Playstation 4 Platform RSS Feed | Playstation 4 RSS Feed on en Launch Media Network Kickstarter Campaign for Re: Legend Reveals New Stretch Goals,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/combat-relegend-b1962.jpg f1xsy/kickstarter-campaign-for-re-legend-reveals-new-stretch-goals Fri, 18 Aug 2017 13:53:46 -0400 Erroll Maas

The Kickstarter campaign for the co-op monster raising and life simulation game, Re:Legend, has revealed two new stretch goals this week after receiving $279,798 USD from backers.

Developed by Magnus Games with help from the Square Enix Collective, Re:Legend had a campaign goal of $51,284 -- which means the Kickstarter project has made more than 5x its original goal. To celebrate, Magnus has shown off new weapon types, a new magnus, and a brand new mechanic as well. 

New Weapons

In addition to great swords, dual blades, staves, and bows, four additional weapon types have been announced, doubling the total number of types. The four new weapon types are detailed below.

Knuckles: A counterpart to the dual swords weapon which are infused with magic to cast protective and offensive spells and have high offensive power.

Great Shields: Heavy weapons and a counterpart to the great sword weapon which can also be used to cast protective and offensive spells.

Chakrams: Gigantic boomerang-like weapons that have a long range and cut up everything in their path.

Prisms: Crystals infused with a high concentration of magic and boost magic power. These weapons can be used for quicker spell casting and give the player more mobility.

New Magnus and Magnus Breeding

In addition to revealing three new Magnus -- the Seacolt, Dunehound, and Nerlict Bug species -- the current final stretch goal has been revealed to be Magnus breeding. The details of the stretch goal are unknown at this time, but more information is expected soon. It's also possible there will be another stretch goal added once the Magnus breeding stretch has been reached.

The Kickstarter campaign for Re: Legend will end on August 25. Re: Legend has an expected release date of June 2018 for PC. The Nintendo Switch, PlayStation 4, and Xbox One releases of the game are expected to be come around six months after the PC release.

The Elder Scrolls Online: Falkreath Hold Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/falkreathholdheader1-a5d2d.png 05g6x/the-elder-scrolls-online-falkreath-hold-guide Thu, 17 Aug 2017 15:42:43 -0400 Seth Zulinski

Just a few short days ago, Elder Scrolls Online dropped its first major DLC since the release of the Morrowind expansion. With two new dungeons (and a new Trial) in the mix, plus a colossal difficulty spike, the "Horns of the Reach" DLC is already leaving plenty of unprepared players gored. 

Luckily, we did the dungeon delving for you and walked away with a few tips and tricks to help you through defending the besieged Falkreath hold. So paint those white flags red, and charge into this guide -- then show those Reachmen what happens when you mess with the bull. 

ESO: Falkreath Hold Dungeon Overview

The first and most important thing to realize is that the "Horns of the Reach" dungeons (Bloodroot Forge and Falkreath Hold) are definitely in the DLC-difficulty category, and more in line with the overall power of the White-Gold Tower than, say, Fungal Grotto. 

Many "trash mobs" are familiar enemies to long-time players by now -- the humanoid enemies that mimic a player class and pose a medium threat are still around, and have added a Warden substitute equipped with a bow, Cliff Screecher, and Insect Swarm to their ranks.

The truly dangerous members of the Dreadhorn clan are apparent soon enough, however, as three new Minotaur enemies have joined the fray. 

The first, Dreadhorn Wallbreakers, wield massive axes and can easily one-shot squishier party members on Normal -- and tanks on Veteran. Block or dodge roll the heavy attacks, but otherwise just treat them like the gigantic damage sponges that they are. 

Dreadhorn Tramplers also boast the capability to destroy a player -- though mostly only in Veteran mode. Sidestep or block their bull rushes and avoid the flames. 

Earthbinders are an upgrade on their human allies most of the time, and do many of the same things, but also boast the ability to damage shield themselves. These minotaur mages also create massive delayed AoEs in the form of magma rocks that burst from the ground -- and then burst into the air for massive bleed damage.

Lastly, the dungeon design in this DLC makes "grouping" clusters of enemies together to lay down the Area of Effect damage a bit harder than usual. Whether you're in the woodlands out front or the urban environment of Falkreath Hold itself, be prepared to defend against enemies coming from multiple sides and elevations throughout, or your party will be burning Soul Shards faster than you can say, "Ole!"

Boss 1: Morrigh Bullblood

At least Falkreath Hold eases you into the difficulty curve, giving you "only" a handful of human enemies and a single Wallbreaker alongside the first boss of the dungeon. Luckily for us, Morrigh isn't exactly turning up a ton of new tricks, being a fairly straightforward fight until around half health or lower. Her spinning blade attack does have a stun and silence component, though. So watch out for that.

Once Morrigh dips below half health, she will occasionally protect herself with a wide-area golden shield as fire rains from the sky. Unfortunately for her, we've had plenty of practice with her trump card, thanks to the Vaults of Madness, and know to hide inside her shield until the attack is over.

Boss 2: Siege Mammoth

This woolly wonder is found milling about just past Morrigh, stomping about the gate to Falkreath Hold. Have the tank close distance and keep it facing along the outer wall, while any ranged characters keep their distance and melee users stick to the back of the creature.

Its primary attack -- a horizontal swing of its gigantic tusks -- is a heavy damage cone that can chunk tanks and leave your damage and heals either dead or dying. Block or simply walk backwards to avoid this. 

Usually it will follow up a tusk swing or two with a wild charge, knocking anyone in front of it back and down. Tanks that attempt to keep their back to the wall will soon be forced to face the mammoth towards their back line, but letting it charge back and forth along the gate wall keeps your crew mostly safe. 

Siege Mammoth's last attack, triggered in the second phase subtly cued by its entire back being set ablaze, is a rear-and-stomp that sends some of the flames from its body out in waves. These hurt badly in normal mode, and will regularly one-shot any non-tanks in Veteran. Dodge roll or avoid them, or die. 

With the mammoth extinguished, it's time to head inside the Hold. Help Eeryka evacuate and secure as much of the Hold as she can - usually by fighting off waves of Dreadhorn Tramplers, Earthbinders, and Reachmen - and eventually you'll come upon...

Boss 3: Cernunnon and his amazing friends

See the gigantic glowing blue Bone Colossus up ahead? See how he splits into little spheres that travel inside Tuecille, Mokveda, and Erbogar? Most importantly, see those little altars? 

Engage the three (though be careful of Tuecille, as its Veteran counterpart's heavy attack deals 65k+ damage when unblocked), and be sure to keep the fight inside the swirling circle of smoke. When you see "the Vortex tugs at your soul", it's the games way of telling you that if you leave this circle, you will die. 

Take out Erbogar (the archer) first, and have a DPS pick up the orb he drops upon "death" and walk it to a nearby glowing altar -- but move fast, as the orb increasingly slows and damages its carrier over time. Once the orb is deposited, Erbogar will finally fall (rather than rise at 30% health, as he does if you fail).

Repeat this process with Tuecille, and finally Mokveda before Cernunnon rises from its glowing pit and engages you itself. Stay spread out to avoid killing each other with the splash damage from his meteors (cued by a charged glowing ball of energy in his hands), and make sure to keep your guard up if tanking -- as his bone blade also deals roughly 65k+ damage unblocked. 

Break his bones down to roughly 70%, and Cernunnon will retreat back to his circle to resummon his three minions for another round. Kill them the same way as before to end the phase and drag the Colossus back to this plane, where you can finish him. 

Follow the retreating Nords into the halls of the dead, keep your eyes on the way the draugr bodies glow after they fall, and keep moving until you find...

Boss 4: Deathlord Bjarfud Skjoralmor

Aside from having what is easily the game's hardest name to correctly pronounce with a straight face, the Deathlord doesn't have very much going for him.

Melee attacks and a few draugr servants comprise most of Bjarfud's repertoire, and nothing is particularly that threatening...

...except a red Damage over time that builds up under each player, and will eventually start dealing lethal amounts of damage. To cleanse this, have at least one character head to a sacred glowing urn found in the corners of the room, and begin cleansing the nearby glowing draugr corpses with X. Once enough are cleansed, the damage ceases for a time. 

Luckily, this time is usually enough to chew through the Deathlord's astonishingly low health pool. So claim your prize, and head outside the Halls into The Thane's Hall. Inside you'll meet the current head of Falkreath, and face...

Final Boss: Domihaus the Bloody-Horned

Domihaus, more than anything, is a DPS check. In his first phase he smashes the ground repeatedly, bringing up rocks that chase each individual player and are incredibly lethal. Avoid these and channel damage into him until his next attack.

For the second move in his rotation, Domihaus turns himself to perfectly invulnerable stone and summons four Atronachs -- one of each element -- to do some of his bloody work for him. Down them quickly, because this attack is not triggered by the death of the elementals, but by time. So any leftovers when he wakes up will stick around and continue fighting.

After taking a significant amount of damage (at around 65%), Domihaus will begin to Shout (cued by the message at the bottom of your screen telling you this). Quickly run behind the nearest pillar, putting it between you and Domihaus, or his Fus-Ro-Dah imitation will quickly leave you Fus-Ro-Dead. 

At 20% or so health, he summons a horde of elementals without freezing himself at all. And another horde. And another after that.  

At around 10%, try to keep all the atronachs corralled near the boss so that they die as a result of AoE damage, and burn him down as soon as possible.

The Bloody-Horned may also bring to bear a series of sharp spikes in circular patterns around him, slowing and steadily dealing damage to all players not in the outer circle near the pillars. Typically, this is the best time to avoid the center and attempt any rezzes -- so if you die, try to die as close to the edge as possible. 

