Battlefield 1 Articles RSS Feed | Battlefield 1 RSS Feed on en Launch Media Network Sony Hosts Big PlayStation Plus Sale — Over 200 Games Discounted Tue, 23 Apr 2019 17:24:14 -0400 GS_Staff

Once upon a time, Steam was the only digital games storefront to provide its users with deep discounts on titles old and new. However, over the past several years, that's started to change, with Sony and Microsoft getting in on the action. 

While there was a time when PlayStation's sales and Sony's PlayStation Plus offerings were laughable, that's no longer the case. These days, PS Plus sales are well worth paying attention to. 

From now until April 30 at 11 a.m. EDT, PlayStation Plus members can get up to 80% off a number of high-quality titles, recent releases, and indie gems. That's not including this month's free offerings of Conan Exiles and The Surge

Below, we'll highlight some of the better offerings available, including those for the PS4, PS3, and PSVR. Some highlights include Assassin's Creed Origins, Battlefield V, Shenmue I + II, and the Dead Space trilogy. 

Each game is linked to its PlayStation Store page. Additionally, some games have multiple editions, many of which are also discounted and can be found on the store. 

Game Price Platform
  FIFA 19  $17.99  PS4
  Madden 19  $11.99  PS4
  NBA 2K19  $17.99  PS4
  Assassin's Creed Origins  $14.99  PS4
  Battlefield 1  $9.99  PS4
  Battlefield V  $29.99  PS4
  Burnout Paradise  $4.99  PS4
  Dragon Age: Inquisition GOTY  $9.99  PS4
  Everspace  $7.49  PS4
  Just Cause 3: XXL Edition  $8.99  PS4
  Layers of Fear  $4.99  PS4
  Mass Effect: Andromeda  $7.49  PS4
  Moonlighter  $11.99  PS4
  Need for Speed  $4.99  PS4
  Overcooked 2  $17.49  PS4
  Phantom Doctrine  $11.99  PS4
  Rainbow Six: Siege Deluxe Edition  $11.99  PS4
  Shenmue I + II  $20.99  PS4
  The Crew 2: Gold Edition  $29.99  PS4
  Titanfall 2  $7.49  PS4
  The Division  $9.49  PS4
  Warhammer: Vermintide 2  $20.99  PS4
  WWE: 2K19  $17.99  PS4
  Borderlands 2 VR  $37.49  PSVR
  Alice: Madness Returns  $3.99  PS3
  Dead Space: Ultimate Edition  $4.99  PS3
  Dead Space 2: Ultimate Edition  $5.99  PS3
  Dead Space 3: Ultimate Edition  $5.99  PS3
  Dragon Age II  $3.99  PS3

For a complete list of all 264 discounted games on sale, check out the PlayStation Store.

Xbox Games With Gold November Lineup Announced Tue, 30 Oct 2018 23:04:31 -0400 William R. Parks

Microsoft has revealed November's Games with Gold, titles that are freely available to those with active Xbox Live Gold subscriptions. Both Xbox One and Xbox 360 will get two games each, with EA's Battlefield 1 leading the pack. 

Here's what you can expect: 

Xbox One

  • Battlefield 1 (Redeemable November 1 - 30)
  • Race the Sun (Redeemable November 16 - December 15)

Xbox 360

  • Assassin's Creed (Redeemable November 1 - 15)
  • Dante's Inferno (Redeemable November 16 - 30)

Overall, this feels like a strong showing for the subscription service.

While recent sales have made Battlefield 1 available at a hefty discount, it always feels like a coup to receive a recent AAA title for free, and the shooter's inclusion in Games with Gold is a great opportunity to further expand the player-base ahead of Battlefield 5's launch later in the month.

Further, for players that have just completed Assassin's Creed Odyssey, here is a chance for them to go back to the beginning of the franchise and see how it all got started.

However, don't sleep on Dante's Inferno, a fast-paced action-adventure based on Dante's classic poem. It might not be critically acclaimed, but it's a fun time, especially for free. 

It has been a while since we have seen a Games with Gold with so much to offer. Let's hope Microsoft can keep this trend going.

Just Because You Can Doesn't Mean You Should: DICE And Frostbite Sun, 04 Mar 2018 13:54:18 -0500 Alberto C.

To claim that graphics form an integral part of gaming would be an understatement. We can all agree that graphics are one of the most important aspects any video game can have. They are one of the easiest selling points of a game, and only those that are truly exceptional in other areas can afford to, to an extent, ignore or neglect the visuals that every player will experience when playing their game.

I can’t tell you exactly why graphics seem to play an important part, but I can speculate and guess. Perhaps it is because essentially every person who sees graphics seem to share the scale that judges what are good graphics and what are not. There are few out there that can objectively challenge the idea that back in 2007 when Crysis was released, the level of detail and visual richness the game had was simply amazing and until then unparalleled. Since we all live in reality, it makes sense that our assessment of how virtual machines represent it seems to be standardized and shared by the vast majority. Even people who aren’t gamers can easily make similar assessments and, will more likely than not, agree over what games look better than others.

It might not look like that much today, but Crysis is already a 10-year-old title.

But alas, graphics are not everything, and while games like Crysis definitely left a mark in the gaming industry, it certainly did not go beyond the eye-candy it provided. I’d even say that every other aspect of the game was average for the most part. DICE is now guilty of following this trend evermore since it started using its famous Frostbite engine.

Perhaps to even a greater extent than the CryEngine did, Frostbite seems to be easily one of the most recognizable engines out there and for a good reason: the level of details and effects is simply gorgeous. Much like Crysis, no matter how uninterested you might be in the Battlefield or Battlefront franchises themselves, there’s no denying they look pretty damn impressive. Perhaps too impressive.

Battlefield 1 is one of the latest titles to make use of Frostbite.

As stunning as the explosions, physics, shadows, and particle effects may be, the merit of the hard work put into some of these areas by creating a constant show-off of them on screen seems to undermine that work. If you’ve played any of the recent Battlefield or Battlefront titles, stating that “quite a few things are going on at the same time” would be selling it short. Maybe I’m just getting older, or maybe the Tranformers movie franchise took a heavier psychological toll than I initially thought, but the amount of incessant explosions, rocks, smoke, lasers and whatnot occurring at the same time with the Frostbite engine seems like a misuse. There are two reasons for which this seems like an abuse of the engine.


Battlefront 2 and Frostbite in action.

First, by constantly displaying what Frostbite is capable of, DICE reduces the “Wow” and shock factor each time. Much like real world appreciation, the more easily something becomes available, the less value it tends have. If diamonds or gold were as accessible as iron, chances are we wouldn’t have either on engagement rings that cost thousands of dollars.

DICE tends to cluster as much as possible what players see with nonstop effects. It reduces the impact and appreciation it has on the player. The first time we saw that sky scraper collapse in Battlefield 4, it was amazing. The 50th time was far less amusing. However, because such type of animations are so limited, they retain their awe longer. The same logic should be applied for some of animations that are used much more often.


When everything that can explode, will explode.

The second reason is it serves as a smokescreen for game design flaws that are only made evident once you’ve played the game enough time. These are aspects that are harder to notice tend to be perceived mostly by players who either put enough hours into the game and/or can easily compare them to other titles they’ve played.

Captivated by all that eye-candy, it distracts the player from noticing other flaws, and only after they have become more accustomed to all those visuals do they start to pick up on others aspects that are equally important to the overall experience. Level design, game modes, classes, balances, vehicles and whatnot each play their part in the player’s experience.

The flaws (or strengths) are only made obvious after the game has been sold, unlike the graphics area where it can be appreciated without ever touching the game. This hinders an effective patching process and whatever future titles the studio works on. Unless the game design flaws are so defective or outrageous that the prospective playerbase reacts to them. Usually by some combination of anonymous individuals who analyse the flaw, effectively explain it, and is picked up by the online community and gets enough traction. The clear example of this would be EA’s gambling scheme set up in Battlefront II (2017).

While making progress in the graphics department, game design improvement has been more neglected.

This piece is not advocating for a downgrade in graphics justified by more awareness put into the non-visual departments. Progress in visual development will be welcomed to the point we can’t tell the difference between what’s real and what isn’t. What it is advocating for is a more mindful approach to how graphics are used.

When every single building becomes destructible resulting in a cloud of dust, every shot impact results in an explosion of sparkles cluttering the screen or when lens flare is present at all times, it just ends up feeling like a Michael Bay movie. This doesn’t mean there isn’t a market or genre where such things can and should be over the top, but it doesn’t seem quite to fit the more serious tone that games like Battlefield or Battlefront seemingly attempt to achieve. Some effects and visual features can be more effective when used surgically than at every possible opportunity.

Michael Bay Paper Bags Inc.

Agree? Disagree? Leave a comment below.

The Best Game Glitches of 2017 Tue, 13 Feb 2018 16:16:43 -0500 Blackcreed11




Destiny is a third person shooter, where you are trying to save the universe. Only, that's not likely going to happen with some of these glitches. One glitch that should have actually been in the game is glitch number 9, Fallen Skiff Glitch. That is a glitch would save so much trouble during story mode. Another crazy glitch is glitch number 5, Crazy Portal Glitch. This glitch was so bad, it managed to draw an audience from other players.




From the wacky to the beneficial, the world of glitches is almost as entertaining as the games themselves. What are some of your favorite glitches? Let us know in the comments!


Assassin's Creed: Origins


Assassin's Creed: Origins is a fan favorite game with a storyline that is marvelous and full of adventure. These glitches add some much needed light humor to the game, especially with how they effect the player. GOLDTHEWRITER has the funniest glitch, with a two headed horse just sliding across the stage behind the player's character. Yet another horse glitch is by SUICIDE KNIGHT, with a horse is stuck in a river running in place. 




Now, everyone knows Overwatch is the game to play. It's a game that's fun, exciting, and frustrating all in one. These glitches are not only frustrating, but hilarious as well. Some of the best glitches are in the above video, and there's a definite theme to them. An example of this is the first glitch, where the character Tracer keeps getting stuck in the payload. Another glitch is with Mei as her character gets stuck mid battle. Funny for everyone else, yes, but definitely not something you want to be experiencing yourself.


Grand Theft Auto IV


The best glitches are ones that make the game more enjoyable. These glitches from Grand Theft Auto IV are exactly that: so great that it makes you want to play the game just to experience them yourself. One example of an awesome glitch is when your character can glitch through the water onto the other side of the map. Or the incredible death drops from high places and the character, instead of dying, glitches into the ground or water. Even better, though, is when you glitch through a building with a helicopter. 


Fallout 4


Next is Fallout 4a post apocalyptic game that has mutants, bombs, survivors, and, of course, odd glitches that just make the game less serious. Check out some of these glitches that leave you scratching your head or laughing. This video starts off with the weirdest glitch of a character that should be running, but is swimming down a set of stairs instead, y'know, like we all do at times. Then there's another glitch of a torso squirming on the ground, when it should be dead -- but whether that's funny or just plain creepy is up to you to decide


Battlefield 1


Battlefield 1 has its fair share of wild and unfair glitches, glitches that would frustrate even a saint. Of them all, the worst glitch is when the character is not responding, or then there are the general glitches in the system. One great example of this would be XSEVEROHATREDX. This player clearly had a plan that was ruined because of this nasty glitch.


The end goal for any developer is to deliver a clean, polished product to the user. But, as we all know, that often doesn't happen, with even huge budget games having a glitch or two. Many of our favorite games contain some...interesting glitches, some that add to the experience, and some that are just plan weird. To illustrate that point, we've compiled a list of the best glitch videos on the Internet from last year, all for your viewing pleasure.

Battlefield 1 Turning Tides - Give Gallipoli a Try During Free Trial Period Fri, 19 Jan 2018 11:17:31 -0500 Alberto C.

On Monday, Battlefield 1's official website announced that all Battlefield 1 owners will get to experience the game's third expansion for free, from the 16th to the 22nd of January.

