Bayonetta 2 Articles RSS Feed | Bayonetta 2 RSS Feed on en Launch Media Network Black Friday 2018 Video Game Deals Roundup Fri, 09 Nov 2018 15:29:21 -0500 Joshua Broadwell

Black Friday is just around the corner, and of course, that means it's time to start planning your shopping list. With so many retailers and so many games to choose from, it's difficult to know just where to start. Except when you have our handy Black Friday 2018 guide at your fingertips!

We've put together a list of the major retailers' upcoming Black Friday sales including console sales and price drops, and we've broken them down by price and platform, making your Black Friday shopping easier than ever before.


Walmart's putting out a variety of deals this year, including the $199.99 PS4 Spider-Man bundle. But, there are plenty of other smaller deals the retail giant's offering, and here are some of the best ones. Not all items in the ad are available online, so in-store would be your best bet, and the sale is good for Thanksgiving night and Black Friday only.

  • Xbox One X, 1TB: $399.00 ($70.00 off all other XB1X bundles)
  • Xbox One S, 1TB Minecraft Bundle: $299.00 (All other XB1S bundles priced at $229.00)
  • Nintendo Switch, Neon Joy-Con, Mario Kart 8 Bundle: $299.00
$35 Games

PlayStation 4

  • Soul Caliber VI
  • We Happy Few
  • Assassin's Creed: Odyssey

Nintendo Switch

  • Xenoblade Chronicles 2
  • ARMS
  • Kirby Star Allies
  • The Elder Scrolls: Skyrim
  • FIFA 19

Xbox One

  • Sea of Thieves
  • For Honor: Marching Fire
  • Forza Horizon 4
$25 Each

PlayStation 4

  • God of War
  • Call of Duty: WWII
  • Detroit: Become Human

Nintendo Switch

  • Crash Bandicoot N. Sane Trilogy
  • Mario + Rabbids: Kingdom Battle
  • Rocket League

Xbox One

  • Far Cry 5
$17 Games

PlayStation 4

  • Diablo III
  • Monster Hunter: World

Nintendo Switch

  • LEGO Worlds
  • South Park: The Fractured But Whole

Nintendo 3DS/2DS

  • Super Mario 3D Land
  • The Legend of Zelda: Link Between Worlds
  • Animal Crossing: New Leaf--Welcome Amiibo


Target's Black Friday ad is huge, but it's game selection isn't quite so impressive. Still, you can pick up some good deals on hot titles and older favorites.

  • PlayStation 4, 1TB, Spiderman Bundle: $199.99
  • PlayStation VR Bundle (includes Creed: Rise to Glory and SuperHot VR): $249.99; save $100.00 on all other PSVR bundles
$35.00 Games

PlayStation 4

  • Soul Caliber VI
  • NHL 19

Xbox One

  • Assassin's Creed: Odyssey
  • Sea of Thieves
  • Forza Horizon 4
$25.00 Games

PlayStation 4

  • Call of Duty: WWII
  • God of War
  • Detroit: Become Human
  • Dragon Ball FighterZ

Nintendo Switch

  • Mario + Rabbids: Kingdom Battle
  • Crash Bandicoot N. Sane Trilogy
  • Nickelodeon Kart Racers

Xbox One

  • Far Cry 5
  • LEGO The Incredibles
$15 Games

PlayStation 4

  • The Evil Within 2
  • Wolfenstein II: The New Colossus
  • DOOM
  • Overwatch

Xbox One

  • Star Wars Battlefront II
  • The Elder Scrolls V: Skyrim
  • PlayerUnknown's Battlegrounds (PUBG)
  • Starlink: Battle for Atlas Nintendo Switch Starter Pack: $39.99

Best Buy

The tech king's putting on some pretty good sales this year, including console bundles. These sales start Thanksgiving night and continue into Black Friday.

  • PlayStation 4, 1TB, Spiderman Bundle: $199.99
  • Xbox One S, 1TB, Minecraft Bundle: $199.99
  • Nintendo Switch, Neon Joy-Con, Mario Kart 8 Bundle: $299.99
  • Nintendo 2DS Super Mario Maker Edition: $79.99
$29.99 Games

PlayStation 4

  • Dragon Quest XI: Echoes of an Elusive Age
  • FIFA 19
  • Assassin's Creed: Odyssey
  • Shadow of the Tomb Raider
  • LEGO DC Super Villains
  • Naruto to Boruto: Shinobi Striker

Nintendo Switch

  • LEGO DC Super Villains
  • Hello, Neighbor
  • Overcooked! 2
  • Nickelodeon Kart Racers
  • Dragon Ball FighterZ

Nintendo 3DS

  • Captain Toad: Treasure Tracker

XBox One

  • FIFA 19
  • Assassin's Creed: Odyssey
  • LEGO DC Super Villains
  • Shadow of the Tomb Raider
  • Naruto to Boruto: Shinobi Striker
  • For Honor: Marching Fire
Save $20 on Select Switch Games
  • Donkey Kong Country Returns: Tropical Freeze
  • Kirby Star Allies
  • Bayonetta 2
  • Valkyria Chronicles 4
  • Scribblenauts Mega Pack


As usual, GameStop offers a wide variety of discounts and deals, including a buy 2 get 1 free on all preowned products from November 23-26.

  • PlayStation 4 Pro, 1TB: $349.99
  • PlayStation 4, 1TB: $199.99
  • $100 off all PSVR headsets
  • Xbox One S, 1TB: $299.99
  • Xbox One S, 1TB, Middle Earth: Shadow of War Bundle: $299.99
  • Xbox One S, 500GB: $189.99
$30 Games

PlayStation 4

  • Persona 5
  • Yakuza 0
  • LEGO Ninjago Movie

XBox One

  • F1 2017: Special Edition
  • Project Cars 2
$25 Games

PlayStation 4

  • Dragon Quest Heroes II
  • NieR: Automata

Xbox One

  • The Witcher III: Wild Hunt Complete Edition
  • Tekken 7
  • Dirt 4
$20 Games

PlayStation 4

  • Kingdom Hearts 1.5 + 2.5 Remix
  • Kingdom Hearts HD 2.8: Final Chapter Prologue
  • Uncharted 4: A Thief's End
  • Final Fantasy XIV: Stormblood
  • World of Final Fantasy
  • Dragon Ball Xenoverse 2
  • Knack II
  • Rise of the Tomb Raider: 20 Year Celebration Edition
  • Horizon: Zero Dawn
  • Everybody's Golf

Xbox One

  • Dead Alliance
  • Cities: Skylines
  • Golf Club 2
  • LEGO City Undercover
  • The Elder Scrolls V: Skyrim
$15 Games

PlayStation 4

  • Dishonored: Death of the Outsider
  • Borderlands: The Handsome Collection
  • The Last of Us

Xbox One

  • Wolfenstein: The Two Pack
  • MS Vs ATV Supercross Encore 2017 Track Edition
Save $20

Xbox One

  • Cars 3: Driven to Win
  • NHL 18
  • Halo Wars 2
  • Forza Motorsport 7
Save $10

PlayStation 4

  • Batman: The Telltale Series--The Enemy Within
  • NBA 2K18

Xbox One

  • Resident Evil 7: Biohazard
  • LEGO Worlds
  • Super Lucky's Tale
  • Disneyland Adventures
  • Outlast Trinity


That's it for now, but be sure to check back for more sales updates as they become available. And if you're looking for what to get for the young ones on your list this year, check out our family-friendly buying guides.

3 Things Bayonetta 3 Should Fix with the Series Mon, 22 Jan 2018 15:02:00 -0500 Sarah Elliman

A release date has not yet be announced for the highly anticipated Bayonetta 3, but fans are already excited for another installment for the highly acclaimed series. Although many reviewers and players alike heaped praise on the various installments of the series, Bayonetta has had its issues. Though they are small gripes, if fixed, the developers (Platinum Games) could score a massive hit. The series is already well-loved, and these improvements could take it to superstar status.


Although Bayonetta was created to be over-the-top and preposterous, in both the first and second installments, the writing could appear very juvenile, with humor attempts that fell flat and a story that was mediocre at best. Bayonetta has always been focused on providing good action, and that shouldn’t be taken away from the game. Bayonetta was never meant to be a deep story, or to really have a story at all, but that doesn’t mean some effort shouldn’t be put in.

The first Bayonetta game, for example, relied too much upon the amnesia trope. Yes, it is a brilliant way to introduce the world in a quick manner; however, there are better ways to introduce a story. A fight between light and dark is a story as old as time, and when you draw a lot from Dante’s Inferno, there are a lot of places you can go. Introducing these elements doesn’t have to be shoved down your throat. Furthermore, the trope was used a second time -- not for Bayonetta, but for Loki in the second installment. There comes a point where, even in a game that doesn’t rely on story, developers need to change up the formula.

If you’re thinking that it doesn’t matter anymore, considering this is the third installment, then think again. Since it is being ported to the Switch, and since they want to draw in as many people to the game as possible, they need to make it accessible to new players as well as please old fans of the franchise. Therefore, the game will introduce a lot of the core story again (perhaps not as in depth, but it is likely to crop up). This is the perfect opportunity to bring more subtlety and depth to the series’ writing without going overboard.

Furthermore, some of the jokes and innuendos were sometimes just not funny at all. Style of humor is a personal preference, and not everybody is going to find the same things funny, but it can break the pacing and style of the game if something is particularly not funny. This is not saying that innuendos are juvenile in and of themselves, but there is a stylish way to present the humor of Bayonetta in a mysterious manner without jeopardizing the style of the game.

Nothing drastic needs to be done -- as stated before, Bayonetta wasn’t made to be a hard-hitting game with a deep emotional impact -- but there are subtle things that can bring it in line with its style and direction.   


Anyone who is a fan of Bayonetta may remember the issues that were present with the PS3 port. How could they not? There were so many issues with loading, frame rates, and grainy graphics when compared to its Xbox 360 counterpart. Considering that Bayonetta 3 will be launching purely on the Switch, this may not be an issue; it’s a lot less effort to code a game when you don’t have to consider the different nuances of each system the game is being released on.

However, we say this, but even these days we’re so used to receiving rushed and buggy games, where developers simply wanted to get the game out there and count the cash. The disaster that was Assassin’s Creed: Unity will probably always go down in history as one of the buggiest games at launch, full of untextured environments and faces, broken quests, clipping, and so much more. It’s not insane to assume that a game can be released with minimum effort. Mass Effect: Andromeda is a perfect example of one from last year. It was highly anticipated, and it looked as though BioWare was spending their time on the game, but what came out was below subpar.

Nintendo has been on quite a roll with the Switch and the titles that have been released on it, but there is always a chance that those standards can slip, especially when the pressure is on. Ensuring the game has minimum bugs won’t just mean a success for Platinum Games and Bayonetta, but Nintendo by association as well.


The pacing of Bayonetta 2 seemed to be an issue for many people -- not majorly, but it did make the game feel more disjointed. Furthermore, it seemed to play down the magnanimity and sheer awe of the set pieces and enemies because there was no build up. As a Kotaku reviewer for Bayonetta 2 described the experience, "if you constantly have orgasms, they’re not fun anymore," and this is the issue with Bayonetta.

Bayonetta has a lot of grand themes and religious imagery throughout, and because of the nature of this imagery, it means you can go all out on your interpretation of it. Therefore, you would presume there is a lot of material, and that is certainly the case with Bayonetta. The problem is that it feels like the studio is just trying to prove what they do.

When you play an action game, you want to feel a sense of progression and a buildup, an anticipation that the scariest and craziest-looking boss is coming up. Bayonetta has all of this, but it runs throughout the course of the whole game; there is no sense of progression in that sense. There is no subconscious feeling that you’re working towards something. Without that, you begin to lose that sense of wonder, and the adrenaline that makes you fight and game harder is gone.


Overall, Bayonetta has always been a fantastic series that has delivered perfectly timed action that keeps on giving. These small things would send Bayonetta into gaming stardom, but the series is well-loved, and I have no doubt that the future for Bayonetta is bright. 

How do you feel about Bayonetta 3? Did you have any gripes with the series? Let us know in the comments below! 

Bayonetta 2 Amiibo Support and Local Co-Op Confirmed for Switch Tue, 09 Jan 2018 11:57:43 -0500 Greyson Ditzler

Several new features have been confirmed for the port of Bayonetta 2 for the Nintendo Switch. Among these are the inclusion of amiibo support, allowing the player to more quickly unlock the game's various Nintendo-themed costumes, as well as a local co-op option for the game's online mode "Tag Climax."

In the original release of Bayonetta 2 on Wii U, the player could unlock a series of costumes throughout the game that were based off of other Nintendo series, such as Star FoxZelda, and Mario. The Switch port now includes amiibo support, which allows you to expedite the process of unlocking a specific costume if you happen to have one of the chosen compatible amiibo.

Costumes can still be unlocked in-game the old-fashioned way, so there's no need to fret about missing out on content if you don't have the necessary amiibo. The list of compatible amiibo has not yet been revealed. 

The Switch port will also include a new local co-op option for the game's online mode called "Tag Climax," which was previously only playable online. The mode has players battling their way through a set of enemy encounters planned out using special cards acquired in the main game, which the player then makes into a deck, and bets money on their odds of success in order to earn some serious halos.

Bayonetta 2 as well as the original Bayonetta will be released on Nintendo Switch on February 16th, 2018. You can watch a trailer for the Switch port below:

Bayonetta 3 Announced as Nintendo Switch Exclusive Fri, 08 Dec 2017 15:54:44 -0500 Greyson Ditzler

In one of many surprises to come out of the 2017 Game Awards yesterday, Nintendo has announced that Bayonetta 3 is officially in development and that it will be an exclusive title for the Switch. They also made the announcement that the former Wii U exclusive Bayonetta 2, as well as the original Bayonetta, will be coming to the Switch on top of that this February.

A brief teaser trailer was shown off, doing little else but establishing that the game is in fact real and in development, but also potentially hinting at some sort of narrative conflict as well. A sharp eye picking through the footage can spot streaks of blood running down Bayonetta's face, as well as her seemingly falling apart after being split in half by a mysterious ghostly entity. The Umbran Witch Seal towards the end of the trailer being purple may also hint at the game's color scheme, as was the case with the first Bayonetta being heavy on red and Bayonetta 2 being heavy on blue.

As for the Switch re-releases of both Bayonetta and Bayonetta 2, it seems that Bayonetta 2 will be receiving both a physical and digital release, while the first game may only be getting digital. Additionally, similar to how the initial edition of Bayonetta 2 on Wii U came with a disc copy of the first Bayonetta for the sake of those in Nintendo's audience who might not have played it, each physical copy of Bayonetta 2 will also come with a download code for the full game of Bayonetta.

No dates or major details have yet been revealed for Bayonetta 3, though the game is confirmed to be in development, and the Switch ports of Bayonetta and Bayonetta 2 will be available for purchase on February 16th, 2018. Stay tuned to GameSkinny for more details on Bayonetta 3 as they develop.

You can watch the teaser trailer for Bayonetta 3 as well as the ports of the first two games below. Here's Bayo 3's trailer:


And here's the ports' trailer:




Platinum Games In Discussions For Bayonetta 3 Wed, 31 May 2017 14:36:37 -0400 Greyson Ditzler

In a recent interview with SourceGaming at this year's BitSummit convention in Kyoto, Japan, head producer of Platinum Games Atsushi Inaba confirmed that Bayonetta 3 is currently being discussed at Platinum.

No information was provided on the game's development cycle, and no release window was confirmed. When asked by SourceGaming whether or not Platinum Games intended to keep Bayonetta as the series protagonist, potentially replace her, or add new characters, Inaba said:

“I would like to make Bayonetta 3. We’re talking within the company – even now – about what to do. Of course, that’s just something that you talk about when you’re making a series – do you want to keep the same protagonist? There’s plenty of precedent for changing protagonists, and so that is something we discuss – do we want to keep the same one, have a different one, add new ones – but that’s certainly not anything I can say for sure at this point."

Inaba also briefly discussed his thoughts on the Nintendo Switch and bringing even more Platinum classics to the PC, among other things. 

The Bayonetta series was Platinum Games' first original IP, and it has been met over the years with acclaim from critics and gamers alike because of its unique style and fast-paced action.  

Bayonetta is currently available for Xbox 360, PS3, PC, and Wii U. Bayonetta 2 still remains a Wii U exclusive. Platinum games recently released Vanquish for the PC. 

Don't Have a Nintendo Switch? These Wii U Games Are Definitely Still Worth Your Time Tue, 09 May 2017 12:25:33 -0400 Jaleesa Mitchell


The Wii U has been around for a while, but it still has fun and exciting games just waiting to be discovered and played. And since Nintendo has been releasing sequels -- or in some cases the same game -- on the Switch, it makes sense that people would want to buy it in order to keep the fun of their favorite games going. But since it's currently in short supply, Wii U games will have to tide some gamers over.


Which of these games are you going to play while waiting for your Nintendo Switch?


Rayman Legends


Rayman Legends is the fifth main title in the Rayman series and a direct sequel to the 2011's Rayman Origins. The plot follows the characters Rayman, Globox, and the Teensies after they've been sleeping for a century. When they are awakened, they find out that the ten princesses of the land and the Teensies have been captured by the nighmares and Dark Teensies. The goal of the game is to defeat the threats and rescue the princesses.


Up to four people can play at any given time, and it continues the platforming gameplay found in Rayman Origins.


What's more, RO features more than 120 levels, including 40 remastered levels from Rayman Origins, which means hours upon hours of gameplay. If nothing else can hold your attention, this game can.


And who knows? Maybe the next version will be released on the Switch!


Pikmin 3


Pikmin 3 is a weird game, but it's a great time-passer as we await Nintendo Switch stock to increase. The game takes place on the planet "PNF-404" where three Koppaite explorers (Alph, Brittany, and Charlie) have crash landed in their attempt to discover and retrieve much-needed food sources.


In Pikmin 3 , the player controls Pikmin and directs them to complete various tasks like building bridges, collecting spoils, and defeating enemies. Each Pikmin has a physical feature that signifies their special abilities (for instance, Red Pikmin are immune to fire. while blue Pikmin can swim in water without drowning).


While the content contains dark humor, it's definitely worth holding onto until you can switch to the Switch.


Bayonetta 2


Bayonetta 2 is an action-packed hack 'n' slasher, which came out in 2014 for the Wii U. The sequel to Bayonetta, the game takes place on the fictional, sacred mountain of Fimbulventr, with the player controlling Bayonetta as she fights against the forces of good and evil.


With access to over-the-top weapons, stylish attack moves, and the ability to stop time, Bayonetta 2 is definitely a game that can tide audiences over until they get their hands on the Switch.


Super Mario 3D World


This game, developed in 2013, is a platformer that people just adore. After all, Mario is everyone's favorite plumber. "Switchers" are also excited for the prospect of Super Mario 3D Odyssey cfall.


However, if you don't have access to the Switch and can't wait that long to get your Super Mario fix, Super Mario 3D World for the WiiU is gonna' be your next jam.


The game follows Mario and friends attempting to rescue fairy-ish creatures (called Sprixies) from the clutches of Bowser, who invades their realm. The gameplay is similar to that of Super Mario 3D Land, which combines the free-roaming gameplay of other 3D Mario games with the 2D side-scrolling aesthetic of classic Mario platformers.


With hidden items and tons of levels, you won't get bored with this one!


The Legend of Zelda: Breath of the Wild


As one of the most anticipated games for the Nintendo Switch, it makes sense to play The Legend of Zelda: Breath of the Wild on the Wii U in lieu of owning a Switch.


BotW follows Link, who has awoken from a 100-year slumber to a voice guiding him to defeat Calamity Ganon before he can destroy the kingdom of Hyrule. It's different from its counterparts in that it has an open world environment, a detailed physics engine, high-definition visuals, and well-done voice acting.


In BotW, the player controls multiple rune powers, how to cook, and how to navigate the harsh lands around them. This game is worth playing because it continues the world building from previous Legend of Zelda games, while still being exciting for those who are just now traversing into the world of Zelda.




Ah, the law of supply and demand. It's the backbone of the market economy, and in theory, it's the symbiotic relationship between producer and buyer. But sometimes, supply doesn't quite equal demand. And this is the case for the Nintendo Switch. Everyone wants it, but not everyone can have it. 


Knowing that the release of the Nintendo Switch basically means the end of the Wii U, the Switch will be quite the commodity for some time -- and most likely in short supply for months to come. 


But don't fret if you can't get your hands on one just yet! There are still a ton of games that can bide your time until the Switch is available for everyone, especially if you own a WiiU. 


