Playstation 4 Platform RSS Feed | Playstation 4 RSS Feed on en Launch Media Network Dragon Ball FighterZ Review: An Early Contender For Fighting Game Of The Year Tue, 23 Jan 2018 23:02:23 -0500 Ty Arthur

Fighting game fans are about to get spoiled very, very early this year as Dragon Ball FighterZ is destined to make a whole lot of year-end lists when 2018 finally wraps up.

A large number of characters from the anime series are available at launch with fast paced, 3v3 matches available in story, arcade, or multiplayer modes. It's clear Fighter Z is a labor of love from the developers, who absolutely nailed the feel of the Dragon Ball Z while interweaving elements from the anime into the gameplay.

From the color palette to the combo scheme and the sound effects, there's just not much that Dragon Ball FighterZ does wrong. Let's face it: letting you throw a guy through a couple of mountain ranges (ouch) or fill the screen with blazing blue fire is fun in its own right, but even better when it's Dragon Ball.

 Fighter Z doesn't lack series character diversity

Fighter Z is a Head Banging Anime Wonder

Dragon Ball FighterZ has a whole lot of different elements at play, but they all fit together really smoothly, offering up an experience that's a joy to either watch or play. It's not just the graphics and fighting mechanics either (although those are spot-on), but all of the game's backing details as well.

Considering developer Arc System Works has been involved in the Guilty Gear series, it probably shouldn't be too much of a surprise, but there's a killer hard rock/heavy metal soundtrack working to connect the game's moving parts, from cut scenes to battles and even some of FighterZ's menus. Most surprising to me (in a good way!) was that the opening trailer even has some guttural, harsh vocals, which you don't typically find in video games -- even when they do go more on the metal side.

Providing a strong contrast to the heavy music score is the offbeat way the menus work. Instead of just providing a standard menu screen to pick a game mode (although you can use a menu if you want to move around faster), there's an adorable chibi game hub where any mode can be accessed by running to a different hut. 

You can actually spend a good deal of time here if you want, using stamps and emotes to interact with other players or swapping between different chibi characters unlocked over time. It provides a feeling of community and a reason to earn different outfits between FighterZ's matches.

  Welcome, adorable chibi fighter!

Randomized Loot That's Not a Terrible Grind

One of the primary reasons for the chibi hub is to swap out color schemes and other items based on what you've unlocked through Z Coins (otherwise known as loot boxes).

Wait, wait, wait -- loot boxes?!? Yeah, they are even here in your beloved Dragon Ball Z -- but they are only for cosmetic items and random extras like new outfits for your DBZ characters.

Unlike some other games we're not going to mention, you don't have to spend real money (the option isn't even available) or waste hundreds of hours in random number hell trying to unlock full characters.

Although they aren't really needed for anything, if you want to buy those loot boxes, you can earn Zeni really fast by completing trials, playing different game modes, or just accessing different areas of the chibi hub in the tutorial.

 Unlocking 10 items with Zeni

Beating Up Your Friends And Family in FighterZ

But enough about the music and loot -- the heart of any beat 'em up, of course, is the combat, and if that aspect fails, then everything else is just window dressing. Thankfully, Dragon Ball FighterZ knocks the combat mechanics absolutely out of the park.

There's a decent number of combos to learn without going either overboard on complexity or pandering into simplistic. Potentially anyone -- maybe even grandma -- could pick up Dragon Ball FighterZ and grasp how to play.

The game utilizes a universal style for combos, one where you can essentially understand how to play any character once you've grasped the basics, then eventually master the specific differences between character types as you go along.

It's a system that's easy to get into, but there's enough depth present for the hardcore crowd to show off their skills

Plenty of options are available in how you want to fight as you build up a combat gauge for better attacks on the ground or in the air, with vertical recoveries to learn and a few different ways to break an opponent's guard.

FighterZ's 3v3 style offers up a nice change on the tactical side for swapping out your other two characters or using them for combo assists -- or even forcing the opponent to swap to another damaged character when they would prefer to stay with one healthy warrior.

 Any character match up offers fast, fun combat 

Substance With A Heaping Dose Of Style

While the combat feels fluid and is plenty of fun, Dragon Ball FighterZ doesn't skimp on the super slick graphical presentation. Every arena and character is lovingly crafted, and frankly, this game is just much more visually interesting than recent big name entries like Street Fighter V.

Every single color and super powered combo draws your eye in with an amazing combination between the game's anime style and a 2.5D fighting orientation. There's an incredibly organic feel where the characters, background, and effects are all melded together without a hitch.

It frequently feels like you're playing an episode of the anime series, and the little mini cut-scenes for certain devastating combos are smoothly transitioned so it doesn't feel like you are losing time or having to wait to get back into the action.

 As the power gauge builds, beautiful shots like this become more frequent

The Bottom Line on Dragon Ball FighterZ

I can't really overstate how visually appealing this game is, whether you care about the anime or not. Even people who don't normally show interest in fighting games can have a good time here just with the impressive visuals that feel like a moving graphic novel.

Before testing out your prowess in multiplayer, there's plenty of fun features to try out with the campaign mode -- like leveling up, unlocking different bonuses, plotting a course across the map to the boss, and earning new companions for the 3v3 battles.

On the campaign side, you are basically getting a couple of extra episodes of the show with a story that's very meta as you the player inhabit Goku's body and the other characters recognize this while talking directly at you.

Secret cut scene segments are available to unlock that are very much aimed at long-time fans of Dragon Ball Z  -- if you get the right combination of characters in story mode locations (or if you defeat an enemy with the proper team build). This extra effort to please the fans gives a reason to keep playing the single player campaign in different ways and adds a lot of replay value over time.

My only real complaints so far are that sometimes all the clone battles in between the boss stages feel a little repetitive, and the story isn't going to win any Oscars, but its definitely serviceable.

The bottom line here is that whether you are a fighter newbie or hardened vet, Dragonball Fighter Z is a killer entry that's well worth your time and has brought the anime series to life in a way no game before it has managed.

 This guy approves, and shouldn't that really be enough of an endorsement?

Dragon Ball FighterZ Complete Character Tier List & Rankings Tue, 23 Jan 2018 17:33:49 -0500 Ty Arthur

A flood of top-tier fighting games are slated to land on consoles and PC this year -- many drawing on much-beloved anime and gaming series. And that all starts with Dragon Ball FighterZ

If you've been following Dragon Ball Z or developer Arc System Works, you should already have a good grasp of how FighterZ will play out, as there are plenty of similarities between it and Guilty Gear Xrd on the mechanics side of things.

But one of the most notable mechanics in this entry to the Dragon Ball fighting universe is the 3v3 system, letting you select a trio of characters to use during a match and calling on the other two characters for assist moves. So which characters from the DBZ universe made it into the game? Let's take a look. 

Dragon Ball Fighter Z Character List

Counting different versions of primary characters, there are more than 20 options available in Fighter Z's character list, including the all-new character Android 21. While different combos will play out differently, there's actually more to your character trio decision than just combat tactics.

