Devil May Cry Articles RSS Feed | Devil May Cry RSS Feed on en Launch Media Network Devil May Cry Heading to Switch This Summer Mon, 06 May 2019 14:11:25 -0400 Ashley Shankle

The Nintendo Switch's classic Capcom game selection was already growing this year with the upcoming ports of multiple Resident Evil titles, but one PlayStation 2 title's making its way to the console you may not have expected: Devil May Cry. It's coming out this summer.

The PS2 title has been ported in the Devil May Cry HD Collection more than once, but this time the original title is coming in solo. Following Capcom's recent trend of releasing ports on the Nintendo Switch individually, only the first game in the series has been announced for release.

Devil May Cry was one of the biggest game releases back in 2001, and we can all agree its younger sibling Devil May Cry 5 has been one of the most prolific releases so far this year. There's no better year than 2019 for Dante to make is first foray to a Nintendo system, especially since Super Smash Bros. Ultimate came out last year. If Cloud can be in Smash, so can Dante.

Some fans are speculating this may be the first step to Dante getting into Smash Bros. since a character needs to be present in a game on a Nintendo console before it can remotely be considered for Smash. We've already got Bayonetta; I don't think anyone would complain about finally being able to make Dante and Bayonetta duke it out, an old rivalry reborn.

Capcom said they were going to be supporting the Nintendo Switch a couple of years ago and hinted they'd be porting holder titles. Well, here we are. A whole chunk of Resident Evil titles is coming this month (HD ports of RE1, 4, 0 and the Origins Collection) and Devil May Cry swinging onto the console this summer. Though if Capcom decides to port the rest to Switch, you can expect them all to have about the same price tag.

Devil May Cry 5 is Getting a Brand-New (Free) Survival Mode on April 1 Mon, 18 Mar 2019 11:01:08 -0400 Josh Broadwell

Devil May Cry 5 has only been out for a short while, but Capcom has already announced the game's first update. 

The hit action game is getting a new survival mode called Bloody Palace, featuring waves of enemies and timed battles, and it will be free for all current owners of the game. Despite being scheduled to launch on April 1, Capcom was quick to say this isn't a joke in poor taste. It's the real thing.

Bloody Palace will let you choose between Dante, Nero, and V. Players will face off against waves of enemies and bosses, and as is usual in these kinds of survival modes, the enemies gradually become tougher as you progress. The timer will add a slightly different, yet not unfamiliar, wrinkle. 

Capcom was quiet about further details, including what rewards players might get for completing the mode and whether they would carry over into the main game. However, with Devil May Cry 5's survival mode launching so soon, there will doubtlessly be updates with more information in the coming weeks.

Devil May Cry 5 isn't alone in getting a new survival mode. Darksiders 3 recently added a similar mode, though admittedly for different reasons. It was an attempt to win players over and provide more incentive to play.

Capcom doesn't need that sort of pull, though, because its year is certainly off to a strong start. Resident Evil 2's remake astounded fans and critics alike and brought Capcom's classic survival series back on track with what made fans love it to begin with.

Now, DMC 5 is repeating that success story. It released to rave reviews, even though some believe Nero isn't quite the hero the series makes him out to be.

Regardless, between this year's successes, Resident Evil 7, and last year's Monster Hunter World, Capcom is hitting its stride. 



Ok, Hear Me Out: Nero Sucks and Devil May Cry 5 Makes Things Even Worse Thu, 14 Mar 2019 15:19:49 -0400 Sergey_3847

More than 10 years ago, Devil May Cry 4 introduced Nero as an alternative protagonist to Dante. Many fans of the series were excited to play as this new character because he brought about new combat mechanics and offered players a new perspective.

Additionally, his design and characterization weren't too far off from Dante's, which meant that playing as Nero instead didn't feel like a sacrifice.

However, Devil May Cry 5 changes all of this; Nero's look, character traits, and combat skills have all been downgraded.

This was evident leading up to the game's release, through numerous trailers, gameplay videos, and the demo itself, and it is firmly established in the final version of the title. 

Nero now pales in comparison to Dante. His writing is poor, his presentation is obnoxious, and his combat skills are questionable.

In a nutshell: Nero sucks. Moving forward, Capcom should refocus its efforts on Dante.

Nero Acts Like A Child and Has A Bad Haircut

Overconfidence has always been an integral part of the characters in the Devil May Cry series, including Dante. It's true that some level of cockiness is certainly required if you're going to be dealing with otherworldly demons, but the writers have always made sure to show restraint and keep Dante as a likable character.

That is not the case with Nero in Devil May Cry 5. He is now the epitome of pushiness and incivility, and he behaves like a spoiled child.

While he is slightly older and more experienced than he was in Devil May Cry 4, he has shown no improvement, instead spitting curses left and right and being just downright obnoxious.

Not to mince words, this is simply dumb. The lack of character development doesn't make me want to get behind Nero. This is markedly different, and worse, than what occurred with Nero in Devil May Cry 4.

In that game, Nero was basically forced to take on the role of demon hunter, but he had little experience and was very young. This led to some tragic mood swings, but, ultimately, he grew stronger and became more willing to fight.

While he did occasionally use profanity to express his distrust in the elders, a common thing for some teenagers no doubt, I really rooted for Nero to grow out of his insecurities and become an adult like Dante.

Unfortunately, he has not done that in Devil May Cry 5, and he has actually reverted to something worse.

His new look also isn't doing him any favors, that's for sure.

Perhaps the goal here is to visually distinguish him from the old Dante, but instead, Nero now just looks like Dante from Ninja Theory's DmC, a style that wasn't even that well accepted upon the release of that game. Let's just agree (or agree to disagree) that short-haired protagonists do not belong in the series.

Nero's Arsenal is Lackluster and His Combat is Shallow

In Devil May Cry 4, Nero had a Devil Bringer arm, which was a manifestation of his powers, and, to be honest, a weapon with some amazing features. In Devil May Cry 5, this Devil Bringer has been replaced by a mechanical Devil Breaker, and it is a strict downgrade.

Sure, there are some neat tricks that you can do with different Devil Breakers, like the Ragtime, which slows down time, or the Helter Skelter, which serves as a demon meat grinder, but they aren't even permanent, and they can break throughout the course of the game.

There are also some that I find completely useless.

The Pasta Breaker, for example, is a simple fork for eating pasta, while the Sweet Surrender is just made to massage Kyrie. Who needs all of this? Why not focus on the weapons that really matter?

Besides Devil Breakers, Nero is left with his typical Red Queen sword and Blue Rose revolver. That is the extent of his arsenal, a weak offering when compared to what Dante has at his disposal.

From nearly the beginning of the player's time with Dante in Devil May Cry 5, he has two swords, two ranged weapons, hand-to-hand combat options, and an array of stances that offer different playstyles.

He even gets his own personal Cavaliere motorbike.

Not only is that a better range of weapons than what Nero has, it also allows Dante to have deeper combat options. As such, it is easy to see why Nero's gameplay fails when compared to Dante's.

Let Dante Stay

One of the reasons why Nero is taking the lead role in the series is that Dante is getting older. Simply look at his design in Devil May Cry 5, the old guy with the grey hair. It's a stark contrast to the energetic young man from previous titles. 

I believe that this is a clear indication that Nero is set to replace Dante as the series' main protagonist. Let's face the truth, though: these games have always been about Dante's quest again demons, and Nero should just play a supporting role.

Instead of letting Dante fade away, why not make him an immortal? He is half-demon anyway. Then Nero could continue to be a sidekick, which he is great at.

To be fair, Capcom does not give Nero an overwhelming number of missions in Devil May Cry 5, and the game even allows players to choose their favorite protagonist in some instances. That said, players are still forced to play as the obnoxious Nero often in the new title.

That's a pity. The fact that Dante may irreversibly die, leaving the series for good, means this new, amateurish Nero is probably here to stay. If that's true, it's a big blow to what I had hoped the series would become. 

Perhaps Capcom can right the course for the character, and improve him in future entries.

Devil May Cry Animated Series in Works so 'Hollywood Doesn't $*&% It Up' Fri, 16 Nov 2018 16:40:02 -0500 Jonathan Moore

IGN has confirmed that Castlevania executive producer, Adi Shankar, will be adapting Devil May Cry for the small screen. The animated series will be part of what Shankar has described as a shared, "bootleg universe."

It is not yet clear if the two franchises will actually crossover, putting Dante in future seasons of Castlevania or Castlevania characters in the Devil May Cry series. Although we're not entirely sure how that would work, we can suspend our disbelief for a shared universe considering how fantastic Castlevania has been over two seasons and how rich the Devil May Cry universe is. 

Of course, Shankar did not expand on what the series might be called (perhaps just Devil May Cry) or share any specific story details. The series does not currently have a release date, either.

We also don't know if the series will be coming to Netflix or another platform, but all bets are on the former. 

Season 1 and Season 2 of Castlevania are currently on Netflix. The series was recently renewed for a third season. 

Header image via: Adi Shankar Twitter

Another 10 Badass Video Game Characters You Shouldn't Mess With Thu, 26 Jul 2018 10:25:41 -0400 Edgar Wulf


Ryo Hazuki

Shenmue (1999)

Shenmue's Ryo Hazuki may not be the most skilled fighter, but he gets the job done.


After being forced onto a path of revenge, Ryo must evolve from a regular, impulsive teenager into an imposing martial artist, learning new moves and styles from masters across Japan and Hong Kong. Ultimately, he develops his body and spirit to face the ultimate adversary, Lan Di. After almost two decades, his story is yet to reach its finale.




That is it for this list. If you think a character is missing, they may be on the original list. If they're not, then comment down below on who you would like to see and, as always, stay tuned to GameSkinny for more badass compilations.


Kazuma Kiryu

Yakuza (2005)

This man has been through it all; he has felled numerous skilled fighters, dealt with a thief of female underwear, and even taken care of a baby. A chairman of the highly respected Tojo Clan, Kazuma Kiryu is a master in many fields, including martial arts, which he gracefully employs to protect his friends, children, and simply beat up random punks on streets who annoy him. 


Yakuza's Kiryu has a distinctive dragon tattoo covering his back, he enjoys drinking whiskey, fishing, and singing karaoke. Call him.


John Marston

Red Dead Redemption (2010)

Perhaps one of the most tragic heroes in gaming, John Marston knows the definition of dire straits all too well. Compelled to reunite with his family, who are being held captive by the government, Marston embarks on a harrowing journey through the chaos-sphere that is the Wild West. 


He is an outlaw -- a criminal, even -- and has no doubt committed numerous questionable deeds. But despite that, it is almost impossible to not relate with his noble intentions.


Red Dead Redemption's John is a deadly sharpshooter -- especially during his signature "Dead Eye" mode -- and takes down many opposing factions on his quest which, ultimately and unfortunately, leads to a bittersweet conclusion



The Last of Us (2013)

Ellie might seem harmless enough; after all, she is just a child in the original The Last of Us. Past experiences and many gruesome events, however, have conditioned her to become a merciless killer -- being able to stand up for herself and those she cares about.


She learns that, in a world where nobody can be trusted, a switchblade and a sniper rifle are your best friends. Them, and that Joel guy who has taught her how to survive in a post-apocalyptic world inhabited by monsters. That helps, too. 



Doom (1993)

Not the fanciest name for someone who rips demons apart with his bare hands, but, thankfully, actions speak much louder than words. Doomguy is the eternally silent protagonist of the Doom series, one of the most historically significant franchises in the industry.


He is agile, brutally strong, and remorseless; he doesn't have a love interest, though he may or may not have a special relationship with his signature chainsaw or destroying hordes of Hellspawn.



Darksiders II (2012)

Death is the main character in the sequel to Darksiders, one of the four horsemen of the apocalypse, and a brother to the first game's protagonist: War. He uses stylish scythes to slice and dice his opponents while employing stylish, yet devastating combos to come out victorious. He even transforms into a terrifying reaper to finish off his most resilient foes.


The mask -- which Death never removes -- is not only for aesthetics: it adds a depth of mystery to the character, making him even more badass. 



Devil May Cry (2001)

Dante's twin brother -- Vergil -- is already featured on our first list of 10 Most Badass Video Game Characters, but Dante deserves a spot just as much, if not more, than his brother. 


Possessing the enhancing power to transform into a demon -- much like his evil sibling -- Devil May Cry's Dante gives preference to oversized swords. However, he never lets go of his trusty handguns (Ebony and Ivory), which he uses to soften enemies up before cutting them into pieces.


At times, Dante may act somewhat cocky and playful, but he always backs it up with unprecedented skill.


Big Boss

Metal Gear (1987)

Solid Snake may be considered the main protagonist of the Metal Gear Solid series, but let's face it: he wouldn't even exist without Big Boss.


Boss' first appearance was in the original Metal Gear, though he didn't become a playable character until much later when Metal Gear Solid 3: Snake Eater was released. An unfortunate encounter with his former mentor leaves him with countless bruises, dislocated joints, and broken bones; later on, he even gets his eye shot out.


Despite all that, he manages to complete his mission, earning him the legendary title -- Big Boss. The rest, as they say, is history. 


Aranea Highwind

Final Fantasy XV (2016)

This gorgeous blonde may very well be the most stylish Final Fantasy character in over a decade. She joins Final Fantasy XV's party of heroes as a dominating force -- however briefly -- and adds an amusing flavor to their conversations.


Aranea dons stylish battle armor and employs an impressively-sized lance during combat, which, of course, decimates her opponents. Beautiful, confident, and strong, Aranea Highwind is not hesitant to take on multiple foes at once -- and deals with them in brutal, timely fashion.


Ada Wong

Resident Evil 2 (1998)

Ada first appears in Resident Evil 2 as a supporting character, but she later plays a much more significant role in Resident Evil 4, where she receives her own story scenario: Separate Ways.


Her personality and background are rather mysterious, though she seems to have an affection toward a certain someone (ahem). Ada tends to prefer lightweight, conventional weaponry like handguns and machine guns, but when push comes to shove, she is also a deceptively skilled hand-to-hand combatant.


In a franchise full of badass characters, Ada often gets overlooked by casual fans, which is just too bad. 


