EVE Online: A Game Played By Losers
EVE Online is a game of risk. The unexpected can--and often does--happen. Sooner or later, every player loses something valuable. Entire multiple-thousand-player alliances can crumble. In New Eden, the sense of crushing loss is every bit as common as the sweet taste of victory, if not more so.
Coming to terms with sometimes being a loser is a necessary hurdle to survival in EVE.
How to Be a Successful Loser
EVE Online is no stranger to an astounding or controversial headline. A brief flick through the history of the world's most popular spaceship sandbox will show dozens of accounts of epic victories, cunning infiltrations and devious scams.
The most clear-cut examples of loss are those shown in high-value "killmails," reports automatically generated by EVE's Tranquility game server showing the precise details of the destruction of a ship, including any valuable cargo and equipment which was jettisoned or destroyed in the process.
In 2010, when CCP introduced the ability for EVE pilots to ferry valuable PLEX, the ceiling for some breathtakingly poor decision-making was raised and the denizens of New Eden did not disappoint.
In 2010, when CCP introduced the ability for EVE pilots to ferry valuable PLEX (in-game items which can be redeemed for one month of game time, worth $20 or sold for a substantial amount of in-game currency), the ceiling for some breathtakingly poor decision-making was raised and the denizens of New Eden did not disappoint.
Within a few weeks, the entire EVE player base face-palmed in unison when they read of aystra, a Kestrel frigate pilot who attempted to undock from a busy trade hub station in his fragile ship filled with 74 PLEX--worth over $1,000. He didn't get far.
Earlier this year that loss was exceeded by Chris Cottle, who made the questionable decision to fly through hazardous low-security space with a cargo of 90 PLEX.
Even though he had chosen a far more robust Loki strategic cruiser as his choice of mule, this killmail proved that the merciless ingenuity of EVE players cannot be so easily avoided.
However, in EVE, everything can be done on a grand scale. Why let a single individual suffer a crushing defeat when the tears can be generated at an exponential rate by an entire alliance...
NEXT: EVE Online: Losing on a Grand Scale
Samuel FranklinDecember 29, 2013, 6:54 amFeatured ContributorHearing about some of these huge losses really make me cringe, on to part 2!