penetration stat. This means that when a group or horde of zombies is running toward you, your bullets will be able to pass through all of the undead standing in the way.


That's made even more devastating because of the XTAR's accuracy, which is also surprisingly high. That means you can use the rifle with great efficiency in automatic mode.


Keris V10 Advanced SMG

  • Power: 60
  • \n
  • Accuracy: 50
  • \n
  • Handling: 70
  • \n
  • Fire Rate: 90
  • \n
  • Max Penetration: 0
  • \n
  • Magazine: 45
  • \n

If damage is not what you're looking for and you care more about dealing with as many zombies as possible in the most efficient way, then you probably need a weapon that has a very high fire rate.


Enter the Keris V10. This submachine gun is exactly that kind of weapon. It's not terribly accurate, especially in automatic mode, but if you're fighting against a couple of dozen zombies, then accuracy is the least of your worries. 


With a 90 fire-rate rating, the highest on this list, the Keris V-10 can mow down the undead in scores. 


Taiga-12 Assault Shotgun

  • Power: 80
  • \n
  • Accuracy: 30
  • \n
  • Handling: 50
  • \n
  • Fire Rate: 30
  • \n
  • Max Penetration: 100
  • \n
  • Magazine: 12
  • \n

The Taiga-12 shotgun is a heavy weapon, which means that it has pretty strong recoil. Consequently, you'll want to upgrade the Taiga-12 with a vertical grip as soon as you have the chance. 


Other than that small upgrade cost, there is probably no better assault weapon in World War Z. This shotgun's damage output is extremely high, and it can be effectively used against both single targets and swarms using its semi-automatic fire mode.


Repeater X Crossbow

  • Power: 50
  • \n
  • Accuracy: 60
  • \n
  • Handling: 100
  • \n
  • Fire Rate: 10
  • \n
  • Max Penetration: 0
  • \n
  • Magazine: 5
  • \n

If you can find the Repeater X crossbow in World War Z, then consider yourself lucky. 


The Repeater is very accurate, and the bolts explode with a slight delay after hitting their targets. The range on this weapon is also very generous, so you don't have to be close to zombies to kill them efficiently, giving you room to plan your escape or set up your defenses. 


To make the most of the Repeater, use it on a swarm. Explosions from its explosive bolts will deal splash damage to nearby zombies. This will save you ammo in the long run. 


There are two kinds of weapons in World War Z: normal weapons and top-tier weapons. You get normal weapons through skill trees, although some can only be obtained with certain classes. You get top-tier weapons in the four world zones. 


The latter category includes some of the most overpowered assault rifles, shotguns, and SMGs available in the game. In this guide, we'll look at the best weapons from both of these categories.


Most of these weapons can be equally effective in PvE and PvEvP modes. Using or finding just one of them can turn the tide in either mode. 

Jump Force DLC's Final Lineup Announced, Includes All Might Thu, 18 Apr 2019 11:43:28 -0400 Joshua Broadwell

Bandai Namco announced the final lineup of Jump Force fighters today, alongside a new trailer for one of them: My Hero Academia's All Might.

Like the rest of the Jump Force roster, the DLC fighters are pulled from a variety of popular manga franchises, including  Bleach, One Piece, Naruto, Hunter X Hunter, Dragon Ball Z, and, of course, My Hero Academia.

As the trailer shows, the Character DLC Pass fighters will start making their way to Jump Force in May, with All Might getting the first spotlight.

His style is characteristically big and dramatic, featuring hard-hitting attacks and speedy movement. The "True Symbol of Peace" brings a signature ultimate attack too: the United States of Smash.

Beyond All Might and the already-announced Seto Kaiba of Yu-Gi-Oh! fame, Jump Force is getting several additional fighters:

  • Biscuit Krueger (Hunter X Hunter) A treasure hunter who hides her true age behind a young appearance. While her original form is that of a muscular adult woman, she prefers to stay in her child form to her advantage in gathering intel and deceiving opponents while in combat.

  • Majin Buu (Dragon Ball Z) A fearsome enemy of Goku and the Z Fighters. Majin Buu’s endless appetite and lust for destruction make him a terrible threat.

  • Madara Uchiha (Naruto) A legendary leader of the Uchiha clan and founder of Hidden Leaf Village. He plans to rule the Ninja World as a god and is resurrected as an unstoppable ninja during the Fourth Great Ninja War.

  • Trafalgar D. Water Law (One Piece)  A friendly rival to Luffy of the Straw Hat Pirates. Law is part of a group known as the Worst Generation as well as being the captain and doctor of the Heart Pirates.

  • Hitsugaya Toshiro (Bleach) A captain of the 10th division of the Gotei 13, a group of Soul Reapers governing the flow of souls between the human world and afterlife realm known as Soul Society.

  • Grimmjow Jaegerjaquez (Bleach) Formerly the 6th Espada in Sosuke Aizen’s army. Grimmjow’s brutal and sadistic personality makes him one of the major antagonists of the BLEACH series.

  • Katsuki Bakugo (My Hero Academia) A student in Class 1-A in the U.A. High School. Katsuki is Midoriya’s on-and-off again friend and rival. Katsuki’s Quirk allows him to utilize explosion attacks through special sweat glands in his palms.

More details will be released about these characters later in the year, and each can be purchased individually.

However, the Character Pass is available to purchase now for $29.99. It grants access to nine DLC fighters, with four days of early access play prior to the fighters' official release, as well as new abilities and costumes for Avatar customization.

Classic Galactic Conquest Could Revitalize EA's Modern Battlefront Series Wed, 17 Apr 2019 17:11:18 -0400 Miles T

One of the defining features of 2004's Star Wars: Battlefront and 2005's Star Wars: Battlefront II was Galactic Conquest, a turn-based strategy mode that thrust players into the heart of an expansive conflict. In the mode, players sought to systematically gain an edge against the A.I. to dominate planets on both the ground and in space. 

For many, Galactic Conquest allowed players to create their own narrative campaigns that could have circumvented the relative dearth of single-player content in both the modern Battlefront and Battlefront 2. Like many of my friends at the time, I spent many hours role-playing, tinkering with the various classes and options that the mode provided.

It came as a surprise — and a mighty disappointment — for me and many other fans when 2015’s Battlefront reboot was released with nary a hint of the beloved mode. 2017's Battlefront 2 featured a mode with a similar name, Galactic Assault, but one that reflected very little about what made the original mode so strong. 

The Loss of Individual Tales

While 2015’s Battlefront launched without a single-player campaign and 2017’s outing was bland, uninspired, and short, the freedom afforded in Galactic Conquest allowed players to build their own Star Wars stories and narratives to enhance the gameplay experience, creating moments of nostalgia that many still reminisce about today.

I still remember the first time I throttled into an opposing capital ship in a troop transport filled with my allies, storming the control room, sabotaging the shield generator, and destroying the engines before being mowed down by defending pilots.

It was invigorating stuff. 

The inclusion of multiple planets and expansive lore from the movies allowed the gameplay to feel as though real stakes were involved. Battling on Hoth and Kamino felt awesome because it felt like something was being won or lost. These would be the rebels' or the clones' last stronghold, the last line of defense keeping you from fully realizing your stranglehold on the galaxy.

Even innocuous planets like Utapau or Mygeeto made battles feel intense if you had just started your campaign as a particular side, up against the enemy force which controlled the majority of the planets you hoped to liberate.

The newer Battlefront games feel distinctly lacking in comparison. When online matches are contested, there isn’t an overarching conflict driving you forward — something to make victory more rewarding or defeat more devastating.

In the newest games, battles are simply maps that host tug of war gameplay, with little purpose outside of servicing that small lobby of players. 

A Galaxy In Battle, But Not At War

In its design, Galactic Conquest allowed for variety in gameplay options, something that simply isn’t available in traditional linear campaigns or multiplayer modes, and which is largely absent in modern Battlefront’s single-player offerings.