As it turns out, our original list of the 10 most badass video game characters needs an update. I mean, there are more than 10 badass characters in the pantheon of gaming. Surprising, right?


That is why we decided to whip up a follow-up list including more of those badasses; 10 more, to be precise. Some of these characters are defined by superhuman strength, some by unique traits, some by the armory of weapons they possess, and some by the events they've endured. Ultimately, they are all bound by the same uncanny traits: individually completing meaningful tasks, defeating their enemies and, basically, getting sh** done.


Much like our original list, this one is based on two simple criteria:

  • Only one character per franchise (per individual list)
  • \n
  • The character is playable at any point in the particular series in question or must represent a playable party of characters
  • \n

Let's get started. 

Analysis of the Devil May Cry 5 Trailer Wed, 13 Jun 2018 10:52:19 -0400 Zack Palm

During Microsoft's press conference at E3, Phil Spencer announced a number of great titles releasing on the platform many fans could look forward to playing the future. One unexpected title came out of this press conference: the return of a numbered Devil May Cry game.

Since the game does have a number at the end of the title says a lot about what to expect from this game. As a result, there's plenty to digest and break down in not only the trailer but where the game is headed based on where the Devil May Cry 4 entry ended in the series. Let's go through it together!

When Does It Take Place?

The last numbered entry in the Devil May Cry series released in 2008, and it was Devil May Cry 4. Fans have been hungry for a new entry for the past ten years and now they finally have it.

This game does not pick up immediately following Devil May Cry 4. It takes place several years after the end of the fourth game. By how much, remains unknown. So far, the Capcom team have not announced concrete details and plan to release more information during throughout the year.

Who's In The Trailer?

The trailer features a young man with short white hair, who dashes around, killing demons with a flashy sword with plenty of attitude. While many who only know about the 2013 reboot DMC: Devil May Cry, those who believe this to be Dante, are incorrect. This is Nero, a character who first showed up as a character in Devil May Cry 4.

How does he fit into the overall story? When he made his debut, he was actively hunting Dante during the first part of Devil May Cry 4 for the Order of the Sword, a cult that worships Sparda, a powerful demon and the father of Dante and Vergil, the latter of the two fell during Devil May Cry 3

Nero later rebelled against the Order and found himself teaming up with Dante. The two were able to defeat the game's main antagonist together and then parted ways; Nero also learned and came to terms with the fact he had Sparda's blood in him. At the time, the game didn't dive into specific details about how he's connected to Dante's family. But he's certainly a part of it.

Early on in the trailer we're introduced to a new ally who fights at Nero's side, Nico. She provides some narrative details to a soldier about how she and Nero know each other. Apparently, between Devil May Cry 4 and this entry, Nero lost his right arm and needed a new one. She possess a unique of skill set to build him a brand new one that comes with plenty of bells and whistles.

The right arm gets shown pointedly throughout the entire trailer, and will definitely make for a unique gameplay mechanic. 

The reason Nico had to make that metal arm for Nero was because a shady figure took his right arm from him, which we see in the middle of the trailer. Why does the right arm matter?

It was Nero's source of demon power, called Devil Bringer. This may serve as a plot point in the game or something we learn about later on as more details about Devil May Cry 5 surface. The importance of Devil Bringer in this story remains unknown, but despite having lost it, it won't stop Nero from killing an army of demons.

Near the end of the trailer we see the series' original protagonist himself: Dante. He's riding a slick motorcycle, sporting a little facial hair, and the same cocky-grin he's known for. Because he was shown near the end of the trailer, it's unclear how much he'll get featured in the story. He may return as a recurring character who actively assists Nero throughout the story, or one that shows up every so often to provide small amounts of fan service. Either way, he's in it!

What Do We Know Of The Plot So Far?

Only a small amount of details have released so far. We do know this: a demon tree has spawned in the middle of Red Grave City and leads to another demon invasion. This invasion brings our new protagonists, Nero and Nico, to the scene of the crime where they fight hordes and hordes of demons. Nico serves as Nero's sidekick who can crafty him weapons and upgrades to use during his crusade of purging this demon threat.

While in Red Grave City, the pair are on the search for Dante, for reasons unknown. It's likely because Nero lost Devil Bringer and wishes to have it returned to him, but that remains speculation. 

Dante's role in this? Again, he's there, but how he fits into the overall story remains unknown. Regardless, he's involved and he'll likely show up plenty of times to serve the fans eager to learn more about what he's been up to.

Any Gameplay?

There's a brief amount of gameplay during this trailer, which is always good!

The action starts at 1:13 in the trailer. You can clearly see Nero using his robot arm to shock his foes, along with him utilizing his sword to slash down any demon foolish enough to stand in his way. There's plenty of quick, adrenaline-pumping action in this trailer, so don't expect the gameplay to be any different! Nero does quite a bit with his robot arm, such as firing his hand to pull him closer to enemies, grappling his foes, and even slowing down time to make some clean strikes.

Since Nero lost his right arm, Devil Bringer, it'll be interesting to see how they work in any demon powers at all into the gameplay. Though, the robot arm's unique characteristics seem to make up for that greatly.

During 1:32 of the trailer, we clearly see these magical cogs wrapped around a demon, slowing them down. How this was done was not disclosed. Was it the technology of the right arm, or some magic Nero can still tap into?  

Regardless, the gameplay certainly looks like a Devil May Cry game, and fans should get excited.

What About The DMC Reboot?

Because this is an official entry in the Devil May Cry series, it goes beyond the reboot that launched in 2013 by Ninja Theory. Capcom did not detail if they're scrapping the reboot. This may depend on the overall reception of Devil May Cry 5. If it does well, they could sweep the reboot under the rug and continue on their path of creating new stories in the main game series. There's a lot of factors they have to consider.

But this may serve as the nail in the coffin, especially since they released the remastered Devil May Cry collection for PS4, Xbox One, and PC in 2018. This collection features the first three Devil May Cry games.

However, because it's been five years since the reboot was first released, it's safe to say it was an attempt on their part, but they won't continue forward with me. Plus, the massive amount of attention the Devil May Cry 5 announcement is receiving only proves the popularity of the main series with fans.


The trailer announces the game will release in Spring 2019 for PC, Playstation 4, and Xbox. For information about Devil May Cry 5 and any E3 announcements, keep it here at GameSkinny.

The DMC Collection Is Nice, but We Just Want Devil May Cry 5 Thu, 14 Dec 2017 15:30:29 -0500 bazookajo94

It's been nearly ten years since the last installment in the Devil May Cry series (and don't try to tell me that Ninja Theory's DmC is an honest addition to the series, with its combo and scoring systems ditched and the theme of the game altered to nigh unrecognizable heights).

Imagine having to wait a decade for a sequel. Imagine being teased with the fact that the developers haven't released a sequel in 10 years with a recent announcement of a collection that has enhanced frame rates so that hardcore fans can enjoy Devil May Cry in 60 FPS.

This collection has an anticipated release date of March 2018, and it doesn't have much more to boast about other than being "able to play on current consoles," "$29.99," and "HD."

But who really gets hyped for a remastered game? Who has time to conjure energy for past games when they've been waiting (patiently or otherwise) for the next entry? 

Sometimes remastered games just feel like a cruel joke, like a cheap trick to distract fans from the fact that the developers haven't delivered on a promise of a new game. 

Yes, developing games takes time, and if fans expect greatness, they have to be willing to wait for it. 

But for 10 years? Does anyone have that kind of patience? Can a fan's interest and enjoyment for a series last that long? Perhaps if the game is worth the wait. And re-releasing games probably renews that sense of wonder and obsession with a series ....

Was the HD collection just a way to whet our appetites? It's a fair question considering the leak of Devil May Cry 5 on resetera near the end of last November. With details on the production of the game, an anticipated release date, and an apparently already produced trailer for the game, the extensive leak was not endorsed by Capcom or resetera, so there's no confirmation on how true the details therein are. 

So either fans can expect a 2019 release, or they can expect to settle in with their HD collection of DmC for a few more months and hope that this year's E3 finally delivers the news they've been waiting to hear for half their lives. 

Devil May Cry Director Wants to Work with Capcom Again Wed, 22 Nov 2017 16:52:15 -0500 Greyson Ditzler

In a recent interview with the Japanese gaming magazine Dengeki PlayStation, renowned action game designer Hideki Kamiya voiced his genuine interest in once again working on series from his time at Capcom with Clover Studios. He specifically voiced his interest in creating a "true sequel" to Okami as well as remakes of both the original Viewtiful Joe and Devil May Cry

During his interview with Dengeki PlayStation, Kamiya stated:

I want to work on a Devil May Cry and Viewtiful Joe remake, or a true sequel for Okami. A cooperation with Dante (from Devil May Cry) and Bayonetta might also be fun. Dear Capcom, if it’s okay with someone like me, I will help anytime. Best regards. Everyone, bow down your heads together with me! 

When referring to a "true sequel" to Okami, Kamiya is likely referring to the second game in the series, Okamiden, which was a DS title developed by Capcom without his or Clover Studios' involvement. The Devil May Cry series has also gone without his involvement since the original on the PlayStation 2, and has been lying dormant for some time now.

Both Okami and Viewtiful Joe are franchises that received critical acclaim upon release, with both still discussed quite favorably today. 

Nothing is set in stone yet, as this statement was merely an open invitation to Capcom rather than an official statement of any of these new games being green-lit. Stay tuned to GameSkinny for further news on this topic as it develops!

Where the Hell Is Devil May Cry 5? Guess Capcom Still Hates Money... Thu, 19 Jan 2017 12:19:51 -0500 DannyPTP

Its been a while since we've heard from Capcom's series, Devil May Cry, and fans are itching to hear more from Dante.

The last 'numbered' title, Devil May Cry 4, was released in 2008 to a positive reception. Critics praised the game's hack-and-slash gameplay, along with the inclusion of the character Nero for 'bringing something fresh to the franchise.' So far, this has been the only game featuring Nero, but if a new game is announced, there could be a strong chance of players seeing him again.

Nero played very similar to Dante, with his primary weapons being The Red Queen, a customized Durandal sword, and The Blue Rose -- a customized revolver. He also is able to wield the Yamato, a weapon that has featured in previous games. Nero has been seen as the only one who can completely repair it.

In a mutation exclusive to Nero, his right arm takes on a demonic appearance known as the Devil Bringer and allows him to grab enemies from afar to easily attack them, as well as reach higher places and solve puzzles. This is also the source of his Devil Trigger, allowing him to deliver more brutal attacks.

2013 saw the release of DmC: Devil May Cry. When the first trailer hit, fans had a negative reaction, disliking the game's new direction and Dante's new look. Even series creator, Hideki Kamiya, voiced his reaction, saying he was 'missing' Dante.

Despite this, the game was highly praised. Critics said they enjoyed the story, how the game played, and Dante's personality. (Personally, my only gripe is that they completely changed Dante's origin story, but I feel it's best to accept this as a different take on the series with occasional nods to the original.)

And since then, apart from HD re-releases, we haven't heard anything from the Devil May Cry series for a long time. Rumors are that Capcom will announce the next game this year. Currently, they are working on Deep Down, a single/multi-player dungeon crawler, which, at the time of writing, has no known release date.

So how much money is Capcom actually missing out on without DMC 5?

In terms of sales, both previous DMC games sold extremely well. Devil May Cry 4 sold 2 million copies in its first month, making it the fastest-selling title in the series. And by the end of it's launch year, it sold 2.32 million copies -- which then would reach 3 million copies by December 2014. And when you factor in how much games retail for these days....I don't have to tell you what an astounding amount of money that is.

As of June 2016, 1.6 million copies of the original game have been sold worldwide.

With DmC, Capcom initially hoped to sell 2 million copies by the end of its financial year, but later revised that figure to 1.2 million copies. And while it didn't do nearly as well as the developer anticipated, the game still sold 116,000 units in its first week in Japan and the top spot in the charts. The game also reached the top spot in the UK. Still , it only made a third of the sales of Devil May Cry 4.

Maybe that's why Capcom is hesitant to release another game in the franchise? Either way, DMC fans everywhere will agree that it's long past time. And if you ask me, I'd guesstimate that DMC5 could sell as many as 3.5 million units at the end of its launch year. That would be a huge financial gain for Capcom.


When we finally do get Devil May Cry 5, what can we expect to see?

No one can say for sure. But I know what I'd like to see...

First, I feel that Nero deserves to return. He was an excellent addition to the franchise and certainly doesn't deserve to be relegated to being a one-appearance character. So DMC5 needs to see Nero return as a main character. Perhaps he has some unfinished business with another enemy that we haven't seen yet, and we'll get an origin story? Perhaps Kyrie, his love interest, could also be involved in some way to help Nero defeat this enemy?

It has also been confirmed that Nero is Vergil's son, making him the nephew to Dante. As neither of the pair know this, DMC5 could go down the route of Nero searching for his family and discovering his connection to Dante -- thus tying the two protagonists of the series together.

If Nero does make a return, I think gameplay should stay relatively similar to DMC4, with only a few additions to it. As the old saying goes, if it ain't broke, don't fix it.

If the next game is DmC 2 instead of a true Devil May Cry 5, it'd be interesting to see how other characters such as Trish and Lucia, could be introduced and fleshed out.

DmC also bought Demon and Angel weapons, which, like the other games, allowed players to switch up fighting styles at the tap of a button. Demon and Angel weapons were not only used as a means of combat -- players were able to go back to previous missions and use these to discover secrets such as bonus missions and health upgrades.

Seeing these return in a potential sequel would be understandable and an excellent addition to the gamplay. Maybe we could see a Demon rifle of some kind or an Angel katana?

Devil May See....

Will the upcoming game be a direct sequel to Devil May Cry 4 and will it feature the return of Nero? Or will it be a sequel to DmC: Devil May Cry? We'll have to wait and see what this year's gaming conventions bring.

What are you hoping for with the next Devil May Cry game? Did you enjoy DmC: Devil May Cry? Let us know down in the comments.

