Call of Duty: Black Ops Articles RSS Feed | Call of Duty: Black Ops RSS Feed on en Launch Media Network Call of Duty 2020 on Track as Sledgehammer Looks to Expand Mon, 11 May 2020 14:49:57 -0400 Josh Broadwell

Despite 2020 being the year of delays, Activision Blizzard recently confirmed Call of Duty 2020 (rumored to be Call of Duty: Black Ops 5) is on track and set for release sometime this year. Last year's reported production troubles apparently haven't drastically affected the game's development.

The news comes from VentureBeat, who also spoke with Sledgehammer COO Andy Wilson about the studio's efforts.

Activision's Sledgehammer Games is currently launching a large-scale hiring venture to open two additional studios. It's part of a general overhaul to improve culture and productivity, and Wilson said they plan to hire roughly 100 new employees over the coming year.

There's a number of benefits to this approach, Wilson said: opens up multiple talent pools for us and gives us access to people who we otherwise might not be able to bring onboard... then there’s the amazing diversity of thought you get from having one team spread over different cultures and countries...

Finally, there’s a certain momentum you gain from having the baton passed constantly between a team in one location finishing their day just as another is winding up for theirs.

So not only is Call of Duty 2020 production reportedly going smoothly, but Activision and Sledgehammer are planning for a bigger and better future for the series and the folks responsible for it. Even though we didn't see it mentioned during last week's Inside Xbox, we'd be surprised if CoD 2020 wasn't on next-gen systems as a crossover game, too.

The full interview is on VentureBeat. Stay tuned to GameSkinny for more Call of Duty news as it develops.

Call of Duty 2020 Might Really Be Called Call of Duty: Black Ops Mon, 12 Aug 2019 11:19:00 -0400 Jonathan Moore

In a new rumor that has portions of the CoD community on fire, the title of Call of Duty 2020 might have been revealed by a reliable source.

As with this year’s installment, it appears that CoD 2020 might borrow a familiar series name for its title: Call of Duty: Black Ops. Whether this title, like this year’s Call of Duty Modern Warfare, is a soft reboot of the subseries or not remains to be seen. 

The information comes from YouTuber TheLongSensation (via Polygon). The LongSensation released the information on Twitter last week, which can be seen below.

They claim that another title, Call of Duty: Black Ops V, is also being considered for 2020’s entry in the popular FPS franchise. 

While there has been no confirmation that next year’s Call of Duty will carry the Black Ops moniker, it has been long rumored that it will. What’s more, TheLongSensation previously said that 2019’s Call of Duty would carry the Modern Warfare name, which was later corroborated by Kotaku’s Jason Schreier

Now, as we well know, both were correct. 

TheLongSensation also recently said that a Call of Duty battle royale mode will release in 2020; these claims come as Activision and Infinity Ward cryptically dance around the subject. 

Whatever the next game in the series might be called, the game is being developed by Treyarch instead of Raven Software and Sledgehammer Games, following an alleged dispute between the two developers. 

The game is said to be set during the Cold War, spanning 40 years of conflict that will include Vietnam and Korea. Only the original Black Ops was set during the Cold War. However, the first game, which originally released in 2010, spans only seven years of the conflict. 

According to TheLongSensation, CoD 2020 will be “more gritty and gruesome than Modern Warfare,” although it’s unclear exactly what that means. Modern Warfare is reportedly one of the most visceral games in the franchise, at least on par with the “No Russian” mission in Call of Duty: Modern Warfare 2

Based on what we know about the Modern Warfare soft reboot, CoD 2020 will have to go to grim lengths to do that. 

Although the game doesn’t release until October for PC, PS4, and Xbox One, it has already come under fire for its inclusion of white phosphorous in the game’s multiplayer mode, a devastating weapon of war, while others have questioned how the team chooses which horrors of war to show and not show the player

Call Of Duty Black Ops 4: Blackout Battle Royale Open Beta Impressions Tue, 18 Sep 2018 10:31:08 -0400 Ty Arthur

After releasing a trailer for Blackout just over a week ago, Treyarch finally let the wider world in on the mode's beta over the past two weekends. 

Along with Rapture Rejects and Fractured Lands, Blackout has easily been one of the most anticipated Battle Royale entries of the year. With the beta on PC finally launching last Friday, we finally got a taste of what to expect in this new twist on a familiar recipe.

If you didn't get a chance to play this weekend, here's what you need to know about the battle royale mode coming with Black Ops 4 on October 12. 

Battle Royale Mode, Call Of Duty Style

A lot of players weren't really sure what to expect from Blackout mode based on some of the early news trickling out from Treyarch and Activision. Would it be a wacky, wild time like the more colorful and outlandish BR games? Are they trying to emulate the realistic survival shooters but just add in some high tech equipment and vehicles?

After playing the open PC beta, its clear Blackout mode is much more PUBG than Fortnite, which is probably bad news for the former considering their dwindling player count. There's no harvesting resources or building structures, and not much in the way of silliness either.

Many of the COD standbys are here, however, like flash bangs and some familiar weapons. If you think you've mastered Call Of Duty's multiplayer, get ready to re-learn your strategy, as there are significantly increased health and armor from what you'd expect. There won't be any instances where you can knife a guy and he goes down in one hit, and headshots aren't an instant kill if the other player has full armor.

Beloved locations from across the series are built into the extended map size, including the infamous Nuketown. Sadly, that area is on the far edge, so it's usually one of the first to be swallowed by the shrinking circle.

Much like Fortnite, your strategy can change radically based on where you landed, from tense vertical office building firefights to open landscape sniping.

The speed of the game essentially splits the difference between Fortnite and PUBG. Battles are hectic and frantic if a group lands in the same area, but firefights will slow down as the herd thins due to the slow shrinking of the circle. I'd expect some tweaks on the circle speed by release. Battles do tend to last longer in Blackout than other BR games, however, due to the higher health and prevalence of armor.

Since Black Ops 4 is all about the multiplayer, Treyarch made the decision to have each mode collide in certain ways, which adds a little something extra. For instance, zombies appear in some matches of Blackout mode for a further challenge (or for using to your advantage if you lure another player into them).

In most ways, this is a very standard Battle Royale experience. You jump off the aircraft and pick a landing site, hoping to find loot quickly before getting into a brutal firefight.

If you've played any BR game, you know exactly what to expect. The wingsuit feels more responsive and has better control on the way down than many other games, however.

Equipment and weapons are currently everywhere, with dozens of options in larger buildings. It's extremely unlikely you'd ever be without a weapon immediately in the first structure you enter.

Loot is currently so plentiful that it seems item counts will likely be reduced in the full version, as inventory management becomes an issue.

A Fistful Of Guns

Besides all the typical shotguns, assault rifles, and sniper options, Blackout mode features an array of high tech gadgets to utilize.

The sensor dart is nifty, letting you know where nearby enemies are located, but personally, I had the most fun with the grapple gun.

Like with most crazy gadgets, you can accidentally kill yourself by attaching to the wrong surface, as I learned early on. That actually ended up being my first ignominious end, not at the hands of a homicidal fellow player, but by misjudging my grapple.

In my very first round, I didn't take into account the speed of the collapsing circle and ended up taking a bunch of damage while sprinting into the safe zone.

I made it with -- and I kid you not -- exactly one health remaining. Even a single stray bullet would mean my imminent demise, so I figured the right thing to do was grapple to the top of a building and wait for a wounded player to pass by below. It should be easy to kill someone low on health and loot all their items, right?

Sadly, I grappled onto the exact wrong edge of a building and ended up falling off instead of landing safely on the ledge. I took at least one point of damage from falling, and that was the end of my first Blackout match. Hey, at least I made it into the top 10!

 This is me, at exactly 1 health, just barely escaping the circle

The Bottom Line

Visually, Blackout mode isn't up to the par with other COD games, but I can see how that would be necessary to have such a huge map with so many players on at the same time. Sadly, it also lacks the vibrant colors and cartoon style of either Realm Royale or Fortnite.

In terms of controls, the scheme is basically split evenly between standard Call Of Duty style (aim down sights, vault through windows, etc.) and the typical Battle Royale options (pick up items, open/close doors, hold key to heal, etc.)

