An Interview with Robert Woodhead, Creator of the Genre-Defining RPG, Wizardry
This is an extended feature interview of Robert Woodhead, co-creator of the influential Wizardry RPG video game series, entrepreneur and spaceship politician. Here's a breakdown of what follows:
Part 1: An Interview with Robert Woodhead, creator of the Genre-Defining RPG, Wizardry. An introduction explaining how our interviewer stumbled across Robert Woodhead hiding in plain sight amongst a community of sci-fi sandbox sociopaths.
Part 2: Wizardry: The Birth of Role-Playing Video Games. Robert Woodhead explains how he created Wizardry which inspired future generations of stat-mongering roleplayers.
Part 3: Turning Japanese and MMORPG That Nearly Was. Woodhead explains how his Wizardry franchise led him to Japan, where he planted the seeds of Final Fantasy whilst meeting various challenges... and a woman.
Part 4: The Mad Overlord and the Online Generation. Woodhead shares his thoughts on the new MMO version of his groundbreaking eighties RPG and the future of emergent gameplay in MMOs.
Part 5: The Wider World of Woodhead. Woodhead talks about his role as a player ambassador for EVE Online, the possibility of getting back into game design and the time he worked in Hollywood.
Today's gamer is spoilt for choice, able to browse through an endless catalogue of titles. With a commercial games industry spanning nearly forty years, the number of games available is staggering, from cutting-edge new titles to fondly recalled classics. The attentive gaming genealogist will see themes and trends running throughout the decades, with critical titles and pivotal talents shaping genres for future generations of games designers.
Imagine my surprise then, when researching the history of newly released MMO Wizardry Online, I discovered not only did it have a heritage that stretched back to the early eighties, but it also played a key role in planting the seeds of the modern RPG. Renowned swords and sorcery titles ranging from Dungeon Master and Final Fantasy to Guild Wars and World of Warcraft are all scions of the original 1981 first-person dungeon crawler, Wizardry: Proving Grounds of the Mad Overlord. Its DNA can also be found scattered throughout many genres beyond.
But that wasn't the main source of my surprise. What caught my attention was a familiar name sitting amongst the details on the Wizardry Wikipedia page:
It took a moment for the dots to join in my mind. As a player of EVE Online, I take part in a single-sharded persistent game universe where names stick. Amongst the more well-known individuals of EVE's playerbase are the elected members of the Council of Stellar Management, a group of masochistic volunteers who work to communicate player interests to the developers at CCP Games.
That's where I'd seen the name: Robert Woodhead was long-standing CSM member, Trebor Daehdoow.
It was like the final scene of The Usual Suspects where suddenly everything dropped into place. There had been clues: I recalled mention of Trebor's previous industry experience, quite probably from his CSM election campaign. He blogs as "Mad Overlord" and one of the locations in Wizardry was Trebor's Castle, the home of the titular Mad Overlord.
Trebor is Kaiser Soze! (Well, he invented RPG video games; which still a fairly impressive “wow” moment, just without the bodycount.)
I was genuinely taken aback - here was a man who sits in digital entertainment's Hall of Heroes somewhere between Gary Gygax (Dungeons & Dragons) and David Braben (Elite) and he's been right in front of me all this time.
I recovered from my surprise, gathered my wits and approached him for a quick chat. Read on for the result.
Wizardry Interview Feature Index: