Final Fantasy Xiv Guides  Tagged Articles RSS Feed | Final Fantasy Xiv Guides  RSS Feed on en Launch Media Network FFXIV Ridorana Lighthouse Raid Guide Tue, 05 Jun 2018 15:04:29 -0400 Serhii Patskan

The Ridorana Lighthouse is the latest 24-man alliance raid in Final Fantasy XIV, which is a part of Patch 4.3, Under the Moonlight. It requires level 70 and has a time limit of 120 minutes. It can be unlocked by progressing through the Return to Ivalice storyline after clearing the Royal City of Rabanastre.

The entire raid consists of four bosses of various difficulty, and if you manage to beat all four of them, you will get rewards after each boss. Follow our guide below for all the essential tips on how to beat all the bosses in the Ridorana Lighthouse raid.

Boss 1: Famfrit, the Darkening Cloud

The first boss of the raid is Famfrit, the Darkening Cloud, who represents the zodiac sign of Aquarius, the Water Carrier, and desires to "flood" the world with darkness.

Famfrit mostly uses AOEs and stacks them up as the battle progresses. The biggest threat he will pose is Tsunami. He will fill up his vase with water and turn it around above his head. When he stops, he will spill out the water from the vase in the direction the water came from.

Keep an eye on the direction of the vase at all times. When he's done casting Tsunamis, he will switch to Dark Ewer, which will make whirlpools of water fall through an entire arena, from one side to another in a straight line, so stay away from this as much as you can.

Dark Rain is his ADD trick. You can split the alliance into groups and let each fight one of the Rains. The longer it takes, the more AOEs Famfrit will cast, to the point that it will get really hectic. But if you have enough heals and shields, you should be able to survive this.

Famfrit, the Darkening Cloud rewards:

  • 10x Allagan Tomestone of Creation
  • 1x Treasure Coffer

Boss 2: Belias, the Gigas

Belias mostly uses Fire and Time AOEs to disrupt your company. The Fire IV spell sends a whirlwind of fire all around the arena, so it's pretty hard to evade. However, his second skill, Time Eruption, divides the floor into squares and sets up time bombs that tick on each of them. All you need to do here is to stick to the bombs that tick slower, and when the faster ones explode, then jump to the safe spots.

Later on, Belias will split into two clones and charge across the battlefield in a straight line. Again, just follow his marker and move to the opposite side. This way, you will be able to avoid his charges.

In the second phase of the battle, the boss will activate Hand of Time, which will slow down all players affected by its tethers. This means that the safest zone is on the edge of the arena, where the AOE can't reach you.

Lastly, he will summon three Gigas that can be easily defeated if you split your alliance and take care of each of them. After Gigas, you may also find yourself against several Time Bombs, but those shouldn't be a problem either.

Belias, The Gigas rewards:

  • 20x Allagan Tomestone of Creation
  • 1x Treasure Coffer

Boss 3: Construct 7

The beginning of the fight against Construct 7 involves a lot of running around, as he will use Accelerate and Pulverize AOEs to try to burn you down. So just move along the edges of the arena and avoid his markers.

Then, Dismissal and Dispose will follow when Construct 7 starts jumping across the room and wrecking everything in his path. At one point, he will land and charge a cone-shaped AOE in front of him while rotating in all directions. In this case, you simply need to always find yourself behind the boss.

If you manage to survive all this, then Construct 7 will start a mini-game -- Computation. This will set the HP of all players to single-digit numbers. Pretty fun, huh? But don't worry, the boss will summon four AOEs that will have numbers from 1 to 4 above them. He will then provide you with a computation task.

For example, you might be required to step into one of the circles so that the value of your current health plus the value of the circle can be divided by four. This means that if your health is 1, then you need to step into the circle with 3. This will bring your life total to 4, which will complete the computation.

There will be several such computation tasks, and in-between, your party will be sucked into portals to fight three other constructs. When you're done with the constructs and all the computations, you will finish off this boss.

Construct 7 rewards:

  • 30x Allagan Tomestone of Creation
  • 1x Treasure Coffer

Boss 4: Yiazmat

The final boss is hard! He will start with a few circle- and cone-shaped AOEs, which you can avoid by going behind him. But then he will throw White Breath, which basically covers the entire arena, so the only escape route is under his belly.

