Xbox Scorpio to hold back power
To finish off their E3 conference this year, Microsoft announced that they are working on Xbox Scorpio. The Xbox Scorpio is supposed to break the wall between console and PC gaming. Having eight CPU cores, 6 teraflops of graphics computing power, support for 4K video and VR support. By all means it is supposed to be the console to compete with high end PC's.
But it turns out, all that power might not be used.
When asked about frame rates between the two consoles, Microsoft Studios general manager Shannon Loftis said:
“No, there wouldn’t be a frame rate difference, because typically the frame rate is determined by the game developer and what’s right for the gameplay mechanic,”
Loftis then continued to mention Killer Instinct as an example due to it being available on Xbox One and PC. She stated that KI is locked in at 60 frames per second and unlocking the frame rate for PC "ruins the competitive nature of it.”
When talking about the difference between games for Xbox One and Xbox Scorpio, Loftis states:
“We think of them as Xbox One games that may take advantage of the 4K rendering abilities of Scorpio. If you put a 4K game in a non-4K box it’s going to render at 1080p. It will still look beautiful. Same with HDR. That will all work correctly.”
Loftis did not reveal a price point for Xbox Scorpio which is due to release during the holidays of 2017 but she described the Scorpio as a "premium piece of hardware" which makes us think that it will be above the normal price for the current Xbox One.
What do you think? Are you upset that Xbox Scorpio won't be using all of its power? Or do you like knowing that the games will play the same on both consoles? Let us know in the comments!