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While we saw Jill and Carlos fighting Nemesis against the gory, if gorgeous, backdrop of Raccoon City, there's a lot Capcom didn't reveal.

Resident Evil 3 Remake Gameplay Stream: What Capcom Did and Didn’t Show Off

While we saw Jill and Carlos fighting Nemesis against the gory, if gorgeous, backdrop of Raccoon City, there's a lot Capcom didn't reveal.
This article is over 4 years old and may contain outdated information

Capcom followed through on its promise of a short Resident Evil 3 remake gameplay stream, though not without some technical hitches. Once those got settled, though, it was nonstop tense action for the 30 minutes or so. While there wasn’t any news on the upcoming demo, here’s what went down in the demo for the intense zombie remake.

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The stream started off with a trailer showing Carlos’ debut, rescuing Jill after an encounter with Nemesis itself. It was suitably tense and dark, and better yet, a great chance to see the expanded characterization Capcom promised for Jill and Carlos.

The stream itself was, as Capcom UK’s community manager called it, “light.” It didn’t show spoilers of any kind — no puzzles, no special items, no files, and no entering buildings. That’s a bit of a bummer on one hand, but on the other, it means there’s probably a lot to look forward to as we sample the gruesome delights of Raccoon City.

Breakable boxes and their ilk return for RE3 remake, holding useful items like ammunition.

Even though it’s much easier, the dodge doesn’t seem like it’s that easy to pull off still. When you do manage to pull off a perfect dodge, though, you’ll get a few seconds to decide whether you want to shoot or run. Jill also gets a new shake-off move where you can mash the “X” button to help break free faster, receive less damage, and chuck the zombie off to the side.

There’s a number of environmental features you can take advantage of to slow or destroy your opponents. Exploding barrels are one thing, but there will be many generators lying about you can stun zombies with if you shoot them. These were presented as necessary to help with the more intense gameplay in Resident Evil 3 remake.

It’s worth saying the game looks gorgeous, too. It’s vibrant, much more so than the Resident Evil 2 remake. The city is full of light and points of visual interest, from ad posters and all the usual things you’d expect to see in a busy metro, to Easter eggs and ludicrous things like Umbrella-branded food items.

It seems like it’s absolutely worth taking your time to stop and… well, maybe not smell the roses, but at least sample the impressive sights. Combined with the general destruction, it really emphasizes the disastrous situation Raccoon City is in and creates an immersive experience even just watching.

That and the sounds of zombies chowing on people in the distance. The earlier promise of using audio to create an impressive and unique soundscape seems like it’s being fulfilled with panache. For example, there’s noise of all kinds in the city normally and in each building, but in safe rooms, everything’s quiet and peaceful. It’s even a different quiet from the muffled sounds you still hear when inside other places.

Even if you know everything about Resident Evil 3, it’s still worth exploring every corner. We weren’t able to see inside many buildings, but Raccoon is full of hidden allies and crannies that offer shortcuts to other places or hidden, useful items.

We’ll link the stream above once it’s available, and you should definitely listen with headphones on. We’re still chomping at the bit for the Resident Evil 3 remake demo, so stay tuned to GameSkinny for more Resident Evil 3 remake news as it shuffles down the street.


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Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.