Mystery Games Tagged Articles RSS Feed | Mystery Games RSS Feed on en Launch Media Network Black Mirror 2017 Review: A Remake Worth Revisiting Fri, 01 Dec 2017 12:44:58 -0500 QuintLyn

For fans of point and click adventure games, KING Art's Black Mirror may seem like a familiar title. You'd be right. The game is both a retelling of the original Black Mirror Trilogy and a new game in its own right. While there are similarities -- such as the death of one William Gordon, there are plenty of differences. Yes, you go to the manor known as Black Mirror House to  investigate William's death. However, while in the first game you play as his grandson Samuel, in this remake you take on the role of a much closer relative -- his son David.

In both versions, the overlaying theme is the same. Something unknown killed William Gordon and that something appears to be tied to the occult; possibly a family curse. Either way, you're there to find answers but you won't find them easily. You won't be getting much help from the house's inhabitants either.

The Good

Story and Atmosphere

When it comes to world building, KING has done a great job. Particularly when you consider the fact that an adept player will be able to make it through the game in about four hours. During that time you'll meet few characters, but the ones you do are well written and fairly well developed -- considering they don't really want to share many of their secrets with you. That doesn't stop you, however. Before even arriving at the house, you have plenty of clues to get you started. 

The atmosphere is particularly great for a horror game. Admittedly, when I first booted Black Mirror up, I had some doubts. Considering that most "horror" games over the last few  years have been filled with jump scares, I was prepared for more of the same, expected to hate time spent playing the game.  Luckily, I was wrong. There is a bit of that element, but it's so deftly handled. On the few occasions one of them did pop up, it was in a way that left you more curious about what happened rather than wanting to throw your mouse at your computer screen and run out of the room.

The Puzzles

Being a shorter game, there aren't too many puzzles to tangle with. However, the ones that are there are fantastic. You will need to engage in things like mathematical problem solving, but for the most part, they rely on logic and the ability to be extremely observant. The first puzzle I came across stumped me for a few hours. I ended up writing it all down and carrying it into the living room with me to stare at it and wait for an ah-hah moment. It was both gratifying and infuriating to realize I'd simply missed the obvious.

The really interesting thing is that somehow the developers manage to reuse puzzle ideas and build upon them in a way that still makes them challenging to solve -- even though you've "been there before." But again, it's all about being observant and not thinking you already know just because you already did that one thing that one time.

The Not So Good

Challenging Pacing 

Because of the nature of the game -- and the need to at least do some things in a certain order -- you may find yourself wandering around in circles wondering what on earth you missed. At this point, the game can seem to drag out. This is compounded by the fact that you're walking in those circles in a fairly limited space. That said, this is often the nature of point and click adventure games. Sometimes it's just a pain figuring out what in the world you're missing.



Being a point and click adventure game, Black Mirror doesn't have a complex set of mechanics. It does however have a bit of a port problem.  When you first boot up the game on PC, head into the settings and look at the controls menu. You'll note that what you're shown is an Xbox control scheme. Not to worry, the controls are pretty basic: WASD to move, click to look at things, hit a few buttons for menu items such as "I" for the inventory. As new menu items are added, the game tells you what the commands are.

Movement in the game can be a bit iffy. The game's camera rotates on it's own, so you'll find you need to change the direction you're trying to move in order to continue along the same line when this happens. You'll also find it takes a little work to move around things or lining up with clickable points so that they're usable, and you'll often end up going out a door you didn't intend to. It can be a bit frustrating. But, as you get the layout of the rooms down, you'll learn how to work around it.

The effects of control issues aren't just felt in movement, however. As the game goes on, you will find yourself needing to manipulate items in your inventory. This can also be a bit frustrating as you fight to get things to line up in ways that make them usable.

The Loading Wait

The most vexing thing about this game is the loading times. Whether it's entering rooms, or inspecting items in those rooms you will be waiting. And you will be doing both of these things... a lot. When loading in and out of the rooms, you'll primarily be met with a black screen until the room loads. However, inspecting things or using your inventory will result into your character just having to stand there for a bit while the game decides it's ready to let you get going again.

Final Verdict

The above issues aside, Black Mirror is still a really solid game. If you're a fan of mysteries and puzzle solving, it's one you'll definitely want to give a go. 

As far as the value on this game, you'll have to be  the judge. Some people might find the short playtime reason enough to walk away. However, I'll personally note that I've spent a good deal more time playing than four hours. Sure, some of you will make it through in that time, but I'm going to guess most will get more than their money's worth out of it hour-wise.

Fun-wise, there's not question. The game is indeed a good bit of fun -- even if it can be frustrating.

Black Mirror is available on Steam and will generally run you $29.99 -- although at the moment there's a 10% discount available. 

Editor's Note: The game's developer provided GameSkinny with a review copy for this piece.

Why The Sexy Brutale is a Masquerading Puzzle, Adventure Game You Should Be Playing Mon, 24 Apr 2017 10:00:01 -0400 ReverendShmitty

An adventure puzzle game, The Sexy Brutale is a zany title that has quickly made a name for itself. Currently holding an aggregate score of 82 on Metacritic, the title was a surprise hit that has quickly developed a cult following.

A wonderfully dark mystery, The Sexy Brutale takes players on unique and interesting adventure filled with intrigue and plenty of plot twists. Released on April 12 by Tequila Works, the same studio that made the very well-received zombie platformer DeadlightThe Sexy Brutale brings a new life to the indie puzzler. 

Wanna know why?

Let's find out.

The Sexy Brutale Has Awesome Art

Just look at that up there.

The graphics are absolutely beautiful! The art style used in The Sexy Brutale is like Tim Burton decided to direct a video game. Characters are bizarre yet charming, and the gorgeous landscapes are both colorful and Gothic at the same time. The game makes great use of lighting and shadow to set the mood, and has a diverse selection of settings for you to explore.

Titles like The Sexy Brutale display just how far video games have come when even a cartoon-style game rivals animated films like Kubo and the Two Strings and Paranorman.

Superb Story Defines The Sexy Brutale

Our cast awakes to find themselves trapped inside a mysterious casino mansion, and every time the clock strikes midnight, all but one of them are killed in a variety of gruesome ways by the staff.

The lone survivor, Preacher Lafcadio Boone is able to survive the night and retain his memories when the day repeats itself, leaving him their only hope in solving the mystery of why they are there and who is killing them. Similar to the time system used in Majora's Mask, you relive the same day and use the knowledge you've gained to learn and do more in your quest to save the party guests.