A series of fireballs is also in his arsenal, most of them irritating at best. However one fireball -- denoted by a "charge" where he gathers the fire into his hands -- is perfectly capable of taking out any target that missed the cue or isn't blocking, dealing roughly 65k damage in Veteran Mode. 

Usually, after forcing players to the edge of the arena with the hovering shards, Domihaus will then glow and raise his arms to the sky. That's everyone's cue to jump back into the center of the circle, as the outer ring is about to be filled with flame.

Veteran mode is more of the same with significantly increased stats, though a quick look at the pillars after a Shout reveals the real danger of the encounter -- much like Valkyn Skoria before him, Domihaus is "timed". It would behoove your party to bring the best damage they can find -- if the fight takes too long, eventually the players will simply run out of pillars to hide behind, and be subjected to the full might of the master Minotaur's Voice.

With enough courage and determination (and damage, armor repair kits, and soul shards), you can triumph over the Bloody-Horned and save Falkreath Hold. 


That wraps up this guide to the Falkreath Hold dungeon in ESO. But we still have some questions. What emboldended the Dreadhorn clan so? What led to the alliance of Minotaur and man? Where did these weapons of blood and fire come from? For that, my friends, we'll have to mount an offense against the other Horn of the Reach, and the source of the problem...

The Bloodroot Forge. Stay tuned for another guide on this second dungeon for Horns of the Reach! In the meantime, check out the rest of our ESO guides for more help with the game:

Square Enix Collective Reveals Gamescom 2017 Lineup,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/l/collective-logo-big-24349.jpg 1939g/square-enix-collective-reveals-gamescom-2017-lineup Thu, 17 Aug 2017 13:37:46 -0400 Joshua Broadwell

The Square Enix Collective has announced its Gamescom 2017 lineup in a recent press release. Their showcase will include five indie games that are "full of contrasts" for a broad gaming experience. 

Below is a full list of all the games that will be featured on behalf of the Collective at this year's event.

Battalion 1944

Leading the lineup is Bulkhead Interactive's Battalion 1944, a multiplayer first person shooter game. The developers are seeking to recapture older styles of FPS gameplay, where skill and stats determined victory, as opposed to powerups and other add-ons. Square Enix London's  Director of Community and Indie Development, Phil Elliot, mentioned that this game has garnered quite a bit of attention and shows how popular both retro mechanics and World War II still are for gamers.

Forgotten Anne

Also featured is Throughout Games' anime adventure Forgotten Anne. Billed as a cinematic adventure with "light puzzle platforming elements", Forgotten Anne sees you take on the titular role of Anne as she tries to stamp out rebellion in the Forgotten Lands -- a place where forgotten things from socks to letters are refashioned into magical creatures called Forgotlings.

Oh My Godheads

On a lighter note is Titutitech's Oh My Godheads, a multiplayer game born out of love for classic franchises like Worms and Street Fighter. This title offers a variation of capture-the-flag where the flag happens to be a talking stone head.

Tokyo Dark

On the JRPG side of things, there's Cherrymochi's Tokyo Dark -- a title that combines psychological and anime horror. It also builds on the point-and-click visual novel style by adding various branching story paths that are uncovered based on your decisions as the main character, as you try to find your lost mentor in the darkness beneath Tokyo. 

Deadbeat Heroes

Finally comes Upstream Arcade's Deadbeat Heroes, another multiplayer title that's a 3D brawler. The goal in Deadbeat Heroes is to stop the new wave of 1970s super criminals from having their way with London -- only you play as civilians with no crime-fighting experience. You must borrow your powers from others, while "not getting shot, sliced, lasered, exploded, vaporized, eaten…"


All of these games are part of the Square Enix Collective -- a curated platform for indie games where developers pitch their ideas, get approved for funding, and publish through Square Enix. All the titles above, and many others, will be taking the stage at Gamescom later this month.

What do you think of the Square Enix Collective's lineup for Gamescom 2017? Let us know down in the comments!

Get Ready to Smile; We Happy Few Announced For Modern Consoles,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/30412d814c35088456e5e680069f2297.jpg h9mja/get-ready-to-smile-we-happy-few-announced-for-modern-consoles Thu, 17 Aug 2017 13:25:27 -0400 Jeffrey Rousseau

Recently, it was announced that We Happy Few will be released for PC, Xbox One, and  PlayStation 4. Developed by Compulsion Games, the survival horror title will be officially releasing in April 2018.

We Happy Few is story is set in an alternative post-World War II timeline. The game takes place in a downtrodden, retrofuturstic, and drug controlled society. To escape the ugliness of the war, the people have become addicted to the drug "Joy" -- a substance that leaves citizens happy and totally obedient to all commands. Players will play as one of three protagonists hoping to escape their hallucinogenic reality and find out the truth.

The title saw an Early Access release via Steam and earned lots of positive player reports. Our own preview of We Happy Few gave it a solid 8/10. The upcoming April 2018 release will include the full game, new missions, and extra content. The game will also have a Collector's Edition that includes bonuses like a guide, a mask replica, and the soundtrack on vinyl to name a few. 

Fans of survival horror games and or mystery titles can look forward to We Happy Few early next year.

Stardew Valley: Mushrooms or Bats? Mushrooms...Here's Why,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/a/stardewvallery-header-6a0ff.jpg vtyx4/stardew-valley-mushrooms-or-bats-mushroomsheres-why Thu, 17 Aug 2017 13:12:58 -0400 ThatGamersAsylum

In Stardew Valley you grow your own farm, become part of a community, and seek to restore the community center to its former glory -- among other things.

Once you have started to get your legs underneath you a little bit (by making 25,000 G), a man named Demetrius will offer you the opportunity to participate in an experiment. If you accept, you must decide whether to use your cave as a home for some fruit-providing bats or as a garden for some mushrooms.

But which one should you choose? The answer is clear: mushrooms

In this short guide, we'll go over why you should choose to host mushrooms in your Stardew Valley cave, and what benefits you'll reap from doing so. 

Why Mushrooms are Better than Bats in Stardew Valley

Mushrooms Are A Time Saver

Perhaps the biggest reason to use mushrooms is the fact that it saves a lot of time. Most mushrooms are only available in one or two seasons, which can make them a pain to get in a pinch. Moreover, the only reliable way to get purple mushrooms is by mining -- and it can take mining as deep as the 90th floor before you start reliably seeing large amounts of mushrooms. Not only does that much mining take a long time, but it can also be risky, assuming you value your life.

But if you've got plenty of mushrooms growing right in your own cave, you're all set!

Mushrooms are More Consistent

The bats are, well, bats. They don’t always bring fruit, and the fruit that they bring is random. The mushrooms, on the other hand, are much more reliable. There will be 6 planters, and every two days those will net you 6 mushrooms.

While the mushrooms you get are on a more reliable time table, they are still random -- so you will get some duds.

You Can Grow Fruit, But Not Mushrooms

Naturally, you can eventually grow all types of fruit trees. And it doesn't take a very long time. But you can only grow mushrooms 1 of 2 ways. The first is by choosing the cave option that we're discussing here. The second is completely luck-based and can’t be controlled. During the Fall, there is a chance that a fully grown common tree might be changed into a Big Mushroom Tree overnight. While this tree will spread like other trees, you can not actively plant it, which makes it unreliable.

Moreover, unlike the mushroom cave option -- which provides you with all types of mushrooms -- the Big Mushroom Tree only provides common, red, and purple mushrooms. Because of this, the mushroom option is the only way to reliably have mushrooms without having to actively gather them on your own time.

Mushrooms Let You Make Life Elixirs

There are two types of people in this world -- those that swear by life elixirs, and those that would rather eat spicy eel. I just so happen to be one of the former. Life Elixirs restore all of your HP, which is valuable from the beginning of the game until the end of the game. Simply put, Life Elixirs are one of the best healing items.

Additionally, since Life Elixirs don't give a buff, they will not overwrite a previous buff. Life Elixirs can be made once you have combat Skills at Level 2 and use one (1) of each of the following:

  1. Red mushroom
  2. Purple Mushroom
  3. Morel
  4. Chanterelle

These ingredients are hard to gather without the mushroom option, but become laughably easy to get once you have it. This, in turn, means you don't have to worry about how you are going to heal for much of the game.

The Only Case for Choosing Bats

Honestly, one of my biggest knocks on bats is that they are not as regular as the mushrooms. Not knowing for certain that you will have X number of berries every Y number of days is not only annoying, but can also literally result in you having significantly fewer berries than what you would have earned in an equivalent amount of time getting mushrooms.

That said, some fruit trees can be expensive to buy, and their seeds can take time or luck to obtain. Moreover, some fruit -- blackberries and salmonberries in particular -- are only found on certain days during their respective season, making them a pain to forage.

Fruits also arguably help you complete more essential bundles than mushrooms, such as the Artisan Bundle. Most villagers like most of the fruit variations, and some villagers even love certain fruit. So these factors are all worth considering.

It Doesn’t Matter...Nothing Matters

Ultimately, however, neither decision matters forever. So don’t stress too much. I find mushrooms more helpful, but if your current circumstances mean that you'll find fruit more helpful, then you'll want to go for the bats. Choosing mushrooms or fruits is really just choosing which you’d prefer to have accelerated use of early on.

Need more help with your farming adventure? Check out the rest of our Stardew Valley guides for more tips and tricks:

How to Fix Batman: The Enemy Within's Black Screen Error on Steam,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/t/batman-enemy-within-episode-7451a.jpg z8my6/how-to-fix-batman-the-enemy-withins-black-screen-error-on-steam Thu, 17 Aug 2017 12:53:40 -0400 Zantallion

Batman and Telltale are back together again on Steam, in a new story packed with bat rogues, plot twists, and more people "remembering that" than you can shake a question-mark-shaped stick at.

