The Walking Dead Tagged Articles RSS Feed | GameSkinny.com The Walking Dead RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Telltale Announces Release Date for The Walking Dead: A New Frontier Episode 5 https://www.gameskinny.com/vxzkv/telltale-announces-release-date-for-the-walking-dead-a-new-frontier-episode-5 https://www.gameskinny.com/vxzkv/telltale-announces-release-date-for-the-walking-dead-a-new-frontier-episode-5 Wed, 24 May 2017 18:44:11 -0400 Jaleesa Mitchell

Episode 5 of Telltale Games' The Walking Dead: A New Frontier has received a release date: May 30. Fans of Robert Kirkman's The Walking Dead will be able to play the episode on the PlayStation 4, Xbox One, and PC, as well as iOS and Android devices. 

Players will get to see the results of Javier's choices in what will be "Telltale's most tailored episode to date," as stated in a recent release by the developer. Telltale went on to say that many of the characters will be pushed to their breaking points as crisis encompasses Richmond. 

"From the Gallows" will round out a season that has seen Javier battle heartache and pain over five episodes. And Telltale promises a big payoff for those that have been following the series since Episode 1, which released last December. 

For those that purchased the season pass of The Walking Dead: A New Frontier, the season finale will automatically download when it releases on May 30. 

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References & More You May Have Missed In 'The Walking Dead: Ties That Bind' (Part One) https://www.gameskinny.com/vorh5/references-more-you-may-have-missed-in-the-walking-dead-ties-that-bind-part-one https://www.gameskinny.com/vorh5/references-more-you-may-have-missed-in-the-walking-dead-ties-that-bind-part-one Wed, 21 Dec 2016 07:57:50 -0500 JakeElman

Grab your machetes, your silencers, and your bootleg Los Angeles Dodgers cap...because Clem-Clem has returned.

Tuesday, the third season of Telltale's The Walking Dead -- or, as it's being called The New Frontier -- released with two half episodes simply titled 'Ties That Bind.'

Years after Clementine watched the cabin group meet its end, the former Georgia girl has now become a hardened zombie apocalypse survivor who has to team up with Javier Garcia, an ex-baseball player watching out for the remnants of his family.

And, in typical The Walking Dead tradition, there were plenty of easter eggs and hidden references that fans may not have noticed on their first playthrough. Today, we're here to guide you through not only the episode's references to the first two seasons, but from everything to the television show and comic.

Major, major spoiler warnings follow for part one of 'Ties That Bind.' If you're alright with that, then let's proceed. 

Adiós, abuelo. ¡Adios, el viejo mundo!

Javier and his family are the second Hispanic family we've seen in The Walking Dead game. Carlos and Sarah from Season Two were the first.

The Garcia family is made up of Javier, David, Kate (David's wife), Hector, Gabriel, Mariana, Ya-ya, and Rafael. Javier, David, Hector, and Gabriel all share their names with characters in either the TV show or comic. So much for the 'one Steve limit,' eh?

Javier mentions that traffic was backed up for miles, meaning that the outbreak has begun. Yet, no one makes mention of it and are genuinely surprised to see Rafael Ya-ya reanimate. Could the traffic have been backed up for a similar reason to the Fear The Walking Dead pilot where roads are closed off as cops deal with an infected man?

The reveal of 'Grandpa is a zombie' is similar to that in the prison arc from Season Four of the television show, when a virus infected many of the ex-Woodbury survivors, plus Glenn and Sasha.

Mari's innocence about how 'grandpa is awake' may remind some fans of the "thou shan't kill Walkers" attitude that fellow children Ben (in the comics) and Lizzie (in the show) had about how walkers aren't much different from people.

Both Hector and Ms. Garcia are bitten by Rafael, but their fates aren't shown on screen.

Kate and (potentially) Javi smoking pot in the car is a reference to Eddie and Wyatt attempting to do the same in the 400 Days DLC.

Kate makes note in a specific dialogue choice at the Junkyard that it's been four years since the outbreak began. This means that not only does this game take place in either late 2007 or early 2008 (the original comic book began in 2003), but that we are indeed on pace with the comic book, which is also four years after everything went to hell in a hand basket.

Kate also comments that "people have been hoarding things in all types of places." Glenn said something similar in Season 5 of the TV show, telling Maggie and Tara:

"Rule number one of scavenging - there's nothing left in this world that isn't hidden."

The Junkyard features an RV that seems to have the same exact design as the one used by the Motel group in season one.

Javier seems to call the infected 'Muertos.' Kind of a nice change from the usual slang.

Pudding, Bandits,and Clem-Clem -- oh my!

Gabe expresses joy over finding pudding. Carl, way back in season four of the TV show, also had a weird obsession with pudding and ate 112 ounces after the prison fell. Is Gabe the new Carl?

These bandits seem reminiscent of not only the ones from season one who attacked the motel, but the Washington D.C. based-group in the comic book who tried to take over Alexandria. 

The decision to let an opposing bandit who took you hostage run away or killing him in cold blood is a nice call-back to season one and the St. John Family. Specifically, Lee could have killed Danny/Andy or let them live.

Clementine's also back, and still rocking that bootleg Los Angeles Dodgers cap! Obviously, Clementine remains the only character to appear in all episodes of the series (aside from 400 Days) so far.

Clementine is still using the 'Jane trick', which involves kicking a walker's knee and stabbing them in the head. Regardless of your ending in Season Two, the fact she's still using what she learned from Jane is a tearjerker.

Rest For The Weary

Prescott is the fourth established community that we've seen in the game series (Crawford, Howe's, and Wellington being the other three). Like Alexandria in the current comics, Prescott seems to have everything figured out in an attempt to bring back things lost in the apocalypse. Most notably, a bar! Prescott is also built on an air strip, which is almost a reverse of Oceanside -- a community built on docks and near the sea. 

We not only learn Javier's last name, but his pre-apocalypse career: a baseball player banned for life due to gambling. Nice. 

Conrad and Francine's card game and the choice between bluffing or not bluffing was also done in the 400 Days DLC, but with Shel and Becca. 

Clementine mentions trading batteries for bullets. And what was Clementine always looking for in Season One? Batteries for her walkie-talkie...

At times, Javier can say that he and Clementine are a team. That one really, really hurts, and it does make Clementine crack a smile as she remembers her telling Lee that.

All That Remains

NOTE: This section contains spoilers about the endings for season two. If you wish to avoid these spoilers, simply CTRL+F the ending you chose (Jane, Kenny, Wellington, or alone).



Jane Ending

Of the various 'endings' from Season Two, this is the one that was the most recent from the Jane-Kenny fight. Clementine still looks young enough and A.J. is still looking new-born.

Clementine's 'scar' here is just 'AJ' branded on her right hand. 

The fate of Randy, Patricia, and Gil -- the family who showed up to Howe's at the end of Season Two -- is confirmed: they tried to steal supplies from Jane and Clementine and succeeded. What happened afterwards is unknown.

Clementine is given the option of giving A.J. a middle name -- Luke, Lee, Rebecca, or Kenny. This is not only a reference to Clementine, Omid, and Christa discussing Christa's baby's name way back at the start of Season Two, but also represents some of Clementine's main moral compasses.

Those four also represent the end of the world bringing the best out in people (Lee), loyalty (Kenny), compassion and humanity (Luke), and not letting tragic events make you want to take your life (Rebecca).

Jane suggesting Jamie's name also foreshadows her impending suicide, as Jamie was someone who couldn't adjust to the apocalypse and wanted to take the easy way out.

Jane joins Irene, Katjaa, and the couple in the Crawford mansion as video game characters who committed suicide.

Jane succeeds where Maggie Greene failed in the comic: suicide by hanging. Curiously, there's no option to let Jane remain a walker.

Kenny Ending 

Kenny has traded his bloody bandage for an eye patch that, with his beard, makes him look like the season four version of The Governor from the TV show.

Kenny teaching Clementine to drive feels a lot like Lee teaching Clementine how to shoot.

Apparently, Florida is Kenny's destination and he wants to make Clementine a sailor. So, Kenny's back to thinking that a boat is the best option. Great. If anyone can send in fan mail of Clementine on a boat wearing a sailor's hat, you'll be my new favorite person.

Also, Kenny wanting to back down to Florida is interesting because one of his first few lines in the series' first episode was about "getting back to [Fort] Lauderdale" and how the National Guard would do its thing. Callback, much?

Kenny mentions Duck and seems to be emotionally stable after -- unlike in Season Two when his deceased son came up in conversation.

There's also some symbolism to Clementine driving a stick shift and not an automatic. (If anyone can figure out what it is, Tweet me @JakeElman and I'll tell you if you're right. HINT: it ties back to something Kenny said in Season Two.)

The car accident that throws Kenny out of the car may remind some fans of Lori's car accident during Season Two of the TV show. Clementine is still a better driver, though.

Kenny's death is awfully close to a recent death from the comic book where a character suffers a major leg injury and is eaten alive without any way to stop it.

Clementine has a scar above her right eyebrow from the accident.

Wellington Ending

Wellington did indeed turn out to be a safe haven, as Clementine and A.J. have their own tent/cabin. Hooray!

At no point do we ever learn who the real leader of Wellington is (I was disappointed to see no Lilly), but we do know that Edith has stepped into somewhat of a role in Clementine's life. 

No sign of Kenny is present, aside from his hat. 

The raid on Wellington is extremely similar to the Scavengers' attack on Alexandria in the comics, though this is far more successful for the invading team.

Edith getting shot while carrying A.J. is a near shot-for-shot replica of Lori getting shot while carrying Judith by the comic version of Lilly during the final attack on the prison. The one difference? A.J. survives, Judith doesn't.

Clementine gets a scar on her right cheek as a result of a bullet wound.

Alone Ending 

Unlike The Last of Us, this bunny is not shot.

This is the first time we've seen Clementine really get mad at A.J., which may be a hint at her mental state deteriorating as a result of being alone.
Clementine loses part of her finger as a result of it getting stuck in a door.

Clementine losing her finger trying to protect and rescue A.J. may be a callback to Lee (potentially) losing his arm trying to rescue Clementine. The difference was that Lee was bit, but Clementine just had to amputate because there was no fixing that finger. 

Because so much promotional art depicts Clem-Clem without that finger, is this supposed to be the canon end to Season Two?

Adios, Muertos!



The junkyard being formerly infested with walkers and bandits alike and now just walkers makes one ask...how could all of the bandits have gotten away so quickly?

Most likely, Mariana escaped the walkers by listening to Javi's advice from earlier and hiding in a car.

Mariana's death, to the best of my knowledge, is the first time on screen/panel we've seen an alive adolescent be immediately killed by a shot to the head in the entire franchise. Carl Grimes was shot in the face and lost his eye, but he lived.

Mariana joins Duck and Sarah as the only children in The Walking Dead game to be seen dying. 

Kate running after Mariana and getting shot is eerily similar to Hershel's comic book death, where he's shot by The Governor as he's hugging his son's Billy's dead body. The difference is Hershel was executed and Kate was just shot in the chest.

Later this week, we'll have things you may have missed from part two of 'Ties that Bind' -- but in the meantime, make sure to let us know if you found anything that we may have missed!

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Zombies Ate My Story: Why Do So Many Horror Games Love the Zed? https://www.gameskinny.com/sr082/zombies-ate-my-story-why-do-so-many-horror-games-love-the-zed https://www.gameskinny.com/sr082/zombies-ate-my-story-why-do-so-many-horror-games-love-the-zed Tue, 20 Dec 2016 16:09:53 -0500 StraightEdge434

Flesh-eating, groaning and moaning, limping, and of course coming in hoards -- zombies! Reanimated dead bodies that will do everything possible to kill the living and eat their insides. But, in how many games are these monstrosities present? The simple answer is, too many, particularly horror games since that is where zombies fit in the most!

Games like the Resident Evil (duh!) series, Call of Duty series, Dying Light, Dead Island series, and many more count on zombies to give gamers a good scare. But, are zombies ultimately being overused, and are they becoming a cliche?

With Telltale's The Walking Dead Season 3 coming out, let's look at why so many horror games use zombies for their scares, and what it might be that makes this particular kind of creature such common fodder for horror gaming.

The Beauty is in the Simplicity!

Zombies are like you and me...only "dead," really.