It's a smooth transition once you wrap your head around the fact that you are playing two types of games mashed into one. Other than the graphical downgrade, it didn't ever feel like one style was sacrificed in favor of the other. If you're used to Call Of Duty's gameplay, you'll be at home, and if you're used to PUBG or Fortnite's gameplay, you'll still get the hang of it right away.

In its beta form, Blackout was quite a bit buggier than expected. I get that betas exist specifically to iron out those kinks, but I was surprised that a AAA game due to launch next month still has so many issues.

While the frame rate was stable, on the PC version I had multiple crashes during my evening of play. Hopefully, that will be fixed by the Black Ops 4 October 12th release date. 

Bugs aside, if you love the Call Of Duty gameplay and like the Battle Royale genre, this is a no-brainer. Obviously, you'll dig this and want to pick it up on release day. If you didn't care for how the COD games played before this entry, then adding BR probably won't convince you to jump in.

Want to know what else is in store with the other game modes? Check out our impressions of the other multiplayer Black Ops 4 betas here! Not sold on this year's COD entry yet? Take a look at our definitive pre-release guide for everything you need to know about Black Ops 4.

Are Zombies in Call of Duty Becoming Stale? Tue, 08 Aug 2017 10:00:01 -0400 StraightEdge434

With the reveal of zombies on July 20 for the upcoming Call of Duty: WW2 title, Sledgehammer Games have added their own take on zombies into the mix. Following in the steps of Infinity Ward and Treyarch, the new Sledgehammer game will include zombies, but with a different feel and style of gameplay. 

Will adding another zombie story change anything, even if it's from a different studio? Zombies will still be zombies, especially if the gameplay will feel more or less the same. Recycling zombies over and over again can eventually become boring and drain the fun out of the franchise. Let's go over the reasons why.

Same Experience, Different Game

According to the Q&A conference that was held shortly after the reveal of zombies, the developers confirmed that quite a number of things would be making their return, or perhaps, "debut" in Call of Duty: WW2 zombies. Few of those things are the mystery box, and wonder weapons:

Both, Treyarch's zombies and Infinity Ward's Call of Duty: Infinite Warfare have a mystery box and wonder weapons, and now Call of Duty: WW2 will have the same things. Where is the originality in that? Why must other games from other studios copy something that is already present instead of making something totally different or unique?

The problem lies in implementing the same game mechanics and aspects that are already present, in something that is supposed to be totally new. In a way, that creates a déjà vu experience because it feels like you are playing the same game over again, just re-skinned.

However, not all players necessarily want that. They want to play something that will be totally new, and offer a whole new take that will be different from previous entries. Unfortunately, by recycling the same things, it becomes very difficult to see the new entry as "new."

Who knows? Maybe recycling the mystery box along with wonder weapons won't be the only things that will return in Call of Duty: WW2 zombies...

Leave it to the Professionals

Treyarch's zombies are undeniably the best zombies out there. But to be fair, the studio's zombies franchise spans across multiple titles: Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops 2 and Call of Duty: Black Ops 3. Treyarch has been working on zombies and telling its content-rich story through numerous releases, with its conclusion reaching the final DLC in Call of Duty: Black Ops 3. Not only did that take years to accomplish, but it took a lot of effort and gameplay to do so.

In a way, Treyarch was the first studio to start zombies in Call of Duty, and breath new life into the franchise. As a result of that, Treyarch is the true parent of Call of Duty zombies and certainly deserves all the praise it gets. Whether it's the original four heroes (Nikolai, Richtofen, Takeo, and Dempsey) who started their journey in Call of Duty: World at War, or any of the other groups that we played as later on, Treyarch's zombies universe is vast and detailed.

As for the other studios, they are riding off on the success of Treyarch. If you think about it, once everyone saw how amazing and great Treyarch's zombies were, the other developers, Infinity Ward and Sledgehammer Games jumped on the "success wagon" and decided to make their own zombie universes, while at the same time, recycling ideas and game mechanics that were introduced by Treyarch. To be honest, it's quite a shame since we might not ever get to see what new games the other studios had in their minds. 

Sticking to One's Guns

Before Infinity Ward copied zombies, one of its games, Call of Duty: Ghosts, had an extremely unique and original game mode called Extinction.

To give a quick summary, Extinction was a mode in which players had to reach the end of the map, while completing objectives and fighting off various aliens in the process. Once they reached the end, they either had to defeat the final boss or complete the mission in order to beat the level.

Adding to all that, the game mode had character classes like medic, tank and engineer. Obviously, each class had different roles and abilities that would benefit the player and their play style. This in return offered a fresh new take since Infinity Ward never did something like that in the past, and proved to be a really fun experience.

Sadly, when Call of Duty: Infinite Warfare was released, Extinction did not make a return. A lot of fans, including myself, were disappointed because once again, we had no other choice (or game mode for that matter) but to play zombies. Even though the map, weapons, etc. were different from Treyarch's zombies, the gameplay felt almost identical. 

Don't get your hopes up

Just because Treyarch had massive success with its zombies, that does not necessarily mean that other studios should follow suit. There is absolutely nothing wrong with designing a completely new game that isn't about zombies.

If other studios had brought something new to the table, like Infinity Ward sticking with Extinction, and Sledgehammer Games designing something totally different, that would be perfectly all right. But by trying to replicate zombies and pretend that they are different, will only lead fans to disappointment by forcing them play the same game that they have already played in the past. 

It remains to be seen whether or not the new zombie universe will distinguish itself from its predecessors. The game is not out yet, but based on evidence that we currently have, that is highly unlikely. In all likelihood, it will be a re-skinned, re-designed, and re-cycled experience. 


Do you think Sledgehammer Games is following in the footsteps of Infinity Ward and Treyarch? Are you happy about zombies making a comeback? Feel free to let us know down in the comments section! 

Call of Duty: WW2 is set to release for PC, PS4 and Xbox One on November 3rd. 

Has The Call of Duty Series Failed Us? Sun, 01 Jan 2017 12:42:17 -0500 Mark_Gamer

I'm going to say something that might be a little controversial: The Call of Duty games aren't what they used to be. In fact, they've become pretty pedestrian. Here's why. 

Call of Duty World at War was the first video game I owned and it sparked my love for the series. But along the way I believe the series as a whole has lost its touch. Each entry used to stand as a historical escapism, from missions on the front lines of World War II to the Bay of Pigs mission in Black Ops, the Call of Duty games taught us more than a history class ever could in a fun, tense and interactive manner.

But flash forward to 2016 and recent entries have bombarded us with cyber-soldiers, space wars, exoskeleton suits and boosters on the bottom of our boots!

Of course, you may be completely unlike me -- and I respect you for that. You may be excited when you hear of this new tech and weaponry, but the majority of players my age or older who grew up in the age of Mason, Soap, Ghost and Price have tired of hearing about imaginary weapons and spaceships. CoD used to entice players into an out-of-ordinary-life experience that was also somewhat realistic. But the idea that players are hopping about in space or shooting lasers at each other baffles me, and it adds a somewhat goofy feel to the games.

Can you remember being new to gaming (having received an Xbox of PlayStation from santa)? Then storming the front lines of infamous battles in World War II, attempting to take back beaches and villages from the Germans? To me, that's what CoD is all about. Not this futuristic nonsense.

Remastering CoD 4 has been a much-needed breather for us old-timers, a good call by Activision on the whole. Bringing back Price and Soap and the amazing Modern Warfare multiplayer experience has been like nothing I've experienced from the series in years. While obvious fiction, the story-driven campaign is at least plausible (on a certain level), and really brings back to life the iconic missions of early CoD games, especially missions like 'All Ghillied Up,' often referred to as the most iconic mission of the entire franchise.

As the series moved forward, entries like Black Ops or Modern Warfare 2 were really where the franchise began to flourish in both single and multiplayer. Unlike other war games at the time, the multiplayer experiences found in those gems was second to none, while the campaigns offered an enticing and engaging story. 

But when Black Ops 2 came along, everything began to change. We saw the introduction of more and more futuristic methods of gameplay and sci-fi esque weaponry. Campaigns became less about the story and characters and more about spaceships and made up weapons.