But the biggest impediment to Batman dispensing justice in Batman: The Enemy Within isn't Joker or Killer Croc -- it's an all-too-common black screen error. This is a returning Bat-fiend too, as the game's predecessor was also plagued by a similar issue. Thankfully, the vigilantes here at GameSkinny have already cleared up this caper for you, meaning you can get back to kicking Riddler into a pile of trash cans that much quicker.

Keep reading this guide to see how you can fix this common black screen error for The Enemy Within. There's a few potential ways to troubleshoot it, , as may be related to one of many issues in the game.  

Troubleshooting the Black Screen Error in Telltale's Batman

Fix 1: Turn Off Steam Overlay

The first thing you should try is turning off the Steam Overlay. For this, all you'll need to do is pop into Steam, and follow these instructions:

  1. Click the "Steam" option from the menu in the top left
  2. Go to "Settings"
  3. In the window that pops up, select "In-Game"
  4. You'll see a checkbox that says "Enable Steam Community In-Game"
  5. Uncheck this box and save your settings

Once you've done that, try running your game. If you don't get the black screen, congratulations! You solved the issue. But if it still persists, don't worry -- we have other methods you can try.

After all, Batman doesn't give up when the first thing doesn't work.

Fix 2: Tweak Nvidia Settings

For some users, Batman: The Enemy Within has an odd predilection for defaulting to Intel graphics, which causes Nvidia users to have the black screen issue as well.

To fix this problem, you'll need to tweak your settings in Nvidia:

  1. Open your Nvidia Control Panel
  2. Click Manage 3D Settings. From here
  3. Click Add Game
  4. Add Batman: The Enemy Within

You should also make sure that you change your preferred graphic processor to "High-performance NVIDIA processor". 

Once you've done all that, save your game and test it. Hopefully that clears everything up. But if you're still having no luck, there's one final option to try.

Hit this bug harder than Batman is about to hit Riddler.

Fix 3: Turn Off Steam Cloud Sync

Another possible cause for this issue is Steam Cloud not syncing the game properly. So with a little tweaking in your Cloud settings, you might be able to get rid of the black screen for good. Here are the steps you need to take:

  • Right click on Batman: The Enemy Within in your games list
  • Click "Properties"
  • In the updates tab of this new window, find the section on Steam Cloud
  • Uncheck the synchronization box

Now test the game again. If you've followed all the steps here, your game should be working again. Now get in there and show Riddler who Gotham's Greatest really is!

Have you found any other fixes for this pesky black screen bug in Telltale's Batman: The Enemy Within? If so, let us know down in the comments! 

Sonic Mania Guide: All Cheats, Unlockables, and Secrets,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/n/sonicmania00-98e67.png 4wt32/sonic-mania-guide-all-cheats-unlockables-and-secrets Thu, 17 Aug 2017 12:18:08 -0400 David Fisher

Sonic Mania may already be twice the length of the classic Genesis titles with its extra zones alone, but there's even more content stored away in this title. While most can be unlocked with simple dedication and practice, the team responsible for this callback to the past greatness of Sonic the Hedgehog made sure to pack in as much extra goodies as possible.

In this guide, we'll go over all the unlockables in Sonic Mania and how you can access every single one of them.

How to Unlock Stage Select and Debug Mode (Cheat)

Before we get to the legitimate ways to unlock bonuses in Sonic Mania, let's cover something a little more nostalgic. If you hold the B and Y button on the Nintendo Switch before the "Press Any Button" prompt appears at the bottom of the title screen, you will unlock the Stage Select mode. Once in Stage Select, you will be able to access any map in the game.

Pressing X while in a stage chosen through Stage Select  will let you access Debug Mode. In this mode you can take the form of any item, object, or enemy and freely place them around the map. Changing the item you are is as simple as pressing the Y or A buttons to cycle through the list. You can also use it as a form of noclip mode, allowing you to explore the stage for the sake of exploration. 

For PS4 and Xbox One Players

Debug Mode and Stage Select can still be unlocked on the Xbox One and PlayStation 4 via collecting Silver or Gold medals from the Blue Spheres Bonus Stages. Afterward, go into the Secrets Menu to activate Debug Mode. Once activated, you can press Square and Options for PS4 or X and Menu on the Xbox One. This was likely done to avoid conflicts with the achievements systems on either console.

How to Unlock "& Knuckles" Mode

Your reward for completing each Blue Spheres stage is bonus lives. However, if you are dedicated enough to complete all of the Blue Spheres bonus stages with Gold Medals, you will unlock the elusive "& Knuckles" mode. 

This mode functions much like the Sonic and Tails mode -- but instead of Tails, you get Knuckles following you around. Even while playing as Knuckles.

The memes are real, kids...

Mean Bean Machine Mode and Blue Spheres Extras

Can't get enough Mean Bean Machine or Blue Spheres? By collecting Gold and Silver medals from the regular Blue Spheres Bonus Stages, you can unlock extra stages for Blue Spheres in a dedicated mode or a full version of Doctor Robotnik's Mean Bean Machine -- which is effectively just a mini-arcade version of Puyo Puyo.

The Mean Bean Machine substitute can even be played with a friend. So if you're really dying to get your hands on some knockoff Puyo Puyo, start finding those medals!

Wind Attack and Super Peel Out Abilities

Sonic's Wind Attack from Sonic 3 -- otherwise known as the Insta-Shield and Twin-Spin Attack -- as well as the Super Peel Out ability from Sonic CD are available in Sonic Mania as unlockable skill sets. Each is unlocked by gathering either the Silver or Gold medals from the Blue Spheres Bonus Stages. And unfortunately, these abilities can only be used in No Save mode.

To access them after unlocking them, simply press Y or Triangle to open up the bonuses menu, change Sonic's abilities to the mode you want, and then start a No Save game.

What is the Wind Attack?

For those who don't know what the Wind Attack is, in Sonic 3 and Sonic Advance you could press the jump button to create a split-second barrier that will destroy enemies just out of range of your spin jump. It's just a few pixels wider than your regular jump attack, but it is particularly useful for beating basic enemies that are a little more defensive.

Super Peel Out?

On the other hand, Super Peel Out from Sonic CD lets you hold up on the D-Pad or Control Stick while pressing the jump button to wind up your running speed. This lets Sonic run at full speed without having to use the Spin Dash ability. While this seems like a straight downgrade to the Spin Dash, the Super Peel Out ability is much better at keeping its momentum than being in ball form.

That's all for now!

These extra features in Sonic Mania really show how dedicated the developers were to making a true Sonic the Hedgehog title for the fans. Remember, these are just the unlockables, so be sure to turn on that debug mode and see if you can find any Easter Eggs hidden throughout the stages! As always, stay tuned to for more on Sonic Mania guides.

Black Desert Online: How to Fix the "Now Processing" Error,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/o/w/now-processing-error-6699e.png vkupo/black-desert-online-how-to-fix-the-now-processing-error Wed, 16 Aug 2017 16:13:04 -0400 Kengaskhan

As is the nature of software development, bugs and kinks will arise any time there's a patch or an update. These issues are a necessary evil for games like Black Desert Online -- and for the MMO genre as a whole, as MMOs live or die by the quality and frequency of their patches, content expansions, and balance changes.

Some of these bugs can prevent players from entering the game. And in the case of Black Desert Online, a "Now Processing" message that appears on game launch has a lot of players stuck trying to load into the game. The issue has arisen intermittently since the game's Western release, but still hasn't been patched out. So while the Black Desert Online devs do their best to fix the problem (if they ever do), here are some solutions and workarounds you can try on your own to get back into your game.

Troubleshooting the "Now Processing" Error for Black Desert Online

1. Make Sure the Servers Are Up

If Reddit is to be believed, then Black Desert Online's servers are actually just potatoes.

While this is obviously an exaggeration, the meme had to start somewhere. And while Kakao has taken measures to address their server issues, the recent change to their maintenance schedule is probably going to cause more problems in the near future.

If the servers do happen to be down, as they have been on several occasions this past month, you'll be stuck at the "Now Processing" message. This error message isn't particularly helpful, though, since it doesn't actually tell you whether or not the servers are down.

Two good places to check the game's server status is @BDO_News or the BDO subreddit (specifically the new and rising tabs), though the latter isn't exactly an official channel.

2. Restart Your Router, and Then Your System

This solution is a pretty universal one -- and given how fast and simple it is, there's not much reason to skip it.

First you should restart your router, and then try hitting that "Start" button in the game's main menu. If that doesn't work, restart your machine and try again.

3. Verify the Game Cache (Steam Only)

For Steam users, this is a quick way to check for and replace any missing game files, as opposed to simply re-installing the whole game. Here's how to verify your game files:

  1. Find and right-click on the Black Desert Online game in your Steam library.
  2. Click "Properties".
  3. Click on the "Local Files" tab.
  4. Click on "Verify Integrity of Steam Files..."
4. Repair Your Game by Deleting Some Files

This solution was suggested by one of the game's admins, GM_Huego.

Simply navigate to your game's install folder (you can find it by right-clicking the game executable and selecting the "Open file location" option) and delete the version.dat and/or the config.filecheck file.

Then, when you open the Black Desert Online launcher, it should re-patch.

5. Disable MSI Afterburner and RivaTuner

This solution comes from a Black Desert Online forum user named Abiss, and many other users in the thread confirmed that disabling MSI Afterburner and Riva worked for them. 

One of the other users also stated that lowering Riva's detection level to "Low" should be sufficient if these utilities were the cause of the issue.

6. Try Using a VPN to Force the Game to Patch

Another user-suggested solution is to use a VPN (like as a workaround for your game failing to patch. Once your VPN is running, open the game launcher.

Note that if Black Desert Online successfully patches and launches through the VPN, you should be able to play the game without needing a VPN afterwards.