Sure, zombies were once humans, who under a spell/virus/another zombie bite turned into one, but humans nonetheless. Your character is basically fighting an enemy who used to be a human. In a way, that creates a psychological aspect. Can you pull the trigger on a fellow man in a horror game?

Fighting a zombie than any other creature is a completely different experience. With another creature, you're fighting...well, another creature! As a result of that, the design must be completely different, both, physical and the non-physical (by non physical, we are referring to the creature's other characteristics such as attacks, behavior, etc.). 

Sometimes, less is more, which can be a good thing. Having a non-complex design certainly benefits zombies since they still present the same threat, yet remain human (well, sort of...). So in a way, you are combating fellow humans who, though they don't have emotions and feelings anymore, are still trying to kill you.

If you were to fight a different creature like some sort of life-form with giant tentacles, claws, or multiple heads, where is the fear aspect? Instead, you'd be playing some sort of fantasy, or sci-fi game instead of a horror game.

Combat Matters 

Zombies are kinda tricky to kill!

Did you ever notice how, unlike when they were humans, their zombie versions are a bit more difficult to kill? For instance, they'll  take more bullets before they are officially dead. Of course, the classic rule of, "shoot 'em in the head" definitely applies here. Not only does shooting them in the head take less ammo, it'll also kill them faster. But, the most important aspect is that you'll get better at it! 

In an effort to conserve ammo, and get rid off the problem as soon as possible, most games with zombies in them advise you to shoot them in the head. However, the fact that zombies are slow also plays in your favor. In return, that allows you to carefully place your shots, and get the kill. Shooting zombies in the torso, stomach, or any other part of the body cripples your chances of survival (especially in horror games) because you are basically wasting ammo and ammo is often limited.

The best thing that you can also get out of the entire experience is the knowledge for future games. Who knows? Maybe your aim will improve for other games that don't necessarily have zombies in them. Or maybe, they will have zombies, and you'll be forced to shoot them only in the head. 

It's all in the Numbers...

By all means, go ahead and count all the zombies. Take your time.

 With zombies, you usually have hoards. That is a tremendous fear aspect in itself since you are facing many threats at the same time. If it was one or three zombies, fine -- you'd solve the problem with ease. But when you have roughly 30+ coming at you, all at once, it is best to reassess the situation. The situation can become even more grim if it's a horror game, and you have very little (or no) weapons to defend yourself. Simply put, that can be a scary situation.

What other horror creatures do you know attack in hoards? Not many. If you have some sort of weird sci-fi creatures, you can't put them in a hoard because they have to be different! And by different we mean, different from zombies: different attacks, different behavior patterns, different movement systems, and more aspects. With zombies, you can place as many as you want and become terrified since you're clearly outnumbered. 

Conclusion

Having zombies is perfectly normal!

The beauty of zombies lies in the simplicity. Ever since Romero's Night of the Living Dead, zombies have become a horror classic. They are scary, due to being ex-humans, terrifying, and have grizzly intentions. Their strength lies in numbers and in the ability to turn others into zombies through bites. However, they are slow, which causes them to become easy target practice. Nonetheless, they fit perfectly into horror games, because that is their kingdom.

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What do you think about zombies in horror games? Do they fit? Are they boring and outdated? Feel free to comment down below. 

 
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Disruptor Beam Announces Multiplayer The Walking Dead Mobile Game https://www.gameskinny.com/qfvp9/disruptor-beam-announces-multiplayer-the-walking-dead-mobile-game https://www.gameskinny.com/qfvp9/disruptor-beam-announces-multiplayer-the-walking-dead-mobile-game Thu, 06 Oct 2016 07:33:38 -0400 ESpalding

Disruptor Beam, the game company responsible for hit mobile games such as Game of Thrones: Ascent and Star Trek Timelines, announced today that they are making a game based on The Walking Dead series in partnership with Skybound Entertainment. The Walking Dead: March to War will be a story-driven multiplayer strategy game set in well-known surroundings (if you follow the TV series or read the comics) and features some familiar faces.

Based on the popular comic series by Robert Kirkman, the game will put the player into a survival situation with other players. It is up to you how you survive together and rebuild society or fight others for resources and deal with the ongoing zombie onslaught. Players must also create their own council to help run their group. The council will be made up of some of the characters from the series such as Rick, Michonne, and Negan. 

The Walking Dead: March to War will be free-to-play and will be available on Android and iOS some time next year. Players can sign up as a Survivor by heading to the game's website. You will receive all pre-launch news about the game and earn yourself a Capture Walker when the game is released.

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Get Ready to Ride into the Zombie Apocalypse https://www.gameskinny.com/80bio/get-ready-to-ride-into-the-zombie-apocalypse https://www.gameskinny.com/80bio/get-ready-to-ride-into-the-zombie-apocalypse Tue, 09 Aug 2016 17:09:24 -0400 David Martinez_1224

Ever wonder if the hit TV shows, The Walking Dead and Sons of Anarchy, merged together to make a bikers vs zombie world? Well, the upcoming Playstation 4 exclusive, Days Gone, is giving us exactly that. After feasting our eyes on some intense gameplay of a lone protagonist fending off a seemingly endless horde of running (yes, they run) zombies, there is now updated information on the characters and creatures of the apocalyptic world of Days Gone.

John Garvin, the Creative Director of Bend Studios, gets into deal to prepare us for the extremely dangerous creatures players will face. According to him, the zombies in this world are called Freakers, mindless and feral beasts that are hungry for human survivors. There are two kinds of Freakers: the Newts and the Hordes. Once again explained by Garvin, Newts are the hunter types that hunt from the shadows, while Hordes are Freakers that hunt in enormous packs. On the up side, players are given a tough protagonist that they will control.

The main protagonist is named Deacon St. John, a drifter, bounty hunter, and bad ass biker. Not much is known about his backstory, but this is the guy who will help players survive in the upcoming zombie apocalypse. This is everything that has been revealed about Days Gone, so far. Playstation players, get ready.

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Top 5 Female Characters in Gaming https://www.gameskinny.com/c33bp/top-5-female-characters-in-gaming https://www.gameskinny.com/c33bp/top-5-female-characters-in-gaming Tue, 21 Jun 2016 05:23:16 -0400 Dennis Adame

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There you have it! My top 5 female characters in gaming. There are so many great female characters and not all of them could make if on this list. I'm sure in the coming years of gaming we will be graced with many more great female characters.

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What are your top 5 female characters in gaming? Let me know in the comments!

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1. Clementine 
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The Walking Dead Season One and Two
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Clementine is the best female character in gaming by a long shot. She has such a hard life. yet she stays so strong and never gives up hope. She has seen her friends, parents, Lee, and many others die right in front of her. But Clementine stays strong through everything she has seen and she always stays positive.

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The girl has a way about her that just makes gamers care about her instantly. She conveys so much emotion through her dialog and her actions that she can even bring you to tears (especially at the end of the first game). Clementine is only a little girl but through the events of the game she has to grow up quick.

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Depending on what the player chooses to do throughout the game her personality will change. She can be both very nice and trusting, or she can be unfriendly, not trust anyone, and send people away. It’s her ability to make people care so much about her that makes her the best character in gaming.

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Honorable Mentions
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  • Chell - Portal 1/2
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  • Rochell - Left 4 Dead 2
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  • Clover - Payday 2
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  • Little Sisters - BioShock 1/2
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2. Lara Croft

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Tomb Raider
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Lara is on this list not only because she is such a strong character, but also because of how important she is to gaming. Lara and the Tomb Raider series have had a huge impact on the gaming industry. Lara is such a strong character -- and she will not let anything get in between her and her treasure, including dinosaurs.

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In the newest Tomb Raider, Laura is speared by rebar within the first ten minutes of the game, and yet she still fights on. She later uses an arrow to cauterize the wound, something a lot of people would have trouble doing. She is one of the biggest characters known in all of gaming and her games are loved by many.

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She does not let anything stop her, and it’s her will and determination that make her such a strong character in gaming.

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3. Elizabeth

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BioShock Infinite
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Elizabeth is one of the best AI characters in gaming. Every time Booker is low on ammo, meds, or dies in battle, she is there to help. She has the ability to open rifts to different time lines, which really comes in handy. She also is a strong character and can at times be Booker's rock throughout the game. They have an instant connection because they are father and daughter, even if they don’t know it.

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Elizabeth is also very smart and she knows a lot about the world. She possesses many skills Booker does not. And she knows so much because she's spent most of her life locked in a library. She makes an escort mission, often hated by gamers, a fun and great gameplay experience.

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It is because of the great AI programming, her knowledge of the world, and the important skills she possesses that she is one of the best females in gaming.

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4. Anya Stroud 

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Gears of War 1/2/3
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Anya Stroud is such an important character in Gears of War, but she doesn’t get the credit she deserves. Anya is the eyes and ears of Delta Squad in the first two games. She tells you where to go, what to do, and how to do it. She then joins the squad in Gears of War 3 and she helps take down the locust. Anya becomes very important to Marcus after the death of Dom ¾ of the way through the game.

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She helps Marcus carry on after the death of his best friend and she helps him and the rest of Delta Squad fight through to the end. She shows Marcus how to turn his sadness at the loss of a friend into a reason to fight even harder against the locust.

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5. Cortana

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Halo 1/2/3/4/5?
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Cortana -- she has changed so much over all the Halo games. Master Chief would not be where he is without her. She helps Chief figure out everything that he needs to do. She is his brains and the force that drives him, and she helps him make the right choices.

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Cortana pushes Chief to be the best that he can be, and when he doubts himself she tells him that he is doing the right thing . When she “dies” in Halo 4, it tears Chief apart because she was such a big part of him and his life; even if she is just AI.

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One of the most important parts of any great game is the lead character. The lead has to be interesting enough for gamers to enjoy them, but not so different that they can't be related to. Players want someone that they can see parts of themselves in -- someone who has seen hardship, someone who is realistic, someone who has good and bad days. Not a perfect person that never does anything wrong and is always praised for everything they do. 

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More and more games that come out now have female characters as their relatable leads, and some of those women are amazing. These characters show that they can be just as strong (if not stronger than) male characters, and they can kick your butt.

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Here are the top 5 female characters in gaming. There are so many great women we could put on here, but not all of them can make it. Is your favorite leading lady on the list? Read on and find out. 

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Telltale Batman glides into E3 https://www.gameskinny.com/g01r9/telltale-batman-glides-into-e3 https://www.gameskinny.com/g01r9/telltale-batman-glides-into-e3 Tue, 07 Jun 2016 07:13:11 -0400 Joey Marrazzo

Last year at The Game Awards, developer Telltale teased a new adventure for their fans to play. This new game would take place in the city of Gotham and you will play as The Dark Knight. Telltale Batman was announced in this teaser trailer. And now it's going to make an appearance at E3 2016.

There was no official announcement made about the release of Telltale Batman until Telltale Games Head of Creative Communications Job Stauffer tweeted the following:

This announcement hints that we'll get to see a sneak peek of Telltale Batman, and maybe a glimpse of the upcoming The Walking Dead Season 3. It may be possible that we could get a firm release date at E3 as well. 

Telltale has already released many episodic games based on big franchises like Game of Thrones, The Walking Dead and Borderlands. And while this new Batman adventure is just another in that lineup, it will be the first game to use Telltale's brand new game development engine. Hopefully we'll get a taste of what improvements that engine has made when E3 rolls around.

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Fear the walking dead: Dead Run makes its way to iPad, iPhone and iPod touch https://www.gameskinny.com/sj6re/fear-the-walking-dead-dead-run-makes-its-way-to-ipad-iphone-and-ipod-touch https://www.gameskinny.com/sj6re/fear-the-walking-dead-dead-run-makes-its-way-to-ipad-iphone-and-ipod-touch Tue, 12 Apr 2016 03:49:55 -0400 Cresta Starr

AMC has teamed up with the game publisher Versus Evil to bring fans of Fear the Walking Dead a brand new and exciting way to experience the zombie apocalypse show. Fear the Walking Dead: Dead Run was announced yesterday, as the first official mobile game title for the show. The game can be downloaded for free worldwide on iOS devices.