The trial period, named "Gallipoli Trial," will grant current holders of the base game the chance to not only enjoy the latest amphibious warfare-focused expansion, but also the two previous installments: "They Shall Not Passand "In the Name of the Tsar," which focus on the French and Russian fronts, respectively.

Additionally, the map "Prise de Tahure,an urban nighttime map that was exclusive to the "They Shall Not Pass" expansion, will from thereon become part of the base game itself, allowing all players to play it regardless of what they have (or have not) purchased in the past.

The announcement comes shortly before the second half of "Turning Tides" is made available later this month to Premium Pass owners, and just a mere month before the fourth and final expansion, "Apocalype," for which full details are soon to be released.

Stay tuned to GameSkinny for more Battlefield 1 information as it develops.

Battlefield 1 Guide: What a Multi Kill Is and How to Get It Tue, 12 Dec 2017 13:26:49 -0500 Jonathan Moore

If you've played Battlefield 1 for any length of time, you know that the game's medals and weapon assignments often task you with completing certain sets of challenges to unlock certain sets of rewards. These challenges can vary from scenario to scenario, but it seems that one perplexing challenge shows up for the Royal Order of the Imperial Crown medal and the Type 38 Arisaka from the Turning Tides expansion. It's the Get X Number of Multi Kills -- and it's got some players scratching their heads. 

And rightfully so. Battlefield 1 isn't entirely clear on what the term Multi Kill even means in regards to kills. Many players have killed multiple enemies at once, only to find their progress bars empty. So what gives? 

How to Get Multi Kills in Battlefield 1

Battlefield 1 defines a Multi Kill as killing four or more enemies at the same time or in very (very) close succession. You can get Multi Kills by taking out marauding tanks -- if you make sure they're full -- or throwing grenades and explosives into overflowing bunkers. If you're fast enough, you can shoot four or more enemies in rapid succession for a Multi Kill, although that's arguably the hardest way to make progress toward getting the Royal Order medal and the Type 38 Arisaka in Turning Tides

If you're insanely fast -- and lucky -- like the Battlefield 1 player below, you can even get a Multi Kill bonus from melee attacks: 

Of course, whether you're strictly going for Multi Kills in Battlefield 1 or not, getting more than a single kill at a time helps you quickly progress through other challenges, too. So be on the lookout for groups of enemies huddled together -- and blast 'em to oblivion. 

Stay tuned to GameSkinny for more Battlefield 1 tips and tricks. If you're looking for more tips and tricks, check out our Turning Tides Weapon Stats guide here! 

Battlefield 1 Guide: Turning Tides Weapon Stats List and Unlock Requirements Mon, 11 Dec 2017 18:32:32 -0500 Jonathan Moore

Battlefield 1's third DLC, Turning Tides, is now available for premium pass owners. Taking the Great War to the shores of Gallipoli and beyond, Turning Tides gives Battlefield 1 players their first taste of WWI's amphibious warfare across the Cape Helles and Achi Baba maps. 

Not only will players experience some of the most harrowing combat scenarios from that war and have the ability to pilot an L-Class Destroyer, they'll also gain access to myriad other additions, including eight new guns and three new melee weapons.

Turning Tides New Gun Stats and How to Unlock Them

When you begin Turning Tides, you won't immediately have access to all the new weapons in the game. To unlock them, you'll need to complete the DLC's brand-new Weapon Assignments. These are various challenges that you'll need to complete using weapons already in the game, such as the M1918 Storm or the M1907 SL Trench. 

Note: Some of Battlefield 1's newest weapons can only be unlocked by unlocking other new weapons in the game. For example, both the Farquhar-Hill Optical and Farquhar-Hill Storm rifles are new with Turning Tides. However, the Optical variant of the Farquhar can only be unlocked by completing Weapon Assignments with the Storm. 

Maschinenpistole M1912/P.16 Storm

Class: Assault

How to Unlock: Get 50 kills with the Automatico M1918 Storm and destroy five boats with AT Rocket Gun.

Gun Stats: 

  • Damage: 23
  • Accuracy: 16
  • Hip Fire: 53
  • Control: 14
  • Ammo: 16/160

M1917 Trench Carbine

Class: Assault

How to Unlock: Get 15 sidearm kills and five multi-kills. 

Gun Stats: 

  • Damage: 27
  • Accuracy: 48
  • Hip Fire: 80
  • Control: 90
  • Ammo: 41/123

Farquhar-Hill Optical

Class: Medic

How to Unlock: Get 15 headshots with Farquhar-Hill Storm and complete 20 squad orders.

Gun Stats: 

  • Damage: 45
  • Accuracy: 74
  • Hip Fire: 27
  • Control: 37
  • Ammo:  20/80

Farquhar-Hill Storm

Class: Medic

How to Unlock: Get 25 kills with the M1907 SL Trench and 10 revives in a single round.

Gun Stats: 

  • Damage: 45 
  • Accuracy: 56
  • Hip Fire: 27
  • Control: 65
  • Ammo: 20/80

M1917 MG Low Weight

Class: Support

How to Unlock: Get 25 kills with the BAR M1918 Trench and 250 vehicle damage with explosives. 

Gun Stats: 

  • Damage: 27
  • Accuracy: 75
  • Hip Fire: 25
  • Control: 60
  • Ammo: 250/500

M1917 MG Telescopic

Class: Support

How to Unlock: Get 50 kills with the M1917 MG Low Weight and 1,500 suppression points with any LMG.

Gun Stats: 

  • Damage: 27
  • Accuracy: 89
  • Hip Fire: 25
  • Control: 60
  • Ammo: 250/500

Type 38 Arisaka Infantry 

Class: Scout

How to Unlock: Get 25 Counter Sniping kills and three multi-kills as a sniper. 

Gun Stats: 

  • Damage: 100
  • Accuracy: 100
  • Hip Fire: 20
  • Control: 50
  • Ammo: 5/30

Carcano M91 Carbine

Class: Scout

How to Unlock: Get 25 kills with the Gewehr M.95 Carbine and destroy five explosives. 

Gun Stats: 

  • Damage: 75
  • Accuracy: 100
  • Hip Fire: 30
  • Control: 50 
  • Ammo: 6/36

Turning Tides Melee Weapon Stats and How to Unlock Them

The brutal nature of war means that you won't always be able to defeat your enemy at range. Sometimes, you'll have to grapple with him in hand-to-hand combat. That's where Turning Tides' three new melee weapons come into play. 

Their savage effectiveness will be just what you need if you run out of ammo or stumble across an enemy in close quarters. Here's everything you need to know about them before joining the fight. 

Naval Cutlass

Class: All

How to Unlock: Capture 20 flags while in a boat and perform 15 kills on swimming enemies. 

Weapon Stats: 

  • Damage: 40
  • Stability: 90

Grappling Hook

Class: All

How to Unlock: Collect all the puzzle pieces for this weapon. 

Weapon Stats: 

  • Damage: 60
  • Stability: 60

Ottoman Flanged Mace

Class: All

How to Unlock: Free gift to all players that own Turning Tides

Weapon Stats: 

  • Damage: 60
  • Stability: 60


And there you have it: All the stats and unlock requirements for the 11 new weapons in Battlefield 1 Turning Tides. From the Farquhar Hill rifle and the Carcano M91 Carbine, these weapons will make sure you're well prepared to take the battlefield in Turning Tides' new Cape Helles and Achi Baba maps. Stay tuned to GameSkinny for more Battlefield 1 guides. 

EA E3 Recap: Bioware's New IP & Battlefront 2 Single Player Revealed Along with Much More Sun, 11 Jun 2017 13:00:41 -0400 ThatGamersAsylum

Last year at E3, EA had some big guns on display with the highly anticipated Mass Effect: Andromeda and the return to historical Battlefield 1. This year, however, there were fewer bullets in the chamber -- with 30-40 minutes devoted to Battlefront 2, no news on any of the other Star Wars games that are in development, and plenty of EA Sports titles. 

Here's the rundown of what what we did learn during EA's presentation. 

EA Sports

Madden 18 Story Mode & Project Scorpio Screenshots

 EA started its press conference off with marching drummers wearing Tom Brady jerseys. This lead into what would be revealed as Long Shot mode for Madden 18.

In this story-based mode, you control Wade -- a QB who dropped off of the scene somewhere along his collegiate career and is now struggling to make his name known in the NFL. There are clips that show him playing for the Texas Longhorns and later the New York Giants, as well as a clip where he's shaking hands with Dan Marino (of Miami Dolphins fame).

This begs questions about how much control you have over his career path and whether or not there will be any collegiate games played (might this be the closest we get to a NCAA Football game for years to come?).

While not many details were given on this mode, it should be interesting to see more details arise in the coming days and months as similar story modes in sports games have been praised throughout the years. 

The only other mention of Madden 18 was in relation to Microsoft's Project Scorpio. There were several beautiful screens showing detailed uniforms and character models -- but none of them played out in live action, so it's hard to tell exactly how great things look in living color. 

FIFA 18 Tournaments, New Animations, Return of Alex Hunter

EA has promised a redoubling of its efforts for FIFA eSports tournaments, and seems to be referring ti larger tournaments and more prizes. That being said, specific details were sparse. Moreover, this message was slightly muddied by a montage of eSports clips from all of the EA Sports titles, which made it seem as if the company addressing more than just FIFA

Moreover, new dedicated animations for players were championed as a big feature for the next FIFA game. This reveal was accompanied by footage of Cristiano Ronaldo playing soccer in a motion capture suit. Like some of the other large announcements, it was unclear exactly how many soccer players they brought in for motion capture. It seemed to be more than just Ronaldo, but then it's a question of where they arbitrarily drew the line in the sand. Who made the cut and who didn't? This redoubling of efforts for unique player animations was also accompanied by a promise of more accurate recreations of the various stadiums. So clearly, EA is hoping to create a more authentic experience. 

The story mode from FIFA 17 will also receive its own continuation in what is being called"The Journey: Hunter Returns". Apparently, Alex Hunter has been unexpectedly released by his team and now he's up for grabs. Where he'll go next and the ensuing chaos are the setup for this story. 

NBA Live 18 Gameplay, Demo, and The ONE

NBA Live 18 received perhaps the least coverage during the sports part of EA's presentation. There was one play shown where LeBron is charging past Kevin Durant in stop motion/slow motion to go into the nitty gritty of dribbling with the right stick. While this was nice, it didn't really give a great feel for the game, since it's not Super Hot.

They also announced a new mode, which appeared to be single player, called The ONE. In this mode, your character is tasked with both rising through the ranks in The League and on The Streets. The Streets will feature matches against classic players in classic street arenas. These two styles of play will work slightly differently.

Your character will also have progression and will become better at dribbling, among other stats, as you play and (hopefully) win games. Sadly, not a lot of specifics were mentioned. It's unclear exactly how these two modes fit together-- why do you need street cred to get better in the NBA proper?Moreover, what exactly are the rule changes between The League and The Streets?

A free demo of the game is slated for sometime in August. Progression in the demo is also promised to carry over to the main game, which should be interesting since this effectively gives you early access to the larger experience. The contents of the demo were not specified. 

Need for Speed: Payback Story Mode, Open World, Customization, etc.

Need for Speed: Payback was one of the games that we received the most complete feature list for. We know the game will yet again try its hand at a story mode, which is going to feature you controlling 3 different protagonists -- each with their own unexplained unique abilities -- in an open world environment. 

The story is revenge tale that pits your three protagonists against The House, which is a crime syndicate. To take them down you will be performing heists, getting in cop pursuits, tackling car battles, and participating in unique set piece action scenes. The developer stated that victory is no longer just about crossing the finish line first -- which makes us wonder how heavy the emphasis on racing will be this time around. 

A short gameplay demo shows you chasing down a semi, ramming cars off the road and weaving through traffic in the process, only to eventually have your co-pilot jump ship and steal a car from the semi. At this point, control switched to your female cohort as she sought to escape chase. It's currently unclear whether heists are a mission type which might pop up in different places, or if they are completely scripted events for certain story moments. 

