This upcoming isometric RPG is the thematic successor to the 1999 title Planescape: Torment. Boasting veteran talent like Creative Lead Colin McComb (Planescape: Torment, Fallout 2, Wasteland 2) and Lead Area Designer George Ziets (Neverwinter Nights 2, Dungeon Siege 3, Fallout New Vegas), Torment: Tides of Numenera hooked me instantly.
Set nearly a billion years in the future, Torment meshes rich fantasy with cyberpunk, sci-fi, and visceral Lovecraftian horror elements. The writing and general aesthetic brought to mind one of my favorite authors, William Gibson (Neuromancer, Mona Lisa Overdrive). The world you play in spans several galaxies, and ventures into the labyrinth of your own broken psyche. The story will take you many places -- from the mind if a dying artificial intelligence into the depths of a colossal organic being, where you venture around inside its veins.
While everyone else is getting hype for Divinity: Original Sin II, I'll be counting down the days until Torment: Tides of Numenera releases on PC and consoles early next year. Another Planescape game has been many years in the making, and from what I've seen of this successor, it was definitely worth the wait.