The story has mystery, intrigue, horror, and comedy. Not to mention a unique plot. If you enjoy games led by a strong story, this is for you.


The Sexy Brutale's Cast is Crazy and Memorable

The characters in The Sexy Brutale are a strange bunch, to say the least. The bizarre list includes a genius clock-maker, a master architect, a magical artifact dealer, and even a blind sculptor, to name a few.

Each of them has a mask that represents part of their past and personality, and several already know each other, giving them history the game can use toward the story. Some of them are even employees of the mysterious casino and know more than they let on, while others once had ties to it before letting go.

The diverse cast helps shake any pre-conceptions the player may have and keeps them guessing with every twist and turn.

Gripping Gameplay Comes in Spades in The Sexy Brutale

As Boone, the player is the only character unaffected by the game's time-loop conceit, so the player is able to save the others from being murdered. How? By going super spy.

Each character has their own unique part of the mansion, which you must explore. Search for clues and items, rewinding time as need be so you can watch how they are killed, then change your plan accordingly. For example, you can replace the live round in a gun with a blank, leaving the would-victim still breathing.

And to shake things up even more, you gain a new ability after each saved character. These powers, such as lock-picking and enhancing the range of your hearing, can then be used to your advantage when trying to save the next. These are incredibly important given the fact that Boone cannot be present during the murder attempts, as his presence alone would affect the actions you've planned for.

This all makes for an intriguing gameplay mechanic of Sherlock Holmes-ing the place, planning, then trial-and-error as you watch the one you're trying to save die then rewind time to make tweaks accordingly.

If you enjoy grim stories, Gothic art styles, and satisfying gameplay, this is a title worth looking at. The Sexy Brutale crafts a wonderfully dark tale that plays like an interactive animated film, leaving you wanting more. 

If you find yourself drawn to this mysterious casino just like our cast, you can pick it up on Xbox One, PlayStation 4, and Steam for $19.99.

Oxenfree Review: A 'Walking Simulator' with a Unique Art Style and Story Tue, 11 Apr 2017 08:00:01 -0400 Stephen Brown

Oxenfree is a game that on the surface boasts a unique concept and story, wrapped in a simple but lavish art style. A supernatural mystery thriller that stems a relatable coming of age story between friends. However, some particularly frustrating design choices halt the game from reaching its full potential which is very disappointing, as this game still remains one of the gems of indie games.

The game begins on a boat traveling to Edwards Island, as Alex, (you the main protagonist) a rebellious teen who takes her brand new Step-Brother Jonas to an overnight annual party. You meet Ren, (her good friend) Nona, (a shy but likeable girl) and Clarissa (the stereotype 'better than you' character). Alex has an old style radio and upon venturing in a cave, you tune into an anomaly that manifests into a rift in time to the discovery of 'ghosts'. Throughout the 6 hours, your friends become possessed, you have to break time loops and try to contain these beings. For the most part the story holds together well, however if you are unable to find all the secrets it can be even more confusing than it already is.


One of the standout features of the game that helps to carry the story is the branching dialogue system -- a well appreciated choice that allows for a realistic branching narrative. You will usually have three choices of things to respond with or, you don't need to say anything at all, each has interesting and unique responses from your companions and even affects the outcome of the game. This allows for a lot of replayability, as there are multiple endings dependent on the conversations you have with everyone around you. However, the system does have a problem where the responses fade away too quickly for you to listen to a character and make your own response. Many times I had to pause the game to read each response, and that it broke the immersion. What's worse is that once you pick a response, it cuts out the character speaking mid-sentence so you are unable to sometimes hear the whole conversation.

The characters are also central to the plot and narrative, and the relationships you forge feel realistic and human. A character you might despise at first can become one that you understand and relate to as information provided by certain 'flashbacks' comes to light. Each character has their own past and personality that shines through allowing them to react realistically to the supernatural and deadly events that unfold in the story. Although this games is a type of coming of age story, it does not shy away from hitting particular emotional topics, such as suicide and the death of loved ones. There are moments that made me cry, some made me laugh, and particular segments made me feel very uneasy. Oxenfree juggles these feelings with ease and superiority but it is not immune to some stumbling and pacing issues.


As you might of noticed in the title, I describe Oxenfree as a 'Walking Simulator.' The reason for this is the lack of input while traversing the game's Island. You will find that you'll spend most of your time holding the analogue stick down, while watching Alex and friends walk then stopping when someone begins a conversation so you can have any chance of paying attention and responding to the dialogue. It isn't a main issue for the most part, since the dialogue is interesting so you will want to stop and listen. Later on however, when you are trying to pick up the last secrets, where there is no conversation, it can be very monotonous and slow as the characters insist on walking at a leisurely pace. Bear in mind though that this mainly comes a problem at the end for the last 30 minutes or so.

The art direction is equal parts both simplistic and rich. The backdrops for the Island are varied and interesting, taking inspiration from paintings and boasting a type of hand-drawn approach not many developers attempt, and it pays off very well. Furthermore, it isn't a simple 2D side-on perspective but includes a subtle 3D effect that adds a unique depth to each scene. The music and audio effects in general are well executed and implemented, the soundtrack complements the game's genre well, however it is not very memorable compared with other Indie darlings like Unravel and Ori and the Blind Forest -- which put a strong emphasis on music whereas Oxenfree focuses on story and characters.


Looking back, Oxenfree is difficult to describe and find any comparison among games. The only way I can try to is to say it is a blend of Alan Wake and Stranger Things, taking the atmosphere of the former and the gang of friends solving mysteries from the latter.

This game succeeds in pulling you in and becoming invested in its characters, who are all relatable and have their own internal struggles and dreams. The twist at the ending was shocking, ambiguous, and overall satisfying but you will fully appreciate it having taken the time to pursue all the hidden secrets across the map to gain a better idea of the story. It has its flaws like any game, such as the limitations in player interaction, however, as a story driven game boasting many different endings based from player choice, it succeeds where many similar games try and fail in this regard. What's certain is that I will definitely play again to try and pursue different outcomes in this classic and unique coming of age story.

Night in the Woods: The Mystery of Possum Springs Tue, 28 Mar 2017 08:00:02 -0400 ThatRainbowThing

Night in the Woods is an adventure side scrolling game. Your character and her friends are trying to solve the mystery of her hometown when she returns. I really enjoyed the look and feel of this game. The bright colors and altogether the story line was very humanized and you really feel for the characters and the things they go through.