5 Games Which Will Make the Nintendo Switch a Success Fri, 21 Oct 2016 02:00:02 -0400 Unclepulky

Regardless of whether you love the Wii U, like me, or hate the Wii U, like the majority of civilization appears to, there's no denying that the console was a commercial failure for Nintendo. While the company isn't in any real danger thanks to their intermittently great 3DS and software sale numbers, the Switch will have to do a lot to regain the faith of the gaming community. And now that the system has been shown off, I've gotten to thinking about some ideas for games which would attract people to it. Here, I will be discussing five ideas for titles which I believe will make the Switch a much more successful system than its predecessor.

5. Metroid- Prime Style

From the moment is was revealed, it was clear that no matter how good it ended up being, Metroid Prime: Federation Force was going to be a flop. After all, it just wasn't what people wanted, especially after going years without a Metroid game.

And even more years without a GOOD Metroid game.

So, to appease Metroid fans worldwide, I propose that Nintendo remakes the original Metroid. While it is true that the game was already remade once as Metroid: Zero Mission, my idea is quite a bit different. In this imaginary game, the simple story of the original Metroid would be retold, but with the gameplay and presentation of a Prime game. While of course the story of the series should move forward, I think for the moment it would be best for Nintendo, who clearly don't know what to do with the series, to go back to the past.

4. Fire Emblem Warriors

In recent years, the Fire Emblem series has possibly gained more new fans than any other long running Nintendo franchise. Subsequently, in 2014, Nintendo teamed up with Koei Tecmo to create Hyrule Warriors, a crossover between the Legend of Zelda series and the Dynasty Warriors games.

See what I'm getting at here?

The world and mechanics of Fire Emblem could easily be transferred over to a hack n' slash. The rock paper scissors mechanic for weapons could be implemented, the different types of magic could serve as each of the characters' elements, and speaking of characters, there are dozens, if not hundreds of candidates who could be made playable.

Nintendo already has the blueprints for this one. They just need to use them.

3. Bayonetta vs. Devil May Cry

Hideki Kamiya: Creator of Devil May Cry and Bayonetta

I absolutely love the Bayonetta games, Bayonetta 2 being in my top 5 favorite games of all time. The fantastic sequel also proved to be one of the most acclaimed games the Wii U had to offer. And while I'm not a big fan of Devil May Cry myself, I know a lot of people would love to see this hack n' slash crossover happen.

The games are fundamentally similar in terms of gameplay, but the gameplay doesn't need to be anything completely new for this. Both games have fantastic combat systems which could theoretically be used for this crossover.

No, the real reason this crossover needs to happen is twofold. For one, the story would be the most absolutely over the top, crazy thing the gaming world has ever seen, and it would be glorious. The other reason is for the character interactions.

We could see Trish torturing Enzo, Rodin and Virgil bonding over drinks, and the highlight of the whole event, Bayonetta and Dante trying to out flirt each other.

2. Overwatch

Yeah. Just, Overwatch.

Overwatch is one of the most popular games of 2016, and there's no reason it shouldn't be able to find a place on the Switch. After all, Nintendo loves games which are bright and colorful, and the kids they try so hard to appeal to love shooters. Sounds like a perfect fit.

This is one of the few shooters which I can really recommend to anyone. It has a fantastic cast of characters, beautiful presentation, and nearly flawless and hopeless addictive gameplay.

Not everyone has a gaming PC, Xbox One, or PS4, so putting this on the Switch would be a great way for more people to experience this masterpiece.

1. The Pokemon MMO

You want it. I want it. Everyone wants it.

And now, with Pokemon the most popular its been since the days of Red and Blue, this is the perfect time to finally make the Pokemon MMO. Hardcore Pokemon fans would eat it right up, paying month after month to keep playing, and with all of the Pokemon Go fans out there now, there's a good chance a lot of them would pick up the Switch just for this.

It isn't just a system seller. It's a system seller which would result in Nintendo making more money from it each passing month. The only caveat I have is that this is a title which should take all the time it needs to be perfected. This means that for this game to be as successful as possible, Nintendo would have to keep the Pokemon Go craze going.

Will they be able to do this? I don't know for sure. But what I do know is that the Nintendo Switch seems like it's going to be a great system, and I can't wait to pick one up in March, 2017.

Be sure to let me know what you think of these ideas, and what your own ideas for Switch titles are, in the comments.

What Makes Resident Evil So Great, and Whether Or Not Its Future is a Problem Mon, 19 Sep 2016 08:00:01 -0400 Rettsu Dansu

E3 2016's Resident Evil 7 trailer is a fantastic example of what I love about that expo. It's the reveal of a game that no one was expecting but are nonetheless excited for -- in such a way that it absolutely blows your mind. Barely anyone expected to see that title at the end of the trailer. The realization that everything you just saw was the new Resident Evil, a main entry in the series that goes back to horror in a way that we want it to, was a fantastic feeling.

Or is it? One of the reasons it was so unexpected was because the type of game shown off in that trailer -- and in the demo. It isn't quite Resident Evil. Despite major changes throughout the whole series, it's always been about biological monsters, not whatever we have so far. Arguably, we could have a situation like in Resident Evil where the enemies are sort of human, before their heads fall off and giant centipedes come out.

What's more important though is the way in which the first part of that trailer, and the demo, present horror. The classic Resident Evils (1, 2, 3, 0 and Code Veronica) create horror through resource management, environment, and atmosphere, while the direction for RE7 seems to be one that focuses on the mystery and the unknown. It's not bad, not bad at all, but it's not what Resi fans want. Capcom has promised that the tone of the demo wasn't particularly representative of the full game, however the second trailer is incredibly similar and hasn't cleared anyone's doubts.

But it's Not All Bad

That being said though, there are a number of things the demo has shown us that I think people don't seem to have noticed. These things connect Resi 7 to previous titles in the series, design wise. So, if you haven't played the demo yet or just haven't noticed them, I'm here to explain to you what these things are.

First, however, I'll need to explain what makes the classic Resident Evil formula so great, to give you an understanding of why it's important that these aspects return.

Dodgy Controls


Yes, I just said that. Resi's control scheme is a large factor in how scary it gets, however most people focus on how frustrating it can be.

The original RE games use 'tank controls'. Unlike most games in which you point the joystick in the direction you want your character to move, your character is instead controlled much like a tank. Basically, pushing the stick forward moves your character forward, and pushing sideways rotates your character. You have to first rotate your character before you begin to move.

Now, I could argue that once you get used to it, the controls aren't that clunky, but the obvious question would be 'why can't we just you just have normal controls?'. In my opinion the slightly higher level of concentration required to control your character means that if you get stressed or scared the controls can start to get in the way. Thus increasing your level of stress and fear. However, there is a much more important reason.

Knowing Where You're Going


Resident Evil was born in an era in which video games were still figuring out how to give players control over the camera in such a way that movement in 3D works perfectly (arguably, we still are). However, Capcom decided to completely ignore it and gave the player absolutely no control over the camera at all.

Resident Evil's world is portrayed to the player through an interconnected string of static camera angles. The camera rarely moves, however as soon as the player moves out of view the camera changes to a different one somewhere closer to the character.

Tank controls are required in this situation to prevent the player from being disoriented. Consider how this camera would work where the player is allowed the usual control scheme.

Say the player moves left across the screen, the camera angle changes and suddenly 'left' is a completely different direction  in relation to the player. The character would immediately change direction. If you don't understand what I mean, play the first Devil May Cry and you'll find out. In the tense, claustrophobic situations Resi presents, this could ruin things. With  tank controls, forward always means forward no matter what direction we're looking in, and it's easier to determine your character's movements.


Enter the Film-Like Horror

So why do we need this type of camera? We need it for horror.

A good horror film creates fear through 'sensory deprivation'. We fear what we can't truly understand, so when a film removes our ability to see the danger it forces us to use all of our senses and focus our attention on the scene in an attempt to figure out what's going on. When we begin to realize that it's difficult to determine where the danger is, where it could come from, or even how dangerous it is, that's when fear starts to settle in.

Resi's camera angles achieve a very similar affect. Enemies usually come from outside of your viewpoint. You can hear them, sometimes even see their shadows, but you aren't allowed to move the camera to see them. It creates this haunting atmosphere that the player becomes immersed in simply because they need to concentrate on every clue the environment offers that danger could be around the corner.


Holding Long

However the film techniques used in the original Resident Evil's don't end there. Here's one of my favorite examples:

There's a technique in film called holding long. This term is used the director doesn't end a scene as soon as we think it would. For example, a character leaves a scene and we're left watching the same spot. It causes us to concentrate on the scene and wonder in suspense about what could be happening.

There's a cinefix video that explains this quite nicely.

The remake of the first Resident Evil actually manages to utilize this technique. Not just through a cutscene, but through the gameplay itself.

We have been taught through thousands of films that when important events stop occurring the scene changes. This is why holding long on a shot is effective. Throughout the first couple minutes of Resident Evil we are taught that when we walk out of view, the camera changes. Which is why when this happens, it's weird.

To give you some context, at this point in the game you've seen your first zombie. You're unable to kill it yourself so you feel quite weak. As you explore more of the mansion, you hit a dead end and find a knife. You pick up the knife and turn back, however for some reason you walk right off the screen and nothing happens.

Now this doesn't have quite the same effect, as a gamer would probably assume that the game has some lag or it's frozen. What's really important is what happens next.

Without the player's control, Jill walks backwards into view. This causes the player to question the entire situation, until they see the hand appear from around the corner and they understand what has happened.

This combination of suspense and then release is the essence of horror, but the addition of a disconnect between the player and the game makes you feel helpless and confused. It adds to the suspense as suddenly the game doesn't work how we were taught it should.

What's even better is that this scene has three main purposes: The first is to teach you how to use the knife, it's not easy to get out of there without being grabbed by the zombie and having to use the melee weapon. The second is to teach you that the game will sometimes pull this type of thing on you. The third however, is the most important.

You Are Never Safe

The reason why the appearance of a zombie in that location is truly confusing is the fact that we were backtracking. The player had already been through that hallway, had seen that there were no zombies in the area, and had probably assumed that they were safe.

But a zombie turned up anyway.

Resident Evil is a game about exploring a mansion, hence the term Resident Evil. As you explore you'll be returning to places you've been before in order to solve puzzles. Unlike games like Castlevania Symphony of the Night or Metroid enemies don't usually respawn once you leave the area. Once an enemy is dead, it stays dead. Unless you don't burn the body, in which case you're screwed.

Again, we're taught to think a certain way. Surely when I return to an area I've been to, it should be safe because I killed all the enemies. But no, certain interactions trigger certain events to occur in certain areas.

For example, you defeat a snake boss and pick up a key. You go to use the key somewhere else, returning to a previously explored area. However, this time the windows smash and some more zombies jump in. You never know what could set off an area to have more enemies, and this creates an environment where you feel like anything could come at you at any time.

And this is all emphasised by music. If you never understood how music could create emotion, then play Resident Evil. The safe room music is so superbly done that even though its the safest place in the game, you still feel afraid that something could break in. It's mainly soothing music, but with this creepy undertone that reminds you that while you're safe now, you have to go back out there at some point.

This feeling would mean nothing if Resi's gameplay didn't fit. The areas you explore in each game are metroidvania-like, in which you scour the mansion for things to find, meeting locked doors and enemies along the way. Eventually you'll find a key that allows you to unlock certain doors, requiring you to go back to each area and see where that key works. Let me just say that this is really fun, the feeling when you find a key is like no other. It's a feeling of endless possibility... until you get that message that says the key has no more use and you throw it away.

This design encourages backtracking, which allows the constant fear of danger to take full effect. If we were constantly moving forward then there wouldn't be too much to be afraid of.

However, none of what I just said would be scary if it wasn't for the way that Resident Evil deals with death.

The Death Penalty

I could write an entire article about how video games should penalize you when you die, because in my opinion it's something that's really hard to perfect.

Every fear portrayed in a film usually connects to death. What truly scares us is either being so immersed that it feels like it's happening to us, or that we don't want those characters to die.

This doesn't work in a video game, the developers can't just have you die and end the game altogether. So any fear of the death of your character is immediately removed once you die the first time, and see your character come back to life afterwards. There are only a few games where permanent death works.

Fearing death in a game helps to make the game more immersive. It allows tense situations to be tense for the player. Really, any game could be improved with a proper death penalty. However, horror games require them, because horror games need to generate fear.

So this asks the question of how we penalize the player when they die. The obvious answer, which is what most games use, is to cause the player to lose progress. Either pushing the player back to a checkpoint (pretty ok), back to the start of the level (pretty mean), or back to the last save (even meaner). Dark Souls has its own rather unique method of punishment in which you lose your unused exp, however this doesn't avoid the major problem.

Losing isn't Fun

We play video games to have fun, arguably, and this is where death penalties create issues. There's almost no way to take something away from the player and have them actually enjoy it, it just doesn't work.

The more you take away from the player, the more tense the situation is. Therefore it's almost impossible to create an incredibly tense situation in which the player doesn't feel terrible once they end up dying.

Unless You Cheat

Resident Evil takes the incredibly mean route and forces you to load your last save when you die. This isn't always great because you could forget to save and end up losing hours of progress. What's even meaner, however, is that saving in Resi requires you to use a finite resource, and it isn't too common either. This means that you have to spread out your saves so you don't run out.

Basically, if you die in Resi you have quite a lot to lose. Or do you?

Resident Evil is a game about learning, as I've said before. It's about finding items and using logic (and sometimes just guessing) to find out where you need to use those items. A player who knows what they're doing can finish the game in a couple hours.

What this means, is that even if it was 2 hours since your last save, if you die it would only take you about 10 minutes to get back to where you were. Most of that time you just lost was spent finding where the items are used, now that you have that information you don't waste that time. Not only that, but you know where all the enemies are so there's no need to be cautious.

This -- in a way -- is the best of both worlds. When you're being attacked by enemies, in the heat of the moment all you can think about is the amount of time it's been since your last save, so it's tense. But if you eventually die, it doesn't sting so much because you begin to realize that all you need to do is run to a couple of specific rooms and you'll be back.

This doesn't work for all games, because not all genre's can have this puzzle style implemented. We can't really learn from RE in this retrospect. However, Dark Souls has a similar situation, in which you learn your enemy's patterns and learn how to deal with them better. So perhaps this is just an aspect of good game design.



