Game Developer Makes Andy's House From Toy Story in Far Cry 5
Toy Story and Far Cry, two franchises that seemingly go together as well as pomegranates and pizza. On the surface, the two couldn't seem more different.
However, game developer and YouTuber Mojo Swoptops doesn't see it that way. The seemingly anachronistic pairing didn't keep Mojo from using Far Cry 5's robust map editor to make one of the most stunningly accurate representations of Andy's House we've seen outside of the movies themselves.
Speaking with us on Reddit about the scene, Mojo said:
The original Toy Story movie captured the essence of youth so well and the pain of leaving it all behind. It was a subject I wanted to try and capture with my creativity.
I chose to recreate Andy's house not just because it's so recognizable to anyone familiar with Toy Story, but simply because it's a nice looking scene, and I felt confident that my creative abilities could do it justice.
This isn't the first scene Mojo's created using the FC5 editor, either. There are 47 more scenes on Mojo's YouTube channel.
Most are scenes from other films and television shows, such as Nakatomi Plaza from Die Hard, the Dragonpit from Game of Thrones, Mike Wheeler's House from Stranger Things, and Walter White's house from Breaking Bad.
There are real-life locations, too, such as the Amityville house and the Lincoln Memorial. Mojo even lovingly re-created all of Kakariko Village from The Legend of Zelda: Ocarina of Time, which you can see below.
Mojo said it typically takes around four to six hours to complete a single scene in the editor; it often takes another one to two hours to edit the timelapse videos.
As a professional game developer for Scotland-based Rivet Games, Mojo has used Unreal Engine 4 in the past to make scenes like Andy's House, but Mojo keeps coming back to the FC5 editor is because it's faster for these types of scenes.
I use the Far Cry 5 map editor on PS4 simply because it's quick and does what I need it to do. I look after my 2-year-old daughter most evenings, so my free time is limited to when she's gone to bed. This means I often stay up past midnight to get a scene finished for the next day. Then I'm up at 6 a.m. for work.
It can be tough but the way I see it, you can stay up late one night to work on a creative project and feel tired for a couple of days but if that project turns out well, you have something positive to look back on for a lifetime.
With the recent release of Toy Story 4, it's like Mojo said: What better time to remake an iconic scene like Andy's house?
You can see more of Mojo's awesome work over on YouTube. Rivet Games is currently working on DLC for Train Simulator.