Introducing The Gang

The main character Mae Borowski, is a cute little dark blue cat. She's a 20-year-old college drop-out, who suffers from anger issues and depression; she's also been considered a delinquent growing up. I really felt an attachment to her character, since I know all about small town life. It's hard not ever having anything to do but commit "crimes" as Mae and Gregg call them. Then there's Gregg, a hyperactive fox (my soulmate), Angus, his quiet but large bear boyfriend (the nice guy), and Bea a Gothic alligator (the realist). These guys' personalities make this game golden. They each have their own personal story and getting to know them is one of the best parts of Night in the Woods. I'm seriously in love with all of the characters on here.

Home Sweet Home

Mae returns to the crumbling former mining town Possum Springs, to live in her parents' attic. Stan and Candy Borowski are seriously some of the coolest parents ever. Stan is a hard working dad who was a former miner but lost his job when the mines were shut down, he now works at the Ham Panther, a grocery store in the next town over. His wife Candy, works in the town's church as a receptionist. You can talk to them quite a bit throughout the NITW.

Mysteries Begin

Mae is soon confronted by the mysteries hovering over the town when she and her friends, find an arm on the sidewalk as their leaving the town's diner the Clik-Clak. Now I'm sorry, but if I ever found an arm on the ground, I'd probably do the same thing. Touch IT! But if you ever happen to find yourself in this situation, don't do it. It's not legal. I really liked how things start to slowly get creepy but I feel like this part of the game should've happened after you see the kidnapping happen.

night in the woods

Deep Dark Woods

Each night Mae and one of her friends wander into the woods after Halloween night, when Mae sees a mysterious kidnapping happen, though she believes she's seeing a ghost. That's when I would have been like nope! But they soon discover the kidnapper is following them. As each of the friends set out with Mae on different nights, adventure awaits in different settings of the woods around town.


After her "ghost" sighting Mae heads to the library with her friend Bea and does some research, hoping to find something that will help her explain what she saw. Research on ghosts is always fun with a friend! But getting to search and read newspaper clippings was a pretty nice detail.

 Mysterious Cult?

This is where I thought the game got more interesting. One night, after Mae and Beas' research, as Mae and her friends are walking towards the mines, they hear voices. As they approach, below them they see dark, hooded figures, standing in a circle around another figure lying on the ground. And so they get spotted. The figures begin chasing them and Mae is separated from her friends so there's a bit of running and jumping involved. Obviously these hooded villains are pretty creepy dudes. I'd be running away too.

Hop, Skip. and a Jump.

The game play involves a lot of jumping on objects to get up on or over obstacles. I was kinda upset there wasn't any puzzle objectives though.There are also forgotten nooks and crannies on top of roofs, if you take the time to look in them. You can also earn achievements just for your curiosity.

night in the woods, jumping, gif

Mini Games

There a couple of mini games mixed in here too. Mae and her friends have band practice a few times and you're playing the controls for Maes' bass guitar. The music they play is also absolutely amazing and you can download the tracks on Steam. This mini game has quite the Guitar Hero feel to it with how you play. Then there's my favorite, on her laptop is a mini dungeon crawler game called Demon Tower. The fact the creators took so much time in designing this mini game tells you alot. They really put their heart out for Night in the Woods. It's a very beloved game by many people right now.

Different Endings

You can choose what you want Mae to say sometimes, and it can lead to other choices that can give you one of a couple endings. I absolutely loved that option in this game. So playing more than once is definitely recommended.

 No Spoiling

Now I don't want to spoil the entire game for you guys, but if you haven't seen or played Night in the Woods, I absolutely recommend it. I loved the detail they put into the characters lives and how relatable it all is to so many people, and the reviews are all incredibly positive. I feel like it really humanizes the game, and that anyone who hasn't tried it yet should totally give it a chance. You can buy Night in the Woods and/or download the soundtrack on Steam.

Special Presentation For Prey In Theaters Tue, 28 Mar 2017 04:10:03 -0400 ThatRainbowThing

Bethesda has announced there with be a special presentation of the game Prey in some theaters. They're having a US tour, allowing gamers to to get a hold of the game. They are also going to be having a film fest called "Inspirations of Prey" where they show sci-fi films that inspired the games developers.

Only 4 locations have so far been announced, and there is no update yet to whether there will be more.

 Austin, TX – The Highball at the Alamo Drafthouse South Lamar – April 4
San Francisco, CA – Bear vs Bull at the Alamo Drafthouse San Francisco – April 11
New York City, NY – House of Wax at the Alamo Drafthouse Brooklyn – April 19
Los Angeles, CA – The Regent Theater – April 25

There will be more movies shown other than what will be at these events.

If you just wanna see which film may be showing near you and want to buy a ticket head over to DraftHouse.

Prey will be a first-person shooter, published by Bethesda Softworks and developed by Arkane Studios. Initial release date is May 5, 2017 and will be available for PS4, Xbox One, and Microsoft Windows.

The Mannequin Could Be The Scariest Game You'll Play All Year Wed, 04 Jan 2017 07:00:01 -0500 Rob Kershaw

When it comes to horror games releasing in the coming year, one title stands above the rest. One that may require me to purchase excessive underwear or take trips to the hardware store, just to be absolutely sure the house (and my outer garments) are secure. And I'm fine with that -- since it's been a long, long time since a game genuinely scared me.

I scoff at Outlast 2. I laugh in the face of Resident Evil 7. If you want a truly terrifying experience, then you absolutely need to take a look at The Mannequin. For me, it was one of the standout indie experiences of EGX 2016 -- and one of the few titles on show that truly captivated me through the entire demo experience.

You play a female visitor to a family home, and it's immediately clear that something isn't quite right. But it isn't until you discover and reassemble a broken mannequin in an upstairs room that things take a far more sinister turn.

Two Tails' forthcoming haunted house story might get the jump -- literally -- on the bigger 2017 horror releases, and here's why.

It Has Dolls

I hate dolls. I'm not too proud to admit to being a pediophobe, but I also know I'm not alone.

Their terrifying, heartless eyes. The polished, unnatural texture of their bodies. The way one eye always tends to be half shut whilst the other pierces your soul. Dolls are simply freaky -- and unsurprisingly, The Mannequin is about dolls. doll in particular.

