Devil May Cry 4 Articles RSS Feed | Devil May Cry 4 RSS Feed on en Launch Media Network Where the Hell Is Devil May Cry 5? Guess Capcom Still Hates Money... Thu, 19 Jan 2017 12:19:51 -0500 DannyPTP

Its been a while since we've heard from Capcom's series, Devil May Cry, and fans are itching to hear more from Dante.

The last 'numbered' title, Devil May Cry 4, was released in 2008 to a positive reception. Critics praised the game's hack-and-slash gameplay, along with the inclusion of the character Nero for 'bringing something fresh to the franchise.' So far, this has been the only game featuring Nero, but if a new game is announced, there could be a strong chance of players seeing him again.

Nero played very similar to Dante, with his primary weapons being The Red Queen, a customized Durandal sword, and The Blue Rose -- a customized revolver. He also is able to wield the Yamato, a weapon that has featured in previous games. Nero has been seen as the only one who can completely repair it.

In a mutation exclusive to Nero, his right arm takes on a demonic appearance known as the Devil Bringer and allows him to grab enemies from afar to easily attack them, as well as reach higher places and solve puzzles. This is also the source of his Devil Trigger, allowing him to deliver more brutal attacks.

2013 saw the release of DmC: Devil May Cry. When the first trailer hit, fans had a negative reaction, disliking the game's new direction and Dante's new look. Even series creator, Hideki Kamiya, voiced his reaction, saying he was 'missing' Dante.

Despite this, the game was highly praised. Critics said they enjoyed the story, how the game played, and Dante's personality. (Personally, my only gripe is that they completely changed Dante's origin story, but I feel it's best to accept this as a different take on the series with occasional nods to the original.)

And since then, apart from HD re-releases, we haven't heard anything from the Devil May Cry series for a long time. Rumors are that Capcom will announce the next game this year. Currently, they are working on Deep Down, a single/multi-player dungeon crawler, which, at the time of writing, has no known release date.

So how much money is Capcom actually missing out on without DMC 5?

In terms of sales, both previous DMC games sold extremely well. Devil May Cry 4 sold 2 million copies in its first month, making it the fastest-selling title in the series. And by the end of it's launch year, it sold 2.32 million copies -- which then would reach 3 million copies by December 2014. And when you factor in how much games retail for these days....I don't have to tell you what an astounding amount of money that is.

As of June 2016, 1.6 million copies of the original game have been sold worldwide.

With DmC, Capcom initially hoped to sell 2 million copies by the end of its financial year, but later revised that figure to 1.2 million copies. And while it didn't do nearly as well as the developer anticipated, the game still sold 116,000 units in its first week in Japan and the top spot in the charts. The game also reached the top spot in the UK. Still , it only made a third of the sales of Devil May Cry 4.

Maybe that's why Capcom is hesitant to release another game in the franchise? Either way, DMC fans everywhere will agree that it's long past time. And if you ask me, I'd guesstimate that DMC5 could sell as many as 3.5 million units at the end of its launch year. That would be a huge financial gain for Capcom.


When we finally do get Devil May Cry 5, what can we expect to see?

No one can say for sure. But I know what I'd like to see...

First, I feel that Nero deserves to return. He was an excellent addition to the franchise and certainly doesn't deserve to be relegated to being a one-appearance character. So DMC5 needs to see Nero return as a main character. Perhaps he has some unfinished business with another enemy that we haven't seen yet, and we'll get an origin story? Perhaps Kyrie, his love interest, could also be involved in some way to help Nero defeat this enemy?

It has also been confirmed that Nero is Vergil's son, making him the nephew to Dante. As neither of the pair know this, DMC5 could go down the route of Nero searching for his family and discovering his connection to Dante -- thus tying the two protagonists of the series together.

If Nero does make a return, I think gameplay should stay relatively similar to DMC4, with only a few additions to it. As the old saying goes, if it ain't broke, don't fix it.

If the next game is DmC 2 instead of a true Devil May Cry 5, it'd be interesting to see how other characters such as Trish and Lucia, could be introduced and fleshed out.

DmC also bought Demon and Angel weapons, which, like the other games, allowed players to switch up fighting styles at the tap of a button. Demon and Angel weapons were not only used as a means of combat -- players were able to go back to previous missions and use these to discover secrets such as bonus missions and health upgrades.

Seeing these return in a potential sequel would be understandable and an excellent addition to the gamplay. Maybe we could see a Demon rifle of some kind or an Angel katana?