In Fear the Walking Dead: Dead Run players must survive a zombie-ridden Los Angeles as some of their favorite characters from the show. Players have to escape many familiar landscapes, like an abandoned church, a local sports arena, and a High school to find their way to "safety". With over 40 weapons to choose from and limited ammo, players must use their wits and skills to conquer either Survival Mode or the Episodes Story Mode.

Steve Escalante, GM and founder of Versus Evil had this to say about Fear the Walking Dead: Dead Run:

“We’re all huge fans of the ‘Fear the Walking Dead,’ and it’s been great working with AMC to bring this game to the fans...Our goal from the beginning was to create a fun, accessible experience that stayed true to the energy of the show. We hope fans enjoy playing as their favorite show characters and competing with their friends in a world falling apart.”

Fans of Fear the Walking Dead can get their hands on this title from the  iTunes store. Also as an added perk, Fear the Walking Dead: Dead Run will be discussed on a special edition of  "Talking Dead: Fear Edition”, which airs Monday night.

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The Walking Dead: Season 3 will launch this year https://www.gameskinny.com/76kyz/the-walking-dead-season-3-will-launch-this-year https://www.gameskinny.com/76kyz/the-walking-dead-season-3-will-launch-this-year Wed, 23 Mar 2016 16:14:45 -0400 Bradalay

Telltale Games have confirmed that the third season of The Walking Dead will debut later this year, with further news expected at Comic Con International. 

Kevin Bruner, CEO of Telltale Games, confirmed the news to Mashable in an interview. Though no story details were mentioned, he goes on to discuss how the series plans to take an "unexpected" direction with the new season.

"From a role-playing, interactive storytelling point of view, it is not from the bag of tricks that we've ever shown anybody before. The way that we're dealing with and validating and retaining all those different playthroughs is really cool and unexpected and, I think, pretty innovative from the storytelling point of view."

Bruner also confirms that choices players made in previous seasons of the series will carry on to the third, with a specific "strategy" in mind to help returning players. 

"We've got a strategy to help Season 3 players ... collect all their data from the previous games. [W]e didn't have the cloud services in Season 1 that we have now, so we're going to have a solution for everybody that we're not talking about it yet."

Telltale's most recent foray into the world of The Walking Dead centered around fan-favorite character Michonne in a miniseries exploring the events of her departure from Rick Grimes' group of survivors, as depicted in the comic universe. The second episode is set to debut March 29th.

The Walking Dead released to rave reviews in 2012, kickstarting Telltale's success in licensed narrative games. Since then, the company has produced titles for the likes of Game of Thrones, Minecraft, and more recently Batman

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The Walking Dead: Michonne Episode 2 coming March 29th https://www.gameskinny.com/8eq32/the-walking-dead-michonne-episode-2-coming-march-29th https://www.gameskinny.com/8eq32/the-walking-dead-michonne-episode-2-coming-march-29th Tue, 15 Mar 2016 15:54:00 -0400 Cresta Starr

Telltale Games has recently announced the second installment for their miniseries The Walking Dead: Michonne. In Episode 2: "Give No Shelter", players can expect to make split-second difficult decisions based off of the choices they made in Episode 1: "In Too Deep". 

Here is a brief description for the upcoming episode. Warning: Spoilers Ahead:

In Episode 2, 'Give No Shelter,' a daring escape from the floating colony of Monroe sees Michonne, Pete, and Sam running for their lives. An all too brief reprieve is soon shattered; the leaders of Monroe don't forgive and don't forget. With memories of her daughters bleeding ever further into Michonne's blurred reality, her world is becoming increasingly fractured... just at the point when she'll need all of her skills to survive.

In this mini series, Michonne is portrayed by award-winning actress Samira Wiley, who is known for her work in Orange is the New Black. This three-part story is all about giving the player an in-depth look at Michonne as a character -- giving some clarity as to why she left Rick and the group, and what also brings her back.

Players can purchase the new episode starting Tuesday March 29th from the Telltale Online Store or via Steam for PC and Mac. But the game will eventually be available across all platforms. Players can look forward to the final episode, titled "What We Deserve", sometime in April.

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10 Franchises Telltale Games Should Tackle https://www.gameskinny.com/p8erc/10-franchises-telltale-games-should-tackle https://www.gameskinny.com/p8erc/10-franchises-telltale-games-should-tackle Tue, 15 Mar 2016 12:10:05 -0400 Curtis Dillon

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1. Harry Potter

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And here we are, the number one franchise that Telltale Games should tackle. This is one I didn't actually see thrown around all that much, but it makes so much sense and fits the tone of Telltale Games perfectly.

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When this game takes place is the only sticking spot for me, because the books cover every single aspect of Harry's life -- except for the boring summer vacations. However I wouldn't be at all opposed to a series that simply retells the story of the books, with season one being the first book. Or maybe we play as a completely random student at Hogwarts who only sees the boy who lived in passing. Either way, I would be one very happy muggle!

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The Harry Potter universe is an amazing one that would look beautiful with Telltale's cel-shaded art. And the likelihood of this actually happening? Well, EA still owns the rights to the license, but the studio that made the Harry Potter movie tie-in games was shut down after the final movie/game. Since then, EA has been completely silent about the future of the IP, but that's a big name to just leave dormant. I don't think this one is all that unlikely, but it requires EA's agreement, as does Star Wars. Come on EA!

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What franchises would you like to see Telltale take a crack at? Let me know down in the comments!

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Honourable Mentions:

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  • Supernatural
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  • The 100
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  • Doctor Who
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  • Sherlock
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  • Dune
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  • Law & Order
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  • Star Trek
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  • Firefly
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  • X-Files
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  • Scott Pilgrim
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  • Sons of Anarchy
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"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/r/e/n/rendition1img-e78dd.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/r/e/n/rendition1img-e78dd.jpg","type":"slide","id":"104519","description":"

2. Star Wars

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I think of all the suggestions I've seen thrown around of Telltale's official forums, Star Wars is the most commonly requested. I can't say that's surprising -- Star Wars is an amazing franchise, one that is now more relevant than ever and can fit into any genre and type of game/movie/TV show.

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We've only gotten one Star Wars game since EA bought the license from LucasArts in 2013, although Lego The Force Awakens is on the horizon. So Telltale would have to get the rights from EA, a company that is very protective of the franchise but seems willing to lend the license when it makes sense and will be handled well. Which is exactly how Telltale would treat the IP.

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I'm not even going to try and pitch the story, setting, or characters for this particular game, because Star Wars is an endless well of possibilities. Maybe it's a Han Solo game, an Anakin Skywalker game, or a Boba Fett game. Heck, maybe it's a Watto game. I have no idea, but I do know that whatever it is, it would sell in the millions.

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The best thing about this pitch is that it's the only one that Telltale has actually stated it would love to get its hands on. Telltale CEO Kevin Bruner said in a Reddit question that:

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"...coming from LucasArts we have so many people here that love Star Wars and have worked with the license so that would be a great fit and very cool."

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Of all the suggestions in this list, this is the one that I truly believe is more a matter of time.

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6. Halloween/Nightmare on Elm Street/etc.

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Up until a year ago, I would never have envisioned Telltale making a horror series. Sure they've done The Walking Dead, but I mean real, true horror with jump scares and serious tension. Enter Until Dawn. Sony's surprise hit of 2015 showed that interactive gaming meshes incredibly well with horror, and in doing so many claimed Supermassive Games bested Telltale and Quantic Dream at their own game. And I reckon Telltale probably took notice.

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The difference with Telltale is that it can get the rights to an iconic horror franchise. If Telltale wants to apply its style of interactive, episodic gaming to the horror genre, it could do so with Michael Myers, Freddy Krueger, Jason Vorhees, Chucky, or even The Crow. Any of those characters would make for an amazing game, although The Crow would certainly demand a different type of game.

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Play as an innocent teenage girl (or something less cliché) as Michael Myers stalks you around your suburban paradise. Or a Nightmare On Elm Street series could take you to all sorts of locales with the iconic dream sequences - Telltale could have lots of fun with those. Basically, there is a wide spectrum of horror characters that Telltale could opt to play with, and I am certain it would be a big success.

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9. Dragon Ball

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Dragon Ball is a hugely popular franchise that has seen a resurgence in recent years, as has anime in general. Dragon Ball is the very best anime has to offer -- with hilarious, lovable characters, insane action, unique aesthetic, and love-to-hate bad guys. There's a huge well of story and characters to draw upon here, and Telltale could flourish.

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I say Dragon Ball, but I'm not implying it has to be the original series. I would be just as happy with Z, but I think the original would be an easier feat, considering it has far fewer crazy action scenes. That being said, the more serious tone of Dragon Ball Z would probably suit Telltale better.

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I would obviously love to play as one of the iconic characters, be it Goku, Vegeta, Gohan, Bulma, or someone out of left field, like Bardock. But Telltale could also create a completely original character who only crosses paths with Goku. If Telltale were able to get legendary artist Akira Toriyama on board, I think this could be something very special!

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4. Psycho

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"We all go a little mad sometimes."  And you might think I'm a little mad for pitching Psycho as a 5 episode interactive game but, truth be told, I'm not so much thinking Psycho as I am Bates Motel.

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If you have not seen Bates Motel, a series I cannot recommend highly enough, I'll give you the elevator pitch. A young Norman Bates and his mother, Norma, buy the rundown motel just outside of White Pine Bay. Norman isn't a psycho just yet, he's just a shy high school student, but he is showing some tendencies. The town of White Pine Bay is every bit as corrupt as Norman's mind -- with drugs, bad cops, and evil businessmen. Isn't that perfect for Telltale?

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Maybe we play as Norman as he struggles with his inner demons. Or maybe we play as Norma, who has to cover up her son's antics while trying to make something of herself in the bizarre little town. Or maybe we play as Norman's brother, Dylan, who also has to cover up for Norman, deal with their crazy mother, as well as make money by operating a drug farm. Any of those would be fascinating choices, and there are even more options than that. Maybe this is a more personal choice, but I really think it would make for a fascinating, and very different, type of Telltale game.

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5. Fallout

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Now this one might seem really out of left field, but it's a lot less so than Minecraft: Story Mode -- and that worked surprisingly well. A Fallout series, I think, would be a perfect fit for the Telltale treatment.

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My pitch for this series would be for it to start pre-war, and you get warning that the bombs are incoming. You then would have to find shelter, but make dire consequences as to who can join you. This would immediately separate it from the Bethesda Fallout games, because it would be much more serious and emotional, and wouldn't place you in a Vault.

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Maybe episode one ends with the bomb dropping, and the rest of the series is about you coping with the new world. Or, maybe the entire 5 episodes are preparing for the bombs to drop, with season 2 then being post-war. Whatever the story, I'm sure Telltale and Bethesda could come up with something really interesting that gives us a new way to view the world of Fallout, while staying true to the series.

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3. The Godfather

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This one pretty much writes itself. The Godfather is a hugely popular franchise, but I guess it might have a more niche appeal than many of the other choices in this list. The last film came out in 1990, almost 30 years ago, and the two games that came in the past decade were good, but didn't sell huge numbers. That being said, I think The Godfather would be an amazing fit.

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So much like 2006's The Godfather on PS2, I imagine playing as a brand new initiate who must rise the ranks in Don Corleone's "family". You would go out and interrogate perps, persuade shop owners to give protection money, manage various rackets, and, of course, whack some dudes. All while dealing with the pressures of being part of a crime syndicate.

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If you've seen The Godfather, or any gangster flick, you can see why this would make for a thrilling video game. Imagine the web of lies you would have to manage in order to stay one step ahead, and the horrible things you would have to do in order to ascend. Once again, it writes itself.

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7. The Simpsons

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It's been a long time since we've gotten a proper game based on The Simpsons. The last game came almost a decade ago and was pretty decent. Before that we had Hit & Run, which was an awesome game that followed the GTA craze of the time period and gave us an open world with car theft. I think we're long overdue for a great game about America's best family, and Telltale could pull it off.

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We could obviously play as Homer, and that would be fine, or it could follow the template I set for Scooby-Doo, and let us play as each Simpson throughout the five episodes. One reason I love the idea of The Simpsons being episodic is that we could get a Treehouse of Horror episode, and a Christmas episode, helping reflect the show and vary the look of the episodes.

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I won't try to pitch a plot for the series because, as South Park pointed out, The Simpsons has done it all. So whatever it's about, be it Sideshow Bob, Mr. Burns, Kang & Kodos, a giant dome, or something more meta, I'm totally down for a return to Springfield, Telltale-style!

