Playstation 4 Platform RSS Feed | GameSkinny.com Playstation 4 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Meet Your Teammates in Captain Tsubasa: Rise of New Champions Character Trailer https://www.gameskinny.com/hfv9r/meet-your-teammates-in-captain-tsubasa-rise-of-new-champions-character-trailer https://www.gameskinny.com/hfv9r/meet-your-teammates-in-captain-tsubasa-rise-of-new-champions-character-trailer Wed, 19 Feb 2020 11:36:40 -0500 Joshua Broadwell

Captain Tsubasa: Rise of New Champions is Bandai Namco's arcade soccer adaptation of the popular Captain Tsubasa manga. While we wait for an actual release date for the PlayStation 4, Steam, and Nintendo Switch, Bandai's released an action-packed trailer highlighting some of the main characters you'll take the field with.

There's Shun Nitto, the Falcon Shooter, and Ace Killer Makoto Soda. Kojiro Hyuga the Fierce Tiger makes an appearance as well, alongside Hiroshi Jito, the Powerful Defender.

All this probably means very little to someone unfamiliar with the manga. It's been over 10 years since we last got a Captain Tsubasa console game, after all. But each of these characters' special names relate to their unique skills used on the field.

And that's where Captain Tsubasa: Rise of New Champions sets itself apart from other soccer games. The controls are basic enough for anyone to pick up, and each character has a special skill and ability that activates under certain conditions depending on the match and where the character is on the field.

Unlike Super Mario Strikers, where a special move basically meant you lose a goal whatever you do, skills in Captain Tsubasa: Rise of New Champions are also used to block goals. So, on top of normal soccer gameplay, you'll be balancing your Spirit Gauge (used to pull of skills and moves) and wielding offensive and defensive special skills to try and get the edge over your opponents.

Anime sports games are surprisingly thin on the ground right now. We already think this one is going to be big, so we'll be watching it closely in the coming months. Stay tuned to GameSkinny for more Captain Tsubasa: Rise of New Champions news as it develops.

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Final Fantasy 7 Remake Could Gobble Up a Chunk of Your Hard Drive https://www.gameskinny.com/udrhk/final-fantasy-7-remake-could-gobble-up-a-chunk-of-your-hard-drive https://www.gameskinny.com/udrhk/final-fantasy-7-remake-could-gobble-up-a-chunk-of-your-hard-drive Wed, 19 Feb 2020 11:33:12 -0500 Jason Coles

Bad news for those of us with no more space on our PS4 hard drives. It looks as though the file size for Square's long-awaited JRPG remake, Final Fantasy 7 Remake, could have a 100GB install size. Which is, well ... that's a lot of file sizem rivaling Rockstar's Red Dead Redemption 2

This seemingly believable rumor comes off of the back of a tweet from Nitomatta on Twitter, who tweeted out a photo of the back of an alleged FF7 Remake PS4 cover.

One can easily see on the "HDD" section on the box, which reads 100GB. 

Of course, this all makes perfect sense given that the game has also been said to cover two Blu-ray discs, each of which can only hold up to 50GB of data. 

It's highly likely that this file size comes from the sheer volume of pretty content held within the game, all of which takes up a fair bit of space. It is also worth keeping in mind that this is still just a rumor, and the 100GB file size is not indicative of the length of the game or even the content within it.

If you're after more on Final Fantasy 7 Remake news and info, check out our hands-on impressions from E3 2019. Stay tuned to GameSkinny for more on FF7 Remakes as it breaks. 

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Resident Evil 3 Remake Pre-Order and Edition Guide https://www.gameskinny.com/m47q3/resident-evil-3-remake-pre-order-and-edition-guide https://www.gameskinny.com/m47q3/resident-evil-3-remake-pre-order-and-edition-guide Tue, 18 Feb 2020 18:01:44 -0500 Ty Arthur

Following the success of the Resident Evil 2 remake, there wasn't much question we'd get a remake of Resident Evil 3. Confirmed to release on April 3 for the PS4, Xbox One, and PC on Steam, pre-orders are live. 

Below, we list all of the Resident Evil 3 pre-order bonuses and different editions available, along with the best prices to be found online. Whether you pre-order or buy it after launch, all versions of Resident Evil 3 include Resident Evil: Resistance, a 4v1 asymmetric multiplayer experience.

Resident Evil 3 Pre-Order Bonuses

Resident Evil 3 remake PlayStation 4 box art. At this time, there is no physical PC edition of Resident Evil 3, just a digital Steam download code offered through whatever outlet you choose to buy from.

That means there is no Collector's Edition available for the PC crowd. If you want the extras included in that edition, you must pick up the console versions. 

As expected, console editions have both physical and digital pre-orders available.

All digital and physical editions of Resident Evil 3 pre-ordered for any platform and via any site or store all feature the same bonus and come with the Jill and Carlos classic costume pack. This pre-order exclusive pack includes a new skin for both Jill Valentine and Carlos Oliveira inspired by their designs in the 1999 version of RE3.

Resident Evil 3 Standard Edition

The Standard Edition is available for pre-order at the standard price of $59.99 at most retail locations, including Steam, Best Buy, Gamestop, and the Humble Store.

There are currently four exceptions to the standard pricing (although they may change closer to release date). If you want to get the best price, here's where to go:

Resident Evil 3 Collector's Edition

Resident Evil 3 remake collector's edition with Jill Velntine statue, map, art book, and game.

Aside from the standard edition up for grabs, console players can also grab the Collector's Edition for $179.99.

This upgraded version is currently only available by pre-ordering through GameStop and includes these extras beyond the base game:

  • Jill Valentine Figurine  An 11-inch, pre-painted figure based off the RE3 remake game design
  • Art Book  A "classified file" style containing photographs, reports, and documents of Raccoon City procured by Umbrella Corporation
  • Digital Soundtrack —  A voucher to download the Resident Evil 3  double album
  • Double-Sided Poster — A poster where one side depicts a Raccoon City map, while the other side showcases a healthier Raccoon City before its outbreak with a collage of ads to see while strolling through town

 

Stay tuned to GameSkinny for more info on Resident Evil 3, including more news, our official review of the game, and a slew of guides to help you navigate Raccoon City. 