Devil May See....

Will the upcoming game be a direct sequel to Devil May Cry 4 and will it feature the return of Nero? Or will it be a sequel to DmC: Devil May Cry? We'll have to wait and see what this year's gaming conventions bring.

What are you hoping for with the next Devil May Cry game? Did you enjoy DmC: Devil May Cry? Let us know down in the comments.

My Top 7 Video Game Soundtracks Thu, 05 Jan 2017 09:14:10 -0500 DannyPTP


And thus, the list has come to an end. What video game soundtracks do you enjoy? Is there a particular piece of music that you adore? Comment below and I'll give it a listen!

1. The Elder Scrolls IV: Oblivion
Composers: Jeremy Soule, Julian Soule

Hands up who saw this coming!


While Skyrim had a fantastic soundtrack, I feel that Oblivion takes the sweet roll in almost every way!


The story of Oblivion's soundtrack is an interesting one. Composer Jeremy Soule had been in a car accident, while he escaped unscathed, he has said that it had a profound experience on Oblivion's soundtrack, saying that he wanted 'to comment on the human condition and the beauty of life.'


There's definitely a sense of beauty and wonderment to the game's soundtrack, from the relaxing string compositions that you may hear while exploring a town, talking to the many NPCs you run into, to the eerie and slow compositions heard while exploring a dungeon, waiting for an enemy to jump out at you from a dark corner.


Soule has captured the essence of how an adventure should be, giving us a sense of potential safety when in a city and to be ready for anything once you step out those gates into the open world.

2. Kingdom Hearts II
Composers: Yoko Shimomura, Kaoru Wada

The Kingdom Hearts series has given us some brilliant music over the years, but for me, Kingdom Hearts II is still my favourite in terms of soundtrack, with original music like "The Encounter" and remixes of classic Disney songs such as "He's A Pirate" (Pirates of the Caribbean) and "Under The Sea" (The Little Mermaid) all composed by the legendary Yoko Shimomura.


Since most of the game's worlds are represented by Disney, you can expect many happy and bouncy tunes but when the game calls for a serious moment, the music delivers exceptionally well, a fine example is the track "Sinister Shadows" which plays in a few battles including 'The 1000 Heartless Battle' among others.


Also a wonderful piece of music is the song "Sanctuary/Passion" sung by Utada Hikaru, whom also provided vocals the song "Simple And Clean/Hikari" in Kingdom Hearts.


With more games on their way, it's going to be interesting to see what Shimomura and Hikaru have in the pipeline.

3. Rayman
Composer: Remi Gazel

Here comes that wave of nostalgia again!


Rayman is an absolute gem when it comes to music... there's even a world based around musical instruments!


Composed by Remi Gazel, each track used in the 5 worlds presented in the game, represents them perfectly, such as birds and woodland creatures heard while exploring the Dream Forest to the wind howling while surviving the treacherous Blue Mountains.


Some tunes are bouncy, others peaceful and happy, while some have you taking careful steps to make sure you survive that next jump. Trust me folks, Rayman may look cute and innocent, but deep inside is a game that's going to take no prisoners. Be prepared before you set foot into this game!


But we must learn to appreciate the work of art that is the soundtrack, because when a game is kicking us about, at least the music helps make it that bit sweeter once you beat a level.

4. Silent Hill 2
Composer: Akira Yamaoka

Silent Hill 2 gives you a sense of wonderment in every sense, from gameplay and characters, to story and soundtrack, which have you questioning every moment in the game.


Akira Yamaoka gives his all in this game, with music that can grip your heart and either tear it from your chest or twist it, making it hard to comprehend what's happening as you solve puzzles and avoid monsters making your way through darkened and rusted corridors solving the mystery of how your dead wife sent you a letter.


As shown above "Magdalene" offers a sense of loss and confusion, making you wonder how you can go on and continue, while the track "Betrayal" uses a clanking sound to go along with the music to deliver a notion that it's time to realise what you've been fighting for and face up to it with no backing down.


An absolute masterpiece of a soundtrack should never go unrecognised and this will stand the test of time for years to come.

5. Spyro 2: Gateway To Glimmer/Ripto's Rage
Composer: Stewart Copeland

Ah... the waves of nostalgia have crashed over me and they're delightful!


The first four Spyro games music scores were composed by Stewart Copeland, ex-drummer of The Police and the man can certainly compose.