It was confirmed that customization would be a big part of the game, something which some of the more recent installments had largely done away with. Moreover, this customization would not only be visual but would also have performance effects.There was also mention of derelict cars which you would find throughout the world. They will start out as mere scrap, but can be upgraded into seemingly some of the best cars in the game. 

With so much being revealed about the new Need for Speed, I was glad to be left excited about an N4S title after the recent hiatus. 

EA Original: A Way Out

A Way Out is part of EA's Indie support program: EA Originals. It was also one of the more odd titles on display at EA's press conference, or rather I should say that the way that it was displayed was odd. The games' lead, Josef Fares (of Brothers: A Tale of Two Sons fame) came out onto the stage to tell us about the game, but things quickly dissolved into rambling about the game being awesome. 

Awkward developer antics aside, A Way Out is a story-centric co-op experience which is always played in split screen, whether you are playing online or in the same room on the same console. The game starts out with Leo, who seems to have been in the Mafia from his stereotypical accent, and Vincent, who doesn't seem to be an immediately identifiable stereotype. Both are in prison. The beginning of the game centers on them escaping from prison together, but later the game shifts to their escape and life on the lamb. 

Currently, the primary genre seems to be uncertain. The game is definitely third person and features driving segments, exploration segments, and presumably some shooting segments. Its unique story, premise, and ever-present split screen make this an interesting game to watch in the coming months. The release window is "Early 2018".  

Battlefield 1 Night Maps & Expansion

Battlefield 1 also commanded a decent portion of the early part of the EA press conference. 

This summer will see the release of two Night Maps: Nivelle Nights in June and Prise De Ta Hure in July. The developer said these maps will require teamwork as you work your way through a complex series of trenches under the cloak of night. 

The upcoming expansion, In The Name of The Tsar, will expand the battle to the east into Russia. This expansion will include 6 new maps, the Russian Army -- including the Hussar cavalry -- new vehicles, weaponry, and the women's battalion of death. Watching the presentation did not make it clear as to whether there would be any additional single player content.

Operations mode will also be expanded upon with increased customization, progression, and specialization options. 

There is also a promise that there will be a new competitive "experience" announced at Gamescom in August -- which will be a small, tight, all out war that requires great team coordination which is also easy for viewers to keep track of. Yeah, that's a lot of promises. 

All the Battlefront 2 

EA spent nearly half the press conference on Battlefront 2. For the full rundown of what was revealed, check out our full article on Battlefront 2 announcements at E3. A couple big highlights include:

  1. The addition of a story mode
  2. Much more content than the original game
  3. Couch co-op

BioWare's New IP: Anthem

I wish I could tell you something really awesome about BioWare's new IP -- but honestly, I really don't have much to say. There was a short, cinematic trailer revealed that didn't say much about the game. It gave a general setting, in which a giant wall protects the vestiges of humanity from a dangerous outside wild.

There was also a power suit shown, whose design was reminiscent of something you might see in Destiny. The lush jungle environment, in particular, reminds me of Havarl, one of the highlights of Mass Effect Andromeda. EA then stated that further gameplay footage will be revealed at the Microsoft press conference, which is Sunday @ 4 pm CDT. So be on the lookout for our coverage shortly thereafter.  

In Review

EA had an odd press conference this year. We saw a Tom Brady drumming circle, several minutes of Battlefield 1 players talking about how awesome it is, eSports highlights/champions, competitive Battlefront players giving feedback on the game, awkward commentary by suits, guest speakers, and developers alike, and most of the show (30-40 minutes, at least) being devoted to Battlefront 2 while moving all the substantial info about Bioware's new IP, Anthem, to Microsoft's press conference. It wasn't bad, per se, but nor was it great. That being said, there's still some interesting info coming out that I think is worth being excited over. 

E3 2017: EA Predictions Thu, 08 Jun 2017 10:20:24 -0400 Curtis Dillon


Those are our predictions for EA's E3 2017 showcase, which kicks-off the entire E3 weekend on Saturday at 11:30 AM.


The guaranteed locks for EA's showcase are all the annual sports titles, Star Wars Battlefront 2, and Need For Speed: Payback. We're also likely to get some DLC announcements for Mass Effect Andromeda and Battlefield 1.


Everything else for the show is guesswork, but in making this list, it's become clear EA has a lot of exciting projects in the pipeline right now. Two other projects we left off the list is another Star Wars game from Respawn (the Titanfall developer), and the new IP being worked on by Bioware Edmonton (developer of the original Mass Effect Trilogy). It's unlikely we'll see anything from these two titles because they're still a year or two away, but it's further proof of EA's impressive list of upcoming games!


What are you excited to see from EA at E3? Let us know in the comments, and keep it tuned to GameSkinny for all your gaming news and E3 predictions!


Make sure to check out our other E3 predictions: 


Visceral's Star Wars Game


Here's the big one. As much as we all love Battlefront and want the second game to be even better than the first, it's another Star Wars game from EA that has everyone's fingers crossed.


Visceral Games, the EA development team that became famous for the Dead Space franchise, has had a Star Wars game in the works for a while now. After Naughty Dog's Creative Director Amy Hennig left the developer in 2014 following her work on the Uncharted series, she joined Visceral Games to work with Todd Stashwick on a Star Wars IP. Two years later we saw our first glimpse of the game at E3 2016 -- an 8 second clip that showed a man seemingly walking out of the Mos Eisley Cantina, as pictured above.


Maybe we're still a little too early for this game to be fully revealed, especially with Star Wars Battlefront 2 already on the horizon. But this game could very well see a late 2018 release, and thus the time would be right for a full trailer. EA doesn't need to go all-out and show a 10-minute gameplay clip, but a bombastic trailer to close out the showcase would definitely leave the publisher in a strong position walking out of E3 2017.


Need For Speed: Payback


After several teases in the past week, EA finally announced the latest instalment in the Need For Speed franchise, entitled Payback.


Following on from 2015's rebooted Need For Speed, Ghost Games looks to continue the precedent of a fleshed-out story mode. Unlike the 2015 title, Payback will have animated cutscenes, and the trailer has reminded gamers of the Fast & Furious franchise.


Racers will take control of three different characters, and wage a war against a cartel known as The House. The game takes place in the fictional Fortune Valley (which seems to evoke Las Vegas), and offers open-world exploration to gamers, as well as car chases, heist missions, police pursuits, and "jaw-dropping set-pieces". We'd love to see a lot more from Need For Speed: Payback at E3!


The Sims 5


The Sims 4 launched in 2014 to mixed reviews. The first game in the series not to get rave reviews, Sims 4 suffered substantial issues at launch, which kind of killed the hype for the title.


Since then, developer Maxis has supported the game with three expansion packs, five game packs, ten stuff packs, and additional DLC. That's an impressive list of post-release content for a three year period. There were five years between the third and fourth installments in the series, but I think EA will look to regain some steam and good-will towards the franchise sooner rather than later.


The Sims 5 isn't a lock for E3 2017 but it's definitely possible. The game could be announced at the showcase with a vague 2018 release date, which could potentially even slip to 2019. I can't imagine the fifth installment being just another Sims game -- I believe EA will want to really innovate and change the formula. 


Skate 4


Despite being called the worst company in America, EA actually does make games for its fans every now and then. One example is Mirror's Edge Catalyst, the sequel to cult hit Mirror's Edge. Although the original game (and its sequel) both sold poorly, at least EA listened to its fans. 


With that in mind, I think EA would be willing to bring another fan favorite back from the dead and release Skate 4. The previous Skate game released in 2010 and received decent reviews, then returned to prominence in 2014 when YouTube sensation Pewdiepie released a hilarious video of the game and caused it to start selling again. Skate 3 became one of the best selling games of 2014 and EA was forced to reissue the game. On top of this, it was one of the most requested backwards compatible games on Xbox One, leading to it becoming available on the service in 2016.


With all of this in mind, Skate 4 seems inevitable. EA has likely looked into developing a new game in the series, especially considering there are no other skateboarding games on the market right now -- other than last year's abysmal Tony Hawk's Pro Skater 5. The market is ripe and ready for a new Skate game, and E3 2017 seems like the place to do it.


Unravel 2


Martin Sahlin walked onto stage at E3 2015 and announced a surprise game for EA: Unravel. Sahlin and the game's adorable protagonist, Yarny, stole the hearts of everyone in attendance and watching at home. Unravel came out to a good critical reception, and EA confirmed that it had extended its contract with developer Coldwood Interactive to make a sequel.


Even though Unravel only released at the beginning of 2016, I think we could see a trailer for Yarny's next adventure -- even if it doesn't release until 2018. Unravel 2 would be welcomed by many, assuming Coldwood Interactive can improve upon the shortcomings of the original. 


Star Wars Battlefront 2


Star Wars Battlefront 2 has already been announced and revealed via an amazing trailer from EA. I expect this game to potentially open EA's showcase this year, considering there is likely more Star Wars to follow.


Carrying on from the previous Battlefront game, EA Dice and Motive Studios are looking to add to, refine, and improve the series. The multiplayer will return in a big way -- with new maps, new heroes and villains (with better animations), much-requested space battles, and the new story mode.


The story mode in Battlefront 2 was revealed in the trailer a few weeks ago, and it tells the story of Iden Versio, a hero of the Empire. Playing as Iden, you get to see the other side of the conflict, which takes place right after the Death Star blows-up at the end of Return of the Jedi. This set-up is immediately interesting and puts players in a more personal story than we've ever had in a Star Wars game.


At E3 I would expect to see a huge multiplayer battle at EA's conference, and then perhaps a 10-minute playthrough of the campaign at Sony's showcase. Star Wars: Battlefront 2 will be a major factor for EA at E3, and the big fall game this year. So expect to see more than one demo.




As always, EA will spend a significant portion of its showcase on sports titles.


Madden 18 was revealed a short while ago and the legendary Tom Brady was announced as the cover star. Amazingly, this is the first time the five-time Superbowl winner has ever graced the cover of Madden, despite his team-mate Rob Gronkowski appearing twice. I wouldn't be surprised to see Brady show up at the conference.


This year's Madden will be the first on EA's impressive Frostbite engine, which will provide the game with a huge visual and gameplay upgrade. In another massive first for the series, we will get a story mode akin to The Journey in last year's FIFA, which we should learn more about at the expo.


Speaking of FIFA and The Journey, we will undoubtedly hear about the next installment in this long-running soccer series at E3, along with season 2 of Alex Hunter's career. As mentioned above, The Journey was a shockingly good mode in last year's FIFA, and another season of it will be welcomed by many.

Other Sports Games

We can also look forward to NBA Live, PGA Tour, NHL, and UFC, all of which could see new installments announced at E3.


Of all these titles, I think the least likely to see a new installment is UFC. There was a 2-year gap between the first two titles, and it's a series that doesn't need yearly iterations. As for PGA Tour however, it's been two years since we've seen a game in that series, and so it could be time -- although the last game was not well received.


Let's be honest -- usually Electronic Arts has the most forgettable showcase at E3 every year. That's not to say the company's showcase is bad, it's just that one or more of the publishers tend to blow it out of the water.


Even when writing these E3 predictions lists, EA was the publisher I was least excited to get to. However, upon putting the list together, I realized how amazing this E3 could be for Electronic Arts.


Last year, EA released Battlefield 1, UFC 2, Mirror's Edge Catalyst, Titanfall 2, Unravel, and its usual sports titles. This year, the company has published Mass Effect: Andromeda, which did not fare well critically. So EA has been doing pretty well since its last E3 presentation, and its upcoming roster of releases is looking even better. 


We'll probably see some Mass Effect DLC in this year's showcase, but what else can we expect? Let's find out!