7. Reinstall Black Desert Online

If all else fails, try reinstalling the game. This "fix" will probably take a while, given how large the game is -- so it should be one of the last things you attempt. However, if the game still fails to launch, it might be worth doing a second run through of all the fixes listed above on a fresh install of the game.


Hopefully, one or any combination of these fixes got you past the "Now Processing" error. If not, this list isn't all-encompassing -- keep searching, you may still find a solution that works for you. And if you do find something that works, be sure to spread awareness, so that we can update this list!

If you've managed to get into the game and need some other tips, check out the rest of our Black Desert Online guides to make sure you're getting the most out of your play time.

Burly Men at Sea Launches This September on PS4 and PS Vita,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/h/x/dhxo5qhvwaezxuz-b3ef0.jpg hagvv/burly-men-at-sea-launches-this-september-on-ps4-and-ps-vita Wed, 16 Aug 2017 14:20:11 -0400 StraightEdge434

Originally released for PC and mobile devices, the well-received indie adventure Burly Men at Sea will be making its way to the PlayStation 4 and PS Vita on September 19. 

Burly Men at Sea, developed by Brain&Brain, is a branching story game that revolves around a trio of bearded fishermen and their adventures in early 20th century Scandinavia. Players will assume a role of the storyteller, who will shape and form the trio's journey as they explore and encounter creatures from Scandinavian folklore.

Based on the choices that players make, a different ending will play out. Since the game itself will not be particularly long, players will be encouraged to replay it multiple times in order to get the full experience with all the endings.

Upon its release, the game will support trophies and avatars -- and will even include cross-buy and cross-save between the two game systems.

Burly Men at Sea will also be available to play at Sony's booth at PAX West this year. To learn more about the game, visit the PlayStation Blog

Sonic Mania Guide: How to Beat Special Stages and What They Unlock,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/n/sonic-mania-9a22d.gif qamno/sonic-mania-guide-how-to-beat-special-stages-and-what-they-unlock Wed, 16 Aug 2017 12:04:24 -0400 David Fisher

Just like the original Genesis games, Sonic Mania has its own special stages that will send you to bonus areas where players can find the Chaos Emeralds. While these stages might be familiar to long time fans, those who have not played the older titles might not be sure how to access the special stages or how to beat them.

In this guide we'll take a quick look at finding the special stages, how they work, and how to unlock the true ending to this wonderful callback game! (And we'll even give you the secret on how to unlock & Knuckles mode.)

Special Stages in Sonic Mania

In Sonic Mania the main form of Special Stages is similar to the one found in Sonic CD -- but only insofar as the fact that you are running in a mode 7 style stage. These stages are accessed via Giant Rings that are found in hidden areas throughout each stage and act. Unlike in previous titles, there is no requirement to find the Giant Ring to access the special stage other than finding it in the stage.

There is often more than one Giant Ring in each stage, so keep an eye out for them if you want to collect all of the Chaos Emeralds early on in the game.

How to Win Special Stages

Each Special Stage you access will be in an order based on completion. The special stage also corresponds with the Chaos Emerald -- not the zone you accessed the Special Stage from. As such, the first special stage you encounter will be the same no matter what zone you are playing until you get the Chaos Emerald for that Special Stage. Sso don't worry if you missed the Chaos Emerald in the previous act. As long as you make a point of finding the Giant Rings in later stages, you'll be fine.

To complete the Special Stage, your character will have to reach the fleeing UFO, and attack it to free the Chaos Emerald. This is done by collecting blue and yellow spheres to increase your speed until you are fast enough to catch up with the UFO. You can also "race" it at lower speeds by cutting corners or using shortcuts. But in most cases -- especially with inexperienced players -- it is recommended to gather as many blue spheres as possible to boost your mach speed to make catching the UFO easier.

Players should also keep an eye on their rings. Once you run out of rings, your Special Stage run is over. Gather rings, avoid pitfalls and spike traps, as well as other obstacles to prolong your Special Stage attempt. Each special stage gets progressively more difficult as well -- so be on your toes each time you step through a Giant Ring.

Sonic Mania Bonus Stage: Blue Spheres

Blue Spheres is a Bonus Stage found in Sonic Mania that originally was found in Sonic 3 & Knuckles. Blue Spheres is another simple concept minigame: touch all of the blue spheres to turn them red. While this sounds easy enough, the challenge can be a bit of a daunting task since the character will move faster each time you convert a sphere.

To make matters worse, Star Spheres will try to bump you back into Red Spheres, ending your run. To counteract this, press up on the D-Pad or Control Stick as soon as possible to avoid going back more than 2 spaces. This only works if there are no Red Spheres behind you though, so be careful. 

Also be on the lookout for Gold Spheres that will launch your character 5 spaces forward. While they usually just launch you into the next area, if you're jumping blind you might just launch yourself into a field of Red Spheres.

Completing the stage by converting all of the Blue Spheres will earn you a silver medal for that Bonus Stage. If you manage to get all the rings as well, you will earn a gold medal.

Gotta Go (Fast)!

That's all you need to know to beat the Special and Bonus Stages in Sonic Mania. Most of your success will be purely based in practice and memory, so do your best to get the true ending of Sonic Mania that has a special surprise for fans. 

Stay tuned for more Sonic Mania guides to help you get through this brand new Sonic adventure!

Observer Achievements Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov1-d2547.jpg 44prr/observer-achievements-guide Wed, 16 Aug 2017 09:54:49 -0400 Ty Arthur

Taking the base gameplay from Bloober Team's previous entry Layers Of Fear and adding in investigative elements in a bleak sci-fi future, Observer has you in the role of a police detective desperately trying to determine what's actually real and what's in his head.

Along the game's seven to eight hour psychological horror experience, there are 19 achievements / trophies to unlock, ranging from finding collectibles to completing arcade mini-games and even tackling some tough philosophical choices about when life isn't worth living. 

Below we cover all 19 Observer achievements with specific info on how to unlock them if you find yourself stuck. Need help with the rest of the game still? Check out our other Observer guides here:

Observer Game Achievements / Trophies


Finish the game without ever dying.

There aren't a lot of parts in the game where you can die -- but in those few parts, dying tends to happen a lot. Your main issue will be towards the end of the segment inside the mind of Helena Novak (in the tattoo parlor) when you have to sneak past a monster in the office cubicle farm.

Keep in mind here that you can't really outrun the monster, and instead you have to stay hidden and never draw its attention in the first place. Stay crouched down the whole time, don't run, and always check left and right before breaking out of cover. Once you are near the exit point, you can stand up and walk normally.

Pearls Before Swine

Decide the fate of the organ farm.

Its easy to complete miss this achievement. After completing the tattoo parlor and having to go through the basement, you will find Apartment 28 with the words "Chiron Eats My Dreams" spray painted outside on the wall. 

If you figure out the door code (its 7441), inside you'll find some Layers Of Fear easter eggs, as well as giant pig that's being used as an incubator for growing black-market human organs.

After the apartment lockdown went into place, the machine keeping the pig docile was shut off, so now its in terrible pain (being stuffed full of hundreds of extra organs will do that). Either restart the machine to put the creature back into a blissful, drug induced euphoria, or unplug it all to kill the pig and shut down the organ farm.


Find 10 nanophage patient cards.

As long as you are doing any amount of searching around the apartment complex, its virtually guaranteed you'll get this achievement organically. Just make sure to pick up the patient cards lying around the apartment complex as you see them.


Find all nanophage patient cards in a single playthrough.

While getting 10 cards is easy, getting them all is quite difficult if you don't already know where to look. Its possible to screw this one up and have to restart the game, as some of the cards are actually in the mind hacking segments.

Once you pass those digital cards, you can't ever go back and find them again. Stay tuned for a full guide on each card's location coming soon (along with the rest of the game's collectibles).


Analyze 100 objects.

This includes both organic objects like blood and tech objects like computers, so either mode of your augmented eyes will help here. Don't forget to look up and down, checking ceilings and floors, and take a peek inside objects like cabinets as well.

If you are routinely searching each room and hallway, you should hit this around the time the hallways become covered in bloody tentacles while you are chasing after the killer's blood trail.

Noble Sword

Complete all With Fire and Sword: Spiders arcade games.

New levels of this mini-game become available when you find new terminals, so always check every apartment room for a computer you can interact with (including the terminal in the tattoo parlor that looks much different than the rest of the computers).

Stumped on any particular level of this arcade puzzle? Check out our full guide to completing all 10 Fire and Sword levels in this mini game.

KDP! Open Up!

Interrogate 20 apartment tenants.

This one takes persistence and a little exploration, since many of the rooms don't have people who respond.

As long as you fully explore each hallway and floor whenever you have free reign to move around the apartment complex, it's not hard to find all 20. Steam will actually keep track of how many you've knocked on already when you pull up the overlay.

Voxel Runner

Earn 3,000 points during a single trapware run.

We haven't managed to nab this one yet, but will update the guide once we do!

Drug Trail

Interrogate Amir's clients.

During the first mind hacking segment when you see Amir's past, you will have to talk to several people while dropping off drugs throughout the building. After the segment is over, go back to those same apartments and talk to the clients to get this achievement to pop.

Body Snatcher

Decide the fate of the merging minds.

We haven't managed to nab this one yet, but will update the guide once we do!


Observer Game Secret Achievements

I'm An Observer

Complete your first Dream Eater sequence.

Although this is a "secret" achievement, it pops automatically after you complete Amir's mind hacking segment near the beginning of the game, and it can't be missed.

Altered States

Overdose on synchronization pills.

This is a fun little easter egg you can get once you find several synchronization pills lying around. Just take a whole bunch at once (rather than saving them for when you need them) and have fun.

A Work In Progress

Find all RC cars and recall a memory of Adam.

Stay tuned for a full guide on the RC car locations (and the rest of the game's collectibles) coming soon!

It's A Trap

Survive Adam's trapware.

This is another secret achievement that pops automatically as you near the end of the game.