The skirmishes in the original Battlefront featured ebbs and flows which would change based on bonuses that could be purchased with credits. Strategic use of these bonuses could swing battles wildly in favor of one side or the other.

Couple this with opportunities to purchase new classes of troopers during your conquest, as well as being able to call upon a faction hero (which would vary per map, adding even more variety), and there was a wealth of opportunity in Galactic Conquest on a large scale. 

The offerings in the modern Battlefront series could have expanded on this RTS-lite mechanic. 

Increasing options for attacking and defending, placing more emphasis on the use of building and managing space fleets, utilizing modern class customization, all of it could have gone a long way to creating engaging content to which players could continuously return. 

For multiplayer, expanding the gameplay beyond the simple team deathmatch or planetary assault to a wider strategic element would have given the modern Battlefront games more scope. The recent addition of the Geonosis Galactic Assault to 2017's Battlefront 2 was a step in the right direction but had it been part of a wider Galactic Conquest mode, it could have captured the feeling from those previous games.

Faction Options Are Endless

Most disappointingly for me, however, was how DICE and EA failed to maximize the potential of the new factions introduced into Star Wars lore with the new Star Wars trilogy, namely The First Order and The Resistance.

The original titles made phenomenal use of the source material, with multiple scenarios for Galactic Conquest featuring various factions, the 501st battalion campaign, and a wealth of instant-action variables with which to tinker and experiment. With all-new planets, heroes, units, weapons, and story beats to work from, a Galactic Conquest mode would be ripe for development from the newest trilogy of movies.

Leading First Order troopers with Kylo Ren or Captain Phasma, resisting the onslaught of troopers as Rey or battling in space as Poe was a missed opportunity in the newest Battlefront games. DICE did well to replicate some of those nostalgic moments in 2017’s Battlefront 2, but it would have been all the more enthralling had those experiences played out across a series of battles, conflicts, and tugs-of-war to gain supremacy.

The Past Will Have To Do

The modern Battlefront games are fun. 

While they provided some solid gameplay experiences and multiplayer action, I feel the exclusion of the Galactic Conquest mode, and to a lesser extent the instant-action offering, proved to significantly depreciate the value of the titles, rendering much of their potential null.

Galactic Conquest helped fans establish their own stories, engage with unique gameplay mechanics, and develop their knowledge and understanding of the factions and overall lore. The mode's inclusion wouldn't have fixed everything "wrong" with EA's efforts, but it would have made things more exciting. 

I still revisit 2005’s Battlefront 2 on Steam, diving straight into a new galactic conquest readily. Despite its age and rust, it still provides the same undying thrill of being part of a large-scale conflict in a galaxy far, far away.

Perhaps there’s hope for the future, that EA and DICE may come to the light side and provide the long lost Galactic Conquest mode. Though it’s more likely it will be relegated to Boba Fett’s fate — lost to a Sarlaac Pit with little chance to escape.

World War Z Class Tier List PvE: Characters From Best to Worst Wed, 17 Apr 2019 10:15:44 -0400 Sergey_3847

Announced in 2018, World War Z is finally out for PC, PS4, and Xbox One. A co-operative zombie survival shooter in the vein of Left 4 Dead, World War Z has a handful of classes to choose from when mercing the undead in PvE. 

Currently, there are six character classes, each with 30 unique skills to unlock. Consequently, it's definitely better to focus on one class and master it perfectly before trying out the others.

However, if you want to know which classes are the best and worst, or which class might be a good one to try out, read on. 

Class: Gunslinger

  • Starter kit: Frag Grenade and SMG

Killing hordes of zombies is hard work, and there is no better candidate for that kind of job than the Gunslinger class.

Starting at Level 7, you can unlock an array of excellent weapons, such as MAGS machine gun, sporting carbine PAC-15, ARK-103 assault rifle, and a number of pistols for use as your secondary weapons.

Other Gunslinger perks are primarily focused on increasing damage and your health pool as well as generating free ammo. For example, at Level 5, each headshot will generate 5% of your ammo for free, and at Level 12, your health will be increased by 25%.

This means that Gunslinger does not only provide solid DPS, but the class can also sustain itself without the help of a Medic or a Fixer.

Class: Fixer

  • Starter kit: Supply Bag and Scout Rifle

The Fixer is a must-have character for any team. This class is capable of supporting the team in a variety of ways.

At Level 3, the class' revive speed will increase by 50%, and at Level 6, the firearm damage will increase by 50% when reviving a character. Both of these upgrades are essential for most gameplans.

In the course of a game, your teammates can make use of your supply bag to restore ammunition, along with a hefty number of bonuses. For example, at Level 17 your teammates will get 20% bonus ammo when refilling with the help of your supply bag.

The Fixer also makes grenades more efficient, including both gas and explosive types.

Class: Hellraiser

  • Starter kit: C4, Shotgun, and Hailstorm MGL

The Hellraiser class is explosive in every sense of the word. C4 is a dangerous toy, but it can roast an entire group of zombies with great efficiency.

At Level 8, Hellraiser unlocks the Direct Blast perk, which increases all explosive damage by 100%. But be careful as explosive splash damage can also hit you and your teammates.

Another excellent perk is unlocked at Level 19, Third Hand, which fully reloads your primary weapon if you manage to kill 15 zombies at once. This perk stacks well with the explosive power of C4.

However, Hellraiser is not the only class that can deal with huge numbers of zombies at once.

Class: Exterminator

  • Starter kit: Molotov and Shotgun

The Exterminator class is really fun to play, even if it mostly relies on fire damage from Molotov cocktails.

Exterminator is very similar in approach to Hellraiser, so it's a great alternative if you prefer to watch zombies burn slowly rather than explode into giblets. The good thing, for now, is that the damage output is basically the same between the two classes, so you don't have to worry about sacrificing one for the other in that respect.

Most of the early perks for this class focus on increasing the Molotov damage. However, you can eventually unlock better weapons, including Taiga-12 assault shotgun and ARK-103 assault rifle.

If you like to alternate between explosives and firearms, then this is the class for you.

Class: Medic

  • Starter kit: Stim Pistol, SMG, and Medkit

The best part about being a Medic in World War Z is that you can not only revive and heal your teammates, but you can also use your Stim Pistol to grant them bonus health points, although only temporarily.

Obviously, most of the Medic class' perks are designed to increase the healing effects of your medkits. But later on, your healing activity will also grant your weapons increased damage, which is really cool.

Unfortunately, all of the class' best perks come in the late game, making this a slow and steady class best suited for patient support players

Class: Slasher

  • Starter kit: Stun Gun and SMG

The Slasher may sound like a fine character on paper, but the truth is that it's not a very good choice in World War Z. That is unless you like to die a lot.

This class focuses on melee damage, which requires you to be in up in zombies' faces. Since the game is built around swarm attacks, getting overrun by a horde is too easy when playing as Slasher.

Of course, you can unlock the TMP5 SMG, but since all of the Slasher's class perks mainly boost melee damage, there is really no point in wielding a firearm.

At the end of the day, it's simply better to choose any other class that actually benefits from firearms, such as the Gunslinger.


Etherborn Early Impressions: The Meditative Puzzle Game Tue, 16 Apr 2019 13:01:49 -0400 QuintLyn

Later this year, indie developer and publisher Altered Matter will release its first game, Etherborn, on Steam. Exactly when the game will release hasn't been revealed yet as it's still in development.

We've spent some time with a demo version of the game, and we have some thoughts. Before we jump into those, though, it's worth remembering that some things may change before the game officially launches. 

This is, consequently, not an official review. 

When first launching Altered Matter's Etherborn, players are greeted by a disembodied voice speaking to them in calm tones about the mysteries of existence particularly their existence. The player's avatar is a transparent human form, almost a walking X-ray of the body's internal systems.

They appear in a quiet blue lake as music that could likely be found on a meditation app plays complete with bells, light drum beats, and wind and string instruments that slowly crescendo and fall in a breathing pattern. The only other sound is the splashing of water as the player runs through a lake or a soft drumbeat on the occasion they fall.