In my opinion, the way that Resident Evil deals with death is integral to creating fear while playing it. There are a number of things that I haven't mentioned that other people might think are just as important, such as resource management, atmosphere, or zombie dogs. But I don't think any of them would be scary if we weren't actually worried about the death that came along with it.

This is exactly why I think that RE contains examples of good jump scares. It's quite popular recently to hate on jump scares, and with good reason. They're an easy way to make people scared, but they're usually used way too often and with not enough thought put into them.

Here's the problem, a jump scare isn't particularly a "scare", it's more of a simple reaction. It's your body reacting to possible danger by waking up all the muscles, and it's unpleasant. You could argue that it's possible to "fear" a jump scare, but I would say that that's more like the way one would act when they're about to experience pain. This is the same feeling the people abuse to make people go insane through torture.

This could explain why we enjoy watching people play games with jump scares in them, but there isn't as much enjoyment to be had when you play one yourself.

When a jump scare is used in a well directed film, or Resi, it makes us jump, but also creates fear because they have some weight behind it. The appearance of a monster in this fashion is scary because it means that the characters could get killed by it. In RE's case, you yourself have to actually point your gun at them and shoot them. The player jumps not just because the brain is waking up, but because they themselves need to be awake to act.

If a monster enters the shot and leaves for the sake of making you jump, it doesn't really have the same effect.

Onto the Future

2000 words later, let's go back to Resident Evil 7

So RE7 has a lot of fans rather skeptical. The demo and it's trailers appear to give off an atmosphere of general creepyness, cooking pots full of cockroaches, weird men appearing out of nowhere, and a creepy run-down house. This kind of horror is something similar to Silent Hill or a number of horror indie games. There's nothing particularly wrong with it, other than it becoming rather cliche recently. However, it isn't what makes the Resident Evil series unique. But let's look at a number of ways Resi 7 could be returning to the original formula.

First of all, it's rather difficult to tell how RE7 will deal with death. Since the only way to die in the demo is to finish it, there's no way to find that out. However, there's one thing that's rather important that we need to consider.

Welcome to the Family, Son

The first thing you do in the demo is find a tape player, with no tape. Then you progress in the house and find a cupboard, which is locked by a chain. You then reach the end of the house and find pliers.

You use the pliers on the chain, which unlocks the cupboard revealing a tape, and you then use the tape on the tape player.

This might seem really simple, but this means a whole lot. What this indicates is a style of gameplay in which items must be found, and we must backtrack in order to use those items. It's an incredibly simple progression, you simply move forwards then backwards, but if the demo is in any way indicative of the full game, I think this means we'll have that same puzzle style of game with items and exploration.

And This is Really Important

If we have a game that focuses on exploration, then this creates a format for a number of the horror aspects I talked about before. It allows for random enemy placement, and replacement, that creates constant danger. This is something I'm sure other people have picked up on, but it doesn't get the focus it deserves when discussing the game.

And that previous scene isn't even the only hint towards items found through exploration, there's a hidden fuse that opens a door if you do things in a different order. Players have also found an incredibly hidden, albeit useless, axe hidden deep in the demo. This type of gameplay is what truly made Resident Evil for its first five games, and when they dropped it for RE4, that's when the series began to be more and more action focused. To me, the resurgence of this mechanic is what could make Resi 7 more Resident Evil. However, fans do still have their worries.

The First-Person Camera

RE7 is the first main series title to be in first person, and this does create some issues if Capcom really is trying to return to formula. With a completely controllable camera, you lose the camera angles that made the original games so cinematic, and loses an integral part that made the games truly scary.

So how much of an impact will this have on the game? Well it depends on how well Capcom can design the game for fear. There are still ways to create horror with a controllable camera, and there are more ways to create horror in a game than just utilising film techniques.

But this is what made Resident Evil unique. In our current era, there are so many horror games that use the same techniques. Any currently thought of design to make horror has probably already been done to death. Resident Evil is probably the only one to make horror in such a way, and even if it's not the most successful at least it's unique.

So Why Can't we Just Use the Old Way

The obvious reason for why Resi 7 is first person is because it's going to be in VR, third-person games just don't work. But there is a bigger issue.

The majority of people don't like tank controls. They just can't be bothered to wrap their head around a needlessly complex control scheme. In this day and age, when we want Resident Evil to be relevant again, we need to it to appeal to as many people as possible. I know quite a few people who, even though they'd probably love RE, just get frustrated by tank controls.

But as I said before, tank controls and the camera angles work hand in hand, you can't have one without the other. If we remove the tank controls, we have to remove static cameras.

This is exactly what happened with Resi 4, tank controls were removed, and a different camera control scheme was designed. The over the shoulder, 3rd person, camera definitely worked, but it lead towards an action focus. Now, Capcom is probably trying a third time to make this work, with the only camera system they have left to try.

Will it Work?

I'm not particularly at liberty to say, but I think it could work. We haven't truly lost the same sensory deprivation as before. There aren't many enemies in the demo, but you can still hear footsteps and creaks in different rooms as you progress. This is mostly used to creep you out, but it could hint to a later use of sound to indicate the presence of enemies in the full game.

There's also the scene in the demo where one of the characters calls your attention, and you look over to him. Once he's done talking, you look around and realise that the other character, Andre, has dissapeared.

You can still control the camera and watch the other character leave, but a first time player will get distracted and believe that Andre has just mysteriously been taken. It's this kind of design that makes me feel hopeful, as Capcom has used events to move the player's attention, and effectively forced a camera angle in a certain direction.

Most games would probably remove control from the player to show them what they want you to see. This way feels more fluid and immersive, because in a way, it is the player's choice to look in that direction.

The Story

The story is probably the biggest thing people complain about. The generic, Silent Hill-esque atmosphere and the lack of connection to previous games.

There's certainly some slight connection to the series: an umbrella logo in the game, on a helicopter, in a picture, in a hidden room, accessed by playing the demo a second time, and activating a secret (little bit of a stretch).


As I stated before, Capcom has said that the plot and tone of the demo isn't representative of the full game. However, despite the first trailer being mostly for the demo, there are some things shown in that trailer that are nowhere to be seen.

There's a montage of clips at the very end that has a certain atmosphere. There's this creepy music and a bunch of unsettling shots of forests and other things. I can't quite put my finger on what exactly the tone is, but I don't feel that it's the same cliche-creepy that we get a lot. It's actually the part of the trailer that intrigued me the most, even before I knew it was Resident Evil 7.

There's also a number of shots where things seem to deteriorate quickly, such as the wolf head. This seems to me like some kind of connection to biology, it might be a stretch, but for me this is what gives me the idea that they won't be ditching Resident Evil's biological roots.

There are a number of things in the second trailer, however, that seem a lot less biological and that create a cliche-creepy tone. The being said, it barely shows us anything. It's possible that this is just an early stage in the game where we first see the enemies we're fighting.

The monster that attacks the player could turn out to be a product of the bio-organic testing Umbrella does, but there's really no way to tell. From what I hear the character in the trailer is one that the player is trying to rescue in the full game, so perhaps the tone of helplessness is only portrayed because that character is truly helpless.

I don't think this is a representation of how the game will turn out, but a representation that Capcom doesn't know how to make trailers.

So Should We Be Worried About Resident Evil 7?

The short answer: probably not.

I mean, we shouldn't be sitting around wondering if a future game will be as good as we want it to. There's better ways to spend our time. There's absolutely no way that we can tell exactly what kind of game Resident Evil 7 will be until we can play it for ourselves, who knows what the entire experience could be like?

But as to whether or not we can predict Resi 7's quality, I think the community's current predictions are a bit too exaggerated. Resident Evil fans have been burnt too many times to be hopeful, and overhyped games have been so frequent recently that any depiction of what your game could be is not going to convince anyone anymore.

I myself am hopeful that Resi 7 will return in some ways to the original formula. It would be nice to see those things return.

Is it a problem that some things are different?

Well, I'd like to say it isn't. We're in an era currently where plenty of developers are trying to return to what their games once were (New Super Mario Bros., Ratchet and Clank), but they aren't trying to improve on that original formula at all. So instead of returning to glory, we get something we've already gotten.

It's actually quite interesting to see Capcom attempt to bring back aspects from the past, but also try to improve on them for a general audience.

And if it turns out to be just like P.T., well then we'll finally get Silent Hills.


Any Port in a Storm: Viewtiful Joe 1 & 2 (Gamecube/PS2) Wed, 17 Aug 2016 11:00:16 -0400 Greyson Ditzler

Welcome to "Any Port in a Storm", where we discuss games in dire need of a port in order to remind the newer generations of what they're missing.

And they have been missing out on A LOT.

Viewtiful Joe was the first game developed by Clover Studio, the now defunct subsidiary of Capcom -- many of whose employees would go on to work at developer Platinum Games. 

The first two Viewtiful Joe games remain unique and wildly entertaining to this day; and in the modern video gaming landscape, games like these have become more popular in just the last few years.

Going back to Platinum Games for a moment, their particular brand of intensely stylized character-action game has been very successful as of late (Bayonetta 1 & 2, Metal Gear Rising: Revengeance, Transformers: Devastation, etc).

Additionally, the Devil May Cry series showed the industry years ago that there is a strong market for challenging games that emphasize flashy action.

So why should we leave the Viewtiful Joe series to be forgotten?

We shouldn't. Here's why.  

The combat is unlike any other game out there.

The combat in Viewtiful Joe is a splendidly flashy and thoughtful combination of platforming, puzzles, and a massively satisfying beat-em-up.

You start the game with the ability to double-jump, punch with one button, kick with another, and that's it. You can also acquire different techniques to pull-off with combinations of buttons by purchasing upgrades at the shop in-between sections of levels.

This allows for players to try out different styles of play each time through the game, as well as experimentation with either accelerating or limiting their own progression.

But what really steals the show are the VFX powers.
Viewtiful Joe displays a masterful understanding of the idea of game design that is simple to understand yet mechanically deep.

The Viewtiful Joe games have Joe travelling through "Movieland" -- and as such, the strongest superpowers of all are those of special effects, which is what the VFX powers are, and they allow Joe to become a living, breathing action movie star.

Within one hour of play Joe has the abilities to Slow down time, Speed it up, and Zoom in the camera on himself. Using these powers (that follow a unique kind of game-logic all their own) Joe must take on waves and waves of robots and giant animal bosses all dressed up like cowboys, seductresses, and ballerinas among other things.

Viewtiful Joe displays a masterful understanding of the idea of game design that is simple to understand yet mechanically deep.

Punches and kicks will send smaller enemies flying in different directions depending on how and where you hit them with what move. This further allows for strategy as one enemy becomes a potential way to dispose of several enemies, and the player becomes aware of the importance of spacial awareness, as well as proper placement of themselves among enemies.

The combat and it's many layers allow for a flowing experience that challenges and intellectually stimulates the player while at the same time sticking to the game's core philosophy of feeling like an unstoppable action hero in a blockbuster movie.  

The combination of American and Japanese art-styles creates a truly unique aesthetic.

The art-style of the Viewtiful Joe series as a whole was inspired by a combination of American comic books and Japanese Tokusatsu (means "special filming"; relates to things like Godzilla or Power Rangers).

Viewtiful Joe uses bright cel-shaded graphics make the game's visuals really pop, and the use of 3D models on a shifting 2.5D plane with stationary sprites in both the background and foreground make the game look like no other game that's ever been released. 


While the art-style is somewhat comparable to things like The Wolf Among Us or Jojo's Bizarre Adventure, what with their bright colors and heavy shadowing, there are still no other games with a style that quite resembles the Viewtiful Joe games (in both graphics and gameplay).

This excellent art would remain constant throughout the series, and this is especially apparent in the character and boss designs from across the different games. 

Charles the Third from the first Viewtiful Joe

Charles the Third from the first Viewtiful Joe

Frost Tiger from Viewtiful Joe 2

Frost Tiger from Viewtiful Joe 2

Killer Hands from Viewtiful Joe: Double Trouble

Killer Hands from Viewtiful Joe: Double Trouble! 

And most importantly; The game's characters and tone.

Joe is the kind of character that is bewilderingly uncommon in video games, despite how perfectly made for the medium he is. He may not be very smart, or complexly written, and his ego gets in the way of his heroism constantly; but that's what makes Joe so special.

Joe is the rarest kind of character in video games these days -- a character who is glad to be in a video game. 

Joe is a character that loves being a hero. Not just any hero either, a superhero. He loves comic books, old cheesy movies, and respects nothing more than the old-fashioned hero who never gives in to the temptations of the dark side.

Joe shouts things like "Let's rock baby, yeah!" and "Yahoo!" when he's jumping around and beating up baddies.The one thing he has wanted all his life more than anything is to be a true hero like his idol Captain Blue, and now he has exactly that opportunity when his hero bestows his powers unto him.

It's just really nice every once in a while to have a player character whose thoughts and actions reflect those of the typical player. Those thoughts being: "Let's have some fun!" 

That pretty sums up the philosophy of the whole series, actually.

Every game has a story with an overall comedic tone, with occasional melodrama thrown in that the game actually manages to make into serious conflict with real tension, and the dialogue is straight out of the Saturday morning cartoon of your dreams.

And it's all a complete blast to play.

And then came the Sequel.

The sequel, Viewtiful Joe 2, is basically more of the same, and it's still great! It added new VFX powers, new and different vehicle sections, and a campaign built around using both Joe and Silvia together.

Having Silvia become a playable character with her own strengths and weaknesses was a great move. She was great in the first game too, even as an NPC you saw all of three times -- as she was far from the typical "damsel in distress".

She wears glasses, is a physically affectionate and romantic person, and isn't afraid to tell Joe off for being an idiot -- while at the same time being a supportive and caring person who likes to see Joe happy, in addition to being a competent fighter on the same level as him. 

A split like that takes dedicated practice. Bravo, Silvia.

So many new things came out of her inclusion -- new moves and combat styles split between the two characters, more complex and intricate puzzles that required the use of both of them, and perhaps best of all, the audience actually got to see Joe and Silvia being a couple.  

 Now THAT"S what I call a Power Couple.

The second installment did suffer very slightly from a mildly higher emphasis on puzzles, as well as less content that the original, but as a follow-up to such a great starting point, it more than succeeds as a sequel.

