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Here's how to beat Ribula and net two Legendaries in Tiny Tina's Wonderlands.

Tiny Tina’s Wonderlands: How to Beat Ribula

Here's how to beat Ribula and net two Legendaries in Tiny Tina's Wonderlands.

Ribula is a suped-up badass skeleton warrior and your first boss-level challenge to beat in Tiny Tina’s Wonderlands. He’s got three attacks total, and only one of them does substantial damage. As a skeleton, he takes increased damage from Cryo sources, but his health pool is laughably small unless you’re on a high Chaos level.

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Nonetheless, here’s how to beat Ribula and farm Borea’s Breath, one of the better Legendary pistols, and Cursed Wit, one of the more annoying Wards.

How to Beat Ribula in Tiny Tina’s Wonderlands

As one of the simplest bosses in the game, to beat Ribula doesn’t take much even at higher difficulties. He’s fittingly easy as the first proper boss you fight, but the careless might still be caught off guard by his magic attacks, as they deal a surprising amount of damage.

Attack 1: Magic Missile Barrage

Ribula’s opening attack sees him wave his staff over his head and unleash about a dozen slow-flying magic missiles. The first few land in his immediate area, but at least two head straight for you and are liable to either send you into Save Your Soul or leave you with just 5% of your total health. Avoiding the missiles is easy: move sideways as they approach you.

Attack 2: Charging Slash

After Ribula’s Magic Missile Barrage, he’ll charge at you with his staff whether any of the missiles hit you. He’ll swing at you when he gets within melee distance, though the attack is fairly slow.

All you need to do is back away from him while you blast him in the face with whatever gun, spell, or ability you have to hand. If Ribula manages to hit you, you will take some pain, likely all of your ward and about 20% of your health for most early-game builds.

Attack 3: Staff Throw

Ribula’s other ranged attack has him throw his staff at you. He uses this attack primarily at mid-range if you’ve been running from him for a few seconds. Its damage lands somewhere between the Missile Barrage and the Charging Slash. You’ll take about 75% of your total health pool if Ribula connects, Ward included. As with the Magic Missiles, a light step to the side is enough to avoid the attack.

When it comes to damaging Ribula, Cryo damage is the way to go, but given his status as an early-game boss, literally anything with even passable damage will do.

Ice Spike, especially of the Impaling variety, is a good option against Ribula, as are Sigils and Implosions.

Late game, one of the easiest ways to beat Ribula is Liquid Cooling, as it is for pretty much anything else in Tiny Tina’s Wonderlands. Until it’s nerfed, that is. In the meantime, our list of Tiny Tina’s Wonderlands guides continues to grow.


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Author
Image of John Schutt
John Schutt
Contributing Writer
John Schutt has been playing games for almost 25 years, starting with Super Mario 64 and progressing to every genre under the sun. He spent almost 4 years writing for strategy and satire site TopTierTactics under the moniker Xiant, and somehow managed to find time to get an MFA in Creative Writing in between all the gaming. His specialty is action games, but his first love will always be the RPG. Oh, and his avatar is, was, and will always be a squirrel, a trend he's carried as long as he's had a Steam account, and for some time before that.