The real emotion caused by deaths of major (and even minor) characters in earlier games was replaced by cold steel and disconnection of robots and machinery. Of course, you may like this move into the future and the allegory it (potentially) tells, and of course, you have the right to do so -- but I believe it's killing the franchise.

At this point, maybe the series hasn't fully failed us with the reboot of CoD 4, but in my opinion, for the series to survive and win back old players (like me), the developers must go back to their old ways and create games that move players. The introduction of futuristic aspects I'm sure does appeal to some players, but not the entire 

The introduction of futuristic aspects I'm sure does appeal to some players, but not the entire CoD community, and in this way, the devs have lost many long term fans to Battlefield or other games that either do future warfare better or have reinvented themselves by remembering their roots. 

At the end of the day, it seems high time that Call of Duty does the same. If not, the series will be stranded in the future -- where no one can hear it scream. 

Do you agree? Should the Call of Duty franchise take a step back to take two steps forward? Sound off in the comments below! 

5 First Person Shooters That Could be Killer MMOs Wed, 16 Nov 2016 03:45:04 -0500 StraightEdge434


1. Metro


If you don't know what Metro 2033 or Metro: Last Light are, they are basically FPS games set in a wasteland after a tragedy has destroyed the surface of the Earth. Players can explore the underground areas of the metro system -- metro is the European version of subway--, and its catacombs, or venture outside into the wasteland to fight mutated creatures in an ever-haunting atmosphere.


Based on the setting itself, this game would be amazing as an MMO. Players can establish underground cities, markets, housing units, trading posts, etc. As for the action, players can either journey solo or together into the eerie atmosphere that was once the surface of our planet while not knowing what might happen next. 




There are of course many other FPS games out there. Which ones do you think would serve as interesting or unique versions of MMOs? Feel free to share in the comment section below!


2. Battlefield


We all have heard about the series at some point. Just a month ago, Battlefield 1, set during WW1, was released to many praised reviews


In the more recent Battlefield games, servers can hold up to 64 players at a single time. But, imagine the numbers being in the hundreds or you're talking about an all-out gigantic war! And unlike Call of Duty, Battlefield has vehicles like tanks, fighter jets, armored cars, etc. Add that into the mix, and you got quite a vision for an MMO -- and that's an understatement!


3. Counter-Strike


Counter-Strike is a very well-known and popular FPS series. It can even be considered as a classic. 


An MMO version of it would certainly prove to be quite something. Terrorists against counter-terrorists in large scale battles, doing whatever is necessary to win. But, there will have to be some sort of interesting twist. Perhaps, some kind of a "one life" factor? If a player dies, they cannot respawn until the game is over. On the other hand, that could prove to be quite boring, especially considering the amount of players that would be in-game. If you die, you'll have to wait for a long time before your team or the enemy team wins or loses. Nonetheless, it would be a unique experience.


4. Call of Duty


If you have ever played or know anything about FPS games, then you'll clearly know what Call of Duty is. But could you imagine teams of hundreds, if not thousands of players rushing at one another, guns blazing, killstreaks going's basically total chaos, if done as an MMO. 


Separate servers could work for specific gameplay aspects like, snipers only, or assault rifles only. It would also give players the freedom to run around wherever they want, and kill enemy players whenever they get the chance.


On a side note, the addition of a Tactical Nuke going off as some kind of killstreak from time to time would certainly add a dramatic aspect to the game -- especially as an MMO.


5. Overwatch


Let's be honest for a second -- Overwatch is a very popular game. Instead of running around like a headless chicken and guns blazing all over the place, players need to think tactically, and choose a hero that will serve well and bring their team the necessary support they need. I personally see it as more of a strategy FPS rather than a regular FPS, but an FPS nonetheless.


If Overwatch was an MMO, with servers that could have up to or more than 100 players, gameplay would certainly take an interesting turn. Players could create groups/clans of certain heroes, and embark on adventures or quests. Or, have an all-out strategic war with all long range heroes up on high vantage points, and assault and support heroes fighting on the ground. 


Speaking about servers, there could be servers for specific characters. For example, a Reinhardt and/or Genji only server where players can only fight one another in CQC.


There is no doubt that the FPS genre is a fan-favorite among gamers. The illusion of feeling like a soldier and holding a firearm in your hands while opening fire at your enemy is a popular image, especially among males. That is exactly why Call of Duty and Battlefield are so popular in the FPS genre.


But what if FPS games were MMOs? Imagine exploring areas to your heart's content, while also having a rifle, handgun, or sniper rifle strapped to your back. Basically, picture The Division, but as an FPS. 


The following list talks about some of the most current FPS games that would be excellent contenders as MMOs. 

5 Songs That Owe Their Popularity to Video Games Fri, 28 Oct 2016 14:00:01 -0400 void.presence

There are plenty of songs we know because they were in movies we love, but what about songs that we know from our favorite video games?  Lots of songs have been made famous because they were featured in notable video games. 

Here are 5 noteworthy songs that either hit the Billboard charts or made a resurgence after being featured in a game or game trailer. 

Rhythm and musical games will not be included, as songs are the main feature in those games. Songs from the Grand Theft Auto games will be also be excluded, as those titles tend to have many songs playing on the radio station. 

That said, here are a few songs that made it big thanks to gaming -- in no particular order.

"The Sound of Silence" -- Disturbed

Originally done by Simon and Garfunkel in the 60's, "The Sound of Silence" has been covered many times. But Disturbed took the cake with a stunning cover of it in 2015 that got praise from Paul Simon himself. After it was featured in the Gears of War 4 "Tomorrow" trailer, it rushed into the Billboard Top 100 and hit #1 on both the Hard Rock and Mainstream Rock Billboard charts.

Paint It Black -- The Rolling Stones

One of the most famous Rolling Stones songs, "Paint It Black" originally released in 1966 as a single and reached #1 in the US Billboard Hot 100. It later became the opening song for the 'Aftermath' album.

This song has been in several games and movies, but the the first time it was used in a game was Twisted Metal: Black for the Sony PlayStation 2 back in 2001. This led even more usage of the song in the years to follow, and an accompanying resurgence in the song's popularity with a younger audience. 

"Ride of the Valkyries" -- Robert Wagner

This classic German opera composition by Robert Wagner, written in 1851, is often associated with the Vietnam war helicopters. This is largely in thanks to the movie Apocalypse Now, which used the instrumental version of the song.

The relevant scene in that movie could be (and often was) recreated in the PC game Battlefield Vietnam. It also happens to be the quick march for the British Parachute Regiment in the game.

"I Don't Want to Set the World on Fire" -- The Ink Spots

Probably almost entirely forgotten by today's generation of gamers, "I Don't Want to Set the World on Fire" was written and performed by The Ink Spots back in the 40's.

The group responsible for the song was inducted into the Rock and Roll Hall of Fame in '89, but the song was all but forgotten until Fallout 4 brought it back to the limelight, along with many other old jazz tunes. You might recognize it from one of many trailers for the game.

"Sympathy for the Devil" -- The Rolling Stones

Another Rolling Stones hit from their 'Beggar's Banquet' album, "Sympathy for the Devil" also made a resurgence, thanks to video games.

This time Call of Duty: Black Ops featured the song. It also appears in the game as a reward for defeating the manikins in the multiplayer map 'Nuke Town.'  Its timing in the game closely parallels the gameplay of Battlefield Vietnam.

Video games will continue to introduce new and old music alike to gamers of all generations. As gaming becomes more and more prevalent in popular culture, it will bring even more songs into the limelight that may not have made it there otherwise. So keep that volume up and make sure your game music is turned on!

How Does Infinite Warfare Differ From the Modern Warfare Series? Thu, 27 Oct 2016 06:00:01 -0400 Timothy J. Ralston (TehMadCatter)

Back in 2007, Infinity Ward had released a groundbreaking game, titled Call of Duty 4: Modern Warfare, a sequel to the previous entry released in 2006, Call of Duty 3. Modern Warfare was the true start of multiplayer first-person shooters, along with an incredible campaign, fantastic graphics for the time, and a class system that made you want to try every single weapon.