One of the most exciting mechanics used by Yiazmat is the Magnetic Lysis. This AOE separates the room into two polarities: positive and negative. If you get hit by either a positive or negative charge, just try to stay on the side of the room with the opposite charge to yours.

The problem is that during this phase, the boss will cast other AOEs, so it'll be harder and harder to avoid those and stay on the right side of the room. When this phase is over, he will initiate a Cyclone that will pick up all players and turn them around in a whirlwind.

As if this wasn't enough, Yiazmat will summon demons that have to be separated before you can kill them; if they're stacked together, they'll be invulnerable. But if you manage to kill them, the boss will reveal his heart and lose tons of HP. Now you can kill him easily!

Yiazmat rewards:

  • 40x Allagan Tomestone of Creation
  • 20x Allagan Tomestone of Mendacity
  • 1x Gougan Coin
  • 1x Cracked Cluster
  • 2x Treasure Coffer


That covers how to beat all the bosses in the Ridorana Lighthouse raid, and for other Final Fantasy XIV guides at GameSkinny, please visit the links below:

FFXIV Eureka Anemos Weapon Guide Wed, 21 Mar 2018 11:31:12 -0400 Serhii Patskan

The whole point of Eureka Anemos dungeon content, the latest addition to Final Fantasy XIV patch 4.25, is the new set of Anemos gear, which includes the new relic weapon.

In order to get this new powerful weapon, you need to unlock a few other things beforehand and also earn some Protean and Anemos crystals by killing elemental monsters. Follow our step-by-step guide below for more details.

How to Unlock the Eureka Anemos Weapon

Purchase screen for the anemos crystal in FFXIV

Step 1: Obtain Antiquated Weapon

You can obtain an Antiquated weapon or any other Antiquated item in two ways: either by getting it from your coffer of the level 70 final job quest, or by purchasing it from Calamity Salvager.

Calamity Salvager can be found in the following areas:

  • The Aftcastle, Limsa
  • Mih Khetto's Amphitheatre, Gridania
  • Weaver's Guild, Ul'dah
Step 2: Upgrade Your Weapon

After you've purchased an Antiquated weapon from Calamity Salvager, you can take it to Gerolt, a blacksmith, who resides in Port Surgate on Eureka. He will be able to upgrade your weapon to a regular version, and then to +1 and +2 versions, which are necessary for your Anemos weapon.

You also need to have enough Protean crystals to be able to pay for the upgrades. Protean crystals can be obtained by killing elemental monsters on Eureka.

  • regular weapon upgrade will cost you 100 Protean crystals
  • +1 upgrade will cost you 400 Portean crystals
  • +2 upgrade will cost you 800 Protean crystals
Step 3: Unlock Anemos Weapon

In order to upgrade any of the +2 items, you will also need 150 Anemos crystals, which can be exchanged for your Protean crystals.

However, in order to unlock the Anemos weapon, you will also need 3 Pazuzu feathers, which can only be obtained by killing the Pazuzu Bird, which spawns in the Newvoid, west of Eureka, after you defeat Shadow Wraith.

Take the feathers back to Gerolt and upgrade your +2 weapon to Anemos weapon.


That's how you can unlock the Anemos weapon or any other upgradable item on Eureka, and for other Final Fantasy XIV guides at GameSkinny, please follow the links below:

FFXIV Eureka Complete Gear Guide Tue, 20 Mar 2018 11:18:00 -0400 Serhii Patskan

The latest patch 4.25 for Final Fantasy XIV has introduced a new dungeon, "Eureka Anemos." Eureka is basically a large island located in the deep ocean off the Far East that is designed to accommodate up to 144 players at once.

Players now have the chance to gather up and fight through hordes of elemental monsters and get some amazing new gear. If you want to know what type of gear is available on Eureka and how to unlock it, then follow our quick guide below.

Eureka Anemos Gear in Final Fantasy XIV

Yellow-clad FFXIV character wielding Eureka Anemos gear

In order to get the Anemos gear in FF14, you need to have in possession a piece of Antiqued gear and a certain number of Protean and Anemos crystals. This means that Anemos gear is basically the same Antiqued gear but dyable and with an additional glow to it.