Some character combinations will give you different intro segments that fans of the series will love, and there are special cutscenes triggered when you defeat an enemy with specific character pairings. Try out different list pairings and see if you can find all the Easter eggs with these characters:

  • Android 16
  • Android 18 
  • Android 21 Maijin [unlocked by completing the story mode]
  • Beerus
  • Buu
  • Captain Ginyu 
  • Cell
  • Frieza
  • Gohan (Teen, Adult)
  • Goku [Super Saiyan Blue Goku unlocked with Day-One Edition or earning 500,000 Zeni across all game modes or beating Arcade’s “Hyperbolic Time Chamber Course” with A-Rank on hard difficulty]
  • Goku Black
  • Gotenks
  • Hit
  • Kid Buu
  • Krillin
  • Majin Buu
  • Nappa 
  • Piccolo
  • Tien
  • Trunks
  • Vegeta [Super Saiyan Blue Vegeta unlocked with Day-One Edition or by earning 300,000 Zeni or beating Arcade’s “Gravity Spaceship Course” with A-Rank on hard difficulty]
  • Yamcha

Dragon Ball Fighter Z Character Tiers

So how do all those characters stack up against each other? We're going to rank them from best (S Tier) to good (A Tier) to usable but not as immediately awesome (B Tier).

These rankings are based on preliminary beta impressions and limited time with the game ahead of official launch -- and these tier lists are centered primarily on the basic abilities of each character and their combo potentials.

Any character can work for you if you practice enough, especially with the auto-combo system preventing players from having to memorize complicated combo schemes. So your mileage may vary depending on playstyle.

Dragon Ball FighterZ S-Tier Characters
  • Android 21 [locked character]
  • Adult Gohan
  • Frieza
  • Goku Black
  • Kid Buu
  • Super Saiyan Blue Goku [locked character]

 Android 21 is the main villain of the story, and
loves turning characters into cupcakes!

Dragon Ball FighterZ A-Tier Characters
  • Android 16
  • Android 18
  • Beerus
  • Cell
  • Captain Ginyu
  • Goku
  • Hit
  • Krillin
  • Piccolo
  • Trunks
  • Yamcha

 Of course, long time character Piccolo appears in Dragon Ball FighterZ!

Dragon Ball FighterZ B-Tier Characters
  • Buu
  • Gotenks
  • Nappa
  • Super Saiyan Blue Vegeta [locked character]
  • Teen Gohan
  • Tien
  • Vegeta

     Anybody dominating in multiplayer with Vegeta? If so, let us know your trick!

Dragon Ball FighterZ Online Rankings

While character lists and character tiers are more a matter of personal preference or player skill, the Dragon Ball FighterZ does include official rankings where you earn Battle Points by winning ranked multiplayer matches.

Ahead of launch -- and before the rankings fully open up for all players worldwide -- these are the Dragon Ball FighterZ rankings we know about so far:

  • Saibamen 
  • Earthling 
  • Namekian
  • Frieza Clan
  • Super Saiyan
  • Android
  • Super Saiyan 2
  • Supreme Kai
  • Majin
  • Super Saiyan 3
  • Super Saiyan God
  • Super Saiyan Blue


What character trio from this list are you going to play when the official Dragon Ball FighterZ release date of January 26 finally arrives? Let us know who you are most excited to try out, and stay tuned for full guides on each character's basic abilities and combos.

God of War Set to Return on April 20 Tue, 23 Jan 2018 15:05:29 -0500 Kengaskhan

It’s been nearly half a decade since the end of Kratos’ Olympian killing spree, but the God of War franchise finally returns on April 20, 2018. This latest entry serves as a soft reboot for the series, hence the title simply being God of War, where we’ll find Kratos in a brand-new setting: Scandinavia and the mythical realms of Norse legend.

God of War will be available exclusively on the PlayStation 4 for $59.99 on April 20, and is currently ready for preorder. If you preorder the game from certain retailers, you’ll receive some in-game shield skins, and if you preorder from GameStop or EB Games specifically, you’ll receive another in-game goody in the form of a Luck of Ages XP Talisman.

If that's not enough for you, there are also three limited edition versions of the game available!

Some of the highlights of the God of War Collector's Edition are the 9" statue featuring Kratos and his son Atreus, two carved figurines of the Huldra Brothers, and a steelbook case for your game.

In addition to everything that the Collector's Edition includes, the God of War Stone Mason Edition comes with four more carvings: a Stone Mason's Ring, a keychain of Mimir's head, and carvings of a troll and a horse.

Lastly, the Digital Deluxe Edition offers a variety of digital bonuses: a digital artbook, in-game bonuses and gear, and Issue #0 of Dark Horse's God of War comic. Additionally, the Digital Deluxe Edition does come with one physical item: an exclusive, limited-run God of War pin.


If you want to keep up with the rest of our news leading up to God of War's release, you can find it all here!

PlayStation 4 Exclusive Iconoclasts Released Tue, 23 Jan 2018 13:29:20 -0500 wlkrjesse

While we're waiting for that lovely Shadow of the Colossus reboot, Iconoclasts is looking to scratch that boss fight itch. Released today, January 23rd, this action-platformer will having you playing as a mechanic named Robin, and you'll fight over 20 bosses in this adorable pixel art action game. The official PlayStation blog further details the gameplay, stating that players will "learn to master Robin’s wrench. It can do what you expect, like twist your classic bolt, but also can be used to protect yourself from projectiles, and deflect attacks back at your opponents."

The wrench isn't all Robin is equipped with, however. The blog further goes on to reveal that Robin uses a stun gun which the player can upgrade, as well as a focus on the player using the variety of weapon forms to tackle the myriad of bosses.

Stay tuned to GameSkinny for more information on Iconoclasts as it develops.

Star Wars Battlefront 2 Patch Adds New Vehicles, Map Updates, and Other Improvements Tue, 23 Jan 2018 12:54:03 -0500 pithyalyse

Star Wars: Battlefront II’s first patch of the new year released last week, bringing with it an additional mode for one of the game’s newest map as well as an added hero vehicle among minor tweaks and updates.

Players can now battle it out in the game’s Blast mode, a 10v10 deathmatch to the first 100 kills, within the mines of Crait. DICE added the planet in December as part of Battlefront’s The Last Jedi Season event, coordinated with the theatrical release of The Last Jedi, during which Luke Skywalker stares down the First Order on Crait’s salt-strewn planes.  

And in Starfighter Assault, Iden Versio's TIE/IN fighter has joined the fray. The modified TIE fighter features abilities that break missile locks (Afterburner), shoot laser barrages, and fire multiple torpedoes that track locked targets (Dual Proton Torpedoes).

Another ability, Inferno Leader, harkens back to Versio’s days as the commander of the Imperial Special Forces unit Inferno Squad. It alerts all allied players to enemy locations within a radius for the ability’s duration. These enemies also take increased damage during this time.     

Further details can be found in the patch notes, but other notable updates include:

  • Finn received nerfs to his EL-16 (from 65 to 45) and Deadeye shot (from 40 t0 30), but his cooldown time was similarly decreased.
  • Two trip mines can now be deployed at the same time, and they’ll stick around longer after the player’s death.
  • Boba Fett’s Rocket Barrage damage fell from 90 to 78 per rocket, as did its radius of impact.

Knowing EA, this is likely only the first of many patches to come in 2018, so stay tuned to GameSkinny for all your Star Wars Battlefront II news.

Why Monster Hunter: World Isn't Releasing on Nintendo Switch Tue, 23 Jan 2018 12:41:26 -0500 Kerry-Lee Copsey

Monster Hunter: World is the latest entry in the Japanese action RPG series. With simplified controls and refined mechanics, Capcom has made an effort to open the game up to a Western audience. Given that the franchise found its success on Nintendo platforms, however, some fans have questioned why the title won’t be available on the Switch.

