22 Year Old Student Beats Sim City 3000

A totalitarian Buddhist "beats" Sim City 2000 with his mega-city Magnasanti.

Sim City exists in that pantheon of games many with childhoods in the early 1990's will remember. Alongside Oregon TrailSim City taught kids that life was inherently unfair and if you were in charge of a large-scale city you would most likely accidentally murder everyone inside. 

No matter how well you planned, something was always going wrong. There was a certain futility to playing Sim City that is unmatched in other games. You can't "beat" Sim City. 

Unless you're Vincent Ocasla.

The 22-year-old Filipino architecture student spent four years graphing out and planning, as well as implementing, the great city Magnasanti in Sim City 3000. Featuring what Ocasla claims is a layout for maximum efficiency, Magnasanti has 6 million residents. 

Mike Sterry of Vice tracked down Ocasla to talk to him about the great undertaking, and you can read the fantastic interview over at the Vice website

There is a sort of horror movie quality to Ocasla's video detailing the 2007-2009 construction period for his city. Maybe it's the fact that life expectancy in these cities was about fifty years because something has to give. Maybe it's because Ocasla will even admit that there's an economic slave concept to his Sims' existence, saying at one point: 

The economic slave never realizes he is kept in a cage going round and round basically nowhere with millions of others...

People living in these cities give up a lot to live in a highly populous city, and certain sacrifices--from high life expectancy to the usage of fire stations--were given up so that the city could be big. 

Ocasla ultimately considers Magnasanti an art project, and there is a reasonable comparison made to the film Koyaanisqatsi. With Magnasanti, Ocasla has a tool for artistic expression, to fully delve into the "unbelievably sick ambitions of egotistical political dictators, ruling elites and downright insane architects, urban planners, and social engineers." The whole thing can be seen as a commentary on the urban sprawl, the perfection of urban living that is so desired. And the sacrifices we make to implement it. 

Ocasla ends his Vice interview by letting viewers know: 

If anyone’s wondering, I am not autistic, or a savant, nor suffer from OCD, or suffer from any other form of clinical mental disease or illness for that matter...

Whatever compelled Ocasla to create such an intense creation as Magnasanti, it's a fascinating look at almost machine like precision and an interesting commentary on urban planning. 

Former Staff Editor

Former rugby player, social media person, and occasional writer.

Games Sim City 2000 Genres Simulation Platforms PC Tags simulation games  
Source vice.com
Published Apr. 29th 2014
  • Samuel Franklin
    Featured Contributor
    That is absolutely nuts, now we just need him to take it into real cities.
  • Amanda Wallace
    Former Staff Editor
    I don't think I'd want his cities. The life expectancy is pretty low, and like he points out, he made a lot of quality of life sacrifices to increase population.
  • dlatoure
    This is crazy awesome. I wonder what Will Wright thinks about this.
  • Elijah Beahm
    Featured Columnist
    *Applause*

    Now find a way to do it with Sim City 2013! And then do it again with LEGO: Rock Raiders!

    On second thought nevermind, this gives -me- an excuse to do this with Rock Raiders...
  • Clay
    Featured Contributor
    The new SimCity would crash long before 6M residents.
  • Tangent_1523
    I believe you meant Sim City 3000!
  • Amanda Wallace
    Former Staff Editor
    You are correct. I misread the Vice post.

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