Call Of Duty WWII Is Going To Destroy Battlefield 1 Tue, 23 May 2017 13:08:11 -0400 Ty Arthur

The war started with a single shot, fired without thinking, when DICE's Roland Smedberg tweeted last year about "quaint 2010 graphics and grade school editing." From that point on, there's been a knock-down, drag-out fight between Battlefield 1 and all things Call Of Duty.

The grounded, more realistic style of Battlfield 1's setting has consistently been praised over Infinite Warfare's space opera with an evil separatist Jon Snow. However, that pendulum of praise is about to take a hard swing in the other direction.

After lots of speculation, it's now confirmed that the yearly FPS franchise everyone loves to hate will be pivoting far, far away from space and returning to its historical roots. Of course, this makes something again something old again -- and that is one area where I'll simply never understand the fandom and its many complaints: they want something different, but they also want something exactly the same.

The rallying cry used to be that all Call Of Duty games were exactly the same. With the announcement of Infinite Warfare, the rallying cry then became "boots on the ground" in a plea to return to historical war without any futuristic elements. You can't win. So all a developer can do is put out a solid game and hope for the best.

Despite the optics there, its interesting to note that while the rabid Reddit and YouTube masses will scream their dissent from the rooftops, to anyone who will listen. But this game's existence has nothing to do with backlash or fan request. Due to Call Of Duty's triple developer cycle, the simply titled WWII was already in the works years before Battlefield 1 was even announced -- and well ahead of the Infinite Warfare outcry.

 Any chance I could request Tom Hanks as my captain?

Different Franchises, Similar Tones

Looking back on the dueling FPS titans from 2016, Battlefield 1 unquestionably edged out Infinite Warfare on the online multiplayer front (although co-op Zombies In Spaceland is a different story altogether).

Despite a gritty atmosphere and authentic-feeling weapons, it trailed a bit on the single player front, and I suspect it will completely pale in comparison to the single player Call Of Duty WWII experience coming in November.

There are a decent number of similarities between the two games when one looks at their launch trailers -- a rock being used to smash a head, a tower falling, and a flamethrower put to devastating use -- but what's more telling is the differences between the two.

After those all-consuming weapon volleys and explosions faded away, I got chills as a soldier looked at the camera and said, "Welcome to the Bloody First, you're a long way from Texas, farm boy."

It strongly brings to mind the best of the early Call Of Duty games, where a recruit is thrust into an elite squad, gearing up for a bloody adventure filled with camaraderie and betrayal. Are we about to get a new Soap, someone being taught to plant some claymores by the door?

Only time will tell. 

But the big question mark is how realistic Sledgehammer can be expected to go, and whether it will feel like re-skinned CoDs of past, with the same weapons that don't have a lot of heft to them. That's one area where BF1 excelled, in making its early World War I weapons feel bulky, clunky, and actually realistic in your digital hands. Call Of Duty has an uphill battle in that department, but based on the trailer and COD's usual ability to differentiate weapon types, I'm expecting a big improvement in this area. 

Battlefield 1 also offered an expansive overview of WWI, which was a thrilling experience as you switched between infantry in one theater of war and hopped over to airplane dog fights and rumbling tank battles in other theaters. But it all felt disconnected somehow -- not a cohesive whole.

Here, it looks like COD is going to narrow the focus to one particular segment of the war, which may have some drawbacks, but overall, it should offer a better single player experience than Battlefield 1.

 I can live without this if it means getting characters I care about

That world-spanning overview came at the expense of a cohesive story, which Call Of Duty is almost certainly going to provide. If previous entries are any indication, any hopping and skipping around the world to other theaters of war will still be connected.

Consider playing as British SAS and American Marines in the Modern Warfare series -- there may have been two different characters frequently fighting in different countries, but they were working toward the same goal and fighting the same enemy, so it still felt like pieces of a whole. If there will be a second storyline, which has not yet been revealed, it seems a good bet it will focus on the Russian side of the war, with the Red Army pushing from the opposite end of Europe.

From the trailer and first revealed details, we already know there will be a segment focusing on the D-Day invasion in Normandy (likely opening the game), so get ready to feel all Saving Private Ryan from the first-person perspective. A visceral opening segment is all but guaranteed here, and it'll be one that will rival Battlefield 1's intro segment, which displayed the date of death for multiple soldiers.

I hear the beaches of Normandy are lovely this time of year!

Developer Sledgehammer (previously responsible for Modern Warfare 3 and Advanced Warfare) hasn't revealed everything that's going to be offered yet, with more trailers and live streams yet to come. But one has to wonder if we might see a set of missions in Africa for the single player campaign or perhaps just a sandy multiplayer map.

That may be one area where Battlefield 1 will continue to dominate, in its varied landscapes and map types. While Europe obviously is the main focus of many WWII stories, people forget just how expansive that war really was and how far it pushed into other continents.

Overall, it seems at this point that COD WWII will tell a much more intimate story, following one particular squad through its trials and tribulations. With any luck, this will be the best Call Of Duty story yet as we see common men thrust into an impossible situation to stem the tide of tyranny.

What To Expect From Multiplayer

While I still get a chuckle over all the whining, I have to admit I am looking forward to a multiplayer experience free of panic jumping with jet packs. Although the game has been in development for years, Activision is clearly cognizant of fan derision on this front, with all mentions of multiplayer so far accompanied by phrases like "grounded, fast paced combat" or "boots on the ground matches."

Although it's not yet clear if this is referring to the new Headquarters mode or to actual map size, according to details found on the Xbox store, multiplayer in WWII will now have up to 48 players at a time, greatly expanding the typical Team Deathmatch options.

This could be a game changer, as typically Call Of Duty features tighter maps that are easier to learn, whereas Battlefield 1 has huge, expansive multiplayer maps where it's easy to get lost and never even see the enemy before dying. CoD map design meshed with bigger battles could be a thing of beauty to behold if implemented properly.

We also know there will be a Zombies Mode, which is now becoming a series staple rather than a mode relegated to Black Ops entries. There's a lot of buzz over what direction these standalone co-op missions will take, because Zombie Mode has only been getting better and better over time. From the pulp noir and Cthulhu mythos themed entry in Black Ops III to the neon VHS 80's take in Infinite Warfare, zombie mode has been a Call Of Duty highlight for several years running.

 Nazis just not evil enough for you? How about Nazi zombies instead?

Back to Its FPS Roots

The entire Call Of Duty franchise is heavily rooted in WWII, and anticipation is high to see it return to the era in current-gen glory, nearly a decade after last visiting the war in 2008's World At War.

COD WWII arrives November 3. Are you looking forward to returning to war-torn Europe to battle the Nazis one more time, and do you think this entry will dethrone Battlefield 1's historical shooter dominance?

Let us know your take in the comments blow, and be sure to also take a look at other franchises we want to see return to their WWII roots!

The Main Problem with Weapons in First Person Shooters Sun, 02 Apr 2017 10:00:01 -0400 ReverendShmitty

Ever join a game of Battlefield, fight tooth and nail to take a point, take it, and then get picked apart by a Medic?

Me too.

First-person shooters are all about action and excitement. It’s why they’re designed the way they are; to be visceral. They aim to make you feel like you’re actually on the war-torn battlefield with a gun in your own two hands. They aim to make you feel like a badass killing machine.

But as FPS titles have become more diverse and complicated over the years, the way they’re handled hasn’t evolved nearly as much.

We Think That's Kind of a Problem

Every class, regardless of overall function and purpose, is a cold-hearted killing machine.

Let’s pick on Battlefield 1 a little more as it’s one of the newest and best examples available. In the game, you have four classes to pick from: the general bad-ass killer Assault, the long-range sniper Scout, the gadget wielding Support, and the get-you-back-on-your-feet Medic.

All of them have guns, which makes sense considering they’re in the middle of a world war. No one in their right mind would set foot on a battlefield without something with which to protect themselves. It’s just common sense.

Where it gets weird, is that every class has a rifle.

The default Support weapon is an enormous light machine gun that can absolutely shred the enemy. It’s bigger than the Assault’s shotguns and submachine guns -- and it has way more bullets, meaning more potential kills.

Even the Medics who carry healing bandages and revival syringes use marksman rifles designed to pick off enemies at medium to long range with only a few shots.

And even more unusual is the fact that both classes have various other ways in which to eviscerate those who would oppose them. Mortars, explosives, grenades, pistols, and a wide variety of melee weapons ranging from knives to shovels are in their kits.

That’s a lot of ways for classes meant for support to kill people.

It's also in a more family friendly T-rated game like Overwatch, where every single support has at least two ways in which to kill someone. For example, Mercy, the healer with the least combat options (who also has dialogue expressing her hate of violence) carries a laser pistol and will not hesitate to bash someone’s head in with her healing staff.

The others are even worse.

Lucio has a sound gun that can blast people off of cliffs. Zenyatta blasts folks with metal orbs at high speeds. And Symmetra has a laser gun that locks onto enemies, blasts charged up balls of energy, and has a slew of laser turrets, while Ana has a friggin sniper rifle that heals allies and kills foes.

Yes, players need ways to defend themselves. But do those methods have to be with weapons?

What We Think the Solution Could Be:

Expand class kits.

Battlefield 1 Medics can heal and revive their teammates, while Supports can drop ammo and repair vehicles. These abilities are great and critical to a good team as they increase staying power. But why stop there?

Why not give Medics the ability to give allies temporary damage reduction? Morphine, alcohol, and various forms of now-illegal drugs were once administered to soldiers to keep them on their feet. It’s dark and unsavory history, but so is the wanton killing.

How about a shot that calms their nerves and reduces aim sway for a short while?

Why not give Supports the ability to repair cover? They can fix vehicles by smacking them with a hammer but can’t they repair that wooden barricade you were just hiding behind? Simple fix.

Or, supports can drop different kinds of ammo that are good for different target types...

Overwatch, for all the killing prowess their support class has, is balanced very well overall due to the consistent patching. Unlike Battlefield 1, the supports (excluding Symmetra who cannot heal) can kill, but their damage-per-second is lower than that of their healing.

Lucio’s sound gun is inaccurate while his healing and speed boosts are an aura that automatically affects teammates around him. Mercy’s pistol is pitiful in damage and fire rate, while her staff is the most consistent healing ability in the game. Even Ana’s sniper rifle heals better than it kills as the ally hitbox for healing is larger than that of the enemy hitbox for inflicting damage.


Overwatch's assault characters, while meant for violence, have greater ambitions as well. Soldier 76 can heal teammates with a biotic grenade, Reaper can teleport to get to the point in an unusual manner, Genji can deflect projectiles to protect both himself and teammates, and Sombra can hack enemies' shields and abilities. All great abilities on offensive characters that aren't strictly meant for killing.

Battlefield 1 however, only gives you a variety of explosives in which you can kill soldiers and destroy vehicles. That's it. And yes, having a set time in reality is more constricting than a fictional sci-fi game, but in a world where a shot can resurrect the dead, it's not too outlandish to imagine an assault character carrying deployable vests or some sort of makeshift shield.

And while Overwatch's snipers do show up Battlefield 1's scouts, Dice actually did a pretty good job making this class.

In Overwatch, Widowmaker's ultimate enables her entire team to see enemies through walls and she can grappling hook to stealthily get to the point. Ana can heal, stop enemies from healing, and put them to sleep for a few seconds with a well-placed dart. Hanzo has a special arrow that can tag enemies through walls and climb walls to reach the payload without being spotted.

In Battlefield 1, Scouts are actually somewhat similar with their flare gun's ability to mark enemies for the entire team and a periscope allowing them to tag foes safely. They also have an extra ammo-type for big targets, and a small shield; two abilities we would love to see other classes get a variation of. Of all the Battlefield 1 classes, the Scout is by far the most interesting in terms of his kit, and I highly recommend you try it out.

Classes are great as they give players a more diverse set of abilities and greater ease in balancing for team composition. But as video games evolve, so too must the way we play them. With titles like Overwatch borrowing heavily from MOBAs to complement their competitive natures, classic annual titles like Call of Duty and Battlefield just might take a page from their book and evolve again.