Here are the six that made it to the top of the list!

It's Been Nearly Two Weeks - Where Are the Bayonetta PC Mods? Mon, 24 Apr 2017 12:00:02 -0400 Dan Roemer

So it's been almost two weeks now since PlatinumGame's iconic hair demon summoning witch, with oddly long legs -- named Bayonetta -- has made her way onto the PC through Steam. But the only question I have is: where are the nude mods?

What Mods to Expect

It's pretty obvious we'll see a nude mod judging by the fact when you Google search “Bayonetta PC mods” -- half of the first page is dedicated to discussions around a possible nude mod. Rather ironic considering the fact Bayonetta technically is kind of already naked, you know considering her suit is made out of her own hair I guess?

In all seriousness however, I think mods to expect are primarily going to be graphical overhaul, enhancements, and improvement mods. Because one key thing to remember is, this game is simply a port of the console versions and not a remaster. Because of this I'm sure we'll see modders release graphical overhauls to help improve the visuals of the game itself. For example within only a single day of the release there was even a re-shade mod that tries to match the darker shader of the console version.

Other mods likely to be expected are going to simply be different costumes or re-skins for Bayonetta herself. Everything from different video game characters in general, to possibly porting over Bayonetta 2's costume and hair style.

We'll also probably see plenty of different hacks, such as trainers that allow you to have infinite health and ammo, to all kinds of crazy level hacks such as clipping through environments. Which I'm sure people will abuse to try and find hidden easter-eggs or messages hidden away within the level design.

What kind of mods though would you like to see in Bayonetta on PC? Personally I'd like to see a Rocco Botte mod, let us know in the comments what you would want to see! But for everything nude mods, try Google -- but for all things Bayonetta stay tuned to GameSkinny!

If the Bayonetta release on PC Rumor is True, Can We Get Vanquish Please? Sun, 09 Apr 2017 19:21:30 -0400 GeorgieBoysAXE

April Fools is one of those weird times in the industry where everyone still gets excited over the tongue-in-cheek gags that get thrown around, ones that’re just too silly to be real scuttlebutt. One company of note that has a reputation for going all out on April 1 is SEGA -- and this year was no exception, as gamers were treated to a new release on Steam that day, a side-scrolling pixelated throwback to Platinum Game’s gun-toting witch, Bayonetta.

The effort put into 8-Bit Bayonetta was a flashy tease to the heroine’s eventual port over to PC, but the extravagant prank also managed to raise some other questions about the studio’s library, specifically the whereabouts of one particular title, Vanquish.

The fast-paced, acrobatic bullet ballet known as Vanquish is to third-person shooters what Bayonetta is to hack ‘n slash action affairs, and as the years go by, it bewilders me (and others) more and more as to why the game has been denied a budget port to Steam. Long before Nier introduced the idea of throwing multiple gameplay styles into a big budget melting pot, the Platinum Games shooter did it first -- and with big talents at the helm, like Hiroki Kato of God Hand fame, Masaaki Yamada, who was one of the key-figures behind Bayonetta, and Shinji Mikami himself, the legend responsible for Resident Evil and Devil May Cry.

Each stage is a test of skill as you’re zipping back and forth on your jet thrusters between enemy strikes, firing at and punching anything in front of you with the constant sound of explosions and salvos popping off around every corner —you’d be hard-pressed to find another sci-fi shooter that offers as much pulp-action as Vanquish.

Sure, there was shooting in Bayonetta, but that gunfire was secondary to the kicks and strikes that you launched from the femme fatale, performing them in a combination of maneuvers against overwhelming mobs of angels.

Vanquish somewhat flips that dynamic, embellishing heavy artillery use among the different firearms in your arsenal, and downplaying the use of direct melee, pushing it as a last resort. What's more, the Platinum shooter had you evading in different ways, but never in a fashion that was direct and indomitable like Bayonetta. Instead, Vanquish emphatically focused on your movements as tactical and calculated, regardless of the velocity at which you played. .

The sky was really the limit when it came to this 2010 sleeper hit, and with all the emphasis it put on pumping non-stop fluid action out of its gameplay, it would be in SEGA’s best interests to deliver an upscaled remaster of the game utilizing the very best of today’s technological advancements.

Natively, the game runs at 30 FPS and 720p, which is impressive when you think about how frenetic the combat still is today, in spite of its limited processing power. Just imagine what the game would play like if it got 4K facelift at 60 FPS? It would be an entirely different game.

Granted, a game doesn’t need to run at 60 FPS or 4K support to be good; hell, just look at Breath of the Wild, the strongest game of the year contender for 2017, and it doesn’t deliver either. There are plenty of games that don’t need the treatment, and some that would be worse off running at the buttery smooth framerate of 60FPS—However, Vanquish is certainly not one of the games. The lightning fast animation would do wonders to compliment the pace at which the action title wants to run, adding more of an impact to the intensity on screen. It would be the definitive version of the game, making the experience what it was meant to be.


SEGA currently retains the publishing rights to the title, and they’re no stranger to dealing with PC, so why all the love for Bayonetta? Nothing against the lady, but she’s had her time in the sun with cameos, platform-exclusive sequels, and even an upcoming Amiibo release for the Switch port of Super Smash Bros Wii U—she’s had her time in the spotlight.

Let’s redecorate the political space-opera with the lovable Sam Gideon and Elena Ivanova running the shots at 4K resolution -- or even 1080P for that matter -- reviving the trigger-itchy frenzy at a sleek 60 FPS. The Platinum Games frenetic already-classic shooter deserves a second chance like this, especially when it can be the only real way to experience the action gem.

5 Wii & Wii U Games You Need to Play Before the Switch Takes Over Wed, 22 Feb 2017 08:00:01 -0500 Rob Kershaw


There are plenty of other wonderful games we could have listed here. In truth, both the Wii and Wii U were home to a number of excellent titles, and some of the best ones -- including Mario Kart 8 and Rayman Origins -- will be getting a deserved re-release on the Switch.


However, we're hoping that Nintendo's new console fares better than the last one, and that third-party developers get on board early. The dearth of software that sounded the Wii U's death knell is completely avoidable. Nintendo know the mistakes that were made, so there's really no excuse to repeat them on the Switch. But in the interim, take a look at the last decade of releases -- you'll be surprised at how many gems you'll find.


What were your favorite Wii and Wii U games? Do you think the Switch will become home to similar classics? Let us know in the comments!

The Legend of Zelda: Twilight Princess HD

One of the darkest entries in Link's canon, Twilight Princess HD took the original Wii game and gave it a coat of high-def paint for Nintendo's follow-up console. Along with the graphical upgrade, the Wii U version added extra support for Amiibo, a new dungeon, and a super tough Hero mode.


However, the real benefit came from the gameplay tweaks, as Nintendo addressed many of the criticisms of the original, such as fast-switching to the Wolf version of Link, increasing your wallet, and streamlining a couple of the tougher side quests to make them easier.


For fans, it remains as divisive as ever, but for those looking for a more mature vision of Hyrule, Twilight Princess HD is hard to beat.

Super Smash Bros. (Wii U)

Following up a critically acclaimed game like Super Smash Bros. Brawl was never going to be an easy task. Yet the Wii U was the perfect console to host this party brawler, doubling the amount of possible players to eight, and offering up a staggering 51 characters to pick from (with another seven available to download). The eight-player Smash could have been a disaster but it actually worked perfectly, with the screen panning out to ensure that none of the mayhem was lost.


What could have presented itself as an incoherent mass of characters actually turned into a tactical triumph of mini-battles, each player working singly or with others to pick off potentially weak fighters, before turning on each other. Ferocious, colorful and always manic, it was also released on 3DS, but the Wii U version remains the one to pick up.

Super Mario Galaxy (Wii)

The plumber had a number of fantastic outings across both consoles, but Mario's first 3D foray on the Wii remains one of the best in the series, as well as one of the best 3D platform games ever created. Super Mario Galaxy took everything you knew about the characters and the world they inhabited, and ported them into space. The result was a dizzying and spectacularly well-designed platformer, spanning 42 galaxies, with no fewer than nine different power suits to aid you in your task (collecting stars, obviously).


The level design was near perfect, the pacing sublime, and the graphics stretched the capabilities of the Wii, but without any loss of fidelity or frame rate. The use of gravity added a new dimension which bolstered everything great about its mechanics, but without making it confusing. A technical triumph, which the sequel built on even further.

Bayonetta 2 (Wii U)

While the Wii U spent much of its life churning out iterations of classic Nintendo franchises, it also managed to score a few great exclusives. Bayonetta 2 was one such title, and PlatinumGames followed up their wacky original with a hack 'n' slash that cranked everything up to frenetic levels of madness.


Better still, they addressed the criticisms of the first game, resulting in a seamless mesh of slick fighting, ridiculous combos, and a combat system that needed significant mastering to fully appreciate the attention to detail on show. It didn't shift the number of units needed to help the Wii U, but that didn't stop Bayonetta 2 from becoming one of the best reasons to own the console.

Xenoblade Chronicles (Wii)

It was a toss-up between the 2011 original and its Wii U follow-up, but Xenoblade Chronicles edged it thanks to its sheer wow factor -- no-one was expecting the open world extravaganza that arrived on the Wii in its ailing years.


That it was a JRPG which proved to be huge and accessible took gamers by surprise, and while its graphics paled somewhat in comparison to the other consoles at the time, it was still lovely to look at and also boasted a killer soundtrack. It proved that the Wii was capable of more than just party games, but it unfortunately came too late in the console's life to cause a surge of similar titles. It was re-released on the 3DS in 2015.


We're less than a fortnight away from the Switch release, and a new generation of Nintendo games. But before we say farewell to the Wii and the much-maligned Wii U, it's worth looking back at their respective catalogs and reminding ourselves that, yes, there were actually a number of decent games on both systems.


So, dust off your consoles, and take a look at the games we'd really recommend playing before you move into the Switch era.

Bayonetta: The Greatest Female Role-Model in Video Games Mon, 09 Jan 2017 07:00:02 -0500 Unclepulky

Bayonetta was originally released for the Xbox 360 and PS3 in 2009. Following its moderate commercial success, the game received a cult following and in 2014, a sequel on the Wii U. This game stars the titular Bayonetta, an Umbran Witch who uses her magical hair, gun-heels and a variety of other weapons to slaughter angels and occasionally save the world.