Jumping to 2016, with the release of Call of Duty: Infinite Warfare, a lot of old fans of the Call of Duty series were disappointed with the release trailer of the game, some saying that the series is going too far with the futuristic aspect the game was given back with Black Ops 2.

While the open beta did show a little tease of the multiplayer (something I spent the whole second weekend on), it just didn’t have the Warfare feel to it, and almost felt like another version of Titanfall, Halo or Destiny, making it seem like it’s a new game as a whole.

Some people like this feeling, while others don’t, and miss the classic feeling of the Modern Warfare series. I, for one, completely miss the original style of Modern Warfare (though, if you purchase the "Digital Deluxe", you get the remastered Modern Warfare and season pass), and would like to see the series take a different path in the upcoming games.

To bring back Price, the real main protagonist of the Modern Warfare series, for one final fight in a modernized new released game would be incredible, and possibly the most heartbreaking since chances are, they would end up killing Price in the end. Sadly, as expected, the series seems to just go for the future.

The weapon system had also changed drastically, first starting out with a perfect inventory of weapons to choose from in the Modern Warfare series, all based on actual guns. Black Ops did the same thing, but ended up creating possible futuristic weaponry that we could see on the battlefield in the next ten to twenty years.

But as more games were released, the weapons became more and more nonsensical, and just started to look really unnatural and really ridiculous in a way. Plus, as the games furthered on, the perks became more and more unnecessary, as they really don’t do that much, compared to how great the perk system was in Modern Warfare 2.

Though, to say Infinite Warfare could be a bad game, is not up to us yet since the full game has not been released just yet, but expectations for the game aren’t as high as they were before. Fans of the old Call of Duty series are even switching over to the newly released Battlefield 1, while some are planning on getting the game just for the remastered Modern Warfare.

Safe to say, the open beta certainly opened my eyes -- after I swore off the series since Black Ops 3 -- to experience this game just for the multiplayer. Which, I hate to say is since it is somewhat addicting. Plus, Kit Harington as the main villain for Infinite Warfare is something I can't wait to see.

If you liked this article, check out GameSkinny for more information on everything gaming!

Zombies map The Giant available for standalone purchase Fri, 03 Jun 2016 11:34:48 -0400 Janiece Sebris

"The Giant," a bonus map for Call of Duty: Black Ops 3, is now available for standalone purchase.

Though the map was first announced as part of special Collector Editions and would only accessible to Season Pass owners, now players may purchase "The Giant" at their leisure for $5.99 on PlayStation 4, PlayStation 3, Xbox One, and PC. "The Giant" is the second Zombie map in Call of Duty: Black Ops 3 and the eighteenth map overall in the mode.

The map, a remake of the "Der Riese" Zombies map, takes the player to a research facility “featuring the weapon-upgrading Pack-a-Punch Machine,” according to the Steam description.

The map picks up the story of Origins characters Tank Dempsey, Edward Richtofen, Nikolai Belinsky, and Takeo Masaki as they fight the swarms of the living dead.

The multi-platform software developer Treyarch kicked off Zombies mode in 2008 with Call of Duty: World at War. The game mode has grown into what some say is the best thing about the first-person shooter series.

The Worst Ports of Call of Duty Out There Mon, 23 May 2016 08:34:55 -0400 Donald Strohman


Call of Duty Black Ops: Declassified


Let's face it, you knew this game was going to be on here. Sony built up Call of Duty Black Ops: Declassified extensively during its E3 conferences, expecting it to be a system seller for their new PS Vita handheld. Instead, users were met with a graphical and technical mess that ended up being an embarrassing low point, and doing nothing to prevent the PS Vita's eventual downfall. It remains the most critically panned entry in the entire Call of Duty franchise to date, averaging an abysmal 33 on Metacritic. 



Regardless of your current thoughts on Infinite Warfare, it shouldn't be far fetched for all of us to agree it won't be as bad as any of these titles in the franchise. Maybe you despise Ghosts with a passion, or perhaps Advanced Warfare bored you to tears, but as long as we don't get another Black Ops Declassified or Roads to Victory out of Infinite Warfare, I think the world will keep on turning just fine.


Call of Duty 2 

Windows Mobile

Another fantastic FPS game dead-on-arrival to the mobile market, Call of Duty 2's size and scale didn't translate well when ported to the Windows Mobile. If the game's poor graphics weren't enough to send you screaming for the hills, the abysmal touch screen controls certainly will. With the Windows Mobile's limited amount of buttons to work with, users were forced to use a stylus to command certain actions, interrupting the flow of the experience entirely. If you thought early iPhone games were atrocious, you haven't seen anything until you've seen this.



Call of Duty: Roads to Victory


While not the absolute worst port Call of Duty ever experienced, Roads to Victory was heavily criticized for its short campaign length, awkward controls, and lack of variety in its missions. Since the PSP only had one analog stick, the user was forced to use the PSP's face buttons (X,O, Square, Triangle) as the camera. Additionally, despite originally retailing at $39.99, the game could easily be beaten in only five hours. It could still be a fun experience for gamers to play, but it's quality can't compare to the likes of the main series of titles.



Call of Duty 


The original Call of Duty is considered one of the best FPS games all of time, receiving widespread critical acclaim at the time of its release and to this day. With such a successful title, it was bound to be ported to other systems, but did anyone in the world demand an N-Gage version of this? The N-Gage was Nokia's answer to combining a phone with a video game handheld years before the iPhone rolled around, and it was also one of the worst selling handhelds in gaming history. 


Criticized for its design and inability to compete with the graphical prowess of the GameBoy Advance, the N-Gage eventually faded away into obscurity after only a couple years on the market. However, before the system ceased production, a port of the original Call of Duty was released on to it, and it ended up matching the quality of the system it was released on.



The Call of Duty: Infinite Warfare trailer dropped a couple weeks ago, and ever since its announcement, the game has become the butt of many gamers' jokes. That's not to say the series hasn't had it's detractors in the past, but Activision's decision to, once again, make another futuristic shooter has prompted a larger than usual outcry from both fans and critics alike. Whether it's the addition of a campaign in space, or the fact that the Modern Warfare remaster is only available on the more expensive $80 "Legacy Edition" Bundle, Infinite Warfare appears to be the most controversial title in the Call of Duty franchise thus far...and it hasn't even released yet. 


However, let's not be so quick to call it the "Worst Call of Duty Ever." First of all, even if you think it looks terrible, you can't judge an end product until it's come to market. Secondly, it's feasibly impossible for it to be the worst entry in the franchise to begin with. To put things in perspective, and maybe help you end up appreciating Infinite Warfare a little more, let's look at some of the absolute worst ports in the franchise that qualify substantially more as "Worst Call of Duty Ever."

Activision -- Here's Why Everyone Hates Your Call of Duty: Infinite Warfare Trailer Tue, 17 May 2016 18:21:12 -0400 AwesumPawsum

I hear ya, Activision. Call of Duty: Infinite Warfare is trying something new. It's going full-out space mode and putting new things into the campaign, like optional missions.

That's cool.

But despite the fact that you saw similar backlash against Call of Duty: Black Ops 2 when the trailer was released, this is different. Hopefully you know that by the fact that Infinite Warfare's trailer is now the second most disliked video (not just trailer) on YouTube.

In my opinion, here's why things are different this go-around.

Reason 1: Infinity Ward is Making This Game

Don't get me wrong -- as someone who has bought and played the snot out of every Call of Duty game since the first Black Ops, I love the series. It didn't matter who developed it -- I still bought the game. 

But when Black Ops 2 came out, the players cried out over it being made by Treyarch. Though I'd argue that of the three developers for these games, Treyarch is the best. All three Black Ops games have been awesome. 

Meanwhile, the last game made by Infinity Ward -- Call of Duty: Ghosts -- has been consistently rated as the worst of the series. Although I still pick it up from time to time for a few reasons, it wasn't received well by the community.

Reason 2: We're Tired of Space

We have enough shooters in space. Between Halo, No Man's Sky, Star Wars: Battlefront and Destiny, the community is getting spaced-out. 

You can be more creative than that. Go back to World War 1, the U.S. Civil War, The Crusades -- whatever. ANYTHING besides the over-done space genre. 

