Magicians & Looters Could Have Been Excellent

Slightly unresponsive controls meshed with old-school-style cheap boss fights keep Magicians & Looters from reaching its true potential.

Magicians & Looters is Morgopolis Studios’ take on the classic Metroidvania model. Let me just preface the details of this review by saying that the original Metroid is my favorite game of all time.

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That should give you a decent idea of how excited I was to jump into this game.

The Up Side

As with most Metroidvania derivatives, you have platforming, exploration, a form of leveling and the incentive to search out secret areas to find the best armor, weapons and accessories. To distinguish this game from its predecessors, Morgopolis also gives you a satirical story and a cast of three playable characters all with unique abilities you’ll need to explore the world and complete the game. On top of that, this game hosts (what I consider to be) an excellent soundtrack.

The Down Side

On the surface, it would seem that Magicians & Looters is an easy choice if you are a fan of this style of game. Unfortunately, the controls and platforming are floaty and slightly less responsive than they should be. This wouldn’t be too bad if the game didn’t devolve into requiring expert pattern memorization and timing to overcome the increasingly cheap boss fights. 

If you are ok with that old school, ‘throw everything and the kitchen sink at you during bossfights’ approach, then you shouldn’t be too disappointed. But I have a family and a gang of other responsibilities, so I don’t really want to spend Saturday having to replay a boss battle 20 times just to win it. In the game’s slight defense, it’s very liberal with save points. It’s not like the original Ninja Gaiden on NES that would push you back 3 levels for getting a game over during the final battle.

The Bottom Line

Whether you should invest the dollar it costs to play Magicians & Looters really depends on how difficult (or cheap) you want your Metroidvanias to be. 

6
Magicians & Looters Could Have Been Excellent
Slightly unresponsive controls meshed with old-school-style cheap boss fights keep Magicians & Looters from reaching its true potential.

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Author
B. Chambers
Safe? Who said anything about safe? ‘Course he isn’t safe. But he’s good. Co-Founder AlloySeven.com - Writer - Gamer - Gym Rat - Musician - WebDeveloper -- @TheSecondLetter