Spyro 2 has the most nostalgia music for me as it was the first game in the series that I owned and one I can come back to again and again.


Here Copeland offers excellent scores which he composed by playing through the levels first, to get a feel for how the music should fit into each world.


You can certainly hear the wintery tones in Winter Tundra, the excitement of being in Sunny Beach and the tranquil tones that are perfectly captured in Aquaria Towers.


Each theme offers a sense of adventure that excels in presenting what Spyro should be about; freedom to be able to explore to your heart's content.

6. Fable 2
Composers: Russell Shaw, Danny Elfman

While not the greatest game to grace the Xbox 360 market, Fable 2 still held it's own in the music department, offering beautiful set pieces and choirs to fit in with the era the game is set in. (Colonial for those interested!)


Composed by Russell Shaw with additional help on the main theme by none other than Danny Elfman, each musical piece perfectly fits with each area you explore from the hustle and bustle of Bowerstone Market witnessing NPCs going about their daily business, to the creepy, dark and depressing manner of the swampy, banshee filled Wraithmarsh, which also has elements of Oakvale (From Fable) making the player question what caused the town to become so run down the first time they set foot into this dreary place, before finding out exactly what happened during the main quest later on.


The game also has a touching tribute to a developer whom had worked on Fable: The Lost Chapters, The Movies and Black & White 2. Heard behind a Demon Door in Fairfax Castle is the song "Marcus' Memorial", a peaceful and relaxing song that itself is a re-master of "Avo's Temple" from the original Fable, which can also be heard in Fable II's pause menu. A simple, but lasting tribute, something that can be appreciated by all.

7. Devil May Cry 4
Composers: Tetsuya Shibata, Kento Hasegawa, & Akihiko Narita

While I'm not the biggest Devil May Cry fan, having only played this and DmC, I can definitely appreciate the work put in by primary composer Tetsuya Shibata, as well as Shusaku Uchiyama, Kota Suzuki, Akihiko Narita, Rei Kondoh, Chamy Ishikawa and Shinichiro Satoh whom also contributed.


With hard rock/heavy metal tones for battle scenes giving the perfect scenario to beat down any demon in any way you like to dark and gothic overtones for an incredible atmospheric approach to exploring areas and wondering how to solve a puzzle efficiently to gain that SSS ranking at the end of a section.


The game I feel, has something for a lot of people. The main theme "Out of Darkness" is a beautiful, operatic opening which greatly shows off the vocal talents of Aubrey Ashburn, as well as describe the connection between Nero and Kyrie and the battles they face to be together.


The music definitely suits the atmosphere of the game and delivers on the demon slayer aspect.


Ah music. How it can influence us. From getting us pumped up for the day ahead to making us sit in silence, thinking about what life has brought us and to what lies ahead, music has impacted everyone in more ways than they realise.


Video games can also impact us in different ways, from story and gameplay elements, to that plot twist you never saw coming, and with the right music to accompany each moment, there's always something that makes you feel ready to defeat the next boss or take your time as you explore a newly discovered dungeon to find the wonders within.


Here's the soundtracks that please my ears each and every time I hear them.

Devil May Cry 4 Special Edition Detailed and Includes Playable Vergil, Lady, and Trish Tue, 24 Mar 2015 08:54:54 -0400 Elijah Beahm

It's only a little while since DmC: Definitive Edition rolled out with an extensive amount of new tweaks, modes, and wrinkles to the original game.

Now Capcom is rolling out an even crazier remaster for Devil May Cry 4 Special Edition. The new content is staggeringly impressive.

First off, those of you who played Devil May Cry 4 will remember that you could play as two different characters, Dante and Nero. Now, in addition to the original two protagonists, three new playable characters enter the fray, and two offer drastically new styles of play.

Vergil will combine elements from his Devil May Cry 3 design and some of the ideas behind his most recent incarnation in DmC: Devil May Cry. So expect plenty of teleporting, along with a new emphasis on precise movements. Devil May Cry 4's Vergil will become more deadly the greater style and precision you use thanks to a new "Concentration" mechanic. He will also be fully upgradeable, and playable on all missions in the campaign.

Trish has been in the series since the very beginning, nearly running Dante over with a motorcycle in the first of the series many crazy brawls. She's not been a playable character since the divisive Devil May Cry 2 though, so this is a surprising return.