I understand you're trying to stay with the trends. Call of Duty: Infinite Warfare's predecessors have been consistently becoming more futuristic... but this could've been the game to take a 180 and move a new direction.

Reason 3: Battlefield 1

The Battlefield 1 trailer is the highest rated trailer on YouTube right now. And when you watch it, it's easy to see why.

My loyalty is normally with Call of Duty, but you have to give it to BF this time. 

Battlefield 1 is trying something new. They realized they didn't have to keep following the trends of their other games. After all, how much cops and robbers could you really play?

World War 1's trench warfare made it unique. By bringing it to life in this game, with everything from the old tanks and planes to various melee weapons (like a trench club?!) they're bringing something refreshing to the shooter genre.

Reason 4: We Don't Need More PS2 Games

Okay -- maybe comparing the trailer's graphics to PlayStation 2 is an exaggeration, but you get the point. (An EA DICE dev went so far as to call them "quaint" and "10th grade"

Look at Battlefield 1's trailer -- or the actual gameplay of Star Wars: Battlefront. These games are beautiful and actually make you feel like you're there

Unfortunately, the CoD trailer just can't compete. It's got some cool effects going on, and some parts look better than others, but in general what I've seen doesn't make me feel like I'm in the action. 


Let me conclude by saying that that even though I wasn't greatly impressed with the trailer, I'm still going to buy Call of Duty: Infinite Warfare. I'm loyal to the franchise, and I've always enjoyed being able to pop into a few games to get my butt kicked by 9-year-olds.

But I hope the game turns out better than it looks, and that the franchise begins to move in a different direction in the future.

Call of Duty: Black Ops is Backwards Compatible on Xbox One Starting Right Now! Tue, 17 May 2016 07:41:03 -0400 Bailey Humphries

You read that right. If you're one of the Call of Duty fans still angry about Infinite Warfare, you may be relieved to know that Black Ops is now playable on the Xbox One. It's backwards compatible starting today according to Microsoft.

It might be one of the most-requested games in terms of backwards-compatibility and it's even on sale for $10 as long as you have Xbox Live Gold. Go get it! Quit everything you are doing with your life and do something else. Do THIS now.

Call of Duty: Black Ops will be available on Xbox One via backwards compatibility Mon, 25 Jan 2016 18:21:22 -0500 BlackTideTV

A leak discovered by Spanish news site Solo Xbox One revealed today that the original Call of Duty: Black Ops game will be among the many titles available on the Xbox One via backwards compatibility. 

The reader in question found a downloadable Annihilation map pack for the game on the Xbox One Marketplace. Annihilation was the third downloadable map pack for the Call of Duty title. 

"One of our readers has given us notice that you can install on Xbox One, part of the contents of Call of Duty Black Ops in its Spanish version."

It's interesting that Call of Duty games would be available through backwards compatibility, despite the success of the franchise. There are a lot of questions that need to be answered. 

Will the game have active multiplayer or online Zombie Mode servers? Would enough people play to make matchmaking possible, even if there were servers? 

Only time will tell if the rest of the Call of Duty titles be compatible as well? Or whether it will affect the supposed development of a Modern Warfare Collection? Backwards compatibility may just be for the Treyarch games alone. 

The reader who made this discovery submitted three photos to prove the game's existence on Xbox One, and they've spread through the Internet like wildfire, preventing Microsoft and Activision from covering them up.

Solo Xbox One Call of Duty Black Ops Backwards Compatible

Solo Xbox One Call of Duty Black Ops Backwards Compatible

Solo Xbox One Call of Duty Black Ops Backwards Compatible

It's only a matter of time before Microsoft and Activision officially announce that Call of Duty: Black Ops is available through backwards compatibility. Hopefully all of our questions will be answered sooner rather than later.

Tell us in the comments what you think about previous Call of Duty games becoming available via backwards compatibility. Is it a good idea? Is there an audience for it?

5 Best Call of Duty games Tue, 10 Nov 2015 05:59:13 -0500 astik_anand


1. Call of Duty 4: Modern Warfare

2007, Infinity Ward

You agree with me right? Modern Warfare is undoubtedly the best CoD game so far. The game was the first one to carry the series forward from Word War II to modern time wars. It had a brilliant campaign, which was appreciated by all. Moreover, it provided strong but balanced online content.


Killstreaks in multiplayer mode of CoD first debuted in this game. Its campaign brought a new level of immersion and intensity never seen before. MW managed to break Halo 3 sales records and became the best-selling video game in November 2007.


It also won Best Game and Best Graphics awards from various websites and received overall positive reviews. The game was and still is a masterpiece and hence is at the top of our list.


What do you think of this list? What are your favorite Call of Duty games? Be sure to comment below.


2. Call of Duty: Modern Warfare 2

2009, Infinity Ward

MW2 finds a spot here largely because of the multiplayer experience it provided, this, however, does not mean that the campaign of the game failed to impress. Players everywhere praised the in-depth story mode, mini missions, and multiplayer.


The game introduced Special Ops co-operative mode, which allowed players to play locally on different campaign maps. Though Spec-Ops was one of the very few additions to the series it certainly played a huge part in earning it the second spot on this list.


Now for the last one.


Drumroll, please.........


The best Call of Duty game so far is......


3. Call of Duty: Black Ops

2010, Treyarch

This successor of World at War is the seventh game to be released under CoD series. Within 24 hours of release it managed to sell over 5.6 million copies; by 2011, 25 million copies were sold worldwide making it one of the best-selling video games in US, UK and Europe.


The game introduced crossbows with bolts and explosive ammunition as well as Dragon's Breath rounds and ballistic knives. It undoubtedly presented a compelling campaign and delivered a break from the modern war scene as in Modern Warfare. Following its prequel, Black Ops earns a spot on this list.




4. Call of Duty: World at War

2008, Treyarch

At number 4 comes World at War, the first game in Black Ops series. The game brought World War II setting back to Call of Duty. It is considered to be the fifth mainstream game of the series. The game introduced co-operative mode to the series.


The game's story is told from the perspectives of a US Navy Officer and a Red Army soldier and is based on many historical battles. It was praised by critics and praised by players. The realistic combat and good graphics along with a nice story earns it the fourth spot on this list. Also, those Nazi Zombies maps that you love, World at War is to be thanked for that.


5. Call of Duty 2

2005, Infinity Ward

This masterpiece, set during World War II, was the launch CoD title for Xbox 360. The game was praised for its graphics, sound, and gameplay and as a result sold very well. It featured a total of 27 missions that were divided into four campaigns, three stories, and perspectives of four soldiers.


The game was presented very well. The story was nice and strong. By the way, if you ever wondered which game brought health regeneration to Call of Duty, it is none other than the second game in Call of Duty series, which has the fifth position in our list here.


The FPS family


Call of Duty: Black Ops III was released last week across all platforms, and let's just say it's not the best we've seen. So, I thought of looking back at the franchise to list 5 of the best Call of Duty games -- excluding Black Ops III, obviously.


Call of Duty, aka CoD, games should require no introduction but here it is anyway, the series started in 2003 with the release of the first game titled Call of Duty. The series launched on PC and later expanded to consoles. Some earlier titles were based on World War II, though the majority have more recent or futuristic settings. They are one big happy FPS family.


With the introduction formalities out of the way, here are the 5 best Call of Duty games.

The 10 greatest guns in video game history Mon, 19 Oct 2015 10:10:09 -0400 Rob Thubron


1. The Gravity Gun - Half-Life 2


I realize that putting the Zero Point Energy Field Manipulator - more commonly known as the Gravity Gun - at number one in a list of game weapons may seem a bit lazy, but there are plenty of good reasons why it beats all others to become the greatest video game gun of all time.


Firstly, much like the Super Shotgun in Doom 2, it’s one of those guns that is mentioned almost straight away during conversations about the game it appears in. And considering that Half-Life 2 is possibly the greatest single-player shooter of all time, it’s a testament to the gun’s quality that it’s so often singled out as one the game’s best elements.