It is a genuine treat to see these two actually acting like romantic partners (albeit bickering ones). It leads to wonderful moments where they smack-talk bosses together, or call out each other's names when they swap out, or even say things like "Okay, your turn honey" and "Go get 'em sexy!".

It also gives way to plenty of comedic moments where Silvia is completely focused on the task at hand, and Joe's just trying to have fun and hitch a ride in an enemy U.F.O, or getting tricked by an obvious robotic duplicate of his own girlfriend.

The second installment did suffer very slightly from a mildly higher emphasis on puzzles, as well as less content that the original, but as a follow-up to such a great starting point, it more than succeeds as a sequel.

I think that IGN put it pretty well in their "Top 100 Playstation 2 Games" when they said: "All sequels should be this fun".  

At the end of the day it comes down to this:

Viewtiful Joe is a game, and a series, that does not deserve to be forgotten. It's indicative of different time in gaming, when bright and colorful was the norm, and leaving it and it's excellent quality behind would be a tragedy.

It's also clear the Capcom still cares about the IP somewhat.

Joe was included in Marvel vs. Capcom 3 as a playable character, as well as Tatsunoko vs. Capcom: Ultimate All Stars, and Joe and Silvia even made a cameo in the Archie Comics crossover series "Worlds Unite" just last year.

We're getting closer to getting it right... but we're not quite there yet. 

A proper Viewtiful Joe 3 (ideally with Hideki Kamiya, Atsushi Inaba and Platinum Games at the helm) is definitely something that both fans and newcomers alike would get a huge kick out of; But if nothing else, the first two games from Clover Studio deserve to be re-released.

Capcom doesn't even need to give the games an HD collection of any kind (although one would be nice).

A good place to start would be to simply re-release these games so that they're easier to find and play -- which could also help Capcom judge the popularity of the brand, and possibly help them to consider continuing the series (I know I'd buy it with money).

So please Capcom, re-release Viewtiful Joe and Viewtiful Joe 2. The world needs games like these with heroes like him.

 We'll say it for you Capcom; if you do this for us. Please.

8 PS2 games that need the PS4 upgrade treatment Mon, 20 Jun 2016 23:46:39 -0400 Anthony Pelone


That's our top picks! As the PlayStation 4's PS2 library grows, we hope it will include most, if not all, of these classic titles. With the PlayStation 2 library being so massive, you may be able to forgive Sony for taking so long.

Did we leave out your favorite PS2 game? Let us know in the comments below!

8. Okami

Our last game is Clover Studio's final hurrah for Capcom. In what's perhaps the PS2's stylized title, Okami blends cel-shaded graphics with Japanese mythology, producing a stunning world that still awes today. Amaterasu, the Sun Goddess who takes the form of a wolf, must utilize her Celestial Brush to rejuvenate the world and take on the forces of Orochi.


Okami was rereleased in HD for PS3, but has yet to be ported for PS4. Another HD update could go a long way in rendering this beautiful title even more gorgeous. Also while we're at it, why don't we let Kamiya make Okami 2?

7. Shin Megami Tensei: Persona 3

This unexpected sleeper hit took the JRPG world by storm in 2008. Shin Megami Tensei: Persona 3 (or just Persona 3 for short) revolves around unlocking the secrets of the Dark Hour, a time period that begins before one day ends and another begins. To prevent its shadows from feasting on human minds, local high-schoolers (including the silent protagonist named by the player) must summon Personas, or manifestations of their spirits, to combat them.  Since this is high school, you can also expect some platonic/romantic hijinks.


There has yet to be any HD updates of Persona 3 or its sequel, Persona 4. Perhaps Atlus would be kind enough to bundle the Persona 3 FES, which was something of a director's cut.

6. Metal Gear Solid 3: Snake Eater

The mind-bending story of Metal Gear Solid 2: Sons of Liberty may have been too much for someone, but everyone loves Snake Eater. The journey of Naked Snake (who's not really naked) as he sneaks through the jungles and mountains of the Soviet Union is perhaps the PS2's most dynamic, as he forages for food, utilizes camouflage, fights an elderly sniper who's on death's door, and encounters betrayal after betrayal. It also has crotch-grabbing.


Snake Eater was featured on the PS3's Metal Gear Solid HD Collection, and we'd love to see them again on PS4. I mean, who still doesn't tear up after that ending?

5. Katamari Damacy

From the whimsical mind of Keita Takahashi comes PS2's quirkiest game. After the King of all Cosmos destroys the night stars in a drunken frenzy, the Prince is tasked with rolling a katamari, a sticky ball that glues everyone and everything onto its surface. He uses this katamari to roll up the planet Earth, much to the dismay of humans, cows and thunder gods alike while Japanese pop songs play in the background. Meanwhile, a Japanese boy watches this unfold on the news, having absolutely nothing to do with the story until the hilarious twist ending.


Katamari Damacy and its sequel, We Love Katamari, are perhaps the secret masterpieces of PlayStation 2, yet have never been upgraded to HD. Namco, could you please look inside your inner katamari and introduce the Que Sera Sera song to a new generation? We want to wad them up into our lives, you see.

4. Tales of the Abyss

Tales of Symphonia may be the Western Tales favorite, but this PS2 classic shouldn't be overlooked. Tales of the Abyss' meaty story is perhaps the series' grimmest, forcing the bratty Luke fon Fabre to engage in a genuinely heartfelt coming-of-age arc. The fact that it builds upon the addictive combo-based battle system ain't half-bad, either.


We'd love to see an HD remaster for PS4, as the game can be difficult to find and hardly matches the graphical prowess of other games on this list. Let's not get ahead of ourselves however, Namco's Symphonia remasters for PS3 and PC were more than a little sloppy. Then there's the matter of how Namco's struggled to transition the series into HD (not to mention their stagnant mediocrity, but that's another topic). We'll keep our fingers crossed for a proper HD port, but you may want to grab the 3DS version if the PS2 used copies are too expensive for you.

3. Dynasty Warriors 2

Warriors games--or Musou, depending on your preferred terminology--are still going strong, so why not reintroduce the one that started it all? Dynasty Warriors 2 wasn't just a PS2 launch title; it forged a new series (perhaps even genre?) featuring 3D crowd combat, hack n' slash combat and capturing bases. Don't be fooled by the "2" numbering: the original Dynasty Warriors was a simple one-on-one fighter.


Dynasty Warriors 2 was released on PS3's PSN back in 2012...but only in Japan. Perhaps that renders a Western rerelease all the more unlikely, but that it launched a popular franchise (which inspired spin-offs based off Zelda, Gundam, Dragon Quest and One Piece) means it deserves an HD uplifting.

2. Kingdom Hearts

Square-Enix's bizarre JRPG crossover with Disney has enchanted millions of hearts around the globe, as the anticipation for Kingdom Hearts 3 has been circulating for a decade now. But as amusing as the peppy sugar rush of Kingdom Hearts 2 is, there's just something special about the original title. Before the series dived into a convoluted mess of clones, data worlds and confusing name titles, it was simply a soul-searching journey of anime children interacting with the likes of Donald Duck, Peter Pan and Winnie the Pooh. And Cloud Strife.

Like Devil May Cry, the Kingdom Hearts series received an ample HD uplift on PS3, albeit split into two separate collections: the 1.5 and 2.5 ReMIXes. Director Tetsuya Nomura has repeatedly teased their arrival on PS4, but there's no explicit confirmation. For now, we'll just have to settle for winter's Kingdom Hearts HD 2.8 Final Chapter Prologue (seriously, who comes up with these names?)

1. Devil May Cry

The game that launched director Hideki Kamiya into action-game stardom. What started out as a Resident Evil title grew into one of the most innovative, influential games of the sixth generation; with its stylish action and brutal difficulty. Be it the appeal of pulling off combos or its unique spin on Dante's Inferno (not the least of which is the main character himself, a bad boy who alternates between dual pistols and swords), it kept players coming back for more.


While all three Devil May Cry games on PS2 received an HD collection on PS3, the PS4 is, sadly, not backwards compatible. We'd love to see the original return alongside 3: Dante's Awakening for PS4, although perhaps Devil May Cry 2 is better left forgotten.


Let's step back for a moment and look over the list of downloadable PlayStation 2 games on PlayStation 4. As Sony only just got around to the service last December, it's not a terrible line-up, but we're missing quite a number of classics on the service. Let's be real though, even if the service took too long, updating PS2 games into HD, adding trophy support and including Remote Play isn't as simple as flicking a switch. We may as well deal with waiting, although Japan has yet to receive a single PS2 game on the service.

In the meantime, we can't help but wonder: what are the PS2 games that should be next in line? For this list, I've selected 8 classics that deserve the HD treatment.



Miss Devil May Cry as much as I do? Maybe these games will help. Tue, 14 Jun 2016 06:26:43 -0400 TheSmartestMoron

1. Viewtiful Joe series

If you haven’t played this series and you are a Devil May Cry fan, now is the time! Granted, you may wish Capcom picked this series back up too. Worked on by the same developer as Devil May Cry, Viewtiful Joe is a 2D side-scroller that relies on a lot of jumping and slowing down time to deal with foes. Seems easy, right? You could not be more wrong!


In order to upgrade, you need to gain points, which can mostly only be gained by hitting foes while in the slowdown feature, and it’s also necessary to deal with certain enemies. And it’s very easy to screw things up, as Joe moves slowly in this mode too. If the meter depletes, Joe is powered back down temporarily. You can also speed up time to deal with certain obstacles, and many other abilities later on are gained either through progression or buying them with in-game points. Not only that, but the bosses and enemies are pretty challenging too, so it’s all the more important to finish foes with style!


As tempting as it is to play on the Adults setting, there is no shame in trying the Kids difficulty. Because on Adults...the difficulty spikes pretty damn hard. That’s not to say there aren’t benefits to beating the game on higher difficulties, as they can unlock characters, like Joe’s girlfriend Sylvia, Alastor (the same demon who is Dante’s sword in the first DMC), or Captain Blue. And on the PS2 version, you can even unlock Dante, who has his own story mode.


Full of bright and colorful visuals, great combat and music, and even a kinda interesting story and hero, Viewtiful Joe 1 is a hard but fun experience. I still have to play the other games, but I can say with confidence that this series is worth a try for DMC fans! My only real gripe is the game does not enable subtitles, which would be great since I want to understand the conversations in this game.


What games do you play when you start to miss Devil May Cry? Let me know down in the comments!

2. Metal Gear Rising: Revengeance

Truth be told, I never played the full game due to lacking money. But after playing the demo, seeing a couple of playthroughs, and even the Death Battle between Raiden and Wolverine, I wish I had! Metal Gear Rising Revengeance doesn’t quite have the kind of story that could compare to other Metal Gear titles, but it more than makes up for it in the fast gameplay department.


You control Raiden from the Metal Gear Solid series after he has been upgraded to become a cyborg. Following some events in-game, and after throwing a frigging Metal Gear Ray before slicing it up to ribbons, he gains an even stronger body capable of some crazy stuff! You’ll be slicing the limbs of any and all enemies, in addition to doing combos. There’s even a special mode where you slow down time to slice off individual body parts, like trying to gain certain items to replenish your health and gauge to keep on slicing things up.


The game doesn’t hold back in the amount of gore or destruction it tries to deliver, either. I do not exaggerate when I say your enemies can be cut up into tiny pieces with your fast slicing skills! Also, the game tends to go all out with its ridiculousness, from the robot with a chainsaw as a tail, to the giant robot bosses, to even its final boss, who is simply amazing. Also, Raiden wearing a sombrero...and why would you NOT want that?


However, I never really liked how dodging was handled. It involves parrying enemy blows most of the time, as well as some quick-time events too. There are occasional stealth elements, but these are optional and not really worth it, so you can just go in swords-blazing. Even so, it’s harder to feel more badass than playing as this ultimate cyborg! Now...I just wish I had more cash to really play this insanity. And this was also done by Platinum Games too, the same people responsible for Bayonetta, if you just needed that extra incentive. And the soundtrack is to die for as well!

3. Muramasa: Rebirth

Now if you want a much faster Odin Sphere-like game (art style at least), look no further than this! In Muramasa, you play as two different characters with different storylines, and eventually different endings. While I only ever completed one of the story modes, I can certainly tell you that playing this on normal mode is no easy feat. Enemies hit hard and fast, you have limits as to when you can recover health, and your swords can even break temporarily. The game revolves around you jumping, dashing, and rolling about to achieve high combos to dispatch foes. Each sword is not just useful for their overall attack power, but in special moves that you can pull off as well. Some are ability boosts, and others can be useful techniques to hit multiple foes!


But these do come at the price of your sword’s durability, which works like MP and drains more when you block attacks. At that point, that particular sword is unable to be used temporarily. Luckily you can switch between three swords, and they are classified as two types: short and long. Short blades are naturally faster, while long swords are stronger, and both perform a bit differently -- especially depending on which character you are focusing on. In order to recover durability, you would need to use other swords, so it’s even more important to keep switching and upgrading weapons.


The game does have a much easier mode in case the main game becomes too hard...which is what I eventually had to downgrade to due to sucking hard. Make no mistake, you cannot and should not let your guard down for even a microsecond. With a ton of swords to collect, two stories to go through, and even more characters to play as via DLC, Muramasa is certainly a game worthy to be considered by DMC fans! It's only available on the Vita and Wii -- but I recommend the Vita version, as it's an updated version and the only one with the DLC.

4. Ninja Gaiden series

Of all the games on this list, it’s hard to list one as hard as Ninja Gaiden. That’s mainly because the other games tend to have something to make them easier or have more RPG elements. Not so much with this one, and it’s all the more brutal with this game series. Hell, the first boss in the first Ninja Gaiden is apparently one of the hardest bosses in history. I heard horror stories about how brutal this game was, but I tried to play the second game in the series...and eventually got my ass handed to me hard.


What this game does have is fast platforming, multiple weapons (ranging from scythes, to gauntlets, to so much more), and punishing difficulty that is nearly guaranteed to make you cry. I consider these games significantly harder than Devil May Cry! There is, however, the inclusion of long-range combat against certain bosses, which I honestly didn’t enjoy and quickly threw me off. It’s also a game not focused much on style, but speed and action. Finish the foe hard and fast, or they’ll do that to you. And some of the boss designs for these demons are pretty damn amazing!


