Interview with Axis Game Factory, makers of AGFPro for Unity Game Development
AGFPRO gives developers a quick, easy, and fun way to create content for their games. We take an inside look at HeavyWaterH2O with the co-founder Tammy McDonald.
AGFPRO gives developers a quick, easy, and fun way to create content for their games. We take an inside look at HeavyWaterH2O with the co-founder Tammy McDonald.
Recent damaging reporting techniques. Words have power, write responsibly.
Time and Tides Wait for No Man.. Times are changing, the technological landscape is changing, the business models are changing, but more even more important changes are in the wind. Recently Ben Sipe wrote an article on why he was not interested in buying the next gen consoles. This is a sentiment that I have seen echoed […]
While Kickstarter is certainly not a new concept, seeing AAA devs like Obsidian and SquareEnix moving to the platform is a huge deal for the gaming community
Analyzing game difficulty with a aim to improving the challenge of modern games.
If there is no need or benefit to doing something, players won't do it.
Brad McQuaid, principal designer for the original Everquest returns to the game after more than a decade away.
A deeper, less biased, and less emotional look at the Free-to-Play model, and what it means to gamers and developers.
Why the arms race in games hurts developers and players alike.