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8. BioShock

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BioShock is an amazing game series that is chock full of story, zany characters, creepy atmosphere, and political/societal undertones. What more do you need to make a Telltale Games series?

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The first assumption would be to have the game take place in the BioShock we know from the first two games. But I would far rather go a little further back and base the series on John Shirley's prequel novel, Rapture. Now I know a lot of video game tie-in novels are fairly forgettable, but Rapture is the opposite of that -- it's essential reading for any BioShock fan.

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The novel begins with Andrew Ryan in New York as he is informed of the bombing of Hiroshima. This is the final straw for Ryan, who decides to put all of his fortune into building a new city under the sea. Ryan hires a man named Bill McDonagh to oversee the plumbing of the city, and this is the protagonist of the novel. It's a fantastic novel that I implore everyone to read, as it features the literal rise and fall of Rapture. We get to see it be built, function, and thrive as a city and society, then succumb to inequality, greed, claustrophobia, and the lure of Plasmids.

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Setting a game in this amazing time period of Rapture would be the perfect bookend to the Rapture arc. Rapture is a setting that, having been in three video games, has been explored a ton, but it's so rich with depth that there is plenty room for more.

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10. Scooby-Doo

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I want to start with this one because I've already written at length as to why I believe this would make a fantastic Telltale game. If you don't want to read that article -- though you should 'cause it's pretty great -- I can sum it up for you.

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The season would consist of 5 episodes, as usual, with each episode featuring a different playable member of Mystery, Inc. Episode 1 might start off with a fan-favorite like Shaggy. The next episodes would move on to Daphne, Fred, and Velma. Episode 5 would have you playing as Scooby while all the other teens are captured. The first four episodes would feature contained mysteries, but with an overarching mystery slowly developing and culminating in this last episode.

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Everything about Scooby-Doo lends itself to the Telltale formula, from the art style to the various well-known characters, as well as the crime-solving aspect. These two are a perfect match in my eyes, and I really hope this one happens -- though I won't be holding my breath.

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This is a list that many people, including myself, having been throwing around for years now. Ever since Telltale's The Walking Dead became a mega-hit, people have tried to guess what might be next. Part of the intrigue stems from the fact that no other developer makes adventure games based on well-known franchises, and because of that we all want our personal favorite franchises to be tackled next.

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There are several properties that I've longed for Telltale to get its hands on, including Dexter -- though I think the ship has sailed on my serial killer friend (so it won't be on this list). I'm also still clinging on to the very faint hope of The Wolf Among Us Season 2, but it seems Telltale is constantly finding new, bigger properties. So we're unlikely to see Bigby Wolf make a return.

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Like I said, everyone has their personal choices, and I've given a few honorable mentions to those I saw lobbied for most by fans on Telltale's official forums. But at the end of the day, this list is primarily my own picks -- although I left a few out for failing to see how it could possibly work (like a WWE game). So not even I can justify some choices.

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Without further ado, let the games begin!

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The Walking Dead: Michonne lets you explore and develop new sides to a fan favorite character https://www.gameskinny.com/7e72r/the-walking-dead-michonne-lets-you-explore-and-develop-new-sides-to-a-fan-favorite-character https://www.gameskinny.com/7e72r/the-walking-dead-michonne-lets-you-explore-and-develop-new-sides-to-a-fan-favorite-character Wed, 09 Mar 2016 05:37:14 -0500 alexavard95

Shouting at the television screen in frustration is a common occurrence in my household, particularly whenever The Walking Dead is on. All too often, a character does something stupid, implausible or downright annoying, leaving me with my head in my hands as I wonder how the writers could have thought that was a good idea for the direction of the character. The Walking DeadMichonne, however, serves as an exercise in creative indulgence, providing me the reigns to the behavior and personality of an already well-established character.

In the show, Michonne is typically the stoic, silent bad-ass of the group, though she’s been more personable in recent seasons. This kind of archetype has started to wear a little thin on me, and so I never really took much of a liking to Michonne upon her introduction to the show. Conversely, The Walking Dead: Michonne allowed me the opportunity to personify the character on my own terms.

With every conversation option, I was able to explore sides to Michonne that I had rarely seen in her televisual adaptation, though you can still stay true to the show by choosing the silent option in each scenario. Throughout Episode 1 of the three-part miniseries, I was able to make jokes, admit vulnerability, and assert threats, progressively tailoring my own take on a character I was already familiar with.

While there are plenty of games out there which offer choice and the ability to apply their own take on a character, few of these have been games based on already licensed properties. It’s a risky line to walk from a development perspective, as you have to allow player freedom whilst also ensuring the character in question isn’t going to become a completely different creation in the process.

I didn’t feel like I changed who Michonne was and has been in the TV show, but rather I was able to reveal some of her nuances and unexplored characteristics. It felt like a natural and evolutionary development of who she has always been; which is a testament to the talent of Telltale in being able to pull this off.

That said, one aspect of Michonne that is doubled down on in the game is her pure bad-assery. The combat in The Walking Dead: Michonne feels a lot more impactful and fluid than previous installments, with slow-motion finishers and Tarantino-esque camera angles employed as Michonne slices and dices her way through the undead hordes. It was one of the few times I actually enjoyed the quick-time events of a Telltale game, and I’m looking forward to taking on the undead as Michonne in later episodes.

The Walking Dead: Michonne miniseries will feature just three episodes, but I’m already excited to see what the studio plans to do with the character from here on out. The Michonne you play as is in a pre-Rick timeline, but – thanks to Telltale’s gracious application of a choice based narrative – I’m already more involved with this version of the character than the one we see on TV once a week.

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[Review] Telltale Games' The Walking Dead: Michonne Episode 1 https://www.gameskinny.com/5n0ow/review-telltale-games-the-walking-dead-michonne-episode-1 https://www.gameskinny.com/5n0ow/review-telltale-games-the-walking-dead-michonne-episode-1 Tue, 23 Feb 2016 22:23:00 -0500 QuintLyn

After what seems like almost an eternity, the most recent installment of Telltale Games' The Walking Dead series staring Michonne -- a favorite character of both the TV show and comics -- released today. Being a rather large fan of the games, and The Walking Dead universe as a whole, there was little doubt in my mind that I'd be picking this game up. In fact, it's been marked on my calendar for a while now.

For those unfamiliar with them, the Telltale The Walking Dead games are a series of interactive story games based mostly on the mechanics of making some really tough choices. The choices you make can affect small things like... you know, who lives and dies, whether or not people will listen to you or try to kill you later on... tiny things like that. The games are based on the comic book universe rather than the TV show, and has featured some well known characters as cameos before. But this is the first time that any character from the comics has had their own Telltale game.

So, it's well worth a look to see how it will stand for fans of the games and comics alike.

The Walking Dead Michonne Title Card

It's all about the story. (Don't worry, this is spoiler free.)

Telltale Games are ALL about story. It's what they're most known for. They're pretty much the company who made episodic games a thing. Whether that's good or bad for gaming, people have yet to decide. I tend to think it's okay as long as they're doing it right; like Telltale generally does. 

The Walking Dead games take place in the universe of the comics, with the first game starting as the apocalypse happened. By the time we reach TWD: Michonne, a good amount of time has passed. We catch up with the titular character during a period in the comics (between issues 126 and 139) where she's left behind Rick, the group, and her trusty katana to go for a kind of walkabout and deal with some issues from her past.

Of course, no one stays alone long in The Walking Dead. They either run into friendlies and team up for a while or they run into trouble. As with Lee and Clementine in the previous TWD games, Michonne does both. It takes no time for Michonne to run into trouble on a hunt for supplies, both of the human and walker kind.

While TWD: Michonne is part of the entire Telltale Game TWD universe, it is a standalone, so players will not have to worry about having played the previous games to understand what's going on. Having read the comics might help a bit though...

For those who have played the previous games, you will notice a pattern to the story -- lone hero hooks up with a group of mostly decent, well-meaning people. Group runs into trouble with another group of less decent people. 

I should probably note here that the first episode of the game was only about an hour and a half long; so I haven't decided if the other group is all bad or just one or two people are. But this is the way the apocalypse goes.

Michonne...

The Walking Dead Michonne Post Combat

One of the things that make Telltale Games work as well as they do is that they work closely with the creators of the IPs to make their games. In this case, the development team worked with The Walking Dead creator Robert Kirkman to make sure they've created a story that fits the universe -- and in this case, one very well known character. 

It is perhaps the treatment of this character that will draw more critique than anything else. With the exception of Glenn Rhee and some time spent at the Greene farm (both before Rick would have encountered either) the Telltale games tend to keep away from pre-existing characters; and even these were not main characters in the games or around for long. So, fans likely didn't spend much time paying attention to them. However, in Michonne's case, she is the main character and players will spend all their time with her. 

Since she's the primary character of the game, fans of the show and comic may find her a little uncharacteristically chatty. During a lot of the decision making moments in the game, I found myself inclined to have her say nothing; I'm so used to Michonne being more of a strong, silent, watcher type.

For those that may be fans of the show rather than the comics, the choice in voice actress may also seem a little odd at first. Telltale Games tapped Orange is the New Black actress Samira Wiley to voice the character and she comes off a bit less... wary... than Danai Gurira does when playing the character in the TV series. This may, however, be necessitated by the dialog-based gameplay.

Another thing that may catch TV fans off guard are some of the references to her backstory. Just roll with it and remember... comic book Michonne.

The Walking Dead Michonne  QTE

Pretty standard Telltale gameplay.

Gameplay wise, the game is pretty standard to what we've all come to expect from Telltale. It mostly revolves around dialog choices with QTE combat and activities scattered throughout. Due to the length of the episode, I can't really tell exactly how big of an impact choices will have this time around. I played the game through twice and changed some of my options, but they didn't seem to impact any major points of the story.

The Walking Dead Michonne Dialog and Choices

The QTE combat makes use of six keyboard keys: Q, W, E, A,S, and D. Q and E will pop up as little key looking icons while the other four will appear on the screen as arrows sweeping up, down, left, or right. They don't appear quickly enough to be impossible, so if you're paying attention, combat is easily doable.

That said, there are a few fights that involve a lot of opponents and you need to have your eye on the screen and your fingers on the keyboard, or you'll be lunch.

QTEs are also used for some out of combat actions, but I found that if you don't manage to hit the key in time for some reason, the game just does it for you anyway. (That only happens out of combat. In combat, if you miss, you'll be eaten right away.)

The Walking Dead Michonne Mini Games

There are also a couple of mini-game type actions you can take. One involves trying to tune a short wave radio; potentially mildly annoying, but nothing major.

Definitely Telltale graphics.

I'm fairly certain we're all familiar with the Telltale Games' art style by now. It hasn't changed. Personally, I'm totally okay with this. They've found a style that works for the kind of storytelling they're doing. And honestly, I'd much rather these games that all take place in the same world keep the same feel. 

Everything ran smoothly for me. I did notice one hitch in the game while playing but it cleared itself up quickly.

That soundtrack though...

Perhaps one of my favorite things about Telltale games is their choice in songs for opening and closing credits. TWD: Michonne opens with a solemn, bass-y, country piece titled "Gun in My Hand." When you get into the story, you'll see just how well it fits. 

The same can be said for the "Wolf," which is featured in the closing credits. Performed by a group called First Aid Kit, the song could be used to describe the true personality we've all come to know from Michonne.

Nitpicking

Before we end, there's one more thing I'd like to address. Players will notice a small annoyance in the menu system. For the most part it operates fine. But it may confuse some people a bit when they don't get an option to save their settings where they changed them. Don't worry. It is there. The settings save option pops up when you're attempting to leave the menu.

The Walking Dead Michonne Episode 1

Overall...

Telltale Games' The Walking Dead: Michonne is a solid TWD game and very in line with what we've come to expect from the company. It doesn't do anything new or innovative. It might be a tad short. However, it does offer fans of the series a look into one of their favorite characters. 

As a complete standalone, I'm not 100% sure how it does. I'm personally inclined to believe that players more familiar with the comics will get more out of it. That said, what the game does, it does well. It gives The Walking Dead fans just a little bit more of the universe they love.