While the first two games are heavily praised, the third one unfortunately failed to gain the same kind of attention due to a dramatic decrease in difficulty and taking away the use of multiple weapons as well. Ninja Gaiden 3: Razor’s Edge tries to improve on the original, and adds in much more, but it may be a safer bet to stick to the first two games. And if you already have played them, try playing the original Ninja Gaiden games on SNES. But even I am not that brave, for I like to not break my controllers.

5. God of War series

I hear a lot of times God of War tries to rip off Devil May Cry, though aside from fast combos, there aren’t a ton of similarities. Even so, this is still a fun series to get invested in, with plenty of great boss fights and challenges ahead! You play as Kratos, a Spartan who fights on behalf of the Greek gods in order to rid himself of the nightmares he has after being tricked into killing his family by the God of War, Ares. There are other stories, but the gist of it is this: angry dude smashes faces of godly deities and giant monsters.


However, the gameplay is more than just striking hard and fast with your blades. Some of the games offer different weapons, though none feel quite as satisfying as Kratos’ iconic dual chain-swords. There are also many spells that grow stronger and sometimes even act a bit differently when upgraded. When the game has no combat to offer, you can expect a lot of time devoted to some surprisingly good puzzles and platforming, some of which may even stump you!


While not as fast as other games on this list, the original God of War does still possess quite an epic scope to its story, and the third game is just epic all around. Personally, I recommend God of War 1, 2, and Chains of Olympus, as I feel those are some of the best the series have to offer -- mainly 1 and Chains of Olympus for their stories.


The series is difficult, but not unbearably so, which is why it’s lower on the list. In fact, it relies a lot on quick-time events to execute finishers, and the button mashing is particularly demanding in the first game. The harder difficulties still prove a challenge though, especially with challenge rooms to put your skill and patience to the ultimate test, and all to gain new stuff as well. If you don’t mind playing a gorier and more slow-paced action game, the God of War series might be the right pick for you. (Especially now that we have God of War 4 to look forward to.)


I miss Devil May Cry a lot. I miss juggling enemies with a wide variety of weapons, barely dodging attacks and trying to find openings, that rocking soundtrack getting me in the fighting mood, and balancing all of that with not only the charismatic Dante and company, but also a grading system that motivated me to play the stages over and over again. There hasn’t been a new main entry game in over eight years, barring the remastered version of DMC4. And while the rebooted DmC: Devil May Cry went well with critics, it split the fan-base, and there doesn’t seem to be a sequel for it even after all these years. And I didn't like the direction it went anyway.


There are also only rumors for now about a new Devil May Cry game, with nothing else to back it up. Even the father of Devil May Cry, Hideki Kamiya, had wanted to make a game where Dante and Bayonetta teamed up together. But there’s only so much teasing and wishing that can happen before someone eventually wants to scratch that inner devil and make themselves cry with difficulty. So here are some games like Devil May Cry and Bayonetta that will hopefully satisfy that urge. I won’t mention Bayonetta howeve,r since it’s likely you are already playing that, like I am! If not, I definitely recommend both games.


So let’s rock, baby! These are five games similar to Devil May Cry!


Top 10 most overpowered firearms in video games Sat, 09 Apr 2016 07:30:01 -0400 Sergey_3847

1. Pandora

Game: Devil May Cry 4
Type: Devil Arm


Pandora is not your common weapon – it’s a living weapon, a manifestation of a Demon’s soul. It can transform into seven deadly forms:

  1. Epidemic – a basic rocket launcher that shoots with high-powered projectiles.
  2. \n
  3. Hatred – a more powerful version of Epidemic.
  4. \n
  5. Revenge – an even more powerful version of Hatred, which is a particle cannon with an almost infinite range.
  6. \n
  7. Jealousy – a Gatling gun with a super high fire rate.
  8. \n
  9. Argument – a helicopter-like vehicle that can be used for air transportation that also has 14 rocket launchers attached to it.
  10. \n
  11. Grief – a huge and deadly boomerang with sharpened blades.
  12. \n
  13. Omen – a weapon that blinds all enemies within its range of effect using a massive flash of light.
  14. \n

You can obtain Pandora’s box after defeating Dagon in Mission 15 - Fortuna Castle.


Which of these ten firearms  do you like the best? Share your thoughts in the comments section below.

2. Redeemer

Game: Unreal Tournament series
Type: Thermonuclear Warhead Launcher


Redeemer is undoubtedly the most powerful weapon in the whole Unreal Tournament series of games. This is not your typical rocket launcher but a fully controllable missile launcher. This means that you can manually guide the flight path of the warhead and strike it at an exact spot of your choice.


Even if you can’t see your target, you can launch the missile and travel around in order to find the best hitting area. Also, you should not worry if you don’t happen to strike at the precise location since the blast wave will destroy everything within its radius.


The only drawback of Redeemer is that you can’t see your character while in missile flight mode, which obviously makes you vulnerable to sneaky enemy attacks.

3. BFG 9000

Game: DOOM series
Type: Plasma Cannon


BFG 9000, also known as Big Friggin’ Gun, makes a return in the upcoming DOOM 4 game and will continue to shoot its highly powerful green balls of energy at all sorts of demons.


The energy particles that comprise the BFG’s projectiles are the so-called smart particles. This means that they guide themselves onto the enemies within the range of the projectile’s activity, leaving no enemy untouched.


According to the official history of the DOOM universe, BFG 9000 is the most powerful weapon ever created by humans. Well, this indeed makes it a fun toy to play with.

4. M42 Fat Man

Game: Fallout series
Type: Tactical Nuclear Catapult Weapon


Portable mini-nukes have always been the favorites of many shooter fans. Fat Man from the Fallout series is probably the most beloved and well-known handheld nuclear weapon. It doesn’t have any fancy features, such as homing missiles, but it does the job and it does it well by simply launching a nuke at an area of your choice.


Fat Man was called after the atomic bomb that was dropped over Nagasaki, Japan during the World War 2, so in order to avoid controversy, the famous gaming weapon had to be renamed in the Japanese version of Fallout into Nuka Launcher.

5. M-920 Cain

Game: Mass Effect series
Type: Heavy Weapon


Cain, also known as Nuke Launcher, is the best weapon in Mass Effect series of games for quick and effective aerial purges. It can also be used to insta-kill massive bosses. When it shoots and hits the target, the explosion creates a miniature nuclear explosion followed by a familiar mushroom cloud.


This portable nuclear device is very slow and requires a 100% charge before it can spew its massive charge of energy, so you must take into account the behavior of the enemies or the bosses before activating this amazingly overpowered weapon. The statistics show that Cain can be used once every mission, which is not much, but if used correctly, it can help you finish the game very quickly.

6. Meltagun

Game: Warhammer 40K series
Type: Fusion Gun


Have you ever seen a version of an energy/beam weapon that melts enemy tanks? Here’s Meltagun from the Warhammer 40K series of games that can melt anything that stands in its way. Every space marine knows that Meltagun, also called the Cooker or Melter, is the strongest handheld weapon you can obtain in the game.


The hissing sound that Meltagun emits when it shoots its high-energy beam is produced due to the boiling of the water molecules in the air. If you direct the beam at any NPC, it will simply vaporize the poor guy into the smallest particles. More than that, this fusion weapon can melt Adamantium – the strongest metal in the entire universe, so beware Wolverine!

7. Bozar

Game: Fallout series
Type: Light Machinegun


The strangest thing about Bozar is that by looks it is a typical sniper rifle, but in reality it is a light-weight machine gun with a sniper scope attached to it. The fans of Fallout call Bozar “the ultimate refinement of the sniper's art,” which is absolutely correct.


Imagine a machine gun with a super-high fire rate and the precision of a sniper rifle – there is probably no deadlier firearm in any other game. It easily pierces right through the hardest of the armors and just as quickly deals with heavy vehicles damaging their inner parts.

8. GK8 Gauss Rifle

Game: Crysis 3
Type: Long-ranged Weapon


"The much beloved Gauss rifle in its second generation form with more power and less recoil, improved in all the ways that matter. This electro-magnetic rifle will provide Snipers with the sheer power needed to get the job done."


What makes the Gauss weapon so powerful in Crysis 3 is the remarkable speed of the bullets made from the alloy of tungsten carbide and depleted uranium. The speed of these bullets equals Mach 8, which means that they are hypersonic or eight times faster than the speed of sound.


Besides the groundbreaking bullet speed, GK8 is equipped with a whole array of auxiliary navigational attachments, such as sniper scope, reflex sight, laser pointer and flashlight. All this makes Gauss rifle in Crysis 3 not just fast, but also super precise and super deadly.

9. M134 Minigun

Game: Grand Theft Auto series
Type: Heavy Weapon


Minigun is a staple weapon in the GTA series of games. If you want to have fun in GTA, all you have to do is find a high spot, enter a cheat command for infinite ammo and shoot at everything that comes in your sight. Then, it doesn’t matter if it’s a helicopter or an NPC – everything gets smashed to pieces.


M134 changed its size and ammunition capacity several times throughout the existence of the GTA series, but in the latest installment it also increased its shooting speed to 3000 rounds per minute, which made it even deadlier and more overpowered than ever before.

10. AWP (Arctic Warfare Police)

Game: Counter-Strike series
Type: Sniper Rifle


“High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.”


AWP, also known as Magnum Sniper Rifle, is the deadliest weapon in the Counter-Strike series of games. It can instantly kill an opponent with one mere bolt-shot aimed at almost any part of the body. It’s a heavy weapon, and players who decide to go with it loose speed, but that doesn’t prevent it from being one of the most popular firearms in the game.


AWP is so overpowered that it completely ignores any type of armor that your enemy might be wearing and pierces right through it. Of course, you can’t fire that well without setting up a shot using the optics, but if you have just a little bit of time – the reward will be huge.


First-person shooter developers approach the design of firearms in their games differently – some want them to be as realistic as possible, such as Rainbow Six: Siege, or on the contrary, make them ridiculously overpowered, such as DOOM or Unreal Tournament.


This top 10 list will provide you with a selection of the most overpowered firearms in video games that would never exist in the real world (yet). Some of these weapons are so unbelievably strong that they require just one precise shot in order to finish any of the big bosses.


There are many other ones, of course, that didn’t make the list, so give it a go and share in the comments section the weapons you think deserve to be in this top.

Halloween Spooky game sales Tue, 27 Oct 2015 07:39:45 -0400 Andrea Koenig

Games for are all going on sale in time for some super spooky late night sessions this Halloween. Scary themed games like Left 4 Dead and Resident Evil are all dropping prices for downloads across the internet.

Slide into your costumes and skip out on trick-or-treating, folks, because it's time for some gaming. Here's where you need to look to face your fears:

Humble Bundle

Humble Bundle is Capcom themed this week, so if you're feeling a whole lot of Resident Evil, this is the way to go. Highlights to the three donation tiers are as follows:

Tier 1 - $1.00+

  • Resident Evil Revelations 1 - Episode 1

Tier 2 - $9.61+

  • Resident Evil Revelations
  • Devil May Cry
  • Resident Evil 4
  • Resident Evil 5
  • Remember Me

Tier 3 - $15.00+

  • Resident Evil 5: Untold Stories DLC

There will be a coupon also included for 50% off Resident Evil Revelations 2 in the Humble Store. All games are redeemable on Steam.

Head over to Humble Bundle's main page for a full showing of games for all Tiers. Remember, Humble Bundle is pay what you want, for charity. This bundle lasts even after Halloween.

Green Man Gaming

Green Man Gaming has decided to join in the spookfest with some "scaaary savings." See what they found for you to get up to 90% off through Steam this week, along with a special coupon code to receive an additional 22% off in savings. 

They compiled a full list of scary Halloween games that you can see right here, but below are some highlights:

  • Resident Evil Revelations 2 - $21.84
  • Resident Evil HD Remaster - $11.70
  • Resident Evil 6 - $11.70
  • Devil May Cry 4: Special Edition - $14.63
  • Left 4 Dead Bundle - $4.68
  • Kholat - $7.80
  • Lucius 2 - $6.79
  • Anna: Extended Edition - $1.95
  • This War of Mine - $6.24
  • The Escapists: The Walking Dead - $12.64
  • Among the Sleep - $6.24
  • Dead Rising 2: Off the Record - $5.31
  • Dead Rising 3: Apocalypse Edition - $19.50
  • Hektor - $5.31

To use the special Green Man Gaming voucher for an additional 22% off, enter this coupon code at checkout: 


Green Man Gaming Halloween sale is only available until October 30.


GameStop's 2015 Halloween Sale is right up your alley if you're not just looking for games, but collectibles as well. Either way, they have both!

Even if not all listed items below are on sale, the are exclusive to the Halloween season for GameStop:

Collectibles Highlights:

  • October Vault Drop - $25.00
  • Pop! Figure: Nightmare Before Christmas: Jack the Pumpkin King - $10.99
  • Pop! Figure: Nightmare Before Christmas: Nightshade Sally - $10.99
  • Pop! Figure: The Walking Dead: Daryl's Chopper - $24.99
  • Pocket Pop! 3 Pack: Freddy, Jason, Sam - $14.99 

There are also mugs, games, office supplies, and statues from classic slasher movies, The Walking Dead, Nightmare before Christmas, and Ghostbusters. See the full list of collectibles here.

Costumes Highlights:

  • Assassin's Creed Syndicate: Gauntlet & Hidden Blade - $59.99
  • Five Nights at Freddy's shirt - $14.99
  • Diablo Wanderer Coat - $299.99

There are shirts, headpieces, official costume coats, and costume props from The Walking Dead, Diablo, Star Wars, World of Warcraft, Assassin's Creed Unity, Diablo, Watch Dogs and more here.

PC Download Game Highlights:

  • Dead Space 1, 2, 3 - $7.99 each
  • The Evil Within  - $19.79
  • The Walking Dead: Survival Instinct - $12.49
  • Plants vs Zombies Garden Warfare - $14.99

See the full list of on-sale PC Downloads right here.