Now, upon reading the title of this article, you may have wondered how Bayonetta could possibly be a positive role-model. After all, the common consensus is that she's a sexist character. Evidence for this claim includes the game's camera frequently focusing in on her butt, breasts or crotch, and the fact that she takes her clothes off while she fights.

Bayonetta is most definitely a sexual character, but is she really sexist?

No. Not at all.

Bayonetta is a character who is in complete control of her sexuality. She flaunts it, she uses it and she is completely comfortable with it.

The creator of Bayonetta's design was Mari Shimazaki. She didn't draw her the way she did so she could be ogled by horny teenage boys, but rather, she designed her in way that she'd be empowering to women

In the politically correct world we live in, people could stand to be a bit more like Bayonetta, and be OK with who they are.

In the book, The Ways of Seeing, by John Berger, he says this:

"To be naked is to be oneself. To be nude is to be seen naked by others, and yet not recognized for oneself. A naked body has to be seen as an object in order to become a nude. Nakedness reveals itself. Nudity is placed on display. To be naked is to be without disguise."

Bayonetta fights like a dancer. Dancing is a form of self-expression. And taking off her clothes is part of that self-expression.

Continuing on from that, Bayonetta is just a very confident character all around. She knows she isn't perfect, but she doesn't care. She loves who she is, and doesn't care what anyone thinks of her. It's a good message for those who suffer from low self-esteem, who are trying to get comfortable in their own skin.

Other traits which Bayonetta possesses are her fun loving attitude, her snarky mouth, and between both games, it’s clear that she has a great deal of compassion towards kids, and her Umbran sister, Jeanne, showing that she’s far from being your stereotypical ice queen.

Of course, like all great characters, she has weaknesses. Not so much in Bayonetta 1 in which I can only really remember one or two moments where she showed any real weakness, but more so in Bayonetta 2.

Here, with her memory fully restored, Bayonetta clearly has some parental issues. And how could you not when your mom was killed in circumstances caused by your dad. Only for you to get to see your mom again and then WATCH her die again. Then befriend a past version of your dad, and then have to say goodbye to your dad as he sacrifices his free will to an evil god, resulting in all of this happening in the first place.


I never said that these games made much sense. I'm just saying that Bayonetta clearly wishes she could have her family back.

Bayonetta is also a very intelligent character. There are a few brief moments where she displays her intuition, and Shimazaki gave her glasses specifically to emphasize her brain power. Funnily enough, everyone in the game ended up getting eye wear of some kind because the higher ups at Sega didn’t like the glasses.

Now this next point is entirely hypothetical, but maybe she has something more than just a friendship with Jeanne, showing people that it’s okay to be any sexual orientation. For me, that’s just the vibe I got off of them based on their interactions with each other.

However, throw in the fact that they’re living together and the fact that in the page “Taboo” we see a picture of Jeanne, and how it talks about a loved one being taken away, and my theory has more credence. Plus, Jeanne is a school teacher, and it makes sense that as she is as an intellectual person, she’d be attracted to a smart woman like Bayonetta.

In 1987, Film Studies and Women’s Studies Prof. Jackie Stacey published an article entitled “Desperately Seeking Difference: Desire Between Women in Narrative Cinema." A major point made in this article is that the homosexual pleasures of viewers are generally ignored. If I’m right, and Bayonetta is bi- or pan sexual, than her detractors should remember she can be found sexy by both men and women.

Above all else though, possibly the most important lesson Bayonetta teaches girls and women alike is that you don’t have to sacrifice your femininity to be strong. She provides a nice balance of the two extremes that gives us a happy medium. Bayonetta is very much a girly girl, but at the same time, she can beat up you, as well as everyone and everything around her. Anyone, regardless of  personality, can be strong.

Now, let's talk about what usually makes a good role model. Generally, people consider a role model to be someone whom others aspire to be like. This means, above being talented, attractive, or intelligent, the most important thing about being a role model is to be an admirable person in some way. You can be successful beyond belief, but still be an awful human being.

That's not to say those other traits aren't just as germane to this topic. A role model should bring something to the table to be admired, whether it's their intelligence, their body of work, their personality, how they approach life or for some, even their looks. However, it should be noted that you can admire someone who did things in their life that you don’t agree with if what you admire is their work or other actions rather than the actions that can be viewed as reprehensible.

Also, kids aren't the only ones who have role models. Everyone has someone whom they look up to, whether or not it’s a good idea to do so.

Among the best real life female role models are people like Rachel Carson, a renowned environmentalist, Madeleine L'engle, an excellent author and Gail Simone, possibly the most influential woman in the comic book industry.

These women are great because they embody the traits we mentioned before. However, you have to remember that even today, we live in a society that isn’t always the most friendly to females, so for female role models, it’s important that they show woman to be proud of who they are, and to excel at whatever they want.

At this point, I hope that at the very least, the majority of those reading this have come around to see that Bayonetta is far from just being eye candy, and is, in fact, an excellent person to emulate.

However, the question still remains: Is she the best female role-model in video games?

Personally, I'd say yes.

To justify this opinion, I'll compare her to the two figures most usually regarded as gaming's greatest heroines... and explain why Bayonetta is a better role-model in every way.

Samus Aran and Lara Croft are known by many as two of gaming's premiere leading ladies. However, more often than not, these characters fall into a trap very common in fiction.

Often, writers try so hard to make their female characters powerful that they forget to make them, well, characters. They have no weaknesses, no flaws, no struggles; all of the essential things to make a three dimensional character. I like to call these characters “strong independent women.”

Both Lara and Samus are hailed as icons to look up to, but in reality there's isn’t much to them. Lara is a smart and sassy treasure hunter but outside of several moments in the first attempt at a series reboot, she doesn’t show a lot of character.

Samus is a stoic bounty hunter who does show a lot through her body language and her actions, but unlike Lara, isn’t given as many opportunities to express herself because she needs to be “strong” for the audience. There's nothing to them other than them being strong, and you shouldn't be looking up to someone for just that reason.

There is an exception for each of them though. The 2013 Tomb Raider reboot and Metroid: Other M gave Lara and Samus more personality than we'd ever seen either of them with. Ignoring the obvious difference in overall quality between the games, it's fascinating to me that these portrayals have come under fire for having weak protagonists, just because the developers had the audacity to make them human for once.

Samus and Lara Croft are not good characters, and it's clear that the people don't want them to be good characters. Players just want them to be a method of enacting their power fantasies.

In contrast to them, Bayonetta, as I've established, is filled with personality, and traits worth emulating. Plus, for those of you who do think that strength alone is worth admiring, Bayonetta is quite possibly the physically strongest woman in any video game.

So yes, Bayonetta, is the best female role-model in video games.

NOTE: This article was written in collaboration with Red Angel.

Going for a Spin: Why EVERY Game Should Have a Demo in the Digital Age Thu, 29 Dec 2016 06:00:01 -0500 Unclepulky

With the state of the economy, paying $60 for a game with a full, retail release isn't a small matter. As such, it's good to know exactly what you're purchasing before you buy it.

In the days of the 5th and 6th generations of gaming, the eras where consoles such as the Sony Playstation and Nintendo Gamecube were taking gamers to new lands, companies would frequently release demo disks. On these disks were lengthy demos, usually consisting of at least one complete level, for usually two to four games.

These demos, usually for major releases, served a dual purpose: to get people excited for the games and to let gamers decide there and then if they were interested in purchasing the games. It saved a lot of people a lot of many, and helped many games that would have probably never found a loyal following to do so. 

In more recent times, demo disks have been replaced with downloadable demos. While not all of them have been up to snuff with the superb demos available on yesteryear's disks, there have been some truly marvelous ones.

Can anyone say Bayonetta 2 on the Wii U?

Prior to playing this demo, I had little to no interest in the Bayonetta games. However, the developers included the entire first chapter of the game in this demo: cut scenes, bosses, everything. And, as it happens, the first level of Bayonetta 2 is one of the greatest openings to any game I've ever played.

It taught you how to play the game, it gave you a good time, it perfectly displayed the over the top, cheesy nature of the series, and, most importantly, it made me want to buy the game.

In essence, it was a perfect demo.

However, in the past several years, one of two things has happened. The market has been 1.) flooded with an abundance of demos for mediocre games and 2.) flooded with an abudance of demos that fail to do any of the things I just described above.

For the sake of easy comparison, let's look at the demo for another excellent Wii U title, The Wonderful 101.

Unlike the actual game, the demo has many major flaws, from the whole thing being a giant tutorial (meaning you don't really get to experience the game) to it just being very, very short. However, its biggest crime against gaming is the lack of explanation the demo gives you.

Several times throughout my first playing of the demo, I got stuck, having no idea what I was supposed to do because, despite the demo being a glorified tutorial, it fails to explain how to perform key actions and understand pivotal mechanics. 

So, what's left as one of the main methods of marketing for the game is a poorly executed tutorial with no replay value, something that fails to make the player interested in the game. In fact, it may have turned off many gamers ... 

And that compounds an industry problem: When demos aren't poorly made, they're non-existent. Be they indie games or AAA titles, there are numerous games of varying quality that do not release demos.

The reason for why developers wouldn't release demos is actually quite obvious: Demos give players a reason NOT to buy a game. For devs, the risks typically outweigh the overall benefits and while many would be potentially correct about this assertion, this is still a rather shady business practice. 

With digital distribution making demos cheaper than ever to release, there's no reason why every game shouldn't have a demo in the digital age. Gamers have the right to know what they're buying before they buy it, and demos allow us to know just that.

Releasing a demo for every game would create greater transparency between developers and customers. In the crowdsourcing world, it would help developers better gauge their audience's expectations and potentially course-correct when things aren't going well. 

And demos would save gamers money. Today, with many games coming with extensive (and expensive) season passes and numerous buying options, gamers would be better educated on the games they're most excited about -- and potentially be more willing to dish out for that "Super XL Fancy Collector's Bundle Edition." 

Do you think every game should get a demo? Why should they or shouldn't they? Sound off in the comments below! 


Get hyped for Star Fox Zero with these foxy facts! Tue, 19 Apr 2016 06:57:17 -0400 Kat De Shields

Since its debut on Nintendo in 1993, Star Fox, the classic rail shooter video game series, has made a name for itself over more than 20 years of history. At the time of its release, the use of filled, 3D polygons in a console game was thought to be revolutionary and ground breaking. To this day, the series is known for staying on the cutting edge of gameplay, visual aesthetics and overall product innovations. Let's roll with Fox McCloud, Falco Lombardi, and the rest of the Star Fox team to explore some of the ways the series has evolved through the ages.  