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Episode 1 of The Walking Dead: Michonne lands on PS4 tomorrow https://www.gameskinny.com/zemlu/episode-1-of-the-walking-dead-michonne-lands-on-ps4-tomorrow https://www.gameskinny.com/zemlu/episode-1-of-the-walking-dead-michonne-lands-on-ps4-tomorrow Mon, 22 Feb 2016 05:39:48 -0500 Damian A. Hinton

Telltale is bringing their episodic storytelling to consoles tomorrow in the form of The Walking Dead: Michonne!

Announced at last year's E3,  one of The Walking Dead's most popular characters will star in her own series of stories. The episode, titled "In Too Deep," is sure to bring some of the same drama and dire situations present in Telltale's original The Walking Dead games, which were very well received by gamers and critics alike.

Danai Gurira, the actress who portrays Michonne in the television show, will not reprise her role as the titular character. Instead, Samira Wiley (best known as Poussey from Orange Is The New Black) will assume the character of Michonne.

The game will explore what happened to Michonne between issues 126 and 139 in The Walking Dead comic. The story will include original characters not present in The Walking Dead universe.

The Walking Dead: Michonne will join the growing library of Telltale's interactive storytelling adventures, which present players with a variety of choices that affect how the game will proceed.

Tomorrow, February 23, you can check out the first episode. So, be ready to dive back into The Walking Dead's apocalyptic world!

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The Walking Dead: Michonne gets release date of February 23 https://www.gameskinny.com/syct4/the-walking-dead-michonne-gets-release-date-of-february-23 https://www.gameskinny.com/syct4/the-walking-dead-michonne-gets-release-date-of-february-23 Mon, 15 Feb 2016 10:06:22 -0500 BlackTideTV

Valentine's Day brought more than Cupid and the return of The Walking Dead TV show this year. Thanks to the extended preview uploaded to YouTube yesterday, a release date for the first episode of The Walking Dead: Michonne - A Telltale Miniseries has been revealed - and it's sooner than you'd expect!  

Prepare to adventure as the blade-wielding badass on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC, Mac, iOS, or Android as soon as February 23, 2016.

Telltale Games The Walking Dead Michonne Episode One In Too Deep

Enthusiasts of the television show beware: this game series is derived from Robert Kirkman's best-selling comic books, not the AMC original series, therefore, the events that unfold may not transpire in the television show. That being said, comic book readers will certainly find the miniseries enjoyable as it delivers insight on the time Michonne left Rick, their group of survivors, and her katana behind. Telltale promises that:

"Players will discover what took Michonne away from her trusted allies, and what brought her back to them."

The first episode of Michonne's Telltale spin-off, "In too Deep," takes place aboard sailing ship, "The Companion," on a journey down the coast of Chesapeake Bay. Upon the discovery of a great massacre, Michonne and her crew must enter the colony known as Monroe in search of the culprits.

Telltale Games The Walking Dead Michonne Head Chop

Following the gameplay style of other Telltale games, TWD Michonne's universe will be entirely dependent on the player decisions to impact the final outcome of the story. Speaking of, the story will certainly be amusing as Michonne has never been one to share her personal feelings. A series entirely focused on her is sure to shed some light on her situation.

To recap, the release date for In too Deep, Episode One of The Walking Dead: Michonne three part miniseries is the very close February 23rd, 2016. The game will be available on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC, Mac, iOS, and Android. 

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The Escapists: The Walking Dead drags itself onto the PS4 tomorrow! https://www.gameskinny.com/v0iks/the-escapists-the-walking-dead-drags-itself-onto-the-ps4-tomorrow https://www.gameskinny.com/v0iks/the-escapists-the-walking-dead-drags-itself-onto-the-ps4-tomorrow Mon, 15 Feb 2016 07:52:28 -0500 David Fisher

PlayStation 4 fans of The Escapists will finally be able to get their hands on the game tomorrow (Februrary 16th, 2016), almost 5 months after the initial release on September 30th, 2015.

For those who don't know what The Escapists is, the game was originally a light-hearted prison escape sandbox game developed by Team 17 - best known for the Worms series. It features a bunch of inmates trying to escape prison without getting caught. To do so, players had to craft various items and fight the guards without being taken down. 

The Escapists: The Walking Dead takes these features and applies them to the universe of The Walking Dead, and in it players will command Rick as he plays through various scenes from the comic series - not the TV series. The game covers everything from Rick's first appearance, to issue 83 of the comic series.

While the game is only now being released on the PS4, reviews for the Steam version have come with mixed feelings at best. Many have stated that the fun mechanics that made The Escapists great, don't really translate well into the survival-horror genre that The Walking Dead environment asks for. It also received a 66/100 on Metacritic. Still, the game is recommended for people who enjoyed the original The Escapists game, as well as fans of The Walking Dead comics.

The Escapists: Walking Dead is available for Xbox One, Steam, and PlayStation 4.

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The Walking Dead: Road to Survival - Trainer, Elite, Epic, and Specialist characters (Mobile) https://www.gameskinny.com/y9fgr/the-walking-dead-road-to-survival-trainer-elite-epic-and-specialist-characters-mobile https://www.gameskinny.com/y9fgr/the-walking-dead-road-to-survival-trainer-elite-epic-and-specialist-characters-mobile Thu, 21 Jan 2016 07:36:12 -0500 QuintLyn

 The mobile game The Walking Dead: Road to Survival boasts a wide variety of characters. And while most of them fall under the general category of "Recruitable," some are a little more special. These character fall under the category of Epic, Elite, Trainer and Specialists. Epic and Elite character are those that are a tad more difficult to get than your average character, while Trainers and Specialists have special abilities and uses. We've covered the details on these more fully in The Walking Dead: Road to Survival character guide, so we'll just explain them briefly here.

Other The Walking Dead: The Road to Survival Guides:

Traits

Road to Survival Traits

As with the Recruitable Character guide, we have broken characters up within the lists by their Traits. Briefly explained, Traits determine things like what weapons a character can use. They also determine how effective a character is against another based on a Paper-Rock-Scissors-type rotation. More info on this is available in the basic character guide.

Epic

Epic characters can either be purchased in the game or earned by completing missions found on the Roadmap. Many Epic characters are also Elite. However, all Elite are not Epic.

Road to Survival ToughTough
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Aaron Peacekeeper ★★★★★  4 Refresher Shots: Deal 200% damage to up to 3 enemies, fully heal self. All Tough teammates get +30% attack and +24 crit
Andrea "A Larger World" Hunter ★★★★★ 4 Eagle Eye: Deal 800% damage to one enemy. All Tough teammates get +30% attack and a large bonus to AP when attacking
Andrea "Made to Suffer" Hunter ★★★ 3 Steady Shot: Deal 350% damage to one enemy. All teammates get +12 crit.
Dwight Rebel ★★★★★ 4 Volly of Pain: Deal 400% damage and -70% attack for 3 turns to a line of enemies. All tough teammates get +30% atack and +30% HP.
Eric Hunter ★★★★★ 4 Got Your Back: All teammates regain 40% of their max HP, recover from attack penalties, and get +30% defense and +20 crit for 3 turns. All Tough teammates get +30% HP and +30% defense.
Hershel Leader ★★★★ 4 How it's Done: Deal 350% damage to one enemy, all teammates get +25% attack for 1 turn. All teammates get +15% attack, citizen teammates also get +10% defense.
Mark Peacekeeper ★★★★★ 4 Phalanx: All teammates regain 40% of their max HP and get +40% defense for 4 turns. All teammates get +45% attack against alert characters.
Richard Soldier ★★★★★ 4 Sweeping Attack: Deal 200% damage and -30% defense for 3 turns to one enemy and all enemies adjacent to it. All Tough teammates get +30% defense. You get a medium bonus to item drop rates.
Shane "Days Gone Bye" Hunter ★★★★ 4 Vengeful Shot: Deal 300% damage and -70% attack and impair for 3 turns to one enemy. All teammates get +15% HP. They also get +20% defense against ranged characters.

 

Road to Survival StrongStrong
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Abraham Peacekeeper ★★★★★ 4 Time to Shine: Fully heal self. All teammates get +40% attack for 3 turns. All strong teammates get +30% HP and +30% defense.
Eugene "Here We Remain" Citizen ★★★ 3 Armor Breaker: Deal 170% damage and -20% defense for 3 turns to one enemy and all enemies adjacent to it. All teammates get +20% defense against ranged characters.
Ezekiel Leader ★★★★★ 4 Kingdom Come: All teammates get +80% attack and +40% defense for 2 turns. All Melee teammates get +24 crit. You get a medium bonus to item drop rates.
Glenn "A Larger World" Peacekeeper ★★★★★ 4 Support Run: All teammates get +30% attack and +40% defense for 6 turns. All Strong teammates get +30% attack and +24 crit.
Joshua Peacekeeper ★★★★ 4 Shattering Strike: Deal 250% damage and cause 40 damage bleeding for 4 turns to one enemy. All Melee teammates get +20 attack and +20 defense.
Maggie "Made to Suffer" Leader ★★★ 3 Bleed Out: Deal 170% damage and cause 50 damage bleeding for 5 turns to one enemy. All Melee teammates get +15% HP and +15% defense.
Maggie "Miles Behind Us" Leader ★★★★ 4 Fortification: All teammates get +40% defense for 5 turns. All Melee teammates get +20% attack. You get a small bonus to item drop rates.
Michonne "A Larger World" Hunter ★★★★★ 4 Spraying Slice: Deal 350% damage to one enemy and all enemies adjacent to it. All teammates get +35% defense and camouflage for 2 turns. All Strong teammates get +30% attack and a large bonus to AP when attacking.
Michonne "Here We Remain" Hunter ★★★★ 4 Smackdown: Deal 50% damage and -50% attack for 3 turns to one enemy and all enemies adjacent to it.  All Strong teammates get +24 crit.
Michonne "The Best Defense" Hunter ★★★ 3 How it's Done: Deal 350% damage to one enemy. All teammates get +50% attack for 1 turn. All Melee teammates get +16 crit.
Shane "Miles Behind Us" Hunter ★★★ 3 Backstab: Deals 350% damage to one enemy. All teammates get +20% attack against melee characters.

 

Road to Survival FastFast
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Axel Rebel ★★★ 3 Crack Those Joints: Deal 180% damage and -20% attack for 4 turns to one enemy and all enemies adjacent to it. All Melee teammates get a small bonus to AP when attacking and taking damage.
Glenn "Days Gone Bye" Rebel ★★★★ 4 Snap out of It: All teammates regain 20% of their Max HP, and recover from attack penalties, defense penalties, stun, and impair. All Melee teammates get +20% attack, and a medium bonus to aP when attacking.
Morgan Citizen ★★★★★ 4 Help When Needed: All teammates regain 60% of their Max HP and recover from attack penalties and defense penalties. All Melee teammates get +30% defense and a large bonus to AP when taking damage.
Rick "We Find Ourselves" Leader ★★★★★ 4 Rain Of Blows: Deal 275% damage and -50% attack for 4 turns to a line of enemies. All fast teammates get +24 crit. You get a medium bonus to item drop chance.
Tyreese "Miles Behind Us" Soldier ★★★★★ 4 Sidekick Support: All teammates regain 40% of their Max HP and get +80% defense for 2 turns. All Fast teammates get +30% HP and +30% attack.

 

Road To Survival AlertAlert
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Dale "Days Gone Bye" Peacekeeper ★★★ 3 Help When Needed: All teammates regain 60% of their Max HP and recover from attack penalties and defense penalties. All ranged teammates get +20% attack.
Dale "Made to Suffer" Peacekeeper ★★★ 3 Experienced Support: All teammates regain 50% of their Max HP and recover from attack penalties, defense penalties, and impair. All teammates get +15% attack and +15 defense against Ranged characters.
Glenn "Saftey Behind Bars" Soldier ★★★★★ 4 Take Aim: All teammates get +40% attack and +20 crit for 6 turns. All Alert teammates get +45% attack.
Heath "A New Beginning" Peacekeeper ★★★★★ 4 Crucial Shot: Deal 400% damage to one enemy. All teammates get +20% attack for 3 turns. All alert teammates get +45%HP
Rick "Days Gone Bye" Leader ★★★★ 4 Instructive Commands: All teammates get +30 crit for 3 turns. All teammates get +12 crit, you get a small bonus to item drop rates.
Rick "Saftey Behind Bars" Leader ★★★★★ 4 Turn The Tides: All teammates regain 50% of their Max HP recover from attack penalty, and get +15% attack and +30 crit for 3 turns. All teammates get +20% attack and +15 crit.
Rocky Rebel ★★★★★ 4 Demoralizing Attack: Deal 400% damage to one enemy. All teammates get +30% defense for 2 turns. All alert teammates get +30% HP and a large bonus to AP when taking damage.
Rosita Citizen ★★★★ 4 Multishot: Deal 150% damage to up to 4 different enemies. All ranged teammates get +20% defense and a medium bonus to AP when attacking.
Sandy Rebel ★★★ 3 Precision Shots: Deal 220% damage to up to 3 different enemies. All Ranged teammates get +20 attack.