This pretty much sets the tone for Etherborn, a game filled with geometric shapes rendered in soothing colours caressed with a soft light that almost always feels as if it were slipping through a break in the clouds.

Based on these first impressions, one might think Etherborn is a mellow game intended to be a relaxing experience. This is kind of true, but only if the player is someone with a lot of patience.

Once they get past the tutorial phase of the game, where they learn to move around and are introduced to the story, they find themselves at the base of a tree. Climbing the path of the tree and exploring each of the branches leads players to different puzzle maps, each of which adds a small piece to the greater puzzle that needs to be solved.

This is where the real fun begins, complete with all the frustration that can come from trying to solve a puzzle when you can't really see the entire thing at once.

Etherborn is a puzzle game or as the developers describe it, a gravity puzzler. The mechanics are fairly simple. Players use the "WASD" keys to move around, "shift" to run, and the "spacebar" to jump.

Each puzzle consists of a rotating map in 3D space. Players can move around corners and up walls wherever they see ramps or the corners are rounded, causing the maps to rotate as they play.

Of course, things aren't as simple as just moving from Point A to Point B. In order to solve puzzles, players need to open up new paths in the right order. The only way to do this is to collect orbs and place them on platforms, causing bridges to raise, lower, or extend. In some cases, this requires a lot of back-and-forth with players crossing over the same area repeatedly.

Again, this seems fairly easy at first, but there is another thing to contend with.

Since the entire map rotates as players move, the camera rotates with it. This means that the game effectively chooses what and how much of the map the players sees at any given time. The game will even dictate how far away or how close to the camera the avatar is at any given moment. Granted, players can zoom out using the "Q" key, but that doesn't guarantee the best view of the puzzle either. 

If you're one of those people who really love to control what the camera is doing, Etherborn may be a bigger challenge for you. Due to the game's design, it's almost natural to want to turn the map yourself, almost like you would a Rubik's cube when trying to solve it.

In some cases, the player can look at the map and see where they need to go, and maybe the two or three steps right before they get there. But without being able to rotate the map as a whole, it's very easy to miss the one or two places you need to go before getting to those final three.

Because of this, a player can spend a great deal of time running back and forth over the map they're trying to solve. For those with minimal patience, this will be the real challenge.

There are, also, plenty of obstacles aside from the walls and gaps. Players need to navigate their way over or around elemental obstacles as well, such as streams of acid, which can be daunting from time to time. 

Another issue some players may have will be with the "WASD" control. While it's pretty standard, the camera angles often mean players will need to hold down a combination of two of those keys, sometimes in addition to the left "shift" key. If you're a player who had issues with your joints or hand control in general, this may be a problem.

The good news here is that the game is controller compatible. In fact, it tells the player when the game launches that this is the best way to play, offering a bit more accessibility. Unfortunately, I was unable to try the came with the controller, so I can't speak to how well it works at the moment.

It's also worth noting that at the moment, when Etherborn is closed out, it doesn't seem to save progress. There are menu options related to game save data, so I believe that by the time the game launches it shouldn't be a problem.

There's a reason to be patient with the game, though. The player is effectively born into this world with no memories or any idea of who they are or how they got there. The only way to gain this information is to explore the tree and solve the puzzles.

And the thing is, you're probably going to want to see where this is going. There are a lot of things that are unanswered when you start the game. "Who are you?" "Where did you come from?" "What's your purpose?" "Who is the disembodied voice talking to you? Do they really want to help you or are they toying with you?" "Is this a GLADOS and Chell situation... only with far less death involved?"

In addition to that, there's another reason to remain patient. It's that complete "ah-hah!" moment when you finally see what it is you've been missing. There are plenty of these in Etherborn, and they leave the player feeling pretty good when they happen.

I can say that in its demo state, Etherborn is very well put together. It's a (frustratingly) fun and serene experience. I didn't come across any technical or glitchy issues and the whole thing just looks beautiful. 

When Etherborn does officially release, I believe it will be worth the download. Everyone should have some meditative and thoughtful games in their collection. Etherborn is definitely a great place to start.

For those interested in the game and would like to keep up with what the developer is doing with it, more information can be found on Steam. The game will also be releasing on Switch, PlayStation 4, and Xbox One.

Sony Details Next-Gen Hardware, Doesn't Call It PS5 (Yet) Tue, 16 Apr 2019 10:52:52 -0400 Joshua Broadwell

Well ahead of E3 — and Microsoft's Xbox One S and potential next-gen announcements — Sony has partially lifted the lid on its next-gen system.

The news comes from an exclusive interview and demonstration given to Wired in Sony's California conference rooms. No name was given for the console, and the system's lead architect, Mark Cerny, simply referred to it as "the next-gen console." Even though convention dictates the PlayStation 4's successor would be called the PlayStation 5 or PS5, it could very well be something else.

As most experts anticipated, the next Sony system will not launch in 2019. A concrete date was not provided, but well-founded rumors suggest it might launch in 2020.

What Sony did reveal is that the new system will be a physical system — no digital-only or streaming emphasis like Google and, previously, Microsoft.

The team also told Wired support for the PS4 will continue after the new system launches, with some multi-platform releases expected in a similar vein to what Nintendo did with Breath of the Wild.

The new system will be backwards compatible since it's based, in part, on the PS4's architecture. And it packs a solid-state drive, reportedly making load times almost 19x faster than the current system.

Cerny used 2018's Spider-Man as an example of what the system can do. On the PS4 Pro, quick travel took roughly 15 seconds. On the next-gen system's dev-kit, it took 0.8 seconds.

Wired goes into great detail about the new system's specs as well:

PlayStation’s next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture.

The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it. Yet.

Ray tracing is normally associated with accurate depictions of light, water, and anything else relying on refraction for rendering.

However, Cerny also told Wired that ray tracing has uses in audio and other aspects of realism, for example, ensuring players can hear specific sounds or making it so enemies could hear players' footsteps.

The team is following a similar approach to audio in general, attempting to push video game audio forward in a way Cerny says didn't happen between the PlayStation 3 and PlayStation 4.

The goal is the sort of realism most associated with VR experiences, only with sound.

Speaking of VR, Cerny didn't divulge anything specific about Sony's VR plans for its next-gen console, but he did mention VR would be very important to their strategy on whole. That shouldn't be too surprising, given the level of attention VR received during Sony's first State of Play presentation.

Further details will be revealed as the year progresses.

Kitana Busts Out The Blade Fans In The Latest Mortal Kombat 11 Trailer Mon, 15 Apr 2019 14:29:55 -0400 QuintLyn

Kitana has joined the ranks of Mortal Kombat 11 and she's ready to avenge those who have died, in the most fashionable way possible. In addition to her trademark blade fans, she's pulling out all the stops and even breaking out the blades in her heels.

The 10,000-year-old princess of Edenia is the 22nd character to be revealed as part of the MK11 roster, counting the Shao Kahn DLC character. In this trailer, she fights against D'Vorah, the Kytinn who has served Shao Kahn, Kotal Kahn, and Shinnok in an effort to assure the survival of the Kytinn hive.

Both ladies have ties to Shao Kahn, although Kitana was brought up to believe she was his daughter. Later discovering the truth, the princess decided to fight against him and died in battle, only to be resurrected as an evil version of herself, ruling the Netherrealm alongside Liu Kang.

D'Vorah's ties are little more lose due to the fact that she only serves her "masters" as part of a larger plan to protect her hive.

Both characters are part of a growing roster of characters that will be included in the game. Based on what appears on the Mortal Kombat 11 site, there will be 29 characters in all, meaning seven have yet to be revealed. Prior to Kitana, the MK11 devs dropped a  trailer featuring Liu Kang, Kung Lao, and Jax. The trailer also highlighted the time travel aspect of the game's story, offering a look at all three characters in their past and present forms.