The worst thing about the doll in this game (at least, as far has been revealed) is its passive aggressive behaviour. It doesn't seem to want to kill you, yet it appears at the most inopportune moments to stare at you and immediately cause you to evacuate a tenth of your body weight involuntarily. You could be searching a room and turn around to see it standing next to the doorway. It definitely wasn't there before. But it also isn't attacking you. WHAT DOES IT WANT?

There's A Murder To Solve

What horror game would be complete without an explanation for the creepy events unfolding? The Mannequin is no exception here, throwing into the mix a 60-year-old murder mystery to solve.

As you explore the old, abandoned family house, you have to work out what's happening and why you can't leave. To make things even more fun, you'll be transported back in time at various intervals to try and make sense of past events. The previous occupants will be there at each time jump, describing the occurrences... but they're all mannequins too. Creepy.

Want to listen to an ordinary family's story, as told by weird, posed dolls in a hallway? This is the game for you. And it's downright bizarre.

It Has A Shifting House

Horror games aren't restrained to antagonists chasing you around restrictive locations. No, they work even more effectively when they confuse and perplex. The more you're put on edge by your surroundings, the more susceptible you'll be to the in-your-face jump scares. Amnesia demonstrated this wonderfully, and The Mannequin looks set to follow suit -- which could prove to be the last straw for my nerves.

Having only played the first half an hour of the game, it isn't clear if the time jumps will be the sole reason for the weird changes in the house's layout, or if there will be other more sinister goings-on (à la The Haunting) as you progress. That door wasn't there before... was it?

There's a lot more going for this game than mere mannequins. In fact, it isn't even clear at this stage what role the mannequins will actually play. The scares I experienced during the demo were mostly due to the unexpected nature of the game, rather than adrenaline-fueled flight from impending death -- like what I'd experienced in Alien: Isolation and Resident Evil.

It's entirely possible that The Mannequin could deliver its scares purely through the power of suggestion, in a similar manner to Gone Home, or mixes both like Layers of Fear. Either way, if the rest of the game raises my neck hairs as much as the demo did, then it will have done its job admirably. Dolls may be terrifying, but as any horror aficionado knows, the mind is far worse.

The Mannequin will be released on PC and Mac in 2017.

Agatha Christie The ABC Murders Coming to iOS and Android Fri, 23 Sep 2016 05:18:30 -0400 Glitchieetv

Agatha Christie The ABC Murders is coming to iOS and Android on September 29th for $6.99. The adventure investigation game, based on Agatha Christie's character Hercule Poirot, has already been released on PlayStation 4, Xbox One, PC, and Mac. Developed and published by Microïds and Artefacts Studio, they pay homage to the Queen of Crime. 

Bringing to life one of Agatha Christie's most famous crime novels, you play as the Belgian detective through a mix of 3rd person and 1st person sequences. Taunted by the killer who delivers letters, players solve the puzzles to discover where and when the next murder will take place. Using observation, interrogations, and various items, players will be tasked with reconstructing the final moments before the murder occurred.

Watch the game play trailer for the Android version of Agatha Christie The ABC Murders below to see more of the game play. Are you up to the task of catching the killer?

Bear With Me Mixes Fran Bow and Film Noir Mystery Tue, 09 Aug 2016 08:46:36 -0400 Captain Booya

Exordium Games, an independent studio based in Croatia, released its witty detective adventure, Bear With Me yesterday (August 8) on Steam for Windows users.

The game puts a unique twist on the point-and-click mystery/puzzle genre, by way of the story and characters playing out in the imagination of the 10-year-old girl protagonist, Amber -- partnered with the game's namesake Ted E. Bear, a archetypal, gruff 1950's detective. Amber and Ted must solve and find clues with the player's help, and interview a cast of imaginary toy-based characters to progress the story.

The game is presented in a black and white, 2D animation style, and also features a 'non-linear' storyline akin to Telltale Games IPs, where certain decisions will affect characters and events. It promises sarcastic, dark, and funny dialogue from start to finish, which is available in several languages besides English. There is also a 'simple hint system to avoid pixel hunting', which should avoid some of those classic "I'm stuck!" frustrations which the genre can be prone to.

According to Andrej Kovacevic, Game Director at Exordium Games:

"Bear With Me combines the story-telling of classic detective movies with the formula of today’s most popular films. We’ve spent years crafting an experience accessible to the whole family, but with sharp wit, cutting one-liners and pop culture references that only an adult will truly appreciate.”

From the trailer, it looks to be a well-polished and well-acted slice of story driven gaming.

Episode 1 of Bear With Me is available for purchase on Steam and Humble at 10% off until the 15th August for $4.49 USD.

Everybody's Gone to the Rapture now Released on PC Fri, 15 Apr 2016 05:05:16 -0400 StratGamer48

Everybody's Gone to the Rapture was released in August 11, 2015 on PS4, and now it has finally released on Steam for PC players. The game is about people who keep disappearing in a village around the same time that an observatory starts receiving mysterious signals. You can watch the trailer for the game in the header video above.

According to The Chinese Room, developer of Everybody's Gone to the Rapture, this is how the story opens:

The world ended 37 minutes ago
It is time to begin

Yaughton, Shropshire. 06:37am 6th June 1984.

Deep within the Shropshire countryside, the village of Yaughton stands empty. Toys lie forgotten in the playground, the wind blows quarantine leaflets around the silent churchyard. Down on Appleton’s farm, crops rustle untended. The birds lie where they have fallen.

The main character is the only one left in the village and being neglected by the Rapture. They can use radio signals to uncover the mystery of what happened in this "rapture". It is up to the player to figure out exactly what went down on this village's last day.

Besides the mysterious storyline, the beautiful environment and audio design are another selling point for the game.  

Abandoned observatory at night 

The abandoned farmland

Empty street in front of village houses

Clean and emptied road

A messy abandoned room

Everybody's Gone to the Rapture has multiple storylines, which will allow the player to replay and explore other possibilities that lead to different outcomes.

You can pick it up now on Steam.

Baby it's cold outside: Kona early access review Tue, 23 Feb 2016 23:42:07 -0500 Steven Oz

What does a private detective, a doctor, and a blizzard have in common? The game Kona. It may have an odd name for a game, but it also has one of the most powerful stories in gaming.

You play as Carl, a private detective who is investigating the disappearance of W. Hamilton in northern Québéc. This rich titan of the copper mine has destroyed the native land of the Cree people. As you investigate, you find that the local population has vanished as well. I won't go any further in the story, but there are some fun elements that pop up.


