Ranking the D&D video games from best to worst

11 of 22

First-Person Dungeon Crawlers

There was a time when first-person dungeon crawlers were all the rage, from classics like Might And Magic III: Isles Of Terra to the simply titled Dungeon Master.

It shouldn't come as much surprise that D&D got in on this action, and the Eye Of The Beholder series surprisingly still holds up fairly well to this day -- although not without flaws and serious signs of aging.

Going outside the typical Forgotten Realms game, this same idea was presented in the gothic horror titles Ravenloft: Strahd's Possession and Ravenloft: Stone Prophet.

If you dig the first-person style of the Wizardry series, then these are worth playing, and they are an interesting look back at where the genre started for fans of newer titles like Legend Of Grimrock.

Coming out not long before the stellar Baldur's Gate, there was also the first person, real-time entry Descent To Undermountain, which was along the lines of The Elder Scrolls: Daggerfall, but much more poorly received.

Published Dec. 23rd 2015
  • GameSkinny Staff
    Contributor
    BG2 is better than BG1 and I'll fight you about it. Well, both are great, but only one has Jan Jansen!
  • Ty Arthur
    Featured Contributor
    Lots of interesting characters in the second game, and some you could even influence to change alignment well before the KOTORs and Dragon Ages were doing that sort of thing. I liked how that miserly evil dwarf would actually leave your party if your reputation went too high. Thinking back to those character interactions is again reminding me of how much Pillars Of Eternity just nailed the Infinity Engine style. I'm glad somebody is still making good D&D games these days, even if they aren't actually D&D games.
  • GameSkinny Staff
    Contributor
    Yeah! It was crazy innovative for the time. I understand that some people weren't a fan of the villain(s), but they were right up my alley. Plus, the BG2: Throne of Bhaal expansion is still one of the meatiest expansions to any RPG and I can't help but be super into that!

    And very much agreed, Pillars really nailed it this year and scratched that Infinity Engine itch that Divinity: OS and Wasteland 2 just coundn't. I'm VERY excited to see what Numenera brings to the table, whenever that game actually sees daylight.
  • Ty Arthur
    Featured Contributor
    I've been following Torment: Tides Of Numenera really closely since it was announced. The latest screenshots are great - they look sufficiently both like Torment and like the Numenera tabletop setting. Although a lot of people weren't enamored with the change from real-time-with-pause, I'm excited to see what they do with the turn based crisis combat system. I just hope its released in a stable state and not with a horde of broken quests.

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