Any special, spooky game you plan on playing or streaming this Hallow's Eve? Or maybe dressing as a game character for a costume? Let us know in the comments.

Top 10 Best PS2 Games Wed, 30 Sep 2015 12:56:46 -0400 Curtis Dillon


That's all folks! (Insert pig laugh.) We've counted down the 10 very best PS2 games. As was the case with the PS1 list, the diversity and quality of games on display here was incredible. I mean, you know the top 10 must be truly amazing when games like Shadow of the Colussus, God of War, Metal Gear Solid 3, Prince of Persia and many more, don't even make the cut.


The PS2 is the most successful console of all time, and the primary reason why is the games. Some of the very best games of all time have come from this generation, not to mention some memorable character mascots and the inception of online multiplayer. This was the generation when 3D gaming found its footing and gaming really became accepted in the mainstream.


So where next? Well, next we go smaller. The next step in the PlayStation timeline is the little system that could, the PlayStation Portable. Yes, we will be counting down the Top 10 PSP Games and reliving the glory days of arguably, the greatest handheld system of all time. (I'm more of a Vita guy, but the sales suggest otherwise). So remember to check back for the PSP list. We guarantee Tony Hawk won't hog the spotlight!


Until then, stay tuned to GameSkinny!

1. Tony Hawk's Pro Skater 3

And showing the incredible impact and legacy of the series, it's Tony Hawk's Pro Skater 3 that makes the number 1 spot on the list. This marks the 2nd time that the Tony Hawk series has topped the list, with THPS 2 hitting the number 1 spot for PS1 games. Gamespot even gave THPS 3 a perfect 10, making it only one of eleven games ever.


As is usually the case with sequels, Pro Skater 3 went bigger and, as is not always the case, better. It added new tricks, levels, modes - including online and the all-important revert. The open-ended levels were brought to life with NPC,s, cars and all sorts of things, all of which you could combo off of. The revert move allowed for significantly longer combos that didn't have to end at certain moments, thus fundamentally changing how the game was played.


The first two Tony Hawk's Pro Skater games were amazing. This may be kinda hard to understand nowadays, considering the downward trend the series went on, and especially with Pro Skater 5 releasing this week to less than favorable reviews. However, the series started on a very different note and that special trend continued well into the PS2 generation.


They weren't just for skate fans, they were for fans of fun gameplay and challenges.


Honorable Mentions:

  • God of War I & II
  • \n
  • Jak & Daxter: The Precursor Legacy
  • \n
  • Madden NFL 2002 & 2004
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  • Metal Gear Solid 3: Subsistence
  • \n
  • Virtua Fighter 4
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  • TimeSplitters 2
  • \n
  • Burnout 3: Takedown
  • \n
  • SSX
  • \n
  • Ratchet and Clank: Up Your Arsenal
  • \n
  • Okami
  • \n
  • WWE SmackDown! Here Comes the Pain
  • \n
  • Prince of Persia: Sands of Time
  • \n
  • Guitar Hero
  • \n
  • Tom Clancy's Splinter Cell
  • \n
  • Sly 2: Band of Thieves
  • \n
  • Shadow of the Colossus
  • \n
2. Grand Theft Auto III

This just had to be here, didn't it? Yes - the game that really did define open-world video games is more than worth its place on any list of classics. I've reiterated how ground-breaking GTA III was a few times in this list, but to really drive it home I will show you a few review quotes.


The most innovative, outlandish, brilliant video game I've ever seen.


-Official US PlayStation Magazine


While the violent nature of the game will surely turn some people off and kids simply shouldn't be allowed anywhere near it, GTA III is, quite simply, an incredible experience that shouldn't be missed by anyone mature enough to handle it.




A luscious, sprawling epic of a game and one of the most complete experiences I have ever encountered. If this is what I've waited a year to see on my PS2, then I would have waited ten. Magnificent.




Those three quotations from renowned outlets should help you realize just how innovative this game was. When GTA III came out we had been in the realm of 3D gaming for a good while, but developers were still trying to figure out the formula for hitting the nail on the head consistently. So when Grand Theft Auto III released and featured the first truly open 3D world, equipped with dozens of car types, sprawling map, intelligent NPCs and a story that you play at your own leisure, it felt like we suddenly leapt into the future.


Another thing worth remembering is what came before. GTA and GTA 2 were decent games but they were top-down action games in which you stole cars and shot people. Certainly the DNA can be traced back, but I don't think many expected the series to evolve the way it did.


Grand Theft Auto III was a surprising masterpiece that firmly cemented Rockstar as the most exciting, innovative developer in the world - a title they hold to this day.

3. Resident Evil 4

I'm a big fan of almost every game on this list, though it's far from the Top 10 I would devise myself. But I have a real penchant for this particular title. Resident Evil 4 made me a fan of horror games. I'd watch my brother play the original on the PS1 when I was a toddler, and dabbled with some scary things thereafter but it wasn't until I seen a friend playing Resident Evil 4 that I was truly hooked. After watching him play a very early level, I had to buy it for myself. Shortly thereafter I pressed start on my own GameCube version, with a different friend by my side, and started a journey I would never forget.


So it kinda goes without saying that I really like Resident Evil 4. It's a tremendous game and quite possibly the paramount horror experience. Of course, scarier games exist, and as time passes and graphics etc. improve, Resident Evil 4 will fall further down that ladder. That being said, it's still the defining Resident Evil game and an exemplar of survival horror.


You play as Leon Kennedy, an American agent who is sent to a mysterious village in Eastern Europe in search of the President's daughter Ashley Graham. Right away you realize that something bad has happened to every resident, and they desperately want to kill you. The crazed villagers are part of a cult, Los Illuminados, that controls them with a virus and answers to overarching series villain Albert Wesker.


The story is pretty cool and the atmosphere was second to none when it released. The good news is, if Capcom continues its current trend of remastering EVERYTHING, then this game will get the PS4/Xbox One treament in just a few years!

4. Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid was, for many, the defining game of the PS1 era. It virtually invented the stealth genre as we know it and redefined storytelling in video games. So the follow-up to that game was going to have to be something very special, and it was. Metal Gear Solid 2: Sons of Liberty was an incredible game that took the storytelling and gameplay to a whole other level.


Oddly enough MGS 2 is a fairly divisive game with fans of the series. Despite the very cool, unique setting (Big Shell), quirky cast of characters, incredible cutscenes and improved mechanics, fans found it hard to overlook the simple fact that you don't play as Solid Snake. In a bold move, Kojima decided to go with brand-new character Raiden (Jack) as the protagonist, someone decidedly less cool than Snake. This was, in fact, the inspiration for the rapidly changed Raiden we meet in MGS 4: Guns of the Patriots.


Regardless of the love/hate relationship with Raiden, it's undeniable just how good the actual game is. The original game certainly established the series as being "cool". but Sons of Liberty just oozed suave and confidence. From the weirdly sexual Vamp and Fortune to the debonair Pliskin and Raiden, Kojima knew what he was doing and was clearly given free reign over the project. This is where Metal Gear as we know it began.

5. Grand Theft Auto: San Andreas

But that was Vice City. As it always seems to do, a few years after its Vice masterpiece, Rockstar took its beloved series to the streets of Los Santos (California) and again redefined open-world gaming. GTA: San Andreas was unprecedented in size and production value, and even included Samuel L. Jackson as Officer Tenpenny.


Grand Theft Auto: San Andreas was the original sandbox. It was the first time you felt like you could truly do anything - drive from the concrete jungle to the backwoods, train like a beast in the gym, play pool, get your pilot license, burgle a house, spray paint walls, get tattooed, jet pack onto a building then parachute off, eat until you puke, fight gang wars, low-ride, purchase property, derail a train, and simply change your hair. And that isn't even everything. Simply put, San Andreas was well ahead of its time.


This isn't just one of the very best PS2 games, it's one of the best games of all time and a testament to world-building, storytelling, characterization, and how to make a game fun.

6. Grand Theft Auto: Vice City

Following up the most ground-breaking, controversial and realistic video game ever made (at that time) was never going to be an easy feat. But, as we now expect of it, Rockstar Games took one look at the bar of expectation and decided to break it in half.


2002 was a pretty amazing year for gaming: Kingdom Hearts, Tom Clancy's Splinter Cell, Spider-Man, Super Mario Sunshine, Metroid Prime, Tony Hawk Pro Skater 4, The Legend of Zelda: Wind Waker, Sly Cooper and the Thievous Racoonus and Ratchet and Clank, to name just a few. So it's telling just how good GTA: Vice City was that it received so many game of the year awards.


Everything from the story to the music was perfect in this stylized version of 1980's Miami, Florida. While GTA III was the birth of the series and the open-world game as we know it, it was Vice City where Rockstar found its footing and added a ton of color, humor and absurdity to the series. Flying around the neon streets on a red motorcycle, listening to I Ran (So Far Away), with an SMG in hand, that's Vice City.

7. Gran Turismo 3: A-Spec

Carrying on the trend of high-quality racing simulation set by its predecessors, Gran Turismo 3: A-Spec continued to perfect the formula, adding more depth and honing the graphics. Something worth noting, however, is that this came out just a year after Gran Turismo 2 and was, for all intents and purposes, a port of the PS1 game. That being said, it was a very, very good port.


Coming out just 4 years after the original Gran Turismo, the third installment in the series showed an incredible advancement and acted as a phenomenal show-floor piece for the PS2. This version of the game added 2 new tracks, new cars and a great soundtrack.


GT3 offers the finest racing, the best cars and the highest-quality automotive audio-visual feast available on any gaming system anywhere, and as far as I'm concerned, it's an absolutely essential purchase for anyone who loves cars and racing. --IGN

8. Madden 2003

Madden 2003 was easily the best NFL game of its time and the first to feature series regulars John Madden and Al Michaels. The 2003 installment in the series was a very deep game with a franchise mode that would take months to complete, a fun online mode, and the first ever EA Trax and Mini Camp.


It may look pretty jagged and robotic by today's standards, but in 2003 this version of Madden was the best and most authentic to date. The gameplay was refined and the commentary was a huge upgrade, making the overall package more realistic than ever before. It says a lot that Madden 2003 is, to this day, the highest rated Madden game ever!

9. Tony Hawk's Pro Skater 4

It's hardly surprising the #1 most critically acclaimed PS1 game series also makes it into the PS2 list. Carrying on the pure skateboarding tradition of its predecessors, Tony Hawk's Pro Skater 4 continued to perfect the mechanics and level design set forth by the previous installments.


Pro Skater 4 was the last game in the series to bear that branding (ignoring the upcoming PS5) and be a skating simulator. The games that followed were very divisive and more GTA-inspired. Pro Skater 4, however, had excellent mechanics, impressive graphics, the always-awesome level design, and introduced multi-player into the series.

10. Devil May Cry

While God of War has become synonymous with big, hack 'n' slash action, it was Devil May Cry that first brought it to the PS2 and made it a very popular genre in the west. Capcom had been making sequel after sequel when Devil May Cry appeared out of nowhere and took everyone by surprise. A much appreciated surprise.


Playing as private investigator Dante, you enter the Demon world to avenge the death of his mother and brother. Funnily enough, Devil May Cry started out as another sequel - a Resident Evil game to be exact. This, amazingly, was the embryonic version of Resident Evil 4, a game that may show up later in this list.


Devil May Cry was a very stylish Gothic horror game that infused hack 'n' slash sword-fighting with dual gun-wielding. A great game that spawned several sequels and a reboot.


Welcome back to the best PlayStation games countdown! This is the second week in the countdown and so we've moved on to the biggest selling console of all time, the PlayStation 2.


Last time around we covered the great console that was the PS1. A system that was born from a scorned Sony and completely wiped the floor with its competition. When the next generation rolled around, Nintendo and Sega both attempted to emulate PlayStation's success by producing more powerful consoles that were capable of running bigger, more mature games.


We all know what happened the Dreamcast, despite the fact that it was a very good console that was well ahead of its time. The GameCube was a similarly brilliant console but didn't sell all that well either, managing just 21 million units. The PS2, on the other hand, took over the world and brought gaming to the forefront of entertainment.


It sold a whopping 155 million units, putting it well above the PS1, which is still the 2nd best-selling home console ever. The PS2 has also sold more than the Nintendo DS, which is sitting just behind with 154 million units.


But you aren't here to read about numbers. No, you're here to see some games! And it's the games that made the PS2 so successful....well, that and a DVD player when they were pretty new. But the games were fantastic nonetheless. So let's hop in and find out which ones made the top 10!

The top 25 baby names inspired by video game characters Tue, 28 Jul 2015 07:24:07 -0400 The Soapbox Lord

Let's face it, naming your child can be tough. When it came time to name my daughter, there were so many names to choose from; it was hard to make a definite choice for a long time. While my daughter's names may not have been drawn from the world of video games, there are plenty of excellent names to consider for my next child or yours.

This is our list of the best gamer baby names inspired by video games!

1. Epona

Yes, Epona is Link's horse from The Legend of Zelda series. Did you know the name also belongs to the Celtic goddess of horses? Sounds a little better now doesn't it?


2. Saria

The name of the Sage of the Forest from The Legend of Zelda: Ocarina of Time, Saria serves as a beautiful name. Certainly more interesting than anything your friends will come up with!


3. Majora

Majora may be the main antagonist of The Legend of Zelda: Majora's Mask, but the being sure has an awesome name. Any kids who know anything would think twice before messing with someone named Majora!


4. Cortez

The protagonist of the fantastic Timesplitters series, Sergeant Cortez is a time-traveling, one-liner spitting badass. What better example for your child do you need?


5. Kratos

The focus of the ultraviolent God of War, the games following the murderous rampage of Kratos would not be something your child could play for some time. Maybe not the best name for a cute baby.


6. Dante

Sure Dante was an Italian poet who wrote one of the most influential and popular works of all time, but why cite that as your child's namesake? Why not name them after the demon hunting, cheesy one-liner loving, and completely ridiculous Dante from Devil May Cry? He's clearly the better choice of the two.


7. Liliana

Liliana is a Planeswalker from the venerable Magic the Gathering card game and the Duels of the Planeswalkers titles. While she is a necromancer and makes a deal with demons for power and wealth, she is extremely charismatic, quick-witted, and one of the coolest Planeswalkers! A great choice.