The best way to think of this game is a mixture of Don't Starve, Firewatch, and Layers of Fear. You have to survive in this blizzard, but also figure out the mystery. One of your first destinations is a gas station. There are so many avenues of exploration in this place alone. You could speed on ahead in your truck, but this place gives your first clues as to what happened.

There are only two vehicles in this game, but that is all you need. I find myself using Carl’s truck more than the snowmobile due to the heat. This goes without saying, but the game is about survival. Heat sources warm your body, save your game and also keep the mysterious threats at bay.

By collecting resources, you can combine them into useful items like fuel or weapons. At times I would panic because I could not find logs to start a fire. I could see my cold meter rise as my health meter fell. My vision would slowly blur as I tried desperately to find this fuel.

One other interesting piece of this game is the omniscient narration. It is a dynamic, third-person conversation. I took it as Carl narrating his own adventure. While walking to a cabin, for instance, the narrator would give the needed background information to the player. He has a gruffness to his voice that made me assume Carl had made some tough choices.

In this game, you occupy two planes of existence -- the real world and the spirit world. This “spirit world” gives you a different point of view. Strange ice forms appear where you least expect them. These are the gateway to this world and its inhabitants.  As the spirit world guides you, it mutes the white tones of the snow so you can the unseen. A ball with unknown languages floats in the air. At times you are forced to solve a puzzle to escape. 


The combat is there, but you can rarely find it. In some cases, entering combat at all was difficult due to the conditions I was stuck in. Sometimes the snow-blurred my vision to the point where I could not fight. Other times there was no enemy to be found in the wilderness when you would think one would be available.


Kona is a frigid game. I mean this literally. As I was playing, layers of blankets were heaped on me to keep me warm. There is snow everywhere in Kôna. The sound of the wind blowing and howls of a wolf pack echo through the forest. While driving any vehicle, snow pummels your vision. This forces you to slow your pace down and to search your surroundings.

There are times where you have total snow blindness. All you can hear are your footsteps in the snow, that crunch, and slight squeak sound when you wade through. Even the lack of sound becomes eerie at times. You expect something to happen or to give chase. but it doesn't. It defies the norms of modern video games, where the sounds or music usually give you a clue of what is happening. 


This game is perfectly suited for VR because you have to look around and interact with your environment. When I played it on PC, my mouse was too loose. I had to turn down the sensitivity or else everything moved way to fast. Even then, it was too loose. For instance, when you drive a vehicle it swerves too much. You can't keep it on the road and you spend most of your time backing up or making U-turns. 

Verdict (9/10)

If this is what the next generation of games are about, with exploration and stunning landscapes, then we are in for a treat! Kona combines the best of both survival games and a mysterious story to weave a masterful game. It is now available on GOG and Steam Early Access. Also, it is coming soon to consoles. 

Pikachu drinks coffee and solves mysteries in this new Japanese game Tue, 26 Jan 2016 06:19:47 -0500 David Fisher

Ever thought Pikachu would look cute in a detective hat? Well guess what, now you can play with a Pikachu in a detective hat in Meitantei Pikachu: Shin Konbi Tanjyou, a game coming out in Japan on February 3rd, 2016!

This little-known game was teased several times in Japan back in 2013 with behind-the-scenes footage. Today, however, we got our first teaser trailer coming straight from The Pokemon Company's Japan branch.

Don't worry, your ears have not deceived you, that is a talking Pikachu drinking coffee and wearing a little detective hat! While the deep voice is a little offsetting, I never knew I wanted a Pikachu in a detective hat sipping coffee until now.

Adorableness aside, Meitantei Pikachu: Shin Konbi Tanjyou (literal translation: Detective Pikachu: Minds Combined Origins) looks to be an interesting game in what appears to be a potentially ongoing episodic series. The game focuses on a talking Detective Pikachu that works together with a young man to solve mysteries involving Pokemon. Considering the fact that the Great Detective Pikachu can talk, we can assume that he acts as your translator while working on various mysteries (similar to how Meowth used to translate for Team Rocket in the anime).

While there hasn't been any news of whether or not this game will have an international release, the game is already set for release on Japan's Nintendo eShop on February 3rd for 1,500¥ (that's about $12.65 USD).

Mysterious Hand-eye symbol found in several unrelated video games Mon, 25 Jan 2016 08:55:32 -0500 Steven Oz

Add another mystery to the world of video games. Found on a Reddit forum called r/GameDetectives, they found a mysterious symbol in at least 5 unrelated games. 

Hand-eye puzzle piece

Along with this symbol, comes a puzzle piece that seems to link with all the other pieces to create a map. Four of these games were found on the Steam website and one was browser based. As of now, no one has figured out the puzzle piece formula or why these games have this symbol. The symbol has been seen in indie games dating back to October 2014. Many do agree on that is a part of an Alternate Reality Game (ARG).

The games in which these symbols and puzzle pieces were found are:

  • Crypt of the NecroDancer
  • Mini Metro
  • Legend of Dungeon
  • Magic Circle
  • Kingdom of Loathing

An ARG is a game set up to challenge the player(s) to solve puzzles and work together as a community. They are most commonly used as viral marketing platforms to launch a movie, TV show, or video game. The campaign "I Love Bees" was used for release Halo 2. The GameDetectives are now asking for the help of other gamers to be on the look out for this symbol so they can solve this mystery. 

Don't miss this creepy house in Fallout 4 Wed, 11 Nov 2015 04:27:52 -0500 Joe DeClara

Bethesda Studios' open-world games have long been renowned for bursting at the seams with dense lore and narratological detail, and Fallout 4 is no exception. Every pile of wreckage has a story, every corpse a killer, and every room feels hauntingly lived in. 

One such harrowing story can be found early in the game at the Concord Speakeasy. Though no quests, cutscenes, or firefights occur here, a mysterious and disturbing scenario is displayed by the remnants of this abandoned pub. I myself don't know what to make of what I witnessed here, but it has haunted my thoughts ever since.

The Concord Speakeasy

Upon walking into the speakeasy, you'll see a group of skeletons sitting around a coffee table, as if chatting over a pint. One of them even has a half-smoked cigar lodged in his jaw. This seems odd - as if they had been set in place.

The flat upstairs explains what's happened – and it will chill you right to the bone. In the wash room, you’ll find a group of mannequins arranged around a tub, each wielding a machete (and one with a plunger). In the tub: a headless corpse. Turn around to the master bedroom, and you’ll see another mannequin (female) in the bed. This one is caressed by another corpse, with X-Cells surrounding them both.