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Baldur's Gate 3 Gameplay Footage is Finally on the Way https://www.gameskinny.com/a5606/baldurs-gate-3-gameplay-footage-is-finally-on-the-way https://www.gameskinny.com/a5606/baldurs-gate-3-gameplay-footage-is-finally-on-the-way Tue, 18 Feb 2020 15:04:31 -0500 Ty Arthur

Twenty years after the launch of Baldur's Gate 2, fans will finally get to see gameplay footage of the long-awaited sequel later this month at PAX East in Boston. Larian Studios, the developers behind the Baldur's Gate franchise, has confirmed it will reveal Baldur's Gate 3 gameplay on Thursday, February 27 at 3:30 p.m. EST.

If you can't make it to PAX, don't fret. The live stream will also take place on the Larian Studios' YouTube channel.

Previously, Larian shared announcement teasers featuring extensive cutscene footage. Unfortunately, those didn't share a single scrap of actual gameplay.

A knight wields a sword in Baldur's Gate 3 cutscene cinematic.

We still don't know much about the RPG's mechanics, or how closely it will adhere to the classic Infinity Engine real-time-with-pause formula of the previous game. However, we do know the third entry in the series will reportedly use a modified version of the D&D 5th edition rule set, and we know mind flayers will play some role in the story.

Baldur's Gate 3 doesn't currently have a firm release date, though it's confirmed for the PC and the Google Stadia streaming platform.

Larian Studios previously released the turn-based RPG Divinity: Original Sin 2 back in 2017, which saw a console port the next year.

Stay tuned to GameSkinny for more Baldur's Gate 3 news as it develops. 

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New Killer Stalks Dead by Daylight Chains of Hate DLC https://www.gameskinny.com/di1hz/new-killer-stalks-dead-by-daylight-chains-of-hate-dlc https://www.gameskinny.com/di1hz/new-killer-stalks-dead-by-daylight-chains-of-hate-dlc Tue, 18 Feb 2020 13:28:36 -0500 Ty Arthur

Asymmetrical horror game Dead By Daylight is about to get a new killer inspired by Friday the 13th: Part 3, a new survivor that can manipulate sound, and a new map that comes right out of a Sergio Leone spaghetti western. 

Chapter 15 of Dead By Daylight  officially titled Chains of Hate will release March 10 and features the Deathslinger, "a speargun-wielding engineer looking to reel in his victims."

DbD has previously featured other lauded horror alums such as Ghostface, Freddy Krueger, and even Ash from The Evil Dead series. While we haven't seen the Deathslinger in action, it already sounds like he's following in the footsteps of Jason Voorhees. 

In addition to the new spear-gun-wielding killer, survivors will also be able to pick a new character in Zarina Kassir, "a daring filmmaker with a knack for staying quiet and manipulating sound." Zarina's secondary ability is what savvy players should look out for, however, because she can instantly heal other survivors so long as she is at full health.

Along with the killer and survivor, Chains of Hate will include the Dead Dawg Saloon map. Behaviour Interactive, the game's developer, describes the map as an "early settlement on an unforgiving frontier was once the location of an all-out gang war that resulted in a bloodbath."

The Chains Of Hate DLC for Dead By Daylight officially arrives on March 10. It will cost $7.99. Stay tuned to GameSkinny for more on Dead by Daylight, and be sure to check out our tips articles for everything from killer strategies to farming help.  

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Yu-Gi-Oh! Legacy of the Duelist: Link Evolution Coming to More Platforms https://www.gameskinny.com/1hzb7/yu-gi-oh-legacy-of-the-duelist-link-evolution-coming-to-more-platforms https://www.gameskinny.com/1hzb7/yu-gi-oh-legacy-of-the-duelist-link-evolution-coming-to-more-platforms Tue, 18 Feb 2020 11:33:19 -0500 Erroll Maas

In the latest issue of Famitsu, Konami revealed that Yu-Gi-Oh! Legacy of the Duelist: Link Evolution will be coming to PlayStation 4, Xbox One, and PC some time in spring 2020. The card game will arrive alongside a new update for the original Nintendo Switch version.

The Switch update was previously said to feature 15 new characters from the Yu-Gi-Oh! VRains anime series, as well as a large number of new cards that will bring the total number of cards available in the game to more than 10,000.

The most notable feature in the update, however, will be the rule change to the Master Rules, which will once again allow monsters from the Extra Deck, such as Fusion, Synchro, and Xyz, to be placed in any Main Monster Zone or Extra Monster Zone.

Additionally, face-down Pendulum Monsters can be summoned to any Monster Zone when not specifically Pendulum summoned.

Previously, only one monster at a time could be summoned from the Extra Deck, due to each player only having one Extra Monster Zone. This could be circumvented by summoning Link Monsters to those zones, which allow for the summoning of other Extra Deck monsters to any zones they point to.

While this new update is unique to Link Evolution, the game itself is an expanded version of the original Yu-Gi-Oh! Legacy of the Duelist, which originally released for Xbox One and PlayStation 4 on July 30 and July 31, 2015, respectively, and on PC via Steam on December 7, 2016.

Yu-Gi-Oh!: Legacy of the Duelist: Link Evolution originally released on April 25, 2019 in Japan, and on August 20, 2019 in North America and Europe. 

For more, check out our E3 2019 interview with producer Charles Murakami as well as our review to learn more about the game.

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Atlus USA Says Persona 5 May Come to Switch If You Ask for It... Eventually... Maybe https://www.gameskinny.com/mkjvn/atlus-usa-says-persona-5-may-come-to-switch-if-you-ask-for-it-eventually-maybe https://www.gameskinny.com/mkjvn/atlus-usa-says-persona-5-may-come-to-switch-if-you-ask-for-it-eventually-maybe Mon, 17 Feb 2020 16:48:44 -0500 Joshua Broadwell

Atlus USA's communications manager Ari Advincula says Persona 5 Royal could possibly come to the Nintendo Switch — if fans keep asking for it.

