Ubisoft Tagged Articles RSS Feed | GameSkinny.com Ubisoft RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network When Far Cry 6 is Announced at The Game Awards, Will it be a Sequel to Far Cry 5? https://www.gameskinny.com/qmff5/when-far-cry-6-is-announced-at-the-game-awards-will-it-be-a-sequel-to-far-cry-5 https://www.gameskinny.com/qmff5/when-far-cry-6-is-announced-at-the-game-awards-will-it-be-a-sequel-to-far-cry-5 Wed, 05 Dec 2018 14:16:04 -0500 Jonathan Moore

Let's face it, we all knew Far Cry 6 would be happening at some point. Despite Far Cry 5's mixed reception, there was never any doubt Ubisoft would return to the FPS cash cow; after all, the game did break franchise sales records, becoming the company's second best selling game of all time while raking in some $310 million in its first seven days on the market.  

However assured we were that the series would return, we weren't necessarily ready for a new Far Cry announcement this soon. 

Shared today on Ubisoft's official Twitter account, a fresh teaser trailer for something Far Cry shows the aftermath of Far Cry 5 where (spoilers) the bombs dropped on Hope County changed the world forever. 

Set to be shown during tomorrow's The Game Awards, what's presumably a longer, perhaps more elucidating trailer will unveil the next "installment" in the Far Cry universe. But will it be Far Cry 6? And if so, will it be a direct sequel to Far Cry 5

Right now, it's just too early to tell. However, we can look back at the franchise's history and glean a tiny bit of insight.  

To this point, the franchise has never had a direct, mainline sequel. Each game, from the original Far Cry onward, has been its own self-contained story with new protagonists and villains.

However, several of Ubi's other series, such as Assassin's Creed, have had direct sequels, while other series, such as Watch Dogs, have taken the shared-universe route, as Far Cry has in the past with the recurring character of Hurk. 

We do know based on the trailer that this Far Cry will be shaped in some way by the Far Cry 5 ending that saw Joseph and parts of his cult survive the initial nuclear blasts (that's because they didn't happen at all in the game's other endings). Will we see Eden's Gate 2.0, bigger and badder than ever? 

From what's been shown so far, we can't tell if the teaser trailer is simply recounting the events of Far Cry 5 for dramatic effect, leading to a full-blown post-apocalyptic sequel, or hyping the reveal of a new spin-off game or set of DLCs. 

The latter two options could also be in play for Ubisoft as the company has released quite a few series spin-offs over the years. The most popular of those was 2013's Far Cry 3: Blood Dragon, an '80s acid-trip of a game that saw Snake Plissken impersonator Rex Powercolt taking on cyber soldiers and robot dinosaurs in a psychedelic futurescape. 

The spin-off shared the same environment as Far Cry 3 (except one that was highly stylized), as well as its controls and mechanics. It was released five months after Far Cry 3, but its trailers were decidedly more in line with those of Far Cry 5's expansions than what we see from Ubi's latest tease. 

Then, of course, there was Far Cry: Primal ... 

If what's announced is a mainline game -- whether it's a direct sequel or not -- it will most likely be creatively titled Far Cry 6, and it will be set in some type of post-apocalyptic scenario. Dare we say it will be Far Cry 6 Battle Royale: Post Apocalypse Edition or Far Cry: Wasteland Survivor 76? With Ubisoft, one can never be certain. We'll just have to wait and see.

The Game Awards begins at 8:30 p.m. EDT on Thursday, December 6, and will be streamed on a dozen platforms, including Twitch, YouTube, Caffeine, Steam, PlayStation, and Xbox Live. 

Burn, Baby, Burn: Hungry Dragon Beginner's Guide https://www.gameskinny.com/faclr/burn-baby-burn-hungry-dragon-beginners-guide https://www.gameskinny.com/faclr/burn-baby-burn-hungry-dragon-beginners-guide Mon, 17 Sep 2018 11:00:51 -0400 Littoface

We've all heard fairy tales about dragons ravaging the lands, eating sheep and maidens, and generally wreaking havoc. Most games put you in the shoes of the valiant knights who stand up against the dragons.

In Hungry Dragon, you get to be the dragon.

Fly around eating, exploring, and setting fire to just about everything in this new game by Ubisoft.

Hungry Dragon doesn't hold your hand — aside from a few tips and a brief tutorial, it's mostly up to the player to figure things out. And there are plenty of things to find and discover! Read on to get the scoop on how to effectively play this game in our Hungry Dragon beginner's guide!

The Basics: How to Stay Alive in Hungry Dragon

There's one very important method to staying alive in Hungry Dragon: Eat constantly.

From the moment you begin a stage, your life is slowly draining. Some creatures and obstacles you meet along your travels will also take a chunk out of your health. But every time you eat something, your health increases, usually by a minuscule amount.

You can eat practically anything that moves. Take out entire flocks of birds; munch on some sheep; snap fellow dragons in half. Some munchies require a certain-sized dragon. These are pretty easy to spot since they're physically bigger.

The more you eat, the more your health refills. But let your health drop, and you'll reach the critical and then starving status. Reach 0 and the stage is over.

All this means is that as long as you're eating and avoiding obstacles and painful encounters (and use the right pets and costumes for you, but more on that later), you can stretch one stage to last a pretty long time — enough to really explore it.

Burn Everything: How to Get Fire Rush Faster

As you eat, you fill up your "Fire Rush" meter. Reach the top and you'll emit a fiery dragon breath that turns everything you come into contact with into a crisp. As a nice bonus, every enemy is turned into a golden enemy when you're in Fire Rush mode, so you refill your feeding meter and fill your coin-purse at the same time.

Eight Fire Rushes in, you get to use the "Mega Fire Rush" which prolongs your fire with a larger, more awesome blue flame of death. It'll also burn every enemy regardless of size, something regular Fire Rush doesn't do. The amount of Fire Rushes you've done is retained from run to run, so keep an eye on the little symbols under the Fire Rush meter to see how close you are.

Eat chilies and fire coins (found around the world) to get here faster, and keep your combo rate up. The Fire Rush increases according to the points you earn, and you earn more points thanks to the combo. All this means is that you should be eating one thing after another all the time — something we recommend you do anyway to stay alive. It's a win-win!

A Vast World: Exploration in Hungry Dragon

When you first start playing, you might be surprised that you keep coming back to the same map for each stage. But, you quickly discover just how large this map is!

Your boundaries are marked by red x's on the map (accessible in the upper right-hand corner when you're playing). These are obstacles your puny little dragon can't break through until you get a bigger one.

But even with these limitations, the map is pretty huge, and thoroughly exploring it is a vital part of the game. The map is divided into various themed areas, like a waterfall, a goblin city, a cemetery, and much more.

Here are just some of the things you'll find through exploration:

  • Treasure chests - These give you money. Five chests are randomly found throughout the world and new ones spawn every day.
  • Eggs - Gives you new pets. You can get up to one egg per run.
  • HUNGRY Letters - Find them all in one run and you'll attain invincibility and maximum eating power!... For 10 seconds.
  • Dragon Food - From goblins and witches to sheep and horses -- just remember you are what you eat. Some snacks inflict status effects like confused flying if you eat the drunkard in the human village.
  • Easter Eggs - We've found some Mario question blocks, a message in the sky, and reportedly the Tardis makes an appearance. Keep your eyes peeled!

Arm Yourself: Hungry Dragon Pets and Costumes

Pets and costumes help you out on your quests by providing power-ups like increasing the amount of money you receive, reducing poison damage, granting an extra life per run, and many similar buffs and bonuses.

You unlock costumes by leveling your dragon. Some costumes cost gold while others cost gems. This aspect is fairly self-explanatory, so we won't dwell on it.