Well, hello there! Lovely day.

It would appear that this was the man arranging the mannequins, and possibly the bodies, in this eerie fashion. But why? Perhaps the other bodies were of his family and friends, and driven mad from loneliness, he arranged the carcasses (real and false) in ways which comforted him in his last moments. Maybe the corpses are of his last victims, and the mannequins a scapegoat for him to blame in his insanity. Whatever the story behind this upsetting scene, it shows just how much thought Bethesda puts into each and every crevice of their games.

What do you think? Is the man with the mannequin a lone survivor or a mad killer? Have you found the answers to these questions? What other untold tales have you found in the Wasteland? Post your stories and thoughts in the comments below!

Firewatch release date confirmed: headed to PS4 and PC early next year Mon, 12 Oct 2015 12:14:39 -0400 Steve_Lowbrow

Developers of the indie title, Firewatch took to Twitter in the early afternoon to officially announce the long-awaited release date for Firewatch. The game will be released on both PlayStation 4 and PC on February 9, 2016.

Additionally, the company also confirmed that Firewatch would also release on Mac OSX and Linux platforms, the company is aiming for a universal release across North America and Europe.

Developed by the small team at Camp Santo, Firewatch garnered a lot of attention at this year's E3 conference, winning many awards, and being placed at the tops of many gamers' radars, all despite the game's unconventional art style and gameplay.

That being said, the month of February is often a crowded game release period being filled with titles that opt out of the craziness of the crowded Holiday season. Among the titles currently scheduling to launch in February are Mirror's Edge: Catalyst, Deus Ex: Mankind Divided, Far Cry Primal, and Mighty No. 9. There will likely be more releases pushed back to 2016 as well, as each year, publishers inevitably lose their nerve to compete in the December release window, and instead delay to the new year last minute.

Hopefully, the originality and stunning visuals of Firewatch will be enough to set it apart in a saturated market of AAA games.

There's only 120 days remaining until Firewatch launches, and while pre-orders are not yet available, keep your eyes closely peeled to for more information.

Beyond: Two Souls and Heavy Rain Remastered Release Date Wed, 23 Sep 2015 10:23:36 -0400 Jason Green

Were you unable to play Beyond: Two Souls or Heavy Rain when they released? Well, that's okay because now they're coming to PS4!

Quanitic Dreams tweeted out earlier today that both of their titles will be getting a release date announcement very soon, most likely even sooner than expected for this upcoming holiday season. 

Heavy Rain, released in 2010, debuted only on the PS3. It's a gripping and grounded story about a serial killer who abducts children. The player controls four different characters as their lives revolve around the "origami" killer and his criminal behavior. The choices the players make affect the ultimate outcome of the story.

Beyond: Two Souls is Quantic's second PS3 outing and was released in 2013. This game was a lot more supernatural than Heavy Rain, in that it involved ghosts and parallel dimensions. It stars Jodie Holms, a young girl with an extraordinary gift of being able to summon a paranormal entity to help her. Beyond chronicles her life has she uses this power for bad and good, and in typical Quantic fashion the players' choices affect the outcome of the game.

Both Beyond: Two Souls and Heavy Rain and due out on the PS4 very soon. 

Kholat: A Disappointed Player's Review Mon, 29 Jun 2015 18:34:23 -0400 Fergdaddy

Dark, frozen terrain, shrieking wind and an inhuman presence constantly stalking me as I search for the solution to a disturbing mystery, all the while listening to the chilling narration of none other than Sean Bean. This is generally what I hoped I’d experience during my playthrough of Kholat. Technically, I got my wish. All of these ingredients were present. Kholat is essentially a pile of indie horror ingredients with full potential to make something great. Unfortunately, a pile of ingredients is no good if it lacks a recipe.

For those of you who are unfamiliar with the game, let me give you a briefing, spoiler-free. Kholat is a new horror/mystery game in which the player explores the “Dyatlov Pass Incident”, a real event involving the deaths of a group of hikers in the Ural Mountains. “Kholat” is a reference to the mountain Kholat Syakhl, which means “Dead Mountain” in the language of the Mansi people. The possibility of extraterrestrial or otherwise supernatural involvement in the deaths of the hikers has been discussed at length since the event, due to the irregular physical state of the hikers’ corpses, and this is (vaguely, as much of the game’s story is left up to the player’s interpretation) the approach taken by Kholat.

The beginning of the game features an introduction similar to that which I just gave you, and little other information. The player is quickly thrown into a first-person exploration of the Dyatlov Pass area, involving simple mechanics and limited controls. Your identity is unclear, as is your purpose, and you must wander through the icy world picking up clues along the way, presumably toward the explanation of Kholat Syakhl’s mysteries.

The Good

The beginning of this review sounds pretty negative, so let’s go through the high points of Kholat before getting into its problems. I bought this game based mostly on the enthralling premise, but also on the beautiful screenshots I viewed on Steam. The game certainly delivers in terms of its graphics and attention to detail. For an indie horror game, Kholat’s environment is gorgeous and immersive.

All poetry aside, this game looks and sounds really, really good.


Even more impressive is the fact that the game matches each detailed set piece with equally precise sound effects. Shadowy, snow-covered hills are brought to life by footsteps crunching and padding through ice and powder. The ominous, claw-like appearance of tree branches silhouetted across the moon is amplified by the creaking of wood and the rustling of nearby shrubbery. Dark skies envelop the landscape while the wind whistles through the frozen forest. All poetry aside, this game looks and sounds really, really good. On top of its visually and aurally stunning atmosphere, the game receives a serious boost in quality from Sean Bean’s narration, another reason I was intrigued by this game. Navigating an environment such as this one while listening to a tortured Boromir describe his horrific experiences seems like a great idea for a game. Bean’s narration is great. The navigation, however, is not.

The Bad

The first Act of the game is fairly straightforward and maneuvering through it is easy. As the game develops, it becomes increasingly difficult to get where you’re supposed to be going. The map is medium-sized, and fits the game decently well, provided you know where you are at all times. Unfortunately, a complete lack of direction from either clues or the narrator result in constant backtracking and confusion, steadily detracting from the immersion of the first Act. This wouldn’t be the end of the world if the sprawling environment had anything in it. Anything at all. This game is plagued by a shortage of secret locations and extra clues that could serve to maintain a player’s interest as they mindlessly backtrack and wander through the mountains, gradually getting more and more bored of snow and wind.

The player is provided with a map and a compass, both apparently designed to somehow help you reach the objectives. It seems logical. A compass and a map are the perfect pair of navigation tools, right? Kholat says otherwise. Both tools, though conceptually simple, are annoying and confusing to use. The map does not explicitly mark the player’s location, and merely allows you to vaguely figure out where you are based on the latitude and longitude grid, not that mastery of finding one’s current location does anything at all to help one figure out where to go next. The truly annoying thing is that the intention was to make a fairly linear game. A few extra hints and tips for direction would do wonders for Kholat. As it is, immersion is quickly broken unless the player happens to choose the right path at the right time throughout the entire game.

The fact that your character has perhaps the weakest stamina of any creature alive, even for the likes of an explorer of a blizzard-swept landscape makes it a whole lot worse. Having to walk extra-slowly after short bursts of sprinting while the character’s vision blurs and he breathes heavily for several seconds AND having to constantly backtrack is not a good combination, especially for a horror game.

The Worst
Perhaps the main character's outrageously low stamina is an attempt to extend the game beyond its otherwise very short completion time.

You might be wondering, if the game is not quite linear and is not by any means an open-world adventure, what exactly is it? Good question. Kholat’s main weakness is in its ambiguous identity. The horror aspect to the game mostly dissipates after the first half-hour spent backtracking and wandering, and from there on out, for me at least, the mystery of Dyatlov Pass became the mystery of where the hell I was on the map, as I really wanted to finish the game before writing a review of any kind. Luckily, even with the solid 30 minutes of backtracking I must have done, I managed to get through the game in around three hours. Perhaps the main character’s outrageously low stamina is an attempt to extend the game beyond its otherwise very short completion time.

Regardless, the main reason I finished Kholat so quickly is because the “enemy” in the game, an ever-marching, glowing being that activates a clichéd “rage mode” upon spotting the player, is never even remotely difficult to avoid/escape. By the time I first encountered the enemy, I was fairly certain that my character couldn’t exactly run a marathon, yet even he had enough stamina to escape the angry, speedy mode, which times out after only a few seconds. Aside from this lightbulb with arms enjoying a long walk, the main enemy in the game might as well be your own map and compass, as getting places is far more difficult than avoiding the monster in this game. Oh, wait, I take it back. There is one other obstacle. Occasionally, (and I’m not making this up), the player must also face a giant, orange (fart) cloud that sweeps over the hills. I assume that cloud stinks about as bad as Kholat’s AI.

The Ruling

Well, that all sounded depressing, and it was meant to! As a big fan of horror/mystery and Sean Bean, I wanted this game to succeed. I was rooting for it the whole way through. Kholat nails the atmospheric horror element, but immediately buries it under crappy enemies and constant backtracking, in a world disappointingly devoid of content. Interestingly enough, the few reviews I’ve seen on this game criticized its story pretty heavily. The way I see it, the story is one of the only enduring strong points of the game. At the same time, I’m much more content with an ending that, (semi-spoiler alert, though I kind of already said it), doesn’t actually solve the mystery, than some people.

Perhaps given an opportunity to look over each of the clues, including those I never found due to my backtracking and constant confusion, I could come up with my own ending, and this seems to be the goal with Kholat: The end is open to interpretation.

This review represents my personal disappointment as well as a warning to others considering this game. Unless you have an incredible in-game sense of direction, you might want to skip this one. Kholat has a great premise and some impressive graphics/audio, but just doesn’t quite use them effectively. After one misstep, all engagement with the game and its world is easily lost, and a lot of your steps will probably be missteps. The story is short, if the player has the will to find his way through it at all, but I do not fault the game for that, since it is not especially expensive. Because of the beauty of the game, as well as Sean Bean’s exceptional narrating job, I’m going to give Kholat a 5/10. Its missing points are the untapped potential of the game. At this state, you’d be better off sitting down and watching Devil’s Pass ( At least there are no fart clouds.

5 Games Worth Playing for Under 5 Dollars on Steam Wed, 30 Jul 2014 12:11:09 -0400 Angelina Bonilla

Steam is a place where gamers can get tons of games for low, prices depending on whether or not there's a sale or a special. It’s a pretty ingenious system and can render a game that would normally be full priced new to being half that price. Normally you’d only see that from a game that was several years old at Gamestop or if they were desperately trying to get rid of the games before they were forced to do something with them.

With the massive quantity of games on steam, it can be hard to decide between which game you want and which game you might want. Not only that, but if the game is not on sale, you might have to spend some precious dollars on a game that you don’t even know if you’ll like.

However, there are games on Steam that don’t put too much of a strain on your wallet and are worth every penny you pay for them.  These games are under five dollars and while there are many games under this price tag (not including ones on sale) some of the games in this massive list are true hidden gems.

Below I will list five games under five dollars that you may or might not have heard of, that are truly worth the small price you pay for them.   Besides its much better to pay under five dollars for a game that you will have a fun experience with for around 3 hours rather than pay twelve dollars for a movie you don’t even know if you’ll like for around an hour and a half.

The Binding of Isaac

This little gem only comes to a total of $4.99 which is absolutely amazing considering how much you get for it. The game is about a little boy named Isaac who escapes into his basement when his mom goes crazy trying to sacrifice him to God.  From there he has to navigate through randomly generated dungeons with various powerups to help him defeat the evils within his basement. 

It has a quirky yet highly disturbing art style making all the hell beasts look somewhat cute and terrifying at the exact same time. The player also can get very attached to Isaac, wanting to make sure he succeeds in surviving these beasts and his super religious mother. The Binding of Isaac is an RPG shooter with rogue-like elements to it that really make it stand out from the rest of the pack.

The Binding of Isaac’s main story line is 10 hours in total, meaning you already get your money’s worth if you just blow through the main campaign and the main campaign only.  If you want to explore a little it might take around 31 hours depending on how deep into the game you go.   

For any completionists out there wanting to collect everything the game can span all the way up to 109 hours or possibly more. I really recommend the Binding of Isaac for the sheer amount of game, story and just enjoyment out of it for such a low price.

DLC Quest

Have you ever sat back and said to yourself “Man these companies are taking DLCs way too far!” Well you haven’t seen anything yet. The game is only $2.99 and honestly is worth any penny for the sheer entertainment value this satirical yet cautionary tale evokes. DLC Quest is based on what would happen if DLC was taken too far by companies, having gamers pay for every single minute thing they may take for granted. 

