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Rise of Mythos: Where Generic and Uninspired Meet

You couldn't pay me to play this game any further.
This article is over 10 years old and may contain outdated information

Rise of Mythos is an online trading card game. The concept is simple: take the combat and graphics of a JRPG and mix it with a trading card video game with both single-player and multiplayer functions. The execution is so painfully boring, I’m yawning while typing this out.

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Hey, Isn’t That…

When I first went on to the GameFuse site to sign up for an account for Rise of Mythos, I was greeted by some busty anime babes that screamed “we’re going to be sued later on for artwork plagiarism.”

The art in the actual game itself looks either like rejected Yu-Gi-Oh! cards or like they’re heavily “inspired” by other games. For example, one of the AI opponents I went against looked like a Goblin Rogue from World of Warcraft and my archer looked like Katarina from League of Legends with elf ears and a bow.

Our Goblin’s nose is longer!

The potential art theft is not the only crime this game commits: it also comes with a cash shop.

Get Away From My Wallet!

Very few games are truly free-to-play, so, one would expect there to be a cash shop for this game. It’s just that it’s very blatant in its attempt to grab your cash.

On the website, there are a few navigation options to take you to various pages, and the first one is the option to Buy Gold. Throughout the game, you will run into various items that will need to be purchased with gold.

There are card packs you can buy in-game with gold. You can buy card packs with in-game currency, too, but it takes longer to accrue said currency. Not only that, but certain card packs are restricted only to those who are higher level VIPs which you reach through spending money on the game over time. These packs seem to be one of the few ways, if not the only way, to get truly good cards.

Not only do you get access to better cards when you spend real money, but you also earn more in-game money every day, too. You can also buy certain items that you have to destroy cards to get randomly to get.

Simply put, this game is pay-to-win.

The game is not completely irredeemable, however. The idea behind the combat system is interesting. It was neat to see my cards come to life as sprites and fight on a small grid-based battlefield.

That was the only good thing about the game itself. The cards all seem to be variations of the same few types with abilities thrown in here and there depending on the rank and rarity. Nothing seemed to stand out as particularly original or interesting.

Another terrible thing about this game is its music. The way it’s mixed makes it hard to ignore, but it is so repetitive that it just starts to grate on your nerves after a while.

Return to Middle School

As you play the game, a little chat in the bottom left corner is almost constantly going. It seems to be filled with 12-year-olds and people who are pretending to be 12-year-olds to make the previously mentioned 12-year-olds get mad.

While I was playing the game to review it, a 2 hour long argument went on between about the same three or four users about whether someone was a girl or a boy. It was like I had been transported back to the year 2000 and thrown into a Yahoo! IM chatroom. It was horrible.

Final Words

If you were to ask me, “should I try out Rise of Mythos?” I would respond with a hearty “hell naw.” If you want to play a card game, play Magic: the Gathering or Hearthstone. Avoid this game unless you want to play to see just how many cards resemble characters from other games.

Rise of Mythos: Where Generic and Uninspired Meet
You couldn't pay me to play this game any further.

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Joseph Rowe
World traveling English teacher, writer, and aspiring front-end developer.