If you don't have the Antiqued gear yet, then you need to reach level 70 and take it from the coffer obtained from your job quest.

Gear Requirement
Weapon (ilvl 335) Antiqued Weapon + 100 Protean Crystals
Weapon +1 (ilvl 340) Weapon (ilvl 335) + 400 Protean Crystals
Weapon +2 (ilvl 345) Weapon +1 (ilvl 340) + 800 Protean Crystals
Anemos Weapon (ilvl 355) Weapon +2 (ilvl 345) + 3 Pazuzu Feathers
Head (ilvl 335) Antiqued Head + 50 Protean Crystals
Head +1 (ilvl 340) Head (ilvl 335) + 150 Protean Crystals
Head +2 (ilvl 345) Head +1 (ilvl 340) + 400 Protean Crystals
Anemos Head (ilvl 350) Head +2 (ilvl 345) + 150 Anemos Crystals
Body (ilvl 335) Antiqued Body + 50 Protean Crystals
Body +1 (ilvl 340) Body (ilvl 335) + 150 Protean Crystals
Body +2 (ilvl 345) Body +1 (ilvl 340) + 400 Protean Crystals
Anemos Body (ilvl 350) Body +2 (ilvl 345) + 150 Anemos Crystals
Gloves (ilvl 335) Antiqued Gloves + 50 Protean Crystals
Gloves +1 (ilvl 340) Gloves (ilvl 335) + 150 Protean Crystals
Gloves +2 (ilvl 345) Gloves +1 (ilvl 340) + 400 Protean Crystals
Anemos Gloves (ilvl 350) Gloves +2 (ilvl 345) + 150 Anemos Crystals
Pants (ilvl 335) Antiqued Pants + 50 Protean Crystals
Pants +1 (ilvl 340) Pants (ilvl 335) + 150 Protean Crystals
Pants +2 (ilvl 345) Pants +1 (ilvl 340) + 400 Protean Crystals
Anemos Pants (ilvl 350) Pants +2 (ilvl 345) + 150 Anemos Crystals
Shoes (ilvl 335) Antiqued Shoes + 50 Protean Crystals
Shoes +1 (ilvl 340) Shoes (ilvl 335) + 150 Protean Crystals
Shoes +2 (ilvl 345) Shoes +1 (ilvl 340) + 400 Protean Crystals
Anemos Shoes (ilvl 350) Shoes +2 (ilvl 345) + 150 Anemos Crystals



That is all you need to know about the Eureka Anemos gear, and for more Final Fantasy 14 guides at GameSkinny, check out the links below:

FFXIV Guide: The Rising Password for Cheap Dungeon Sat, 02 Sep 2017 19:50:16 -0400 Josh Broadwell

Final Fantasy XIV's yearly The Rising event commemorates both the events in the game world's deep lore and the players who make the game possible. This year, it is accompanied by a particular event quest that gives you access to the Cheap Dungeon, a retro-inspired throwback to dungeon crawlers of old. We're here to tell you how do you get to it, what to do once you're there, and what the point is!

How to Get There

The first thing you'll need to do is head to Ul'dah and the Stairs of Nald. Pick up the "A Reoccurring Bug" quest—a level 15 quest—and make your way to Western Thanalan to search for the Wandering Minstrel at Nophica's Wells. You'll go through some dialogue once you find him, where the minstrel explains the trouble caused by some magic bugs, before gaining access to the dungeon itself.

Once inside, you'll soon realize the pun-ny significance of the quest's name. The Cheap Dungeon is a throwback to old-school dungeon crawlers, where you navigate a labyrinthine series of corridors in first person. As you do so, you'll be treated to an 8-bit soundtrack playing and—depending on your background—some nostalgia-inspiring retro graphics. Your goal here is to unscramble a series of letters to find the right password to complete the dungeon and get rid of the "bug."

What to Do

To do that, you will need to explore each nook and cranny of both floors. There are some quirky little game developer jokes to be found on some of the walls, but what you're really looking for are numbers and letters. The numbers on the first floor correspond with the order of letters on the second floor, and you unscramble the letters based on that to get the password. You get a map that fills itself in as you explore and will record the location of the numbers and letters, but it wouldn't hurt to have a pencil and paper handy to jot them down and save yourself from going back and forth to check the map.