It even pokes fun at certain company practices that have come under fire in the recent years for scamming players out of money.   It’s a platformer, allowing the player to only do certain things if they collect enough coins for their DLC.  Collecting coins is a big part of the game because without money the player can’t progress. Even a DLC that seems meaningless can be important in the long run to be the game with the best ending so remember to buy it all!

The first mode of gameplay is about an hour long and isn’t very challenging but the second mode Live Freemium or Die offers another hour with new features like wall jumping! Which you also have to buy as a DLC. This game is worth playing at least once if only to sheer amount satirical brilliance in brings to the stable and the unsettling parallel to how companies are doing DLC now.

The Blackwell Legacy

The Blackwell Legacy is the first in a series of point and click adventure games for the low price for $4.99. The game focuses on Rosa Blackwell, whose aunt just died and just when she thinks her day can’t get any worse she’s forced to help report on a suicide that just happened at NYU. From there, Rosa’s life goes from bad to worse when she finds out the real reason behind her aunt’s apparent madness and finds out that she might have inherited the dangerous Blackwell Legacy which is the ability to comunicate with the spirits beyond with the help of Joey Malone a 1930's ganger ghost.

The series has a supernatural, mystery solving angle to it, that lasts around 2 ½ hours long and it is really worth price of admission. It’s the first game in the series, and it intros the story and world you’re about to jump into very well.  

The main characters are well developed, the voice acting is pretty good, the humor will make you chuckle more than once and it’s just an all-around good story.  The Blackwell Legacy deserved to be plucked from its bargain bin and played like the beautiful tribute to all point and click adventure games it is.

Unholy Heights

While tower defense games might be a niche genre of gaming, but I would be hard pressed to leave out the $3.99 Unholy Heights. The basic story is, you are the devil and you’ve taken an apartment building to house monsters only.

You get a variety of creatures living in your building who, depending on their placement within the apartment building will be used to help defend it from meddlesome humans. The happier you make your monsters, the better stats they gain and the more likely they will survive an assault from the angry humans.

The game itself is strangely addictive and as the Landlord you get really involved in the lives of your tenants. Trying to get them to pay rent without leaving town before you get the chance to collect. You also have to desperately try to make your cartoonish creatures of darkness the happiest they can be so they can have good stats.

It’s easy to get invested in this game and while the main story is only supposed to be eight hours, players might find themselves wanting to log more hours into it because of its addictive nature.

Super Hexagon

Super Hexagon is a surprisingly difficult game with a very simple concept for only 2.99.  Navigate the lit through atle shapen increasingly difficult set of puzzles primarily in the form of various hexagons. The music in the background syncs up perfectly with the music that’s playing and each puzzle gets far more difficult than the next.  

Players will have to get used to hearing the female voice say “Game Over” whenever they start playing because this game is hard to get the hang of at first. It’s a good test of reflexes and it’s one of those games that is hard but not in an unfair sort of way. Every error you make in Super Hexagon is your own, not because of bad programing but because you didn’t react fast enough. It is one of those games that you show your friends and say:

“You guys have got to play this!”

This bright, difficult, puzzle game deserves to be picked up even by the most skeptical gamer because while it may be difficult, when you surpass the level that you were struggling with before the feeling of triumph is indescribable.

There are many other Steam games around this price range that were not listed here, but that doesn’t mean they don’t deserve to be checked out. All because a game doesn’t have a AAA price tag and budget doesn’t mean it should be left forgotten among gamers. Who knows, maybe going through what’s essentially the bargain bin of Steam will help you find your own hidden gem.

MUD2MMO : The Children of Goldshire (Classic episode) Thu, 25 Jul 2013 17:25:02 -0400 TygerWDR

Original description : "Tyger and Vel take on one of the biggest mysteries in World of Warcraft, the Children of Goldshire."

I released this August 25, 2011. As far as I know, the children are still there. Someone told me that the mystery was "solved," but didn't give me a link to the source of it so in my mind, it's still a valid mystery. They said it had to do with a possible "tie in" with another Blizzard product.  Again though, "citation needed."

I post this up now becasue the last episode had a "noir" moment in it, and I hinted this was the second time I'd done it. This was the first. Warning, bad acting ahead.

If you've got theories, post 'em up below.

Prepare, Ether One is Coming Thu, 02 May 2013 19:46:14 -0400 MirandaCB

I had discovered a genre I didn't know I loved when I played Amnesia: The Dark Descent. I'm in love with horror games, but what I enjoyed about Amnesia was the story progression and the series of puzzles leading to each key event. I think I found a game that will satisfy anyone's cravings for story immersion.

Ether One, an upcoming game from White Paper Games, is a first-person puzzle game set to be released for PC and Mac in early 2013—so pretty soon! Currently, Ether One is currently making its way through Steam Greenlight and White Paper Games, a studio of just seven game designers, is attempting to show it at E3. 

In Ether One, science takes an interesting neurological turn. You are a telepathic individual known as a Restorer and you're without a past. As a Restorer, you enter the minds of the mentally ill to repair their minds and memories. The story develops as you discover information about your own unknown past and memories through your work with others' psyches. You'll spend a lot of time in western Britain in the 1950s as well as other interesting 20th century periods. You'll also experience the restorations you're performing within patients' minds in the shifting environments and as you trigger changes through different puzzle artifacts and readings. 

Wait, there's more...

Have you heard of the Oculus Rift? If yes, you're on the ball; if not, find out more here. Because the Oculus Rift supports the UDK system White Paper Games is using, Ether One is also supported. Via the Rift, players will feel submerged in the metamorphosing environments and become part of the story. I'm so thrilled about the possibilities of the Oculus Rift combined with this first-person story-focused genre. 

Much of the information provided in the trailer and in developer interviews is relatively vague, which is brilliant. You have the general gist of what the game is about and how it's structured, but the goal is utterly ambiguous. Really, the game itself is a gamble--but that's the most exhilarating part of the genre! Once you dive into a quality game like that, you end up thoroughly satisfied and enveloped by what you've engaged with.  To be honest, I suspect that Ether One will be one such experience.

Overall, this is a game to look out for in the coming months. If you take a gander at the trailer and screenshots, the art and design quality is topnotch. This small group of developers has an exciting vision and psychological story waiting to be unleashed. 

If you want to see this game released on Steam, vote and comment here! If you want to help them get to E3 to show off Ether One, vote here!

Find out more updates as well as the inner workings of an indie studio at their Tumblr page here.