MUD2MMO : Forced Communities

Should MMO's have mandatory social experiences? Does survival make stronger social bonds in an MMO? We say.... no.

This is a direct video response to RA Vaught’s article on gameskinny “MMOs are not Games: Where MMO’s Go Wrong.” 

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In his article, he stated that MMO’s should only be about community play. We take on that notion. First part of who knows how many.


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Author
TygerWDR
I'm a gamer. I'm a reality junkie. I'm a cynic. I'm a dinosaur. I'm a writer. I'm so much more than a paragraph can say. You want more? Ok. I started a video game show on the internet some time ago. See, I've played video games since Intellivision and Atari 2600 and PONG back in the day. Retro-gaming doesn't really fire me up as much as seeing how the community ticks. And after seeing way too many "I'm too young to have played this game when it first came out but it MAKES ME SO ANGRY" reviewers who would happily eviscerate my childhood for lulz... yeah I tossed my hat into the ring. the quickly scooped it back up, I'm told I have a bald spot that needs covering. Outside of gaming... yes I go outside shut up... I like to play paintball when I can. I snowboard a lot, when I can. I go mountain biking, when I can... seeing a trend yet? I prefer reality to video games, but at 4 AM it's hard to find a paintball game going on. Lately I livestream a lot, playing video games for an audience.