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PAX East 2013: Lines are a GOOD Thing

When hot new games and thousands of rabid fans mix, lines come sauntering in like they own they place.
This article is over 11 years old and may contain outdated information

PAX East is upon us.

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Video and board games now make up the majority of my nutritional intake, and my time is an amalgamation of bathroom trips, finding swag, and navigating the lines.

Oh, the lines. 

A necessary evil, these bad boys are the heart and soul of the convention.

“But it’s all about the games!”

you say. And I agree wholeheartedly, it is about the games.

But when hot new games and thousands of rabid fans mix, lines come sauntering in like they own they place.

Which they do.

Just hear me out: You WANT Lines.

While I’ve only been here for 2 hours, I’ve heard several (assumed noobs) complain about the length of lines and how it affects their experience. All I’m trying to argue is that the lines help make the experience.

Without the lines, gaming companies would not be persuaded to spend thousands to attend this convention, and ultimately PAX would fizzle out. It would become a decrepit, skeletal E3. And nobody wants that.

If you’re one of the lucky ones to attend PAX East, and you’re waiting in line to demo your favorite upcoming game, just remember that without the lines, you wouldn’t even have the opportunity to be here.

 Image credit: Gamecola.net


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