Who Won at This Year's SXSW Gaming Awards? Thu, 23 Mar 2017 05:10:10 -0400 Dan Roemer

Since 2014 the South by Southwest Festival has been awarding excellence in video games. This year the show was co-hosted by WWE® Superstar Xavier Woods® and popular Twitch personality “OMGitsfirefoxx” – aka Sonja Reed.

The event featured 23 different award categories, so let's go ahead and break down the winners and nominees for each category.

Video Game of the Year – Uncharted 4: A Thief's End

Developer Naughty Dog and even Nathan Drake himself are walking away with five awards this year, including Video Game of the Year, Excellence in Narrative, Most Memorable Character, Excellence in Animation, and Excellence in Visual Achievement. Considering this is possibly the final entree in the series, it's great to see Nathan Drake walking away with a bang and a well deserved win, Uncharted 4: A Thief's End is a must own for anyone with a PlayStation 4.

Nominees for Video Game of the Year

Dishonored 2, DOOM, Overwatch, Titanfall 2, and winner Uncharted 4: A Thief's End

Nominees for Excellence in Narrative

Firewatch, The Last Guardian Oxenfree, That Dragon, Cancer, and winner Uncharted 4: A Thief's End

Nominees for Most Memorable Character

Henry & Delilah from Firewatch, Trico from The Last Guardian, Tracer from Overwatch, BT-7274 from Titanfall 2, and winner Nathan Drake from Uncharted 4: A Thief's End

Nominees for Excellence in Animation

DOOM, INSIDE, The Last Guardian, Overwatch, and winner Uncharted 4: A Thief's End

Nominees for Excellence in Visual Achievement

Battlefield 1, DOOM, Final Fantasy XV, Titanfall 2, and winner Uncharted 4: A Thief's End

Esports Game of the Year – Overwatch

Naughty Dog aren't the only ones walking away with numerous awards, the fine folks over at Blizzard are also walking away with four awards to add to their already growing collection, including Esports Game of the Year, Trending Game of the Year, Most Promising New Intellectual Property, and Excellence in Multiplayer. I've personally sunk over a hundred hours into Overwatch myself and it's still my go to multiplayer game to date, so it's no surprise to me it's walking away with numerous awards.

Nominees for Esports Game of the Year

Call of Duty: Infinite Warfare, Gears of War 4, Killer Instinct: Season 3, Street Fighter V, and winner Overwatch

Nominees for Trending Game of the Year

Dead by Daylight, Job Simulator, SUPERHOT, Who's Your Daddy, and winner Overwatch

Nominees for Most Promising New Intellectual Property

Firewatch, Stardew Valley, SUPERHOT, Tom Clancy's The Division, and winner Overwatch

Nominees for Excellence in Multiplayer

Battlefield 1, Gears of War 4, SpeedRunners, Titanfall 2, and winner Overwatch

Mobile Game of the Year – Pokémon GO

Just like in Pokémon itself, it seems Pokémon were pitted against one another this year as Pokémon Sun & Moon were also a nominee for Mobile Game of the Year, but it shouldn't surprise you that Pokémon GO walked away with the honors -- considering it took the mobile marketplace by storm last year; with over 500 million downloads as of September 2016.

Nominees for Mobile Game of the Year

Pokémon Sun & Moon, Reigns, Severed, and winner Pokémon GO

Tabletop Game of the Year – Arkham Horror: The Card Game

With possibly the power of Cthulhu himself it seems Arkham Horror: The Card Game set in the Call of Cthulhu universe takes the top prize for Tabletop Game of the Year.

Nominees for Tabletop Game of the Year

Captain Sonar, Inis, Mechs vs Minions, The Others, and winner Arkham Horror: The Card Game

Fan Creation of the Year – Brutal Doom 64

From creator Sergeant_Mark_IV comes Brutal Doom 64, allowing you to experience a bloodier, and more brutal Doom 64 than ever before on the PC. With revamped weapons featuring new sounds and animations, restored content, and multiplayer support for up to 64 people, it's no surprise Brutal Doom 64 slaughtered the competition.

Nominees for Fan Creation of the Year

Enderal – The Shards of Order, Fallout 1.5: Resurrection, Fallout: Revelation, Jack – A Stanley Parable Short Film and winner Brutal Doom 64

Gamer's Voice Single/Multiplayer

SXSW this year also celebrated the indie scene by having two categories for single player and multiplayer indie games.

Gamer's Voice Single Player – Owlboy

Owlboy, from developer D-Pad Studio, with a development span of over nine years and plenty of critical acclaim at release, shocked nobody when it took the top spot for the single player category.

Nominees for Gamer's Voice Single Player

Ape Out, Asura, Bootleg Systems, CHKN, Circles, Code 7, Cryptark, Diaries of a Spaceport Janitor, Event [0], Far From Noise, Haimrik, Hollow Knight, Katana Zero, MachiaVillain, Mages of Mystralia, Night in the Woods, No Truce With The Furies, Obduction, Shadow Tactics: Blades of the Shogun, She Remembered Caterpillars, Sundered, The Hex, The Metronomicon, The Pedestrian, The Shrouded Isle, Tumbleseed, Where the Water Tastes Like Win, and winner Owlboy

Gamer's Voice Multiplayer – ARENA GODS

Taking the top spot for indie multiplayer games is ARENA GODS, an isometric arena battle game from developer Supertype that let's you throw spears at someone off screen!

Truly satisfying

Nominees for Gamer's Voice Multiplayer

Akuto: Mad World, Antihero, Beasts of Balance, Flat Heroes, Friday Night Bullet Arena, Human: Fall Flat, Invisigun Heroes, Overcooked, Schlicht, Red Rope: Don't Fall Behind, Saltlands, Sky Noon, Strikers Edge, Tooth and Tail, Vast: The Crystal Caverns, and winner ARENA GODS

Matthew Crump Cultural Innovation Award – That Dragon, Cancer

For those that don't know or are confused by this category, it's named after and dedicated to Matthew Crump; who was a SXSW Gaming Expo coordinator and game developer who passed away in 2014. The category is awarded for games that challenge the “norm” of gaming and can deliver a culturally innovative view of the game world, characters, or gameplay – and I can't think of a better game that achieves this then That Dragon, Cancer -- after having played it myself, the game and its creators Ryan and Amy Green and there studio Numinous Games are definitely deserving of this award.

Nominees for Matthew Crump Cultural Innovation Award

1979 Revolution: Black Friday, Fragments of Him, Orwell, Quadrilateral Cowboy, and winner That Dragon, Cancer

Excellence in Design – Dishonored 2

With Dishonored 2's open ended level design giving you a vast amount of options to approach any given situation thrown at you, it's no surprise to me Arkane Studios are taking home this award for their well crafted sequel that builds upon everything the first game achieved.

Nominees for Excellence in Design

INSIDE, Overwatch, Uncharted 4: A Thief's End, The Witness, and winner Dishonored 2

Excellence in Gameplay – DOOM

When DOOM was first announced my gut reaction was negative; simply because I didn't like the idea of a reboot. I'm happy to say though that Id Software completely blew away not only my expectations -- but I'm sure plenty of other people's expectations and crafted a masterpiece in first person shooter game design and won this category with a well deserved win in this category, as well for Excellence in Musical Score which shouldn't surprise anyone if you've heard the soundtrack.

Nominees for Excellence in Gameplay

Dark Souls III, Dishonored 2, Firewatch, I Expect You To Die, and winner DOOM

Nominees for Excellence in Musical Score

Final Fantasy XV, Hyper Light Drifter, The Last Guardian, Thumper, and winner DOOM

Most Fulfilling Community-Funded Game – Starbound

Announced originally in 2012 for Kickstarter, Starbound in many ways is a spiritual successor to Terraria in terms of gameplay mechanics, but now allowing players to explore the vast reaches of procedurally generated SPAAAACE! While also taking the win for developer Chucklefish Games.

Nominees for Most Fulfilling Community-Funded Game

Darkest Dungeon, Hyper Light Drifter, Starbound, SUPERHOT, That Dragon, Cancer, and winner Starbound

Excellence in Convergence – Batman: The Telltale Series

For those curious about the category; Excellence in Convergence is awarded to games that excel in crossing over to other entertainment mediums such as movies, music, animation, etc. -- and I can't think of a better choice than someone accomplishing this better than the Dark Knight himself, hell he had two games up for nomination this year! Both Batman: The Telltale Series and Batman: Arkham VR, but in the end it was Telltale Games taking home the award.

Nominees for Excellence in Convergence

Batman: Arkham VR, FIFA 17, NBA 2K17, Total War: WARHAMMER, and winner Batman: The Telltale Series

Excellence in Art – Firewatch

To take a quote from my own video review:

“I was immediately drawn in by its gorgeous visuals, Firewatch is a beautiful blended art style mixing both cartoony and realism; a mix of simplistic and the complex. Throw in some warm color pallets on top of that with some great looking backdrops and sky boxes and it's a fantastic looking game.”

Easily deserving of the award for developer Campo Santo.

Nominees for Excellence in Art

ABZÛ, INSIDE, Overwatch, The Witness, and Firewatch

Excellence in Technical Achievement – Battlefield 1

With developer EA DICE's Frostbite Engine 3 at work and the use of photogrammetry; making textures up close look almost photo realistic -- Battlefield 1 is without a doubt one of the best looking games released last year. It's also extremely well optimized, my jaw almost hit the floor when I was able to run the game at above 60FPS on medium to high settings on my mid-range computer setup, so it's not hard to see why Battlefield 1 achieved Excellence in Technical Achievement and Excellence in SFX, bravo EA Dice.

Nominees for Excellence in Technical Achievement

No Man's Sky, Overwatch, Pokémon GO, Uncharted 4: A Thief's End, and winner Battlefield 1

Nominees for Excellence in SFX

Dishonored 2, INSIDE, Titanfall 2, Uncharted 4: A Thief's End, and winner Battlefield 1

But what are you picks for each category? Let me know in the comments below and thanks for reading!

Logitech G533 Headset Review: Powerful Performance for Clarity of Sound Fri, 10 Feb 2017 12:08:44 -0500 Jonathan Moore

The movement of sound is the vibration of the very particles of life. It’s kinetic --  swollen with energy and vital information. At its core, sound tells us so much about the world around us and our place in it. From communicating with other humans and animals to determining distance and location, sound stands behind sight as our second fastest collector of information. 

The human ear is able to discern frequencies from 20hz to 20khz, but oftentimes, much of that force and fury (and information, too) is lost upon us, trickling somewhere into the ether. In entertainment, but specifically gaming, it’s not necessarily poor sound design that keeps us from sweeping sonorous delight -- but instead it’s the man-made machines by which we interact with sound that create distortion between what we hear and what we’re meant to hear.

For us gamers, the most immediate and intimate way of interacting with sound is via the gaming headset. And the truth is that the market is flooded with dozens of poorly planned, poorly designed, and poorly implemented headset peripherals that eschew clarity for flash and masquerade features as innovation.

In other and more simplistic words, they’re all hype.

The Logitech G533 doesn’t have time for all that skulduggery. Instead, it gets down to business fast and simple, while providing a lucid clarity of sound that will make you feel like you’re hearing for the very first time.

In fact, you may very well be.

Welcome to Your New Soundscape – You’re Gonna Want to Stay


Ingeniously engineered, the Logitech G533 headset stands apart from other gaming headsets on the market. Unlike those which typically employ rigid and static diaphragms (pictured above left) that operate more like pistons in an engine than cells in a body, the G533 employs some pretty stellar technology that allows its diaphragms (above right) to produce sounds with impeccable fidelity.

For example, my battle-tested Turtle Beach Earforce X12s produce a sometimes distorted wall-of-sound (a wall that doesn’t separate sounds into their individual parts, but instead throws sounds at you like a cohesive concrete brick). But the Logitech G533 headset takes a more civilized approach to sound production.