Unlike the rest of the cast, she doesn't swap between tons of weapons or focus on major combos. Instead, Trish has a greater focus on a core set of abilities and limited moves. She's right up the alley of fans of games such as Virtua Fighter 5, with a heavy meta-strategy to her playstyle instead of an extremely long list of moves.

And for the first time, the gun-toting Lady will be playable in a Devil May Cry game. Unlike the rest of the cast, her focus will be on firearms and ranged attacks, meaning she'll be a drastic change in playstyle. It's not entirely clear how that will work, but Lady's new combat mechanics sound incredibly ambitious.

In addition to the new lead characters, the game will have a new game mode that was originally a PC exclusive feature to Devil May Cry 4. Legendary Dark Knight Mode pits you against a ludicrous numbers of enemies. Think something like XL Mode in Star Wars: Battlefront 2. On top of this, there will be Turbo Mode, which speeds the entire game up by 20%.

There will also be the traditional re-release high-resolution textures, 1080p support, bonus skins and costumes, minor tweaks to the game balancing, and the series hallmark 60 FPS gameplay. It will release digitally for North America on Xbox One, PS4, and PC this summer.

Are you excited for the return of Devil May Cry 4? Do you think the new playable characters and modes make the game worth playing again? Let us know in the comments below!

Images and video: Capcom

Devil May Cry 4 Revisited (PC Version) Wed, 28 Aug 2013 11:24:52 -0400 Chai Chien Liang

Recently I managed to find some time to play the new reboot of Devil May Cry, DmC. The combat in the game was good but there was something missing from the original series of Devil May Cry games. The old series was really over the top with some amazing cutscenes of high octane action (such as Dante vs The Savior) and Dante was a tough boss fight!

In a trip down memory lane, (plus I wanted to see whether I still remembered how to play Devil May Cry 4, or for short DMC4) I quickly noticed that the boss fights in DmC:Devil May Cry, or for short DmC)were somewhat lacklustre compared to the variety of bosses in DMC4. Credo and Dante are absolutely a blast to fight (Dante uses the pandora box gundam cannon on higher difficulties!)

Missing Features

One feature that was missing from the new reboot was the taunt move which could be used to build your devil trigger meter (some of the taunts especially on the higher stylish ranks are really funny and improve the overall experience in my opinion)

The Devil May Cry has always been known for letting their players play on even until the ending (you get a bonus ending scene if you pass the combat challenge during the ending credits!) which was noticeably missing from the new reboot DmC


The storyline in the reboot was somewhat thin with only a few main characters (Dante, Kat, Vergil and Mundus) taking up nearly all of the plot with the supporting cast being relegated to minor roles as story fodder (Succubus and Lilith come to mind), compared to DMC4 with Nero, Dante, Agnus, Credo, Kyrie, Trish/Gloria and Sanctus making for a much more interesting story (switching characters from Nero to Dante also helps to keep the gameplay exciting and fresh)

Special Difficulty Mode in PC Version

Best thing about the PC version would be the Legendary Dark Knight mode (I hereby attach a video of mission 8, only a PC can put so many enemies on the screen at once!). To illustrate, here a few screenshots, the designers have a pretty interesting way to making things complicated (as if the numbers were not enough!).

Improvements made in DmC:Devil May Cry

After playing through DMC4, there is something that DmC has definitely managed to improve compared to its predecessor: the combat camera. The old camera in DMC4 was wonky and would shift perspective without any warning so kudos to Ninja Theory for finally getting the combat camera right (feels a lot smoother to fight without being burdened by a camera that likes to turn 180 degrees at certain points of the map). The combat difficulty seems to have been toned down slightly so the game should appeal to more gamers (at the risk of alienating the original fan base, who play Devil May Cry 3 at the highest difficulty without any problems).


In the end, there are some things that were not carried over to the new reboot DmC from DMC4 probably through design decisions but I will have to say that DMC4 (or even Devil May 3) ends up being more fun than DmC. There are some things that the new reboot has done well though(they finally fixed the annoying camera) and I enjoyed the DLC Vergil's Downfall (Vergil is an absolute monster compared to Dante!). Hopefully Capcom will make a proper sequel to DMC4, also it would be a good idea to let Ninja Theory develop their own sequel to the reboot too and make it a separate "competing" series like what Infinity Ward and Treyarch do for the Call of Duty series. DMC4 is the series best-selling title for a reason and hopefully Capcom can take feedback from the fans and make some improvements for the next title.