 

Elite

Walking Dead Road to Survival Elite Lori

As noted above, Elite characters can often be Epic, but not all of them will be. The primary difference is the missions that are required to obtain them. More detailed information on both character types is available in the basic character guide.

Road to Survival ToughTough
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Andrea "Days Gone Bye" Rebel ★★★★ 4 Rending Shot: Deal 300% damage and -30% defense for 2 turns to a line of enemies. All ranged teammates get +20% attack and a medium bonus to AP when taking damage.

 

Road to Survival AlertAlert
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Lori Citizen ★★★★ 4 Protective Shot: Deal 300% damage to one enemy. All teammates get +15% defense for 3 turns. All teammates get a medium bonus to AP when attacking and taking damage.

 

Trainers

Trainers are a very special type of character that can be used to increase the amount of XP generated when leveling up other characters. This means that these characters will be sacrificed, but it's more than worth it for the increased XP. Trainers with specific personas also have the added benefit of guaranteeing a level up to Adrenaline Rush when used to level characters of the same Persona.  

Note: Universal Trainers produce and AR level for all Personas, while basics don't produce them at all.

Road to Survival AlertAlert
Name Persona Rarity/Rating Tiers Rush
Aiden Trainer (Universal) ★★ 1 100% Chance to level up Adrenaline Rush when use to level another character.
Basil Trainer (Basic) ★★★★ 1 None.
Benedict Trainer (Basic) ★★★★★ 1 None.
Brady Trainer (Basic) ★★★ 1 None.
Burt Trainer (Basic) ★★ 1 None.
Caitlin Trainer (Citizen) ★★ 1 100% chance to level up Adrenaline Rush when used to level a Citizen character.
Hannah Trainer (Hunter) ★★ 1 100% chance to level up Adrenaline Rush when used to level a Hunter character.
Lara Trainer (Leader) ★★ 1 100% chance to level up Adrenaline Rush when used to level a Leader character.
Phebe Trainer (Peacekeeper) ★★ 1 100% chance to level up Adrenaline Rush when used to level a Peacekeeper character.
Rob Trainer (Rebel) ★★ 1 100% chance to level up Adrenaline Rush when used to level a Rebel character.
Stewart Trainer (Soldier) ★★ 1 100% chance to level up Adrenaline Rush when used to level a Soldier character.

 

Specialists

Road to Survival Specialist Sophia

Specialists are newer additions to the game. Rather than having a Leadership Skill like most characters, they have a "Specialist Skill." These skills are triggered automatically during combat when the appropriate conditions are met.

Road to Survival toughTough
Name Persona Rarity/Rating Tiers Specialist Skill Adrenaline Rush
Dwight "Life and Death" Rebel ★★★★ 4 Parting Shot: If this character is killed by an enemy attack, they will immediately perform a guaranteed critical attack against the enemy. Bloody Shots: Deal 200% damage and cause 120 damage bleeding for 3 turns to a line of enemies.
The Governor Rebel ★★★★★ 4 Tenacity: If this Character's Health is above 10% and they take damage that would kill them, their health will be reduced to 1 HP instead. Mass Bleed: Deal 200% damage and cause 120 damage bleeding for 4 turns to a group of enemies.

 

Road to Survival fastFast
Name Persona Rarity/Rating Tiers Specialist Skill Adrenaline Rush
Christa "All that Remains" Soldier ★★★★★ 4 Tenacity: If this Character's Health is above 10% and they take damage that would kill them, their health will be reduced to 1 HP instead. Stopping Power: Deal 125% damage and stun for 1 turn to one enemy and all enemies adjacent to it.
Jesus "All out War" Leader ★★★★★ 4 Parting Shot: If this character is killed by an enemy attack, they will immediately perform a guaranteed critical attack against the enemy. Dizzying Strike: Deal 275% damage and impair one enemy for 4 turns.
Katjaa Peacekeeper ★★★ 3 Human Shield: While this character is defending, all attacks from human enemies may only target them. (Swipe right on character icon to defend.) Back To Battle: All teammates regain 40% of their Max HP and recover from attack penalties and defense penalties.
Oberson Leader ★★★★★ 4 Parting Shot: If this character is killed by an enemy attack, they will immediately perform a guaranteed critical attack against the enemy. Prepare For War: All teammates regain 60% of their Max HP and get +30% attack for 3 turns.

 

Road to Survival AlertAlert
Name Persona Rarity/Rating Tiers Specialist Skill Adrenaline Rush
Sophia "March to War" Citizen ★★★ 3 Tenacity: If this Character's Health is above 10% and they take damage that would kill them, their health will be reduced to 1 HP instead. Hope Bringer: All teammates get +30 attack and +30 crit for 2 turns.
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The Walking Dead: Road to Survival - Recruitable Characters (Mobile) https://www.gameskinny.com/5va1r/the-walking-dead-road-to-survival-recruitable-characters-mobile https://www.gameskinny.com/5va1r/the-walking-dead-road-to-survival-recruitable-characters-mobile Thu, 21 Jan 2016 05:40:55 -0500 QuintLyn

If any player of The Walking Dead: Road to Survival knows one thing, it's that there are a lot of characters. The game features an ever-growing roster of characters from the comics -- and more recently the Telltale game.

We've already covered the basics of characters -- and how to manage them -- in The Walking Dead: Road to Survival character guide. It covers the basics; how to obtain characters, as well as training and leveling them. It also gives you the information you need on how to assemble useful teams with them.

This guide add to that by giving you a fairly comprehensive list of the most common type of characters in the game -- recruitable. The guide will follow this will list the Epic, Elite, Trainer and Specialist characters available in the game. It should be noted that characters can belong to more than one of these lists, and most characters do actually belong to the "recruitable" list. However, characters in these other sections either require special steps to acquire, are generally more high powered, or have special abilities not seen in those listed here.

Other Walking Dead: The Road to Survival Guides:

Traits

Road To Survival trait rotation

For the sake of organization, we have broken up characters within these lists by their Traits. Traits determine a variety of things about characters, and function in a Paper-Rock-Scissors format to determine which characters will have certain advantages over others. More detailed info on what these do are available in the basic character guide

Recruitable Characters

Tough
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Billy Soldier ★★★ 3 Conk: Deal 200% Fast Trait damage and stun for 1 turn. All teammates get +8 crit. They also get +15% defense against ranged characters.
Brigitte Soldier ★★ 3 Hail Of Bullets: Deal 120% damage and cause 30 damage bleeding for 5 turns to a group of enemies. None.
Brock Soldier ★★ 3 Brutal Blast: Deal 250% damage and stun for 1 turn to one enemy. None.
Carson Rebel ★★★★ 4 Recoup And Recover: All teammates regain 30% of their Max HP and get +40% defense for 3 turns. All ranged teammates get +20% defense and a medium bonus to AP when attacking.
Carter Hunter ★★ 3 Hold Them Off: Deal 250% damage and -30% attack for 5 turns to one enemy. None.
Chris Rebel 2 Calm Shot: Deals 200% damage to one enemy. None.
Derek Hunter ★★★★★ 4 Derek's Way: deal 350% damage and impair for 3 turns to one enemy. All tough teammates get +30% attack and +24 crit.
Diego Soldier ★★★ 3 Cover Fire: Deal 30% damage and -20% attack for 3 turns to a group of enemies. All teammates get +20% attack against ranged characters.
Gabe Soldier ★★★ 3 Crippling Shot: Deal 170% damage and cause 30 damage bleeding for 5 turns to one enemy. All teammates get +20% defense against ranged characters.
Grace Peacekeeper 2 Panicked Unload: Deals 200% damage to one enemy. None.
Lilly Leader ★★★ 3 Keep It Together: All teammates +30% attack and +30% defense for 2 turns. All ranged teammates get +20% defense.
Lilly "Starved for Help" Leader ★★★★★ 4 Tough Love: All teammates get +65% attack and +35 crit for 3 turns. All teammates get +30% attack against Alert characters. All teammates get a medium boost to AP when taking damage.
Mac Hunter ★★ 3 Headshot: Deals critical hit damage to one enemy. All teammates get +8 crit.
Martinez Rebel ★★★ 3 Bandage Support: One teammate regains 75% of their Max HP. All teammates get +20% defense against ranged characters.
Nathan Citizen 2 Calm Shot: Deals 200% damage to one enemy. None.
Neil Citizen ★★ 3 Keep Them Away: Deal 110% damage to one enemy and all enemies adjacent to it. None.
Nicholas Citizen ★★★ 3 Calm Shot: Deals 200% damage to one enemy. All teammates get +20% defense against ranged characters.
Parker Soldier 2 Panicked Unload: Deals 200% damage to one enemy. None.
Samuel Soldier ★★ 3 Bulletstream: Deal 220% damage and -30% attack for 3 turns to a line of enemies. All teammates get +10% attack.

 

Strong TraitStrong
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Benjamin Soldier ★★★ 3 Deep Bleed: Deal 125% damage and cause 50 damage bleeding for 3 turns to one enemy. All teammates get +20% defense agaisnt Melee characters.
Bob Peacekeeper ★★★ 3 Medic Relief: All teammates regain 20% of their Max HP and get +15% ATK for 2 turns. All teammates get +10% HP. They also get +15% attack against Melee characters.
Caleb Citizen 2 Mighty Swing: Deals 200% damage to one enemy. None.
Christa Hunter ★★ 3 Relentless Strikes: Deals 350% damage to one enemy. None.
Craig Rebel ★★★ 3 Beaten To A Pulp: Deal 200% damage to one enemy. If that enemy is a Soldier, also stun and impair that enemy for 1 turn. All teammates get a slight bonus to AP when attacking. They also get +15% attack when attacking melee characters.
Darius Rebel ★★★ 3 Heavy Chop: Deal 150% damage and cause 50 damage bleeding for 4 turns to one enemy. All Melee teammates get +20% attack.
Garrett Soldier ★★ 3 Kneecap: Deals 130% damage and -20% defense for 5 turns to one enemy. None.
Jed Hunter 2 Crushing Blow: Deals 200% damage to one enemy. None.
John Citizen 2 Flurry Of Blows: Deals 200% damage to one enemy. None.
Lucia Citizen 2 Mighty Swing: Deals 200% damage to one enemy. None.
Michonne "Made to Suffer" Soldier ★★★ 3 Rend: Deal 250% damage and cause 80 damage bleeding for 4 turns to one enemy. All teammates get +15% attack against ranged characters. All teammates get a small bonus to AP when taking damage.
Mitchell Jr. Rebel ★★★ 3 Brutal Blast: Deal 250% damage and stun for 1 turn to one enemy. All teammates get +15% defense against melee characters.
Otis Rebel ★★★ 3 Practiced Swing: Deal 300 unmodified damage to one enemy. All teammates get +20% defense against Melee characters.
Ray Peacekeeper ★★ 3 Group Therapy: All teammates regain 30% of their Max HP None.
Shiva Rebel ★★★★★ 4 Maul: Deals 800% damage to one foe. None.
Susan Citizen 2 Crushing Blow: Deals 200% damage to one enemy. None
Todd Citizen 2 Mighty Swing: Deals 200% damage to one enemy. None.