By Any Other Name

Find all the roses and discover the final resting place.

Throughout the apartment complex you will occasionally find real roses, rather than digital representations. One is found in the stairs down to the basement, and another is on the covered hallway between the two halves of the complex. Stay tuned for a full collectibles location guide coming soon showing you their locations.

The Root Of All Evil

Find and listen to all patient interview recordings.

Scattered around the complex are a series of old cassette players containing the ramblings of a mental patient. You'll find most of these around crime scenes that are investigated. Stay tuned for a full collectibles guide coming soon with exact locations.


Decrypt Adam's figurine.

This hacker speak for Codebreaker is another story-based achievement that you won't miss if you finish the game.

A Death In The Family

Reject Adam.

Like with Layers Of Fear, this game has multiple endings requiring you make slightly different choices, and this is one of them. We'll have an ending guide for you shortly.

The Prodigal Son

Embrace Adam.

This is the game's second primary ending achievement. Stay tuned for a full ending guide coming soon.


Those are all the Observer achievements currently available -- totaling up to 1,000 gamer score if you nab 'em all. Do you have any tips for the achievements we haven't unlocked yet? Let us know in the comments section!

Predicting the Events in Life is Strange: Before the Storm,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d2a5efe9797fcf61d546562d27c143bb.jpg ncusf/predicting-the-events-in-life-is-strange-before-the-storm Wed, 16 Aug 2017 09:00:01 -0400 StraightEdge434


The Game Might End With...


There is a very good chance that Life is Strange: Before the Storm will end with Chloe walking into Blackwell Academy to confront Nathan -- where Life is Strange begins. This would create a very smooth and perfect transition between the two games, almost like you're playing one full game. Not only that, but players will (in a way) have the opportunity to step into Life is Strange one last time, but as a different character -- an extremely important character nonetheless. 


Life is Strange: Before the Storm looks like it will end right when Life is Strange will start off -- and that in itself would be a beautiful ending, because you'll know exactly what will go on from that point, and how the story will unfold.




The first of the three episodes of the game is set to release on August 31 for PlayStation 4, Xbox One and PC. What are some of the events you'll think will happen in Life is Strange: Before the Storm? Let us know in the comment section! 


Chloe and Nathan


In the very first episode of Life is Strange, we see Chloe confronting Nathan in the school's bathroom. We later find out that Nathan has been dealing drugs to other students -- and at one point, even drugged Chloe (something we will probably witness in Life is Strange: Before the Storm). Because of such actions, Chloe decided to use that information to extort money from Nathan through blackmail.


Chloe needed the money not only to pay Frank back, who lent her a pretty penny (around $3,000 actually) that was most likely needed to fix her truck, but also to have a little extra for herself and Rachel when the two planned to escape from Arcadia Bay. But ever since Rachel disappeared, Chloe really needed the money to pay Frank back.


In a way, this would tie in with Chloe attending Blackwell Academy since that is where she first met Nathan and found out who he is and what his deal is, and how their first "adventure" began.


Chloe Gets Kicked Out of Blackwell Academy


In Life is Strange -- particularly episode 3, when Max and Chloe break into the principal's office and rummage through the school files -- players can come across Chloe's file. As the file states, Chloe's obnoxious, aggressive, and rude behavior caused her to get expelled. But if we take a closer look at the trailer from Life is Strange: Before the Storm, it is revealed that at one point, she does attend the academy. So it's safe to predict that we will indeed witness Chloe acting out in class and causing disruptions in the middle of lectures. We will also possibly see her getting expelled, and what she does from that point on.


Adding to that, another important point that needs to be made is how Chloe will most likely meet Nathan Prescott while attending the academy, since that is where things between them will start to escalate, and ultimately lead to the events in Life is Strange. But more on that in the next slide.


Chloe Dyes Her Hair 


One of Chloe's biggest trademarks is her blue hair. Her blue hair not only makes her stand out in a crowd and is easily identifiable, but also expresses her rebellious and punk-like persona. Chloe is after all, a rebel. With her father dying, Max leaving, and Rachel disappearing (eventually), it's no wonder why Chloe became so unruly and rebellious later on in her life, and started to hate the world for being so unfair to her. As a result of all that, her blue-dyed hair became part of her image -- it's who she is. 


In Life is Strange: Before the Storm, clearly, Chloe's hair is brown, so it would be very interesting to witness her undergo this "official" transformation/makeover, and finally let us see her change into the Chloe we all know and love. Perhaps we will even get to see her get that tattoo that is on her right arm as well?


More Info About Rachel Amber


At first, this guess may be pretty obvious -- so why even bother writing about Rachel? As you may already know, Rachel's disappearance in Life is Strange is one of the most important key plots of the game. Max and Chloe dedicate a hefty amount of their time trying to find Rachel, only to discover her body eventually.


However, in Life is Strange: Before the Storm, we might find out more about her as a person, who she was, how she and Chloe met, as well as what kind of relationship they had. Ever since Max left Arcadia Bay to move to Seattle, Rachel became Chloe's best friend. Rachel was also the one who brought Chloe "back to life" ever since Max stopped keeping in touch and Chloe's father died.


Also, ever since she disappeared, Chloe spent a lot of resources and time to distribute missing person reports around Arcadia Bay, hoping that someone had information on Rachel -- after all, both girls planned to escape Arcadia Bay and live their lives together in California. 


So, it's fair to say that such a character who was so important to Chloe will definitely have an important role in Life is Strange: Before the Storm. We only heard of her from other people in Life is Strange, so it would certainly be very interesting to finally see her in person in the prequel, as well as get to know her a lot better. 


When Life is Strange: Before the Storm was announced at E3 2017, many fans (including myself) got incredibly excited for the game. Life is Strange: Before the Storm is the prequel to the smash hit indie game Life is Strange, and will allow players to assume the role of Chloe Price -- Max's best friend in the original game, and one of the crucial characters of the story.


Since Life is Strange: Before the Storm is a prequel, everything that will take place will obviously happen before Life is Strange. But what exactly will happen...? What kind of events will unfold in the prequel based on the trailer that we were given, and what we know from Life is Strange?


Here, we will try and piece some of the information together, and try to predict some of the narratives that we'll most likely see woven into Life is Strange: Before the Storm. One thing to keep in mind, however, is that in the prequel, Chloe is 16 years old -- while in Life is Strange, she is 19 years old. So, for the sake of this story, let's assume that Life is Strange: Before the Storm spans across Chloe's age from 16 to 19. 


These are not supposed to be spoilers or giveaways in any way. Instead, they are more like theories that we think have a chance of turning out to be accurate based on what we already know. 


(Caution: If you have not played Life is Strange, or are currently in the process and wish to avoid spoilers, don't go further.)

Destiny 2 Brings 80+ Story Missions and Activities,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/r/screen-shot-2017-123507-3be30.png tylbl/destiny-2-brings-80-story-missions-and-activities Tue, 15 Aug 2017 17:54:19 -0400 TheGreatManzini

Recently, the UK print edition of Edge magazine a cover story on Destiny 2 that outlines the experience of a few writers who got the change to play the game through for nearly two days. And with all that experience under their belts, those writers released a lot of information that should put Destiny fans at ease.

In the article, they have addressed many of the concerns Destiny 2 players felt while the console beta was live -- confirming, for instance, that base cooldowns are lower in the final game than they were in the beta, the overall power of grenades has been largely increased, and Hunters will have alternate subclass paths that will make them more support friendly. According to Bungie, some of these changes will be live in the upcoming PC Beta that will launch on August 28.

Fresh New Mechanics

Destiny 2 will feature plenty of new mechanics to make the game feel fresh and new. The introduction of locked loadouts will add an entirely new approach to certain game modes, although we will have to wait and see which game modes will have this challenging new element. Edge writes:

"Some of the end game activities will lock your loadout... preventing you from changing you weapons or subclass after you load into a mission. Requiring that you and your fireteam devise a plan before setting out."

This sequel will also rely more on skill and coordination than the original game. Edge reports that "bosses are no longer attritional checks on you damage and endurance, but instead tests of skill." Bosses will no longer be bullet sponges protected by wave after wave of minions, but rather just enough well placed ads to keep you moving. The difficulty won't fall on doing damage, but rather creating the opportunity to engage between the leader's attacks and those of his supporting troops.

Bungie has also taken strides to force players to make difficult choices when it comes to approaching combat. Destiny 2  director, Luke Smith, is quoted as saying:

"We want to provide the opportunity and choice, that means players can customize themselves more. By doing so we'll also involve trade offs, and making difficult decisions. Out of the different elements conspires different combinations that leads to strengths and weaknesses for each character."

For example, the Voidwalker's devour state will allow you to consume a grenade by holding down the grenade button or killing an enemy with a charged melee. While in this state, kills will regenerate health and recharge grenades. So getting enough kills will allow you to consume another grenade and stay in a state of accelerated health regeneration.

These types of trades off will result in many different ways to approach the gameplay to fit your playstyle.

Spoiler Alert: Story Details

Edge Magazine writes:

"...[T]his is a sequel, one designed not only to appeal to hardened existing players, but also to new ones, and those who walked away from the muddled, beautiful mess of a game that launched back in 2014... So it give us great pleasure to report that - heavens above - Destiny 2's story is not only entertaining, but makes actual sense, from beginning to end."

Many Destiny fans will rejoice in this fact alone. While the Destiny 2 console beta provided us with the opening mission of the game, Edge gives more detail on what happens after your guardian loses their light. To start from the beginning, the war hungry cabal forces invade the guardian stronghold (The Tower) and kidnap the Traveller (the source of the guardians abilities and regeneration). Ghaul leads the assault, as he wishes to take the Traveller's light for himself in order to build an empire and reshape society.

According to Edge:

"Within an hour... you understand what the bad guys are doing and why."

