Doom Eternal Articles RSS Feed | GameSkinny.com Doom Eternal RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network First Doom Eternal Update Conjures Empowered Demons, XP Event https://www.gameskinny.com/c5dlz/first-doom-eternal-update-conjures-empowered-demons-xp-event https://www.gameskinny.com/c5dlz/first-doom-eternal-update-conjures-empowered-demons-xp-event Fri, 15 May 2020 17:56:32 -0400 Daniel Hollis

The first major update for Doom Eternal is here, bringing a number of new upgrades to both single-player and multiplayer modes, including empowered demons and a limited-time XP event. 

Bethesda Softworks announced that the update is now available for PC, PS4, Xbox One, and Stadia.

New Features

New to Doom Eternal are Empowered Demons. When a player is killed by a demon in the campaign, there's a chance that the demon might appear in another player's game, bigger and badder. It's up to other players to avenge their ghostly fallen comrades by killing the demon. Their reward? Extra resources and bonus XP. 

On top of that is the new Precious Metals Event, which consists of new weekly challenges, offering the opportunity to earn bonus event XP towards new shiny cosmetics, including the MC Pain Master Collection.

Quality of Life Improvements

Both single-player and Battlemode get quality of life updates, too. According to Bethesda, the idea is to make both more accessible and to address some of the primary issues players have pointed out about the modes. Here's what's been changed, taken from the official blog post on Slayers Club:

Single-player Quality of Life Updates:
  • Reduced damage taken while swimming.
  • Added vertical Dash ability when in water.
  • Moved the Rad Suit in Taras Nabad directly in-front of the water area so the player clearly sees it when entering the arena.
  • Removed all difficulty damage scaling for both Water/Slime.
  • Added Maykr Drone campaign tutorial during first encounter in Urdak.
  • Increased the effectiveness of the Plasma Rifle Microwave Mod damage over time.
  • Added an option for Hold (Default) or Press functionality for Double Dash in the Game tab of the Main Menu Options.
    • Hold allows the player to dash twice by holding the input. Press requires the player to press the input twice.
Battlemode Quality of Life Updates:
  • Batllemode Tutorials are now required for first-time players when entering the mode.
  • Added functionality to take disciplinary action against players who exploit Batllemode by prematurely exiting matches or are abusive on voice chat.
  • Batllemode Death Report Deaths in Batllemode now display a damage report showing players exactly what killed them.
  • New Indicator for Healing Demon Players New FX display under player headers in Batllemode when they are actively healing. This is visible to all players.
  • New Messaging in Batllemode has been added to improve the clarity of server and lobby states
  • New Network Icons in Batllemode will display when network conditions introduce latency or packet loss.

This is the first major update for Doom Eternal, with more expected in the future. Currently, two single-player DLC packs are in the works. There is no confirmed date for either of the upcoming DLC packs as of yet.

Be sure to check our review of Doom Eternal, where we said: "Doom Eternal absolutely delivers on all-fronts by blasting us with one of the most intense and satisfying single-player shooter campaigns in years."

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Doom Eternal Tears Into Franchise Sales Record https://www.gameskinny.com/u8qlg/doom-eternal-tears-into-franchise-sales-record https://www.gameskinny.com/u8qlg/doom-eternal-tears-into-franchise-sales-record Wed, 25 Mar 2020 17:58:23 -0400 Jonathan Moore

According to players and critics alike, Doom Eternal is a ripping good time. Currently sitting at an average of 88 on Metacritic across PC, PS4, and Xbox One, id and Bethesda's latest shooter, and the follow-up to Doom (2016), raked in a lot of dough over its release weekend.  

While Bethesda did not share exact sales numbers, the developer and publisher said that Doom Eternal "has quickly broken the franchise record for opening weekend sales, doubling the launch revenue of Doom (2016)."

While some of us (meaning me) took a while to warm to the game, others loved it from the start. In our review of Doom Eternal, David Jagneaux said: 

Doom Eternal absolutely delivers on all-fronts by blasting us with one of the most intense and satisfying single-player shooter campaigns in years.

It's going to potentially come off as reductive and simplistic, but Doom Eternal is just really, really good. If you enjoy shooters, want to see demons explode while gushing blood, and can handle yourself in a fast-paced firefight, there should be zero hesitation in your mind about picking up Doom Eternal.

Per multiple sources, including Eurogamer and Bethesda, some 100,000 people played Doom Eternal this past weekend — just on Steam. Currently, the shooter is ranked #21 on Steam Charts, with more than 41,000 concurrent players. Additionally, a total of 4 million hours have already been played on the platform. 

For more on Doom Eternal, be sure to head over to our guides hub and stay tuned for more in the coming days. 

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Doom Eternal Sentinel Battery Locations https://www.gameskinny.com/wgvr4/doom-eternal-sentinel-battery-locations https://www.gameskinny.com/wgvr4/doom-eternal-sentinel-battery-locations Wed, 25 Mar 2020 22:49:13 -0400 John Schutt

Doom Eternal sentinel batteries are some of the most critical collectibles in the game. You need these to unlock all of the doors in the Fortress of Doom and gain access to sealed upgrades and outfits for the Slayer.

You'll run across a few of these batteries in the course of regular play. Still, others hide behind platforming puzzles, challenges, and other hidden crevices throughout Hell and beyond. This guide will tell you where to find each sentinel battery in Doom Eternal

Note: Some images below do not have the batteries in them, but they show where the batteries are. Images were captured post-playthrough, where I collected most of the items in the level beforehand.