*Sigh*

Advincula told this to IGN during a Person 5 Royal preview event, though she emphasized her role in the company means she has no say on what ports actually happen. That decision is ultimately down to Atlus Japan. Still, Advincula said she's a strong advocate for putting the smash-hit JRPG on the Switch, calling herself an "internal champion" for it.

She said "if you don't let us know it we’re never going to be able to make it," encouraging fans to keep making their voices heard when possible. Given the overwhelming response to Atlus Japan's recent survey asking fans what Atlus games they want to see on Switch, among other things, it's safe to say there's little chance of fans remaining silent.

And it's no wonder. Atlus and Nintendo have teased fans about Persona 5 on Switch for almost two years now. First we get Joker, the game's protagonist, in Smash Ultimate, then Atlus doesn't rule out other platforms for Persona 5 Royal.

Persona 5S was a strong bet for "Persona 5 Switch" — only it wasn't. It was the (admittedly very promising) musou-mashup sequel to Persona 5 instead.

So here we are. Persona 5 Royal launches on PlayStation 4 at the end of March, and maybe, just maybe, it'll eventually make its way to Nintendo Switch as well. Stay tuned to GameSkinny for more Persona 5 Royal news as we clear through the cognitive disruptions to find it. Maybe. 

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Fans Demake Fallout 4, Red Dead Online in Media Molecule's Dreams https://www.gameskinny.com/r4ibu/fans-demake-fallout-4-red-dead-online-in-media-molecules-dreams https://www.gameskinny.com/r4ibu/fans-demake-fallout-4-red-dead-online-in-media-molecules-dreams Mon, 17 Feb 2020 16:16:03 -0500 Ty Arthur

The Dreams video game creation system from Media Molecule has already been responsible for a host of creative and inspiring projects, from various original content to The Last Of Us 2 PS1-era "demake." 

Though the game just officially released on February 14, some devoted fans have already managed to get demake Bethesda's Fallout 4 and Rockstar's Red Dead Online in Dreams. You can check out 12 minutes of the eerily spot-on recreation of Bethesda's wasteland in the clip above.

On the other hand, the Red Dead Online clip is much more of an inside joke than and actual demake, with the "disconnected" screen players are all too familiar with flashing up repeatedly. It's missing the dynamite arrows, but hey, people are just getting started on these projects. 

It's only a matter of time before someone posts a full de-scaled version of the Wild West in New Austin

Having just come out of Early Access, Dreams is currently available for the PS4, but the game- and experience-builder may make it to other platforms in the future.

Meanwhile, Red Dead Online has been busy adding new professions lately and launching various limited-time events to keep players busy. While it hasn't reached the heights of its criminal cousin, there's a good bit to do for those looking for some fun in the Wild West. 

Currently, Fallout 4 may be less involved than RDRO and GTA Online. It's DLC ended with Nuka-World back in the summer of 2016. But it still sees its fair share of players revisiting the world. The online-only Fallout 76 may not captivate as many Fallout fans as Bethesda might have hope, but it is about to see its biggest change yet with the Wastelanders update in April.

That anticipated release will see the addition of human NPC factions for the first time, as well as mark Fallout 76's official launch on Steam for PC players.

Stay tuned for our full review on Dreams, as well as any other awesome content that comes from Media Molecule's latest.

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Granblue Fantasy Versus All Combos Guide https://www.gameskinny.com/ityt8/granblue-fantasy-versus-all-combos-guide https://www.gameskinny.com/ityt8/granblue-fantasy-versus-all-combos-guide Mon, 17 Feb 2020 15:14:41 -0500 Sergey_3847

Granblue Fantasy Versus, a new 2.5D fighting game exclusive to PS4, is now available in Asia and will come to the rest of the world in March 2020. It is the first Granblue Fantasy fighting game based on the characters of the famous anime. In anticipation of its release in the West, we've collected all of the game's combos for all of the default characters. 

Each of the eleven characters that are available at the start offer five default combos. We've separate them by character and provided the sequence in which they should be executed. 

Gran Combos

Combos
Sequence
Combo 1 Long-range Triangle
Down-left + Square
Front + Down-left + Triangle
Combo 2 Jumping X
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Down-left + Square
Front + Down-left + Triangle
Combo 4 Crouching Square
Close-range Triangle
Crouching Triangle
Down-right + Circle
Long-range Circle
Down-left + Triangle
Combo 5 Close-range Circle
Down-right + Circle
Crouching Circle
Down-left + Triangle
Close-range Triangle
Down-right + Down-right + X

 

Katalina Combos

Combos
Sequence
Combo 1 Long-range Circle
Down-left + Square
Combo 2 Jumping X
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Long-range Circle
Down-left + Circle
Combo 4 Close-range Triangle
Close-range Triangle
Crouching Triangle
Down-left + Circle
Long-range Triangle
Right-down + Circle
Combo 5 Close-range Circle
Down-right + Circle
Crouching Circle
Down-left + Square
Close-range Circle
Down-right + Down-right + X

 

Charlotta Combos

Combos
Sequence
Combo 1 Crouching Triangle
Down-left + Charge + Right + Square
Combo 2 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Combo 3 Jumping Triangle
Close-range Triangle + Triangle + Triangle
Down + Charge + Up + Circle
Combo 4 Crouching Square
Crouching Square
Long-range Square
Down-left + Charge + Right + Circle
Close-range Triangle
Down + Charge + Up + Circle
Combo 5 Close-range Circle
Down-left + Circle
Long-range Square
Down-left + Charge + Right + Circle
Close-range Triangle
Down-right + Down-right + X

 

Lancelot Combos

Combos
Sequence
Combo 1 Close-range Circle + Circle + Circle
Down-left + Triangle
Forward-left + Triangle
Forward-left + Triangle
Combo 2 Jumping Circle
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Down-left + Circle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Combo 4 Long-range Circle
Right + Right + Circle
Crouching Triangle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Forward-left + Circle
Combo 5 Down + Down + Square
Forward + Square (Hold)
Close-range Circle
Right + Right + Square
Close-range Circle
Down-right + Down-right + X