The guardians immediately respond and try to take on Ghaul head-on, only to find that they are losing their power -- and in defeat, fall into the forest of the European Dead Zone.

You will awaken powerless, and must stumble your way through the forest now struggling to traverse the terrain. You will then find yourself at the Farm, a new social space that will be sprinkled with NPCs and vendors who will provide quests and wares. This social space will change as you advance through the story, bringing in more people that you find along your adventures.

Among them is Hawthorne, who will direct towards a nearby shard of the traveller that fell during the cabal assault. You head off for the shard, and will begin to regain your abilities, restoring the remainder of your light and regrouping the rest of the Guardians that fled earth after the invasion.

All of this story will be delivered in more that 80+ hours of new story content and activities. Even the side-quests will be fully voiced, and contribute to the overall story of the game.

Edge writes:

"There is a far bigger sense of scale. Vast open areas with warring factions, battling  beneath majestic Bungie skyboxes, are a reoccurring theme, and its impossible to not think of the series from which the studio made its name. Especially when put in the controls of  a vehicle or three."

So it looks as thought the sparrow will no longer be our sole mode of summonable transportation -- which may affect how we get around on some of the other planets (possibly the hydrogen seas on Titan?). That said, though, still haven't heard anything about the raid and how it will tie in to the story.

So it appears Bungie is going to provide tons of content for Destiny 2's base game -- and with two DLC updates coming out later this year, it's looking like there will be plenty of things to keep its players happy and active following the game's release.

Destiny 2 is currently available for pre-order, and will release for consoles on September 6 of this year, with a PC release coming later in October 24. 

Sudden Strike 4 Review: A Tactical WW2 Adventure That Could Have Been Great,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-bb736.jpg w3ipf/sudden-strike-4-review-a-tactical-ww2-adventure-that-could-have-been-great Tue, 15 Aug 2017 17:27:05 -0400 Kellan Pine

The Sudden Strike series of World War II strategy games made its original debut in 2000. Last year, it was announced that Kite Games was developing a new entry in the series for PC and PS4. Then on August 11, players got to step back into the shoes of World War II generals with Sudden Strike 4.

What kind of experience can you expect if you choose to join their ranks? Unfortunately, not one that's as good as it could have been. This new RTS from Kite Games is graphically impressive and delivers on the promise of tactical gameplay. However, glaring issues with the campaign and an inability to access multiplayer make it tough to recommend.

Gameplay and Graphics

Sudden Strike 4 is a real time strategy game in which players assume the role of historical World War II commanders. At the start of each battle, the player is given control of a group of infantry, armor, artillery, and support vehicles. These units are designed to be realistic in appearance and function, from the sound of weapon fire to the relative fire range (a submachine gun will not have the same range as a rifle).

Unlike many games in the genre, Sudden Strike 4 requires players to monitor things like ammunition and fuel. Unit health can be complicated as well. Infantry can be injured and require a medic, while vehicles can suffer critical damage and need repaired. But it will behoove you to pay attention to matter how much is going on. Because tactical play, like encircling enemy forces or hitting a tank in its weak spot, is rewarded with badges that improve the player's score at the end of the battle.

One major gameplay difference between Sudden Strike 4 and other games in the genre is its lack of any base building or unit production. This fits the setting well and encourages players to think more strategically.

While these gameplay elements come together to form a mostly satisfying experience, the flow is occasionally broken by the game's AI. Because of the sometimes strange behavior of NPCs, you might find yourself using odd strategies just to trick the game to your advantage. Enemies, for example, target the closest unit first -- meaning that it can sometimes be more effective to use empty transport vehicles as a way to soak up damage than to actually arrange units tactically.

Tanks crossing a bridge

Graphically, the game is impressive. The maps are extremely detailed, with excellent effects for the water and vegetation. Buildings and vegetation are destructible, and the animations for that destruction are fantastic. Vehicles catch fire and explode when damaged and projectiles hit with a visual impact. Even infantry units bleed when hit.

Yet for all the visual flair of the game's action, the menus and interface in the game are surprisingly basic. The UI as a whole is a simple black-and-white affair with a slightly translucent effect similar to old Windows 7 menus. It gets the job done and is easy to navigate, but it gives the game a strange feeling of being dated that contrasts jarringly with the actual gameplay.

Campaign Missions

The main feature of Sudden Strike 4 is the single-player campaign set in historical World War II battles. The campaign is split into three sets of seven missions -- German, Soviet, and Allied.

Those familiar with World War II history will notice that Japan is not represented. The absence of Japan is disappointing from a historical perspective, of course, but also from a gameplay perspective as well -- because it means that the environments players encounter are restricted to Russia and mainland Europe. The more tropical environments of the Pacific would have offered a nice change of scenery. The North Africa campaign is also absent from the game.

Urban tank battle

Most of the major battles of the European theater are represented, but there are several repeats. Stalingrad and the Battle of the Bulge, for example, are both in more than one of the three campaigns. This really only serves to draw attention to the absence of notable North African and Pacific battles like the Siege of Tobruk and the battle of Iwo Jima.

Historical oversights aside, the immersion of campaign missions that the game does have also suffers from poor voice acting and inaccurate accents. The German campaigns NPCs, for example, are all British or American.


Sudden Strike 4 supports multiplayer battles with up to 8 players. Players select a commander that provides them with a set of bonuses and their starting units. They are then loaded into a map and must use their forces to capture all the field headquarters to the win the game. Rail stations and harbors can be used to bring in reinforcements.

Unfortunately, online matchmaking is not possible currently. As of launch day, the server browser for Sudden Strike 4 on PC does not populate. It is possible that this problem is caused by the review copy of the game (provided through not syncing with the servers used by the Steam version. However, the servers are created within the game client. This makes it much more likely that there is a networking bug or simply a low player count.

Infantry with tank support

Whatever the cause, a skirmish against the AI was the only way for this type of match to be tested for review. Essentially, it became a campaign mission without the benefit of a basis in history.


Sudden Strike 4 is a game with great ideas. And it executes some of them extremely well. If you have ever wanted to play an interactive World War II documentary, then this may be the game for you.

Fans of the RTS genre looking for a new game might want to pass on Sudden Strike 4 for now, though. Future bug fixes or the official mod support on PC may make it worth a second look in the future, but the stunning graphics and entertaining gameplay are not enough to overlook the game's problems at launch.

Sudden Strike 4 is available for PC, Mac, Linux, and PS4. Mod support is currently not available on the PS4, and no plans have been announced to bring mods to that platform. If you want to pick it up for yourself, you can find it for $49.99 on GOG.

[Note: A copy of the game was provided by GOG for the purposes of this review.]

Agents Of Mayhem Complete Character Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov1-9b780.jpg n44v6/agents-of-mayhem-complete-character-guide Tue, 15 Aug 2017 16:55:36 -0400 Ty Arthur

Shifting away from the main Saints Row series, the re-imagined alternate universe in Agents Of Mayhem lets you unleash destruction with a whole new cast of characters (and one returning fan favorite).

As of launch, there are 14 possible characters to swap out in your squad, with two currently only available for those who pre-ordered. Below we cover each and every character, how they are unlocked, and what devastating upgrades you can use!

Just getting started with the game and need to know how to use the three base characters? Check out our Agents Of Mayhem starter guide instead.

Starting Agents Of Mayhem Characters


Squad: Franchise Force

How To Unlock: Automatically available 


  • B.A.M.F. (Faster Reload Speed)
  • Intimidator (Increased Melee Damage Defense)
  • Fast Healer (Increased Health from Pickups)
  • Prime Specimen (Increased Health Regen)

Core Upgrades:

  • Earthmover (Gain Fortify during Dash)
  • Megamine (Deploy mines more frequently while using Mayhem Ability) 
  • Rank-Cranker (Deal increased damage to Legion Commanders)



Squad: Franchise Force

To Unlock: Automatically available 


  • Action Hero (Increased Mayhem Ability Duration)
  • Coverboy (Increased Magazine Size)
  • New Age Guru (Increased Special Ability Refresh)
  • Team Player (Bonus Mayhem)

Core Upgrades:

  • Delayed Reaction (Dash drops a grenade)
  • Macaroni Western (Bonus critical damage when firing from the hip)
  • 'Merica (When using Mayhem Ability gain infinite ammo, faster fire rate, and additional explosions)



Squad: Franchise Force

To Unlock: Automatically available 


  • Boatswain (Increased Shield Reboot)
  • Master Gunner (Increased Overheat Recovery)
  • Scallywag (Increased Special Ability Refresh)
  • Treasure Hunter (Increased Bonus Cash Rewards)

Core Upgrades:

  • Fire At Will (Stuns targets more often during combat)
  • Full Sail (Weapons are Overcharged while using Mayhem Ability)
  • Grape Shot (50% chance to stun 3 enemies with each attack)

Pre-Order Agents Of Mayhem Characters


Squad: Police

To Unlock:  Play Operation Good Cop, Bot Cop after completing Operation Raging Arrow 

Upgrades: Unknown... for now

Core Upgrades: Unknown... for now




Squad: Unique character

To Unlock: Play Operation Lazarus after completing Operation Raging Arrow

Upgrades: Unknown... for now

Core Upgrades: Unknown... for now




Unlockable Agents Of Mayhem Characters 


Squad: Carnage a Trois

To Unlock: Play Operation Let's Go after you complete Operation Raging Arrow


  • Born To Kill (Increased Fine Aim Damage)
  • Bullet Sponge (Increased Max Health Regen)
  • Hellraiser (Increased Mayhem Ability Power)
  • Natural Leader (Earn Bonus Experience) 

Core Upgrades:

  • Apocalypse Now (Mayhem Ability calls down Mega Lasers)
  • Rough And Ready (Arriving Agent gets 1 stack  of Fortify and Empower for the next 7 seconds after swapping Braddock)
  • Strong Hearted (Gain Fortify if Braddock is within 10 meters of multiple enemies)



Squad: Carnage a Trois

To Unlock: After completing Operation Heavy Sent, play Operation The Morning After 


  • Derby Doll (Increased Mayhem Ability Duration)
  • Firebrand (Weapon Spin Up Reduction)
  • Lead Jammer (Increased Max Health)
  • Snowplow (Increased Special Ability Damage)

Core Upgrades:

  • Body Cleanse (Lose all debuffs when using Daisy's Special Ability)
  • Rough Rider (Gain Health for every enemy killed while using Mayhem Ability)
  • Standing Tall (Gain Fortify during Fine Aim)



Squad: Bombshells

To Unlock: Play Operation Technologia after you you kill the first Lieutenant

Upgrades: Unknown... for now!