Overall Series

  • Many elements of the debut game were inspired by the old-school puppet series Thunderbirds, characters from Japanese folklore, and architectural structures from shrines in Kyoto, Japan. 

  • Dinosaur Planet morphed into Star Fox Adventures for Nintendo GameCube when developers realized a lot of similarities with existing Star Fox characters.

  • Do a Barrel Roll!” The spoken dialogue in Star Fox 64 became some of the most iconic in gaming history.

Upon searching for the image below using Google, my screen did indeed do a barrel roll. Derp!


  • Star Fox Command featured nine endings and concludes the longest single continuity storyline of the series before it reset with Star Fox Zero. Talk about the Harry Potter of Gaming. 


  • NESGlider, developed by Jez San and Argonaut Games, served as a prototype for the original Star Fox game. When the team’s progress was limited by available technology, Nintendo gave Jez and team permission to co-develop the Super FX chip--the first consumer-grade 3D graphics accelerator. 

  • With the release of Star Fox 64 for N64, Rumble Pak support was included years before vibration feedback became the standard feature it is today. 

  • If you thought the Apple Watch is cutting edge, did you know Star Fox developed a LED wristwatch that included four stages of gameplay in 1994?

Oh, sweet nostalgia. 


You can find Star Fox inspired costumes, references and swag throughout a variety of games, such as Bayonetta 2, Super Mario Maker, Yoshi’s Woolly World, Warioware: Smooth Moves, Ace Combat: Assault Horizon Legacy+, Steel Diver: Sub Wars; Pokemon Stadium 2, Tekken Tag Tournament 2, Donkey Kong, Legend of Zelda, Mario Golf, Animal Crossing, and many more.

I absolutely love the plushie key chains swinging from those boots of death.


From affiliated games like Super Smash Bros. to cameo appearances in Yoshi's Woolly World, Star Fox is a legendary series in the video game world. To check out the original infographic outlining the history of the Star Fox franchise, click here

Star Fox Zero is scheduled for release this Friday, April 22 for the Wii U. To pre-order the game, click here

What was your favorite game in the Star Fox series? Let me know in the comments below! 

Bayonetta and Corrin are ready to Smash on February 3rd! Sun, 31 Jan 2016 07:38:48 -0500 David Fisher

Smash Bros. fans rejoice! Corrin and Bayonetta are joining the Super Smash Bros. roster on February 3rd in North America (February 4th in other regions). Considering the nature of the Super Smash Bros. online environment, it should be noted that it is likely that both characters will be joining later in the day.

Bayonetta and Corrin were originally announced for Super Smash Bros. for the Wii U/3DS in December during the Smash Bros. Direct hosted by series director Masahiro Sakurai. While initial reactions were mixed at best, fans of the Super Smash Bros. series are now excited to see the inclusion of these two in the game.

Bayonetta and Corrin offer players new gameplay styles: Bayonetta with her mix of long-ranged and short-ranged combo attacks, and Corrin with grappling medium-range attacks

Bayonetta will cost players $5.99 USD, while Corrin will cost $4.99 USD. Various other bits of content will also be released on the same day, including the several Mii costumes introduced during the Smash Bros. Direct. These costumes include: Bionic Armor, Takamaru from The Mysterious Murasame Castle, Ashley from WarioWare, Gil from The Tower of Druaga, and Tails and Knuckles from the Sonic the Hedgehog series. These can be purchased individually, or as a package for $4.50.

This marks the last in a long line of DLC for Super Smash Bros. for the Wii U/3DS. With this out of the way, it appears that this is the end for the game unless the rumors of the NX Super Smash Bros. title are true.

 Which characters did you enjoy most in Super Smash Bros. 4? Are you looking forward to Corrin or Bayonetta in Smash Bros.? Leave your thoughts in the comments section below!

Why Bayonetta 2 was only released for the Wii-U Sun, 29 Nov 2015 13:52:12 -0500 Samantha Wright

The first time I played Bayonetta was about a year ago and I was really into the game. I fell in love with it almost instantly. Its quirkiness, gameplay, and overall style soon made it one of my favorites. Thus, when I found out there was a sequel, I jumped on it wanting to know where to get it and how much it would cost me. But it was a Wii-U exclusive.

That was the moment where I couldn't help but ask, "Why?" Why would a game originally released for PlayStation 3 and Xbox 360 have its sequel be for Wii-U only? Granted, the original was released for the Wii-U four years later, but why cut out such a huge console base?

The Wii-U isn't the most profitable console on the market and the Wii-U version of the original game couldn't have outsold the PlayStation 3 and Xbox 360 versions right? I needed to do some digging.

Sales Statistics

Why would PlatinumGames, Bayonetta's developer, go along with releasing Bayonetta 2 on only the Wii-U? That would effectively limit their sales to only people who have a Wii-U or those who are willing to buy a Wii-U for the sequel. Maybe the sales data would help get to the bottom of the problem. Maybe I would be proven wrong and Bayonetta 2 would have had outstanding sales on the Wii-U.

The Wii-U itself

The Wii-U hasn't been selling well lately, let alone a year ago when Bayonetta 2 released. Nintendo's website states that, as of September 30, 2015, only 10.73 million Wii-Us have been sold. It is their lowest selling console to date with the second closest being the Nintendo GameCube which sold over double the amount of Wii-Us. 

So the console itself has sold poorly. How could PlatinumGames decide to make such a choice when the other consoles had such a huge fanbase?

The Series Sales Data

That leaves us with one final striking statistics based question: how has Bayonetta 2 performed so far? Has it sold near as much as the first game?

While Nintendo has not personally listed statistics for the game's sales, there have been numerous sites that have tried to get a figure for the game. One website said that, as of April 2015, the game had sold 157,000 copies. However, according to VG Chartz, the game has sold 850,000 copies as of November 14, 2015. 

Since Nintendo has not commented on the figures, it is impossible to know if they are accurate, or even close, but I'm going to give Bayonetta 2 the benefit of the doubt and say that VG Chartz is correct and that Bayonetta 2 has sold 850,000 copies.

However, the original Bayonetta still did much better. About a year after it's release (time spanning from October 29, 2009 to March 31, 2010), Bayonetta sold 1.35 million copies. 

Unfortunately, I am unable to find any data on how well the original game sold on the Wii-U. Nintendo has not released the information and no one else seems to have even guessed how well the game did.

The original Bayonetta outsold the sequel in the same time span by, at least, about half a million copies.

However, in other words, after about a one year gap between the release date and sales figures, the original Bayonetta sold much better than the sequel -- and that is assuming that VG Chartz has provided accurate information on the sales for the second game. Without any data on how the original game did on the WIi-U, I can only infer that it did poorly.  So far we have failed to answer the question of why PlatinumGames decided the Wii-U was best.

Nintendo wanted a chance to sell the Wii-U

In case you are unaware, the publisher for Bayonetta 2 is Nintendo. It has been rumored that Nintendo took this as their chance to sell more Wii-Us. It wasn't out of spite for other consoles, but a way for them to make money. According to a Kotaku article by Owen Good, Bayonetta 2 gave Nintendo a chance to appeal to gamers who don't go for Nintendo's typical items. The company was trying to demonstrate that a serious, sexual hack n' slash could make its way to the console.

Buying Bayonetta 2 also gives people an excuse to buy a second console. If fans of the series want to play the sequel, they have to pay for a Wii-U first; if someone is desperate enough to play the game, that means another sale for Nintendo.

With how poor the Wii-U was doing, I can't really blame Nintendo for at least trying and it makes sense that they would try something different in an attempt to boost their sales figures.

Nintendo saved the franchise

Upon dying in Bayonetta, the screen would flash and say "The witch hunts are over." Well, Nintendo didn't want this poor witch to die permanently. According to many fans of the series, the game was only picked up by Nintendo. Sony and Microsoft didn't go for the sequel. Thus, if Nintendo didn't pick up the game, their would be no sequel at all. A sequel on a console most people don't seem to have is better than no sequel at all right?

According to a blog post by PlatinumGames, the company chose Nintendo because Nintendo was a steady company and Nintendo would allow the franchise to reach more gamers worldwide. This would in turn help the series become more prolific and help the franchise overall. Their official statement reads:

"The console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers... Our answer was a new partnership with Nintendo. Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch."

This is massively important because it was rumored that Sega, the original publisher of the game, dropped Bayonetta during its reshuffle in 2012; Sega stated that they would only focus on core franchises in the future. Thus, if Nintendo didn't pick up the franchise, Bayonetta would probably be a distant memory. At least the game was kept alive, even if it was on a less popular console.


Honestly, I'm still a little upset, maybe even butthurt, about the fact that one of my favorite games had its sequel released for a console I have no interest in buying or even remotely care about, but Nintendo did help keep the franchise alive for at least a little longer; Nintendo allowed Bayonetta to have a sequel in the first place. Even if the game hasn't been selling well and the Wii-U hasn't been selling well, at least the series didn't die after one installment and PlatinumGames was able to make their "true sequel."

[Image 1, 2, 3, 4]

[Source 1, 2, 3, 4, 5, 6, 7]

Quick Time Events: They can be a good thing Sat, 08 Aug 2015 16:13:47 -0400 cdiponzia

Oh Quick Time Events, many gamers hate you so. Do not worry QTE, my friend. I actually don't hate you with a passion that burns hotter than a thousand suns.

How often have you heard the words Quick Time Events and cringed? I bet more times than you could count. Why? Because QTEs are those lovely little events which make you think of every epic fail you have ever had in gaming.

Just imagine this for a moment. You're going through a long, grueling boss battle that tests your very skills to the limits. You have used all the resources at your disposal. Then, you finally manage to score that last hit against the boss with 1 HP. Who wouldn't want to sit back, relax and watch the following cut scenes after an hour of intense button-pushing action?

Then a prompt appears on the screen.

Now your character is getting beaten around like a wet rag doll as you fumble for the controller you just put down. By the time you finally it pick up, it's only to click 'try again'. Now you have to go through the same madness again. Simply because you could not push the bloody X button in time. So, the game is going to make you do it all over again.

You're probably wondering by now why I said QTEs can be a good thing. Or you might be questioning whether my sanity is still intact. Well, to answer your question, it's not. But that's beside the point.