Pets are a bit more involved. Every dragon can equip a certain number of pets — generally, the bigger the dragon, the more pets you can attach to it. There are different types of pets at various levels of rarity and they all come from eggs.

Eggs come in three varieties:

  • Standard Eggs - These contain common pets and can be found on the map during a run (though you can only get one pet per run). These require an incubation period. You can skip the first waiting period for free, but after that, it takes gems.
  • Golden Eggs - These contain "special pets" — get these by collecting enough golden egg fragments, which you receive every time you get a pet that you already have from a standard egg. You can also occasionally snag a golden egg from a special event.
  • Premium Eggs - Special eggs that can be bought for real money, and they need no incubation time.

The key to a good run is to choose the right combination of pets for you. All the more reason to explore the map on every run and find those eggs!

Hungry Dragon Combat Tips

While the "combat" in this game mostly consists of bitting down on things, there are a few things to remember when you're flying around causing mayhem.

We mentioned already that the different sized prey needs different size dragons to eat.

In addition to that, many things you encounter can hurt you.

You'll discover most of these on your own, but some things to watch out for in particular are:

  • Mines - They're easy to run into and they take out a chunk of health. Try to stay aware of your surroundings to avoid them!
  • Giant Trolls - Boost between their legs or above them to avoid a devastating blow from their club. 
  • Kamikaze Goblins - They're fast and they hurt. Get them before they get you: Ignore other enemies if you see these guys and rush straight at them first. 
  • Other Dragons - These love to chomp down on the tails of longer dragons. If you see one going for you, circle around yourself (about-face!) and bite back.

There are many other creatures that can hurt you — explore everything!

More Hungry Dragon Tips

Now that you know the basics, here are a few more tips to help you rise to the top in Hungry Dragon!

  • Complete missions for extra gold - Missions refresh every few hours, and you can check what quests are currently active at any point during your run by hitting the pause button.
  • Buy gems for perks - As with many mobile games, you can spend real money on gems (or collect them slowly throughout the game). These gems can be used to refresh missions faster, skip egg incubation periods, reveal hidden items on the map, purchase special costumes, and more.
  • Not everything falls in one hit - Some things require more than one hit to eat.
  • Not everything is safe to eat - Items surrounded by red will hurt instead of healing you, while other things inflict effects like the drunkard we mentioned earlier, poison, and other unfortunate side-effects.
  • The sky is not the limit - you can boost above the cloud-line at the top and below the water line on the bottom. To get really high, time your outer-space exploration with a Fire Rush — during the rush, you have unlimited boost. You can also repeatedly wait a couple of seconds after your boost runs out then boost upward again to slowly climb higher. This isn't very efficient but it does get you a bit higher each time — perfect if you're trying to get to something just out of your reach.
  • Compete in tournaments - Once the option is available, try your hand in the tournaments. These pit you against other players by giving you a random dragon and pet combination. Rank high in the leaderboard for bigger rewards!
  • Try all the dragons - Besides the overall size of each dragon, the shape also affects the way you play. For instance, Sparky is a super-long dragon that was constantly getting bitten on his tail, but he was also easier to maneuver than the other "Small" rank dragon.
  • Work together to complete community quests - In addition to personal missions, there are massive collaborative quests. Help achieve the goal and everyone gets rewarded!
  • Eat groups in one gulp - Chomp down on entire flocks of birds at one time for a score boost.
  • Catch the flying pig - Sometimes you'll find a cute winged pig flying around. If you can get your jaws on him, you get a free gem!
  • Explore the map for secret areas - Follow drafts, boost around land under the water, go through gates above the clouds, and be generally on the lookout for anything that looks suspicious.
  • Take pictures! - This won't help you in-game, but if you've ever wanted to have a dragon hanging out in your room, Hungry Dragon has an AR mode for taking pictures! Try it out for some silly fun.

Remember: explore, discover, and have fun with this great little game from Ubisoft!

And stay tuned for more Hungry Dragon news from GameSkinny!

Assassin’s Creed: Origins Introduces a Sandbox Modifier for PC Players https://www.gameskinny.com/pefct/assassins-creed-origins-introduces-a-sandbox-modifier-for-pc-players https://www.gameskinny.com/pefct/assassins-creed-origins-introduces-a-sandbox-modifier-for-pc-players Fri, 20 Apr 2018 11:30:15 -0400 Tinh Nguyen (Tinhn778)

Ubisoft has added an in-game feature for Assassin's Creed: Origins that can change the way you -- and your enemies -- play. Ubisoft calls it the Animus Control Panel, and it’s now available for PC players through the Uplay Launcher. 

Ubisoft released a video that explains some of the changes available in the Animus Control Panel (ACP). Although you can’t remove anything from the game, you can create your own gameplay experience. If you, like me, found the game's combat to be lacking, the Animus Control Panel can completely change that. Here are some of the details:

  • 75 parameters can be altered within 11 categories
  • Three pre-created presets
  • Presets created by players can be shared
  • The Animus Control Panel is embedded in the Uplay Overlay

The preset parameters can vary from visual differences to other playable characters to design-centric changes. The most impactful parameters that can completely change the way the game feels are the design-centric parameters. Changing movement speeds, hit volumes, and stun times creates more fast and furious combat than the slow, stealthy style found in the main game.

a chaotic scene representative of what players can do with the Animus Control Player in AC:O

The Animus Control Panel doesn’t only give you the option to change the way you want to play, but it can also be a shared experience. ACP’s sharing system isn’t as intuitive as the control panel itself, but it gets the job done. There are multiple ways to share, and each has a four-step process that must be followed.

  1. Create a preset
  2. Find the Animus Control Panel file
  3. Upload it to a hosting service (Onedrive, Dropbox, GDrive, etc.)
  4. Share the link on the forums

This is just one way to share your presets. It might be cumbersome at first, but hopefully there will be another, quicker solution in the future. For more information on how to share your presets, Ubisoft has a forum that has all the details for creating and sharing any preset.


The Animus Control Panel seems amazing for players who love the game and want to try something new with the sandbox, and having the ability to share presets shows how much Ubisoft is dedicated to post-release content. If Far Cry 5’s Arcade Mode is any indication of how far Ubisoft will go with their silly but robust sandbox modifiers, I am optimistic for the Animus Control Panel.

Stay tuned to GameSkinny for more information on the ACP and all things Assassin's Creed: Origins, and let us know all about your experiences with it in the comments!

5 Best Changes in Far Cry 5 https://www.gameskinny.com/2epew/5-best-changes-in-far-cry-5 https://www.gameskinny.com/2epew/5-best-changes-in-far-cry-5 Wed, 04 Apr 2018 15:51:03 -0400 Joseph Ocasio


Companions (especially Boomer)


The biggest addition to Far Cry 5 is the inclusion of Companions. While you've had NPCs to help you in fights in past games, they were limited to specific missions. These NPCs have their own abilities and can help you do a lot. Half the fun of this feature is mixing and matching which two to take with you. Do you have Boomer the dog go spot enemies so that Jess can use her arrows to silently kill them? Or do you have recurring character Hurk go and help you blow shit up while you let loose Cheeseburger the Bear? It's all up to you.


Also, how can you not love Boomer? Just look at him -- he's adorable. He's easily the best video game dog since DD in MGS5. Now if only there were a patch to let him ride shotgun ....




Did your favorite change to Far Cry 5 make the list? Let us know all about how you're enjoying your romp through Hope County in the comments below, and be sure to stick with GameSkinny for more Far Cry 5 news, tips, and guides!


Character Customization


Unlike past Far Cry games, in which you played as a named character, you can now choose your appearance and gender. It's a nice new touch, and hopefully we'll see more of it. There are a few downsides to this: Your character is now a mute and, depending on who you are, it can take you out of the immersion that the story is trying to tell. But the good here mostly outweighs the bad. Hopefully we'll get this option in later installments.


Door opening


Unless you need a key to unlock something, you can just walk forward to open a door in Far Cry 5. You no longer need to hold the Square/X/E button to open it. It's understandable why you did this in past installments, as the games probably needed it so they could load the interior of buildings, but it's a change for the better and helps us see how far technology has come.




In past games, you would gain EXP from killing enemies, hunting, and taking on missions so that you could level up and unlock abilities. Gone is EXP, now replaced by perks. By doing various challenges, you gain perks that can be used to unlock various skills and upgrades, like lockpicking, using parachutes and wing suits, and holding an additional gun or two. It helps that most challenges are kept to killing an enemy with a certain gun, stealth killing, and so on. It's simple, easy, and a fun way to help you diversify your play style.


Hunting not tied into progression


This change is more of a subtraction than an addition. In past games, you would constantly need to hunt for animals to obtain certain upgrades, like a bigger wallet, ability to hold an extra gun or two, hold more ammo, etc. It was a SUPER annoying activity that had you running around and tediously waiting for an animal to spawn so you could kill a few of them to get those new additions. It really hurt the otherwise great pacing from past games. 


Far Cry 5 does have hunting, but it's now a side activity you can do. If you want to make money, you can hunt animals and sell their skins for cash. It's a much better use of hunting than forcing it on us for progression's sake. Speaking of which ...




Far Cry 5 has been out for a week now, and most agree that it's awesome. The latest sandbox from Ubisoft manages to make numerous improvements to the formula, making for what many (myself included) agree to be the best game in the series since Far Cry 3, released back in 2012. To add to the discussion, I've been playing the game for a week and decided to report some of the best changes that have been made in Far Cry 5 that I'd hope to see appear again in future installments. So, in no particular order, let's begin.

Rainbow Six Siege's Pricing to Change on February 13th https://www.gameskinny.com/0y2h1/rainbow-six-sieges-pricing-to-change-on-february-13th https://www.gameskinny.com/0y2h1/rainbow-six-sieges-pricing-to-change-on-february-13th Thu, 01 Feb 2018 11:00:26 -0500 SinOfApathy

On the 25th of January, Ubisoft announced that they will increase the pricing of the standard, gold, and complete editions of the popular shooter, Rainbow Six Siege when the Outbreak event arrives.

The community, however, was not pleased with this change and had expressed their concerns on the new price changes. Ubisoft then responded to the concerns by keeping the Standard edition of the game the same price, stating on the Rainbow Six Siege subreddit, "For our newcomers and those of you concerned about introducing your friends to the game, we will be keeping the Standard Edition in the store at the current price."

The new prices as of February 13, 2018, are as follows:

  • Starter Edition: $15 (unchanged), PC only, contains full game at a discounted price but requires more grinding (15 - 20 hours) for the operators.

  • Standard Edition: $40 (unchanged after fans' concern for newcomers). The game with the normal amount of grind for any of the original 20 operators (0.5 - 2 hours). 
  • Gold Edition: $90 (From $70). This will now include 600 R6 credits (which is the in-game currency) and 10 Outbreak packs, the new loot box system to be integrated into the game during the Outbreak event.
  • Complete Edition: $130 (From $110). Contains everything in the Gold Edition but will also come with 16 bonus operators from the Year 1 and Year 2 DLC operators.

Rainbow Six Siege is often praised for how much it improved during its life span. Be sure to check out our article on whether the game is worth buying now, and stick with GameSkinny for more information as it develops.

Assassin's Creed Origins DLC Release Dates https://www.gameskinny.com/ij29k/assassins-creed-origins-dlc-release-dates https://www.gameskinny.com/ij29k/assassins-creed-origins-dlc-release-dates Fri, 26 Jan 2018 12:00:10 -0500 Nilufer Gadgieva

Assassin's Creed: Origins DLC pack release dates were announced by Ubisoft, offering three vastly different expansions to the story line.

In fact, Ubisoft accidentally released "The Hidden Ones" a week too early on Xbox One, when it is really due January 23rd. Luckily, those who had downloaded the game were left off the hook and are still able to access the game, in order to spare complications. "The Hidden Ones" is a story-driven expansion to take place in Sinai under Roman occupation, four years after the original story, with new objectives and items, such as weapons which you can still keep in the central game. It is sold separately $10 unless inclusive with the season pass.

"The Discovery Tour" expansion is to be released February 20th to Steam and Uplay, and will also be available separately for educators and others for $20. The expansion is said to offer a vibrant glimpse of Ancient Egypt in a violence-free mode, through the medium of a live museum presented and organized by genuine historians and experts.

Finally, "The Curse of the Pharaohs," an entirely different story line, will be available March 6th for $20. It offers players a fascinating theme of Egyptian mythology, including undead pharaohs and ancient monsters. It also provides new skills to Bayek and unlocks various items, and the objective is to explore the cause of the curse that resurrected the dead. 

Ubisoft will also be providing tons of free content to the game, such as the quest "Incoming Threat," which foreshadows the first expansion.

Stick with GameSkinny for more news and information on Assassin's Creed: Origins as it develops.

Star Trek: Bridge Crew Update Drops VR Requirement https://www.gameskinny.com/wie5d/star-trek-bridge-crew-update-drops-vr-requirement https://www.gameskinny.com/wie5d/star-trek-bridge-crew-update-drops-vr-requirement Fri, 22 Dec 2017 14:17:18 -0500 Lewis Parsons

An update released on December 21st opens up the PS4 and PC game Star Trek: Bridge Crew VR game to those players without a VR headset.

The game, released in May to generally positive reviews (75 on Metacritic), was until now exclusively for players with a PS VR or other PC VR headset, limiting its audience.

According to the official statement from Ubisoft,

Using a controller or a mouse and keyboard, players with and without VR headsets can be seamlessly matched together to pilot the U.S.S. Aegis (or U.S.S. Enterprise NCC-1701) as Starfleet officers, or play alone as captain. The update also includes enhanced Windows Mixed Reality support, adding more options for players to explore uncharted space.

This should breathe some new life into the game, which is a highly social, cooperative experience. Star Trek: Bridge Crew is a rare must-play treat for Trekkies looking for a big-budget Star Trek gaming experience.

South Park: The Stick of Truth Review https://www.gameskinny.com/61h8v/south-park-the-stick-of-truth-review https://www.gameskinny.com/61h8v/south-park-the-stick-of-truth-review Thu, 16 Nov 2017 14:00:18 -0500 Joseph Ocasio

If you're a fan of South Park, you've most likely played 2014's The Stick of Truth. After years of mediocre South Park video game adaptations, this RPG was a breath of fresh air, with series creators Trey Parker and Matt Stone having been heavily involved in its creation. Furthermore, Obsidian, the team behind the critically-acclaimed Fallout: New Vegas and Knights of the Old Republic 2 RPGs, was the lead developer for the title.

However, The Stick of Truth was released during the end of the 7th console generation lifespan, so some gamers may have missed out on it. Luckily, series fans who pick up the newest South Park RPG, The Fractured But Whole, will have a chance to play its prequel, as a free copy of The Stick of Truth is bundled with the new game.

The Stick of Truth: Then vs. Now

If you're expecting anything new from this version, you'll be disappointed -- outside of the DLC content and a few tweaks here and there, there's nothing really new in this version of The Stick of Truth. It's free game, though, so it's a little more excusable than most remasters that do just the bare minimum.

This version of the game is a little cleaner, now running in 1080p and with PS4 Pro support, but don't expect that much of an improvement. A lot of the frame rate drops that plagued the original have been ironed out, though you will still notice a couple hitches when there are a lot of enemies in battle.

Some minor changes have also been made to address some of the game's more difficult sections. One of the biggest changes includes a fix for the infamous anal probe scene.

It's nowhere near as difficult and frustrating to get past this section now, making the pacing of the game much smoother. That said, the other annoying section, a boss battle with Cartman, still requires too much button mashing. Yeah, I know it's part of the joke, but the joke loses steam when you're forced to partake in it, and it can last for what feels like forever.

Outside of these changes, The Stick of Truth still remains largely the same. 

However, if this will be your first foray into the game, you've got a lot to look forward to either as a fan of the series, as an RPG aficionado, or both.

What to Expect from The Stick of Truth

In The Stick of Truth, you control your own custom-created character and explore the town of South Park, interacting with the various characters from the show. Exploring the town is still a blast, as you watch the various NPCs go about their day, and you even get to befriend some of South Park's most iconic characters.

While a good amount of time is dedicated to exploring the world and solving simple puzzles, most of your time will be dedicated to combat, which takes a few inspirations from the Paper Mario series. Like in Paper Mario, you have the ability to block enemy attack and press buttons in conjunction to perform various special attacks. These mechanics keeps combat exciting, and you won't just be watching your characters standing around and waiting for their turns.

Each of the four class have there own unique skills, ranging from mage and Jew "magic", to special archer and warrior abilities. The only downside is that every weapon and piece of armor you gain isn't specific for each class, which does take away from each of the individuality of the classes. Why try a different class when you can still use a sword or staff?

Despite this, combat is still satisfying and fun. Each of the various villains you face have their own weaknesses, which will have you wanting to change out your party members to alter your tactics. The downside to this is that you can only have one other person in your party -- that's not say there aren't that a lot of them, with each having their own special abilities, but it would have been nice to have at least three characters rather than just two.


So, does The Stick of Truth hold up? Yeah, it's still a good game. The combat is funny, if on the easy side, it's funny as hell, and manages to tastefully recapture the look and feel of the show.

It's age will show, especially with the vastly superior Fractured But Whole having been released, and it still could've done with a few more fixes with some of the mechanics, but if I'm going down to South Park, I wanna have myself a time.

The Realities Behind Ubisoft's Eden's Gate Cult in Far Cry 5 https://www.gameskinny.com/szs8y/the-realities-behind-ubisofts-edens-gate-cult-in-far-cry-5 https://www.gameskinny.com/szs8y/the-realities-behind-ubisofts-edens-gate-cult-in-far-cry-5 Wed, 01 Nov 2017 11:09:44 -0400 KatherineZell

On February 27th, 2018, Ubisoft invites you to join them in Hope County Montana to free the citizens from The Project at Eden’s Gate, a cult run by charismatic and insane Joseph “The Father” Seed.

Yes, I’m talking about Far Cry 5.

Ubisoft knew they wanted to bring Far Cry to the United States, but they spent a few years mulling over exactly how they would go about this. In 2014, they started working with this character: “The Father,” a charismatic leader who believes that the world is about to end and that he must "save"—forcibly or otherwise—as many people as possible.

Ubisoft then began building a cult around Joseph with the help of cult expert Rick Alan Ross, founder of the Cult Education Institute. Ross has been working for thirty years to educate people about cults, deprogram former cult members, and illegitimatize cults. He is also the author of the book Cults Inside Out.

Here’s Ubisoft’s video about fabricating The Project.

In the video above at 1:25, we get this quote from Far Cry 5’s narrative director, Jean-Sebastien Decant:

"... often, and that’s what’s really scary, was saying, 'Yes, this exists, and actually it was worse than that,' so we’re realizing that, then again, reality is far stronger than fiction, and we could go actually way further than what we were doing."

Now, let us consider that quote in the context of the trailer: fanatics drowning a person, holding others hostage, and mutilating people by cutting words like “sinner” and “greed” onto their bodies. Was this before or after Ubisoft’s team realized, from consulting with cult expert Rick Alan Ross, that “this exists, and actually it was worse than that”?

This is where the discomfort begins for some Americans. Far Cry has been in Africa, the Himalayas, a tropical island. Players have fought pirates, Africans from an ambiguous failed state, Neanderthals, wild beasts. Now, it’s in Montana with a twisted religious sect of zealots.

Many themes from Far Cry are realities—disease in Africa, for instance—but it is so far removed from the United States that citizens brush it all off as “just a video game.” However, Far Cry 5 is different. It’s like the Waco siege in another dimension with some Scientology on top, so, yes, some people are uncomfortable—perhaps even fearful. Far Cry 5 is in our backyard with characters who could be our neighbors.

Some people feel as though Ubisoft is harmfully stereotyping citizens of Montana. Others praise them for bringing Far Cry to the United States and vilifying a white American. Whatever your opinion, Far Cry 5 is sparking controversy and conversations months before its release. With the care Ubisoft took to create Hope County and Eden’s Gate, I hope we can have meaningful conversations and not forget where fear has lead others and where it could lead us.

What do you think of Far Cry 5’s cult and location? Let us know in the comments!

Assassin's Creed Origins Review: Egyptian Setting Revives the Series https://www.gameskinny.com/j3hhu/assassins-creed-origins-review-egyptian-setting-revives-the-series https://www.gameskinny.com/j3hhu/assassins-creed-origins-review-egyptian-setting-revives-the-series Mon, 30 Oct 2017 12:34:00 -0400 Sergey_3847

If you've been following the development of the Assassin's Creed series of games, then you are surely aware of the fact that this is the only time since the first game in the history of the series that Ubisoft took not one but two whole years to develop its latest installation -- Assassin's Creed: Origins.

Fortunately for us, it was their best decision yet, which turned a series beloved by many onto its proper tracks. Although, Assassin's Creed: Origins has some problems that will be discussed in this review, most of the points presented here are positive. But let's start with a bit of history first, shall we?

The Setting of the Ancient Egypt

From the  point of view of world design, creating an ancient desert, the setting of  Assassin's Creed: Origins, should not be that much of a task. But we all know too well how seriously Ubisoft takes game designs, and the developers really try to bring as many details into their worlds as possible.

Ancient Egypt was far more picturesque back in the day than it is now with only a few tourist attractions left. In the ancient times, the agricultural system was highly developed and created a completely unique ecosystem that was unmatched at the time. That is why in AC:O you will see lush flowering thickets, sparkly rivers and lakes, and other incredible sights that create a fascinating contrast to the sandy deserts surrounding all of these locations.

But natural sights aren't the only places of interest in AC:O, as there are plenty of towns and villages to explore. These settlements are filled with NPCs and various dynamic events that may surprise you. 

The Gameplay and Combat Mechanics

The world of Egypt is undeniably beautiful, but we play games for the gameplay--which is vividly abundant in AC:O. Lots of small, random events take place that may seem insignificant at first, but they turn out to be tightly connected to the main story. This greatly enhances the gameplay experience of AC:O, and you naturally desire to learn as much as possible by following the chain of side quests and unlocking various secrets.

Humans aren't the only NPCs making impact on the gameplay -- animals are just as important. For example, you can tame the leader of the pack using the sleeping darts and animal taming ability. Later on, your pet pals will help you greatly in taking out dangerous foes and accomplishing missions.

The events of the game develop in a classical streamlined fashion, and will make you go through some intense revelations concerning the inception of the Assassins.

Now, let's talk about the restructured combat system that makes battles more dynamic and edgy. Many players complained on how boring the combat mechanics were in the past Assassin's Creed games -- well, the times of boring, slow combat is over. The fights in AC:O are fast and brutal, although a bit clunky at times.

Different players will have different perceptions of combat in AC:O, but it looks like Ubisoft took some inspiration from the Dark Souls series. The enemies attack all at once and doesn't provide a single moment for hesitation s they use all sorts of sneaky tricks. You can parry, dodge and block with shield -- remind you of anything yet?