 

Percival Combos

Combos
Sequence
Combo 1 Long-range Triangle
Down-left + Square
Forward + Square
Combo 2 Down + Down + Square
Close-range Circle + Circle + Circle
Down-left + Triangle
Forward + Circle
Combo 3 X
Long-range Triangle
Down-right + Down-right + Circle
Combo 4 Crouching Square
Crouching Square
Long-range Square
Right-down + Square
Combo 5 Down + Down + Square
Close-range Circle
Down-right + Circle
Close-range Circle
Down-right + Down-right + Circle

 

Ladiva Combos

Combos
Sequence
Combo 1 Crouching Triangle
Down-left + Square
Combo 2 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Combo 3 Jumping X
Close-range Triangle
Down-left + Circle
Crouching Triangle
Down-right + Down-right + Circle
Combo 4 Close-range Triangle
Down-right + Circle
Forward + Right + Circle
Crouching Square
Close-range Square
Crouching X
Combo 5 Close-range Circle
Down-left + Circle
Close-range Triangle
Down-right + Circle
Crouching Circle
Full turn + Full turn + X

 

Metera Combos

Combos
Sequence
Combo 1 Long-range Circle
Down-right + Triangle
Combo 2 Down + Down + Square
Long-range Circle
Right-down + Triangle
Crouching X
Combo 3 X
Jumping Triangle
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 4 Down + Down + Square
Long-range Circle
X
Jumping Triangle
Close-range Triangle + Triangle + Triangle
Down-right + Circle
Combo 5 Close-range Circle
Down-left + Circle
Close-range Circle
Down-right + Circle
Long-range Circle
Down-right + Down-right + X

 

Lowain Combos

Combos
Sequence
Combo 1 Long-range Triangle
Down-left + Triangle
Combo 2 Close-range Circle + Circle + Circle
Down-left + Square
Combo 3 Crouching Square
Crouching Square
Long-range Square
Down-left + Circle
Combo 4 Down-right + Down-right + Circle
Long-range Circle
Forward X
Forward Triangle
Forward Square
Forward Down-right + X
Combo 5 Close-range Circle
Down-left + Circle
Crouching Circle
Down-right + Down-right + Circle
Forward Triangle
Forward Square
Forward Down-right + X

 

Ferry Combos

Combos
Sequence
Combo 1 Long-range Circle
Down-right + Circle
Forward Square
Combo 2 Crouching Square
Close-range Square + Square + Square
Right-down + Triangle
Combo 3 Down + Down + Square
Jumping Square
Square
Crouching Circle
Right-down + Square
Forward Left + Square
Combo 4 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Down-right + Triangle
Forward Left + Square
Close-range Circle
Right-down + Circle
Combo 5 Close-range Circle
Down-left + Circle
Long-range Circle
Down-right + Down-right + X

 

Zeta Combos

Combos
Sequence
Combo 1 Long-range Triangle
Right + Right + Square
Forward Right + Square
Combo 2 Close-range Circle + Circle + Circle
Down-right + Down-right + Circle
Combo 3 Crouching Square
Crouching Square
Long-range Square
Right + Right + Circle
Forward Right + Circle
Forward Right + Circle
Combo 4 Close-range Circle
Down-left + Square
Forward Circle
Jumping X
Jumping X
Jumping X
Jumping Circle
Midair Down + Down + Square
Forward Right + Square
Combo 5 Close-range Circle
Down-right + Circle
Close-range Circle
Down + Down + Circle
Forward Up + Circle
Forward Down + Circle
Close-range Circle
Down-right + Down-right + X

 

Vaseraga Combos

Combos
Sequence
Combo 1 Close-range Circle + Circle + Circle
Down-left + Triangle
Combo 2 Jumping Circle
Close-range Triangle + Triangle + Triangle
Down-right + Down-right + Circle
Combo 3 Close-range Triangle
Close-range Triangle
Crouching Triangle
Combo 4 Crouching Square
Crouching Square
Down-left + Circle
Down-left + Charge + Right + Circle
Combo 5 Close-range Circle
Down-right + Circle
Crouching Circle
Down + Down + Circle
Forward Circle
Close-range Triangle
Down-right + Down-right + X

 

And there you have it. All of the combos for the default 11 characters in Granblue Fantasy Versus. Stay tuned to GameSkinny for more on this anime fighter. 

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Thunder Lotus on Spiritfarer: Death, Hugs, and Legacies https://www.gameskinny.com/hjwln/thunder-lotus-on-spiritfarer-death-hugs-and-legacies https://www.gameskinny.com/hjwln/thunder-lotus-on-spiritfarer-death-hugs-and-legacies Sat, 15 Feb 2020 10:00:01 -0500 Joshua Broadwell

Spiritfarer, an upcoming indie adventure game from Thunder Lotus, is all about dealing with death. But it's not what you're thinking.

Instead of relying archetypal morbidity, Spiritfarer punches you in the heart and makes you cry, all in a cozy, Ghibli-style setting. It's a juxtaposed premise that we don’t often see in gaming, and it’s something that's intrigued me about the game since it was briefly announced during Microsoft’s E3 2019 press conference.

I had even more questions after I took advantage of the brief demo available last December.

Fortunately, I got the chance to talk with Nicolas Guérin, creative director at Thunder Lotus, about Spiritfarer’s inspirations and strong emotional ties to the development team.

Guérin and the team probably heard this question countless times since announcing Spiritfarer, but naturally, I had to ask it, too: why focus on death, and where’d the idea come from?

Guérin said Spiritfarer was in the works before he joined the team. Thunder Lotus wanted to continue with its unique focus on the stories and universal truths contained in mythology, like they had with JotunThis time around, though, the team changed its focus from Norse mythology to Greek, imagining the story of Charon in “Ghibli-like visuals.” 

It’s hard to imagine two more different styles: the grim ferryman of the underworld in one, and Stella, with her magic hat, bright smile, and lovable feline companion Daffodil in the other. However, that contrast was an important part of the creative process.