Exultia Sentinel Battery Locations

You'll come across the first sentinel battery in the game over the course of finishing the Exultia level. It is just before the transdimensional portal.

Initially, it's locked behind a large gate, and you'll have to go through the level to raise it. Once the gate is out of the way, you can't miss the battery.

Cultist Base Sentinel Battery Locations

Cultist Base Battery 1

The first Battery sits high above the first major combat arena. Clear the area of enemies, then look for a small ledge along the cliffside, near where you entered the area.

Jump to the ledge. Break open the grate, and punch the button behind it to unlock a gate below the main arena (below where the horde of zombies was when you first came into the area). Beyond the gate is a jump pad.

Take the jump pad up, and double-jump/double-dash to the battery's location, nestled in the cliff ahead (shown below).

Cultist Base Battery 2

After grabbing the sentinel battery above and completing the next section that pits you against demons in a long corridor, you'll exit outside and get a Praetor Suit token. Continue down to one of the level's toughest combat arenas (pictured below).

After the fight, go inside the keep and turn left at the intersection and follow the hallway down until you see the battery out in the open.

Cultist Base Battery 3

Shortly after you get the Sentinel Crystal while looking for your Super Shotgun, you'll enter a room with two elevators to your left and right. 

Take the elevator immediately to your left and go down one floor.

Once on the bottom floor, follow the hallway around until you see a Cacodemon float above some yellow-hued boxes. Kill the demon and jump up to the main floor. There are more elevators. Take the one on the left, this time riding up.

Jump on to the next floor and run until you see a large green button in front of a contraption.

Punch the button to release the monkey bar, shoot the other green button across the way, swing through the opening, and dash onto the climbable wall.

From the wall, look left. You should see an elevator with a large armor pickup in it.

Take this final elevator up, run around the corner, and you drop into the battery hallway. Collect the battery to open the gate.

Doom Hunter Base Sentinel Battery Locations

Doom Hunter Base Battery 1

You'll find the first sentinel battery of Doom Hunter Base in the back of the level's first combat arena, hidden, as they tend to be, behind a grate.

From the back of the room, go toward the entrance and look for an opening underneath the center platform about halfway down. There's a breakable vent. 

Break said vent and follow the tunnel, then jump up to the little room with the battery.

DoomHunter Base Battery 2

The second battery in this level is on the critical path. It can be found in the same area as the red key.

Move through the level until you come across a set of bridges and a massive outpost connected by floating, climbable walls and monkey bars. It's high above the snowy mountains below. The start of the area looks like this.

Swing on the monkey bars and jump to the central platform, then head toward the hanging climbable wall. You'll see a dash recharge nearby leading to the outpost. There's an open window in the side you'll want to jump through.

You're in the right place if there are about five zombies shambling about in the room. Turn to your right, and the battery will be staring you in the face.

Super Gore Nest Sentinel Battery Locations

Super Gore Nest Battery 1

The first sentinel battery in the Super Gore Nest is in the first acid area. You'll have the yellow gore key by that point, and you'll be going for the red key. Once you enter the area, you'll see several flaming chains that you'll need to avoid.

Past the fire chains is a pathway up and around, where you'll eventually reach a room with a rotating column in the center. To progress further in the level, you smash through a vent by using the monkey bars attached to the column.

To find your way to the battery, go through the tunnel at the bottom of the chamber instead.

You'll want to refresh your Rad Suit if possible, because you'll quickly take damage getting to the end of the tunnel.

Super Gore Nest Battery 2

It's almost impossible to miss this sentinel battery. It's at the end of a short platforming puzzle.

You'll be in an area with a Buff Totem and lava floors, floating skull platforms, and monkey bars. It's in the center of a huge lava lake surrounded by destroyed buildings. It looks something like this: 

As you make your way through the area, you'll take the monkey bars across to a small section with a moveable block, a short jump, and more floating fiery chains. 

At the end of that path is a climbing wall. Once you reach the top, the battery will be waiting to your left.

Super Gore Nest Battery 3

Once you have the blue key (the last of the three keys), you'll return to the first open area of the level; it's where you had your first big fight.

There's a blue locked door in the center spire, and it hides a jump pad. Near the pad is an easily reached secret (you can't miss it), and to the far right of that is a climbable wall.

Time your jump so you don't hit any of the flying debris, and climb up, then turn left. Turn left again and head down the hall. Turn right at the end of that hallway, and you'll come face to face with a Specter, one of those invisible Pinkie demons. Kill it or dodge around it.

Trudge down the path, and you'll drop down to the battery to the right of the slayer key.

ARC Complex Sentinel Battery Locations

ARC Complex Battery 1

You'll find the first battery close to a Vega Weapon Attachment drone (modbot). It's also close to the slayer key for this mission. The drone in question appears close to the end of the level, in one of the destroyed buildings. It can be seen below: 

Directly across from the drone is a stairwell you can take up and to the left. You'll arrive at a gap made by a broken walkway. Rather than go for the climbable wall, jump straight across the gap and the battery will be on the left.

ARC Complex Battery 2

You'll find the second sentinel battery in the ARC Complex on your way through the level. After firing the first turret at the giant tentacles blocking your way to Samuel Hayden's compound, you'll ride an elevator down.

After getting off the elevator, you'll walk down a hallway until you reach a small office. The battery is inside the office.