 

Fast TraitFast
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Abraham Soldier ★★★★ 4 Deal 250% damage to one enemy and all enemies adjacent to it. All Melee teammates get + 30% defense.
Allen Citizen ★★★ 3 Flurry Of Blows: Deals 200% damage to one enemy. All teammates get +20% attack against Ranged characters.
Angela "Made to Suffer" Peacekeeper ★★★★★ 4 Killing Blow: Deal 400% damage and impar for 2 turns to one enemy. All fast teammates get a large bonus to AP when attacking and taking damage.
Angela "The Best Defense" Leader ★★ 3 Patch Up: The two lowest-HP teammates regain 50% of their Max HP. None.
Annie Soldier ★★★★★ 4 Assistance Under Fire: All teammates get +35% defense and +30% attack for 5 turns. All fast teammates get +24 crit. You get a medium bonus to item drop rates.
Ashley Citizen ★★ 3 Go For The Head: Deals 130% damage and impair for 2 turns to one enemy. None.
Carol Citizen ★★ 3 Relentless Strikes: Deal 350% damage to one enemy. All teammates get +10% defense.
Carley Peacekeeper ★★★★★ 4 Reinforce: Fully heal one teammate. All teammates get +65% defense for 3 turns. All teammates get +45% defense against tough characters.
Clarence Rebel 2 Pinpoint Weakness: All teammates get +20% attack for 3 turns. None.
Cletus Rebel ★★ 3 The Harder They Fall: Deal 200% damage (400% if enemy is a Leader persona) and impair for 2 turns to one enemy. None.
Connor Hunter ★★★★★ 4 Cheap Shot: Deal 350% damage and -30% attack for 3 turns to one enemy. All Fast teammates get +30% attack and +24 crit.
Cyrus Hunter 2 Flurry Of Blows: Deals 200% damage to one enemy. None.
Darren Peacekeeper ★★ 3 Patch Up: The two lowest-HP teammates regain 50% of their Max HP. None.
Denise Peacekeeper ★★★★ 4 Field Patch Up: All teammates regain 50% of their Max HP and recover from bleeding. All melee teammates get +20% HP and +16 crit.
Doug Leader ★★★ 3 Keep It Together: All teammates get +30% attack and +30% defense for 2 turns. All teammates get +10% HP. They also get +15% defense against ranged characters.
Dr. Stevens Citizen ★★★ 3 Doctor's Orders: All teammates regain 60% of their Max HP. All teammates get +10% HP. They also get +15% defense against ranged characters.
Ellen Rebel ★★★★★ 4 Power Of The Pack: Deal 550% damage to one enemy. All teammates regain 30% of their Max HP. All teammates get +30% defense against fast characters. You get a medium bonus to item drop chance.
Gabriel Peacekeeper ★★ 3 Peace Be With You: All teammates regain 40% of their Max HP and recover from atack penalties, defense penalties, and impair. All teammates get +10% HP.
Glenn "Miles Behind Us" Peacekeeper ★★★ 3 Keep It Together: All teammates get +30% attack and +30% defense for 2 turns. All teammates get +10% attack and +8 crit.
Harlan Peacekeeper ★★★ 3 Group Therapy: All teammates regain 30% of their Max HP. All Melee teammates get +10% HP and +5% defense.
Holly Soldier ★★★ 3 Scatter Them: Deal 280% damage and impair for 1 turn one enemy and all enemies adjacent to it. All teammates get +12 crit.
Isabel Hunter ★★ 3 Whirlwind: Deal 110% damage to one enemy  and all enemies adjacent to it. All teammates get +10% attack.
Jeremiah Leader ★★★ 3 Squad Healing: All teammates regain 25% of their Max HP and get +10% def for 2 turns. None.
Jesus "A Larger World" Hunter ★★★★ 4 Devastating Blow: Deal 325% damage to one enemy and all enemies adjacent to it. All Melee teammates get +20% attack. You get a small bonus to item drop rates.
Jesus "Whispers Into Screams" Hunter ★★★★★ 4 Ferocious Strike: Deal 325% damage to one enemy and all enemies adjacent to it. All teammates get +15 crit for 2 turns. All fast teammates get +30% attack. You get a medium bonus to item drop rates.
Jody Hunter 2 Flury Of Blows: Deals 200% damage to one enemy. None.
Molly Soldier ★★★★ 4 Strengthen Up: All teammates regain 45% of their Max HP and get +30% attack for 3 turns. All Melee teammates get +24 crit.
Olivia Peacekeeper 2 Group Therapy: All teammates regain 30% of their Max HP. None.
Siddiq Peacekeeper ★★★★ 4 Snap Out Of It: All teammates regain 20% of their Max HP, and recover from attack penalties, defense penalties, stun, and impair. All Melee teammates get +16 crit and a medium bonus to AP when attacking.
Tobin Citizen ★★★ 3 Nasty Slice: Deal 150% damage and cruse 40 damage bleedin for 5 turns to one enemy. All Melee teammates get 15% HP and a small bonus to AP when taking damage.
Tyreese "Skybound Edition" Hunter ★★★ 3 Squad Healing: All teammates regain 25% of their Max HP and get +10% defense for 2 turns. All teammates get +10% HP and +10% attack.
Victor Hunter ★★★★★ 4 Thirst For Flesh: Deal 125% damage and -50% defense for 3 turns to one enemy and all enemies adjacent to it. All teammates get +30% atack against fast characters. All teammates get a medium bonus to AP when attacking.

 

Alert TraitAlert
Name Persona Rarity/Rating Tiers Adrenaline Rush Leader Skill
Amy Citizen ★★★★ 4 Headshot: Deals critical hit damage to one enemy. All ranged teammates get a medium bonus to AP when taking damage. You get a small bonus to item drop rates.
Carl Rebel ★★★★★ 4 Callous Shots: Deal 225% damage to up to 3 enemies. One teammate regains 50% of their Max HP. All alert teammates get +30% defense and +24 crit.
Clifton Citizen 2 Panicked Unload: Deals 200% damage to one enemy. None.
Danny Citizen 2 Calm Shot: Deals 200% damage to one enemy. None.
Diane Soldier ★★ 3 Cover Fire: Deal 30% damage and -20% attack for 3 turns to a group of enemies. None.
Ethel Soldier 2 Panicked Unload: Deal 200% damage to one enemy. None.
Eugene "A New Beginning" Peacekeeper ★★★★ 4 Custom Munitions: All teammates get +30% atack and +15 crit for 3 turns. All teammates get +15% HP, they also get +20% attack against Melee characters.
Gavin Leader ★★★ 3 Pillar Of Leadership: All teammates get +80% defense for 2 turns. All Ranged teammates get +20% attack.
Georges Leader ★★ 3 Headshot: Deals critical hit damage to one enemy. None
Gerald Citizen 2 Panicked Unload:  Deals 200% damage to one enemy. None
Gloria Citizen ★★★ 3 Suppressive Volley: Deal 25% damage and -25% defense for 3 turns to a group of enemies. All teammates get +20% attack against Melee characters.
Heath "Life Among Them" Peacekeeper ★★★ 3 Runner Maneuvers: All teammates get +35% defense for 4 turns. All teammates get a +8 crit. You get a slight bonus to item drop rates.
Maggie "A New Beginning" Leader ★★★★ 4 Soothing Confidence: All teammates regain 70% of their Max HP.  All Ranged teammates get +20% HP and a medium bonus to AP when taking damage.
Margaret Citizen ★★ 3 The Harder They Fall: Deal 200% damage (400% if enemy is a leader persona) and impair for 2 turns to one enemy. None.
Mirabelle Peacekeeper ★★★ 3 Squad Healing: All teammates regain 25% of their Max HP and get +10% defense for 2 turns. All Melee teammates get +15% HP and + 15% defense.
Olivia Peacekeeper 2 Group Therapy: All teammates regain 30% of their Max HP. None.
Randall Rebel ★★ 3 Spray And Pray: Deal 110% damage to one enemy and all enemies adjacent to it. None.
Rick Leader 2 Turn The Tides: All teammates regain 50% of their Max HP, recover from attack penalties, and get +15% attack and +30 crit for 3 turns. None.
Rick "Made to Suffer" Leader ★★★ 3 Ambush Attack: Deal 150% damage to up to 3 enemies. All teammates get +15% attack and +15% defense for 3 turns. All teammates get +20% defense against melee characters.
Rick "A New Beginning" Leader ★★★ 3 Respected Resolve: All teammates get +40% defense for 2 turns and recover from attack penalties, defense penalties, and impair. All range teammates get +15% HP and +15% attack.
Rick "Miles Behind Us" Leader ★★★ 3 Sidekick Support: All teammates regain 50% of their Max HP and get +30% defense for 2 turns. All teammates get +8% attack and +5 crit.
Shane Rebel ★★★★★ 4 Break Their Lines: Deal 350% damage to one enemy. All teammates get +45% attack for 2 turns. All teammates get +30% attack against strong characters. You get a medium bonus to item drop chance.
Timothy Hunter ★★★ 3 Headshot: Deals critical hit damage to one enemy. All teammates get +20% attack against melee characters.
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The Walking Dead: Road to Survival town building and survival guide https://www.gameskinny.com/lqv4q/the-walking-dead-road-to-survival-town-building-and-survival-guide https://www.gameskinny.com/lqv4q/the-walking-dead-road-to-survival-town-building-and-survival-guide Tue, 05 Jan 2016 07:32:01 -0500 QuintLyn

These days, it appears there is no shortage of mobile-based games for fans of The Walking Dead. A while back I posted a guide for The Walking Dead: No Man's Land -- a combination base management / ARPG based on the television show. This guide, on the other hand, will cover The Walking Dead: Road to Survival -- a base management / turn-based combat game based on the comic books.

In this guide, we'll cover the basics of town building and combat survival. As with No Man's Land, you'll need to pay close attention to both town building and in-combat survival. However, in this game, there is more emphasis on character collecting and leveling, and less on strategic combat.

This guide will be divided into two main sections: Town Management and Survival. Town management will cover everything you'll need to know about managing your town, buildings, and supplies. (For details on character management see our character guide.) Survival will cover what you need to know to survive in combat, whether it be the story mode, raids, or other modes.

Town Management

Fix up Woodbury

Those of you familiar with The Walking Dead universe will recognize this place immediately. That's right, you're in Woodbury. The game actually starts a bit before The Governor takes control of the place and you'll be responsible for building it.

Aside from being where you manage resources, the town is also your primary hub for all activities. It's where you'll check your mail, contact your friends and your faction (guild), manage your inventory, and more. To progress through the game's story or be able to compete with other players in combat you will need to manage the town properly. This means generating resources and upgrading buildings. 

Resources

There are four primary resources in Road to Survival. These include Food, Materials, Survivors, and Coins. All four are necessary to manage your town properly. While all four are obtainable as rewards for combat, your primary source of food and lumber will be from the town itself.

  • Food - Required in conjunction with survivors to train and acquire new characters as well as leveling and upgrading existing characters, this resource is also used in the creation of combat items in the workshop. Food is acquired via combat rewards and farm plots in the town.
  • Materials - Used to build and upgrade town buildings and structures, these are acquired via combat rewards and material posts.
  • Survivors - Used to obtain new characters via the training ground. Five survivors are required for every new character obtained this way. (Note that some characters are obtained via special events or the game's shop.)
  • Coins - Used to train, level, and upgrade characters. Also used in building and upgrading town buildings. Can be used to speed up building and upgrades. Coins can be acquired as a combat reward. Or, if you’ve got cash to blow, it can be bought via the gold store.
  • World Energy - Indicated by little gas can icons under your XP bar on the top left, and this is used to initiate activities on the map -- story and Roadmap.
  • Radios - These open up select areas of the Roadmap for a limited time. 
Inventory

While not part of the primary town resources, your inventory can be accessed from the game's menu and is where you can keep track of weapons, gear and more. Check here for newly acquired weapons and to make sure you'res stocked up on items that can help you in battle. There are five inventory areas in total, which are:

  • Weapons - All newly acquired weapons will appear here. You can equip, sell or buy new ones from this menu.
  • Gear - Unlike weapons, gear can not be equipped. Instead, it's used in the process of leveling and upgrading characters. 
  • Battle Items - These are items that will benefit you in battle. 
  • Ingredients - These are used in crafting battle items in the workshop. 
  • General - World Energy refills and radios are the only things you'll find here, with a shiny button encouraging you to spend money on more.
Structures

Every structure has a use.

Structures encompass all the buildings and plots you'll need to construct and upgrade within town. Every town starts out with a Town Hall. All other buildings must be constructed using resources. Different structures become available and are upgradable under different circumstances, so you’ll need to keep track of where your buildings are at and what's available in to build at a given time to keep things moving smoothly.