Mortal Kombat 11 is set to release later this month, on April 23. It will be available on Xbox One, PlayStation 4, Nintendo Switch, and PC. As mentioned before, those wanting to add Shao Kahn to their playable character roster will need to pre-order the game.

Conan Exiles Gets Treasures of Turan DLC and New Season Pass Mon, 15 Apr 2019 11:26:36 -0400 Joshua Broadwell

Funcom's Conan Exiles is getting a brand-new upgrade in the form of the Treasures of Turan DLC, which adds new gear, items, buildings, and more to the main game. A new Season Pass was also announced in anticipation of three more DLC packs planned for 2019.

Funcom detailed the Treasures of Turan update in a new blog post. Turan is known as the wealthiest nation in Hyboria, and the DLC content reflects that, with plenty of gold and an emphasis on big things — as in elephants and rhinos tamed as players' new pets.

The DLC also gives players a range of new building pieces and placeable items, some of which can be seen in the trailer released alongside the update.

In addition to furnishings and architecture, Treasures of Turan introduces many new pieces of opulent gear and equipment. Funcom makes it a point to note that this isn't a pay-to-win situation either. All gear introduced in the DLC has stats comparable to gear obtained in the base game and does not offer any advantages to those who do purchase the pack.

The full list of new items in Treasures of Turan is below:

  • 39 Turanian building pieces
    • A full set of building pieces with the same stats as existing tier three
  • 15 new armor pieces in three sets, such as the Turanian Mercenary armor
    • Light, medium and heavy sets with an epic end-game version of each
  • 9 new weapons in one Turanian weapon set
    • Same power as iron weapons with an epic end-game version of each weapon
  • 5 new Turanian warpaints
    • Decorative warpaints symbolizing opulence and glory
  • 9 new placeables, such as the standing lamp and brazier
    • Craft them at the new Turanian Artisan table
  • 2 new exclusive pack animal pet skins
    • Adorn your rhinos and elephants with rich and golden trimmings

In a separate press release, Funcom also announced plans for three more "core" DLC packs set to release this year: Riders of Hyboria, Blood and Sand, and Mysteries of Acheron. Like Treasures of Turan, each will include unique new armor, weapons, building pieces, and furnishings

Players can purchase these individually when they release or can buy the new Season Pass for $29.99. The Pass includes Treasures of Hyboria as well, but it's only available on PC and PlayStation 4 as of now (though at the time of writing, it isn't live on the U.S. PSN).

Xbox One support will come soon, Funcom says.

Conan Exiles has come a long way from its early access days, when customizable genitals were its primary draw. With the new DLC and more on the way, it seems Funcom is living up to its promise of regular content designed to keep the game from getting dull.

Outward Review: Slow and Steady Wins the Race Sun, 14 Apr 2019 09:00:08 -0400 Ashley Shankle

Just to be upfront about the whole thing: survival games are not usually up my alley. I haven't played a ton of them. However, splitscreen co-op games are almost always up my alley. Thus, Outward found its way into my PlayStation 4 collection mere hours after release, and now here we are some 17 days later.

While I've played a fair amount of the game solo, most of my time with Outward has been spent in local multiplayer. It's rare to come across any sort of third-person title with local splitscreen these days that isn't something like the alien-shooting action of Earth Defense Force.

But unlike EDF, Outward is a slow game. In some ways I consider it a little too slow, but despite its drawbacks, my co-op partner and I have kept slithering back to it in an effort to conquer it and be able to say we finished the adventure.

Some may try to convince you Outward is an RPG, but if you go into it with an RPG mindset, you're going to be disappointed.

At the start of the game, you're tossed into a sticky situation: The ship you were on capsized, and your fellow villagers demand you pay back the debt of blood. Because that's just how they do things in Cierzo, you have five days to pay off that debt.

This is the first of a handful of quests in the game, and it doesn't give the greatest first impression. Five days to pay 150 Silver or get a Tribal Favor and pay off the debt? Right at the start of the game? Ludicrous.

But as with many things in Outward, there are many ways to complete this task. You can seek out a Tribal Favor (which is actually very easy) or make the 150 Silver, it's up to you. You can even ignore the obligation completely and just let them take your lighthouse and the stash within. Again, it's up to you.

That's because there's a great deal of freedom to the game. You can seek out marked spots on your map for loot, or you can stick to the tasks quests set you to do. Outside of mainline quests, you can do just about anything in any order you would like.

After paying your blood debt, three characters in town tell you they are leaving and where to find them, and you can choose whether to prepare for the long journey to get to one of the cities they're traveling to and join a faction or just, well... Do whatever you want.

It pays to go straight for joining a faction so you can hit the Ley Line and get mana to learn and use spells, but you certainly don't need to do it to explore the region of Chersonese or even other regions. 

Players are granted freedom in Outward in many regards. You can learn basic skills for every class on one character (and specialize in three classes), you can explore just about anywhere as long as you're prepared for fight or flight, and you can get yourself killed in any number of new and exciting ways.

You have to manage your character's hunger, thirst, health, mana, temperature, and tiredness. On paper, that sounds like a lot, but managing them rarely gets overwhelming in itself. You might die from a disease once in a while, but more often than not, Outward's primary stress-inducer and death source is combat.

A game with all these things to keep track of should have a number of ways to keep a character healthy, and that's true here. A variety of food and drink await, many with beneficial regenerative or defensive effects; and armor and clothing have a heavy impact on character temperature resistances. There's a lot of flexibility within these three facets.

Sleep is another issue, however. More often than not, you'll be sleeping to heal your burned health and stamina rather than your character getting tired. If you have a bedroll or tent (you should), you can set it up and have a rest for as long as you need. You set how long you want to sleep, repair, and stand guard when you interact with a resting spot. Standing guard is a must in most areas, otherwise you risk being ambushed.

These systems all fall in line with what one expects from a survival game. You're basically three steps away from manually breathing, although it's not as complicated as something like SCUM.

With all of the above in mind, you spend a lot of time wandering around lost in Outward.

You have a map with the region's big notable areas marked, but no marker for where you are. You have to learn the land by way of landmarks to get around without getting lost. I like this middling option, since the map as it is helps just enough to figure things out.

Even ignoring the lack of player marker on the map and how it affects exploration, it's still easy to get lost. There are nooks and crannies everywhere, tiny little caves with loot or mini-dungeons sprinkle the landscape.

Dungeons themselves are difficult to navigate; don't be surprised if you end up wandering in a circle in most of the dungeons you wander into, because that's just how it is.

The game makes it very clear to anyone playing that their character is not special. Most new players die to the hyenas outside Cierzo more than a couple times.

Combat in Outward is slow and grueling.

As you might expect from this sort of game, it has a dodge and block system. You can perform these actions as long as you have stamina, though you need at least a weapon equipped to block.

When blocking, you can be hit a certain amount of times to be staggered. An impact meter at the bottom of the screen indicates how much more you can take before an enemy can knock you back. You can see that very same meter above their heads, and you can stagger them in kind.

Dodge rolling, blocking, and circling your enemies is a huge part of combat in Outward. If you do not do these things, you'll die. It's as simple as that. You have to do it, and it is rarely a fast process unless you've got some stellar gear and are whacking on a relatively weak enemy.

The game's backpack system, which enforces more inventory management than you might be comfortable with in itself, also makes you unable to dodge quickly with most backpacks equipped. They're pretty heavy, you know.

Luckily it's possible to quickly drop your backpack before you initiate or even mid-combat from a safe distance, though picking it back up is a slightly longer animation.

As you explore, you'll come across NPCs who will teach you new skills. Many are class-specific, though the best are tied to classes. Skills and spells (should you go that route, you can specialize in three classes at once) are your key to survival and make combat less grueling, but you will almost always have a challenge. It's the nature of the game.

You will probably die in Outward, maybe too much for comfort. I think you have to be a certain sort of masochist to really enjoy yourself here, particularly on console. Impatient players need not apply.

