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ArcheAge Farming Guide – Efficient Tree Planting and Placement

Growing trees efficienctly isn't as complicated as it looks.
This article is over 10 years old and may contain outdated information

Like it or not, growing trees is an integral part of your farming time in ArcheAge. Most take more space than your average plants, and some take even take up more space than cows — but they are necessary space-eaters thanks to the fruit, leaves, and logs they provide.

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There are a total of 30 varieties of tree you can plant on your farm (or atop a mountain), each one with its own combination of ideal climate, size, growth and harvest times, and yield. Some may be better suited to your needs than others, and some are better for bearing fruit than chopping down.

Even beyond the 30 types of trees you can grow yourself are a number of wild-growing trees. You’ll see the familiar 30 on your travels as well as some you’ve never seen at a Sapling Vendor, such as Sequoia and Yucca.

Choosing your trees

There are a few factors to bear in mind when clicking through the Sapling Vendor’s wares:

  • What size farm do you have?
  • Do you want logs or a particular fruit/leaf/berry?
  • When will you be able to log in and harvest them?
  • Are you trying to be Labor Point-efficient?

These are all things you should ask yourself when investing in saplings. What seems like an insignificant choice (which saplings to buy) actually affects your Labor Point, space, and ultimately time usage.

What size farm do you have?

The size farm you are planning on planting is going to affect just how much you can grow — and which trees are ideal for you.

There are four tree sizes, and there are ideal placements to get the most out of your farm. You can check the bottom of the article for placement images, and the tree list below notes the sizes for all standard Sapling Vendor-purchased trees.

If you do not have a farm and instead are planting on unprotected land, you not only have to worry about size but also the color, height, and thickness of the trees themselves. Those that are more difficult to see are less likely to be stolen by keen-eyed thieves.

Do you want logs or a particular fruit/leaf/berry?

Most people grow trees for logs, which are an integral part of ArcheAge‘s economy; but that’s not all you can get from trees.

As with real life, a fair number of trees are valuable not for their wood (logs), but what grows on them. You wouldn’t grow apple trees just to chop them down in real life, would you? The same applies here in ArcheAge. To further back that up, trees with gatherables provide few logs.

Even past your standard gatherable items found on crop trees are special items such as bark, hardwood, and pinecones, and so on.

When will you be available to log in and harvest them?

This is something the efficiency-minded farmer and anyone planning on planting their trees on unprotected land need to keep in mind — but people plating on unprotected land especially need to think about when they will be available to cut down their trees.

Illegal farmers should log in or head to their trees 10 ~ 30 minutes early to camp and protect.

If you’re aiming for efficiency (ie, chopping down your trees as soon as they’re up to plant more), you want to make sure you take your next log in time into consideration when choosing saplings.

Someone who can only play for a few hours a day might be better planting trees with a one day growth time like a Fir, while someone who can log in more often may be better suited to trees with faster growth times.

Something to note is that often trees with longer growth time have larger log yields than those with shorter ones, but repeatedly planting shorter ones throughout a day gives a great deal. This is a tidbit definitely worth keeping in mind as a regular player.

As an example, let’s say you have one day where you’re going to be available and able to chop down and replant a single Yew Tree every four hours. Every four hours you will get around 4 logs — being right on time with your chopping and planting a single Yew Tree throughout a day will yield approximately 24 logs.

Are you aiming for Labor Point-efficiency?

This ties into the above point, but is worth touching on for the forgetful player: Planting and chopping down trees with shorter grow times eats far more Labor Points in the long run.

Why, you ask? Simply because you are chopping trees down more often, and sometimes just for comparable yield to trees with longer growth times. This is why the single Yew Tree example described above isn’t necessarily ideal, since you will be spending a great deal of labor (60 in total to replant one tree repeatedly) to get those 24 or so logs.

Standard tree chart

The chart below doesn’t go into efficiency or anything like that, it’s a simple, alphabetical chart showing what you can plant yourself and approximate yields. Some things do need to be explained first.

Just about every tree has a very low chance to be struck by lightning and give Thunderstuck Trees. Archeum and Blazing Trees are not covered below.

Planting Size

This indicates how much space a tree takes up, which has a large effect on your farm layout.

This will be touched on again below, but in reference to the ideal placement images at the bottom of this article:

  • Small – Orange
  • Medium – Red
  • Large – Green
  • Extra Large – Blue
Grow Time
  • D – Days
  • H – Hours
  • M – Minutes

Listings with two times included are crop trees. The first time is the initial growth period, with the second below in italics being how long it takes between each harvest after.

Approx. Yield

This does not indicate what you will definitely get for chopping that particular tree down, but rather is approximate amount. You may get more, you may get less, you may get the same amount. The numbers listed are simply those I have seen the most.

Trees grown for their fruit or other items generally give 3 or 4 per harvest. Chopping these trees down often (but not always) gives a similarly small amount of logs, making them unviable log providers.

Possible

This column lists potential drop items when harvesting or felling the listed tree. The items listed are by no means the complete number of rare drops from these trees, but are simply those I have either personally seen or found to exist. This portion of the list is still a work in progress.