Secondly, it was the immensely popular Gravity Gun that influenced the physics-based gameplay present in titles such as Bioshock, Dead Space and, most famously, Portal


And, of course, it’s simply a brilliant Half-Life 2 weapon. In addition to being able to move/throw objects, it can also release an energy blast that forcefully propels a targeted object backwards. Everyone who's played the game remembers the joy of throwing an explosive barrel into a group of combine soldiers, or blasting a saw blade into one of Ravenholm’s many zombies.


But the Gravity Gun reaches peak awesomeness once it becomes supercharged after exposure to the Citadel’s Confiscation field. Not only can it now pick up and punt any organic matter (i.e. bad guys), killing it instantly, it can also move much bigger, heavier objects.


The fact that the Gravity Gun is still regarded as the greatest video game gun of all time, eleven years after Half-Life 2’s release, speaks volumes. More than just a weapon, this gun is a tool, a toy and one of the biggest influences on a generation of similar game weapons that followed.


2. The Super Shotgun - Doom 2


The grandaddy of all video game shotguns and arguably still the best incarnation of the double-barreled weapon. Doom 2’s super shotgun actually made you pity all those demons, but not enough to stop you shredding them like blood-filled balloons. The BFG may be the most powerful weapon in your arsenal, but nothing matches the feeling of the Super Shotgun.


The rhythmic click-snap-bang of the firing and reloading sequence is mentally ingrained on all those who played the game - few weapons use sound in a way that invokes such feelings of power. It may seem like it takes an eon to reload, but that's the price you pay for having such a monstrous gun. And from what we've seen so far of the new Doom game, it appears that Id Software is set to introduce a new, even more awesome Super Shotgun to the world.


3. The Cerebral Bore – Turok 2, Turok: Rage Wars, Turok 3


Have you ever thought that a sharp projectile ripping through a person’s body just isn’t a gruesome enough way to kill someone? If so, maybe you should seek help; but you may also be able to satisfy your bloodlust by trying out Turok’s Cerebral Bore, one of the most brutal guns ever seen in video games.


This weapon works by locking onto the brainwaves of a nearby target. Once fired, the homing projectile will seek out the enemy and attach itself to the hostile’s head, killing them by drilling into their skulls and exploding once it reaches the brain.


Even with Turok’s very dated graphics, the site of an enemy’s blood and brain tissue pouring out of the projectile’s suction channel isn’t for the squeamish. The noise of the drill adds to the effect, and the explosion – which decapitates the unfortunate target – is the icing on the blood-covered cake. Truly one of the coolest and most imaginative guns of all time.


4. The Railgun - Quake II,III,IV


Quake’s Railgun is an absolute monster of a weapon, but one that takes a fair bit of skill to use proficiently. It's essentially a sniper rifle without the scope that fires depleted uranium shells. Its awesome killing power and perfect accuracy making up for the painfully slow firing speed.


The Railgun is excellent against some of Quake II’s monsters; it can even take out the Makron, supreme leader of the Strogg, with 20 direct hits. And nothing beats that feeling when a few bad guys line up perfectly, enabling one Railgun shot to travel through them all.


But where this weapon really comes into its own is in Quake III Arena. Hitting another player in this multiplayer-focused game may not be the easiest feat, but achieving it means instadeath for them and a great sense of satisfaction for you.


5. The Experimental MIRV - Fallout 3


I realise that classifying a shoulder-mounted launcher that fires eight miniature nukes at once as a ‘gun’ may be pushing it, but it’s not the only weapon on this list that takes liberties with the term. Anyway, it’s absolutely awesome, and whether it’s a gun or a terrifying weapon of mass destruction, it deserves a place here.


Fallout 3’s experimental MIRV is a unique version of the Fat Man (mini-nuke launcher) that essentially turns it into shotgun able to deliver eight nukes simultaneously. The MIRV deals more damage than any other weapon in the game, as you would imagine. Using VATS with this beast so you can watch the carnage unfold in glorious slow motion is truly wonderful.


6. Flak Cannon (Unreal series)


The trouble with a lot of shotguns in video games is that they all fire a similar type of ammo. The Flak Cannon from the Unreal series changed this by introducing a gun that uses ionised flechettes as projectiles. This gives enemies on the receiving end of the Flak Cannon the same sensation as having a bucketful of hot coals blasted into them, which is never a nice experience. Using this gun is simply one of the most enjoyable experiences in video games.


The flechettes are launched in a spread pattern that can bounce off walls, or as frag grenades that radiate the terrifying ammo in all directions - although managing to hit anyone with this secondary fire mode is another matter. And the cannon works perfectly within the short corridors and verticality of Unreal Tournament 99's levels.


7. The Golden Gun - Goldeneye


It's surprising to think that the third biggest selling Nintendo 64 game of all time, Goldeneye, was originally designed to be a Virtua Cop-style on-rails shooter. Thankfully, someone believed that making a brilliant free-roaming FPS on a console in 1997 was possible, and so the legendary Goldeneye was born.


One of the coolest and most memorable weapons from the game is the Golden Gun, made famous by assassin Francisco Scaramanga in James Bond’s The Man with the Golden Gun (played by Christopher Lee, the real-life step-cousin of James Bond creator Ian Fleming). In the game, this weapon requires a reload every time it fires a single bullet, but that bullet kills with one hit. Very handy in the solo missions and even better in multiplayer. In fact, an entire multiplayer scenario - The Man With The Golden Gun - is based around the weapon.


8. The Flailgun - Bulletstorm


Personally, I really enjoyed Bulletstorm, although its lack of depth has resulted in it being called the video game version of Pacific Rim - shallow, but fun.


One of the most enjoyable, OTT weapons in the game is the Flailgun - a weapon that manages to brings together death, destruction, and comedy. This fantastic example of badassery fires two grenades linked together by a chain. The grenades explode after a few seconds, but can be detonated quicker by the player. Is it sadistic to laugh as an enemy frantically tries to escape a chain wrapped around their neck, only for the grenades to explode and turn their head to mush? Probably, but maybe they deserved it.


You can even use the Flailgun to turn an enemy into a human bomb by wrapping them up in a projectile and kicking them into a crowd. If all that still isn’t enough for you then there’s an alternate fire mode that superheats the chain itself, causing it to cut through bad-guys like a hot chainsaw through squishy butter.


9. Winchester 1887 - Call of Duty: Modern Warfare 2Call of Duty: Black OpsCall of Duty: Modern Warfare 3, and Call of Duty Online.


By their very nature, video game shotguns are intense powerhouses of death. But sometimes they can be so insanely powerful that their very use could be considered a war crime.


This was the case with Call of Duty’s Winchester 1887, a gun that was initially so overpowered, Infinity Ward had to release two patches to fix it. With its beautiful, lever-action reload and magnificent stopping power, few shotguns could match the original Winchester 1887.




10. Duplet Shotgun with Quad-barrel attachment - Metro games


Why are games set in post-apocalyptic futures so much fun? Because of the home-made weapons. The Duplet is one such gun - a firearm built from scratch in the Metro's tunnels. It may have been put together by a depressed, drunken Russian, but it still has enough stopping power to make a Nosalis think twice about eating you.


Despite the limited ammo capacity and slow reloading time, once you have the quad-barrel upgrade for this shotgun you’re ready to take on the worst this radiation-soaked world has to offer. With four barrels firing simultaneously, nothing offers more close-range firepower in a single blast.


“Guns don’t kill people,” so some NRA members like to claim. These folk obviously haven’t played many video games, where digital guns have been responsible for the deaths of billions of people... and monsters, of course.


Virtual ethics aside, there have been countless video game guns over the years that have made even the most ardent anti-firearm pacifists jump up and yell “YES! Eat hot fiery death, mother*******!,” while blowing the head off yet another henchman who probably only works for an evil corporation because it pays well and has a good health plan.


So what video game guns are regarded as the best? Which are the weapons that stick in your memory more than the actual game itself? Bringing together firearms such as shotguns, sci-fi rifles, and miniature nuke launchers, here are the ten greatest guns in video game history.

The Bundle Bundle: Console bundles for PS4 available for the holidays Wed, 30 Sep 2015 12:14:23 -0400 Andrea Koenig

It's that time again. Halloween is coming, and that means the holiday deals and bundles have arrived as well. Bundles are big this year, and its a rough console war ahead as Xbox One and PS4 have a battle of the bundles this season.