The PlayStation 4 version of the game has some real trying load times, particularly on the base console (not the Pro). Load screens so long you'll wonder whether it's intended to wear you down. It's not, it's just an unfortunate aspect of the game on console.

I've heard base Xbox One players have similarly long load screens, and also that they're really not all that bad on PC. There's also such a huge graphical jump between PC and console in Outward. If you want proper lighting, go with PC.

Despite the load times on PS4 and how unimpressive it is to look at, it's still one of few options on the console for a comprehensive local two player experience that isn't an outright action game.

Outward is by no means a perfect game. It really shows that a mere 10 people worked on it, but they really worked their asses off, and that shows, too.

While some small dungeons or caves may be mostly pointless, while the world isn't the most populated or interesting, while the load screens may lead to 30+ second-long awkward silences between my co-op partner and I... It's still a fun time, especially with someone else.

Outward looks and feels like an older RPG without the RP elements. Some may shy away from that description, but it works. Things you might take for granted in most other games feel satisfying here. Learning new crafting recipes, saving up for and getting that nice heat-resistant top, or just not dying to giant mantises all feel rewarding because you know you worked for them and are a clear indicator of how your character has grown.

Even games that are a little lacking can be engaging and fun, Outward is one of many titles that prove that is very much the case. Though ultimately this is one best played with a partner rather than on your own.

  • A large number of areas to explore and items to discover
  • Lots to manage, but it's easy enough to do so
  • Totally skill-based combat
  • Rewarding in the most base of ways, and that's not a bad thing
  • Defeat scenarios are cool and make every "death" a gamble
  • Frequent long load times on some platforms
  • A bit too much inventory management between your equipment, pocket, and backpack
  • Some noticeable bugs
  • Perhaps a bit too obtuse in some ways
  • Combat might be a little too slow for most
Star Wars Jedi: Fallen Order Will Be The Best Star Wars Game In The EA Era Sun, 14 Apr 2019 08:31:49 -0400 Joshua Broadwell

When EA announces a new game nowadays, most people wonder what they can possibly do to screw it up worse than the last game. Somehow, someway, the company seems to always do the opposite of what fans want.

That's certainly the impression their recent work with the Star Wars franchise gives, at least. Star Wars Battlefront 2 was one of 2017's most anticipated games, but it quickly turned into a cesspit of anger, bad business decisions, and eventual retractions that overshadowed the gameplay itself.

That's why some fans were very skeptical and other very cautiously optimistic about EA working with Respawn Entertainment, of Apex Legends fame, on the next big Star Wars game, Star Wars Jedi: Fallen Order.

After a long wait, fans finally got to see the first details of the game and hear a bit about the development process — and whether EA was going to ruin yet another potentially great game.

All early signs suggest those fears are groundless, because Fallen Order looks like it's going to be not just a good game, but a fantastic entry in the Star Wars franchise.

Made with Fans in Mind

Respawn and EA seem to have created a Star Wars game based around what the fans want. There are the obvious factors pointing to that, such as making it single player and excluding microtransactions.

However, choosing the Dark Times is the best indicator that the team had fans in mind when making Jedi: Fallen Order.

The Star Wars Rebels series is immensely popular, partly because it covers the huge gap between Episode III and Episode IV, where so much happened, but fans can only speculate about how it happened.

Rebels might go a long way in filling that gap, but its focus is still narrow and leaves fans, this writer included, craving more.

Jedi: Fallen Order seems like it's designed to satisfy that craving, and while it might not be the same as an actual film (or three) covering the time, it's certainly the next best thing.

Filling in the Gaps

For one thing, Fallen Order explores the aftermath of Order 66. Apart from seeing the handful of scenes where Clone Troopers massacred the Jedi they were meant to protect in Revenge of the Sith, fans never really got to see what that entailed and how these all-powerful guardians could be taken down so easily.

Then there's the empire-building itself. Establishing an empire on the back of a dead republic is a big job, and we're expected to believe that somehow or another, the Emperor managed to subjugate most of the galaxy in only the span of a generation. Fallen Order shows us how that happened and would appear to lay a larger foundation for the eventual Rebel Alliance in the process.

All of this is done from the perspective of the hunted and hated Cal Kestis, and it's one of the things I'm most intrigued by.

During the Star Wars Celebration Chicago panel discussion, the development team mentioned the game would dig into the conflict between the imperial propaganda painting Jedi out as traitors and the Jedi's original image as guardians of peace.

That's important for a few different reasons. One is that it gives a good explanation for why the Jedi who did exist after the fall stayed hidden. I always thought that surely, Obi-Wan, Yoda, and the other Jedi who hid away in the galaxy could have taken on the Empire's minions and made a good match for Vader and Palpatine.

Or on the other hand, the Sith, with the resources of a vast empire, could have found and eliminated them.

But if half the galaxy thought the Jedi were evil, then it makes sense why they actually stayed hidden away and weren't much of a threat. Either way, Fallen Order aims to flesh that story out in the new Star Wars canon. 

A Meatier Experience

The last big single-player Star Wars game we got was The Force Unleashed. It was based on an interesting premise, playing as Vader's hidden apprentice, but there were some issues.

It distinctly felt like it wasn't meant to be anything more than alternate-universe pseudo fanservice. After all, it potentially let you kill Vader (obviously not canon), and most of its "wow" moments were sort of wink-wink, nudge-nudge references to what took place after Order 66 without really providing any lore-worthy meat.

The lack of any real character interaction or major characters at all other than Starkiller didn't help either.

In hindsight, it's like it was the influential foundation for Fallen Order.

The gameplay reason for why Cal's perspective matters is even more interesting. The Force Unleashed let you loose as another of Vader's children to fulfill the dark lord's orders. However, there wasn't really any tension or anything compelling driving the action forward, short of the "I'm playing as the bad guy" rush that fades after a few stages.

Fallen Order appears to be the exact opposite. Forcing Cal to be undercover for a chunk of the game emphasizes the narrative situation in a way that couldn't be done otherwise. It automatically invests the player in the character and his goals, to say nothing of the world itself.

Because Cal is essentially alone and facing a huge struggle, it also means characters he interacts with will naturally be more important and endearing. BD1 already seems like the best Star Wars droid since R2-D2 and BB-8, and it looks like Cal's Jedi-not-master (Jedi friend?) — another strong person of color for the franchise, it should be noted — is going to play a very important role.

Like most Star Wars stories, this one has definite coming-of-age vibes, only this time, the protagonist has to come to terms not only with who he is, but with what's happened to him in the past and how he and those who long for peace can work to build a brighter future.

Ideally, the combat would mirror the story — starting off limited until Cal starts to embrace and learn his Jedi heritage.

Complementary Components

Speaking of fighting, you may be wondering why the narrative is getting so much attention here. There is a reason — apart from the fact that we know next to nothing about the combat.

Melee might be Fallen Order's main component, true. But a well-conceived and executed story would give the combat a point and help make the overall package stand out in players' minds for a long time to come.

Hopefully, barring any unforeseen circumstances, that's what Fallen Order will do. But for everything EA's ever done "wrong" with a Star Wars game, the company has always had a decent understanding of what makes Star Wars combat feel good. 

A Dedicated Team

At the very least, Fallen Order has the makings of a great game, thanks to the development team's impressive dedication.

As Vince Zampella and co. discussed during the Celebration panel, the team approached almost every major decision from the viewpoint of wondering how Fallen Order would fit with the rest of the Star Wars universe and what it could contribute. For example, new planets, like Bracca, were and are scrutinized endlessly to ensure they're in keeping with the rest of the world.

It's a level of love and respect for a franchise that only a few video game series get from their developers, and it's something we see even less of in media in general.

Just creating Cal took at least a year. On top of that, the production crew took pains to find someone enthusiastic about embodying the role and bringing the character to life in much the same way a film production crew would.

One other little touch mentioned that makes me hopeful for the final product and other flairs of style it might hold is BD1. The crew worked with Ben Burtt, the main who created the original trilogy's soundscape, to get the sounds and feel just right for the droid companion.