Tree Climate Planting Size Grow Time Approx. Yield Possible
Apple  Temperate  Medium  14H 18M
11H 26M
Apple (3) – Grand Apple
Ash  Temperate Extra Large  2D 3H  Log (12) – Ash Hardwood
Aspen  Temperate  Medium 14H 18M Log (7) – Aspen Hardwood
– Aspen Bark
Avocado  Tropical Medium 5H 43M
4H 18M
 Avocado (3) – Grand Avocado
– Avocado Tree Hardwood
– Grand Fig
Bamboo  Temperate  Medium  1D 10H Bamboo Stalk (10) – Bamboo Shoot
– Twisted Bamboo Stalk
Banana  Tropical  Small  1D 2H
14H 18M
Banana (3) – Grand Banana
Bay  Temperate  Small 11H 26M
5H 43M
Bay Leaf (3) – Grand Bay Leaf
Cedar  Temperate Medium  1D 2H  Log (7) – Cedar Hardwood
Cherry Temperate Extra Large  2D 1H
1D 10H
 Cherry (3) – Grand Cherry
Cork Temperate  Extra Large 5H 43M Log (5) – Cork Piece
– Cork Hardwood
Fig  Temperate Small 5H 43M
4H 18M
 Fig (3) – Grand Fig
– Grand Avocado
Fir Temperate Medium  1D 2H Log (11) – White Tree Bark
– Fir Hardwood
Ginkgo Temperate  Large  1D 2H
14H 18M
 Ginkgo Leaf (3) – Grand Ginko Leaf
Grapevine Temperate Small 5H 43M
4H 18M
 Grapes (3) – Grand Grape
Hornbeam  Any Extra Large  8H Log (7) – Hornbeam Hardwood
– Hornbeam Bark
– Mushroom Bark
Jujube  Arid  Medium  1D 7H
1D 2H
Jujube (3) – Grand Jujube
Juniper  Temperate  Medium  2D 3H Log (11) – Juniper Hardwood
Lemon  Temperate  Medium 14H 18M
11H 26M
 Lemon (3) – Grand Lemon
Maple  Temperate  Medium  1D 10H Log (10) – Maple Hardwood
Moringa  Arid  Extra Large 2D 1H
1D 2H
Moringa Berry (3) – Grand Moringa
Oak  Temperate  Large  2D 1H
1D 10H
Acorn (3) – Grand Acorn
Olive  Temperate Medium  1D 2H
14H 18M
 Olive (3) – Grand Olive
Orange  Temperate Extra Large  1D 7H
1D 2H
Orange (3) – Grand Orange
– Orange Tree Hardwood
Pine  Temperate  Large  2D 21H Log (13) – Pine Hardwood
Pomegranate  Temperate Extra Large  1D 7H
1D 2H
 Pomegranate (3) – Grand Pomegranate
Poplar Tree  Temperate Medium  12H Log (6) – Raw Lumber
Rubber Tree  Tropical Medium  11H 26M Log (5) – Natural Rubber
– Rubber Bark
Traveler’s Tree  Tropical Medium  14H 18M Log (7) – Traveler’s Tree Raw Lumber
Willow  Temperate Medium 14H 18M Log (7) – Willow Hardwood
– Willow Bark
Yew
 Any Medium  4H  Log (4) – Yew Hardwood
– Yew Leaf

 

Wild trees

There are a great deal of wild trees found about the world in ArcheAge, and many of them have rare drops just as those you purchase at Sapling Merchants.

These trees normally cannot be grown on a farm (though I have seen a player with Sequoia trees on their farm), and hence cannot be regularly relied upon unless you purchase a bunch of saplings from another player. Chopping them down in the wild gives a chance to receive a sapling.

The listings below are a work in progress much like the table above. There is no size column as I cannot obtain this information reliably at this time.

Tree Climate Grow Time Approx. Yield Possible
Apricot Temperate 2D 21H
1D 10H
Apricot (3) – Grand Apricot
Baobab Arid 1D 2H
14H 18M
Baobab Fruit (3) – Baobab Hardwood
– Grand Baobab Fruit
– Grand Avocado
– Grand Jujube
Beech Temperate 2D 1H
1D 10H
Beechnut (3) – Grand Beechnut
Birch Temperate 2D 21H Log (13) – Birch Bark
– Birch Hardwood
Cacao Tropical 4D 7H
2D 21H
Cacao (3) – Grand Cacao
Camphor Temperate 2D 21H Log (13) – Camphor Hardwood
Chestnut Temperate 4D 7H
2D 21H
Chestnut (3) – Grand Chestnut
Cottonwood Arid 1D 7H
1D 2H
Cottonwood Fruit (3) – Grand Cottonwood Fruit
Cypress Temperate 1D 10H Log (13) – Cypress Hardwood
Ebony Temperate 2D 3H Log (13) – Ebony Hardwood
Larch Temperate 1D 10H Log (11) – Larch Hardwood
Palm Tropical 2D 21H
1D 10H
Coconut (3) – Grand Coconut
Sequoia Temperate 4D 7H Log (16) – Sequoia Hardwood
– Giant Log Pile
Spruce Temperate 1D 2H Log (9) – Spruce Hardwood
Thuja Temperate 2D 3H Log (13) – Thuja Bark
Yucca Arid 1D 2H Log (7) – Yucca Hardwood

Ideal planting placement

These images were not made by me, but are definitely worth taking a look at. The source is the Korean gaming site inven, but I got them from this imgur page.

There are five crop sizes in total, with trees only being available in four of those sizes.

  • Yellow (Very Small) – There are no trees at this size, but there are plenty of other plants and birds such as Geese and Ducks that fit in this bracket.
  • Orange (Small) – Some trees, such as Grapevines, fit in this size bracket. This is also the size you will find some livestock, such as Turkeys.
  • Red (Medium) – This is the most common size for trees, as well as some livestock.
  • Green (Large) – An uncommon size. These cannot be planted in 8×8 Scarecrow Gardens.
  • Blue (Extra Large) – These are difficult to allocate space for, but are the second most common size for farm trees.
Scarecrow Gardens (8×8)

Scarecrow Farms (16×16)

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Author
Image of Ashley Shankle
Ashley Shankle
Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.