Spoilers Ahead!

The password is randomly picked from a pool of possibilities, including Bahamut, Chocobo, Crystal, and Fantasy. After entering the password, you'll head back out of the Cheap Dungeon and speak with the minstrel again, before being treated to a nifty little cut scene; after going back to Ul'dah and finishing the quest, along with seeing an additional scene, you'll receive your reward: a Stormblood Orchestration Roll, a Wind-up Lyse, and a Wind-up Gosetsu. You also get unlimited access to the Cheap Dungeon and can get back to it by visiting an inn, if you wish.


That wraps up this guide to the Cheap Dungeon! The quest is available until September 14th at 7:59 PDT. Let us know if you plan on completing it!

FFXIV Stormblood Aether Currents Guide: How to Find and Use the Compass Wed, 21 Jun 2017 20:42:58 -0400 Autumn Fish

There are six brand new expansive maps to explore in Final Fantasy XIV's new "Stormblood" expansion, which means the infamous Aether Current collect-a-thon is back for those of us that hope to earn the ability to fly across these new areas. But who really wants to stare at coordinates and try to find their way from point to point?

Whether you lost your Aether Compass or simply don't know how to get started, we're here to show you how to unlock all of the Aether Currents in FFXIV by only the tools the game gives to you -- that way you don't have to waste your time Alt-Tabbing to figure out where everything is.

First thing's first, though: you're going to need an Aether Compass to find the stray currents. If you've lost or discarded the Aether Compass (found in your Key Items Inventory), you'll need to pick up a new one.

How to get a new Aether Compass in "Stormblood"

If you've already sunk your teeth into "Stormblood", there's no reason to trek all the way back to Ishgard. After the level 60 MSQ (Main Scenario Quest) called "A Bargain Struck", you can go to Gaufrid in Rhalgr's Reach (x14.3,y9.6) to get a new Aether Compass.

How to Get New Aether Compass in FFXIV Stormblood Guide

Alternatively, if you're a bit earlier in the MSQ (or are simply in the area), you can head to the Forgotten Knights tavern in Ishgard - Foundation (x13,y11) and speak to Gibrillont for a new Aether Compass.

How to Unlock Aether Currents in FFXIV

Once you have your Aether Compass, open up the Key Items tab and drag that puppy onto a hotbar. You're going to be using it a lot and you don't want to have to open your inventory and go through a selection menu every time you pop it.

I prefer to search for Aether Currents only after uncovering a sizable chunk of the map to make it easier to predict where they'll be. Follow the MSQ Aether Current Side Quests FFXIV Stormbloodaround for a while, since not only will it send you on expeditions across the map, but it'll also unlock the four Aether Current side quests in each area, which are marked by a quest icon with a "+" and a blue background, like the one on the right.

Once you're ready to catch the stray Aether Currents, position yourself in any corner of the map and follow these simple steps:

  1. Pop your Aether Compass to discover how far away the nearest current is and in which direction it's found.
  2. Examine the map and make an educated guess on its location before heading off in its direction.
  3. Continue to pop your compass when it's off cooldown and adjust your heading if need be. When you get within 70-50 yalms, it should be easily visible. Keep in mind that they're normally found in high up or unique places.
  4. Attune to the Aether Current and repeat from step 1 until you've hit every current on the map. (You can check your progress from the Travel menu.)

Note that you won't be able to reach every Aether Current on your first visit to either The Fringes or The Peaks, so it may be worth waiting on those maps until later in the MSQ.

You'll gain the ability to fly on a map after attuning to its 10 stray Aether Currents and completing the five quests that unlock them on that map (four side quests and one MSQ). Remember, the key to unlocking the side quests is to simply continue on the MSQ until they pop up.

How to Find Aether Currents in FFXIV Stormblood

Oh, and now that you can fly on these new maps, why not try that fancy aerial diving maneuver? For more FFXIV "Stormblood" guides,  look no further:

How To Discover Your Own Niche in Video Game Journalism Part 2 Fri, 27 Sep 2013 12:38:05 -0400 GabrielKross

Yesterday I posted a generalised guide on finding your own niche, if you haven't read it, I recommend reading it before this one.