That detail shines through in the narrative trailer. Of course, it looks like a game trailer. However, if you move past the visuals, the storytelling, style, and structure are similar to what you'd see in a film trailer and isn't that far removed from the tone and style of Episode IX's trailer.

What this all amounts to is a first for a video game and Star Wars in particular: an important chapter in a massive, beloved franchise being told through a game.


EA might do a lot of things fans don't like, but it seems like this time, there's not much to worry about. Apart from creating a game that's on par with film and television entries in the franchise, Fallen Order seems to be a thoughtful, well-crafted game in its own right.

No, we haven't seen any gameplay yet. But there's an awful lot of devotion, time, respect, and effort being put into Fallen Order, and I, for one, am excited to see what comes next.

If you haven't secured your copy yet, check out our Star Wars Jedi: Fallen Order pre-order guide here.

Star Wars Jedi: Fallen Order Pre-Order Guide Sat, 13 Apr 2019 15:48:38 -0400 Joshua Broadwell

EA and Respawn finally announced details and a release date for Star Wars Jedi: Fallen Order. The latest game in the Star Wars franchise will release for PlayStation 4, Xbox One, and PC.

If you're wondering where to pre-order Star Wars Jedi: Fallen Order, look no further. Below, we have provided links to Amazon, GameStop, Target, Best Buy, and Origin for the Standard Edition, Deluxe Edition, and GameStop-exclusive Black Series Bundle Edition. Additionally, we have also provided the price for each edition, and noted where it might be different for different retailers. 

Star Wars Jedi: Fallen Order Standard Edition

The standard edition of the game features only the game itself; there are no extras or special cosmetics in this version of Jedi: Fallen Order. The Standard Edition will cost the usual price of $59.99.

PlayStation 4

Xbox One


Star Wars Jedi: Fallen Order Deluxe Edition

The deluxe edition of Star Wars Jedi: Fallen Order includes a Director's Cut suite of behind the scenes features and content, along with some additional cosmetic items.

As of now, what those items and extra features will consist of is not known. It'll set you back only slightly more than the standard edition and is priced at $69.99.

Note: For unknown reasons, Best Buy's Deluxe Edition is currently priced at $79.99. At the time of this writing, there does not appear to be any bundle or special bonus associated with Best Buy's version of Jedi: Fallen Order's Deluxe Edition.

PlayStation 4

Xbox One


Star Wars Jedi: Fallen Order Black Series Figure Bundle

Currently, GameStop has an exclusive Black Series figure bundle available for Star Wars Jedi: Fallen Order. The bundle includes the Standard Edition of the game and a 6-inch Black Series figure, although which figure will be included is not currently detailed on the GameStop website.

The bundle is $82.98 and is available for the PlayStation 4 and Xbox One

Note that right now, as pre-orders have just opened, the Amazon listing for the Xbox One version of the Deluxe Edition appears to have a slight bug. It shows the XB1 case, though the URL and page state it's for the PS4. Additionally, the Best Buy Deluxe Edition is priced a full $10 more than the same edition at other retailers. 

You might want to hold off ordering those from Amazon and Best Buy until the issues have been sorted out, which will likely be soon.

You can expect this list to be updated as more information becomes available. 

Star Wars Jedi: Fallen Order Launches on November 15 for PS4, XB1, and PC Sat, 13 Apr 2019 15:17:11 -0400 Joshua Broadwell

EA and Respawn officially unveiled narrative details and release date information for Star Wars Jedi: Fallen Order, which will launch on PlayStation 4, Xbox One, and PC on November 15.

The news came as part of this year's Star Wars Celebration Chicago presentation during a panel with Respawn's Vince Zampella and the game's director, Stig Asmussen (God of War 3).

As was confirmed earlier Jedi: Fallen Order takes place during the Dark Times after Episode III: Revenge of the Sith. Emperor Palpatine's Order 66 has  exterminated most of the Jedi, though some remain undercover in the galaxy.

Players take control of Cal Kestis, a Padawan learning to navigate the balance between staying in the shadows (read: alive) and upholding his responsibilities as a guardian of justice and the peace.

Cal works and lives on a planet new to the Star Wars universe, Bracca, in an scrapyard focused on taking apart decommissioned starships, mostly from the Clone Wars era.

Eventually, Cal attracts the notice of the Imperial Inquisition, Force-sensitive adepts who betrayed the Jedi and swore allegiance to Darth Vader and Emperor Palpatine.

The Inquisitors are pulled from the Star Wars Rebels series, and Rebels writer Matt Michnovetz was also involved in certain elements of the story, including Cal's creation.

The team said the game will present multiple new creations to the Star Wars universe, including more new planets aside from Bracca, new characters, and new enemies, including the Purge Troopers shown off during the stage show.

Respawn and the game's team worked closely with LucasFilm and others involved with the Star Wars films to create an authentic experience, for example, consulting with Ben Burtt to make the soundscape for BD1, the droid companion, as authentic as possible.

The Jedi: Fallen Order reveal trailer focused only on the narrative, though the panel discussed some elements of the gameplay as well.

Combat is Jedi: Fallen Order's primary focus, and the experience was built around it. Since the Star Wars fan base is so vast, Asmussen said combat was developed to be multifaceted.

It's simple enough for anyone to pick up, but involves depth and presents challenge as well, requiring players to identify and exploit enemy weaknesses to succeed.

Like The Force Unleashed, the combat is meant to be realistic and immersive, but unlike the earlier game, the motion capture for Jedi: Fallen Order was worked on extensively to make the animations and combat motions in general as realistic as possible.

More details will be released ahead of the game's November 15 launch, but some details, including the significance of Cal's lightsaber, will be held back until the game is out in the wild.

Nepal Makes Playing PUBG a Crime, But Is It Just a Scapegoat for a Larger Problem? Fri, 12 Apr 2019 13:08:58 -0400 Joshua Broadwell

The Kathmandu District Court officially outlawed Playerunknown's Battlegrounds (PUBG) in Nepal on Wednesday. The ruling forbids internet and mobile providers from streaming it and makes playing it an offense punishable by prison time.

This turn of events comes not long after India outlawed the game in select cities for a few weeks in March.

The rationale behind the ruling is essentially the same in both cases. Authorities and parents fear the battle royale game encourages violent tendencies in youth.

That explanation comes from the Kathmandu court. It's based on a complaint filed by Nepal's Central Investigation Bureau, which itself was inspired by complaints and reports received from the Teku Metropolitan Crime Division (MCD); Teku is a populous and prominent district in Nepal's capitol city Kathmandu.

The MCD allegedly received numerous reports from parents stating their children were becoming distracted and aggressive after playing PUBG. According to these reports, aggression usually took the form of throwing their mobile phones at someone or at the ground when asked to stop playing.

The MCD Chief and Superintendent of Police, Dhiraj Pratap Singh, said "When we consulted with psychiatrists, they also said that the violence in the game can make people aggressive in real life,” though didn't refer to any specific psychiatrists the MCD consulted.

Another concern parents cited was that children were less likely to focus on their studies and responsibilities at school and home.

However, the Nepal Telecommunications Authority (NTA) provided a reason different from the Kathmandu Court. NTA director Sandip Adhikari said "We have ordered the ban on PUBG because it is addictive to children and teenagers."

Adhikari also said there have been no reported incidents connected to the game, seemingly contradicting the MCD's reports and official complaint.

In other words, PUBG isn't causing mass outbreaks of violent children in the city. The problem is actually on a completely different level.

Nepal's Little Angel’s College of Management said students became distracted and hyper while playing, but the primary concern noted was that students:

...informally complain about being late for college as they play the game all night. PUBG itself cannot be blamed. But because of lack of time management, it impacts people (especially young ones) negatively.

Nepali Sansar, a digital news site focused on Nepalese news and its relation to the rest of the world, spoke with Psychologist Gopal Dhakal about the problem. Dhakal said some psychologists had even received complaints of decreases in production from professionals who are playing PUBG.