Below are the upcoming PlayStation 4 Bundles that will be available before December. If you're both a PS4 and Xbox One gamer, you can check out the upcoming holiday Xbox One bundles right here.

Star Wars: BattleFront Bundle
  • Limited Edition, Customized Star Wars Battlefront PS4 Console, 500GB
  • Limited Edition, Customized DUALSHOCK Wireless Controller
  • Star Wars Battlefront: Deluxe Edition
  • Star Wars Classics Voucher for 4 games: (Super Star Wars, Star Wars: Racer Revenge, Jedi Starfighter, Star Wars Bounty Hunter)
Limited Edition Destiny: The Taken King Bundle
  • Custom PS4 Console, 500GB hard drive
  • Custom PS4 DUALSHOCK Wireless Controller
  • Destiny: The Taken King Legendary Edition in Amaray
  • Destiny: The Taken King Digital Collector's Edition Upgrade on Digital Voucher

Available: Order it now

Price: $399.99

Call of Duty: Black Ops III Limited Edition Bundle
  • Custom PS4 Console, 1TB hard drive
  • Custom PS4 DUALSHOCK Wireless Controller
  • Call of Duty: Black Ops III video game
  • NUK3TOWN bonus multiplayer map

Available: Nov 6, 2015 (pre-order now)

Price: $449.99

Limited Edition Gold PS4 Bundle
  • Limited Edition Gold PS4 Console
  • Limited Edition Gold PS4 DUALSHOCK Wireless Controller
  • Uncharted: The Nathan Drake Collection video game
  • 1-year voucher for a PlayStation Plus Membership

Available: Win from your local Taco Bell between Sept 24 and Nov 4

Price: Your choice of Taco Bell Big Box meals that contains the code

Military Appreciation Bundle
  • PS4 Console, 500GB hard drive
  • 2 DUALSHOCK Wireless Controllers (1 Camo, 1 Black)
  • Mono Headset
  • The Last of Us: Remastered digital game voucher
  • NBA 2K15 video game
  • PlayStation Plus 3-month Membership voucher

Available: Order it now

Price: $399.99

There is no news yet if PlayStation will be releasing other bundles in time for Black Friday, but there will certainly be special deals awaiting customers at that time. 

Be sure to keep an eye on the PlayStation 4 items through GameStop or the PlayStation blog.

For Xbox One Bundles, click here.


New Black Ops 3 Limited Edition PS4 Bundle: 1TB space & bonus Nuk3town map Wed, 23 Sep 2015 05:58:39 -0400 Andrea Koenig

During E3, Call of Duty announced that PlayStation was their new home. Starting November 6, you'll be able to check out their redecorating with a Call of Duty: Black Ops III Limited Edition PlayStation 4 bundle.

Now you can catch a glimpse at a full Call of Duty themed bundle with a sleek black and orange color scheme. The full bundle includes the following:

  • Fully customized 1TB PlayStation 4 in jet black and orange
  • Fully customized DualShock 4 wireless controller in black/grey & orange
  • AC Power Cord, USB 2.0 Cable, & HDMI Cable
  • Mono Headset
  • Call of Duty: Black Ops 3 Standard Edition
  • Nuk3town Bonus multiplayer map

Treyarch also mentioned the successful participation of the Black Ops 3 beta session made it the largest beta in PS4 history. This game is "without a doubt the most ambitious game that Call of Duty has ever created."

If you're already itching to get your hands on it, you can pre-order this limited edition bundle at Amazon, Best Buy and GameStop. MSRP places the bundle at $499.99.

Top 3 Call of Duty games and the ones that didn't make the cut Fri, 18 Sep 2015 08:03:20 -0400 Sergey_3847


You can buy most of these games with huge discounts today, which is a good idea if you really want to feel the spirit of the series. However, step-by-step, everything inevitably moves towards the end. Each step is the choice of the direction on the way, and at times leading to a dead end. But sometimes it is possible to realise that you made the wrong move somewhere and overcome the obstacles.


It must be hard for such a huge corporation as Activision to change its direction. They want to play it safe and increase the profit, instead of increasing the quality and actually trying to make their games better or even go against their plans and principles - it’s understandable. So, judging and criticizing them is pretty much meaningless at this point. Black Ops 3 comes out on November 6, 2015 and you can check everything for yourselves.

Call of Duty: Black Ops III

The initial feeling of the new game, which is open for beta testing at this stage, unfortunately hints to the fact that it’s not even trying to be unique, and it looks almost like a mashup of Crysis 2, Advanced Warfare and even Titanfall. Black Ops 3 also feels heavier and slower, the character physics resembles Battlefield Hardline, which at first is quite annoying. You somehow constantly feel that something is wrong.


However, the multiplayer has a few interesting moments, for example, some unique abilities have been added to different classes. This can be a special weapon or a skill, such as the bow with explosive arrows, or an electric gun, a grenade launcher, acceleration, or a teleport. The problem is in the timing, as in order to use all this stuff properly you need some time to prepare, which is impossible amidst the insane action. So, what’s the point?


Black Ops 3 is not a revolution, even if Treyarch really wants to win the hearts of both hardcore players and casual gamers - it just doesn’t seem to click in any special way yet. The answer to this hides in Activision, the publisher of the series, and its shareholders who only think of their profits, thus releasing games without investing enough time and effort into the development process. If this trend keeps going, then we won’t see another really good Call of Duty game for a very long time, or maybe ever.

Honorable mentions

Call of Duty: World at War. This is the best attempt by Treyarch so far and the last World War themed Call of Duty game in the series. It also had a massive success (although not as huge as Black Ops), so why didn’t Treyarch release another one set in the 1940's? It is easy to criticize shooters, but Treyarch managed to give a convincing setting worth of admiration in World at War. The game is full of deep and extensive gameplay with a carefully constructed single player campaign. It is a solid, confident shooter that has much to offer.


Call of Duty: Black Ops. Let’s not get past another example of Treyarch trying to make a good game – the first Black Ops. If Modern Warfare feels somewhat traditional, Black Ops just turns everything upside down. It is a true blockbuster of a game having an almost perfect multiplayer. Well, the plot of a single player campaign is a bit dull, and some missions look like a self-parody, but this is just a small drawback to a really good game.


And, the last game on the roster is the upcoming Black Ops 3 from Treyarch. Let’s see if we can expect any sort of breakthrough for the series once again.

1. Call of Duty 4: Modern Warfare

When people talk about Call of Duty they rarely mention the plausibility of the events or the efficiency of an AI mostly because they don’t really matter here. The first thing that comes to mind instead is the scope, the craziness and the setup of an incredibly epic missions and accompanying cutscenes. Of course, it’s a purely individual experience and every gamer has their own favorite, but out of all Call of Duty games only Modern Warfare has missions that leave you in a state of genuine awe: the execution scene, the nuclear explosion, Chernobyl, escape from the ship, etc.


You will say that we’ve seen all this many times lately. And, you will be right, but Modern Warfare was the first game that delivered all this in one package with a solid execution.


Another important thing to mention is that the game has an almost perfect balance of gameplay and cutscenes. They don’t intervene or interrupt each other, but really help keep the flow of the game going. Just think about it, the game was released in 2007 and its elements are still being used today. That’s quite an achievement.


This was also the first Call of Duty game to finally stop the theme of World War 2 and move the action towards modern days, hence the title. The multiplayer was so well thought out that it had eventually spawned thousands of servers. Even today Treyarch, another developer of the Call of Duty series, can’t achieve the heights of game development that have been set by Infinity Ward, but we do hope that one day the breakthrough will eventually happen. And, the upcoming Black Ops 3 will finally offer something that will make us forget about Modern Warfare.


Now let’s look at some of the honorable mentions.

2. Call of Duty 2

The first Call of Duty game set the vector of development for the whole franchise. But the actual Call of Duty in all its glory arrived only two years later in 2005 in the form of its incredible sequel – Call of Duty 2. It was definitely the number one military shooter of its time. This was also probably the first game that made you really keep your eyes open at all times, as the enemies spawned almost everywhere.