ARC Complex Battery 3

The third and final sentinel battery in this level isn't hard to find, but the arena before it will test you. There are plenty of heavy demons, and they come hard and fast. 

Finish the fight and you'll need to find the hole the Cyber Mancubus popped out of to drop into the purple slime tunnel below. From the entrance to the area, turn left and go straight into the corner. The hole should appear. 

Make your way to the end of the tunnel and use the monkey bar in the larger slime chamber to jump to the third battery's platform.

Mars Core Sentinel Battery Locations

Mars Core Battery 1

You'll find the first battery in the area just below the first large combat arena, as you're heading toward the BFG 10,000. 

Clear this arena however you please, then, when the path forward opens, don't go immediately into the green, spinny BFG Core tunnel. Instead, turn around, and there it'll be.

Mars Core Battery 2

This battery is near the end of the level's large platforming area that looks like a huge debris field in space.

As you make your way across the area, you'll eventually come to a small outpost with a tower. You'll then use a jump pad to get to another outpost across from it.

When you reach the other side, you'll need to go through a door on the critical path. Before you enter the door, turn around to find the battery on the roof of the previous outpost. Jump/dash over to get it. 

Mars Core Battery 3

Much like the second Super Gore Nest battery, this one is hard to miss. Once you enter the escape pod and crash land in the core of Mars, the battery will be waiting for you.

Taras Nabad Sentinel Battery Locations

Taras Nabad Sentinel Battery 1

The first well-hidden battery in a few levels is just below your spawn location. You can see it behind a grate not long after you load into the level.

Jump down on the platform and cross to the other side. There's a ledge you can drop down to that hides a breakable wall.

Beyond this wall is a short hallway leading to the first battery.

Taras Nabad Sentinel Battery 2

From tricky to downright insidious, the second battery is behind a gate you can only open with a hidden button. To make matters worse, the arena you're in marks the first instance of the Archvile in the campaign, and getting past that one could take a few tries.

To find the button that unlocks the gate protecting the pattery, you'll need to climb the stairs at the back of the arena and head to the right of the statue. There will be a smaller, breakable statue kneeling in the wall to your left you can punch.

Punch the statue, and you'll reveal the button. Press the button and a second pair of gates will open behind you. You'll need to head into the newly opened room, climb up a wall, and jump-punch a giant weight down from its chain.

Once the weight falls through the floor, all you need to do is jump down to collect the battery. It will look like this once you're done:

Taras Nabad Sentinel Battery 3

If the first two Taras Nabad batteries took a little brainpower, the third and final one takes almost none. All you have to do is make it to the area where you recover your Crucible from the Titan corpse, then look at the wall opposite the corpse. The battery lives in the back corner.

Once you collect the last battery from Taras Nabad, you'll have almost every sentinel battery in the game. You'll almost be free to unlock every door in the Fortress of Doom, deck yourself in some sweet looking armor, and fully upgrade everything in your arsenal.

But there's another way to pick up a few more sentinel batteries. 

There is One Battery Per Set of Level Challenges

One of the primary ways you'll collect sentinel batteries is through the completion of Doom challenges, first introduced in the Cultist Base level. You need to complete all three challenges per level to acquire the battery, and while many challenges are easy enough to finish, some take a little forethought. 

As soon as you enter any level following the Cultist Base, open your menu and tab over to the "Challenges" section. Complete the challenges as the requirements become available. 

You do not have to complete all challenges in one playthrough of a level. You can go back through Mission Select and finish whatever challenges you missed — even after the campaign. 

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We've still got more Doom Eternal coverage coming, so stick around. Check out the other Doom content we've got in the meantime.

 

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Doom Eternal Battlemode Slayer Tips and Tricks https://www.gameskinny.com/b0tf6/doom-eternal-battlemode-slayer-tips-and-tricks https://www.gameskinny.com/b0tf6/doom-eternal-battlemode-slayer-tips-and-tricks Wed, 25 Mar 2020 14:47:08 -0400 John Schutt

The Doom Eternal Battlemode is id Software's take on asymmetric multiplayer, pitting a single, fully-kitted Doom Slayer against two player-controlled demons. It's as fast and frenetic as the single-player campaign with the added complication of pitting humans against other humans.

The same strategies you developed taking on Hell in the campaign won't necessarily work here, because this time, your foes can learn, adapt, and alter their play in response to your own.

Battlemode is a real rush for this reason, so let's break down how you can master the two sides at war here: Slayer vs. Demons.

Doom Battlemode Slayer Tips

There's an adage about typical multiplayer games with a single player component: don't play the campaign to prepare for MP. I think Doom Eternal throws that adage out the window, at least for the Slayer component.

Tip 1: Play the Entire Campaign Before Entering Battlemode

In the campaign, the Slayer has access to every weapon mod, from the under-barrel grenade launcher to the tracking rockets, scoped heavy rifle, and everything in between. You need to know what weapons work best for you, their intricacies and excentricities, and how you can apply them against all demon types.

Secondly, you fight every demon type in Battlemode. The heavy hitters — Archvile, Pain Elemental, Revenant, Mancubus, and Maurader — are all player-controlled, but you'll run into plenty of other mob demons, as well. Players can summon AI-controlled Hellknights, Arachnotrons, Prowlers, and more, and in the later rounds, you might even see a Baron of Hell.

The trash mobs are plentiful as well, but you need to know their attack patterns and pathfinding, or you'll lose track of the easy prey and fall victim to the much more dangerous enemies hunting you.