Besides the melee combat, you now have the opportunity to use bow and arrows, which can be modified for more damage. Shooting with a bow is encouraged by the bonus XP system that grants you more points every time you kill enemies by shooting arrows through their heads. If you can do it without being detected, then you will get even more bonuses -- that's how the game rewards you for your skills.

The Story Elements and Main Characters

The main storyline revolves around a character named Bayek -- the Medjay, an elite desert scout and  protector of Pharaonic areas. He is involved in all sorts of political events and conspiracies, and becomes the very first Assassin, hence the title of the game.

Getting into more spoilers would be inappropriate, but you will get to meet the famous ancient characters of Egypt (Cleopatra and Ptolemy), Rome (Julius Caesar), and Greece (Aristotle). If these names alone don't make you excited, then you probably are not a big fan of history in general.

In any case, the events of the game develop in a classical streamlined fashion, and will make you go through some intense revelations concerning the inception of the Assassins. The developers have completely abandoned any ambitions regarding social commentary on racial issues, which to be honest, is a good thing and makes the gameplay so much more enjoyable.

Minor Flaws and Final Verdict

Perfect games don't exist, especially on the modern oversaturated market, where developers compete with each other by putting too many elements into their games.

Regarding the fast-paced combat in AC:O, you will notice that it becomes a bit of a hassle when too many enemies attack you at the same time. There has to be some sort of leg-up mechanic introduced, when you deal with 5-6 enemies at once. Otherwise, fighting them all becomes impossible, and you must scope things out just to deal with them in stealth mode.

Also, there is probably no need to mention the obvious technical issues and bugs that accompany each and every game, but there are some optimization problems in AC:O, of which you can read in our detailed guide.

Other than that, Assassin's Creed: Origins is a fantastic game that takes all the best elements of the action-RPG genre, (such as hunting, crafting, archery, etc.) and gives you total freedom to use it all in the grand and absolutely gorgeous world of Ancient Egypt.

Get Your Fart Featured In South Park: The Fractured But Whole https://www.gameskinny.com/e07ik/get-your-fart-featured-in-south-park-the-fractured-but-whole https://www.gameskinny.com/e07ik/get-your-fart-featured-in-south-park-the-fractured-but-whole Mon, 02 Oct 2017 13:37:42 -0400 adam.leviness

Ubisoft is holding a one-of-a-kind contest to allow one lucky fan to be featured as “the official in-game fart” of the new South Park: The Fractured But Whole video game. The winner of the contest will be flown to California, where they will record the very best of their fart noises at Ubisoft’s San Francisco Studios. They will then get to see their fart integrated into the game by Ubisoft's development team.

The creators of South Park have built a media empire around fart jokes -- and the newest game is embracing those jokes while letting fans in on the fun. Contestants can submit ten-second clips of their fart noises at the I Am The Fart official contest website. These entries will then be voted on by the community. The contest runs from October 2 to October 16.

The Fractured But Whole is the second game in the series following the classic turn-based RPG that followed you, “the new kid,” as he went on a large fantasy adventure. This time around the boys and your character are playing superheroes and your superpower is your superhuman ability to pass gas.

South Park: The Fractured But Whole will be released on the October 17, and is now available for pre-order.

What We Want to See in Future Mario+Rabbids Updates https://www.gameskinny.com/h831z/what-we-want-to-see-in-future-mariorabbids-updates https://www.gameskinny.com/h831z/what-we-want-to-see-in-future-mariorabbids-updates Thu, 14 Sep 2017 16:37:54 -0400 Josh Broadwell


More Skills


One area that seems ripe for additions is the skill system. The existing skill trees provide a lot of fun and cause players to really think about what upgrades they pursue and how to use them. That players can reset their skills at no major cost is another major benefit.


At the end of the day, though, one Rabbid Yoshi is pretty much the same as the next. Additional skills of each type that allow more control over character development would allow for that kind of customization and add even more depth to the battle system as a whole.


This could take the form of focusing exclusively on a character's specialties, such as having Luigi only as a long-distance character at the expense of anything else, or taking a character far from their original setup -- like having a completely combat-oriented Rabbid Peach.  The added replay value wouldn't hurt either.


Image via Polygon




For the first in what will hopefully be a longer line of tactics games involving the two franchises, Mario+Rabbids: Kingdom Battle provides a healthy balance of what makes both great to begin with. Yet both, especially the Mario universe, have even more to offer, whether it be more characters or even grander boss battles. With luck, the additional DLC will expand on the original in more than just storyline and include even more for players to sink their time into.


Let us know in the comments what you'd like to see in future updates or if you think the base game is already perfect the way it is!


More Environments


The development team created some excellent mechanics and maps for the game.  The four worlds Ubisoft includes cover the major Mario themes very well, and they also utilized terrain and cover in effective ways. But there's always room for more.


Drawing from New Super Mario Bros. and the Paper Mario series, a jungle world would be a nice fit that presents numerous opportunities for expanded exploration and battle stage obstacles or traps. However, it would be especially good to see themes or additions that provide a whole new set of battlefield options and considerations.


Stages pulled from the Super Mario Galaxy games, with gravity affecting fields and movement, stages with an added underground component to deal with, or underwater maps that also alter movement and cause characters to lose health for time spent underwater are just some of the possibilities the developers should consider.


Image via Anthony Pigeot


More Villains


More characters naturally has to mean more villains as well. The jumbled Rabbid enemies fit perfectly with the game's story and make for some charming foes. Yet there is plenty of room for the more traditional Mario foes like Koopa Troopas and Shy Guys, alongside Rabbid forms of the same.


The same may be said of boss characters, too. The Koopa Kids are made for a tactical game like this, since they each have their own combat style and personality to begin with -- plus, as an added bonus, it would make for a longer story (or at least one with even more major fights).


This is probably venturing into dream territory, but Rabbid Cackletta or Rabbid Popple would be rather fun to see as well.


Image via GameSkinny


More Characters


This one probably comes as no surprise, but we definitely want to see more characters. Ubisoft's presentation of the game's eight playable characters is excellent; however, the Mario universe has a wide array of quirky characters to draw from, and it seems a shame to leave them untapped.


A Rabbid version of the usually mysterious Rosalina would be a particular highlight. It would also be nice to see an expanded role for Bwario, cast as a hero this time, as well as the real Wario. But there could be more in keeping with Mario Kart's inspiration for the developers -- including Princess Daisy and the normal version of Donkey Kong, along with the surprisingly absent Toad.


Sure, a large part of this is fanservice. After all, who wouldn't want to see what skills and movesets Ubisoft dreams up for Wario? At the same time, though, it offers expanded playability and provide as wide variety of ways for players to build their teams -- which lets players create their own unique methods of approaching each scenario.


Image via Ranker


Mario+Rabbids: Kingdom Battle is the game no one thought they really wanted -- until they actually saw it in action. Ubisoft carried out an amazing feat by combining their irreverent Rabbids with Nintendo's most revered franchise and creating something completely new (in more ways than one). The end result is well-balanced and has greater strategic depth than it appears to at first sight, though its main draw is the charming world the developers created.


As good as the game is, though, there is always room for improvement. Ubisoft previously announced plans for expanded DLC -- and after reflecting on the game's strengths and what it could do even better, we've put together a list of four things we'd like to see in future updates. Let's dive in!

Ubisoft, Get It Together: For Honor Is a Joke https://www.gameskinny.com/199oa/ubisoft-get-it-together-for-honor-is-a-joke https://www.gameskinny.com/199oa/ubisoft-get-it-together-for-honor-is-a-joke Tue, 05 Sep 2017 11:01:09 -0400 Jeffrey Rousseau

Well fellow action game fans, despite what Ubisoft wanted us to believe, For Honor is now a joke of the year. Instead of being this new cool exciting competitive game, we're left with...meh. I could hardly count the ways this title let me down. 