Even if you play it today the action is so tight that you simply have no time to think about anything, even the story. Infinity Ward made everything possible that Call of Duty 2 would reserve all the capacity of your attention. It also broke a few seemingly important rules, such as health bar, which was completely eliminated, and even a single player campaign. It just threw you right in the middle of the shootout and turned all your experience into a brutal roller coaster.


Now, let’s move away from the gameplay and talk about the graphics. We shouldn’t ignore the fact that this game used motion capture, which allowed the actions of soldiers to feel authentic. The rest like facial expressions, gestures, lip movements, animations, etc. – were also way far ahead of its time.


Locations had been designed with so much precision that it was virtually impossible to find any flaws. Houses weren’t just giant matchboxes, using the same types of textures, but each had its own unique characteristics. If you got tired of a certain location you could immediately jump out of the mission and start another completely fresh location, going from city to desert and back. This freedom of choice, which today is considered a usual thing in games, made Call of Duty 2 stand out from the rest of the pack.


Now onto the number one Call of Duty game.

3. Call of Duty: Ghosts

This must be the most divisive and controversial game in the whole series. And, this choice may enrage some of you, but let’s look at Ghosts once again and maybe this time you will find something good in it. That’s why let’s begin with the main issues everybody has with this game – a rehashed story campaign and an underwhelming graphics. In addition to that, if you look at the system requirements, which are extremely demanding, this turns out to be the real problem.


But hold on a second, is it really all about the graphics and system requirements? Probably not, just look at some of the other great games that have been released recently (e.g. Watch Dogs, Shadow of Mordor, Dark Souls 2, etc.). Behind the graphics Call of Duty: Ghosts delivers an entertaining single player campaign, which unites the elements from both the Modern Warfare and Black Ops titles.


The variety and the scale of missions and cutscenes add up to an already epic status of the franchise. The ending must be one of the best, if not the best, endings in all the series. Let’s take the mission in space, for example, which angered a lot of critics who said that shooting in space was impossible. So what? It’s just a game and it should be fun. Of course, it’s illogical, but where is logic in other games or action movies for that matter.


However, Ghosts has one huge downside – the relationships between the characters, specifically the dramatic encounters with Rorke, the game’s main antagonist. This is a completely unnecessary set of events for a CoD game. And, this is not the first time Infinity Ward includes some downright terrible characters in their games. For this sole reason, Ghosts takes only spot #3.


The year 2003 was quite eventful for the gaming industry, and one of its biggest events was the emergence of the first Call of Duty. This was a busy game, constantly expanding the limits of gaming community to its extremes. And, every new game in the series tried to awe its fan base by pushing these limits even further. Later on, epic cutscenes and stories alongside the trademark multiplayer made Call of Duty into one of the biggest game series in the world.


Even today, despite being constantly attacked by critics and the so-called game connoisseurs, Call of Duty’s huge sales numbers continue to surprise. This is probably the main reason why the games in this highly successful franchise keep coming out on a regular basis, but when you think about it, in comparison to some other bestsellers there’s maybe too many Call of Duty games at this point – eleven games (or twelve, if you consider an upcoming Black Ops 3) in the main series and maybe another twenty or so spin-offs for consoles and portable devices.


That's without considering such titles like Medal of Honor: Allied Assault, which was basically the prototype for Call of Duty games developed by the same guys that had founded Infinity Ward, the much praised developer of some of the best titles in the franchise.


Anyway, no matter if you’ve never played a single Call of Duty game or you consider yourself a pro, here are top 3 Call of Duty games for you and some extra thoughts afterwards.

BREAKING: Futuristic Call of Duty Black Ops 3 has been Officially Announced Sat, 11 Apr 2015 16:56:49 -0400 Victor Ren

Along with the spooky Snapchat story that hinted at Call of Duty: Black Ops III, a teaser has been released for Activision's newly planned game. With the intense narration throughout the teaser, the animations of floating letters and numbers that make up a silhouette of the soldier on the Black Ops III reveal art. An official reveal of Black Ops 3 has been planned for April 26th.

Black Ops III will be the first game in the Black Ops series to be released for next-gen consoles. It will feature a new campaign mode, multiplayer, and Treyarch's beloved zombies mode. 

Similar to Advanced Warfare, it looks like Black Ops III will also be set in the future. With the picture showing a soldier covered in an exo-suit, the campaign mode will feature "a dark, twisted future where a new breed of Black Ops soldiers emerges and the lines are blurred between our own humanity and the technology we created to stay ahead".

From the look of things, the Call of Duty series continues to push ahead into future warfare, and Black Ops IIwill tell the story of major technological inventions all going wrong for mankind.

The Problem With: First Person Games Tue, 17 Mar 2015 07:41:22 -0400 Farrel Nobel

The other day, I was playing some Far Cry 4 on the PS4. In fact, I wrote an article about it not too long ago.. A few weeks ago, I was playing Call of Duty, and not long before that, Far Cry 3. I seemed to be putting myself on some sort of FPS marathon or something.

The only other game that I've played recently, aside from a FPS, was Assassin's Creed Unity. I've played so many more shooters than other genres, and from all my years of experience playing them, I've found one central problem with them. At least, most of them. 


So much for being "immersive"

It's just that FPS stories lack variety and depth. 

In terms of narrative, FPS games are supposed to let you see through the eyes of the most important person in the whole game, you, the main character. FPS games are notorious for having some very mediocre plotlines that just fail to get players emotionally invested in their game. Think, Call of Duty or Battlefield. Those 2 titles are arguably the biggest first person shooting games in, well... first person shooting. Every year they release a new installment and without fail, they sell like hotcakes. And I don't blame the people who buy them. Battlefield and CoD are without a doubt some of the most fun shooters out there in the market.

It's just that FPS stories lack variety and depth. We don't care about the characters enough; there's nothing that make us care about the characters, especially the player we're controlling. 

This is not to say that all their stories aren't up to scratch. Throughout the long line of CoDs, Black Ops has stood out to me as the one with the best story, and I think other gamers can agree. The surprise twist at the end of the solo campaign brought something fresh in a stale, generic gaming genre. Hell, ever since the success of Black Ops' plot, there have been other shooters with similar plotlines that have done it better than Black Ops did. Mainly, Spec Ops: The Line and Bioshock Infinite.

But here's why their stories are usually not up to snuff

In CoD's defense (and Battlefield's too), maybe there wasn't enough time to put together a nice plot because the plain simple (and harsh) truth to games like Call of Duty is this:

Not many gamers care about the story, so why should developers care about making a good story to tell? Cardboard games are still bought in excess and the feedback loop continues.

I might start to sound crazy here, but I think you guys can see the sense in what I'm trying to say. 

The best plot that I've ever played in a FPS is in the Bioshock series, especially Bioshock Infinite. Irrational Games did a fantastic job on that one and crafted the characters with effort to make us invested into their cause. You genuinely care about Elizabeth, and you can feel the oppression in the floating Utopia that is Columbia. It's very rare to see FPS games that keep you so interested in the storyline like Bioshock: Infinite did. 



Even the best games aren't perfect

I really loved Bioshock: Infinite and Spec Ops: The Line. I love them just as much as I love the Call of Duty multiplayer, maybe even more. But even the games with some great stories have flaws in them. 

In the beginning of this article, I mentioned that FPS games are suppose to let you see through the eyes of the main character. That's just the problem isn't it? You, as the main protagonist, are just there to watch. 

You don't feel like you're making any special connections with the supporting cast (which are usually much more fleshed out than you are). I don't think there has ever been a first person shooting game where I actually cared about the person I'm controlling. And I'm talking about caring-about-Joel-in-Last-of-Us kind of care. 

At the end of the day

But... When you think about it, there have to be some games with good stories while others don't. It's simply because there's a different focus in the development. How come Call of Duty never has a good story? It's just too much of a gamble to invest money and time into it, I guess? They have a great thing going with their super-popular multiplayer; there's no reason to shake things up.

Call of Duty and Battlefield will probably never have a great story for the same reason Bioshock: Infinite doesn't have multiplayer: there is just not enough time or resources to make them in while still meeting their deadlines.

But sometimes it's just nice to think... What if?