Because each diaphragm is able to parse sound into its individual parts, the G533 is able to deliver sound clearly and accurately in a true surround sound experience. What that means is that all sounds won’t come from a singular direction or position, but instead only the sounds that truly emanate from a specific direction will come from that specific direction, helping you pinpoint enemies and hazards more easily.

Battlefield 1: A Quick Case Study in Proficient Sound Engineering

There’s little doubt that the sound in Battlefield 1 is beautifully designed. From its sweeping orchestral overtures to the realistic grunts and explosions of WWI’s deadly warfare, Battlefield 1 is arguably EA’s magnum opus when it comes to sound design. 

And that’s never more evident than when using the Logitech G533. Because the headset’s diaphragms are malleable, the transition of sound from angle to angle, even minutely, is silky smooth and packed with information. Pronounced by the headset’s scary-good implementation of Dolby DTS surround sound, I felt every thoom of every artillery strike shake my breastbone; I felt every piston of every tank I drove rumble beneath my tired, tattered boots; and I felt the crackle of every round that found its way into an enemy helmet reverberate up and down my forearms.

But the precise moment I knew the G533 was special was in the quietude of battle, when I was tasked with sneaking about a village just before daybreak somewhere deep in the French countryside. I was overrun. I had become too lackadaisical in my approach and now seemed doomed.

The house in which I found myself cornered was pitch. For a moment, I nearly turned my brightness up, but then thought better and turned up the volume on the G533 instead. I listened – really listened.

I couldn’t see them, but I picked out three German soldiers just outside. One was at the back right corner of the house (I thought); another was just outside the door, perhaps parallel with the other (I thought); and the last was, as I listened to his boots crunch in the drying mud outside, at the house’s front left corner (I thought). So I pulled out my trench machine gun and thought, “Well, old chap, let’s give it a whirl.”

I burst through the back door and turned, sights drawn, toward the right rear of the house. The two Germans there turned to scatter, but I mowed them down in an instant. Then, as I heard a single pair of boots behind me, I turned and cut the other soldier down.

They were all standing right where my ears had told me they’d be. It’s something I would never have been able to do with any other headset. It may sound hyperbolic, but it was truly astounding. I didn’t guess where they’d be -- I knew by using sound.

Mic Check One, Two – The G533’s Communication is Crisp and Clear


The Logitech G533 isn’t just good for picking out a single soldier in a group or getting the full effect of war -- it’s also fully capable of crisp communication between team members. No one likes a team member with a noisy mic – all that snap, crackle, and pop will ignite the ire of your teammates faster than a cricket mine or precise artillery pummeling.

What I like about the G533’s mic is that it’s got a built-in cloth pop filter that isn’t gaudy and unwieldy. Instead, it’s small (almost invisible) and built right over the mic input. After a few hours of SMITE and totally confidential business chatting, it’s safe to say that there wasn’t a single time that my colleagues or teammates heard any distortion or crackling, which is so often associated with other headsets on the market.

What’s more, it’s also super (super) convenient that the microphone can be turned off by simply moving the mic boom into the upright position. So instead of fiddling with obtuse configurations or settings – or being forced to keep your mic on for entire matches or in pre-game lobbies – you’re able to quickly turn it off and on with a flick, even during matches. You’ve even got mic mute and volume controls conveniently placed just behind the headphones’ left earpiece.

It’s All in the Feels – Comfortable and Cushy


When speaking with the Logitech team about the G533, comfort was one of their main areas of focus. They wanted to create a headset for the average and hardcore gamer that was comfortable for hours on end. And honestly, they’ve mostly done it.

If you’re used to rounded headset ear pads, the Logitech G533’s rectangular ear pads may take some getting used to -- but at the end of the day, they're a cushy, plush alternative to what you're used to. Their prolonged comfortability ultimately beat out both my Turtle Beach and PlayStation Gold headsets in this arena. And playing for various marathon sessions of four, six, and eight hours proved that hypothesis.

But remember I said they were mostly comfortable? I did discover that even though the G533 is relatively lightweight (it weighs in at about 12.5oz), the head strap did, from time to time, put a bit of an uncomfortable pressure on my oversized dome. This required a bit of adjustment here and there, but it was ultimately a small (small) price to pay for such unbelievable sound quality.

Breaking the (Sound) Barrier – Range and Lifespan in a Wireless World


If you haven’t noticed until now, the G533 is completely wireless. The only tether you’ll ever need is when charging the headset, which comes rarely, to be honest. Why? Because the G533’s charge lasts a whopping 15 hours – and yeah, we’ve tested it. In fact, our test run showed the battery hit 15:09 before it finally gave up the ghost and needed rejuicing.

Moreover, the range on the G533 is unbelievable. Coming in at 15 true meters, I could walk anywhere in my 1,900-square-foot house (upstairs or downstairs) without losing signal or compromising sound quality. On top of that, chatting was never interrupted, either. I was able to stay in team chat even if I needed a glass of water downstairs and three rooms over.

Compare that to my PlayStation Gold headset, which begins to lose signal at about 10ft and flat out goes dark at about 13-15ft on a single floor, and you can clearly see that the G533 has monster range.

Equalizing Tones to Dial in the Perfect Pitch

Anyone who’s serious about sound knows that the only true way to get the best experience is to dial in the tones yourself. And although the G533 comes with some truly killer presets (I’m not a HUGE fan of one of them, but hey, it can’t do everything perfectly), there’s just no substitute for breaking out the EQ and turning everything to 11.

That’s where Logitech’s Gaming Software swoops in. Unlike other peripheral software on the market, LGS is beautifully intuitive and easy to manage. Upon booting it up, I immediately knew where to go, what to click on, and how to tweak the settings to get the exact sound I was looking for. Overall, it took about 20 minutes to download, install, and dial in the perfect sound.

Another cool aspect of the Logitech Gaming Software is that when you first boot it up, it scans your computer for games and applications congruent with Logitech’s database of more than 600 applications compatible with the G533. It does this so you can create sound profiles for each of your games and applications, if you choose to. So, for example, you may want surround sound for Battlefield 1, but stereo sound for a game like Bit.Trip Presents … Runner 2. All you have to do is adjust the EQ, save that gaming profile to LGS and then upload it to the G533. Simple as that. 

You can also tweak the robust DTS settings using LGS. Here, you can tweak sound settings at a granular level, configuring the headset precisely to your individual ears. As someone who suffers from hearing loss and sometimes struggles to pick out certain tones at certain frequencies, tweaking sounds via the EQ and DTS controls helped me dial in a comprehensive sound that was damn near perfect. I heard sounds in songs, movies, and games that I had never, ever heard before. 

And on top of all that, you’ve even got a “G” key to which you're able to map macros. Right behind the left ear pad, the mappable “G” key helps you easily toggle team chat, perform a mouse click (though I don’t necessarily see that being a viable use for the button in most cases), or pause and restart media playback.

It’s Got Its Downsides, Too (But Not Many of Them)


The biggest downside is that the headset is only compatible with PCs and Mac computers (no 3.5mm audio jack here). That means you won’t be able to hook it up to your PlayStation 4 or Xbox One. Speaking to Logitech engineers, I know that the G533 was built specifically for PC gamers to fill a widening gap between elite gameplay peripherals and elite sound peripherals. However, I can’t help but imagine what Uncharted 4, Nioh, or Star Wars Battlefront would sound like through these cans.

Another downside is that the Logitech Gaming Software isn’t as user friendly as it could be. Sure, it’s great at what it does and it's leagues more intuitive than other such software on the market, but there’s just one thing -- certain applications don’t allow you to adjust EQ settings while in-app. Honestly, it’s really a pain in the ass to tweak EQ settings without having the actual audio from the application playing while doing so. Most applications do allow you to adjust the EQ in-app. But when you just can’t, it’s kind of the worst.

And lastly, you can only save one profile preset to the G533 at a time. So if you’re switching games a lot and have specific sound settings for each one, you’re going to have open LGS and assign that profile to the headset every time. 

Putting It All Together

Sure, the Logitech G533 is a headset built for gamers by gamers, but it's also a headset that provides an impeccable audio experience for many different situations and types of media. Whether you're watching a film like Interstellar -- where each creak and groan of a space station screams in the deep void of the universe -- or headbanging to your favorite music, the G533 packs a huge punch into a small package. 

The $149.99 price tag may be a bit scary for some, but if you can get past that, the G533 is one of the very best gaming headsets on the market today. If you want this stellar sound experience for yourself, you can pick the headset up from Amazon.

Note: Logitech provided a G533 headset for review

They Shall Not Pass: A Look at Battlefield 1's First Expansion Sun, 29 Jan 2017 16:19:34 -0500 Neal Cox

"They Shall Not Pass" is the title for Battlefield 1's first expansion pack, and while it sounds cool (very cool, in fact), it doesn't explain very much about what the expansion actually is. So we're going to breakdown exactly what the newest entry in the Battlefield franchise is bringing to the table. 

What is "They Shall Not Pass" About?

For those of you who don't know, "They Shall Not Pass" is about the French Army, the victims of both a German invasion and a glaring omission on the part of DICE (they weren't included in the base game of Battlefield 1).

Alongside the British, Germans and Austro-Hungarians, The French were part of the first wave of those who fought in World War I, having to defend their land from the aforementioned German invasion. Most of the war was fought in France, so it seems weird that France got the ax from the main game instead of, say, America, who showed up toward the end of the war. However, this wrong has been righted, and soon players will be able to hop into the mud-covered boots of French Infantry. 

Where Does it take place? 

Like four of the nine maps from the main game, all of the maps for "They Shall Not Pass" take place across France.

VERDUN HEIGHTS - Taking place during the infamous Battle of Verdun, Verdun Heights puts players in the trenches and barbed wire of the battlefield, surrounded on all sides by a massive forest fire set ablaze by artillery fire. 

SOISSONS - A peaceful French village on the brink of a destructive war and massive thunderstorm, Soissons takes players out of the trenches and into the houses and backyards of France towards the end of the war. With open fields and close houses, Soissons should offer plenty of variety for both vehicles and infantry. 

FORT VAUX - A damaged and dark French fort, Fort Vaux is giving both myself and many others plenty of Operation: Locker vibes. If you are unfamiliar with the notorious Battlefield 4 Map, all you need to know is that it is madness, especially when playing Rush. 

RUPTURE - Rupture, the last of the four maps, takes players to an overgrown countryside littered with the remains of previous tank and infantry battles. With a setting sun and two bridges acting as choke-points, Rupture is going to be a sniper's paradise -- and an infantryman's hell.

What's Been Added in The Expansion?

On top of the French Army and four new maps, "They Will Not Passwill introduce two new tanks, a new game mode and a new elite class.

The Char 2C Tank, the first of the two new tanks, is a behemoth meant to "turn the tides of the battle," with its massive size, cannons and impressive armor. 

The St. Chamond, the second of the two tanks, is an assault tank that offers plenty of fire-power to keep up with its behemoth brother. 

Frontlines, the new game mode being added in the DLC, has been described as a mix between Conquest and Rush, with both teams taking a flag at the same time. With normal games of Conquest and Rush being dogpiles that barely resemble a game, Frontlines, mixed with maps like Rupture and Fort Vaux, may prove to be even more hectic than its parents. 

The Trench Raider Elite class sounds like a nice change of pace from the previous two, focusing more on speed, melee and grenades than on heavy weapons that slow you down. Armed with a Club and healthy amount of grenades, The Trench Raider can potentially be the boogieman of maps like Verdun Heights or Rupture, where trench warfare is key to a team's success. 


Due in the very crowded month of March at an unspecified date, "They Shall Not Pass" looks to bring variety and new life into a game that many have hailed as one of the best this generation. 

What do you think of Battlefield 1's latest expansion? Are you excited or should EA have done something different with this first DLC? Sound off in the comments below!

