Destiny is the Biggest Letdown Since Daikatana According to Negative Reviews

Given the immense amount of hype behind Destiny, one could argue that it fell so short that it's downright laughable.

While many reviewers have yet to weigh in, the current consensus appears to be one of disappointment.

Many of the industry's top critics are saying Destiny just doesn't cut the mustard, especially considering the lofty expectations. GameSpot, EGM, Polygon, Giant Bomb, The Escapist, and others say the game isn't even worth a 7 (on a scale of 10) and that's just plain shocking.

Now that we've had some time to step back and evaluate, might we say that Destiny is the single biggest letdown in the industry since Daikatana? Oh, some of you might not be old enough to remember but really, it wasn't that long ago.

Oh man, Daikatana...remember that bomb?

I was working in an Electronics Boutique at the time and I well remember the lead-up to that launch. It was one of the most talked-about games of the year and in fact, it was arguably one of the most anticipated titles of all time. After it was announced in 1997 the game was delayed multiple times (sorry, but that's typical for PC gaming) and it eventually released in 2000. Everyone was just dying to see John Romero's deep, stylish, compelling first-person shooter. Well, it wasn't exactly a bad game but boy, given the build-up, it was widely considered to be a huge disappointment.

The game ended up receiving low scores, averaging about a 5.5 according to GameRankings. Oddly enough, the GameBoy Color version fared much better. It's important to note that Destiny's average score of about 75 (taking into account GR and Metacritic) is a good deal higher, and the game offers plenty of polish and entertainment. I won't deny that. At the same time, you have to admit that just about everyone was anticipating a 9+ game. When you fall so far shy, it's a definite letdown.

The biggest difference? Sales

The mixed reception probably won't hurt Destiny. One could argue that the game is already a gigantic success, as it generated over $500 million in its first 24 hours at market. It'll probably end up being one of the best-selling titles of 2014 (if not the best-selling title) and the same really couldn't be said of Daikatana. Then again, the industry has changed a lot in the past fourteen years. We're much better at generating hype, as the Internet almost demands constant round-the-clock attention. For games like Destiny, they're bound to be in the spotlight 24/7.

Plus, you've got the mainstream crowds now that don't really care about reviews. They want a multiplayer shooter in an MMO-like setting and that's that. Who cares what the critics think? I think we've reached a point in the industry where popularity and trends can outweigh overall quality, provided the advertising and marketing is robust enough. Still, just in terms of the community reaction, I'm seeing a lot of similarity between Destiny and Daikatana. ...and that's disconcerting, no matter how you slice it.

Featured Columnist

A gaming journalism veteran of 14 years, a confirmed gamer for over 30 years, and a lover of fine literature and ridiculously sweet desserts.

Published Sep. 15th 2014
  • RexZShadow
    If your going to write an article can you at least look up correct figures? I mean took me 5 second to google destiney sale and everything site state around 325 million in first FIVE DAYS. Where did you pull 500 million in 24hour from?
  • Zachary Welter
    Featured Contributor
    I see OP is still writing trash for a living. Good job, kiddo.

    Considering you're one of the many who hyped up the game, going so far as to assure everyone that the game would overthrow Call of Duty, I don't think you have any right to talk.

    But who am I to argue? I "don't know anything about the industry", according to you. For an industry veteran, you sure made a crucial mistake hyping up a trainwreck of a game. Good job.
  • Si_W
    As I waiting for the PC version I can't comment on the feel of the game, but the youtube footage I saw reminds me a lot of Defiance.

    It doesn't seem to be that unique. But that's necessarily a bad thing, just people need to temper their expectations.

    TB has a video on this very subject...
  • topher339
    I enjoyed it. That's all I wanted. That's what I got. Over-hyped for sure, but still fun none the less.
  • Mhizzyri
    Mmh. Not sure if that $500m figure is actual sales revenue, or $500m worth of Destiny they have distributed to retailers for sale. All of that half a billion may not have actually been sold as of yet to be considered revenue, that is.
  • Chai Chien Liang
    Destiny for some reason reminds me of Korean MMOs like Aion but with as a FPS game, have seen some of the boss fights take 20-30 minutes

    The game did sell well off upbeat previews about the game and I think Bungie will try to fix and improve the game after this
  • pixmaa
    Featured Contributor
    I really didn't understand the fuss about Destiny in the first place. Every time I saw the game it looked painfully medicore, with fancy graphics. I really don't know what people were expecting. Oh and Destiny can thank the 7.5 to smaller sites, haven't really seen a score higher than 7 (mostly 6 or below for the fact), from a really big gaming site.

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