Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Konami

Metal Gear Solid Codec Frequencies Guide

There are a few codec frequencies you can call in Metal Gear Solid, including two new ones added with the Integral version.

The Master Collection release has brought renewed interest to the classic Konami stealth action series. In this guide we’ll be listing off the Metal Gear Solid codec frequencies you can use in the first game.

Recommended Videos

Metal Gear Solid Codec Frequencies Listed

Being that the version of the game featured in the Master Collection is actually Metal Gear Solid: Integral, there are some key differences between it and the original PlayStation release. In terms of codecs, that means there are two additional Metal Gear Solid codec frequencies. Though they’re not as useful as you might hope.

  • 140.07 calls the developers. This one’s developer commentary, but it’s only in Japanese.
  • 140.15 calls Meryl Silverburgh. This one will be important, but no spoilers here.
  • 140.85 calls Roy Campbell and Naomi Hunter. These two can give tips on different sections of the game, including help with bosses.
  • 140.96 calls Mei Ling. You call Mei Ling to save your game usually, though you might be inclined just to have her drop some wisdom on you.
  • 140.48 is Deep Throat calling you. You can’t call him back, but you’ll want to listen when he calls.
  • 140.66 calls a frequency that contains static, with some hidden music.
  • 141.80 calls Master Miller. When Master Miller isn’t rambling about Alaska, he’s open to giving you combat advice.
  • 141.12 calls Otacon. Otacon’s a fan favorite for good reason, though this nerd doesn’t have much valuable to say other than when you’re at the Metal Gear REX fight.
  • 141.52 calls Natasha Romanenko. She can tell you more about your weapons than anyone else.

The Meryl codec frequency used to only be found on the back of the CD box for the game, and was at one time a big piece of gaming trivia. You might want to give some of these a call after key points in Metal Gear Solid to hear extra lore or get some tips to progress. Look for more Metal Gear Solid guides here on GameSkinny.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ashley Shankle
Ashley Shankle
Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.