How to Level Up Fast in Battlefield 1 Mon, 23 Jan 2017 02:16:04 -0500 Neal Cox


That's it for tips on leveling up in Battlefield 1. Hopefully these pointers will help you in your quest for greatness in the trenches and fields of World War I.


Is there anything we missed in our list? Chat about it in the comments down below!




Behemoths aren't game-changing vehicles for nothing. If controlled properly, the Zeppelin and Armored Train can do some serious damage to the enemy team. They are hard to kill, and are usually equipped with the weapons that make infantry flee to the trenches. If you can get a spot on one of these behemoths, take it; there are plenty of foolhardy Assault and Support Soldiers to go around.


On the flip side, taking out one of these vehicles will net whoever does it quite a few points. Regular vehicle attack rules apply, but if you're the one to drop the final bomb or shoot the final shell, you can find yourself with a massive payout on your hands.


For those foolhardy Assault and Support Players I mentioned earlier, the Zeppelin is pretty much out of reach if you aren't in a tank, AA-gun, or Plane. However, when it comes to the armored train, your best bet is to hit it with grenades. If you've got the rocket gun, use it. If you've got dynamite or mines, use them. If you've got tank killers, use them. It might not be fun, and you may find yourself running more than fighting, but grenading and exploding the armored train from afar is somewhat better than just throwing yourself at the train until either it blows or your team loses.




Unlike vehicles, sentries only afford you two options: join or die. You don't get much of anything other than gratitude if you heal sentries, so if you truly want to reap the benefits of a sentry, you'll need to either be one or kill one.


Armor plating and a general health buff makes killing these bastards a massive endeavor, so if you plan to take one out, consider switching to an Assault Class. On top of weapons that deal high damage, the Assault Class comes equipped with Tank-Killing Grenades, Dynamite, and a Rocket Gun that is sure to pack a punch. However, if you don't have time to switch classes, aim for the back, where the armor is weaker. 


Playing these Sentries, however, is almost as hard as killing them. You can't aim down sights, you can't put on a gas mask, your movement is slowed significantly, and you have to rely on the kindness of your allies for more ammo and health. However, if you manage to get a bunch of enemies close together and close to you, you have an opportunity to make a really big play, torching and or mowing all of them down.


Destroy/Repair vehicles


If you yourself are not a vehicle person, there are plenty of alternatives to sap some XP from those rolling/flying point-counters. For one, you could take to repairing vehicles for your team, giving them more time within a fight and you gain a bundle of points to go towards your next level.


On the flip side of that, destroying those behemoths of the battlefield might get you an equal amount of points. Destroying vehicles get you points, disabling vehicles get you points, even just damaging a vehicle gets you a few points.


So if you want something a little more defensive, or offensive, vehicle repair and destruction offers plenty of XP.


Use vehicles


Another way to get plenty of points is by using vehicles. Not only are they useful for getting around, but they present you with plenty of opportunities to take out your fellow man and or vehicles that an infantry soldier may not have otherwise. On top of that, you get credit for kills just by being in the same vehicle as someone who did. You don't have to be some god-warrior to make full use of a vehicles potential. As long as you stay alive, you'll get some points.


However, that's not the only way to get some XP from vehicles.


Medals and Commendations


If you want to earn some extra points outside of capturing and camping on the objectives, medals and commendations are just for you.


Medals (which usually have five different goals for you to complete) reward you for playing the game in new and different ways. The Order of Hippocrates, one of the thirty-four medals you can earn, rewards you for playing as a medic as you heal and revive your teammates. The Order of Augustus rewards you for using and destroying various types of vehicles, such as tanks. However, these Medals are not for the faint of heart. With an XP payout of 5000, expect there to be some difficult tasks to complete if you want to get your reward.


Commendations are far easier to get, but they require a little more patience. Commendations come from using a certain gun or vehicle quite a lot, so it's best to find the gun you like the most and just stick with it. You'll get a nice pay-off when its all said and done, and it is usually faster than leveling up, but commendations aren't as quick as the Medal process.


Play the objective


You may hear this all the time, but it's only because its true. If you want to get points in this game, you need to play the objective. Sure, it might not be as fun as running around picking off random soldiers, but it will net you big points in the long run. Whether you're the one taking the objective or defending it, there's no better way to get easy XP than by playing the objective.


Battlefield 1, the newest entry within the Battlefield franchise, is a very popular first person shooter that takes the infantry and vehicle combat of past entries and throws it headlong into World War I. The maps are beautiful and expansive, the gunplay is satisfying, and the vehicle controls may not be the best, but fit within the early-modern world the game sets up.


However, there is one thing that many people, myself included, have been struggling with: Leveling up.


Leveling up is the only way to get new equipment in this game, and if you, say, buy a sniper that looks cool but can't drop guys quickly enough to save your life, then you are stuck with that gun and the guns you previously owned for the next few hours.


Unless, however, you use a few of these tricks to get some quick XP.

Naughty Dog Takes Platinum in the 2016 PlayStation.Blog Game of the Year Award Thu, 12 Jan 2017 23:29:41 -0500 TL Bickler

Over half-million fans took part in Sony’s 2016 PlayStation.Blog Game of the Year Awards and we have the results! Out of fourteen categories voted on one game company soared above the rest: Naughty Dog. Naughty Dog snagged seven platinum awards -- including the game of the year and the studio of the year.

Naughty Dog’s Hero: Uncharted 4

Uncharted 4: A Thief’s End claimed 40% of the total votes and stole most of the platinum awards. Uncharted came in on top for game of the year, best story, best performance with Nolan North taking platinum and Emily Rose taking silver, best soundtrack, and best visuals. But Uncharted didn’t stop there; they also won the gold for best post release game content. With six awards just with one game, it’s no wonder they took the platinum for studio of the year.

The Last of Us Part II

But Uncharted wasn’t Naughty Dog’s only star. The Last of us Part II brought home the platinum for most anticipated game of 2016. Since The Last of Us took platinum for Naughty Dog back in the 2013 PlayStation.Blog Game of The Year Awards, it’s not a real shock it won most anticipated game of 2016.

Here is a quick rundown of the other Platinum winners for the 2016 PlayStation.Blog Game of The Year Awards.

Best PS Vita Game

World of Final Fantasy

Best Independent Game


Best Use of PS4 Pro & Best Multiplayer

Battlefield 1

Best PlayStation VR Game

Batman Arkham VR

Best Post-Release Content

The Witcher 3: The Wild Hunt

Most Innovative

The Last Guardian

Five Action Games That Could Become The Next Big RTS Wed, 11 Jan 2017 09:16:00 -0500 Rob Kershaw

Spin-offs are an interesting beast. If you have a hugely successful franchise, there's always the temptation to try and milk it dry by chucking your characters into a completely different genre and seeing if they gain traction.

A lot of the time, they fall flat (like Dizzy's foray into Tetris territory in Panic Dizzy, the light gun-directed point-and-click of Pac Man 2...). Sometimes, they work incredibly well (Mario KartMario Tennis, Mario & Luigi -- yeah, Mario seems to have this covered). 

However, the crossover from action game to real-time strategy is an interesting beast, which studios seem averse to exploring. Halo Wars demonstrated that you could take a straightforward FPS and turn it into a polished and surprisingly accessible RTS, but there has been a dearth of similar titles since. 

That absence is all the more intriguing, since many action games appear to be perfect candidates for the RTS spin-off treatment. Whether that's due to their existing lore, predesigned units, or perceived ease at which a crossover could take place, it's time someone made the case for new strategy franchises.

In that respect, fear not -- we've thought about it long and hard, so you don't have to. 

Battlefield 1

World war is making a comeback in gaming (must...avoid...real world commentary...), so what better way to ride the tide of interest than with an RTS based on the latest revered installment of DICE's franchise?

If you consider it for a moment, all of the pieces are already in place. The classes all translate perfectly into selectable and upgradeable units, meaning that your play area can be littered with tanks, medics, pilots horses.

The missions can be ripped directly from the FPS campaign's individual War Stories and adapted for strategy purposes. And when the new Battlefield 1 DLC drops this year, there'll be even more meat to pick apart for potential missions.

All told, this could be a killer addition to the franchise. Sure, Company of Heroes may have done something similar. But did it have horses?

No, it did not.


Vigil Games' apocalyptic hack 'n' slash has all the elements needed for a real-time strategy. Think about it. On one side, you have War, Samael, Azrael and Vulgrim. On the other, Abaddon, Uriel, Straga and the Charred Council.

There are angels and demons aplenty, which would make superb ground units. What's more, they're all wildly different -- from massive Gholen through to the smaller Swarm. The individual characters from both sides could act as commanding units, leading the assault and unleashing their supernatural abilities to wreak havoc. 

Drawing on its mythic lore, the environments could be pulled from Heaven, Hell and Earth, allowing for a robust and varied series of campaign battles. And persuading Mark Hamill back to voice The Watcher would be a timely move, given his resurgence on the big screen. This one's a definite winner. 


It's perhaps not a natural candidate for an RTS, but DOOM certainly has potential. Pretty much all of the enemy classes could be ported into varied and interesting units, whilst setting the game in Hell would certainly be a unique locale for a strategy game. 

The multiplayer aspect of id Software's reboot is where the most exciting ideas could be culled, however. Hack modules such as "Scout" would work perfectly in giving you a brief overview of where your enemy is located on the battlefield, while "Power Seeker" could be adapted to point players to resources to help tip the campaign in their favour. 

Of course, what we'd really want to see is the good guys upgrading their units to allow them to morph into demons, before sending a swarm of Mancubi at the incoming hellspawn army.

That would be lovely.


If there's one game ripe with RTS booty for plundering, it's Titanfall. The huge variety of mega-mechs with varying powers would mesh particularly well with the tactical abilities of the game's pilots. It would allow for a playing field filled with cloaked infantry, an exhausting array of weaponry and a lot of explosions.

Better still, the multiplayer maps would make the perfect foundation for a strategic campaign, and the franchise's rather flimsy storyline can be easily manipulated into something far more digestible over a series of missions. 

The crossover would need to be careful not to edge too far into Dawn of War's territory, but if the development team stuck to what they were good at -- massive, interesting units battering the living heck out of each other -- then this could make a surprisingly good RTS.

God of War

Go along with us here. There's an opening for a Kratos-driven RTS that you probably haven't considered. Far from the series being just one man against the entire pantheon of Gods, you may recall that Kratos has had his share of help along the way.

The enemy faction would obviously be overseen by Zeus. There is no shortage of fantastic gods and beasts that could make up the opposing ranks. Medusa, Poseidon, the Kraken? All viable choices. Splendid, that's one side locked down.

The allied faction could be made up of the huge array of characters who stood with Kratos and aided him throughout his entire journey. Cronos would be a great addition to begin with. Hold on, scratch that -- Kratos sliced him open. Hades seemed like a stellar chap, yeah? Well, up until the point where he tried to rip out Kratos' soul, that is. How about Gaia? Nope, that alliance didn't end too well, either. Aphrodite? She'd be good at..erm... Right.

So, it seems that the allied faction would be Kratos and Deimos.

And Deimos is dead. 

Look, not every idea is a gold-plated winner, OK?

What action games would you love to see spun off into an RTS? Give us your best suggestions in the comments below!

The Top 11 Games of 2016 as Reviewed by GameSkinny Fri, 30 Dec 2016 07:00:01 -0500 Clayton Reisbeck


And that's it folks! These aren't the only great games of the year though. There were plenty of titles to choose from when making this list but in the end, these are our stand out's.


2016 was an amazing year for games and I can't wait to see what is in store for 2017.


What games do you think were the best this year? Let me know in the comments!


Overwatch (PC)


Rating: 10/10


Full Review by ChrisDeCoster


I don't think anyone will be surprised to see this game on the list. Overwatch is hands down one of the best shooters I've ever played. It's unique cast of characters, fantastic gameplay and emphasis on teamwork have made for a truly fantastic game. I have found myself coming back to this game time and time again only to have a hell of a lot of fun with my friends. This is to be expected by a Blizzard title.