Core Upgrades:

  • Megaturret (Mayhem Turret inflicts Vulnerable and Slow on enemies as well as dealing damage over time)
  • Proper Protection (Turrent gains a shield against damage)
  • Remote Deployment (Deploy the Turret at a greater range)



Squad: Firing Squad

To Unlock: Play Operation Royal Pain after you unlock Rama


  • Specializer (Increased Special Ability Power)
  • Opportunities (Increased Damage To Debuffed Enemies)
  • Bulletproof (Increased Shield Reboot)
  • Showboat (Increased Special Ability Refresh)

Core Upgrades

  • Pain Reflex (When his health drops below 75%, 50%, and 25%, Special Ability becomes available immediately)
  • Rough 'Em Up (When Kingpin gets a melee kill, he automatically gains the buff from his equipped Special Ability)
  • Banger (Mayhem Ability ends in an explosion that inflicts damage on all enemies that were already dancing)

Squad: Firing Squad

To Unlock: Play Operation Demon & Fox after you you kill the first Lieutenant

Upgrades: Unknown... for now!

Core Upgrades

  • Unstoppable Force (Intimidating Stare also grants Precision when slowing a target)
  • Smoke Screen (Dropping a Smoke Bomb automatically reloads Oni's current weapon) 
  • Fearmonger (When killing Panicked enemies while Mayhem Ability is active, both Panic and Mayhem durations are extended)

Squad: Bombshells

To Unlock: Play Operation Raging Arrow (Special Investigation Rama) after you visit the ARK for the first time


  • Biophysicist (Increased Damage Over Time Effects)
  • Neurologist (Reduced Trap Arming Time)
  • Noble Avatar (Increased Weak Point Damage)
  • True Refuge (Reduced Debuff Durations)

Core Upgrades

  • Slayer Of Ravana (Accelerate Special Ability cool down and gain bonus Special Ability damage)
  • Rishi's Blessing (Fire two bonus Plague Arrows when using Mayhem Ability)
  • Pavana's Whisper (Smoke Screen Ability also causes damage over time)
Red Card

Squad: Bombshells

To Unlock: Play Operation Big Game  after you you kill the first Lieutenant


  • Aggravating Assault (Increased Life Drain from Enemy Kills)
  • Inner Calm (Increased Special Ability Charge Speed)
  • Oversharer (Increased Melee Damage)
  • Protected From On High (Increased Shield Reboot)

Core Upgrades

  • Big Swing (Alternate melee attack with bigger damage radius)
  • Unsportsmanlike Conduct (Damage and Stagger enemies when using Dash)
  • The Best Defense (Mayhem Ability damage is doubled)

Squad: Firing Squad

To Unlock: Play main story mission Operation Dimensions of the Ninja

Upgrades: Unkown... for now!

Core Upgrades:

  • Optimal Focus (Bonus damage to enemies with full Health and Shields)
  • Killing Floor (Gain additional duration to Mayhem Ability with each kill)
  • Phase Armor (Gain Fortify for a moment after each teleport)

Squad: Carnage a Trois

To Unlock: Play Operation Caged Ice after you unlock Rama


  • Coldblooded (Increased Shield Regen from Frozen Melee)
  • Frozen Concentrate (Increased Mayhem Ability Duration)
  • Icebreaker (Increased Melee Damage Against Frozen Enemies)
  • United Cold Front (Increased Max Shields)

Core Upgrades:

  • Cold Snap (Weapon is always Frozen while using Mayhem Ability)
  • Power of the Yeti (Gains 3 stacks of Empower when reloading)
  • Osmotic Stress Ball (Deal 20% bonus damage on Stunned or Frozen targets)

Those are all the Agents Of Mayhem characters currently available! Which one is your favorite, and whats your preferred three agent lineup? Let us know down in the comments!

LawBreakers Can't Catch a Break,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/fb320912899382c4804fcb5e8880e001.jpg r2814/lawbreakers-cant-catch-a-break Tue, 15 Aug 2017 14:07:27 -0400 Jeffrey Rousseau

According to recent reports, Cliffy B's LawBreakers (LB) isn't doing very well. It maybe one of 2017's biggest flops. The title is a pay-to-play first person shooter with a strong emphasis on gravity manipulation during battle. It was released worldwide for PC and PlayStation 4 just a week ago, on August 8. 

LawBreakers is a title where two teams of five players compete against each other in an arena-style battleground. These teams align with either the law or the breaker factions. As of right now, players are able to chose from nine classes and four game modes. 

Despite being well-received by critics and reviewers, the game's player counts have actually decreased after each open beta session. Two days after release, the active players numbered at just 3,000. Reportedly, this indicates more than a 50% drop in players since the first open beta in June. And according to Steamcharts, the peak number of players for the last 24 hours was a mere 1,550.

This is very concerning given Cliffy B's track record with games. To compare, let's look at the release of Gears of War (GoW). This third-person shooter was released in 2006 for the Xbox 360, and was very well received. Since its original launch, the game has gotten an updated re-release for the Xbox One as well.

Gears was released to very positive reviews and praise from players, much like LB. Within two weeks of release, Gears of War sold one million units. 2 months later, over three million units were sold. But unfortunately, the same simply isn't true for LawBreakers in spite of its similar positive reception at launch.

It's not entirely clear yet why LB is not doing as well. Cliffy B laid a lot of the same groundwork for LawBreakers as it did for Gears of War. Both games saw a big marketing push, though arguably Gears of War got the upper hand in that regard after its memorable usage of a popular song. But it's also worth noting that while LawBreakers was available across a number of systems, GoW was published by Microsoft and pushed heavily as an exclusive selling point for the Xbox 360.

That sort of extra attention pushed Gears into popularity, while LawBreakers got left behind, floundering with a marketing campaign that consisted more of on-site ads and promoted Tweets than actual engaging content. 

Is marketing attention the only thing that put LawBreakers in the ground? Of course not. There are a number of other things that could have gone wrong. And if we're honest about it, this isn't the first time a Cliffy game hasn't been successful. 

In 2011, we saw the release of Bulletstorm for the Xbox 360. This first-person shooter stuck heavily to Cliffy's visceral design aesthetic and insanely chaotic combat. But five months after its release, developer Epic Games announced that it had failed to make a profit -- even though, much like LawBreakers, the title got positive initial reviews from fans and critics alike.


Bulletstorm also had a respectable marketing push that included advertisements on major networks and commercials featuring a few Hollywood actors. Yet, it still failed. Why? The answer isn't clear. But it is interesting that this pattern of positive reviews and poor sales has carried across multiple Cliffy titles. Maybe Cliffy's games can only sell as exclusives instead of multi-platform titles? It's possible that the extra bump from Microsoft really did make all the difference.


As of now, Cliffy B doesn't seem to be worried about the title's slow start. But I'm not so optimistic in regards to its performance and player numbers. 

What's happening with LawBreakers feels very similar to what happened with 2016's Battleborn. Another stylish shooter in the same vein as LB, this game also saw a steep decline in its playerbase shortly after launch -- probably because its release date fell so unfortunately close to the juggernaut arena shooter that was Overwatch.

If you ask me, new shooters like LawBreakers have huge hurdles to jump over these days, and very few will make the leap and stay afloat. We live in a post-Overwatch world, after all, and only a free-to-play competitor like Paladins has been able to keep up with Blizzard's entry in the genre.

The shooter scene is already oversaturated with all kinds of shooters -- from gritty historical experiences like Battlefield 1 or Call of Duty: WW2 to colorful arena shooters or frenetic experiences like Quake, capturing players' attention with a new IP is no simple matter. And unfortunately, it seems like LawBreakers just didn't innovate (or market) enough to capture as much attention as it needed to in order to stay alive. 

Lots of good games have ultimately died in spite of their general quality and respectable launches. We've seen it time and time again. And although it's too early to chalk up LawBreakers as a loss -- as new maps and modes are still set for release -- things aren't looking good. 

The decline in players will obviously be a focal point for both the game's developer and its publisher, Nexon. But if they're making any business decisions in that regard, they're being tight-lipped about it. 

Cliffy B has been in the business for years and he's been down this road before. So I'm sure this is familiar ground despite his past successes. LawBreakers is a stylish game, and it would be a shame if it goes quietly into the night.

Sonic Mania Review: Bringing Back Classic Sonic,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/n/sonic-mania-20170814173324-9484a.jpg 4pakf/sonic-mania-review-bringing-back-classic-sonic Tue, 15 Aug 2017 12:11:03 -0400 David Fisher

Sonic is back with two titles this year -- and the first of them, Sonic Maniahas just launched for all three major consoles, with the PC debut delayed to later this month. Unlike Sonic Forces, Sonic Mania acts as a callback to the Genesis days of Sonic the Hedgehog. But does the Sonic Genesis trio have what it takes to bring fans into a mania -- or will it spin dash the Sonic Cycle back into a depression?

