Sniper Ghost Warrior Contracts 2 Gameplay Overview Trailer Zeroes In

The newest trailer for the upcoming sniper-sim Sniper Ghost Warrior Contracts 2 gives fans the best look at the game yet.
The newest trailer for the upcoming sniper-sim Sniper Ghost Warrior Contracts 2 gives fans the best look at the game yet.

Sniper Ghost Warrior Contracts 2 isn’t far off. The sniper-sim, stealth-shooter will hit its mark on June 4 for PC, PS4, Xbox One, and Xbox Series X|S. Though the PS5 version has been delayed and won’t be released until later this year, a new gameplay overview trailer gives all fans, regardless of preferred platform, the best look they’ve had at the game to date. 

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Players take the role of Raven, a seasoned sniper, on a mission to rid the country of Kuamar from the iron grip of its dictatorial leader, Bibi Rashida. Of course, getting to Rashida won’t be easy, and players will need to make it past 20 other targets to see the job done. 

Taking a page out of Agent 47’s handbook, Raven will be able to find unique ways to take out guards and other targets. There are dozens of weapons available, from shotguns to assault rifles to bows, alongside a number of useful (and sometimes lethal) gadgets. A silenced turret gun, drone, and gas grenades are just a few of the options available.

Of course, bursting enemy heads like ripe watermelons is a trademark of the Sniper franchise, players will also be able to kill enemies with objects in the environment and cause distractions, as well. 

The trailer above also highlights the Sniper Ghost Warrior Contracts 2 skill tree and the type of unlockables players can expect to find by completing in-level objectives. Some skills include upgrades to knives and camouflage, and unlockables include new scopes and special ammo, for example. 

SGWC2 is available for pre order on all major storefronts for $39.99. We were able to go hands-on with the PC version of the game a few weeks ago and found it to be a fun open-world sandbox experience: “Sniper Ghost Warrior Contracts 2 feels like the marriage of tried-and-true first-person sniping and the unique experiences possible in modern open-world games.”


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Author
Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.