For part two I will cover the process I went through personally. I basically used the steps from part one, so I'll break this down by those steps. For organizational sake I will relist those steps.

  • Choose a topic you enjoy.
  • Make sure that topic has adequate content.
  • Be knowledgeable on the topic.
  • Use experimental articles to monitor topic interest.
  • Continue to monitor previous articles for future article ideas.
Choose A Topic You Enjoy

As far as enjoyment is concerned, there are several games I enjoy to play, but Final Fantasy has always been one of my favorite topics. On top of that, I was heavy into both Final Fantasy MMOs. So Final Fantasy XIV was an obvious choice to try out. I did do some other topic tests as well, but the only one to stick was Final Fantasy XIV.

Adequate Content

So with a topic chosen (Final Fantasy XIV) I needed to make sure I could really put out enough articles on the subject. At the time this was the big negative to choosing Final Fantasy XIV.

Sure there was plenty to talk about, but we weren't allowed to talk about it. The NDA had not lifted so that beta testers could discuss the changes from the original version of the game, which had been scrapped. I was scouring the internet for publicly released information so that I could post it. In hindsight I'm glad I did, so don't be afraid to put some work into finding information.

Topic Knowledge

Like I said previously, I was heavily invested in Final Fantasy XIV. I have played the game since the original beta, even before the A Realm Reborn reboot. So I was also actively involved in the beta for the rerelease. Although I couldn't yet discuss the things I was seeing in the beta, I could stockpile the knowledge for a later date when the NDA was lifted. So the knowledge department was covered as well.

Experimental Articles

Going back to the beginning of Bastion Phase of the internship program, I had several experimental articles from different topics. I was a new intern and didn't know what to write about, so I just threw some articles at the wall to see what stuck.

The first hint of Final Fantasy XIV being a promising topic was my Ifrit guide for the E3 2013 special Ifrit challenge. It picked up around 90 views pretty quickly, which was a lot for me back then. Then I picked up news on the Lodestone beta going live, which hit over 1000 views in about a week or so. That, plus the fishing debate article which picked up 300-400 views at the time, really solidified Final Fantasy XIV as my topic.

Continuous Monitoring

As the official launch of Final Fantasy XIV approached, I noticed that the old E3 2013 Ifrit guide had picked up a lot of new traffic. This is what gave me the idea to start writing guides for the game.

I started with some leveling guides for new players which brought in some good views initially, and are still getting views a month after launch. These guides, however, weren't comparing to the old Ifrit guide, so I considered a different approach.

I wrote a Titan normal mode guide that instantly took off, which I then followed up with a Garuda normal mode guide. Three weeks after being written, both are now over 12.8k views each--thus I had finally found my niche. My niche is two-part: the subject is Final Fantasy XIV, and the content is guides.

I hope plugging my experiences in to the steps, which I defined in my previous guide, is of benefit to those who read it. If you have any comments, questions, or concerns, please leave them in the comments section below. I always try my best to respond to comments left on my articles.

FFXIV Titan Fight Guide Wed, 28 Aug 2013 12:17:13 -0400 GabrielKross

After having a really difficult time with Titan in Final Fantasy XIV I decided to write a guide for it. Unlike Ifrit, Titan has multiple additional things you have to watch for. You also need to have map awareness for this fight, if you don't you will wipe the party. Titan can be broken down into a three-phase battle, I will separate each phase below. Also, please note that this is the normal mode guide, if you are looking for Hard Mode please check my Hard Mode Guide.

Phase One

Phase One is pretty simple, there are really only two moves to watch for. The first move is the most important. If you mess it up you are knocked out of the fight. Titan will jump into the air using a move called Geocrush, slamming himself down in the middle of the arena. When Titan jumps a large red circle appears, this circle is one that you want to remain inside of. If you exit the Geocrush circle you will be knocked off the map, causing instant death and the inability to rejoin the fight until everyone wipes. You will want to stand in the dark brown ring inside of the circle.

The second move you want to be wary of is a straight shot move that shoots across the entire map. This attack does massive damage so don't stand in it. There is also a knock back if you stand near Titan during the attack so be wary of your surroundings when you see the red lines pop up. Phase one ends when Titan drops to 50% health, immediately going into phase two.