"Overwatch is a must play game. If you like shooters, it won't take long for you to find a character to play as and a role to fill in any team. If you're one of the few people who haven't played the game in beta or already bought it, you owe it to yourself to pick it up and play. I can guarantee you you'll be playing this one for a long time."


- ChrisDeCoster


Planet Coaster (PC)


Rating: 10/10


Full Review by Autumn Fish


When I was a kid, I used to waste hours and hours building roller coasters in Roller Coaster Tycoon. In recent years, that franchise has taken a bit of a nose dive and what used to be the golden standard in theme park sim games, has fallen by the wayside. Enter, Planet Coaster.


Planet Coaster has easily been one of the best games I've played in a long time. If you've been itching to play a good theme park sim, you owe it to yourself to get this game.


"Simulation games have never seen this level of creative freedom before. If you're a fan of both Sandbox and Simulation genres, Planet Coaster is a must play. Even if you're only a fan of Sandbox games, you're likely to get dozens or even hundreds of hours of enjoyment out of it."


- Autumn Fish




Titanfall 2 (Xbox One)


Rating: 10/10


Full Review by Synzer


Titanfall 2 is one of the best games I played all year. It just did so many things right. It's campaign was one of the best shooter campaigns I've ever played. The multiplayer is some of the best you are going to find. If you haven't played this game yet, you owe it to yourself to pick it up.


The game's mechanics just feel fantastic.


"Titanfall 2 is an amazing sequel and worthy of everyone's attention. There are many big games out and coming out around this time, but this game is definitely worth it.


If you liked the first game at all, you'll love this one. If you wished there was a story mode in the last game, this one makes up for it tenfold.


Overall, I was highly impressed with what Respawn has done, and hope they continue this franchise for many years to come."


- Synzer


Inside (PS4)


Rating: 9/10


Full Review by Jeremy "Digit" Brown


Fans of the game Limbo have been waiting with bated breath to see what developer Playdead would do next. This year we got that answer.


Inside is a side-scrolling, horror game where you play as a young boy trying to escape from a dystopian society. Using an interesting aesthetic, engaging gameplay and unique storytelling mechanics, Inside is definitely a game that you shouldn't miss.


"Inside fulfills Limbo's aspirations in becoming a seamless, near-flawless experience. It took six years to craft this game; but just from its mysterious beginning to a literal jaw-dropping ending, Playdead has made a true work of art."


- Jeremy "Digit" Brown


Uncharted 4: A Thief's End


Rating: 9/10


Full Review by Chris Bowring


This year saw the end of the PlayStation's finest exclusive series', Uncharted. Developer Naughty Dog has grown since it released it's first installment of the series. After releasing the critically acclaimed The Last of Us, people were excited to see what the developer had learned. According to reviewer Chris Bowring, Naughty Dog has found their voice and are using it to create some real works of art.


"Uncharted 4: A Thief’s End is the swan song this series deserved. From stunning visuals, to awe inspiring set pieces, grounded moments of weakness, and fluid and organic gameplay. Uncharted 4: A Thief’s End is one of the greatest experiences games can offer. Coming from someone who never truly resonated with the series, you owe it to yourself as a gamer to experience this."


- Chris Bowring


Pokemon Sun and Moon


Rating: 9/10


Full Review by Synzer


I remember being given Pokemon: Blue Version when I was a kid. I played it non stop and fell deep into the Pokemon rabbit hole. That was back in 1996 and I've been playing Pokemon ever since. 


Pokemon Sun and Moon are the latest installments to the Pokemon franchise and according to our reviewer, they are possibly the best to come out.


"Pokemon Sun and Moon is one of the best, if not the best, Pokemon games ever made. It mixes up the formula and changes enough to be a fresh experience, while keeping the core of the game intact.


Veteran and new players alike will have plenty to do and enjoy in these games to keep them busy for a long time. I look forward to the future of Pokemon and these games show great promise."


- Synzer


Battlefield 1 (PC)


Rating: 9/10


Full Review by Sergey_3847


2016 was a year where your common military shooter was kind of turned on it's head. Battlefield 1 definitely fits in this category. As someone who misses the days when Call of Duty was exploring battles of old wars, Battlefield 1 was a breath of fresh air. 


While the combat is much more fast paced and aligned with what people are used to in a modern military shooter, Battlefield 1 brings back the historical aspect of a military shooter that I definitely missed. And bringing the Battlefield formula to World War I just makes sense.


"Battlefield 1 is a true successor of the Battlefield series and one of the best games of the year. Bringing the experience of a hundred year old war is not an easy task, but DICE made it work. However, the game is not perfect and will not receive the highest possible score due to some bad enemy AI and less than stellar design on some of the maps.


On the other hand, Battlefield 1 has given us all an opportunity to dive into one of the most brutal wars in the history of humanity -- and this is something you don’t try every day."


- Sergey_3847




Hyper Light Drifter (PC)


Rating: 9/10


Full Review by Jeffrey Rousseau


The image above still gives me chills every time I see it. Hyper Light Drifter was a game that sucked me in with it's engaging gameplay and gorgeous art. From the moment you boot the game up, you know you're in for a treat.


"Hyper Light Drifter is a very well-made and well-executed game that succeeds in constantly challenging you forward. No adventure fan should miss out on this experience."


- Jeffrey Rousseau


Final Fantasy XV (PlayStation 4)


Rating: 9/10


Full Review by Synzer


This is another game that fans have waited a long time for. After the mess that was Final Fantasy XIII, fans were clamoring for a return to the world an mechanics that made them love Final Fantasy.


What originally started as a game called Final Fantasy XIII Versus, Final Fantasy XV released to pretty great reception. Fans loved the journey that these four guys were taking and the trouble they got into.


"Final Fantasy XV is a dream come true for fans of the series and a fantastic RPG regardless of the name. This is a game that I'm sure any RPG fan will enjoy -- and even those that may not usually play the genre."


- Synzer


Deus Ex: Mankind Divided (Xbox One)


Rating: 9/10


Full Review by Ty Arthur


Adam Jensen returned this year in the sequel to the the 2011 hit, Deus Ex: Human Revolution. Eidos Montreal refined what they presented to us in that game to bring us this wonderful sequel, Deus Ex: Mankind Divided.


"If you dig games like Crysis but prefer more tactical, cover-based combat with a less confined world, then Deus Ex: Mankind Divided will hit the spot. There are some flaws here and there however -- repetition in level layout elements, spotty dialog, and getting overpowered if you work the augmentation system.


That being said, there's a ton of fun to be had here and lots of exploration to do outside the main quest line."


- Ty Arthur


The Last Guardian (PlayStation 4)


Rating: 9/10


Full Review by Ashley Gill


This was a game that was announced almost ten years ago for the last console generation. Fans of Team ICO's work waited with bated breath for the successor to the critically acclaimed Shadow of the Colossus. Finally, that game was released, but was it worth it? According to reviewer Ashley Gill, it most definitely was.


"An emotional journey from start to finish, The Last Guardian shows that Fumito Ueda and the Team ICO staffers now at SIE Japan Studio still have the ability to create a mini-universe you can completely immerse and invest yourself emotionally into without even realizing it. It's a triumph, with its only detractors being some technical issues that, should you be invested enough, are easy to overlook and completely forget about once it's all over. And if you want to play it again once it's over, have at it -- there's replay-only content to be found that Team ICO fans should be tickled by."


- Ashley Gill


Life as a gamer was pretty good this year. We got a slough of great games over the course of the entire year. And I do mean over the entire year. From beginning to end, I was playing a new game that was pretty darn great all year long. My reflexes and patience were tested in Dark Souls III. I was introduced to a new world of unique characters and extremely competitive gameplay in Overwatch. I was allowed to rip and tear my way through the hordes of demons in DOOM.


Yeah, I'd say that this year was pretty good as a gamer. But, before we welcome 2017 with open arms, we need to take a look back at the best games of this year. Yes, folks, it's time to go over the top 11 games of 2016 as reviewed by GameSkinny. This list isn't so much a counting down of the best but more a collection of what we determined to be the best games of the year. So without further ado, let's get into the list!

How to Fix the DirectX Glitch for Battlefield 1 Fri, 02 Dec 2016 05:57:16 -0500 SarahKel

When playing any game, finding a bug is completely annoying and frustrating; no more so than whilst playing the recent FPS Battlefield 1 on PC. It's a great and immersive game, so it's incredibly annoying to come across a bug when all you want to do is load the game!

However, this is something that is very easily fixed.

Some PC Battlefield 1 players have been experiencing the following DirectX issue on Nvidia cards when they attempt to load the game:

As we can see, it looks like the graphics driver crashes when trying to start up Battlefield 1.

If you're having this issue, here are some basic steps you can try first:


1. Perform a clean Uninstall/Reinstall of your Nvidia drivers.
  • Perform a complete uninstall or use a handy piece of software called DDU -- that can be obtained here -- to remove all traces of your Nvidia drivers.
  • Once this is complete, install the latest drivers from Nvidia for your card here.


2. Make sure Battlefield 1 is up to date.

A 'Fall Update' was recently released for the game that included several DirectX fixes. There is an option within the Origin client to automatically update games but to double check the game is up to date:

  • Go to ‘My Game Library’, right click on the Battlefield 1 portrait and from the menu select ‘Update Game’.
  • This will then check the current version and download any necessary files.


3. Repair the game files

For various reasons the integrity of the game files can become corrupted. To verify that the game files are all okay:

  •  go to ‘My Game Library’, right click on the Battlefield 1 portrait and select ‘Repair ’.
  • This will then verify all the files and download and replace any files if needed.

Note: BF1 is a 47GB install so that’s a lot of files to check. Therefore depending on your system, this could take a few minutes to complete.


How to amend the Direct X glitch if caused by full screen mode

If the above fails to address the issue, several users (including myself) have found that the cause of the Direct X glitch is due to the game launching in full screen mode. This is something which is a bit difficult to change if you're unable to load the game to get access to the in game video settings. However, there is a file you can edit that will allow you to make changes to the game's settings without the game running.

  • Simply navigate to: This PC > Documents > Battlefield 1 > Settings.
  • Open the file ‘PROFSAVE_profile’ in a text editor and search for the line that reads ‘GstRender.FullscreenEnabled 1’. Change the value ‘1’ to ‘0’.
  • Save and close the file.

Hopefully, this will resolve the above DirectX issue if you've experienced it whilst playing BF1, and this fix makes the game loading a less frustrating experience. 


Did this fix work for you? Let us know in the comments below.

EA Declares Not Making New Battlefield in the Next Few Years Thu, 01 Dec 2016 01:08:52 -0500 Nam T. Bui

EA's CFO Blake Jorgensen has officially stated that the popular first-person shooter series Battlefield won't make an appearance in the next couple of years.

During the Nasdaq 35th Investor Program, Jorgensen confirmed that the company will instead focus on making the sequel to Star Wars Battlefront, expected to have a 2017 release. As for the new Battlefront, he assured that the game will be more exciting and have larger scale when comparing to the first entry.

"We were very excited about how Star Wars [Battlefront] came out last year. It's a beautiful game, people loved it. I think if there was criticism they just wanted more. And so we're taking that criticism to heart as we build the next game and trying to address any of the issues that they had.

The other thing is, we were really working with the old canvas of Star Wars, the old trilogy, we weren't using any of the new materials that came out of [Episode 8] because our game actually came out slightly before the movie. Next year we'll have the opportunity to leverage more of that content from the new movies and we think that'll make the opportunity much larger."

EA and DICE's latest first-person shooter entry, Battlefield 1, released last month and has received lots of positive reviews from the critics. Taking the settings of World War I, the game features authentic weapons and vehicles of the era, as well as famous battlegrounds in the Great War. However, Battlefield 1 also generated controversy for the decision of not including the French or Russian factions in the base game -- you have to purchase additional DLCs.