Continuing the theme of second chances, there’s one franchise that never got the exposure it deserved, and was recently taken off of one of the biggest marketplaces it was once available on; I’m talking about the big-budget mobile experiment that was Chaos Rings.
Square’s first premier smartphone RPG and its direct sequel were underrated experiences that didn’t get the exposure that they deserved due to its ludicrous price of admission, and to make matters worse, the release of iOS 9 and Nougat caused current copies of the games to malfunction into unplayable state, rendering them into digital garbage.
Instead of fixing these issues, the publisher decided to unceremoniously take them down from the storefronts instead, pulling the plug on one of Square’s ventures that are more memorable than some of their other affairs. Gameplay focused on Turn based gameplay that involved pair-based tactics between a duo of heroes that you control, allowing for tactics that assign various roles of offense and defense between them, or doubling down on the same strategy with both of them to maximize the effect.
The third entry to the series is still currently available, but it’s also still a bit overpriced, packaging it with Chaos Rings Omega, and Chaos Rings II with updated graphics and additional scenarios to round out the deal, and a much friendlier price would be one of the coolest exclusive that could set the Switch apart from the competition.