I will argue that QTEs can actually make a game so much better - if used correctly. I will use some of my favorite games of all time to show you why QTEs can be such a wonderful thing.

Showing a Boss Who's Boss

Bayonetta is one of the prime examples of a game using QTEs correctly. The QTEs in Bayonetta are rather simple. They usually consist of twirling one joystick or bashing a single button until your thumb pops off. However, the QTEs in Bayonetta are used to do awesome and glorious attacks. For example, tearing off an enemy's arm with giant hands made of hair.

The other thing that makes Bayonetta's QTEs so great is the fact that they bring you a little cha-ching in the process. That's right - by merely mashing a button, you get money.

Not only do you get to own the boss with an epic attack, but you also make money while doing it. It's like the game thinks you are playing so epically that it has to pay you for it. 

The last reason Bayonetta's QTEs work so well is because of the intense action that follows each one. It's like a reward for tolerating the inconvenience. How often do you get to throw rapid, gigantic, magical punches? I have not gotten to do such a thing outside of a QTE. I have only ever exchanged boring, regular punches.

Bayonetta's QTEs help you immerse further into the game because it takes you outside the normal gameplay. It creates an unpredictable element that I believe all boss battles should have to keep gamers on their toes.

Sure, watching a boss get killed in a cutscene is fun and all, but then you get denied the pleasure of actually dealing the final attack.

You have been using the same combos on enemies throughout the entire game. Isn't it kind of boring to fight the bosses the same exact way? To kill them the same exact way you killed the waves of cannon fodder before them? Would you not rather end the boss fight with an epic scene you are a part of instead of having the boss die with a single lame kick?

Sure, watching a boss get killed in a cutscene is fun and all, but then you get denied the pleasure of actually dealing the final attack. Bayonetta's QTEs give you the chance to have that epic cutscene ending, along with the satisfaction of the final hit. 

When I am playing an amazing boss battle, I feel the ardrenline, the excitement, and the intensity of being locked in combat with my equally powerful foe. I never want the battle to end with just a simple punch. It's like getting hyped up for something, only to feel disappointment and despair. For me it's the same as being told I get to go to an amusement park for free tomorrow, but then it downpours on the day of.  

In Bayonetta, there are times when you throw missiles, summon giant dragon heads or demons, and use crazy attacks. Because of QTEs, all of Bayonetta's boss battles are fulfilling to the end. 

The Ultimate QTE Game

You have at least heard of his name once or twice if you are a gamer, anime or manga fan. The ninja in the orange jump suit.

The Naruto Ultimate Ninja Storm Series is the game that puts QTEs to the best use. This game series made me truly fall in love with correctly used QTEs. Keyword is correctly. Ever since I played this series, if a boss battle did not have QTEs, I found it unsatisfying. So, thank you Naruto Ninja Storm for ruining about 90% of video game boss battles for me with your epic encounters. 

Naruto Ultimate Ninja Storm took the Naruto franchise and created an epic series of games. However, what makes these games so great (other than the amazing gameplay) is the fact that they create awesome boss battles in the campaign. One of the reasons these battles are so amazing is - you guessed it - because of QTEs!

QTEs in Naruto Ninja Storm are used to separate boss battle segments, as well as perform outstanding attacks. Each boss battle is usually two to three segments long. However, Naruto Ninja Storm goes above and beyond by completely changing the dynamics of a boss battle with each segment.

QTEs should be used as a device to add to the experience of a game. 

The QTEs will cause everything to change within the battle. For example, the evil boss will use a technique that changes the enviroment completely. One moment you might be standing in a forest, and then the next you are in the middle of nowhere.  Naruto Ninja Storm always kept me on my toes by having the boss battle constantly evolve as the fight went on. It even got to the point that every boss eventually ended up a hundred times my size, and looked down on me like I was a speck of dust that belonged on the bottom of their foot. 

Another detail that I liked about Naruto Ninja Storm's QTEs is the fact that they actually utilize the button commands you would use in gameplay. For example, if Naruto needs to jump backwards to dodge, you would hit down A. Despite it being a cut scene, it still feels like you are actually playing the game.

The best part of the QTEs, however, is how they added to the Naruto storyline. I found that the Naruto Ninja Storm games actually added moments to the storyline by adding to the battles. If you ever read or watched the series in addition to playing the games, you will notice a mountain of differences. The general plots are the same, but you see a different side to all the characters that the series itself does not express. The Naruto Ninja Storm games even made me cry like a baby because they made the plot of the games so much more emotional and in-depth. 

To add to that, Naruto Ninja Storm has a QTE star system. If you do well in the QTEs, you will get to see an extra scene that relates to the battle or the characters taking part in the battle. 

Not to mention that if you fail a part of the QTE, you will not fail the entire boss battle. Instead, you will recieve a bit of damage for each failure as well as no stars. Of course, we don't want to end up with no stars, right? 

Next time you think that QTEs are a hassle. Just think about the games that use them correctly.

Certainly, I cannot say QTEs are always a good thing. Some games spam QTEs to the degree that anyone would rather bash their head in with a controller than play. However, there are games out there that fully utilize the true potential QTEs have. 

QTEs should be used as a device to add to the experience of a game. Most game developers use QTEs to present a challenge. So, they will make the QTEs have random button inputs and give you only a second to register what button you have to push. 

Try one of the games I listed and see if you still hate QTEs. If you can think of more QTE games that use QTEs like a boss. Leave it in the comment section!

Explain This: The 10 Most NSFW Games Out There Tue, 05 May 2015 12:03:37 -0400 The Soapbox Lord


What’s your favorite NSFW title? Or maybe I missed a well-known game? Sounds off in the comments below!


Now if you will excuse me, I need to scrub some things from my mind. 




NSFW rating: 10 angry protestors out of 10. 


The game follows a stalker who stalks, harasses, and rapes a mother and her two daughters (one of whom is 10 years old). No joke, that is the premise of the game. Needless to say, the game has been met with outrage and much international debate. Despite being unable to purchase the game outside of Japan, many countries have banned the game anyway. In 2009, three years after release, the sale and production of the game was ceased in Japan itself.


An interesting note is what has happened in the wake of release. The developers were “bewildered” at the response the game garnered, noting it met Japanese laws and was not to be sold elsewhere. However, the developer took the game down from their site along with any related materials and images with it. Some have argued whether rape is more reprehensible than murder, yet we have a plethora of games which simulate violence. It remains a touchy and taboo subject to broach.


Leisure Suit Larry series


NSFW rating: 10 terribly told jokes out of 10. 


Since its debut in 1987, the Leisure Suit Larry series has been known for its high amounts of sexual content. The games follow the titular Larry who unsuccessfully tries to bed various women by solving adventure games puzzles because it’s just like real life right? Surprisingly though, the games started out quite tame (for today) with most of the dialogue being innuendos and double entendres with the more explicit content being hidden or censored.


That being said, the series became more explicit and even had graphic sexual content in the newer, abysmal entries. 


Postal 2


NSFW Rating: 10 indecent exposures out of 10.


Is this one really a surprise? Postal 2 to this day remains one of the most controversial titles ever released. Developer Running with Scissors has capitalized on the buzz and discussion to enormous success for them. Hell, an expansion to this just released last month for crying out loud! Twelve years after release and the game shows no signs of leaving the cultural landscape of violent gaming.


Postal 2’s claim to fame comes from the freedom the player has to do nearly anything to anyone. Want to urinate on a NPC? Go for it. Want to taze an innocent bystander for no reason? Sure thing bud. Want to endure racist stereotypes of various demographics? Why not? Want to silence your weapon by inserting the barrel of your weapon into a cat’s rectum and using the feline as a silencer? Ummmmm okay then….


While I think the game tries too hard to be shocking and comes off more tasteless and juvenile, many people have taken offense from the game and still do. If you do decide to play it, just remember not to emulate The Postal Dude’s actions at work. Going postal is good for no one, especially our furry feline friends and innocent bystanders.




NSFW Rating: 10 strands of hair barely covering boobs of 10.


Few characters in gaming embody sexuality quite like Bayonetta (remember when Playboy did that awful looking spread to promote Bayonetta 2?). While some think she is degrading to females and others argue she is empowering, no one can argue she is not a sexual character. Since her clothing is made from her own hair, which she also uses to fuel her powerful attacks against angels (causing her outfit to recede or disappear), is there any wonder this series is NSFW?


There are also so-called angels in the game who just so happen to be Bayonetta’s foes in the games. Needless to say, the religious slant is a bit touchy for some. This powerfully potent cocktail of sexuality, religious imagery and iconography, along with some over the top violence, makes Bayonetta a title you do not want to show off at work.


Song of Saya


NSFW Rating: 10 disfigured, monstrous creatures out of 10.


I’ll be honest; I don’t dabble much in the visual novel arena. I have no problems with them in general, they are just not my cup of tea. With that said, Song of Saya is a visual novel I have enjoyed. Yes, it has the explicit sexual images associated with the visual novel/eroge, but it is also more substantial than a naughty display of underage schoolgirls. Although, let's not forget what it is.


SoS follows Fuminori Sakisaka, a young medical student who has a serious, debilitating illness (based on an actual condition) which causes him to perceive the world around him as grotesque mess of gore and people as hideous monsters. The titular Saya is Fuminori’s only respite from his never-ending nightmare. Revolting images and situations arise as Fuminori spirals deeper and deeper into madness.


It’s not for the faint of heart or stomach, although there is a filter to blur some of the more disgusting and sexual scenes. The game is notorious for its content being too much to stomach for some. Besides explicit sexual imagery, content, and language, the game is chockfull of images and situations which would make Edgar Allan Poe grin.


Seduce Me


NSFW Rating: 10 nude paintings out of 10.


As previously mentioned, the AO rating is a kiss of death for sales since most stores refuse to stock titles with this rating. No developer in their right mind would willingly pursue this rating right? This is just what No Reply did though for their debut title Seduce Me.


The game garnered some attention since the developers behind the game had previously worked at Guerilla Games. Once release though, the game was largely panned for being another peepshow title and not much else.


Manhunt 2


NSFW Rating: 10 concerned bosses out of 10.


The original Manhunt was no stranger to controversy. Playing as an unwilling participant in a snuff film who murders his way out of his quandary led to quite a fuss when the game released due to its violent content and taboo subject matter. So what could be worse than a naked, obese man wearing a pig’s face and wielding a chainsaw chasing you down trying to murder your face? Apparently the sequel.