Phase Two

Phase two will continue the attacks from phase one but will add some new mechanics. The first mechanic is you have to destroy the rocks that are dropped on party members. Party members become useless when trapped in these rocks so dispatch them as soon as possible. The other is a change in target. You need to destroy Titan's Heart instead of Titan. Titan becomes untargetable while Titan's Heart is up, but the Heart is part of Titan. Destroy the Heart to advance into the third and final phase.

Phase Three

Phase three incorporates the moves from phase one and phase two, however you no longer need to worry about the Heart. So continue fighting as you did in phase two and kill Titan. When Titan dies you'll get a miniscule amount of experience, but all in all the fight is pretty fun. Patience is a key part of this fight so don't just try to push it to fast, just work Titan down at a steady pace and you'll be fine.

As always, thanks for reading, if you need clarification on any point, or have a request for another guide please let me know in the comments below. Also, share this out, the more people that know the fight the less painful it will be.For more guides please check my all encompassing list of guides.

Final Fantasy XIV: 1.0 Character Dust Off Fri, 21 Jun 2013 03:47:34 -0400 GabrielKross

The Clock Ticks Down

As I type this, there are just a few short hours until part 2 of phase 3 for the Final Fantasy XIV: A Realm Reborn beta opens up. This weekend will be the first time, since the original servers shut down late last year, that we'll be able to play our 1.0 characters. This means that players will get to see more of the mid-level or end game content since they won't have to focus as much on leveling. This will also be the first hands-on look at the jobs (advanced classes) since shut down; although only characters transferred from 1.0 servers will have access to jobs.

High Hopes and Deep Thought

I have high hopes for this weekend, I've dusted off my main account just for this section of the beta. Up to this point, it didn't matter which account I was using because the experience would be the same. However, from this point on, I can use my old characters. So, I can play through my level 45 Dragoon to decide whether I want to finish that character or start over from scratch to experience the game the way it was meant to be experienced. These next few beta segments will be a very important time for me as I have a huge decision to make regarding the path I take.

FFXIV: The Great Fishing Debate! Wed, 19 Jun 2013 03:08:23 -0400 GabrielKross

What we don’t want is to have fishing become stressful. It is supposed to be a relaxing thing. Pressing extra buttons for actions is going to create that stress.

-Naoki Yoshida

The above quote has caused an uproar on The Lodestone, Final Fantasy XIV's official forums. Everyone is questioning how fishing will be changed. So far, in Phase 3 of the Beta, the Fishing class has been unavailable for play. Nobody knows what to expect, and several people are really upset about the news.

A fish eye view.

Lets look at this from an objective angle though. Yoshida already mentioned how they would handle the botting issue in the interview. Fish will be less than worthless if you can't craft with them yourself. From what he said in the interview, it sounds like fishing will be more for catching The Big One instead of catching fish to make money. He also alluded to getting things other than fish from fishing, like treasure maps. So far it all sounds like a plus to me.

Failed fishing system.

I personally didn't like the fishing concept from Square Enix's first MMO, Final Fantasy XI's. You had to deplete the fish's energy bar by holding the correct directional button at the appropriate time. Then once the fish's energy was depleted, you had to push a button to real it in. Even if you successfully wore the fish down all the way, there was still a chance that the rod would break, or the fish would make off with your bait/lure. It was a really stressful system. This is the kind of thing that Yoshida is trying to avoid with FFXIV's new fishing system.

So why are people mad?

From what I've gathered the people upset are the hardcore fishers, the ones who did nothing but fish. They're upset that now their fish aren't worth anything, so they have no Gil coming in. Some others are also upset because they liked the fishing system in 1.0. I mean, 1.0's fishing system wasn't so bad, but the logging (wood harvesting) system had been updated to a one buttoned skill event, and I wouldn't be surprised if the ARR fishing system will be something along those lines. I wouldn't mind this in the least.

My advice.

If you really love fishing that much, go fish for real. Fishing isn't the main system in the game, so there is no need to spend hours on end fishing. Just take a deep breath and wait and see what bites. Maybe it will be a big haul, or maybe it will be the one that got away. Either way, we won't know until we actually see the system. In the mean time, take a look at the image below and smile!