For Honor is a third-person, hack-and-slash fighter developed and published by Ubisoft for PC, PlayStation 4, and Xbox One. The game set players in a medieval period where they take on the roles of historical warriors. As Knights, samurai, or and vikings, players duel to win territory and dominance. And it probably would have been a cool game -- if it actually worked. 

Promising Preseason

The game's premise sounded really fun on paper -- and at first, players agreed. The beta period was met with healthy popularity. Then, upon its February release, the title reviewed quite well with critics and players alike. It was also the top selling title of February 2017, according to the NPD.

So what happened to turn this game into a laughing stock? A few things, actually -- the online experience took a dive, players became disenfranchised, and the competitive scene had a pretty big blemish.

No Multiplayer For You

Let's start with the multiplayer experience. Understandably, this is the game's biggest selling point. But upon release, things were pretty rocky from the start. In fact, the developers had a laundry list of known issues they were aware of. 

Players could not reach matchmaking. Players returning from the beta had issues with connecting. There were also connectivity issues between players of mixed regions -- so players within the US and Europe would have issues playing together. The official recommendation for this issue was simply to not play against players of different regions.

Now, where's the fun in an online game when you can't play against your friends in Europe? Or any other part of the world.

Aside from that, the net code in For Honor simply isn't good. Why? Because it uses a peer-to-peer system. Simply put, this means that players must host other players in a match, rather than all players connecting to a centralized server. This puts a lot of strain on most internet connections -- especially for those who don't have the best internet connectivity. This created (and is still creating) a lot of issues with lag and desyncing. Ubisoft plans to have dedicated servers in the future, but it's unlikely that they'll come in time to salvage the damage that's already been done by these problems. 

Bugs and Tournament Controversy

The other concern that arose were bugs. No game is without its far share of glitches post launch, right? Well be that as it may, it's still pretty bad in For Honor's case.

The bugs were bad, but Ubisoft's lack of patching and support was far worse. One massive exploit went so overlooked that it was used to win a tournament with $10,000 on the line.  A player named Jakub “Alernakin” Palen was able to win using “unlock tech” that allows Nobushi (Samurai) players attacks to become unparryable -- an obvious advantage in a game that requires parrying to fight fairly.

This player had no shame in showing the bug off in his victories. He even freely admitted he hadn't played the game for nearly two weeks prior. 

It would be unfair to say Ubisoft wasn't fixing some of the issues like this that have arisen.  The team is acutely aware of pretty much all the game's major bugs, and in some cases have been hard at work to fix them. But the patch that solved the exploit was released after the tournament. 

This would have been forgivable if Alernakin had discovered the cheat and kept it all to himself until he hit the tournament stage. But unfortunately that wasn't the case -- many players (and Ubisoft) knew about the bug in the time leading up to the tournament. But there were no rules in place to disqualify a player for using the cheat. 

Speaking from a competitive standpoint, this kind of fiasco is essentially a tournament killer. The hard work of many was made null and void by a cheat. A thriving competitive scene can't be predicated on hacks and exploits. And if the first major For Honor tournament was won by cheating, what kind of incentive does that give anyone to bother getting good at the game or participating in a competitive circuit that's already sort of been corrupted by Ubisoft's total disregard for quality and basic functionality? 

The irony of that whole tournament brouhaha? It was actually intended to serve as a means to hype up fans for Season 3 of For Honor. But after seeing how easily the game could be exploited and how little Ubisoft was doing to rectify the issue, fans had the opposite reaction. 


The real problem with For Honor isn't so much that these issues happened. Had they cropped up in discrete pieces and been promptly addressed, the game probably could have survived. But these bugs and other problems happened consecutively, persisted due to lack of dev support, then blew up on the eSports scene. It was a perfect storm that turned For Honor from a competitive experience to a laughing stock. 

Can Ubisoft take strides to really improve the game and win back the favor of its fans? That's a good question. It's certainly possible, and the dev team is working hard to address a number of issues. 2017 isn't over yet, so there's still time for For Honor to redeem itself. 

But frankly, I wouldn't hold my breath. 

Ubisoft Announces DLC for Mario+Rabbids: Kingdom Battle https://www.gameskinny.com/uscvj/ubisoft-announces-dlc-for-mariorabbids-kingdom-battle https://www.gameskinny.com/uscvj/ubisoft-announces-dlc-for-mariorabbids-kingdom-battle Wed, 23 Aug 2017 13:48:08 -0400 Josh Broadwell

Ubisoft announced in a press release today that the first set of DLC for Mario+Rabbids: Kingdom Battle will be available at the game's launch on August 29. The second piece of DLC will be available sometime this fall, while the third will launch sometime in 2018. Players can purchase a Season Pass for Mario+Rabbids: Kingdom Battle for $19.99.

The DLC will include eight steampunk-themed weapons, each with their own characteristics and statistics. These weapons are exclusive to Season Pass holders. The second piece of DLC will expand the game even further by providing challenge missions for solo players and co-op maps for multiplayer mayhem. The last piece of DLC will follow the pattern set by The Legend of Zelda: Breath of the Wild and will provide "brand new story content", according to the press release from Ubisoft. 

Stay tuned to GameSkinny for more Mario+Rabbids: Kingdom Battle news and information as it develops. 

Freemium Pricing Strategies are Ruining AAA Titles https://www.gameskinny.com/aexlh/freemium-pricing-strategies-are-ruining-aaa-titles https://www.gameskinny.com/aexlh/freemium-pricing-strategies-are-ruining-aaa-titles Thu, 01 Jun 2017 16:13:19 -0400 LuckyJorael

Imagine this: you’ve been playing the multiplayer portion of BioWare’s newest sci-fi RPG Mass Effect: Andromeda. You managed to get past all the waves with your three other friends, and the game awards you with credits. You go to the in-game store, and purchase a crate of random consumables, weapons, and characters, because you can’t buy them any other way. You hold your breath, hoping for a Dhan shotgun or an Asari Duelist, because they’re both good, and you want to play with them. But, no. All you get is a lousy Shadow sniper rifle, which still sucks, even after they buffed it last patch. 

You could go back to the grind, running Gold-tier missions and buying packs, but there’s another option: spend more real-world money to buy more random packs. You’ve already spent $60 (or more, if you got the special edition) on the game; what’s a few dollars more for a chance at what you really want to play with?

Such is the insidious nature of the “freemium” pricing strategy, where often, the player who pays the most has the best gear. 

In many free mobile games – and an increasing number of free PC and console titles – you can play as much as you want until the grind gets to you. Or the game difficulty spikes. Or the PvP aspect of the game sees you getting trounced because other players have better gear. Then, the game’s offering of special currency – gems, crystals, Andromeda Points, steel – looks a whole lot more tempting. Maybe if you only spent $10?

Where before, this type of pricing strategy was reserved to just “freemium” games, it has crept silently into AAA titles like Mass Effect: Andromeda, For Honor, and Overwatch

To be fair, Overwatch’s Loot Boxes only contain cosmetic items: new skins, new voices, dances, and the like. Where Overwatch is different, however, is in its seasonal events. For 21 days last August, Overwatch had its first seasonal event based on the 2016 Olympic Games. Players could earn sports-themed items, but only during the event. Likewise for the Halloween, Winter, Chinese New Year, Uprising, and the current Anniversary event. 

Normally, gamers should have no issue with cool new skins for their favorite characters. But the limited time span of events means that if you don’t get the skin or voice that you want in the first couple of weeks of the event, the pressure to spend real money on a digital roulette machine mounts. 

D.Va's new skin from Overwatch's Anniversary Event -- Playoverwatch

For Honor’s Scavenger Crates, on the other hand, don’t just contain cosmetic items. Players can customize their armor and weapons with the items found in the Crates to change how they play their class. Each piece of armor – arms, chest, and helm – and weapon part – guard, hilt, and blade – have separate stats that you can adjust with scavenged gear. It’s actually a cool idea, as you can shift around the three stats for each piece to suit your playstyle, but your options when just starting the game are limited. 