With more violent executions, a bleaker tone, and the attention of politicians everywhere, Manhunt 2 was released as an AO title. Since the AO rating is a kiss of death, as most stores refuse to sell these titles, Rockstar edited the game to achieve a final M rating.


However, the uncut version can still be purchased for PC.


Monster Girl Quest


NSFW Rating: 10 bottles of brain bleach out of 10. 


Monster Girl Quest is another game I had not heard about until researching this piece. It is a mixture of Pokemon and erotic visual novels. What makes the game unique is you do battle with various female monsters of all sorts - monsters which represent every fetish imaginable, and then some.


Losing the battles leads to various scenes where your female character is sexually molested and even eaten by the monsters. You read that right. You can see your character lose their clothing while being digested in the belly of a beast. I need some mental bleach after this one.




NSFW Rating: 10 explicit images sent to your phone out of 10.


I don’t really follow the visual novel scene or understand the appeal of the erotic visual novel. The only reason I know about HuniePop is because the developer raised a considerable amount of money past their Kickstarter goal, and the glut of videos on YouTube. This game is bloody everywhere. 


However, unlike other dating games of the genre, HuniePop contains a depth of gameplay that rides tandem to the sexual roleplaying. The game has been praised for its mechanics that weave in an element of three-of-a-kind puzzles. If interested, search the game on YouTube, although the Steam reviews are more entertaining than any playthrough. Just beware what you will encounter plenty of explicit content.


Biocock Intimate


NSFW rating: 10 ruined memories of Bioshock Infinite out of 10. 


It wasn’t until I read Amanda’s piece here on GameSkinny that I even knew this game even existed. It seems some devoted fans take it upon themselves to make pornographic parodies of the most recent and popular AAA releases. The reason this one stands out is the subject matter and the creator’s response.


The game was made by using dialogue clips of Elizabeth from the game. Needless to say, “I hope they don’t find us here” takes on a different meaning when you are engaged in sexual activity instead of hiding from homicidal townspeople. The familial relation between Booker and Elizabeth adds an uncomfortable layer of incest to this game as well. A year after the release of Bioshock Infinite, creator Ken Levine spoke out imploring people to stop their pornographic creations.


"Seriously, whoever is doing the Elizabeth porn on deviantart, please stop it. You're killing me. It's like coming across a picture of your daughter. I die a little inside with every page view."


Needless to say, it didn’t work and probably added incentive to complete other projects of this sort. Rule 34 knows no boundaries, apparently.


Note: This slideshow contains content relating to violence, pornography, and sexual material. It has references to adult and other possibly offensive subjects. If you are hesitant to read it, you probably shouldn't.


It’s a given you should not be playing games at work, unless that is your job! However, some titles are just completely Not Safe For Work (NSFW) in every way. It’s easier to explain playing Mario Bros. to your boss than say, GTA. With that being said, these titles are among the most NSFW games you can find. Just don’t get caught playing!

10 Bands Who Need to Compose a Game Soundtrack Wed, 22 Apr 2015 20:34:55 -0400 The Soapbox Lord


What do you think about my crazy ideas? Which of your favorite bands would you like to see work on a game soundtrack? Let me know in the comments below! 

The Pogues with Shane MacGowan

As much as I enjoy Flogging Molly, The Dropkick Murphys, and other Irish/Celtic punk bands, there is no topping The Pogues, especially with Shane MacGowan on vocals. Along with fiendishly clever lyrics laden with black humor, The Pogues also had a knack for taking traditional Irish music and reformatting the folk songs to fit their punk sound, making the old new again. Look no further for your Irish punk fix!

Dream Game:

An interactive, multiplayer drinking game. I know you didn't see that one coming.


Like their namesake, Mastodon is a mammoth in the metal world. Despite only being around for 15 years, the band has racked up countless awards and success for their music. Starting out as sludge metal, the band has added progressive elements, which make for one trippy and fantastic live performance. Known for immaculate musicianship, jaw-dropping drumming skills, and killer solos, Mastodon has become a fan favorite and metal mainstay.

Dream Game:

Their more progressive songs would be a great fit for the Escher visuals of Monument Valley or Antichamber. For their heavier stuff, a new Painkiller or Bulletstorm with Mastodon doing music duties would be pretty damn great. 

Meat Loaf and Jim Steinman

Nothing quite says over-the-top like Meat Loaf’s Bat Out of Hell album series. However, many people fail to recognize the massive influence Jim Steinman had on the two Bat out of Hell albums he composed. Meat Loaf encapsulates grandiose and overblown at its best, and the music is glorious for it. No one else could pull off performances like Meat Loaf does or the compositions Steinman effortlessly unleashed upon the world. Given the overblown nature of some games, they are practically begging for collaboration with these two.

Dream Game:

Racing along at breakneck speeds, causing vehicular mayhem and crashes in Burnout while Meat Loaf blares over the speakers would be a suitable match. Honestly though, is there anything Meat Loaf does not go well with?


While Weezer’s newest album was a solid return to form, they have made some lackluster ones lately as well. As solid as any new albums may be, sadly, Weezer will never be as great as their peak as they were with Blue and Pinkerton. Blue was a masterwork of alternative power pop. With introspective and honest lyrics of being nerds, being rejected, and dealing with an alcoholic, Blue was a welcome departure from self-obsessed music at the time.


For the follow up to the catchy, hook-filled Blue, Rivers Coumo went into self-imposed isolation and poured his being and soul into music. The result was Pinkerton, a startlingly, and at times, disturbingly honest release filled with anguish and loathing. Needless to say, the album was reviled upon release. Rivers went into a deep depression and subsequent Weezer releases returned more to the sound of the Blue album. In the following years, fans and critics realized the masterwork of Pinkerton and have clamored for a return to the sound.

Dream Game:

Titles full of teen angst such as Life is Strange and Gone Home would be a perfect fit for the Weezer of yesteryear. 

The Big 4 and Exodus

Metallica, Megadeth, Slayer, and Anthrax are the bands commonly referred to as The Big Four. The Big Four are known for pioneering thrash metal and bringing it into the limelight. Although Exodus is not considered to be a part of The Big Four, they deserve to be recognized with the rest for their work in the genre. Do I really need to explain why having these bands working on a soundtrack would be amazing?

Dream Game:

Let them have a crack at Devil May Cry and watch the sparks fly. Very metal indeed.    \\m/


I’ll be honest; Needtobreathe is on here simply because Bear Rinehart singing in a game would be bliss. Seriously, this guy is insanely talented with one of the most passionate and soulful voices around. I had the privilege to see this band perform live not long ago, and I was blown away. While Bear’s vocals are great, the entire band comes together to create a beautiful harmony which is heaven for your ears. This is a band you want to see live if you possibly can.

Dream Game:

Let these guys make some vocal tracks like Darren Korb and Ashley Barrett did on Transistor, and you have a match made in musical heaven. Maybe even put Darren working with these guys since Bastion had such strong country, frontier-like sounds. I’m drooling just imagining the possibilities. 

Devin Townsend 

Devin Townsend is one of the hardest working and talented people in music today (not to mention possessing one of the best set of vocals cords around). Devin formed the beloved Canadian extreme metal band Strapping Young Lad way back in 1994. Despite being a hugely influential metal band, Devin also did solo work on the side which was vastly different from SYL’s catalog. When SYL disbanded in 2007, Devin began working on his solo career in earnest and has released nine albums since, on top of producing, remixing, and working on countless other albums. Thankfully, he shows no signs of slowing down anytime soon.


The most striking thing is how varied his catalog is. His work with SYL sounds completely different from his solo work. However, even his solo work is incredibly varied.

Dream Game:

His album Ghost would be the perfect fit for a zen-like puzzle game, whereas Deconstruction would be right at home being the soundtrack to a gonzo, over-the-top action affair like Bayonetta

Modest Mouse 

Modest Mouse remains one of the quirkiest and interesting bands in independent music 22 years into the game. After 22 years, vocalist Isaac Brock still possesses a remarkable energy with a delivery few others can match. Besides having a unique vocalist with Brock, Modest Mouse has also embodied quirky with their music. While they are classified as indie rock, there is no other band that does what Modest Mouse pulls off effortlessly. Couple unique rhythms and sounds with thought-provoking and usually less-than-sunny lyrics, and you have an exceptional musical cocktail.

Dream Game:

Pair this band with the demented geniuses at Dejobaan Games and you have a winner!


Sweden has proved to be a most fertile land for metal. At The Gates, In Flames, and Dark Tranquility are only a few of the legendary bands Sweden has given rise to over the years. In fact, these three bands were pioneers of a new style of metal called the “The Gothenburg Sound” which was named after the city where these bands were living when they became noticed.


Unlike their melodic counterparts, Meshuggah is about as far from melodic as it gets. Known for their odd time signatures, rapid tempo changes, and jazz fusion elements, Meshuggah has stayed true to their roots and delivered uncompromising, extreme metal on each of their releases. A gargantuan beast in the underground world, Meshuggah is not for the faint of ears.

Dream Game:

They could make one hell of a soundtrack for a precision platformer. Meshuggah + Super Meat Boy!

The Sex Pistols 

While The Sex Pistols are not the only punk band nor are the necessarily the progenitors of the "punk" sound, but The Sex Pistols were perhaps punk personified. We are talking about a band from the U.K. who wrote a song ragging on THE Queen. They also refused to attend their induction into the Rock and Roll Hall of Fame. Not only did their music tap into a vein of anger, the band themselves embodied the rebellious, punk spirit (as self-destructive as it was). The band only recorded one album, but that one album has proven to be one of the most influential albums not only in rock and punk, but music as a whole. 

Dream Game: 

The punk world of Sunset Overdrive would have been a perfect match for The Sex Pistols. 


Game music has seen a wonderful evolution along with video games themselves. From the simple polyphonic scores of the NES to the fully-orchestrated works we have today, game soundtracks have evolved as much as games. There are an innumerable amount of talented composers working to produce lovely soundtracks. While I love the music we have now and the works composers produce, I can't help but wish some of my favorite bands would score or contribute to some game soundtracks as well. Stewart Copeland has worked on the Spyro series; so why don't more bands give it a shot?


As with all lists, it's hard to narrow down candidates (especially when you listen to as music as I do), so I tried to focus on the bands who might deliver something special and unique. Are you ready to go down the rabbit hole of dreams?

Ability Scorecast - Strength Episode 1 is now live! Thu, 05 Feb 2015 18:08:20 -0500 Pierre Fouquet

In this, our first Strength (STR) episode, we talk about the Nintendo Creators Program. This extended into questioning why companies apparently hate free advertising and ended in Nintendo proving, once again, they do not understand the internet.

Find the show notes on this episodes page.

What is a Strength podcast about?

Strength represents how strong you are (yep, it’s that simple).

The Games Industry is Showing Their Muscles, let’s talk about them!

These mini-casts are talking about when the industry does something amazing or terrible, or if there are just events happening:

  • Nintendo Direct
  • Game Conventions (e.g. E3, PAX)
  • New Trailers
  • You name it!

Anytime the industry is trying to show off how big their muscles are, let’s talk about ‘em.

Where is it?
If you want to just listen to this episode, go here.
If you want to find all of the mini-casts, go here.
If you want all of the STR mini-casts, go here.

For more details about Ability Scorecast you can find it on GameSkinny, thanks to Autumn Fish, or on our About Us page.

Lady Bits: Here's Why a Bayonetta Cosplay Article Got So Many Views Fri, 23 Jan 2015 07:36:06 -0500 Amanda Wallace

Two of my most viewed articles of all time have been about NSFW portrayals of video game characters. One of these top articles was about the popular Nintendo character Bayonetta, and has (at the publication of this article) recieved 132,960 views total and received 4,000 views this week, several months after publication. The article is entitled Nude Bayonetta Playboy Spread Looks Like Bad Cosplay.

So, how did this happen?

Finding the Topic

I'm an active Twitter user, so much so that most of my best coverage and early leads comes from people on Twitter. That's where I found out about Pamela Horton, the Playboy model, doing a spread as Bayonetta. The Internet was up in arms -- was Nintendo sanctioning this coverage? It was definitely a departure from their family-friendly public persona if so.

More interesting to me was the potential for a great slideshow from the pictures. 

Because this was a very topical "news" item, and I was concerned with how quickly I needed to get it out there to rank highly in Google searches, I didn't check with Google Trends to see how it was doing at the time of writing. What I did anticipate working in my favor was that it was four days before Halloween, when costumed searches the world over are up. 

Why a Slideshow? 

Choosing a slideshow makes a lot of sense for an article like this. The idea is to get the viewer clicking the next button with a slideshow, and promising boobs is a good way to do that. 

At the bottom of every slideshow there is a hint of pictures to come, so readers can see what they're going to get if they keep clicking. 

I didn't use all of the photos from the original shoot, choosing to reference the ones that I thought might be the most interesting. A link in the final slide points to where users can find the rest of the pictures. Additionally, I split up the real life content with stills rom the game to give reference to the original character for context comparison and discussion. 

All in all, there wasn't a whole lot to write an article about. The real star of this piece was the images, not the text. With that in mind, I tried to write at least 30 words per slide, aiming more towards 50. This is generally good SEO practice, as it allows for more keywords to be used. 

People Aren't Looking at My Article for PG Reasons

Most of my traffic for a piece like this is going to be organic search traffic, as represented by the pie chart below. 

This means that people are coming here through related Google searches. Most of the work for an article such as this comes in the form of the title. How are we going to get the most bang for our buck in an article featuring a Playboy model dressed as a classic video game character? 

Most of the articles I saw on the subject focused on the Nintendo angle -- Wii U Daily's title was "Nintendo Partners with Playboy to Promote Bayonetta 2." This seemed like the wrong angle to go with, but I wasn't really going for the news in this piece. I was going for the porn crowd. 

Currently if you look up "Nude Bayonetta Cosplay" (global search, not personal), my article is #1. 

This was done intentionally. The terms I focused on were 'nude', 'Bayonetta', and 'cosplay'. (There was some waffling between nude and naked, but Google trends pointed to more people liking the word nude). I utilized these terms mostly in the tags section and the title, making sure to at least mention Bayonetta and Playboy in as many slides as appropriate. 

Sex sells, and traffic results on my article show that there are significantly more views late at night and around 3PM.

You need to know your audience for this sort of thing. I'm not targeting Nintendo fans, as the Wii U Daily article was. I'm targeting people who are hoping to catch a glimpse of a naked Bayonetta. Sex sells, and traffic results on my article show that there are significantly more views late at night and around 3PM (so when the kids get off school but before parents get home.) If people looking at your articles for non-PG reasons offends you, then you probably want to stay away from this kind of content. 

So How Do I Promote This Kind of Content

I honestly didn't. While I joke about writing porn articles and that they're my bread and butter (my top two posts of all time are about sexual content, by a long shot), I didn't want to actively promote this content on my social media sites. My mom follows me on there. 

I posted a single tweet, with several appropriate hashtags, and that was that. The traffic was entirely organic and flowed from Google and people looking up "nude Bayonetta" (where I'm the third search result) and other related content.

My advice for articles like this is to be professional, timely, and infinitely searchable.

An article like this one needed to be out right around a time for costumes and right around the launch of Bayonetta 2. It also needed to be easily found in the right kinds of searches. Finally, since you're talking about potentially adult subject matter, it pays to be professional. It might seem counter-intuitive, but this has the potential to be the thing that pops up next to your name for a long time -- make sure it doesn't just say "lol boobs."  

Dragon Age: Inquisition Wins Game of the Year, but Nintendo Dominates the 2014 Game Awards Sat, 06 Dec 2014 07:59:48 -0500 Esteban Padilla

Awards shows have never really been the strong suit of the video game industry. From G4’s G-Phoria to Spike TV’s VGAs, many have attempted to throw a good end-of-the-year event, and they have failed to draw in the same prestige and large audiences that music and film awards shows do. But that didn’t stop Geoff Keighley from trying.

Without the network support that he previously had from Spike TV hosting the VGAs (now defunct since they retooled the titular event to the more trailer-filled VGX), Keighley decided to personally fund an entirely new gaming awards show. 

Backed by the holy trinity of gaming - Nintendo, Sony, and Microsoft - along with a slew of other industry heads, the inaugural Game Awards was set to be a different kind of video game award show, more focused on bringing together developers, journalists, and fans from all aspects of gaming. In fact, the new format allowed for free submissions, giving indie and small developers a chance to really shine alongside the big industry players.

The result: a more intimate evening with video game lovers from all walks of life rubbing shoulders together and enjoying their trade without the slog of sponsorships and blatant pandering seen in other events.

The Big Award of the Night

Dragon Age: Inquisition Gameplay Screenshot

Screenshot of Dragon Age: Inquisition Gameplay, which was voted as the Game of the Year.

The elusive Game of the Year title, went to BioWare’s Dragon Age: Inquisition.  Although the game has been receiving generally positive reviews in its first few weeks of public release, it has been under a fair amount of criticism for its filler content, and was not as highly regarded critically as some of the other contenders, such as Dark Souls II and Bayonetta 2It should be noted that the panel of judges included developers and journalists alike, so maybe BioWare’s solid track record influenced the decision. 

Other games that performed well at the Game Awards include:

  • Hearthstone (Best Mobile/Handheld Game)
  • Far Cry 4 (Best Shooter)
  • Valiant Hearts: The Great War (Best Narrative AND Games for Change awards). 

A full list of the nominees and winners can be found here.

Despite popular fan opinion...

Mario Kart 8 took home both the Best Sports/Racing Game and Best Family Game awards for the evening. 

Nintendo didn’t win the Game of the Year award for Bayonetta 2 or the Best Mobile/Handheld Game award for Super Smash Bros 3DS. But before you start feeling like they were robbed, you should know Nintendo walked away with four awards, including:

  • Best Fighting Game (Super Smash Bros. for Wii U)
  • Best Sports/Racing Game (Mario Kart 8)
  • Best Family Game (Mario Kart 8)
  • Developer of the Year

Special mention should go to the Best Fan Creation and Best Independent Game awards, as they both involved properties closely associated with Nintendo (Twitch Plays Pokémon by Anonymous and Shovel Knight respectively).

As if winning 4 out of the 18 awards available to developers wasn’t enough, Nintendo also took control over the screen time. Nintendo of America President Reggie Fils-Aimé himself was there to do what he does best, which is get us excited about games we’re dying to play already.  Along with opening the evening with footage from Mario Maker (seen here along with every other trailer and footage clip shown at the Game Awards), we were treated to the world gameplay premiere for Code Name: S.T.E.A.M., Nintendo’s new 3DS title that looks like their take on XCOM: Enemy Unknown - if it borrowed some of Borderlands’s aesthetics and threw in a healthy dose of steampunk design choices, that is.  

Eiji Aunuma demonstrating horseriding and exploration gameplay for the Legend of Zelda Wii U title to Shigeru Miyamoto.

As exciting as this was to see, it probably paled in comparison to the headliner event of the evening: the Legend of Zelda for Wii U gameplay footage.  The game is set to be released sometime next year after the Majora’s Mask remake for 3DS and Star Fox Wii U title.

To top it all off, Nintendo finished the event strong with a combined Legend of Zelda music medley involving American rock band Imagine Dragons and the prolific Koji Kondo, who is responsible for just about every iconic Nintendo earworm tune you’ve ever heard.

To top it all off, Nintendo finished the event strong with a combined Legend of Zelda music medley involving American rock band Imagine Dragons and the prolific Koji Kondo, who is responsible for just about every iconic Nintendo earworm tune you’ve ever heard. 

The event signed off with a collaborative acoustic performance of Imagine Dragon’s breakthrough hit “It’s Time,” which really demonstrated the more personal and unorthodox tone of the evening. 

That’s not to say that no one else made a big scene at the Game Awards.

The Metal Gear Online gameplay footage was one of the highlights of the evening.

Several other trailers and games were announced (again, all of them can be found here), including new titles from Gone Home’s creators and Hazelight Studios, well-known for indie darling Brothers: A Tale of Two Songs

We also got to see gameplay footage for Metal Gear Online and The Witcher 3: Wild Hunt (which won Most Anticipated Game that evening). Not to mention everyone’s favorite gamer violinist, Lindsey Stirling, also offered her own musical contribution with her (beautiful) rendition of the Dragon Age: Inquisition theme. 

But being able to open and close the first Game Awards really showed Nintendo’s pull in the gaming industry and their prowess as a titan of gaming.  Good game, Nintendo, good game.