You’ll want to pay attention to the structures in your camp since you’ll have to keep them upgraded in order to create, level, and upgrade characters or upgrade craft battle items.

  • Town Hall - The town's main and only pre-existing structure, the Town Hall regulates what kind of structures can be built, how high they can be leveled, and how many of each can be had at a given time. Different structures will unlock as the Town Hall is leveled up, as will the ability to have more pre-existing structures and higher levels for them.
  • Farm - Farms generate food needed to create and maintain the characters in your roster. The amount of food produced by a Farm will go up as you increase the Farm's level. Each Farm will generate a max of 9,600 food per hour when completely leveled. Build these by tapping on empty plots. 
  • Material Post - Also built on open plots, Material Posts generate the materials needed to build and maintain town structures. Like the Farm, the amount of materials generated by the Material Post will increase as it is leveled up. Each Material Post will generate 12,900 materials at max level.
  • Training Ground - The Training Ground is the third structure you will be able to build on empty plots. It's used to transform survivors rescued during battle into characters for your roster. Characters with different types of specializations can be created here, such as Weapons, Medical or Strategic. New types become available to research and train as the Training Ground is leveled up.
  • Workshop - It is here that you will craft items for use in battles, such as poison, tear gas, or items to replenish HP. Build Workshops by tapping on dilapidated houses. As you increase a Workshop's level, new items will become available to research and craft.
  • House - These provide places for survivors to stay until you transform them into usable characters. Housing space is limited but can be increased by either building more houses or upgrading existing ones. Build these by tapping on dilapidated houses.
  • Food Storage - These are used to hold food. Similar to the House, space is limited but can be increased by either building more or upgrading existing ones. Food Storage is also built by tapping on dilapidated houses.
  • Material Storage - Material Storage functions exactly like Food Storage -- only it's where you keep the materials necessary for building and repairing structures.
Research

As mentioned above when the Training Ground or Workshop is leveled up, new character types and items become available to create. However, before creating new characters or combat items, you must research them. Researching basically consists of spending some resources and waiting. 

Researching new character types will cost you food while items will cost you materials. 

Survival

Sometimes you end up fighting on the wrong side.

The survival aspects of The Road to Survival take place in three main modes, The World, The Roadmap, and Raids.

  • The World - The main storyline of the game, The World is broken up into chapters based on the story-line of the comic books. Each chapter takes place in a different area, the prison, the woods, a store, etc., and are broken up into six missions each. Completing each mission with at least one survivor still standing will earn you rewards such as materials, weapons, gear, and more.
  • The Roadmap - The Roadmap contains a series of missions available for a limited time that provide special rewards when completed. This will often be higher level weapons and gear, bonus XP, or special characters. Some missions on the Roadmap require radios to unlock. You will either have to earn these as mission reward drops or buy them from the store.
  • Raids - Raids are The Road to Survival's form of PvP. Access these via the Raids button on the left side of the screen. From here you can select who you would like to raid and initiate an attack. Winning a raid will earn you -- and your Faction a variety of rewards. When other players attack you, you will receive a notification of the attack as well as whether you won or lost. At that time you will also be able to retaliate if you want. (Raids can be avoided if you're willing to spend money on Ceasefire shields. These will block potential raids for a certain amount of time.)

Combat

Combat is turn based. Take your time.

Combat in The Road to Survival is turn-based, with each mission broken up into waves. There's no movement required on your part. Instead, you will face enemies coming at you from each side of the screen -- walkers or human. Walkers will slowly move toward you during each turn, while humans will just attack and return to their starting point. Because of this, walkers are typically easier to deal with.  But there are some things you can do to help you survive each encounter.

Read the story text

The game will pretty much tell you if you're going to be fighting walkers or people during each round via the story dialog. So, even if you might be the type to skip flavor text. Don't. 

Check your enemy traits and challenges

Prior to entering each mission, you'll be given a chance to swap out members of your team. On this same screen, you'll see information on what Traits your enemies will have and what additional challenges you'll face. 

Watch those traits.

Traits are explained in more detail in the character guide, but we'll summarize here. There are four traits that characters and enemies can have. Each trait is stronger than one and weaker than another. These are in order: Tough > Alert > Strong > Fast > Tough. Keep in mind that not all walkers will have a trait but all humans do -- including those you'll meet when raiding other people's towns. 

When in combat, take your time and check each of your enemies for traits. Reserve the appropriate characters to attack them -- unless they can't reach them yet. I always attack enemies with traits first and those without I'll go after with the rest of my team. Luckily, you won't have to remember which trait does what while in battle because red arrow pointing up will appear next to characters with a competitive trait when you select an enemy.

Challenges are elements specific to the environment or the enemies in the mission that will make things harder on you. These include things like chokepoints, dividers, self-healing enemies and more.

  • Area Damage - Enemies will damage multiple characters at once. In order to deal with this, keep items that will help restore HP quickly on hand... and keep a lot of it. You can make items to restore HP in the Workshop.
  • Buff - Enemies will increase the power of themselves and their teammates. To combat this you can bring along stronger weapons like grenades -- craftable in the Workshop. Also make sure to bring along characters with traits stronger than those listed on the mission details.
  • Chokepoints - While these can hold enemies back and only let a few through at a time, their main purpose is to prevent attacks from melee characters. When an enemy is behind these the only way to attack them is either by shooting them or throwing a grenade or similar weapon at them. Keep your melee characters focused on the enemies that they can actually attack.
  • Control - Enemies have various stuns and other attacks that can prevent you from attacking.
  • Dividers - Dividers function like Chokepoints, only they split enemies into smaller groups instead of funneling them into the same area. Use the same tactics with dealing with dividers, only be aware that you will have enemies coming at you from more places.
  • Focused Damage - This means you'll be dealing with enemies that are effectively one-shot wonders when they get near a character with lower health. Take along higher level characters and a ton of HP restore items for these battles. Also, try to eliminate these stronger enemies before they actually reach your group.
  • Healing - Enemies can heal themselves and teammates. You'll want to do your best to eliminate these enemies quickly, before they have a chance to pop off any heals. When in doubt, use grenades.
  • Large Mob - The power of the mob. They may not be powerful on their own, but you're going to have to plow through a lot of enemies before you get to the end. Make sure you have enough healing and attack items to help you survive while clearing the mob as quickly as possible. 
  • Powerful Enemies - Basically, this just means you'll be fighting enemies that are more powerful than average. Build your team out of higher level characters, make sure they have the highest level weapon you can equip and bring along plenty of healing and combat items. 
Be aware of what skills your team has.

This is always the hardest part for me, because the information is not readily available on the screen. Rather it's something you will need to note and keep track of on your own.  

Adrenaline Rush

Most characters have a skill called Adrenaline Rush that will pop after they've taken or landed a certain amount of hits.  Each character's is different and you're going to need to know what they are to use them at the right times. 

Some characters have a healing AR while others have buffs or high powered attacks. Obviously firing off a healing AR doesn't do you much good if everyone is healthy.

Leadership Skills

In addition to AR, some characters have leadership skills that will grant the team bonuses, buffs or abilities when those characters are made the leader of the group. These are quite useful as missions become more difficult.

Miscellaneous Tips

You have a decision to make.

While most everything you need to know is contained in this guide, we do have a few additional tips that will make your life in the apocalypse a bit easier.

  • Have a plan: When handling resources, keep in mind what you really need. If something doesn’t need upgraded right away, hold on to those resources for what does. Just because something can be upgraded or built doesn't mean it needs to be. 
  • Choose wisely: The Road to Survival will offer story-based option dialog at the beginning and end of missions. In some cases it doesn't amount to much and the game will push you back the other way. However, there are cases where the choice will determine whether or not someone joins or leaves your group. Weigh those options carefully.
  • Remember that you can build more than one of everything: Aside from the Town Hall, you can build multiple versions of each building and structure. This is beneficial in several ways. First, it allows you to generate and store more materials even if you are unable to level up exiting structures right away. Second, it gives you the opportunity to craft multiple things at the same time.
  • Be prepared for raids - Raids are a big aspect of the game and the developers encourage it. There are tournaments and challenges that offer big rewards to players who participate. This means your town WILL be invaded, and if you're defeated you will lose resources. Make sure you're leveling your characters properly so they can defend the place while you're gone. Also, don't be afraid to retaliate and get your revenge.
  • Participate - The Walking Dead: Road to Survival has all kinds of events, dailies, and other things that you can participate in in order to earn rewards. These offer everything from materials and leveling bonuses to special characters. If you don't participate, you miss out.

There you have it, the basics of surviving in The Walking Dead: Road to Survival. For information on characters, be sure to check out the RTS Character guide. And, if you'd like to check out that other The Walking Dead game, we have a guide for that as well.

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Five things to do first in Fallout 4 https://www.gameskinny.com/nfxex/five-things-to-do-first-in-fallout-4 https://www.gameskinny.com/nfxex/five-things-to-do-first-in-fallout-4 Sat, 14 Nov 2015 09:48:30 -0500 Dennis Adame

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Number One

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Find Dogmeat
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Dogmeat is a big part of this game and I would suggest that you try and find him right off the bat. After you leave the vault head towards your home, when you get to your neighborhood take a right down the street and keep walking until you come upon the “Red Rocket Truck Stop.” It’s a big gas station, you can’t miss it. Once there, Dogmeat should run over to you and give you the option to tell him to follow you. Once he is following you talk to him again and mess around with all the fun things he can do. Make him do a trick, search for supplies, look for enemies, or tell him to go inspect something for you. Dogmeat is such a great addition to Fallout 4 and I’m happy he can’t die.  

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And there you have it, Five things that you should do first when you begin playing Fallout 4. I hope everyone out there is enjoying the game and is as happy with the game as I am.

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Image source

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   Number Two

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Go to Concord
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Going to Concord will begin your first real questline in Fallout 4. Here you will have to take out a few Raiders before you are able to make it to the museum and talk to Preston. Once you take the Raiders out make your way into the museum and fight your way to the top. Make sure that you go into the basement and either lock pick or hack the terminal next to what looks like a big generator. Once you make your way into the room with the generator take the fusion core -- you will need it later -- and continue to the top.  Once you make it to the top you will meet Preston, a member of the Minutemen, and he will thank you for helping. He will then tell you to go to the roof and……well you will see. You’re in for a treat; that’s all I will say.

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Number Three

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Build Negan’s bat from The Walking Dead.
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On your way to Concord for your first quest you will come across a few homes. One of the homes on the right side of the street will have a baseball bat behind the door, grab it and head back to the “Red Rocket Truck Stop” you passed on the way, go to the weapon bench inside the garage and work on the bat. The three things you will need to create the bat are the bat, two steel and one adhesive. It will be called the “Barbed Baseball Bat.” You can even take it a step further and give it a dark black paintjob. There you have it, you are ready to start cracking skulls just like Negan from The Walking Dead.

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Image source

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Number Four

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Mess around with the building system.
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You can use your old neighborhood as a new settlement right when you start the game. You can even begin working on it right away if you want. Go over to the workshop and open up the menu, begin scraping all the junk around the neighborhood and collecting tons of scrap. Scrap all the old cars and any trees you don’t want, these will come in hands in building your first home. Once you have enough materials, either build a premade home or begin building your own home. It’s really fun to just mess around with all the unique things you can create in the game. Your imagination is the limit.

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Image source

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Number Five

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Go Home
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First things first, go back to your home as soon as you leave the vault. It should be your primary objective anyway, but it’s important. Go back to your home and talk to Codsworth, he will have information about what has been going on and tell you about where to go next. Before you go to Concord however take a look around the old neighborhood for some goodies. A couple houses have safes that can be lock picked for a few good items. Also, go into your old house and go to your baby’s old room, Look under the dresser and pick up the book “You’re SPECIAL” it will allow you to add a point to your S.P.E.C.I.A.L skills.

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There are tons of things to do it Fallout 4 and for new players it can seem a bit overwhelming. It can be hard to decide what to do first after you emerge from Vault 111 but I’m here to help. Here are the first five things you should do when you start Fallout 4.

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Also, if you are interested I have created a Fallout 4 Masterclass video where I go over everything you could ever need to know about surviving the Commonwealth. Check it out.

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