He also mentioned the root of the problem lies in a lack of education from teachers and parents about time management and proper internet use.

Using a sensational problem to mask underlying, fundamental issues isn't completely unheard of in Nepal.

For example, last year, the country outlawed pornography as a means of addressing the rampant sexual violence problem plaguing its cities. It was a way to publicly acknowledge a facet of the issue without taking other action to correct attitudes against women or the numerous issues in the justice and social systems that mean cases of violence go unreported.

The internet issue goes further than it might initially seem. Nepal has recently seen a boom in its film and entertainment fields. Yet like many other countries, and even states in the US, economic increases from burgeoning film industries don't affect the entire population.

Most of Nepal remains very poor, though access to the internet has increased regardless. PUBG is a free-to-play game, and games offer a distraction from normal life. It doesn't take a large leap of reasoning to see how the two connect.

The lack of education about using new technologies isn't uncommon. In fact, a similar issue related to smartphone and social media use is a hot topic in Western society now. So it's difficult to see how banning the game can help people cultivate responsible digital habits and understand how to manage their free time and responsibilities more effectively.

Moreover, like what happened when China banned PUBG, people who want to play it will find ways to, and the perceived issues associated with the game won't disappear until the factors driving people to seek distraction without regard for how it affects their lives are addressed.

The Division 2 Survivalist Specialization Guide: Best Skills and Talents Fri, 12 Apr 2019 10:45:23 -0400 Sergey_3847

Many players of The Division 2 consider Survivalist to be the least interesting specialization in the game. But don't underestimate its huge potential and possible damage output.

There is a way to create a Survivalist build that will generate as much DPS as any other specilization in the game. At the same time, you will have all the perks of the survival gameplan.

To see what this specialization is capable of, follow our guide for the best Survivalist skills and talents in The Division 2.

Best Survivalist Skills

The Survivalist skill tree is extremely versatile. But if you want to focus on damage as much as staying alive, these are some of the most essential skills to unlock.

Incendiary Grenade

Burn damage is one of the most devastating types of damage in The Division 2, as it is very hard to protect against it.

This skill will allow you to carry up to two incendiary grenades, and if you have the FireCrest Gear Set, then you can carry up to six grenades.


As a Survivalist that focuses on maximum damage, you should opt for an assault rifle weapon as your main damage dealer.

E.M.I. increases the damage dealt by your assault rifle by 15%.

Try to invest as many of your specialization points as you can in order to unlock the highest possible tier.

Survivalist Tactical Link

This is a passive skill that adds a 10% damage bonus to all group members against enemies with status effects.

This skill synergizes with Incendiary Grenade, which gives enemies the burn status effect.

As a result, your allies will have a much higher chance of defeating enemy players in a shootout.

These three skills focus mainly on damage, but you also need a few skills that increase your survivability during the battles.

Scraping By

It's always a good idea to have a perk that allows you to generate free ammo. Well, this skill does exactly that when you perform a-cover-to-cover during combat.

If you're running an assault rifle, then you will get 5 rounds per second with Scraping By.

Crunch Time

With the help of this skill, you can potentially reduce the cooldown of your other skills by 10% while in cover.

Elite Defense

Lastly, Elite Defense is a skill that works only in PvE mode, but one you should definitely have, because it gives you 15% increased protection from Elite enemies.

Best Survivalist Talents

High DPS and high rate of fire are the two most important attributes of this Survivalist build. This means that your weapon talents should correspond to those needs.


If you're running an assault rifle, you simply must have the Allegro talent, which increases your rate of fire by 10%.

This equals higher damage per second and shorter fire bursts that also preserve your weapon's accuracy.


Burn and bleeding are the two status effects that your weapons will mainly deal.

While Incendiary Grenade provides the burn part, the Sadist talent will increase the damage to bleeding enemies by 20%.


This weapon perk is especially interesting, as it works on all other weapons while your main one is holstered.

If that's the case, then all shots produced by other weapons will have a 5% chance to deal +20% damage as explosive damage.

This talent should be applied mainly to your secondary weapon since it's the one that will stay in the holster most of the time.

Double Duty

This is another talent that provides perks for your other weapons when the one equipped with Double Duty is holstered.

Every time you reload with an empty magazine, this talent will return 20% of your ammo back for free.

This talent synergizes well with Scraping By passive skill.


For other The Division 2 guides, check out the list below:

The Division 2: Hidden (Hydden) Hotel Locations Fri, 12 Apr 2019 10:42:07 -0400 John Schutt

Everybody loves a good mystery, and The Division 2 is taking a page out of Destiny's book with plenty of secret goodies, riddles, and whatnot for players to discover out in the world.

One such mystery you might have run across are the various well-appointed campsites around the map. These are the Hydden Hotels, and they live up to their name: they're pretty well hidden

Not anymore.

This guide will show you where to find each hidden hotel across The Division 2's Washington D.C. and what you need to do once you've discovered them all. 

Once you enter each of them, be sure to press the Check In button. You'll need it for the final part of the guide.

I'll be moving west to east in this guide, so let's get into it.

Mista Treehouse Hydden Hotel

To find this hidden hotel, head to the Lincoln Memorial, then make your way northwest. After a few minutes' walking, you'll run across a large thicket of bushes. On the eastern side of them, you should find an opening leading to a clearing. This hotel is nestled in the back in some trees.

Approximate Location

Zi BBQ Joint Hydden Hotel

The BBQ Joint is well hidden behind a large brick building to the south of the White House, on the south side of the main street separating its area of the map from West Potomac Park. You'll be almost directly northwest of the Washington Monument.

To reach this hidden hotel, head to the north side of the building and look for a conspicuous stack of boxes as shown in the image. Climb up them and then over the wall to discover your hotel.

Approximate Location

Vosberg Hydden Hotel

The second of three hidden hotels near the White House, Vosberg can be found just to the southwest of The Ellipse, which contains the large military camp south of the Base of Operations. 

You'll find the entrance among a large stack of shipping containers near a stone memorial. A flag waves in the air above this hotel, as shown in the picture above. Jump into the open crate and then down into the hotel. Alternately, there's a back way in by the small shack with the green roof. Just follow the concrete barricades into the open, shaded cargo container.

Approximate Location

The McMilicamp Hydden Hotel

This hotel's location is a little tricky. It's tucked in a dark corner and its entrance is shrouded by creepers. 

To find it, head to the military camp in The Ellipse — the big circle south of the White House. In the southeastern portion of the camp are a number of large tents.

Find the one labeled "Prep Kitchen" and take its southern entrance (a lot of going south, I know). You won't have to walk very far before you find a small set of tables and chairs. If you face the tables, the entrance is to your right. Check the picture for a better view.

Approximate Location

The Rockin' Pete Hydden Hotel

The Rockin' Pete's location isn't hard to find, but to get there you'll need to go underground. Take any of the entrances scattered around the 

The hotel itself is tucked in the back of a train car on the eastern edge of the Metro Ruins control point. If you haven't already taken the Metro Ruins, go ahead and do so, then head down to the lowest level. Head east until you find a pair of stopped subway cars, and enter the right one, the one more recessed into the tunnel. The hotel is at the back.

You'll know you've gone the right way if you see bright red light at the end of the car.

Approximate Location

The Washington Monument Hydden Hotel

The sixth and final hotel is located deep inside the Washington Monument, so if you haven't cleared that control point, do so now. You'll want to head down into the building where the Supply Room is and look for a ladder you can climb.

If you've done everything right, there will be six lights lit up at the top of the ladder and a button you can press nearby. Press said button to open a secret compartment where the final hotel awaits.

You'll find the secret door in the image at the top of the post.


And that's it. You've found all the hidden Hydden Hotels in The Division 2, gotten some bonus loot, learned a little lore, and had a fun romp around post-apocalyptic Washington D.C. Congratulations.