The harsh contrast between the dark world of the Charon myth and the colorful world of Spiritfarer helped us conceptualize protagonists that are the opposite of what you generally imagine. Stella was [originally] just a simple doodle from our awesome Art Director Jo-Annie Gauthier, and Daffodil is loosely based on my own cat.

Guerin continued by saying the goal was to do something completely different with how games treat death.

...it felt quite appropriate that a game with those initial ideas would try to achieve something different, and for once, REALLY consider death.

We as humans (and arguably furthermore in the "western" culture) obviously have a hard time considering what is ultimately something so deceptively common.

And it’s not hard to see where this sentiment comes from. Death is many things in video games, from annoying failure state to something we mindlessly inflict on others, but rarely is it a topic for discussion or genuine reflection. Some, like A Mortician’s Tale, attempt to view death from a positive lens, but devolve into traditional gaming gimmicks and don’t encourage people to connect with the topic.

Guerin sees that as a missed opportunity for the medium. Because of how games let “us interact with concepts in a unique way. … death actually happens to all of us. And although it’s incredibly hard to see it this way, it’s actually ok.”

Despite seeing that same promise in the initial reveal trailer, I was still surprised how well the team managed to carry it out — even in just the short demo I played in 2019. You might not feel okay while playing Spiritfarer, but that’s because it’s such an intimate experience — on purpose.

We see characters die in games all the time after all. Melodramatic deaths, sad deaths, pointless deaths. Sure, it’s melancholic at times, but it doesn’t often make one feel too much, if at all.

It’s not by chance Spiritfarer is succeeding in this, though. That, too, was a carefully considered part of the plan. The Thunder Lotus team is pulling from their own experiences to help players connect with their passengers and, in turn, their emotions.

Most (if not all) of the Spirits in the game are inspired by team members’ relatives that passed away. I’ve personally lost my beloved grandmother a bit more than a year ago, and boy was she funny right up until the end!

It’s always been very important to us that all characters would feel real, and not just simple video game characters.

So, although they’re not carbon copies of actual persons, I can tell you that tons of research (and many boxes of kleenexes) went into the creation of those Spirits!

It makes sense, then, to balance this kind of emotion with a Ghibli-like setting, to keep things from getting too overwhelming.

It also seems safe to say that the Ghibli style extends past the visuals and into the storytelling as well. Part of that could stem from the game’s distinct slice-of-life feel, something it also shares with many of Studio Ghibli’s works. It’s most prominent in the simulation aspect, where players guide Stella as she builds her boat and cares for her friends on board.

Those simulation and management elements are rewarding if complex. Yet for all of the moving parts, they aren't meant to overwhelm the player, but instead add layers of simplicity that grow into more robust wholes. 

... they’ve absolutely evolved since the beginning! Our initial references were farm-sim games like Harvest Moon, or more recently Stardew Valley. To a degree, [however,] our narrative style and our approach to NPCs encounter could be reminiscent of games such as Undertale or Night in the Woods.  

There is a sizable amount of platforming and exploration gameplay in Spiritfarer as well, which ties into the building boat building mechanics (the way the boat is built affects how sea events are played) or the various islands you get to explore.

It’s a lot to put into one game, a lot of different inspirations and styles. But Guérin says it’s all been carefully structured to ensure it never feels game-y or so it doesn’t distract from the core concepts.

...game mechanics should only exist if they serve the purpose of the game experience and meaning. The ideas of transmission and legacy are at the center of the game message as well, supporting the concept of a positive outlook on passing away.

So the difference between, say, Stardew Valley or Harvest Moon and us, is that everything you do has been at some point taught to you by the spirits.

That extends to one of my favorite parts of what the demo offered: the hug mechanic. Stella can offer a hug to her passengers, and like in real life, sometimes they want it, but sometimes it annoys them. It seems such a small touch, but the impact in how it organically encourages you to view the spirits in your care is pretty substantial.

Including it was fairly organic as well, and Guérin mentioned it was basically impossible to create a game about care and empathy without including any kind of physical affection. Still, it wasn’t always planned from the start. 

Making a video game means a huge amount of trial and error, but as long as you know where you want to go, it evolves in the right direction.

As Stella interacted with the Spirits and had to take care of them, the hug mechanic just felt like a natural thing to do.

It’s clear how much effort and care have gone into every aspect of Spiritfarer, but there was still one thing that bothered me after the demo.

In the scenario, Stella is helping Summer the snake-monk build her ideal room for meditation and contemplation. Then, Summer surprises Stella by saying she knows it’s time for her to go. Stella’s reaction is brief, possibly too brief I thought at the time — a short, surprised look, a hand stretched out to Summer, and then it’s back to her usual smiling face. 

Any media creation runs the risk of being interpreted in ways the creator never intended, and I was concerned that death could seem as too cozy and natural for people playing it who might be at risk.

Guérin put those fears to rest, though:

I can safely say that death is definitely not portrayed as a cozy concept in Spiritfarer. Loss will be felt, and the coziness is what’s around it all, to help your feelings throughout.

With that in mind, I asked Guérin if he had any closing thoughts he wanted readers and eventual players of Spiritfarer to walk away with: 

We as individuals are the sum of all the ones that were here before us or exchanged with us during our lives, We should cherish the memories of others, and we should do our best to carry on their legacies.

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3 Swashbuckling Navy Admirals Set a Course for One Piece: Pirate Warriors 4 https://www.gameskinny.com/qpwew/3-swashbuckling-navy-admirals-set-a-course-for-one-piece-pirate-warriors-4 https://www.gameskinny.com/qpwew/3-swashbuckling-navy-admirals-set-a-course-for-one-piece-pirate-warriors-4 Fri, 14 Feb 2020 15:44:53 -0500 Joshua Broadwell

It seems like only yesterday we found out about four new characters coming to One Piece: Pirate Warriors 4 — oh wait, that’s because it was just yesterday.

Now we’ve got three more characters heading for the next installment of the pirates-meets-musou spinoff series. The additions bring the roster to a whopping 41 characters. Here's what we know about them. 

Kuzan

First up is former Navy Admiral Kuzan. By virtue of the Chilly-Chilly Fruit’s powers, Kuzan wields a myriad of ice-themed attacks. In addition to launching ice spears into crowds of enemies, he can freeze them solid and deal extra damage to both land and aerial foes.

Borsalino

Borsalino is another Navy Admiral and also eater of the Glint-Glint fruit. This garish fighter is faster than light and wields the power of actual light beams to devastate his foes. And he can fly, because, y’know… why not?

Sakazuki

Rounding out the Admiral trio is Sakazuki. He can turn his entire body into magma thanks to the Mag-Mag Fruit and beat out Kuzan for the post of Fleet Admiral. It comes as no surprise, then, that Sakazuki puts advancing himself over the well-being of his allies. He fights using streams of magma, but can also create craters that explode with volcanic bombs.

That’s a lot of characters for One Piece: Pirate Warriors 4, and it’s set to be even bigger and more over-the-top than we first thought when we checked it out a while ago. 

It's set for a March 27 launch on Nintendo Switch, PlayStation 4, Xbox One, and PC. That's not really far away, so stay tuned to GameSkinny for more One Piece: Pirate Warriors 4 news as it comes into port.

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The Stakes are High in Latest Persona 5 Scramble Trailer https://www.gameskinny.com/ise5k/the-stakes-are-high-in-latest-persona-5-scramble-trailer https://www.gameskinny.com/ise5k/the-stakes-are-high-in-latest-persona-5-scramble-trailer Fri, 14 Feb 2020 12:35:52 -0500 Joshua Broadwell

Persona 5 Scramble: The Phantom Strikers launches next week for PlayStation 4 and Nintendo Switch. Ahead of that, Atlus Japan released the game's final trailer, an action-packed three minutes showing off some of the Scramble's wilder fights, environments, and plot moments.

First up, we see a massive robot and a smaller android-looking robot that looks like it stepped straight out of Shin Megami Tensei: Strange Journey Redux. It seems the government is going all out trying to stop the Phantom Thieves, as the larger robot puts every one of the team's skills to the test in a huge boss fight where no space is safe.

The action is fast and frenzied in a good portion of the rest of the trailer. The game's opening segments, playable in demo form, are just a bit slow and easy, so if the latest trailer is any indication, it ramps up just fine later on.

We also get to see a mix of the social, laid-back side of Persona and the more dramatic elements. The tradition of re-visiting sites from previous games continues, as the Persona 3 sauna scene in Kyoto makes a return. That makes sense given P5 S is a giant road trip, and we suspect Makoto is presumably taking on the role of Mitsuru the Punisher.

There's also a festival scene, complete with traditional garb and fireworks — and Sophia looking on from the phone. The trailer shows the mysterious being acting as her Persona gets some kind of transformation, but apparently it's not enough for Sophie to hang out with her friends in the real world.

Finally, we see Zenkichi Hasegawa's Awakening scene amid a crescendo of action shots leading up to a massive explosion affecting all of Shibuya and originating with Sophia. No Shadow-Joker this time around, though.

Unfortunately, we still don't know when Persona 5 Scramble will make it to Western shores, though it will at some point. For now, we'll just have to be content with Persona 5 Royal next month and the hope that Atlus brings its older titles to the Switch as well.

Stay tuned to GameSkinny for more Persona 5 Scramble: The Phantom Strikers news as it sneaks our way.

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Witness the Rise of Shinra in the Final Fantasy 7 Remake Opening Movie https://www.gameskinny.com/t5wz3/witness-the-rise-of-shinra-in-the-final-fantasy-7-remake-opening-movie https://www.gameskinny.com/t5wz3/witness-the-rise-of-shinra-in-the-final-fantasy-7-remake-opening-movie Fri, 14 Feb 2020 11:18:46 -0500 Joshua Broadwell

Final Fantasy 7 Remake might have succumbed to the delay bug, but that doesn't mean Square Enix is keeping everything under wraps. The developer just released the opening movie for the reimagining of the JRPG classic.  

The opening sequence is a nearly six-minute affair, showing off the transformation of Midgar after Shinra came to town.

We see a normal, slightly run-down urban setting in the beginning, sitting in the middle of a dry and barren wasteland. People go about their daily lives, and kids play in the playground (yes, that playground, and that kid).

Then something happens. A beam of Mako light bursts forth from the Shinra building, indicating the beginning of the end.

From there, it transitions into scenes we've already seen in one form or another. A monster steps on Aerith's flowers, Cloud and Avalanche show up at the train station, and Midgar is lost in the depths of Shinra's darkness.

What really stands out is the level of detail afforded to the city, before and after. We finally get to see the full scope of Midgar, before and after, in all its massive and corrupt glory. That, and the presence of even more side quests and things to do, strongly suggest it'll be an immersive environment to wander around in and learn about — which is good since FF7 Remake's first episode is all about Midgar.

This level of detail is also supposed to extend to characters, stories, and lore, so it seems like we're all in for quite a treat when April 10 finally comes around. Meanwhile, you can always check out the recent theme song footage to help pass the time.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it bubbles up from the reactors.

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Square Enix Gives Us the Rundown on Tifa's Fighting Style, Shinra's Mad Scientists https://www.gameskinny.com/hhc9n/square-enix-gives-us-the-rundown-on-tifas-fighting-style-shinras-mad-scientists https://www.gameskinny.com/hhc9n/square-enix-gives-us-the-rundown-on-tifas-fighting-style-shinras-mad-scientists Thu, 13 Feb 2020 15:57:47 -0500 Joshua Broadwell

Square Enix recently posted some new information and gorgeous screenshots of Final Fantasy 7 Remake on the PlayStation Blog. The post there covers a wide range of topics, from Tifa's combat style to Shinra's deranged scientists and some brand-new side quests.

Starting out, Shinra and its Mako reactors get a brief overview. For those who don't already know, Hojo is the head scientists, known for his cruel disposition and biological experiments. His past successes include genetically modifying Shinra's Soldiers army, and now he's set his sights on the talking beast Red XIII.

What is Red XIII? According to the cat himself, he is what he is, and that's that.

Shinra's ultimate goal, however, is creating Materia from Mako, the planet's energy source, and maintaining its exclusive hold over Mako processing and distribution.

Moving on we see Tifa Lockheart's combat style in action, with some specifics about how the basic attacks work. Players can chain basic fist attacks together with the "Square" button, and unleash special attacks like the Whirling Uppercut with "Triangle." Tifa's charged move, available once the ATB gauge is full, is True Strike, a powerful attack that hits the enemy directly in front of her.

Aerith casts a spell in Final Fantasy 7 Remake.

There's a short blurb about how Materia works, which is really just a good excuse to see Aerith again. And then we're introduced to a new character, Chadley.

Chadley is a young boy working as Hojo's assistant, which surely doesn't have any negative effects on his psyche. He tasks you with certain side quests called Battle Reports for research purposes; they're quests ranging from inflicting statuses on enemies or using a specific kind of Materia. It's an interesting twist, making Cloud help Shinra while at the same time fighting against the company.

More traditional side quests, called Mercenary Quests, are there as well, ranging from finding lost animals to dispatching monsters in a certain area. And in case we hadn't already realized it, Square Enix said every environment in FF7 has been completely reimagined and enhanced.

You can check out some of those environments here.

Final Fantasy 7 Remake was delayed to April 10 and is still a timed exclusive for PlayStation 4. There's still no sign of that FF7 R demo rumored to be on the way, but you can at least see Cloud in his dress.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake news as it develops.

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4 New Fighters Sail Into One Piece: Pirate Warriors 4's Roster https://www.gameskinny.com/iujey/4-new-fighters-sail-into-one-piece-pirate-warriors-4s-roster https://www.gameskinny.com/iujey/4-new-fighters-sail-into-one-piece-pirate-warriors-4s-roster Thu, 13 Feb 2020 15:46:18 -0500 Joshua Broadwell

We're getting closer to One Piece: Pirate Warriors 4's March 27 release date on Nintendo Switch, PlayStation 4, Xbox One, and PC.

Like Bandai Namco has done with My Hero One's Justice 2, Koei Tecmo is continuing its trend of drip-feeding us character information in the lead-up to launch, this time with four new playable characters. The newest reveals include Whitebeard, Marco, Ace, and Capone Bege. 

Whitebeard

First up is Edward Newgate, a.k.a. Whitebeard. This massive pirate was once considered the closest to One Piece, and he's all about power. Accordingly, his moves are big and strong, and Whitebeard himself towers above his tiny, puny foes. He uses the Tremor-Tremor Fruit to destroy everything in his path, possibly even the world itself if he's not careful.

Marco

Then we have former Whitebeard division commander Marco Phoenix. He uses the Mythical Zoan, which grants him beast powers and the ability to transform. As his name suggests, he can transform into a phoenix, attacking both ground and air enemies.

Ace

Another Whitebeard division commander, the second division's Portgas Ace, makes an appearance as well. Ace is Luffy's brother and (spoilers for the anime) shocked the fan community by dying in a later episode. Fortunately, that doesn't stop him from using his Flame-Fruit powers for special charged attacks that devastate his enemies.

Capone Bege

Last of all is Capone Bege, revealed in this week's issue of Jump Magazine (translated by Gematsu). The former mafia don and Straw Hat ally brings his signature move, Big Father, to the fight. The move turns him into a castle, complete with cannons and moving legs, and it lets Capone Bege completely obliterate all who dare stand in his way.

With all these characters and plenty more besides, you certainly won't be starved for choice should you decide to take on One Piece: Pirate Warriors 4's special online missions. But a big roster isn't unexpected for a game we think is a big, big step forward for the Pirate Warriors spinoff series.

Stay tuned to GameSkinny for more One Piece: Pirate Warriors 4 news as we dig it up.

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Introducing Shuuji and Lopmon, Two New Digimon Survive Characters https://www.gameskinny.com/pnv7b/introducing-shuuji-and-lopmon-two-new-digimon-survive-characters https://www.gameskinny.com/pnv7b/introducing-shuuji-and-lopmon-two-new-digimon-survive-characters Thu, 13 Feb 2020 15:19:26 -0500 Joshua Broadwell

The visual novel and strategy-RPG hybrid Digimon Survive is coming out... eventually, for Nintendo Switch, PlayStation 4, Xbox One, and PC. Ahead of its vague 2020 release date, Bandai Namco released some more information about two characters who will accompany Takumi to the mysterious other world: Shuuji Kayama and Lopmon.

The translations and images are courtesy of Gematsu.

Shuuji is a driven young man, determined to surpass everyone around him thanks to his father's strict ideals and education. He usually succeeds — until he finds himself in the other world, that is. There, Shuuji's facade of reliability falls apart. He can't handle the pressure of not knowing everything about this world and starts blaming everyone and everything else.

His partner is the laid back Lopmon, a Beast Digimon. Unlike the brash Saki Kimijuma and her partner Floramon, Shuuji doesn't really get along with Lopmon at first. He sees Lopmon as lazy and, therefore, not worth his time. How you could make this face sad and live with yourself afterwards is beyond us, though.

Bandai Namco also outlined another of Digimon Survive's mechanics, the Digital Device Camera. The students trapped in the other world will use their smartphones, aka Digital Devices, to take photos and uncover things they can't see with just their eyes alone. In addition to finding Digimon this way, the Digital Device will be key to clearing the game's investigation portions.

Hopefully, regular drip of information we're getting means a Digimon Survive release date will be announced soon, perhaps coinciding with the new Digimon film coming up. Whatever the case may be, stay tuned to GameSkinny for more Digimon Survive news as it comes our way.

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The Stage is Set: Sakura Wars on PlayStation 4 Heads West Soon https://www.gameskinny.com/9n6rq/the-stage-is-set-sakura-wars-on-playstation-4-heads-west-soon https://www.gameskinny.com/9n6rq/the-stage-is-set-sakura-wars-on-playstation-4-heads-west-soon Thu, 13 Feb 2020 13:51:00 -0500 Joshua Broadwell

It's been a long, long time since the West got a new Sakura Wars game, but that's about to change. Sega is bringing the latest in the series, simply titled Sakura Wars, to North America on April 28 for the PlayStation 4.

