Shadow of Mordor's Nemesis System Scaled Back On Current-Gen

The Nemesis System will be scaled back for PS3 and Xbox 360 in Shadow of Mordor, according to de Plater.

Design director Michael de Plater, of developer Monolith, has revealed the Nemesis sytem, featured in Middle-earth: Shadow of Mordor, will be scaled back for the PlayStation 3 and Xbox 360. While speaking to IGN, de Plater said their primary focus is on the PlayStation 4 and Xbox One versions of the game. They intend to "get as much as possible" on the PS3 and Xbox 360, however. He said:

We’re very focused on the PS4 and Xbox One. We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.

To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the Nemesis system.

The story will be the same and the core gameplay will be the same, but the Nemesis system is just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can.

While it is nice to see developers putting some attention and focus on the next-gen systems (current-gen now?), it would be great for all those who remained on the older consoles to receive the same treatment.

I don't know about you, but I intend to make use of the Nemesis System quite often. I'll let as many bad guys go as the game allows me, simply to see how much stronger they get or how it influences the world. Hopefully this isn't some kind of one-off thing the developers did where you rarely see anything really change or have many AI make use of the system.

Middle-earth: Shadow of Mordor is set to release this year, 2014, for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Featured Contributor

Plasmid Addict. Zombie Survivalist. XCOM Operative. Vault Dweller. Writer. Editor.

Published Feb. 22nd 2014
  • Pierre Fouquet
    Featured Correspondent
    Wouldn't the Xbox 360 and PS3 last gen? And the PS4 and Xbox One current gen? We really need to get something set for when you start calling it current gen.
    Me personally I say, current gen is when 2 or more consoles classed as next gen before release are out, and the consoles need to be a big jump up, so the WiiU was a half gen up, and the PS Vita was a gen up, so for me this new gen (the X1 and PS4) started when they released. And so the 360 and PS3 are now last gen. I also think there is a handheld generation and set-top generation, so the PS Vita being in a different gen to the PS4. But having said that, is a console generation a set in stone thing? Or just made up so we can group, and compare consoles together, a convenience thing?
    It makes sense they are scaling it back, the system probably uses RAM, and so the 360 and PS3 don't have much at all. If it used CPU (it will never use GPU) I think the consoles would be fine, as the amount of optimisation that can be done is crazy. But with the RAM, so matter how much you optimise your code to not use much RAM, there is only more or less 512MB, which even with the best code, WILL get used up.

New Cache - article_comments_article_12595
More Middle-earth: Shadow of Mordor Content