The most important lesson you'll learn in the single-player mode as you prepare for Battle mode is just how fast you need to think. Doom Eternal might start slow, but as it ramps up, you quickly acclimate to the sheer breathlessness of the gameplay. 

Or should I say, you acclimate to the speed or you fail. If you put in the hours learning how Eternal wants you to play it, you'll be in a much better place when you enter Battlemode.

Tip 2: Prioritize Your Targets

Every demon has their strengths and weaknesses, and you would do well to go through the tutorials and learn what they can each do. You can learn how much health each has, how fast they move, and what kind of playstyle they're best at.

You don't have to play the demons to know which one you'll usually want to take out first. In the lobby before each match, you'll learn what you'll be facing, and it's at this point that you should decide who dies first.

Here's how I organize my target list:

  1. Slayer denial and control: any demon who can dictate how the Slayer moves as opposed to the other way around, mostly Archvile and Marauder.
  2. Time wasters: demons who keep the Slayer's attention long enough for heavier hitters to get in and deal real damage, mostly Revenant and Pain Elemental.
  3. Straight DPS: demons who specialize in raw damage first and foremost, usually the Mancubus.

Note that I used the words "mostly" and "usually" here. As players sink their teeth into the demon of their choice, where said demons fall in my list can vary. For the average demon player, however, I think this is where things stand.

Your goal as a Slayer should be to effectively remove the more important targets from the equation first. You don't necessarily need to kill them, but you do need to make sure they won't bother you. If you feel confident about taking out the other demon quickly once your main target's dead, then, by all means, kill away. 

Whether you kill one to scare the other or bring both down to near death, your focus should still remain on the primary threat. You might have to adjust that designation mid-game if one demon player is miles better than the other, but again, this demon tier list is probably your best guide.

Tip 3: Go Fast

I know this sounds obvious, but "going fast" is more than just dashing and jumping and killing. It's also about precision and damage control. It's about understanding the flow of the arena, the speed of your opponents vs. your own, how quickly your weapon projectile travels vs. how much damage it does, and so much more. 

Boiling down the best speedy strats will ultimately depend on how you play, but my primary ones are to master the quick swap and maximize your weapon switch speed in combat. The two might sound similar, but they are quite different.

Quick Swap: As simple a mechanic as it sounds, Quick Swap lets you quickly change between two weapons with a single button press, bypassing the weapon wheel and number keys (on PC) entirely. There are numerous benefits to this, not the least of which is decreasing the downtime between firing each weapon.

For instance, you can swap to the Super Shotgun, blast something close, then instantly switch to the Balista for a second close-range blast. The same thinking applies to the other weapons in your arsenal.

Master the quick swap with the weapons of your choice, and you will be killing demons faster than you can imagine.

Weapon Switch: In Battlemode, ammo is at an even higher premium than it is in the campaign, and unless you're on top of your ammo count at all times, your weapons of choice will run dry. This time, though, the demons can block your ability to restock, and without bullets, all you can do is lose.

That means you need to be able to accurately switch weapons quickly, so you don't end up with a rocket to the face or a shotgun when you needed a rifle.

Beyond telling you that you need to learn this skill, there isn't much I can do to teach you to do it effectively. It's something I recommend you practice and practice often. This tip relies entirely on your abilities.

 

Those are my top tips for Battlemode in Doom Eternal, and they should apply for every match you play, regardless of demon team composition. I'll be covering universal demon strategies next, so stay tuned for that article soon.

And be sure to take a peek at our other Doom Eternal content, too:

 

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Doom Eternal Guide: How to Find Every Slayer Key https://www.gameskinny.com/wud8j/doom-eternal-guide-how-to-find-every-slayer-key https://www.gameskinny.com/wud8j/doom-eternal-guide-how-to-find-every-slayer-key Tue, 24 Mar 2020 14:51:06 -0400 John Schutt

Doom Eternal Slayer Gates are challenge arenas in many of the game's levels, and they aren't for the faint of heart. Just opening them usually requires at least a little outside of the box thinking, as you'll need a Slayer Key to unlock the purple-shining doors of death in the first place. 

Slayer Keys almost always live close by their gates, and while you'll see them on the map once you get close enough, actually reaching them can be tricky. 

This guide will tell you where to find each Slayer Key and how to reach them. This isn't a guide for the Slayer Gate arenas themselves. That's a whole other article.

Exultia Slayer Key

The first Slayer Key you encounter lives near the end of the Exulta mission, the game's second. After traversing the area with the sinking platforms and swirling fire chains and taking out the two Cacodemons, you'll enter a small room with a few Gargoyles and a Dash Recharge Orb near the ceiling.

Hop onto the ledge at the far end of the room and turn around. You should see something along these lines:

Jump and dash across the gap. Grab on to the ledge beyond and look down and slightly left. You'll see the Slayer Key on the platform just below you. The Gate is nestled in the wall nearby.

Cultist Base Slayer Key

Another Slayer Key at the end of a level, you'll find the one in Cultist Base behind some bars in the room with the giant crucified demon. Getting to this key is a little bit of a puzzler if you don't know what you're looking for — in this case, a sort of hidden climbing wall.

Look to the left of the crucified demon, then look at the lower wall below you. 

Jump down and clamber on, then do a full 180. You'll see a set of monkey bars leading into a hallway, going under the platform you just jumped off of.

The monkey bars will allow you to jump to another climbable wall, where you'll turn to the right to see a longer hallway and a dash charge.

