Moby Dick – The Video Game was entertaining enough in its own right. You set out to eat sailors and survive for as long as possible. It was pretty simple but had its charm, to be sure. Moby Dick 2’s core gameplay is almost identical to its predecessor; but it comes with a deeper ocean, upgrades, and achievements. It completely eclipses the first flash game to the point of making it obsolete in comparison.
I’m not sure how to categorize the genre Moby Dick 2 fits into. It’s certainly an action game, but the gameplay is very similar to games like Worm Food or Effing Worms. You’re not playing a worm, but the core gameplay is very much the same: Come to the surface for food and grow as you eat. What makes this concept unique this time around is the fact that you can be attacked when underwater, you need to come up for air, and there is an expanse of deep water for you to dive into for safety. These differences alone are enough to make Moby Dick 2 stand out from the other options in this flash game niche.
And now for the big question: Is it fun?
Being a giant whale with a taste for human flesh and the capability to upgrade his own abilities is pretty fun, yeah. Diving deep underwater and boosting toward the surface to capsize any and all vessels trying to kill you dead is pretty fun.
It’s surprising how much was improved between the first and second games in the series. The visuals are vastly improved and the music fits even better than ever. The upgrades are perhaps the biggest improvement, and there are ten types of upgrades for you to invest points into. (PROTIP: Don’t put them all into size right off the bat, even if it makes the whale look cool.)
Moby Dick 2 doesn’t innovate anything, but it does bring what is standard today (upgrades, achievements) to what was already a fun in Moby Dick – The Video Game. This isn’t a flash game you play to challenge yourself, but rather one you play to enjoy. What’s not to love in being a blood-thirsty whale?