Sakura Wars is set in an alternate version of 1940s Imperial Tokyo and follows the story of the Imperial Combat Revue's Flower Division in its attempt to recapture former glory. The Flower Division is part theatre company, part military defense force. It's a wild combination you can only get in an anime setting, and somewhat like Tokyo Mirage Sessions before it, the Flower Division's goal is restoring hope to the people of Tokyo and fending off threats to the city at the same time.

All this falls to Seijuro Kamiyama, a former naval captain re-assigned to the Flower Division to oversee its reconstruction. He's joined by an eclectic and colorful cast, ranging from wannabe star Sakura Amamiya to magic-wielding Luxembourg noble Claris.

The official Sakura Wars website says pre-orders are open now, but at the time of writing, no retailer has them available. When they do pop up, you'll be getting the PlayStation 4 game, reversible artwork, and sticker set for your pains.

Stay tuned to GameSkinny for more Sakura Wars news as it makes its debut.

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New Resident Evil Resistance Diabolical Masterminds Revealed https://www.gameskinny.com/ifny1/new-resident-evil-resistance-diabolical-masterminds-revealed https://www.gameskinny.com/ifny1/new-resident-evil-resistance-diabolical-masterminds-revealed Wed, 12 Feb 2020 16:34:47 -0500 Ty Arthur

The upcoming Resident Evil 3: Nemesis remake will feature more than just a re-imagined version of the main campaign. A full asymmetric, 4v1 survival horror game called Resistance is also set to launch as part of the Resident Evil 3 release on April 3.

Today we learned a bit more about what to expect from Resident Evil Resistance, as two new Masterminds the evil baddies trying to thwart the Survivors from escaping were just revealed. 

Both Alex Wesker and Ozwell E. Spencer join the cast of evil Masterminds, which also includes Daniel Fabron (who can control Tyrant), and Annette Birkin (co-creator of the G virus). Here's what Capcom had to say about the new additions:

Alex’s play style puts an emphasis on using traps, while also manipulating the map to slow Survivors down with roadblocks and enhanced zombies. As if these were not intimidating enough, when Alex gets really serious, she can call upon a vicious carnivorous plant called Yateveo.

Enjoying his position as one of Umbrella Corporation’s founders, Ozwell uses the company’s cutting edge technology to torment Survivors. Unlike other Masterminds who summon controllable bioweapons, Ozwell instead generates a Disintegration Field that severely damages any Survivor who haplessly passes through it.

Aside from those two new Mastermind reveals, we also discovered that both a Casino and Abandoned Park level have been added to the Resistance map rotation.

You can join the terrible experiments as either a diabolical Mastermind or terrified Survivor when Resistance releases for PS4, Xbox One, and Steam.

Considering the success of the 2019 Resident Evil 2 remake, an RE3 remake was a no-brainer for Capcom. The survival-horror game did end up selling millions of copies

Can't wait for the Resident Evil 3 remake to hit shelves and digital storefronts? Check out our list of top RE3 moments that have to show up in the remake. And stay tuned to GameSkinny for more on the Resident Evil franchise. 

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Monster Hunter World: Iceborne Getting Two New Monsters Next Month https://www.gameskinny.com/i8qch/monster-hunter-world-iceborne-getting-two-new-monsters-next-month https://www.gameskinny.com/i8qch/monster-hunter-world-iceborne-getting-two-new-monsters-next-month Wed, 12 Feb 2020 11:40:59 -0500 Ashley Shankle

Your trials in Monster Hunter World: Iceborne aren't over just yet. Next month PS4 and Xbox One players will be able to take on Raging Brachydios and Furios Rajang in the game's next big content update.

Both monsters promise to bring some hefty challenge to the ranks of Iceborne, which already pushes Monster Hunter World's hunters to their limits.

Though the trailer shows little of Furious Rajang, it looks seriously pissed off and ready to slap you to the ground. We see a lot more of Raging Brachydios, which appears to put hunters' dodging and telegraphing abilities through the gauntlet to dodge its wide-range lava attacks.

Don't be discouraged if you're playing on PC and don't want to wait to take these two monsters to task PC Monster Hunter World: Iceborne players will be able to fight these two monsters when the update launches in April for Steam.

That's not the best news, though: once this update hits PC, both versions of the game will be updated simultaneously. PC MHW players will no longer have to wait months to play content that console players have had access to for months. We knew it was coming, and it's a relief it's so soon after Iceborne's PC launch.

Looking for tips on how to take on Iceborne's tougher enemies, such as Rajang? Be sure to head over to our list of Iceborne guides, as well as our huge list of guides for the base game

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Dead Cells: The Bad Seed DLC Bears Delicious Fruit https://www.gameskinny.com/gpi06/dead-cells-the-bad-seed-dlc-bears-delicious-fruit https://www.gameskinny.com/gpi06/dead-cells-the-bad-seed-dlc-bears-delicious-fruit Tue, 11 Feb 2020 14:08:21 -0500 Ashley Shankle

Dead Cells just keeps getting better and better, this time around with a reasonably-priced DLC titled The Bad Seed, which brings new biomes and weapons for players to tango with.

The Bad Seed's two new biomes aim to add some variety to the earlier parts of a run. The first, Arboretum, will serve as an alternate biome to the Ramparts, Ossuary, and Ancient Sewers. The second, The Morass of the Damned, serves as an alternate to The Courtyard and Toxic Sewers.

That's not all this DLC is bringing to dinner, though.

The game's first two-handed weapons have come with The Bad Seed, too. Players will be able to find slow but wide-arching scythes on their runs, as well as other new weapons sure to add some extra variety.

Other secrets lie in wait with this optional DLC, but those are best sought rather than told.

You can pick up The Bad Seed for Dead Cells for a mere $4.99 right now on PC, PS4, Nintendo Switch, and Xbox One. If you've been looking for a little extra spice to your Dead Cells runs after dozens or hundreds of hours of play, or are simply brand new to the game and want it as robust as possible, it seems to be money well-spent.

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