Climb up the wall at the hallway's end, turn around one last time. Jump up to the room across from the climbing wall, and you'll see the key. Note: don't knock down the block that opens the center area. It will bar the Slayer Gate itself, and you'll have to reload your checkpoint and do everything again. 

Super Gore Nest Slayer Key

Reaching the Slayer Key in the Super Gore Nest level requires you to have all three Gore Keys: Yellow, Red, and Blue. You'll retrieve them over the course of play, and you'll likely do the same for the Slayer Key.

Once you have the Blue Key (the last of the three), you'll quickly return to the first open area of the level; it's where you had your first big fight. There's a blue locked door in the center spire, and it hides a jump pad. Near the pad is an easily reached secret (you can't miss it), and to the far right of that is a climbable wall.

Time your jump so you don't hit any of the flying debris, and climb up, then turn left. Turn left again and go down the hall. Turn right at the end of that hallway, and you'll come face to face with a Specter, one of those invisible Pinkie demons. Kill it or dodge around it.

Trudge down the path, and you'll drop down to the key. Jump out of the window and stay to the right of the area below to find the Slayer Gate. 

ARC Complex Slayer Key

More climbable wall searching is in your future in the ARC Complex mission. In this level, the key is close to a Vega Weapon Attachment drone (modbot), again near the mission's end. The drone in question appears deep in the level, in one of the final destroyed buildings. It can be seen below: 

Directly across from the drone is a stairwell you can take up and to the left. You'll arrive at a gap made by a broken walkway. You can jump across for a pair of regular secrets, or you can look to your right for the climbable wall.

Attach yourself to the wall and turn around. You should be able to see the key just waiting for a quick double jump-dash combo.

Mars Core Slayer Key

One of the easier keys to come across, grabbing the Mars Core Slayer Key is located deep in the level, once you reach Mars itself. You'll have passed through an arena with a Buff Totem and reentered the main facility. You're looking for the section with the massive amount of tentacle holes and a button near a terminal.

Once pressed, the wall you can see in the window will move back, revealing two breakable vents on the left and the right. For a secret, smash the vent on the left. For the key, go right.

Beyond this vent is a very red hallway with the key floating at its end.

Taras Nabad Slayer Key

Probably the easiest Slayer Key to find in the game, you'll find Taras Nabad's just waiting for you after a single left turn near the level's end. No jumping puzzles, no crazy hunting for climbable walls. Just there, in the regular course of play plus a couple turns.

After you leave the chamber where you lower the water twice and jump on the big box, you'll enter a series of sluice tunnels. Continue through them until you come to your objective marker at a T intersection. 

Turn left, then at the end of the hall, do so again. The key will await you, with the Gate sitting just around the corner.

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That's every Slayer Key in Doom Eternal, from beginning to end. The Slayer Gate arenas they unlock are another matter entirely, but that's a story for another time. As always, we've got more Doom Eternal guides coming, so stay tuned.

Check out the rest of our coverage here:

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Doom Eternal Marauder Tips: How to Beat This Tough Enemy https://www.gameskinny.com/i3rms/doom-eternal-marauder-tips-how-to-beat-this-tough-enemy https://www.gameskinny.com/i3rms/doom-eternal-marauder-tips-how-to-beat-this-tough-enemy Mon, 23 Mar 2020 11:02:48 -0400 John Schutt

The instant he's introduced in Doom Eternal, the Marauder quickly becomes one of the toughest and, sometimes, most annoying enemies in the game. The Marauder is more than tough enough on his own, but he's got a few tools that only make fighting him harder. Luckily, we've got tips on how to beat him. 

There's a reason you meet him one-on-one in your first encounter. Any other enemies of note would only make that initial fight impossible. You'll need to learn the Marauder's kit inside and out, because he'll have help at later points. Yep, he becomes a regular enemy later in the Doom Eternal campaign.  

Don't worry, though. This guide will tell you everything you need to know to take down every Marauder you meet in Hell and beyond, including secret encounters and Slayer Gates. 

How to Beat the Marauder in Doom Eternal

A Marauder exits a portal in Doom Eternal.

Marauders are deadly in any situation, and until you understand how they work, you'll have no way to beat them. Put shortly, a Marauder can:

  • Block all attacks with their shield
  • Cannot be damaged by the BFG
  • Move as quickly as the Slayer himself
  • Do heavy damage at close- and long-range
  • Summon a stupid dog that just gets in the way
  • Take more hits than you'd expect

From point-blank range, you might need eight to 10 Super Shotgun blasts to take down a Marauder, and I think that's being generous. As much as he moves and as much as he blocks, even that number is likely to grow. If you don't hit the Marauder with the center of the reticle, it may take more shots. 

The only reliable way to damage Marauders is to counter them the instant their eyes flash green. You'll have a little less than a second to react, so no matter what difficulty you're playing on, you need to be fast. 

Oh, and I know I mentioned it above, but do not use the BFG-9000 on the Marauder. It will do nothing but waste precious ammo. Instead, if you find yourself facing him before expected, use the BFG to clear the room of secondary enemies. 

Tips on Fighting the Marauder

The Marauder enemy can be tough to beat, especially in your first encounter in the campaign.

The Marauder has a small selection of attacks:

  • An ax swing
  • A close-range shotgun blast
  • A blade beam for longer ranges
  • A summon, which conjures his idiot dog

Your first order of business in any Marauder encounter is to clear the arena of all other enemies except trash mobs. You'll need those for health, armor, and ammo. They will continuously spawn, of course, but having several ready to go at the start will be a big help.

