Open worlds debunked: How 4 games create a sense of scale

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Open-world games often share common design trends: a large area to explore freely, individuals or wildlife to interact with, and a lot of things to do. These are obvious, but there are less apparent tricks devs use to really help to develop the game world and give the player a sense of size and scale.

This is critical in world-building and developing an atmosphere, and it works in conjunction with giving the player a sense of how small they are in this world. Here are four games that use clever tricks to give us that open-world feeling.

Published Jul. 4th 2015

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