8. Chandra

Master of all things fire, the hot-headed (literally) Planeswalker is known for being impulsive with a short fuse for her fiery (I swear I'll stop) temper. Don't get on her bad side!


9. Jace

In case it wasn't obvious, I have a slight addiction to Magic the Gathering. Another entry from the beloved card game is Jace, the blue Planeswalker. Known for his intelligence, powers of telepathy, and reserved nature, Jace is usually about using trickery to your advantage and your opponent's ire. Bonus: also a character name from League of Legends.


10. Ryu

The face of Capcom's long-running Street Fighter series, Ryu has made an appearance in every main game and most spinoffs. His signature "hadouken" move has become as iconic as the character himself. What better to name your child after than a martial arts master?


11. Raiden

We have a double entry for this name! 

Raiden is the name of thunder god (based on the Japanese thunder god Raijin) and protector of Earth from the Mortal Kombat series. 

Raiden is also the name of an awesome ninja from the Metal Gear Solid series. Either way, you can't go wrong.


12. Samus 

The bounty hunter from Nintendo's long-running Metroid series, Samus has shown herself to be capable, strong, intelligent, and the bane of galactic villains everywhere. She's kinda awesome.


13. Layton

Layton is known for intellect and solving mysteries that would stump Sherlock Holmes. Plus, he rocks a top hat like it is nobody's business. A great role model for the kids!

14. Guybrush

The bumbling star of the Monkey Island series, Guybrush is known for his wit as much as he is his naivety. By the series' end though, Guybrush had transformed from a wanna-be swashbuckler to the real deal. 


15. Cecil

While Cecil remains a "normal" name, it is also the name of the protagonist from Final Fantasy IV. Cecil is known for undergoing a complete change from a Dark Knight questioning his King to a Paladin who sets out to defeat evil.


16. Aerith

Aerith from Final Fantasy VII was the cause of many tears to be shed upon meeting her untimely and unfortunately demise at the end of antagonist's Sephiroth's sword. Known for her kindness, independence, and a keen perception of others, Aerith wormed her way into many hearts before her early exit.  #Neverforget.


17. Tidus 

Known for his skills at Blitzball as much as his grating laughter, the main protagonist from Final Fantasy X is also no slouch at wielding a sword when necessary. 


18. Sora

Kingdom Hearts is a fan-favorite series of many due to its amalgamation of the Disney and Final Fantasy characters. Sora is the main star of the RPG series who wields the ridiculous Keyblade. Yep, a key is a sword. Don't ask.


19. Tyrion

The Imp from A Song of Fire and Ice book series, you may know it as Game of Thrones, has seen his entry into the digital realm with Telltale's recent game based on the HBO adaptation of the fantasy series. While not the most flattering of inspirations, Tyrion is a unique name.


20. Geralt

The main character of the terrific The Witcher series, Geralt serves as a titular witcher, humans mutated specifically to hunt monsters. Throughout the games however, Geralt does battle with more monsters of the human variety instead of the fantastical type. I guarantee your child will be better-looking than this scarred fighter. 


21. Ciri

Being the adopted daughter of the witcher Geralt is no easy task, yet Ciri has managed to thrive and grow strong, perhaps even surpassing her adoptive father. Throughout The Witcher 3, Ciri shows herself to be capable, caring, and more than willing to do anything to help those she cares about.


22. Thane

A dying assassin, perhaps the best in the galaxy, who is also extremely spiritual and intelligent, Thane proves to be one of the most interesting characters in the Mass Effect universe. No easy feat! 


23. Tali

Being a member of the Quarian race, Tali is unable to remove her mask without incurring some health detriments to herself. Despite never seeing her face (that one picture doesn't count), players enjoyed Tali's presence for her mechanical genius and her social awkwardness, especially with those she developed feelings towards. In combat though, the inner warrior emerges, and Tali proves as useful as she is unique.


24. Raven

A member of the superhero group Teen Titans, Raven is the definition of conflicted. The daughter of a powerful demon who can travel the galaxy that seeks to conquer everything, Raven seeks to distance herself from her parental legacy by fighting for good and against her father. Family issues arise.


25. Mario

Is this any surprise? Mario is arguably the most recognizable characters in games and popular culture as a whole. With his dashing moustache and dazzling fashion sense, more than one little tyke has been named for this plumber's exploits. 


Poor Luigi...


Have some favorite video game-inspired baby names of your own? Sound off in the comments!

10 Bands Who Need to Compose a Game Soundtrack Wed, 22 Apr 2015 20:34:55 -0400 The Soapbox Lord


What do you think about my crazy ideas? Which of your favorite bands would you like to see work on a game soundtrack? Let me know in the comments below! 

The Pogues with Shane MacGowan

As much as I enjoy Flogging Molly, The Dropkick Murphys, and other Irish/Celtic punk bands, there is no topping The Pogues, especially with Shane MacGowan on vocals. Along with fiendishly clever lyrics laden with black humor, The Pogues also had a knack for taking traditional Irish music and reformatting the folk songs to fit their punk sound, making the old new again. Look no further for your Irish punk fix!

Dream Game:

An interactive, multiplayer drinking game. I know you didn't see that one coming.


Like their namesake, Mastodon is a mammoth in the metal world. Despite only being around for 15 years, the band has racked up countless awards and success for their music. Starting out as sludge metal, the band has added progressive elements, which make for one trippy and fantastic live performance. Known for immaculate musicianship, jaw-dropping drumming skills, and killer solos, Mastodon has become a fan favorite and metal mainstay.

Dream Game:

Their more progressive songs would be a great fit for the Escher visuals of Monument Valley or Antichamber. For their heavier stuff, a new Painkiller or Bulletstorm with Mastodon doing music duties would be pretty damn great. 

Meat Loaf and Jim Steinman

Nothing quite says over-the-top like Meat Loaf’s Bat Out of Hell album series. However, many people fail to recognize the massive influence Jim Steinman had on the two Bat out of Hell albums he composed. Meat Loaf encapsulates grandiose and overblown at its best, and the music is glorious for it. No one else could pull off performances like Meat Loaf does or the compositions Steinman effortlessly unleashed upon the world. Given the overblown nature of some games, they are practically begging for collaboration with these two.

Dream Game:

Racing along at breakneck speeds, causing vehicular mayhem and crashes in Burnout while Meat Loaf blares over the speakers would be a suitable match. Honestly though, is there anything Meat Loaf does not go well with?


While Weezer’s newest album was a solid return to form, they have made some lackluster ones lately as well. As solid as any new albums may be, sadly, Weezer will never be as great as their peak as they were with Blue and Pinkerton. Blue was a masterwork of alternative power pop. With introspective and honest lyrics of being nerds, being rejected, and dealing with an alcoholic, Blue was a welcome departure from self-obsessed music at the time.


For the follow up to the catchy, hook-filled Blue, Rivers Coumo went into self-imposed isolation and poured his being and soul into music. The result was Pinkerton, a startlingly, and at times, disturbingly honest release filled with anguish and loathing. Needless to say, the album was reviled upon release. Rivers went into a deep depression and subsequent Weezer releases returned more to the sound of the Blue album. In the following years, fans and critics realized the masterwork of Pinkerton and have clamored for a return to the sound.

Dream Game:

Titles full of teen angst such as Life is Strange and Gone Home would be a perfect fit for the Weezer of yesteryear. 

The Big 4 and Exodus

Metallica, Megadeth, Slayer, and Anthrax are the bands commonly referred to as The Big Four. The Big Four are known for pioneering thrash metal and bringing it into the limelight. Although Exodus is not considered to be a part of The Big Four, they deserve to be recognized with the rest for their work in the genre. Do I really need to explain why having these bands working on a soundtrack would be amazing?

Dream Game:

Let them have a crack at Devil May Cry and watch the sparks fly. Very metal indeed.    \\m/


I’ll be honest; Needtobreathe is on here simply because Bear Rinehart singing in a game would be bliss. Seriously, this guy is insanely talented with one of the most passionate and soulful voices around. I had the privilege to see this band perform live not long ago, and I was blown away. While Bear’s vocals are great, the entire band comes together to create a beautiful harmony which is heaven for your ears. This is a band you want to see live if you possibly can.

Dream Game:

Let these guys make some vocal tracks like Darren Korb and Ashley Barrett did on Transistor, and you have a match made in musical heaven. Maybe even put Darren working with these guys since Bastion had such strong country, frontier-like sounds. I’m drooling just imagining the possibilities. 

Devin Townsend 

Devin Townsend is one of the hardest working and talented people in music today (not to mention possessing one of the best set of vocals cords around). Devin formed the beloved Canadian extreme metal band Strapping Young Lad way back in 1994. Despite being a hugely influential metal band, Devin also did solo work on the side which was vastly different from SYL’s catalog. When SYL disbanded in 2007, Devin began working on his solo career in earnest and has released nine albums since, on top of producing, remixing, and working on countless other albums. Thankfully, he shows no signs of slowing down anytime soon.


The most striking thing is how varied his catalog is. His work with SYL sounds completely different from his solo work. However, even his solo work is incredibly varied.

Dream Game:

His album Ghost would be the perfect fit for a zen-like puzzle game, whereas Deconstruction would be right at home being the soundtrack to a gonzo, over-the-top action affair like Bayonetta

Modest Mouse 

Modest Mouse remains one of the quirkiest and interesting bands in independent music 22 years into the game. After 22 years, vocalist Isaac Brock still possesses a remarkable energy with a delivery few others can match. Besides having a unique vocalist with Brock, Modest Mouse has also embodied quirky with their music. While they are classified as indie rock, there is no other band that does what Modest Mouse pulls off effortlessly. Couple unique rhythms and sounds with thought-provoking and usually less-than-sunny lyrics, and you have an exceptional musical cocktail.

Dream Game:

Pair this band with the demented geniuses at Dejobaan Games and you have a winner!


Sweden has proved to be a most fertile land for metal. At The Gates, In Flames, and Dark Tranquility are only a few of the legendary bands Sweden has given rise to over the years. In fact, these three bands were pioneers of a new style of metal called the “The Gothenburg Sound” which was named after the city where these bands were living when they became noticed.


Unlike their melodic counterparts, Meshuggah is about as far from melodic as it gets. Known for their odd time signatures, rapid tempo changes, and jazz fusion elements, Meshuggah has stayed true to their roots and delivered uncompromising, extreme metal on each of their releases. A gargantuan beast in the underground world, Meshuggah is not for the faint of ears.

Dream Game:

They could make one hell of a soundtrack for a precision platformer. Meshuggah + Super Meat Boy!

The Sex Pistols 

While The Sex Pistols are not the only punk band nor are the necessarily the progenitors of the "punk" sound, but The Sex Pistols were perhaps punk personified. We are talking about a band from the U.K. who wrote a song ragging on THE Queen. They also refused to attend their induction into the Rock and Roll Hall of Fame. Not only did their music tap into a vein of anger, the band themselves embodied the rebellious, punk spirit (as self-destructive as it was). The band only recorded one album, but that one album has proven to be one of the most influential albums not only in rock and punk, but music as a whole. 

Dream Game: 

The punk world of Sunset Overdrive would have been a perfect match for The Sex Pistols. 


Game music has seen a wonderful evolution along with video games themselves. From the simple polyphonic scores of the NES to the fully-orchestrated works we have today, game soundtracks have evolved as much as games. There are an innumerable amount of talented composers working to produce lovely soundtracks. While I love the music we have now and the works composers produce, I can't help but wish some of my favorite bands would score or contribute to some game soundtracks as well. Stewart Copeland has worked on the Spyro series; so why don't more bands give it a shot?


As with all lists, it's hard to narrow down candidates (especially when you listen to as music as I do), so I tried to focus on the bands who might deliver something special and unique. Are you ready to go down the rabbit hole of dreams?

Top 5 PS2 Games We'd Like to See on the PS Vita Fri, 27 Mar 2015 05:55:47 -0400 Farrel Nobel




Anyone remember this awesome title from Rockstar games? It's arguably better than GTA according to some fans


There was plenty to do as a new student in Bullworth. Carnivals to go to, girls to date, nerds to help, Jocks to annoy, teachers to prank, classes to attend, and kung fu to learn from a homeless dude living near the school.


Ah, good times, good times. 


Dark Cloud 2


One can only hope for a deep and engaging action RPG that's complete with weapon customization, your very own plot of land, and a fun iteration of mini-golf would come to Sony's handheld. 


Perhaps a Dark Cloud 2 HD? That would definitely be something I would buy and I'm sure other gamers agree. 


Kingdom Hearts


Come on, the Kingdom Hearts franchise has made it's way a number of consoles already, including the 3DS! A remake or a spin-off of the series (which Square Enix has done quiet a lot) for the Vita would do wonders for the handheld. PSP's Birth By Sleep was a decent attempt but I (and many other gamers, I assume) felt that it wasn't good enough. The graphics just were not there yet on the PSP. 


The Vita is ready and it's just begging for a quality action-rpg like Kingdom Hearts




Aside from providing my desktop wallpaper with countless amazing watercolor backgrounds, Okami was a gem on the PlayStation 2. 


This is one game that I personally would like to play on the handheld. The touch screen controls and rear touch pad could give out to some interesting gameplay mechanics. It helps that the game looks fantastic. It's a watercolor world that has a very distinct Japnese painting style.


Devil May Cry 


This hardcore hack & slash would be absolutely perfect for the Vita. Okay, this game might send a couple of handhelds hurling across a room but a trilogy or special edition of the game would benefit the Vita's game library in terms of PS2 reboots and remasters.  


Given the Vita's graphical capabilities in high-end games like Uncharted: Golden Abyss, the Vita should be able to handle DMC games with ease. 


It's no secret that one of the appeals of Sony's latest handheld is the fact that you can play games from previous generations on the PS Vita. There are HUNDREDS of titles from the PSP and PS1 that you can play on the go. But one thing that's missing are the PS2 games.


Yes, they probably take much more time to be optimized for the Vita but Vita owners want to play those games! At least, the popular ones. 


These are the PS2 games that we'd like to see on the Vita in the future.