Second, kill the dog whenever it spawns. It might be nothing but a distraction, but that's the threat it poses. You cannot afford to be distracted against the Marauder. A single shotgun blast or a few well-placed Heavy Rifle bullets will put the dog down, but be aware: its hitbox can be wonky, and it sometimes takes more damage than you'd think.

Now it's just you and the ax-crazy demon guy.

The in-game tip says, "Keep him at mid-range," but in my experience, you have less leeway than that. Mid-range is about three or four steps. Closer nets you a shotgun to the face, any farther and the Marauder will start spamming blade beams.

The Best Marauder Strategy

The Marauder wields an Argent battle axe, a shotgun, and summons a vicious dog.

Here's how to consistently take down the Marauder.

  • With a clear, dogless area, switch to your Super Shotgun and Ballista
  • Maneuver until the Marauder is about four steps away, and his eyes flash green.
  • Hit him once with the Shotgun, quick-swap to the Ballista and hit him again, then switch back for a third shot.
  • Back up until he recovers from the stagger, then close the distance, but only so much. You don't want a shotgun blast. Instead, get back in that mid-range and his eyes should flash green again. Blast him.
  • Repeat this process three or four times, and he'll die.

You're baiting attacks until you can strike, then putting yourself in the most advantageous position to repeat the process.

It looks easy written here, but it takes tight timing and a general understanding of the hitboxes for each of the Marauder's attacks. Once you get the basics down, however, this beast won't be a problem, even on higher difficulties. 

Just don't die. You know. Easy.

That's it for our guide on general Marauder tips for Doom Eternal. Be sure to check out our review. The game is quite good.

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Doom Eternal Review: Ripping and Tearing Never Felt So Good https://www.gameskinny.com/m79xm/doom-eternal-review-ripping-and-tearing-never-felt-so-good https://www.gameskinny.com/m79xm/doom-eternal-review-ripping-and-tearing-never-felt-so-good Tue, 17 Mar 2020 10:00:01 -0400 David Jagneaux

Doom Eternal is the perfect example of a game that firmly delivers on its promises and exceeds expectations in all the best ways. When you see a trailer or screenshot for Doom Eternal, it's usually dripping with blood, covered in gore, and full of brutality. That's exactly what you get when you play Doom Eternal for yourself.

It seems like all too often developers add monotony, backtracking, and tedious moments to pad out a game's length or entice microtransactions, so it's refreshing to sit down with a beefy and satisfying single-player shooter that's nothing more than a non-stop thrill-ride of death and violence. 

We need more games like Doom Eternal.

Doom Eternal Review: Ripping And Tearing Has Never Felt So Good

From the opening moments in Doom Eternal, you're made to feel like a complete and total badass. During the intro cutscene, the narrating voice explains that only one thing has been sent to quell the forces of Hell and push back the tide of the apocalypse: You.

It's a powerful moment as the Doom Slayer turns towards the camera, begins to walk away, and pumps his shotgun with one hand in perfect rhythm with the heavy metal soundtrack. It's just campy enough to be cool and not cringey. Thankfully, that tone remains throughout the entire game.

In Doom Eternal you spend a lot of time blasting demons, obviously. You're given a shotgun at the very start, but soon after that you get the assault rifle and various other weapons as well. 

To this day my favorite weapon in Doom Eternal is still the Super Shotgun. The very same shotgun I gushed about for four paragraphs in my E3 2019 preview? Yeah, that one. You get it around three hours into Doom Eternal, and it was my favorite gun until the very end.

You see, what makes the Super Shotgun so special isn't just that it's a better and more powerful version of your Shotgun (which it is), but it's also got a grappling hook attached to the front. This means you can use it to not only pull yourself towards enemies to finish them off with a blast but also to pull yourself towards platforms during jumping and platforming segments.

It's incredibly liberating and dramatically expands the possibilities in both exploration and combat. 

But even if your arsenal doesn't keep you from dying, Doom Eternal does something interesting, and it's one of my favorite bits of the game. If you play online, the game tracks your death, along with everyone else's. When something kills you, there is a chance that creature is now more powerful in another person's game, which they're notified about.

It's a great communal system that rewards playing well by marking more challenging enemies.

The whole game is just a damn good time. Every single explosion of blood, punch, flamethrower belch, and grenade blast feels engineered to send a jolt of dopamine straight to your brain.

Nailing Progression

And the secret to why those jolts of dopamine don't progressively wear off as you play is how expertly the progression mechanics are mixed with almost perfect pacing.

For starters, each weapon can have different mods applied to it that add new functionality, such as turning your assault rifle into a scoped sniper or giving your shotgun grenades. After that, you can upgrade the mods and augments to make them even more powerful. On top of that, you've got suit upgrades for permanent stat boosts and there are also other tokens to redeem for new bonuses and upgrades.

There are lots of paths to improvement. It feels never-ending. 

Just as you start to gel with a new weapon or new ability, you'll find something fresh to tinker with. Hats off to the QA team and whoever worked on game balance and pacing, because it feels almost perfect.

Some of the work done here breaks down a bit with how linear long stretches of the game end up feeling, not to mention some difficulty spikes that can really slam you hard in some fights. It's not uncommon to get bogged down in a big arena fight, needing to die and retry the same fight a dozen or so times.

It's a bit of a double-edged sword. One of my main gripes with Doom (2016) is that many of the levels just feel too large and are unnecessarily laid out as multi-floor mazes. DOOM Eternal fixes that by focusing on mostly linear levels with short environmental puzzle breaks sprinkled in to space things out.