The Gameplay

The Good

If you are coming into Sonic Mania for the chance to relive your childhood, or you're looking for a solid classic Sonic the Hedgehog experience without having to play on outdated 4:3 specs, then this game will give you everything you are looking for.

With the exception of a new special stage style, Sonic Mania is a replica of the Genesis classics down to the smallest detail. One of the few changes you'll come across is to Sonic's abilities, with the new drop dash. This ability lets Sonic charge up his spin dash in mid-air to allow him to get back into the action at top speed the second he touches the ground.

Other than that, there's not really much new to Sonic Mania in terms of core gameplay. That said, what Headcannon and PagodaWest Games have done is create wonderful remixes of classic stages from the Sonic the Hedgehog Genesis series, as well as a healthy number of stages of their own design. There are also a number of callbacks, Easter Eggs, and other hidden gems throughout the game that will be sure to put a smile on any longtime Sonic fan's face.

You know Sonic Mania takes pleasing the fans seriously when Dr. Robotnik's Mean Bean Machine makes an appearance!

Those who were afraid of nostalgia being the main selling point of this game have no need to worry, as remixed stages are more of tile-sets and stage mechanic callbacks more than anything, since all of the stage layouts are completely new. Second acts also provide new puzzles and platforming mechanics in retro stages to ensure everything stays fresh.

As for the game's difficulty, if you had trouble getting through the second or third zone in Sonic the Hedgehog games in the past, and are only returning to it now for the first time since the Genesis days, expect to die...a lot. The game's difficulty is perfectly in tune with a classic Sonic the Hedgehog feel, so don't worry if you thought this game would be toned down for modern audiences.

One last feature I would like to note is that the special stages are by far my favorites in the entire series. Using Sonic R style models, and a Sonic CD style map, Sonic Mania's special stages have you chasing after UFOs in order to get the Chaos Emeralds required for the true ending. They are perhaps one of the best examples of how this game is an homage to all things Sonic the Hedgehog, and it's only a part of the whole tribute that this game is.

While Blue Spheres make a return as a bonus stage, it should be noted that they are there for extra lives, and not necessary for completing the game.

The Bad

While there isn't much to complain about in terms of Sonic Mania being a faithful Sonic the Hedgehog game, that might also be its downfall. In Chemical Plant Zone, for example, the rotating block stairs gimmick from Sonic 2 makes a return. Along with it comes the almost unfair case of what I call "broken toe death", where players will lose a life if the blocks happen to touch Sonic and Co. in just the wrong way. This is due to the game believing that Sonic has been "crushed" by the blocks, even when he could simply fall or be pushed away.

For returning players, this may not be an issue since it is expected. However, this and other old school platforming mishaps are bound to frustrate newer players, as it is not exactly something that would be expected in a modern platformer. Anyone looking to step into Sonic Mania as their first experience with the Sonic the Hedgehog series should keep in mind that this is merely a part of the experience and not an unintended side effect.


Sonic Mania is a wholehearted tribute to the SEGA Genesis in terms of presentation. To say that alone is a bit unfair though, as the sprite art and graphics are beyond that of even Sonic CD. With a 16:9 ratio, solid 60 frames per second, and crisp HD sprites, Sonic Mania is basically what your nostalgia filled eyes remember the Genesis Sonic titles looking like rather than what they actually did.

Music in Sonic Mania feels very much like Sonic CD remixes of old songs, alongside new themes for the Mania exclusive stages. Tee Lopes's talents really give the game life, and the energy brought into the title by the soundtrack is something to be experienced to believe. Even alone, the songs are fun to bob your head alongside. A personal favorite of mine is the theme of the Hard-Boiled Heavies, as their boss stages pack quite a bit of energy in.

The second this theme starts playing,  you know you're in for a fun battle!

The Verdict

Sonic Mania brings Classic Sonic back. That's about the only way to summarize it. Between the enhanced Sonic CD-like graphics, music, and revamped Genesis gameplay, it would be a lie to say that this game isn't a true sequel to the original Sonic the Hedgehog titles. It is a must-have for Sonic the Hedgehog fans -- and a must-try for anyone who hasn't played a Sonic title in the past.

If you can forgive a couple of bumps and bruises from the game's old school engine, then this is a game you can't afford to miss out on. As such, Sonic Mania gets a solid 9/10.

Call of Duty: WW2 Beta Details Announced,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/836af144cb4d45767e382b7e3fc78cf8.jpg o3wjl/call-of-duty-ww2-beta-details-announced Tue, 15 Aug 2017 11:49:10 -0400 StraightEdge434

Sledgehammer Games has announced the first details about the upcoming Call of Duty: WW2 beta on its website. According to the official announcement, players have a lot that they can look forward to in this test run for the next entry in the CoD series. 

Here's the rundown of what's currently been revealed:

  • Maps: There will be three maps available to play on -- Ardennes, Gibraltar and Pointe de Hoc.
  • War Mode: Operation Breakout. One team of players has to complete a series of objectives to earn the win, while the opposing team must stop them from doing so. 
  • Modes: Three classic modes will also be available -- Team Deathmatch, Hardpoint and Domination.
  • Divisions: All five divisions will be available for players to try out during the beta -- Infantry, Expeditionary, Airborne, Armored and Mountain Division. 
  • Player Progression: Just like in previous Call of Duty games, all players will start at level one and unlock extra equipment as they level up. 

However, Sledgehammer did also state that the following things will not be available in the beta:

  • Headquarters: This one of a kind social experience is currently being worked on and tested, so it will not be available. For those who don't know, it's a central hub/social area where players can interact with one another.
  • Loot and Supply Drops: The feature itself, as well as its contents will be unavailable for the duration of the beta. 
  • eSports: Anything associated with ranked or competitive gameplay will not be in the game until its full launch in November.
  • Everything else that the full game will have like other maps, weapons, etc.


The closed beta will kick off for PlayStation 4 users on August 25, with a second beta for Xbox One coming September 1. To access either beta, you will need to pre-order CoD:WW2 for your console of choice. 

Sonic Mania Releases Today,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/55a8b06cddea61db410dca7f66d3f58e.jpg 1z4rn/sonic-mania-releases-today Tue, 15 Aug 2017 11:37:30 -0400 Greyson Ditzler (PurplePocketPirate)

Sonic Maniathe newest installment in the Sonic the Hedgehog series, as well as the newest 2D game in the series in quite some time, finally releases today.

Sonic Mania was not developed by Sonic Team, but was instead a joint effort between developers Headcannon, PagodaWest Games, and Christian "Taxman" Whitehead -- who served as the head programmer for the project. Whitehead was chosen for his past work in porting early entries in the Sonic series, such as the enhanced port of Sonic CD, and both Headcannon and PagodaWest games were chosen for their noteworthy work on quality Sonic fan games.  

The game will allow the player to take control of Sonic, Tails, and Knuckles as they adventure through 12 different zones, composed of re-visited classic levels, re-vamped classic levels with drastic changes, and a number of brand new zones never seen before in a Sonic game. The game also features a split-screen competitive multiplayer mode, as well as a "time attack" mode with online leaderboards, and two forms of bonus stages accessible in the main campaign.

Sonic Mania is available for download now for Nintendo Switch, Playstation 4, and Xbox One, and will be available for PC on August 29th. It will cost $20 on all platforms.

Fortnite Guide: Is The Legendary Troll Loot Truck Worth It?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/o/r/fortnite-header-8a743.jpg syhg9/fortnite-guide-is-the-legendary-troll-loot-truck-worth-it Mon, 14 Aug 2017 18:33:32 -0400 LuckyJorael

Zombie horde survival/base-building game Fortnite won't officially be released as a free-to-play game until next year. But that hasn't stopped Epic Games from letting people play it... if they want to pony up the cash to do so. From all appearances, the game is solid -- with plenty of challenges to overcome as one of four heroes trying to survive the zombie apocalypse by rescuing survivors, building fortifications, and planting traps to hilariously end zombies' un-lives.

But along with a pricing scheme straight out of the Ubisoft playbook, Epic Games is also giving early-access players the option to buy VBucks -- digital currency to spend on.....what else? Pinata llamas that have sweet, sweet loot inside.

Most of these exploding llamas are your bog-standard loot boxes with a new, llama-shaped finish. But players have already found some seemingly amazing daily deals, like the Legendary Troll Loot Truck.

Is the Legendary Troll Loot Truck Worth It?

Honestly, that's up to you.

The Legendary Troll Loot Truck (Llama) was 1500 VBucks when it debuted in the game on August 8, and contains 20 random items. Since Epic Games is selling 1000 VBucks for $9.99 (US), each Loot Truck is about $15 -- unless you spent a load of cash and got some more VBucks as a bonus. (You can also earn VBucks just by playing the game, so you might be able to afford the Loot Truck the next time it comes up without spending a dime of real money.)

Everything in the Loot Truck is based on RNG, with some heavy skewing towards Legendary Heroes, Survivors, Leads, Defenders, and Weapons for a few of the 20 items, as well as a chance to get a Mythic version of the above. There's no way to predict if you'll open up the Truck and find a Mythic version of the class you want to play, or a bunch of Legendary Survivors you don't really need, or a Legendary weapon you don't like -- not to mention the collection of Epic and Rare loot that pales in comparison to the Legendary items.

If you've earned 1500 VBucks in-game, or you've already spent the cash to get VBucks, then buying the Legendary Troll Loot Truck is probably worth it. The amount of items and the heavy skewing towards Legendaries will likely make the Loot Truck a better buy than a bunch of lower-cost Llamas.

If, however, you're still on the fence and haven't spent any extra cash, I'd recommend you keep your credit card where it is. There's every possibility that you'll earn the VBucks to buy the Loot Truck by the time it comes around again -- and while you wait, you can have fun, y'know, playing the game.

Want some more info about Fortnite? Check out our review, a guide to the game's skill trees, and our base-building guide.