To find out the answer, IGN interviewed the directors of the game, Kaname Fujioka and Yuya Tokuda. They explained that the lengthy development cycle is largely the reason World won’t be launching on a Nintendo console, hinting that a lack of processing power would undermine the experience.

We don’t have any plans for the Switch at the moment. Part of the reason is that the title has been in development for almost 4 years. At the time we had to commit to our hardware choices, we decided on using the most powerful current generation consoles available at the time, which was Playstation 4 and Xbox One. So [the decision was made] before the Switch was even announced or on sale.

The quote suggests that a Switch version hasn’t been ruled out for the future, but it’s more likely that Monster Hunter XX, an enhanced port of the 3DS’ Generations, will be localized before that happens. Until Capcom announces any further plans for the series, Nintendo fans craving the hunt will just have to put down their spears or change platforms.

Monster Hunter: World releases on PS4 and Xbox One on January 26th. A PC version is due later in the year.

Digimon Story: Cyber Sleuth--Hacker's Memory Guide: How to Get Tactician USB Tue, 23 Jan 2018 11:09:23 -0500 Joshua Broadwell

As with other Digimon games, or any RPG for that matter, it can be a bit of a grind to level up your party in Digimon Story: Cyber Sleuth--Hacker's Memory. Fortunately, there's an item to help with that: the Tactician USB. Unfortunately, it's a bit of a hassle to get it. But we've put together this handy little guide to help make the process easier for you.

What is the Tactician USB?

The Tactician USB in Digimon CS--HM is a hold item you can give your Digimon, and it multiplies the amount of experience received at the end of battle. Depending on which Digimon you use, the effects can be multiplied up to seven times, as is the case with the PlatinumSukamon trick (set three PlatSukamon as your fighters, equip all three with Tactician USB, and voila). It significantly reduces the need to grind levels and, thus, makes it a lot easier to enjoy the game itself.

How to Find Tactician USB

If you played the original Digimon Story: Cyber Sleuth game -- and didn't wipe the data from your system -- then you automatically get one Tactician USB upon starting Hacker's Memory and uploading your CS data.

The other way involves some item farming -- literally. Once you've got your farms set up, obtain at least five Developer Know-Hows. The more the better as far as increasing your chances, but the maximum five-per-farm is the recommended number. Then, you'll need at least one Builder-class Digimon. If you don't have any Builders, there are patches you can obtain to change classes.

To aim for the Tactician USB, select Command, and then Develop. You'll choose the 1,000 yen option next. The 10,000 yen option is for the Billionaire USB, which nets you more money -- not experience. After that is where the RNG kicks in. But there's a way around it.

Save your game before the item generates. If you don't get the Tactician USB, reload the game and try again. It can take some time before finally getting one, but you'll get there eventually.


Have you been lucky with your farms, or are you still trying to get around the tedium of the RNG? Let us know in the comments, and be sure to check out our Digimon training guide too!

Overwatch League Player Suspended for Homophobic Taunts Tue, 23 Jan 2018 10:51:25 -0500 pithyalyse

Less than a month into its premiere season, The Overwatch League is throwing a red card.

Felix “xQc” Lengyel of the Dallas Fuel received a four-match suspension and $2,000 fine on Friday for violating the League’s code of conduct. The night prior, Lengyel taunted another player with a homophobic slur on his personal Twitch channel.   

The stream followed the Fuel’s 4-0 loss to the Houston Outlaws. Lengyel took issue with one of their players, Austin “Muma” Wilmot, mimicking him after the victory, and said the openly gay player could “Suck a fat … ”

Well, you can fill in the blank (or hear it for yourself in the clip below).

The League took swift action, issuing a press release the next day.

“The Overwatch League takes standards of players behavior seriously, whether during league play or otherwise, and is committed to responding swiftly when violations occur,” it read.

Fuel later expressed support for the League’s decision via Twitter, adding that Lengyel would also sit out the remainder of Stage 1 -- which runs until February 10.

In the interim, the post continues, Fuel will provide him with additional coaching to ensure he “is reflective of the principles of the Dallas Fuel organization, his teammates, and the Overwatch League.”

Lengyel tweeted an apology to Wilmot on Friday, explaining that there was no “malicious intent” in his words. He spoke too fast without thinking, he said.  

This is not the first scandal to hit Overwatch League players. In November, the League slapped a 30-game suspension on the Philadelphia Fusion’s Su-min “Sado” Kim for account boosting profiteering -- a violation of Blizzard’s end user license agreement.

Laser League Beta: One of the Simplest, True "eSport" Experiences Tue, 23 Jan 2018 10:46:00 -0500 Craig Snyder

I'm not going to lie to you. When I first looked into Laser League, I wasn't really impressed by what I understood of the game. From the trailer and available information I could find, it struck me as a slow, hyped-up version of laser tag. It's not the late '90s anymore, so I was a bit skeptical. It wasn't until I actually got into a match of Laser League that I realized how wrong my first impression was.

Laser League is born from the same publisher that brought us games like OlliOlli and Not a Hero. It couldn't be more different from both of those games. The immediate comparison that I began to draw to Laser League was a game I haven't played since I was a child: Bomberman.

If you've never had a chance to play any of the early Bomberman titles, as those are my only experiences with the series, they're strategic, maze-based games where the object is to place bombs in areas of the map to either explode the opposing player or deprive them of resources (like power-ups) and eventually choke them out to the point that they run into their own explosion or die to an on-map enemy.

Check out this gameplay from Super Bomberman on the SNES to get a better appreciation for this style of game:

When you compare Laser League's gameplay to what you see in the video above, it's not easy to make many visual connections. You see Bomberman and you think of explosions. One look at Laser League and you're confused by people sprinting around a 3-D sports stadium, activating bright lights that vaporize anyone that touches them. Thematically, both games are very different. At the core, though, Laser League is a more intense, strategic, and exciting version of of the same type of no-contact, maze "combat" that you get from Bomberman.

Laser League is one of the easiest games to pick up and play.

I was fortunate enough to get early beta access to Laser League and play some exclusive matchmaking games alongside some other writers and people in the same field. I went into this playtest a little anxious that I'd be stuck on Discord and in a game that I didn't think I'd enjoy, to looking at the Windows clock and wondering how many more games we'd be able to squeeze in before the hour was over.

Laser League isn't hard to play. I know just reading that is an immediate turn-off to a lot of competitive gamers, but don't make any assumptions. The gameplay and controls of Laser League are both extremely simple to get used to, and that's not a bad thing.

To break it down for you, Laser League is a team-based game (though there is a 1-on-1 mode) where you compete against another team of players to strategically control nodes of a 3-D map. These nodes activate lasers when you or a teammate touches them, and these lasers persist for several seconds as obstacles that the opposing team has to dodge. If they touch these lasers, they're vaporized and knocked out of the round. However, teammates can come in contact with their downed bodies to revive them.

Simple, right? You run around a square map and try to activate more lasers than the opponent. However, the team that controls the most laser nodes doesn't just get a free win. It's a lot deeper than that. Rather then being able to box in players to corners and against walls, the edges of this stadium teleport you to the opposite side of the map. This by itself adds a depth of complexity to the game that allows players to pull off miraculous escapes and insane tags.

That's not it, because I've yet to touch on what I think is the coolest feature of the entire game: classes and loadouts. This is where you might think to yourself, "Wow, this is getting complicated," but it really isn't. Each class has a single special ability that they can perform. It's only able to be used when a power meter (shown beneath your character) is at full charge. This ability can be enhanced by each class using one of two different loadouts.

In Laser League, loadouts are called modifiers. Your modifier affects the special ability associated with your class. For example, the class that I'd suggest new players start with is Shock. Shock's special ability is an AoE stun in a field around your character. When you're in close quarters with an opponent, you can activate your stun to either defend yourself from an expected attack or attempt to stun them to set up a kill with the help of a teammate or nearby laser beam.

Shock's two modifiers are Extend and Daze. If you select Extend, Shock's AoE will last longer. This means that you won't have to be as precise with the timing when you activate it. If you select Daze, Shock's stun from that AoE will be extended. As you can see, both choices are extremely simple and easy to see the benefits of. It's a matter of selecting what fits your playstyle or the requirements of your team composition. Options are good to have.

Laser League can still be very technical and competitive.

While I can't speak on having competitive team-based experiences, I can say that during my time playtesting Laser League, I found myself checking what class my teammate locks in during the lobby phase and making my own selection based on that. I also found myself analyzing and understanding the strengths of these classes and my own personal playstyle. While I wanted to experiment and get a feel for the game in each match, I also had an overwhelming urge to play what I was already familiar with. I wanted to dominate.

By my third game, I had started memorizing the node spawn patterns on the map we were playing. I would begin running to these spawn locations to defend and prepare for them to pop up. It was at that time that it really clicked in my head: this game has a lot of depth to it. You're not just running around and trying to be the first to tag nodes.

You're going to need to know the strengths and weaknesses of each class and their modifiers. You're going to need to understand each power-up and how they'll affect the lasers on the map. Sometimes you might not even want to snag one of the power-ups, like Switch. Switch inverts all laser colors on the map. If your team has heavy control, the Switch power-up is something you might want to defend and play around rather than pick up for yourself.

Another dimension to Laser League are the maps. There are three different stadiums, each with four different maps. Each of these maps has a particular theme. For example, Empire Campus has a map called Spin Cycle. Spin Cycle is a defensive map with long lasers where you'll find yourself falling back and trying to dodge rather than aggressing.

Silvertip Arena has a map named Rotator, which is quite the opposite. It's a very restrained map where you'll always be in close combat with the enemy team. There's a lot of deadzones the create chokes where you and your opponents will find yourselves battling it out using your special abilities.

It's really important to understand and appreciate that the ability to quickly feel comfortable with Laser League's basics doesn't take away from the skill cap and complexity of it. You will be able to tell a player who has played for a week apart from a player who has played for an hour. You can learn the controls and feel like a clever player from the start, but there's a lot of experience required to master this game.

Laser League looks and feels like an eSport should.

This is big to me, because the success of a game like Rocket League is predicated on this. When you say "eSport," it's a game like that which comes to my mind long before the more popular titles like League of Legends and Overwatch.

Laser League's gameplay is very simple to understand at a glance. It's not like DotA 2, where you can't appreciate the highest levels of gameplay without being familiar with the game. In Laser League, what you see is what you get. The clutch dodges and crucial revives are right there in your face. You see it and you know what it is because the game is vibrant and understandable.

The combination of being both easy to get into and easy to appreciate as a spectator is going to do a lot for Laser League. I'm not predicting it to be the next big eSport that you'll see plastered all over Twitch, but I know that there's an audience for unique, sports-like games. It's a really creative title that I think can attract people from all genres of games. It's just fun.


Admittedly, I may not have given Laser League a fair chance if I hadn't been given the opportunity to play a few matchmaking games during the closed beta phase. I'm glad I did, though, because it is exactly the type of game that catches my interest: easy to both pick up and put down, fun to play with others, and a competitive experience.

Laser League's first open beta is kicking off on Friday, January 26th. You can find more information about the game on the official Laser League website.

Metal Gear Survive Will Have Microtransactions and Require an Internet Connection Mon, 22 Jan 2018 15:56:00 -0500 Kerry-Lee Copsey

If you want to play Metal Gear Survive when it releases next month, you’re going to need to have a stable Internet connection. Konami has also confirmed that the game will feature optional microtransactions.

This new information comes from GameSpot during a recent preview session. The game will require a constant online connection in order to smoothly transition between single-player and multiplayer modes. "Metal Gear Survive's online connectivity requirements were built to support a seamless integration between single player and co-op. This will also enable us to provide ongoing content post-launch,” Konami told GameSpot.

"Always online" isn’t an uncommon term in modern gaming, with online-driven titles such as Destiny 2 and Overwatch requiring access to the Internet to play.

The game will also feature a microtransaction store allowing players to use their in-game currency to purchase Boost Passes, which grant advantages for a set period of time, as well as other beneficial items such as “Support Defenders.” The ability to buy currency with real money is optional, as it will still be naturally earnable through gameplay.

Metal Gear Survive will release February 20th on PlayStation 4, Xbox One, and PC. Stay with GameSkinny for more information on Metal Gear Survive as it develops.

Shadow of the Colossus Will Feature a Photo Mode Mon, 22 Jan 2018 14:01:52 -0500 Highties

In a recent blog post, Bluepoint Games revealed a photo mode for the upcoming Shadow of the Colossus remaster. The reason for this new feature is to allow players to see the world in a new perspective, capturing all the unique and memorable moments. 

This seems to be more than a simple photo mode attached to the game; the blog post discusses how this feature will allow you to have the same artistic control as someone who works in the art department for the game. Some of the photo aspects you can change include filters, coloring, mid-tones, highlights, depth of field, and even camera rotation for phone photos. One cool feature allows you to play the game while running some of the filters, making it a new way to view the game and unlock more opportunities within the environment. 

Below are a few pictures that Bluepoint Games captured with the photo mode, showing us the potential and opportunities:

What do you think of the pictures -- do they impress you? Leave a comment below, and don't forget to stay tuned to GameSkinny to stay up to date on all the latest news and information on Shadow of the Colossus.

We Want Shadow of the Colossus II, Not Your Crappy Remaster Mon, 22 Jan 2018 11:11:59 -0500 ThatGamersAsylum

Shadow of the Colossus is getting a remaster (or is it a remake?). While it received a relatively standard HD remaster -- alongside its spiritual predecessor, Ico -- on the PS3 (which means its muddy, PS2-era visuals were put into HD while still largely being just as muddy as they had been), this PS2 Classic is now getting a second remaster, or remake, whatever you want to call it. However, this remaster falls more in line with what was offered with Crash Bandicoot's N. Sane Trilogy: the whole game is being functionally remade with all-new character models that mimic the old game while looking like a game released during this generation. And on its surface, this is great; literally, it looks beautiful.

What Makes SotC So Great

For those who have been living underneath a colossus-sized rock for the past decade, or those who were born with demon horns and sealed away on a mysterious island and have only just now escaped, let me give you a really quick rundown of what exactly made SotC so unique in the first place.

Releasing on the PS2, this title saw a young man trying to revive his young love with the assistance of an ancient being. This being offers a bargain: kill the 16 colossi scattered across the land and he will revive your love. The premise is relatively straightforward, and so is the game: There are no small enemies, NPCs, side quests, etc. There are only these 16 colossi.

The colossi in SotC are essentially puzzles. Each one has to be “solved," i.e., killed in its own, unique way. Some require you to utilize the environment, while others ask you to merely use the tools at your disposal: your insane grip strength; a horse with a name that you always yell yet somehow mumble enough so that no one can agree on its name; a sword that, despite being plunged into beasts whose blood seems to be the personification of darkness itself, is still shiny enough to catch a sun ray in the middle of a dark forest; and bow and arrows.

To be fair, it’s hard not to be somewhat enthralled by this remaster. SotC is a great game. In fact, it wouldn’t be outlandish to call it one of the best games on the PS2, which is a console that competes for having one of the most stacked game rosters of all time. Regardless of where you stand on those debates, it’s hard not to marvel at what this game did with the hardware at its disposal. The colossi tower above you, exuding a sense of scale that many modern games still struggle to capture. While it’s true to say it was unlike anything seen in gaming at its time, it’s equally true now, so many years later.


Which brings me to my next point: SotC was influential. Many games have tried to emulate it, but few have ever captured the essence of what made SotC great.

Castlevania: Lords of Shadow had a few of its own large colossi, but they mechanically didn’t stand up to SotC. Lords of Shadow merely went for scale while lacking any of the actual thought-provoking complexity.

God of War has always been about spectacle. God of War 2 even opened up with a battle against the Colossus of Rhodes. But it wasn't until God of War 3 came out on the PS3, a full console generation later, that we finally saw battles that captured the seamlessness of the fights against the colossi. 

Dragon’s Dogma, a successful Capcom RPG, also featured gameplay elements that allowed you to climb on the game’s many large foes, similar to what was seen in SotC.

Some indie games have also drawn influence from SotC. For instance, Titan Souls is a top-down game with 8-bit graphics that features a gauntlet of bosses and minimalistic mechanics. In many ways it conjures up a lot of the same bullet points as SotC: puzzle-like bosses and streamlined mechanics. It doesn’t quite have the same majesty and sense of scale, but that’s to be expected in a top-down game. Titan Souls might be the game closest to SotC in both quality and player experience, but two games make a genre not. There’s also Malicious, a downloadable title, which combines the boss fighting of SotC with weapon collecting from the Megaman series. 

Ultimately this is likely only a sample of the many games influenced directly, or otherwise, by SotC. I’d like to point out that just because these games are different, doesn’t mean they’re bad. Many of them are going for different play experiences than SotC. Moreover, similar mechanics don’t mean that they are necessarily influenced by SotC. However, seeing similar ideas pop up in successful games, many of which were popularized by SotC, does mean that there is a trend here: that there is a market for this sort of game.

Remind Me of the First Time

Lastly, while SotC is great, its bosses are fundamentally puzzles, meaning that once you know the solution, half of the actual fun is gone. There is still challenge to actually executing the solutions since the “puzzles” are actively trying to kill you, unlike most puzzles, but it still minimizes the appeal. The only way to grant returning players that same thrill they experienced so long ago, rather than merely imparting nostalgia onto them, is by giving them new colossi to fight.

In fact, the video below goes over how the original number of colossi was going to be 48. While this number was reduced drastically, there were an additional eight colossi that got pretty far into development before being cut. There were 24, but the final release only featured 16. That means a third of the colossi were cut. Put another way, an extra 50% of colossi were cut. While they were cut due to repetitiveness and/or developmental time constraints, that’s not really the point. They could now do this, either in this remake or in a future title, assuming Sony gave them the resources. There is undoubtedly room for more ideas within the constraints of this game’s mechanical framework, and gamers would love to see them come to reality.

In summation, Shadow of the Colossus was and still is great, both due to its innovation and its quality. It has left a noted mark on its peers throughout the years, and more importantly, the qualities that made it so successful still appear to be attractive. That's not even to mention the wealth of existing ideas and prototypes that new and returning players would love to experience after all these years.

Sony, you have an audience who are not only ready for a sequel but who are practically salivating whilst waiting for one. Announcing a SotC sequel at E3 could rival recent outstanding moments like the revitalization of God of War, the resurgence of The Last Guardian, the remake of Final Fantasy VII, or the announcement of Horizon: Zero Dawn. In the end, all we can do is hope that Sony sees enough excitement surrounding this modern classic’s remake to warrant a sequel.

10 Sexiest Bachelorettes in the Gaming Universe Mon, 22 Jan 2018 10:00:02 -0500 ThatGamersAsylum


Player Character from Every Game that Lets you Create Your Own Character, EGTLYCYOC


Whether you are playing Skyrim, Mass Effect, or Fire Emblem, you can rest easy knowing that when the control is placed into your hands, you can create your ideal woman, or at least the one who most nearly approximates your ideal woman based off of the customization options available at your fingertips.


Some RPGs leave the story so open-ended that you have complete freedom of interpretation; in other words, you can decide your own character traits. So if there's a quality your dream girl would have that no sane game developer would have the guts to include, then you can take solace in knowing that she has it, even if it is an unspoken truth that only you and she know about.




Phew! That was exhausting. It’s hard to write about so many beautiful women without getting a little worn out. But alas, my mission is complete, and we have brought together the 10 sexiest bachelorettes in gaming. Since I already know I am inevitably wrong, who would you have loved to have seen on this list? And which entries do you think should be taken off? We’d love to hear about what fictional ladies keep you up at night. Note: If fictional ladies are literally keeping you up at night, you might want to contact your physician about that. Our comment section is not a sounding board for medical advice.


Header obtained from Guild Master Gaming


Gardevoir Jane Doe from Pokemon series


I know what you are thinking:”But she’s a Pokemon .…” This is factually accurate. But before you hop onto your high Rapidash and start making comparisons to bestiality, I’d like to point out that while many Pokemon are rather beast-like, there are also a lot of animated objects -- aka not beasts. That’s not even to mention all the ghosts, most of which are actual human beings’ souls manifest in different fashions. To further humanize Gardevoir, I would like to point out that she specifically belongs to the human-like egg group, which is sort of a contradiction since we humans don't breed via externally laid eggs, but my point stands! Gardevoir is also a psychic type, many of which have been shown to be capable of communicating with humans telepathically, which is arguably an even more advanced form of communication than vocal expressions of language.


In fact, Game Theory’s old video titled Humans are Pokemon, embedded below, gives plenty of great reasons why it’s not really all that crazy to think that Pokemon are related to us, including ancient lure that suggests human and Pokemon were once interchangeable as well as evidence that evolution plays a role in the Poke-verse. As such, it's not all that hard to believe certain Pokemon, like Gardevoir, are biologically very similar to us humans.



With the realization that Gardevoir is actually of a species that is merely a lateral move away from human beings, I have decided to strike through her name in the header and instead recognize her as Jane Doe until the liberated members of the genus Gardevoir have each independently chosen their own names.


For this reason, seeking out a Gardevoir as a partner is not about "catching" a foine humanoid Pokemon. In fact, it is something that can't even be truly sought until a whole societal structure has been toppled. A societal structure that has willingly placed close genetic relatives of human beings into subjugation next to literal trash monsters. 


This may have started out with an edgy joke about hitting things off with a Gardevoir, but this has now become a call to arms. Things must be changed. Join our cause and help save our brothers and sisters in captivity today!


Cortana from Halo series


I might have said that Yuna represented the perfect balance between desirable and attainable, and that’s true within the context of the article. That is to say, assuming she’s real and attainable. As such, Cortana represents a somewhat meta-selection for this list. Assuming digital girls are obtainable still leaves Cortana unattainable, because she's a program inside of a program. As such, she would only be a viable mating option if viewed through an in-universe "Top 10 sexiest AIs in the Halo Universe" article. 


Cortana is also notable for being a high-profile character that becomes increasingly more voluptuous as her series goes on, while the reason behind her being voluptuous in the first place was never clear. According to a guy who transcribed a GamesRadar interview, franchise chief Frank O'Connor seemingly admits that Cortana was made to be sexy and that any reasoning as to why that might be was only thought about after the fact. Which would be fine if he didn't hide it under some sort of logic where she uses sexuality to manipulate people. All I'm saying is that I couldn't ever imagine a situation where her sexuality would be utilized to leverage me to place her in a position that her mere wit would not; she's only on this list for her wits. Her sexy, blue wits.


Image obtained from Reddit


Yuna from Final Fantasy X and X-2


Lady Yunalesca has a ton of attractive qualities without overwhelming you with, "I'm a strong female lead who's super badass!" (Although she is badass.) Watching her character arc over the course of the first and second games shows someone who goes from being shy, timid, and reserved to her place in the world to being someone that is willing to carve out her own place in the world and let loose a little bit while still caring for others. That’s not to mention that she’s cute, quirky, awkward, loyal, kind, and other superlatives you’d throw at someone. If she has one character flaw, it’d probably be that she cares too much. (No seriously, she was willing to sacrifice herself and marry the creepiest guy this side of the farplane.) Okay, so in a lot of ways, she is a traditional leading character. 


Thankfully, the guy that was her romantic pursuit and who helped shape her along this great arc was actually like a ghost or something the whole damned time. It’s actually kind of confusing. Regardless, he’s not in the picture, and that’s perfect. Because while Yuna is all of those great things above, she has daddy issues since he sacrificed himself to “save” the world when she was a child, and she’s grieving the death (re-death?) of her lover. If there’s ever a better, more opportune time to strike gold, then I haven’t seen it.


I’m not saying it’d be easy, but half of what makes someone attractive is their availability. Too hard to get and it’s unattainable. Too easy and it’s not fun. Yuna’s just right, though, and that’s why she makes this list.




Header obtained from Final Fantasy Mages. 


Mother Brain from the Metroid series


If brains are important to you, then -- in a very literal sense -- you are in the right place. Mother Brain has a ton of brains because she basically is just a giant brain (I know some iterations have the brain on top of a giant monster, but I'm not about that life, fam.). Some might say that beauty isn’t just skin deep, and I could hardly agree more, considering that Mother Brain doesn’t have any skin at all -- just a brain surrounded by a giant glass container. Sure that might be disconcerting for some, but not me. I love brains.


Am I completely missing the point of the skin-deep cliche by only loving her for the physical beauty of her brain and not the actual personality stored within? Why yes. I most assuredly am, but I might also be missing the point of this article.


That’s right, Mother Brain might not be a bachelorette at all. I mean her name is MOTHER, and if there is a mother, there must be a father somewhere. Usually, fathers are husbands, and while the possibility of a breadth of Baby Dad Brains is completely possible, this is Nintendo we are talking about, so I highly doubt it. They’d keep things PG and only allude to consensual sex between Mother Brain and Father Brain, obviously.


Lastly, I’d be remiss if I weren’t to mention her physical appearance. Look, I know she’s a BIG brain, but big girls deserve love too. On top of that, she has a beautiful, glaring eye that you could just get lost in for days. Combine that with her giant, sleek spikes, which make her feel playfully unapproachable, dangerous, and edgy, and you really have someone that is irresistible. She’s the whole package ... except for a body. She doesn’t have one of those, but basically, everything else you could want is there.




Zelda from the Legend of Zelda series


After nearly three decades of having little to no personality, it is nice to finally see Princess Zelda become a fleshed-out character -- well, as fleshed out as video game characters get. I’ve always liked the quiet and shy type, and there’s nothing that says quiet and shy quite like not saying enough over three decades to warrant having a discernible personality.


To make things even better, Zelda also spices things up with some classy, story-convenient amnesia that leaves her acting like a pirate in Wind Waker. Talk about personality! Pirates always have a ton of personality, whether it’s stealing things, pillaging (or in the case of Nintendo, sort of gently harassing people but never really causing any discernible harm), or, well I guess that’s about all pirates do.


Oh, and there was that time where Zelda cross-dressed and turned into Sheik. She's truly an odd girl.


You might argue that Zelda isn’t actually a bachelorette. But let’s not play coy: if a girl leads you on for three decades before finally talking to you, I’d beg to say she’s probably not that into you. Anyway, even if she was into Link, it’d be hard to not notice someone and be at least remotely interested after he’d saved your life and/or kingdom for like the 20th time -- I don’t really think things would turn out that well, considering that the only character in the series who has struggled with exhibiting any sort of personality or emotions more than Zelda has been her savior, Link.


GLaDOS from the Portal series


Who doesn’t love GLaDOS? Isn’t that solid-enough logic to land her on this list, or am I -- much like GLaDOS -- fundamentally misunderstanding a core part of what drives human beings? I mean, everyone who has played Portal loves her and says she is one of the best parts of the game. Naturally, that means she should be desirable on a list like this. Sure, she’s a little murderous and seems to mostly lack empathy, but if you’re a sub, then that should be right up your alley. And as I am sure I have mentioned at least once or twice so far on this list, I am nothing if not inclusive.


Lara Croft from the Tomb Raider series


Lara Croft was the poster girl for video game girls from her inception in the 90’s until … possibly still now? There really aren’t many franchises based around women in video games. With her short shorts, long braid, and giant, blocky, pyramid-shaped, polygonal breasts, Lara Croft caught the attention of just about every gamer, for better or worse. In a move that drips with the forced shock and edginess of the '90s, Lara Croft’s sex appeal was leveraged into Tomb Raider’s silver screen translation of the same name, Tomb Raider, starring Angelina Jolie.


I saw this movie as a child, but I don’t remember much about it. What I do remember, rather distinctly, is the conversation my mom and aunt had afterward, wherein both proclaimed that Angelina Jolie was so hot that they could see themselves going gay for her. Which was sort of odd.


I had to agree: she was definitely very hot. But what if Angelina Jolie were to become my second mom? Then I’d be like,”Damn second mom, you are, like, really hot!” And that’d be all sorts of weird and would give me extremely conflicting issues into adulthood, along with some mommy problems. I guess I should just be thankful that Angelina Jolie never came beckoning at our door.


So here's to Lara Croft for making me ask weird questions about how I’d feel with a hot, unrelated, celebrity lesbian mom. I probably would've been fine with it ....


Lusamine from Pokemon Sun and Moon


A list like this is always going to be fundamentally flawed. For instance, it is likely to be dominated by characters from games people actually know or care about. Moreover, it will also be dominated by characters the author is familiar with. But perhaps the most glaring flaw is that it will be dominated by characters that the author finds attractive, which is at least partly the purpose of the list and yet also seems to fly in the face of it. I mean, no one wants to just know which 10 video game girls I find the hottest.


And yet, with Lusamine, my weird sense of humor and my attraction to a character combine, resulting in me both adding her to this list and to an hour-long break from writing this article that leads me into dark places of the internet where hentai rules all and Lusamine is a proverbial queen. I mean, she literally is engulfed by a giant tentacle monster in the actual video game, so Nintendo kind of dropped the ball on that one.


Tracer from Overwatch


Yeah. I know, I choose one of the most basic options to start out, but I just wanted to make sure to ease you into things, okay?


You frankly can’t have as much porn made involving you as Tracer has and not at least be considered for this list. I know this technically makes half of the Overwatch cast subject to being placed on this list, while the other half are either men or robots. But it’s because of this that I view Tracer as somewhat symbolic and representative of the larger female portion of Overwatch’s cast.


Tracer was one of the first characters shown off. She is generically heroic and preppy, as opposed to characters like Widowmaker. Oh, and she’s on the game’s freaking cover! It’s hard for Blizzard to be any more clear about the fact that she is the game’s primary mascot. You can like whichever character you want, and the love seems to be spread around, but Tracer is their darling. Lastly, she’s also the only LGBTQ character on this list. While I'm no SJW -- not that many people seem to profess that they are -- I had to show some love for the ladies that love the ladies.


So, while I don’t REALLY need to defend why I choose this Overwatch female for my list of sexiest bachelorettes in the gaming universe, I did. Enjoy!


Ah, can’t you smell that? Love is in the air, and it’s time for everyone who's anyone to cash in on the ensuing Valentine’s Day-themed money rush. (Look, I can be complicit to the system while still criticizing it.) Anyway, what trouble did choosing our favorite video game gals based off of random, varying, and ill-conceived criteria ever cause anyone?


Changing gears, I’d like to place some caveats on this list: I can’t promise all the women on this list are bachelorettes. And even if they are at the time of writing, this list will not be updated to reflect their future relationship statuses, so be warned. Likewise, I can’t promise that the above non-existent criteria for who I choose will line up with your likely existent, yet ill-advised, and poorly contemplated criteria for who I should have chosen. As such, you might disagree with some of my entries on this list.


That being said, to the best of my knowledge, all of the women are indeed women, even if they only loosely fit the criteria that you might hope would define it, such as having a body. If nothing else, rest assured all of these fine ladies are from video games.


Now, without further ado, let’s get started.

Scribblenauts Showdown Announced for Switch, PS4, and Xbox One Sun, 21 Jan 2018 21:31:27 -0500 Highties

The newest title in the Scribblenauts franchise was recently announced by Warner Bros. Interactive Entertainment which will be called Scribblenauts Showdown. They will be bringing it to the PlayStation 4, Xbox One, and Nintendo Switch on March 9th. 

There will be three modes you can play, first is the Showdown mode which is a 4 person competitive mode where you try to complete word based mini-games and speed mini-games which require you to have a vast knowledge on the expansive Scribblenauts dictionary and to complete challenges fast as you can. The second way you can play is versus mode which will have two players face off against each other in 25 different mini-games and will vary on each play session this mode is also playable in single player. The last and traditional way of playing Scribblenauts is sandbox mode. Like in all the previous titles, sandbox mode will allow you to be creative and think of crazy outcomes on eight different levels and will feature co-op.

This game will feature achievements and unlockables. It will also include a "create a character" which will be in the traditional Scribblenauts style and will also have unlockable outfits as you play the game. Still, no word if the Nintendo Switch edition will feature HD rumble support.

Stay tuned to GameSkinny for further news and information on everything Scribblenauts Showdown.

Sword Art Online: Fatal Bullet Livestream This Week Shows Off New Features Sun, 21 Jan 2018 21:25:33 -0500 Nicolas Entrabartolo

Get ready Sword Art Online fans, for Fatal Bullet is just weeks away! But that doesn't mean you can't tune in on January 23rd for an exclusive livestream on from 4 - 5 p.m PST.

Jump into the world of Gun Gale Online, the setting for SAO II. Immerse yourself in identical designs of the manga series world, weapons from the series and sci-fi settings, and an engaging combat system that allows you to customize skills and abilities. Play as the protagonist and interact with characters from the novels, show, and past games.

Join the Bandai stream and special guest, Jacob Dooley, to go over character customization, some of the battle mechanics, and ArFa-Sys, the android unit that will be accompanying the protagonist. There will also be amazing giveaways during the stream. 

Sword Art Online: Fatal Bullet is to be released February 23rd of this year. Keep tuned to GameSkinny for more Sword Art Online news!


Overwatch Receiving New Skins, Sprays, and More in January 23 Update Sun, 21 Jan 2018 21:22:41 -0500 buymymixtape123

Get ready to open some loot boxes, as Overwatch is getting new cosmetic items on January 23, for Xbox One, PlayStation 4 and PC. These items include new emotes, skins and sprays for character like Tracer, Mei, Widowmaker and others.

Blizzard first teased this update in Blizzcon last November, where they showcased a bunch of the new items in a video short. Some of the memorable skins in that video are barbarian Zarya, butcher Roadhog and immortal Orisa. They are also adding skins from the fan favorite Mei and Reinhardt shorts.




Blizzard has been teasing these new cosmetics all last week on Twitter by  showing a different skin, emote or spray every day. One of these teases was the new Pharah skin, Lucio skin and the different new emotes you can unlock.

Blizzard is also planning to release their new map, BlizzardWorld, on January 23rd. This map pays homage to Blizzard's many games, like Warcraft and Diablo, in a amusement park setting. 

Be sure to download this update January 23, and stay tuned to GameSkinny for more Overwatch news. 

Shenmue 3 Gameplay to Be Shown at February 24 Conference Sat, 20 Jan 2018 16:42:13 -0500 Spongehoe

The anxiously awaited third game of the Dreamcast cult-classic series, Shenmue 3, is to be showcased by producer Yu Suzuki at upcoming Monaco's Anime Game International Conference, or MAGIC, this February. The conference is to be held at Monaco's Grimaldi Forum and Suzuki himself will be revealing further details about the game and perhaps even offer live footage since the game is well under development. 

The original Shenmue was released in 1999, with the sequel following closely in 2001, developed by Sega AM2 and published by Sega. While the game gained quite a following, it was considered the most expensive video game developed at the time at a whopping USD 70 million and turned out to be a commercial failure. Thereafter, Sega was reluctant to give way for Shenmue 3's creation. 

Suzuki then launched a Kickstarter campaign to crowdfund the third game, which successfully raised enough and became the sixth highest funded game in Kickstarter history. 

Shenmue 3 will be published by Deep Silver and is to be released in the latter half of the year, although a solid date has not been set. Developers are positive that the game will deliver to the fanbase, with an improved story-line and gameplay. 


PlayStation 4 Pro and the Monster Hunter Exclusive Sat, 20 Jan 2018 16:39:44 -0500 Blackcreed11

Monster Hunter World is the most anticipated game coming out next Friday, January 26, 2018. With this release, GameStop has their own limited edition PlayStation 4 Pro Monster Hunter Bundle. 

This Bundle will include a PlayStation 4 Pro decorated in Monster Hunter décor, (black and red) sporting a dragon decal on the cover. The limited edition currently includes the PlayStation Pro Console, with a DualShock 4 wireless controller, Blu-ray disc and digital content. This edition has limited quantities and is only available at GameStop for only $449.99 USD. The Glacier White Pro will be an exclusive stand alone available at GameStop as well for $399.99 USD by the end of the month.

Also available is the Monster Hunter: World Collector's Edition only at GameStop for $149.99 USD. This bundle includes: 

  • Monster Hunter: World Standard Game
  • Nergigante Statue
  • A 32-page Hardcover Art book
  • Digital Soundtrack
  • Digital Deluxe DLC Card, featuring: Samurai Set, Additional Gesture 1: Zen, Additional Gesture 2: Ninja Star, Additional Gesture 3: Sumo Slap
  • 2 additional sticker sets
  • "Wyvern" face paint
  • "Topknot" hairstyle.

Stay tuned to GameSkinny for more Monster Hunter: World news and updates. 

Monster Hunter: World Guide -- Nergigante's Weakness Sat, 20 Jan 2018 16:31:02 -0500 Joshua Broadwell

The final Monster Hunter: World beta is upon us, and this time around, Capcom has provided players the chance to go up against one of the more imposing and dangerous beasts: Nergigante. An Elder Dragon, Nergigante is one of the most powerful monster species in the Monster Hunter series. Much as it seems like you'll be in for a drawn-out battle, though, it's not so difficult as it might first appear. Using these Nergingante tips to fell the foul beast will not only get you some great loot, but also provide an excellent introduction to the sort of fighting you'll be doing in the main game.

How to Find Nergigante, The Elder Dragon

Before you begin looking for the fell beast, you'll have to accept the quest "The Insatiable Nergigante." Your search will take you to the Wildspire Waste, a mix of swamp and sand with plenty of monsters that have adapted to the respective environments. As you make your way to the Elder Dragon in MH World, keep in mind that Nergigante will attack as soon as you enter medium range, so don't get too close unless you're completely prepared for the fight.

Monster Hunter: World -- Nergigante's Weakness

In the Monster Hunter: World beta, Nergigante is powerful but lacks the massive amounts of health series veterans might be used to with other Elder Dragons. However, that doesn't mean you can take it lightly -- or that you might not need a few Nergigante tips along the way.

Like all other Monster Hunter monsters, Nergigante telegraphs his impending attacks, but in general, if you move around the Elder Dragon as much as possible, you should stay relatively safe.

Nergigante's weakness is his belly and back legs, so make those areas your primary targets. You'll know you're making progress in the fight once Nergigante begins to limp, which is your sign to press your advantage and move in for the finish.

But, if you find you're having difficulties against Nergigante, you can break off his spines to hamper his attack abilities, revealing another weakness. To do that, just make the spines your target, or move out of the way when Nergigante performs a dive bomb attack (which automatically breaks off spines). However, these grow back after a little while, so you'll want to balance between attacking spines and attacking Nergigante's weak points as well.


Once you've used these Nergigante tips to slay the Elder Dragon once and for all, you get a pack of consumables for your trouble, plus a heap of experience handling Monster Hunter: World's in-depth combat -- nothing to take too lightly.

How are you enjoying the beta? Let us know in the comments, and be sure to check out our other Monster Hunter World guides!

Digimon CS Hacker's Memory Beginner's Guide: Tips for Raising Powerful Digimon Sat, 20 Jan 2018 16:28:18 -0500 Autumn Fish

Digimon Story: Cyber Sleuth - Hacker's Memory is finally out with the largest cast of Digimon seen in a game to date. And with a great amount of Digimon comes great responsibility. If you're not careful to raise your team just right, you may find yourself on the losing side of several of your battles.

With these tips and tricks, however, you can be sure that your Digimon team is the strongest that it can be. Let's dive in!

Digimon Story: Cyber Sleuth - Hacker's Memory Beginner's Guide

You and your team of Digimon will get by just fine in Cyberspace if you remember to DigiConvert at the right timeDigivolve whenever you canmake the most of Party Memorykeep a spread of Types and Attributes, and Load Digimon when you no longer want them.

Aim to Only DigiConvert at 200% Scan

When you encounter a Digimon, whether it's out in the wild or accompanying a hacker, you scan the monster and end up learning a bit more about it. Once it's been scanned to 100%, you can create your own Digimon of the same species using the DigiConvert feature on the DigiBank in the DigiLab.

However, DigiConverting your scan data will erase it, and there are good things that come to those who wait. If you can put up with grinding up the scan data of Digimon you want to 200% before DigiConverting, the Digimon will come out with stronger abilities. This can really give your team the edge you need to succeed against tougher foes.

Digivolve and De-Digivolve to Discover New and More Powerful Digimon

After your Digimon attain higher levels and stats, they can be Digivolved into one of many different kinds of Digimon. These Digimon will always be stronger than the one they Digivolved from, though they may be a different Type, Attribute, or look different entirely.

Digimon Story Cyber Sleuth Hacker's Memory Beginner's Guide Tips and Tricks How to DigiConvert and Digivolve

It's always smart to Digivolve whenever you can, but you may get a Digimon that you don't necessarily want out of it. In these cases, you can De-Digivolve the monster to turn it back to any of its potential previous forms, so long as you've discovered them. De-Digivolving it into a Digimon that it wasn't before may even open up new options for Digivolving, so it's worth exploring whenever you can spare it.

Make the Most out of Party Memory When Building Your Team

Every Digimon takes up a certain amount of Memory that directly correlates to how strong they are. You only have a little bit of total Party Memory when you begin the game, which means you need to be careful with how you build the team, or you may find yourself running out.

Think very carefully about Memory requirements when you go to DigiConvert and Digivolve more Digimon so that you don't end up capping out or unable to use some of your favorites. You can earn more Party Memory by simply playing through the story, but until you have a comfortable amount, do be thoughtful.

Keep a Good Spread of Different Digimon Types and Attributes on Hand

Digimon Types and Attributes are an important part of combat that determines how weak or strong your Digimon are against the opponents. Each Digimon has a Type that encompasses every fiber of their being, including their strengths and defenses. There's an attack triangle of sorts where Vaccines are strong against Viruses, Viruses are strong against Data, and Data is strong against Vaccines. There's also a Free Type that's not strong or weak to anything.

Digimon Story Cyber Sleuth Hacker's Memory Beginner's Guide Tips and Tricks Types and Attributes Party Memory and Load Digimon

If Types are the main Digimon trait, then Attributes are the secondary. Every Digimon also has an Attribute, which is essentially an element that they are attuned to that dictates their defensive capabilities. Not all of their attacks will use that Attribute nor are you even guaranteed to have a skill that uses that attribute at all, but it still plays an important role in combat. So long as you have a solid and balanced mixture of Types and Attributes in your team, though, you should be able to overcome any challenge that stands in your way.

Load Digimon with Extra Experience by Feeding them Digimon You No Longer Want

After you've collected a lot of Digimon, you may find that you have a bunch that you don't actually want. Rather than letting them sit in the DigiBank for eternity, you could feed them to Digimon that actually need the experience using the Load Digimon feature in the DigiLab.

To use the Load Digimon feature, you first select the Digimon that you want to feed, and then select the Digimon you wish to get rid of. The Digimon that eats the others gains experience based on how high of a level the others were. It can be a great way to quickly level up newly DigiConverted or Digivolved monsters.


So long as you follow the above tips and remember to save often, you'll be sure to survive your adventures in Cyberspace. Be sure to check back with GameSkinny for more on Digimon Story: Cyber Sleuth - Hacker's Memory coming soon!