Gears 5 Multiplayer Review: A Greater Arsenal, But Not Without Issues

Gears 5 multiplayer is bigger than it's ever been, and it should soon be better than ever, too, but technical issues hamper the experience for now.
Gears 5 multiplayer is bigger than it's ever been, and it should soon be better than ever, too, but technical issues hamper the experience for now.

While we delivered our Gears 5 campaign review ahead of the weekend, we wanted a few more days with the expansive multiplayer suite before passing our final judgment on that side of The Coalition’s blockbuster.

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As it turns out, we didn’t need a heck of a lot more time anyway. Even a week post-launch, the game’s multiplayer component is plagued by connectivity issues.

When it is working, the component’s modes are phenomenal, and in time, Gears 5‘s multiplayer will likely deliver a best-in-series experience just as its story mode has. But as of now, there are too many issues plaguing it to be anything better than decent. 

Bugs in the Sawmill

For a game that launched to some players on September 6 and to the rest of the world four days later, Gears 5‘s stability is still inexcusably poor.

Maybe it’s a sign that the game’s launch was bigger than anyone expected, which, considering the numbers coming out, may mean Game Pass is having a hell of a month, but none of that matters outside of Microsoft’s corporate offices.

For fans, Gears 5 multiplayer is a brilliant experience, but only when it’s working  and that’s currently not often.

Several of my play sessions both before and after launch were hit by connectivity flaws, including disconnects and false starts when heading into new rounds. These hiccups don’t happen all of the time, or else I wouldn’t have so much forthcoming praise to share, but it is more common than anyone should find permissible.

To their credit, the development team has been extremely vocal on forums and social platforms like Twitter, as well as on the game’s website, keeping players updated with how fixes are progressing. Once these issues are ironed out, it looks likely Gears 5‘s multiplayer will join its campaign as being the new benchmark for the long-running franchise.

Hero Shooter-Lite

While several fan-favorite modes return with little tweaking, like Arms Race, Dodgeball, and TDM, these are supplemented by completely new modes that give Gears one of the most robust multiplayer offerings in the industry.

Arcade mode is what The Coalition has called a “hero shooter-lite,” where players load into a battlefield with their preferred character and abilities they can customize. Meant to be played a bit faster and wackier than the standard modes of old, Arcade offers game-changing mid-match upgrades that feel like totally new ideas for the series.

Properly balanced out of the gate, you’ll quickly find your own playstyle as you learn to work with others to maximize effectiveness just like you would in something like Overwatch

The Great Escape

The greatest addition to Gears 5 is the new Escape mode. A three-person PVE experience, Escape drops you into a Swarm hive where you detonate a bomb before charging as fast as you can to find the exit in a long, labyrinthine interior. Your only clue as to where to go next is often to follow the trail of bodies you’ve left ahead of you.

With safe rooms on the way and an emphasis on resource management, it’s often the case that you don’t have what you want in terms of ammo or weapons when things go down, but as a true survival experience, that’s perfect. You rely on teammates and well-timed item drops from corpses to keep charging ahead until you find salvation in the outside world.

Charting Your Own Way

Escape is an excellent mode all on its own, but it’s made even better because players can make and share their own maps. The Coalition hopes to expand this map-making ability to Versus and Horde modes later, but even for now, it’s an interesting tool that gives the whole suite the feeling of a studio going above and beyond.

Featured maps from The Coalition will welcome players to the Escape menu each week, but the best and most played user-generated content will be highlighted too, and you can search for specific maps that you’ve heard are good or maybe your friends made. There are even some already designed to boost achievements.

“If It Ain’t Broke …”

Versus and Horde, meanwhile, return their familiar elements to Gears 5 and don’t add a whole lot new. For many players, this makes for an “if it ain’t broke” proposition, though it should be noted that it’s not all just shotgunners so far in the early days. 

It’s obvious that the devs gave more attention to bettering other gun classes, meaning firefights should be more varied than the old days where enemies wall-hugged from room to room until they were in your face with a Gnasher.

All of this comes on the foundation of the deepest customization and ranking system ever seen in the franchise.

Unlocking skill cards improves characters across all modes and allows you to craft your exact character to a level that I can’t recall seeing in any other shooter. Add to that the most content, be it characters, maps, or many cosmetics, will be free or earnable with in-game currency, and you’ve got a player-friendly system that still leaves space for the “whales” to buy into some content and keep the studio working for the betterment of the whole.

Pros:
  • The deepest Gears online experience yet
  • Escape mode is a fantastic new addition to the series
  • Tweaks to gunplay make it more worth playing without a Gnasher
  • Arcade is a faster, looser take on Gears with hero shooter inspirations
Cons:
  • Connectivity issues continue to plague the game at the time of writing

If this review was written a few weeks from now, I’d bet the score you see below and the words written within would contain more praise. Sadly, it’s too unstable even 10 days after the Game Pass Ultimate launch day to earn those higher marks.

It feels safe to assume The Coalition will iron out the problems found here, and Gears 5’s multiplayer will join its story mode as the best in the franchise. For now, you can see how great it will be, but that doesn’t hide how troubled it is today.


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Author
Mark Delaney
Mark is a dad, husband, bicyclist, animal rights activist, and a gamer, of course. You can find him on all platforms covering co-op, indies, horror, battle royale, or whatever else he's obsessing over right now. In addition to GameSkinny, he's been published on GameSpot, IGN, GamesRadar, EGM, Escapist, Official Xbox Magazine, and a bunch of other great outlets.