Want to be able to block more? Find a new chest piece. Want to reduce the stamina cost of attacks? Find a new blade. The problem here is, again, randomization. You’re absolutely not guaranteed to find the armor or weapon upgrade you want, and if you want that upgrade bad enough, there’s always the option to spend upwards of $100 on Steel, For Honor’s in-game currency. And Steel doesn’t just get you more Scavenger Crates; you can purchase new execution animations, emotes, cosmetic options, and even new warriors to play with. The constant pressure to buy Steel is always there, especially if you haven’t gotten what you wanted out of a Scavenger Crate.

The Centurion, one of two new warriors in For Honor -- Ubisoft

Before we get to this article’s worst offender, I want to acknowledge something about gaming in general. The trend in gaming is leaning toward a “games as a service” attitude; almost every game that comes out has a dedicated “live team,” a group of developers, coders, and artists that continue to create new content, patch the game, and push out balance passes. Overwatch has received three new heroes (Ana, Sombra, and Orisa), For Honor gave players the Centurion and Shinobi after its first season of battles, and Mass Effect: Andromeda released three new multiplayer classes (Krogan Gladiator, Salarian Architect, and Turian Agent) and a new weapon (X-5 Ghost).

These content drops cost developers time and money, but here they are, available to anyone who bought the base game. Developers can’t continue to support live teams indefinitely. Sure, they might receive money from the producer, but without more cash coming in from the player base, the live team can’t keep updating the game. 

Free updates or not, the worst offender on this list is Mass Effect: Andromeda.  Specifically, it’s multiplayer component. Free from the constraints of balancing individual classes and weapons against each other, as would happen in a PvP game, Andromeda’s co-op multiplayer forces players to grind out wave after wave of enemies to earn MP Credits. Earn enough, and you can buy a Crate of random consumables, weapons, and character ranks. The more money you spend, the higher chance you have of getting an Ultra-Rare weapon or character. 

And, in case you’re curious, the Ultra-Rare weapons and characters do have the best stats and abilities in the game. If you want them, you’ll have to buy Premium Crates, which cost 100,000 MP Credits (essentially two games on the hardest difficulty), or 300 Andromeda Points. Spend over $100 in real money, and you can buy 40 Premium Crates, which guarantees 4 Ultra-Rare items (the game has a 1-in-10 guarantee for Ultra-Rares with Premium Crates) and quite a few more rare items. 

The Turian Agent, a new multiplayer class in
Mass Effect: Andromeda --MassEffect.com

The real issue here is that characters and weapons are ranked from 1 to 10.  Weapons get more powerful as you rank them up -- by opening more Crates.  Characters have color customization and skill points locked behind ranks as well, meaning their full potential won’t be met, even if you level them up. The only way to get more ranks is to buy more packs. So the Ultra-Rare weapons and classes you so desperately want (because they’re better) turn out to be worse than they should, because you have to unlock more ranks by opening more Crates. 

With 5 Ultra-Rare characters and 13 Ultra-Rare weapons, your chances of getting what you want from a Premium Crate -- let alone getting a single character or weapon to rank 10 -- are extremely slim without hundreds of hours of playing ... or hundreds of dollars.

These types of pricing strategies attached to $60 AAA titles are nothing short of exploitative, and in the long run, harmful to the industry; if a developer wants to keep up, they have to adopt the same strategies to continue making money. 

Where does this trend end?  Will we start seeing more and more game content locked behind random packs that you have to purchase?  Let us know your thoughts in the comments.

The Next Mario Game Just Got Leaked, And It's Rabbid https://www.gameskinny.com/q732h/the-next-mario-game-just-got-leaked-and-its-rabbid https://www.gameskinny.com/q732h/the-next-mario-game-just-got-leaked-and-its-rabbid Tue, 23 May 2017 17:26:10 -0400 Auverin Morrow

Just ahead of Nintendo's highly anticipated presentation at E3 2017, a new leak has revealed the next Mario game for the Nintendo Switch -- and it reportedly features the iconic Rabbids from Ubisoft, which spawned almost a dozen of their own games since their inception.

Earlier this week, an image leaked of a Rabbid in a Princess Peach costume. And somehow, ComicBook.com got a hold of the full key art for the game, which you can view below: 

The publication's sources claim that this upcoming game, called Mario + Rabbids Kingdom Battle, will debut at E3 next month, with a full release planned for August. There's been no official confirmation yet from Nintendo or Ubisoft, so we can't say for certain that this is actually happening. But it does align with rumors that circulated last year about a new Mario game that would feature the Rabbids in some capacity. 

ComicBook.com hasn't been able to give further specifics about Mario+Rabbids, but the site has claimed that the game will feature turn-based battles and co-op play. This will be the first time the Rabbids have made an appearance in a console game since 2014's Rabbids Invasion

We're sure to get more details on this when Nintendo presents its showcase at E3. You can watch the Spotlight stream on June 13th, at 12 PM EST. Or stay tuned to GameSkinny for up-to-the-minute reports as the showcase unfolds!

South Park: The Fractured But Whole Gets A Release Date https://www.gameskinny.com/fh1hy/south-park-the-fractured-but-whole-gets-a-release-date https://www.gameskinny.com/fh1hy/south-park-the-fractured-but-whole-gets-a-release-date Sun, 21 May 2017 12:37:07 -0400 ChazSanity

Following a lengthy delay from its original release date, Ubisoft has announced that South Park: The Fractured But Whole will be coming out on October 17, 2017. It was first due for release in December of last year, only to get bumped back to the first quarter of 2017. A Ubisoft financial filing then revealed the game would be released in the 2017-18 fiscal year, which was later clarified as being October 17.

Fractured But Whole is the sequel to 2014's highly-acclaimed Stick of Truth. Anyone who pre-orders the new game in this series will receive a copy of The Stick of Truth for free.

Fans everywhere are hoping that this is the last delay they'll see for this long-awaited South Park sequel. And if all goes well, this release will come right before major blockbuster FPS games like Call of Duty steal the show. 

Check out the new trailer above to get another sneak peek at the game, or check out our first impressions of Fractured But Whole at PAX West for more info!

Far Cry 5, The Crew 2, and New Assassin's Creed Release This Fiscal Year https://www.gameskinny.com/qqrtr/far-cry-5-the-crew-2-and-new-assassins-creed-release-this-fiscal-year https://www.gameskinny.com/qqrtr/far-cry-5-the-crew-2-and-new-assassins-creed-release-this-fiscal-year Wed, 17 May 2017 10:35:29 -0400 ChazSanity

In a press release provided yesterday, Ubisoft announced that new entries in the Far Cry, The Crew, and the Assassin’s Creed series would be released within the company’s next fiscal year, which ends March 31, 2018.

Far Cry 5, the newest entry in Ubisoft’s open-world FPS franchise, was revealed just before the company’s earnings call, where it was confirmed to be in development and release within the fiscal year window. And although there isn’t much known about the game, its setting, or its time period, Ubisoft did confirm that we will know more about the first-person shooter “very soon.”

The company also announced that The Crew 2, a sequel to the open-world racing game that released in 2014. Again, the game is set to release some time within the next year, and no further details for the game have been announced. However, the official forum for The Crew 2 features a logo of The Crew 2 alongside the tagline, “beyond the road.”

Finally, the Assassin’s Creed official Twitter account has released a new piece of art that features the franchise’s logo. The account also indicated that information on the next chapter in the AC franchise will come at this year’s E3, which will be held in Los Angeles, June 13-15.

On top of that, the UK Assassin’s Creed Twitter account also released the new art alongside the tagline, “a new era begins.” Although this may lend credence to the rumors that the next installment of the Assassin’s Creed franchise will be set in Egypt, there has still been no firm confirmation by Ubisoft that this will be the case.

It’s expected that we will receive more information on these games and more in just a few weeks at the Ubisoft E3 presentation.

For more news on Far Cry 5, The Crew 2, and the next Assassin’s Creed game, stay tuned to GameSkinny.

We’re sure to expect more news next month during E3.

Fixing Drop Rates in For Honor is Just a Band-Aid That Won't Stop It from Bleeding Out https://www.gameskinny.com/lbyj8/fixing-drop-rates-in-for-honor-is-just-a-band-aid-that-wont-stop-it-from-bleeding-out https://www.gameskinny.com/lbyj8/fixing-drop-rates-in-for-honor-is-just-a-band-aid-that-wont-stop-it-from-bleeding-out Tue, 04 Apr 2017 16:00:02 -0400 Dan Roemer

For Honor is fighting an uphill battle and still very much struggling to remain relevant to its own player base. Whether it's from severe connection issues that have plagued the game since before its launch, thanks in part to Ubisoft's bizarre and terrible P2P netcode which has lead to connectivity and NAT region issues -- to Ubisoft then responding to these issues with nothing but silence -- until only recently.

Which in turn caused their own community to schedule a blackout event in which they would stop playing, simply just to get the attention of the developer.

For Honor, Ubisoft, Meme

Since For Honor's launch back in February, positive user reviews on Steam have dropped down to 37% and the negativity and anger of the community isn't calming down any time soon. In that time the developer had attempted to appease the playerbase by attempting to fix drop rates within the game itself in the latest patch... but in my opinion:

It's Ubisoft Putting a Band-Aid on a Fatal Wound

In a Warrior's Den Weekly Livestream on March 21st -- Developer Damien Kieken responded to concerns from the community; including the topic of the drop rate. Notably he had this to say:

“We never had an intention for you to unlock everything in the game.”

Later also mentioned:

“It's like in an RPG -- let's say World of Warcraft, you would never try to unlock everything for all the characters of the whole game. It's the same thing in any MOBA, you're not trying to unlock all the content for all the heroes in your game."

In my opinion I think the developers never imagining someone trying to unlock everything for their characters in For Honor is extremely naive -- but I also believe it's bullshit. I don't believe for a second Ubisoft didn't purposely structure the drop rate for gear and loot in For Honor to be intentionally difficult, it's beyond obvious it was implemented this way from the start to drive players to purchase steel and in turn -- make the developer and publisher lots of money. Which is interesting considering this a full priced $60 game, and yet Ubisoft are utilising a pay structure for cosmetics found within most free-to-play games...

The Ubisoft 2017 Financial Strategy

In fact, the likelihood of a casual player (who maybe only plays a few hours day) unlocking everything for their character is almost impossible, as pointed out by Reddit user bystander007 -- The average hero would require around 91500 steel to unlock every base game unlockable -- excluding upcoming updates and DLC, if you then multiply by that 12 for every character in For Honor, you get a little over a million steel. This is valued at over $700 (on top of the charge of $60-100 for the game itself) to unlock everything.

If you were to attempt to grind this instead -- Reddit user bystander007 estimates this would take anywhere from 326 to 915 days depending on how much you played... but by that point I'm sure we'll already have For Honor 2.

For Honor, Knight

The irony being even if you decided to try and grind for two and a half years, you'll still have to deal with Ubisoft's horrible netcode and the plenty of issues that have already crippled -- or in my opinion fatally wounded this game. Fixes like this aren't going to solve the big issues at hand long term. The Ubisoft medical staff are so incompetent they've placed a band-aid in the form of this “fix” on For Honor which is already bleeding out. While it continues to do so -- stay tuned to GameSkinny for everything For Honor...

While it lasts.

For Honor Can't Maintain a Playerbase with Its Prevalent Connection Problems https://www.gameskinny.com/phii7/for-honor-cant-maintain-a-playerbase-with-its-prevalent-connection-problems https://www.gameskinny.com/phii7/for-honor-cant-maintain-a-playerbase-with-its-prevalent-connection-problems Sun, 02 Apr 2017 15:30:01 -0400 Dan Roemer

For Honor launched back in February and a friend of mine perfectly described it as a “casual filter." Why? Because most people go into For Honor thinking it'll be another pickup and play online game, without much mastery required. But within minutes of starting their first match, their heads are rolling off their character's shoulders as you taunt their corpse.

However, it seems that the fun is coming to an abrupt end thanks in part to severe connection issues that have plagued the game from the start, as well as a dwindling player base.

Only two weeks after release, For Honor's player base dropped by more than 50% on Steam, which is alarming considering at launch it broke Steam's top ten most played games with nearly 46,000 players on day one. Since then, that player count has dropped to below 15,000 on average -- and if this pace keeps up, For Honor will be a ghost town before all the DLC can even be released.

The Ire of a Community Over Silence

To make matters even worse, developer Ubisoft Montreal -- until recently -- were completely silent with their community over these issues. In response, the community only grew angrier and notably much louder about the issue.

Stickied right on the front page of the For Honor subreddit is a list of community solutions to glaring issues -- and you can already guess what is at the number one spot: disconnection issues. Shortly after this thread went up and was stickied, the For Honor Twitter page made an announcement they'll be streaming and potentially addressing issues. However, the stream was then canceled at the last minute.

As you can only imagine, the community lost their collective shit and the anger expressed by the community has reached a boiling point. So much so they've even begun an “Official For Honor Blackout Community Event” – set for April 3, in which the subreddit plan on not playing the game to further reduce the player count.

Days after this announcement from the community, the For Honor Twitter page went full blast,m announcing they'll be giving weekly updates straight from the For Honor team. Whether or not this will help with long-term community management, we'll have to wait and see what they have to say on these matters.

The Ship has Sailed; or in This Case, has Already Sunk

Personally, I don't see the game recovering from this anytime soon, and try as they might, For Honor, in my opinion, will be dead by the end of this year. Why? Simply because the way Ubisoft structured the online component was baffling, dumb, flawed, and doomed from the start. Don't get me wrong: I'd love to be proven wrong here, but I think For Honor has no chance in hell at this point.

As explained in the Community Solutions Thread on the For Honor subreddit, this wasn't a random issue that just appeared suddenly over night. Instead, people have been experiencing disconnection issues since the closed alpha, closed beta, and open beta -- well, basically the whole time the game has been a game. And despite people reporting on these issues in each of these tests, seemingly nothing was done from the developer to address the issue.

The issue itself seems to lie within the game's sloppy net-code, and considering the game has already launched and has dwindling numbers as is, don't be surprised if Ubisoft quietly just end up not supporting it further. Pulling it aside and taking it offline for days -- or even weeks -- to correct the net-code or even set up dedicated servers would take up time and money they don't have. 

Remember: This is the same company that let the license expire for Scott Pilgrim vs. the World: The Game and then ended up taking it down from the PlayStation Store and Xbox Live without any warning. Quietly stopping support for something is what Ubisoft has done time and time again.

Also, keep in mind this is only the tip of the iceberg for issues surrounding For Honor -- the game still suffers from NAT region locking, security concerns regarding game clients seeing the IP addresses of other players, lag switch abuse, balancing issues, micro-transactions, and how steel is distributed. 

All in all, For Honor has a lot of things to fix. And so far, the community has been fairly patient with Ubisoft, considering the amount of issues affecting the game. But as their patience begins to wear off, support of For Honor, from both the community and Ubisoft, looks to be dwindling ... Fast. 


But what do you guys think? Do you think For Honor could still be salvageable? Let us know in the comments below and stay tuned to GameSkinny as the situation progresses and for all your For Honor news and updates.