Check out our other The Division 2 guides:

PlayStation 4 to Support Disney+ Streaming Service Starting November 12 Fri, 12 Apr 2019 10:04:38 -0400 Joshua Broadwell

Disney's new streaming service, Disney+, will include PlayStation 4 support when it launches on November 12. The news came during the Disney+ announcement event as part of Disney's investor livestream.

The presentation provided a good deal of information about the platform's features and structure, including subscription costs. Disney+ subscriptions will cost $6.99 per month, or $69.99 per year.

The platform will be structured similarly to Netflix, greeting users with a variety of recommended programs based on their viewing and download history, along with new additions. The content will be spread over Disney's five primary media holdings: Disney, Pixar, Star Wars, Marvel, and National Geographic.

Disney has not yet confirmed how many movies and TV shows will be included with the service at launch, though CEO Robert Iger said the company plans to gradually increase the amount of content and production of exclusives as time goes on.

Coinciding with the service's reveal was the announcement of several new projects that will release on Disney+ on Day One, including a new Star Wars series, The Mandalorian, which centers on a bounty hunter. The platform will also be the exclusive streaming home of The Simpsons, featuring all 30 seasons of the show. 

Disney+ can be viewed on mobile devices, smart TVs, and web browsers, along with game consoles. In fact, the partnership with Sony for PlayStation 4 support was one of the first confirmed deals with outside companies for Disney+.

A graphic was presented during the stream showing systems Disney wants Disney+ support on, including Nintendo Switch and Xbox One, but as of now, there are no details about when deals might happen or if they even will.

All Disney+ content can be downloaded and viewed offline, and each viewer can create their own account. The head of Disney's direct-to-consumer department, Kevin Mayer, also said Disney+ will provide 4K viewing on TVs able to support it.

Since content can be viewed offline, it eliminates internet speed and latency issues after the initial download. Similar to PlayStation Now and other streaming services, users wishing to view primarily in offline mode will only need to check in once a week.

NISA Bringing Utawarerumono: Zan to PlayStation 4 Fall 2019 Thu, 11 Apr 2019 15:08:57 -0400 Joshua Broadwell

Nippon Ichi Software America announced they will be bringing Utawarerumono: Zan to the PlayStation 4 in the U.S. this fall. It was initially released in Japan in 2018. 

Zan is a re-imagining of Utawarerumono: Mask of Deception, originally released on the PlayStation 3, PlayStation Vita, and PlayStation 4 in the West in 2017. The original release was, like others in the Utawarerumono series, a visual novel mixed with tactical strategy.

However, Zan is an action-RPG described as an action-brawler. The trailer shows off some of the action, and it appears to be a combination of RPG mechanics and musou-style gameplay, all of which plays out against the series' signature lush and colorful backgrounds.

Players will choose from more than 12 different heroes, each with their own unique abilities and combat style. These styles range from deadly fan combat to magic, martial arts, giant feathered creatures, and more.

Each character will also be able to unleash a powerful finishing special move to turn the tide of battle.

Players can also join forces with up to three additional players for a multiplayer experience, one that will be separate from the main campaign.

Zan is also the first entry in the series to feature fully animated cutscenes.

Zan follows the story of Haku, a man who awakens without his memories and is taken in by the kindhearted Kuon. Eventually, they and their friends are engulfed in a brutal conflict that will shape the fate of their homeland.

NISA will be offering a special edition of the game too, titled the Emperor's Edition. Along with the game, it includes:

  • "Of Masks and Melodies" official soundtrack
  • "Memories of War" hardcover art book
  • "Warriors of Yamato" mini art prints
  • "The Crafted Blade" paper fan
  • Special collector's box

The Utawarerumono series is known for its detailed storytelling and mixture of fantasy and political intrigue. Utawarerumono was originally presented as more of an adult visual novel, the two Mask games — Deception and Truth — steered the series into more traditional games territory with the strategy element thrown in.

It's getting a fair bit of attention this year as well. NISA is also localizing and publishing Utawarerumono: Prelude to the Fallen for PlayStation 4 and PlayStation Vita, a remake of the first game in the series.

The Division 2 Demolitionist Specialization Guide: Best Skills and Talents Thu, 11 Apr 2019 14:57:42 -0400 Sergey_3847

Demolitionist is currently the most aggressive specialization in The Division 2. Players who choose this specialization will be able to carry a massive grenade launcher and set up an artillery turret, which is capable of dealing with an entire group of enemies on its own.

The two most reliable types of weapons for this class are LMGs and SMGs. So it's wise to try to pick up perks that will increase the damage and accuracy of these weapons.

Our guide below will outline the best possible skills and talents for your Demolitionist build.

Best Demolitionist Skills

There are 20 skills in Demolitionist's skill tree. Most of them are active skills, which focus on increasing the damage of your weapons. The rest are passive skills that should be unlocked according to your chosen playstyle.

40mm Grenade Acquisition

This is the essential Demolitionist skill, which generates ammo for your signature grenade launcher.

With the help of this skill, your explosive kills will drop 40mm ammo unless you killed an enemy using the grenade launcher itself. In that case, no ammo will be generated.

Fortunately, there are plenty of ways to explode enemies using other types of weapons, such as drones and hand grenades.

Explosive Ordnance

This is the second skill you should invest your specialization points in, as it increases all of your explosive damage by 25%, regardless of the type of weapon you'll be using. This is an excellent skill that will make your grenade launcher much more powerful.

However, if you want to focus on your signature weapon and only increase the damage of your grenade launcher, then you could choose the Signature Weapon Damage skill instead.

Spray and Pray

After your grenade launcher has been taken care of, your other weapon needs to be buffed as well. Spray and Pray increases your SMG damage by 15%.

If you're not using the SMG for some reason and instead choose to go with the LMG, then opt for Onslaught skill, which has the same effect but for your LMG.

Although these are the three most important active Demolitionist skills, you also need to take a few passive skills into consideration. Here, you can either fix up your turret or go all the way into the Conflict mode.


If you decided to go all in with your turret, then this skill is indispensable, as it allows your turret to launch ordinance at nearby locations, which is rather effective.

Then, be sure to unlock the other two related skills: Cyclone Magazine and SHD CPU V2.0. The first one increases your turret's magazine, while the other one increases its damage.

Vital Protection

In case you are more interested in playing in Conflict PvP, then you must unlock Vital Protection, as it reduces the chance of you being critically hit by 20%.

Just remember that this skill works only in Conflict mode.

Demolitionist Tactical Link

Every specialization in The Division 2 has its own special Tactical Link skill that in one way or another supports co-op players.

Demolitionist Tactical Link increases the damage of your group members by 5% for all enemies that are not hiding behind the cover.

This is an excellent skill to have in co-op mode to support your allies.

Best Demolitionist Talents

When choosing talents for your SMG/LMG Demolitionist build, it is important to focus on gaining as much critical hit chance as possible. Here are four best weapon and gear talents that you can choose to increase the damage of your weapons to their maximum.


This is the essential talent regarding a critical damage build for your Demolitionist. It increases critical hit damage by 10% for every 5% of your depleted armor.

This means that critical hit chance will get stacked the more damage your armor receives. Simple math tells you that this means an incredible increase of damage for your weapons.


Similar to Strained, this talent increases the damage of your weapons by 10% for every 10% in depleted armor.

The difference is that this doesn't influence critical hit chance, which is far more important. This talent also requires a larger percentage of damaged armor.

But other than that, Berserk is another must-have talent for your Demolitionist build.


This talent synergizes extremely well with Strained, as for each critical hit, it restores 15% health and repairs 2% armor.

Together, these perks will let you stay alive a lot longer and deal so much damage that no enemy will ever be able to withstand your onslaught.


This talent is a safeguard talent that stuns your opponents whenever your armor reaches 0%.

At the same time, your critical hit chance will hit its maximum. Since your enemies will be virtually frozen, you can finish them off without any remorse.


For more The Division 2 guides, check out the list below: