Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Aliens: Colonial Marines – To Play or Not to Play

When is a review not a review? When the reviewer refuses to play the game for fear of exposure to a travesty of a canon which deserves better. Is there a solution? Maybe time can patch all wounds.
This article is over 11 years old and may contain outdated information

I am a big fan of the Alien franchise. One of my most treasured possessions is a glossy coffee table publication of the design work of Ridley Scott’s Alien. With the 1986 follow-up, Aliens, director James Cameron gave a masterclass in building on an established franchise whilst simultaneously changing genres. Aliens is one of the few Hollywood sequels which arguably held the law of diminishing quality at bay.

Recommended Videos

Sadly, this law returned in force with every subsequent film, and although Fincher’s Alien³ was passable, it added little. The less said about everything that followed the better (aside from Danny Glover’s sighting of an alien skull in the Predator II trophy room, marking the canonical – but ultimately lacklustre – collision of two of the greatest monsters in cinema history).

Given all of the narrative missteps and awkward handling of the post-Cameron Aliens franchise, it made sense to return to that era to deliver a great gaming experience utilising today’s technology. Aliens: Colonial Marines was positioned to deliver the perfect combination of tension and action wrapped up in a gung ho car-crash as sci-fi technology is once again beaten into a desperate race for survival by pure natural aggression.

Sadly, the critical reception suggests that Gearbox/SEGA have missed this mark by some margin. Aliens: Colonial Marines has been almost universally mauled by critics for terrible AI, dated graphics, pedestrian level design and a host of other sins. At time of writing, A:CM’s Metacritic score is a woeful 43 out of 100, based on 28 reviews from across the industry.

I’m terribly disappointed to the point where I don’t want to sully my fondness for the franchise  with what is considered to be a canonical addition to the Cameron-era Aliens universe. However, due to an unfortunate miscommunication, my father has already purchased a copy, eager to relive past terrors we shared in Aliens vs. Predator. I feel obliged to join him, but resentful of the requirement to pay premium price for what could be an offence to sci-fi lore I hold dear.

There a rumblings that a sizable patch is being planned to rectify some of the criticisms, perhaps we should wait for a less frustrating experience. Maybe then we can salvage something from the wreckage.

I’ll give them seventeen days.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Mat Westhorpe
Mat Westhorpe
Broken paramedic and coffee-drinking Englishman whose favourite dumb animal is an oxymoron. After over a decade of humping and dumping the fat and the dead, my lower spine did things normally reserved for Rubik's cubes, bringing my career as a medical clinician to an unexpectedly early end. Fortunately, my real passion is in writing and given that I'm now highly qualified in the art of sitting down, I have the time to pursue it. Having blogged about video games (well, mostly EVE Online) for years, I hope to channel my enjoyment of wordcraft and my hobby of gaming into one handy new career that doesn't involve other people's vomit.