While audio commentary from directors and filmmakers is typical for most Hollywood movies, commentary from video game developers discussing their creative process on a separate audio track attached to your favorite game is relatively new.
It took some years before game developers decided to adopt the same approach as their Hollywood counterparts. The first game that appeared with such developer commentary was 2000's Star Wars: Episode I: Battle for Naboo.
After that first experiment, other developers also wanted to share their experiences with gamers, and many games followed suit. Here you will find 11 of the most inspiring video game developer commentaries that will not only let you see the the machinations behind your favorite games, but also what drives your favorite developer to keep making great games.
Every fan of the BioShock series simply ought to have BioShock: The Collection. Not only does it inlcude the remastered versions of all three games, but it also adds to the experience an exciting commentary track from Ken Levine, the series' creative director, and Shawn Robertson, the lead artist.
Interestingly, the commentary for Bioshock: The Collection is part of the franchise's world. Throughout each of the stories, players are able to find collectible items that activate new episodes where the developers discuss the design process behind the series.
The commentary uncovers many previously unknown details about the risks and challenges that the development team had to take in order to deliver one of the most praised video game franchises in history.
Half-Life 3 is undoubtedly the most anticipated sequel to any game ever released. The first two games have set the bar of the quality so high that it will be hard to achieve the same level of intrigue as before.
However, if you want to know how the development of this incredibly popular series began, then be sure to check the developer commentary of Half-Life 2: Episodes 1 & 2.
Unfortunately, the development team didn't record commentary for the first game, but there is more than enough material to study from the two episodes of the sequel. Commentary includes anecdotes and behind the scenes stories from team members such as Gabe Newell, Greg Coomer, Jay Stelly, and many more.
The Last of Us was a PS3 exclusive and international hit. A year later, it was remastered and ported to the PS4 -- bringing with it developer commentary by Neil Druckmann, creative director, Troy Baker, who plays Joel, and Ashley Johnson, who plays Ellie.
This commentary can be accessed through an in-game menu, which shows all of the game's cutscenes in succession -- with audio commentary on top -- making the experience very similar to watching films with director commentary.
After the smashing success of Half-Life 2, Valve released another title that is considered to be one of the most original game concepts ever devised -- the Portal series.
As usual, Gabe Newell, the founder of Valve, was joined by the development team behind the Portal games and recorded an accompanying audio commentary for the series. In order to access all of the commentary episodes, players must first complete the game. Afterward, the developer commentary mode will be unlocked, offering over a hundred audio segments for your listening pleasure.
Firewatch offers a developer commentary as a part of its free DLC, which adds an Audio Tour mode to the game. It's designed in such a way that allows players to pick up audio players in the beginning of the prologue, and then pick up audio cassettes that are placed in special spots throughout the game.
Each cassette contains a recording from a Firewatch development member who discusses how that particular part of the game was designed. The best thing about this approach is that the recordings are relatively short and don't distract from the actual gameplay too much.
The very first game that launched the epic Tomb Raider series was released in the mid-90s. Ten years later, Crystal Dynamics released a remastered version of that first game based on the new Legend engine.
Fast forward to the Tomb Raider: Anniversary bundle, and you'll find game developer commentary featuring Jason Botta, the creative director of the remastered version, and Toby Gard, the original game's lead designer.
They discuss each segment of the game as you play through it, and reveal why certain decisions were made in the process of the creation of those particular levels.
Here is another cult title from the 90s -- a true blast from the past: the one and only Duke Nukem 3D. The upgraded version of the original title was released just a year ago to celebrate the 20th anniversary of the series.
Allen Blum and Richard Gray, the original designers of the game, return to their progeny and not only deliver additional content to the original game, but also discuss what went into the process of reviving the old files from the ashes.
This survival horror franchise from Valve was another massive success for the company. So it's no surprise that the dev team opted to provide audio commentary in the same fashion as both Half-Life 2 and the Portal franchise: as interactive nodes that could be activated by players during the gameplay.
The sequel, which came out only a year later, had the same team record their thoughts on the development process, too, making it one of the most encompassing game design commentaries you will ever hear.
The Director's Cut of the first Deus Ex introduced a number of revamped gameplay elements, a fantastic series of developer commentaries, and a whole documentary showcasing the behind-the-scenes creation process.
Even if you've never played the game or have no interest in the Deus Ex series but want to know what it takes to develop a modern AAA title, then be sure to check the entire audio commentary section of the game. Be warned, though, it's long. Seven hours long.
Tim Schafer is one of the world's most renowned and consistent game designers. His titles have garnered huge fan followings, and his new games are anticipated by millions of gamers everywhere every year.
Grim Fandango is definitely one of his finest moments. That's why Sony decided to release a remastered version of the game just a few years ago. It was a great decision to include the developer commentary, too, as it reveals the massive amounts of talent Tim Schafer wields.
Fortunately, the entire commentary has been leaked online, so grab a pack of popcorn and immerse yourself in the world of mesmerizing game development of Grim Fandango.
Alas, Hideo Kojima, the creator of the famous Metal Gear Solid series, never took to the task of recording a single line of developer commentary on his games. However, the fourth game in the series, Guns of the Patriots, includes such a commentary by Ken Imaizumi, the game's producer, Aki Saito, Konami international product manager, and Sean Eyestone, one of the writers.
This audio commentary is available in the game on Snake's iPod. So if you haven't had the chance to listen to it yet, maybe now's the time.
What's your favorite developer commentary track? Let us know in the comments below!.