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Dungeon of Elements: How Frogdice Created a Gateway Game for Casual RPG Players

"Dungeon style RPG with Dr. Mario combat" - Michael from Frogdice on their new game: Dungeon of Elements
This article is over 11 years old and may contain outdated information

Pang and Michael joined us on the floor at PAX East to chat about their new game: Dungeon of Elements. They designed the game to appeal to casual and hardcore players alike, with a slow, manageable introduction to concepts like inventory, combat and more.

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A Few Highlights from the Video

Frogdice Threshold players are about 50% female, higher than average for a text RPG. Pang and Michael believe this is due to a strong focus on storytelling and complex relationship building in their persistent universe that spans all the games from their studio. Pang also designs the games, which lends them a subtle but effective feminine perspective.

Frogdice players are highly engaged. The persistent nature of the story that Frogdice Studios weaves with each consecutive game has built a longstanding, loyal, and engaged group of players – sometimes literally engaged! Apart from in-game interactions and an annual get together, a number of players have met spouses through the game, and the team credits their games with having lead to approximately 20 children (including Pang and Michael’s 2 daughters)!

Want more?

You can find out more about Threshhold, Dungeon of Elements and all the great games avaialble from this talented team at the Frogdice Site.


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Amy White
Former Editor in Chief at GameSkinny. I am the Gray Fox. Questions, comments, feedback? Bring it. Amy.White (at) GameSkinny.com