But the result is that sometimes it feels like all you're doing is fighting waves of enemies through mostly straight-forward levels. It wasn't often, but every now and then, I had to step back and take a break because it would start to feel a bit repetitive.

Doom Eternal Review  The Bottom Line

Pros:
  • Gory and satisfying guns
  • Fantastic progression systems
  • Well-designed battle scenarios
  • Amazing visuals
  • Satisfying world-building to further establish the Doom Slayer
Cons:
  • Can feel overly linear at times
  • Some difficulty spikes

Reviewing a game like Doom Eternal is sometimes a tricky proposition. I had already played about an hour of it back at E3 2019 and then another three hours of it at a press event last month. I had a very clear idea of what I'd be getting before even sitting down to officially play it for review.

Sometimes that results in a feeling of having already seen the best bits and forcing myself to sludge through it again before hitting something new. Not this time. Doom Eternal is the kind of game that you start to play and a few minutes later, you realize you're smiling from ear to ear. Maybe it's all of the gratuitous violence or bloody imagery of demons getting their skulls bashed in, but Bethesda and id have a truly special understanding of what makes a game feel good to play. 

From the moment you kill your first enemy with the starting shotgun to when you revel in the explosion of blood from your final enemy, Doom Eternal is a nearly non-stop thrill ride that exceeds almost every expectation. It's easily one of the very best single-player shooter campaigns I've ever had the pleasure of playing. 

It's going to potentially come off as reductive and simplistic, but Doom Eternal is just really, really good. If you enjoy shooters, want to see demons explode while gushing blood, and can handle yourself in a fast-paced firefight, there should be zero hesitation in your mind about picking up Doom Eternal.

[Note: A copy of Doom Eternal was provided by Bethesda for the purpose of this review. The multiplayer offering was not available prior to launch to test for this review.]

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Doom Eternal Launch Trailer: Fast, Furious, and Knee Deep in the Dead https://www.gameskinny.com/jnyjf/doom-eternal-launch-trailer-fast-furious-and-knee-deep-in-the-dead https://www.gameskinny.com/jnyjf/doom-eternal-launch-trailer-fast-furious-and-knee-deep-in-the-dead Thu, 12 Mar 2020 12:23:31 -0400 GS_Staff

Doom Eternal releases in a little more than a week. March 20, to be exact. In an effort to turn up the hype surrounding the game as if Doom Eternal wasn't one of the most-anticipated games of 2020 already Bethesda and id Software dropped the game's launch trailer just a tad early. 

It's peak Doom, with the Doom Slayer mercing demons and Hellspawn right and left. The BFG 9000 makes an early appearance, as does The Crucible and The Marauder. Aside from other pretty devastating weaponry, the trailer also shows off more of Doom's signature glory kills, as well as a few never-before-seen levels. 

It's not the most action-packed footage we've seen (our 15 minutes of hands-on footage takes the cake there), but it's certainly more on-brand than the game's recent TV spot. Don't take our word for it, though. Check the trailer at the top of this article for yourself. 

After spending three hours with Doom Eternal at a recent preview event, David Jagneaux said, "Playing through the main story from start to finish looks like it will be a beefy undertaking in and of itself, but when you add in all of the upgrades and side content and extra challenges, it's completely bewildering — and I mean that in the best way possible."

Launching March 20 for PC, PS4, Xbox One, and Google Stadia, Doom Eternal is currently up for pre-order. Luckily, both Bethesda and id Software have chosen not to load the game down with microtransactions, so there's no pay-to-win mechanics or battle passes here. 

Those playing Doom Eternal on PC will need a beefy rig to play the game on Ultra-Nightmare at 2160p 60FPS, though the specs for 2K and 1080p are more reasonable. All players, including those on console and PC, will be required to download a launch-day patch

Stay tuned to GameSkinny for more on Doom Eternal, including our official review, in the coming days. 

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Doom Eternal Will Get a Small Day One Patch https://www.gameskinny.com/6lshp/doom-eternal-will-get-a-small-day-one-patch https://www.gameskinny.com/6lshp/doom-eternal-will-get-a-small-day-one-patch Mon, 09 Mar 2020 18:04:14 -0400 GS_Staff

As with most games these days, Doom Eternal will get a Day One patch. Luckily, id Software and Bethesda have managed to keep it relatively small, with the update coming in at around 5.1GB. 

While it may be frustrating for some players, especially those that already have to download the base game, Doom Eternal's Day One patch pales in comparison to some recent behemoths. The Division 2 had a 48+GB patch at launch, while The Outer Worlds on Xbox One had a 32GB launch-day update (it was a "mere" 18GB on the PlayStation 4).   

According to reports, it appears Doom Eternal's 5.1GB is of similar size, if not the same, across all platforms. 

id and Bethesda recently released the first-person shooter's PC requirements on its Steam page before removing them for unknown reasons. The specs can be seen over here

Doom Eternal is set to release on the PC (Steam and Bethesda.net), PS4, Xbox One, and Google Stadia on March 20. The Nintendo Switch version of the game will come sometime in the future. Bethesda has not shared a release window for that version of the game. 

We've been able to play Doom Eternal twice already, and we've come away surprised and excited each time. After playing it at E3 2019, David Jagneaux said it was "It was suffocating and incredibly anxiety-inducing," but that he loved it. After playing the first three hours of the game, he said " it's clear that this is going to be even bloodier and better than 2016's reboot."

The sequel to Doom 2016 is currently available for pre-order

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Doom Eternal PC System Requirements Revealed [Updated] https://www.gameskinny.com/2cwoo/doom-eternal-pc-system-requirements-revealed-updated https://www.gameskinny.com/2cwoo/doom-eternal-pc-system-requirements-revealed-updated Mon, 09 Mar 2020 18:03:44 -0400 GS_Staff

Doom Eternal's minimum and recommended PC specs have been revealed by Bethesda via a post on the Slayers Club. The specifications can be seen below and outline what players can expect for running the game at 1080p 60FPS (minimum), 1440p 60FPS (recommended), and 2160p 60FPS (ultra-nightmare)

With the latter requiring an i9-9900K or better or an AMD Ryzen 7 3700X or better, 16GB of RAM, and an NVIDIA GeForce GTX 2080Ti (11GB), chances are most won't be running the game at 4K, let alone 2160p 60FPS, on the game's highest settings. 

Here's the full rundown of the specs on the game's Steam page: 

Minimum PC Specs for Doom Eternal

  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 7/64-Bit Windows 10
  • Processor:  Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 (4GB), GTX 1060 (6GB), GTX 1650 (4GB) or AMD Radeon R9 290 (4GB)/RX 470 (4GB)
  • Storage: 50 GB available space
  • Additional Notes: (1080p / 60 FPS / Low Quality Settings)

Recommended PC Specs for Doom Eternal

  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1080 (8GB), RTX 2060 (8GB) or AMD Radeon RX Vega56 (8GB)
  • Storage: 50 GB available space
  • Additional Notes: (1440p / 60 FPS / High Quality Settings)

Ultra-Nightmare Settings for Doom Eternal

  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better
  • Memory: 16GB System RAM
  • Graphics: NVIDIA GeForce RTX 2080 Ti (11GB)
  • Storage: 50 GB available space

Doom Eternal is set to release for the PC (Steam and Bethesda.net), PlayStation 4, Xbox One, and Stadia on March 20. There will be a Nintendo Switch version of the game, but it will release sometime in the future. 

The game is set to receive a Day One patch, though it won't be very big

Stay tuned to GameSkinny for more on Doom Eternal in the coming weeks, including our review of the first-person shooter. 

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Doom Eternal Pre-Order Editions and Bonuses Guide https://www.gameskinny.com/i7fjw/doom-eternal-pre-order-editions-and-bonuses-guide https://www.gameskinny.com/i7fjw/doom-eternal-pre-order-editions-and-bonuses-guide Wed, 26 Feb 2020 14:12:24 -0500 Ty Arthur

Ready for the return of the Slayer next month? Doom Eternal officially drops for PC, Xbox One, PS4, and Google Stadia on March 20  which means there's still time to secure your pre-orders and get some pre-order swag.

This sequel to the ultra fast-paced Doom reboot is thankfully ditching microtransactions and will include an unexpected classic title as a free bonus game with all pre-orders.

Let's take a look at what physical and digital editions are available, as well as what extra goodies are up for grabs when you buy Doom Eternal for PC or consoles.

Doom Eternal Pre-Order Bonuses

Physical editions of Doom Eternal are available through major retailers, while digital versions of Doom Eternal are up for grabs via console stores, as well as both Steam and the Bethesda.net launcher for PC.

Regardless of platform or edition, all Doom Eternal pre-orders include the free Doom 64 digital download updated to work on modern platforms. This will be the first time the long-lost Doom 64 has seen a legitimate release since hitting the Nintendo 64 back in 1997.

Pre-orders also feature the Rip & Tear bonus pack on PC and console, which includes:

  • Doom Revenant Skin
  • Throwback Shotgun Weapon Skin
  • Cultist Base Master Level

GameStop was previously advertising a collectible tin available for in-store pick up with pre-orders. All such promotional imagery for that deal has now been removed from the pre-order pages, so it appears to be gone. You'll probably have to hit up eBay if you still want to grab one.

Doom Eternal Standard Edition

In addition to the base game, the Standard Edition includes all of the pre-order bonuses above, regardless of which console or PC launcher you use.

Most sites are selling Doom Eternal for the standard price of $59.99, but we've found a few ways to get a better deal. Unfortunately, your options are a bit limited at the moment compared to other major pre-orders.

Right now, only Walmart and Amazon are offering a reduced price for pre-ordering Doom Eternal:

  • Amazon $49.94
  • Walmart $49.94 (must add to cart to see price)

Other retailers are offering the game at full price:

Doom Eternal Deluxe Edition

The upgraded Deluxe Edition is currently $89.99 on all platforms and includes the base Doom Eternal game, all of the Standard Edition pre-order bonuses above, and these extras:

  • Year-One DLC Pass with two campaign add-ons
  • Demonic Slayer Skin
  • Classic Weapon Sound Pack

In essence, you are buying all of the DLC ahead of time by going the Deluxe Edition route. You can pre-order it at these retailers:

Doom Eternal Collector's Edition

Want more physical goodies than the Deluxe Edition offers? The Doom Eternal Collector's Edition is the way to go, although it will set you back $199.99.

This version is only available as a physical copy and is currently only up for grabs through select retailers in very limited quantities:

It is currently out of stock at Target and Walmart. 

Aside from the Deluxe Edition content and all of the previous pre-order bonuses, here's what you get with the Collector's Edition:

  • Deluxe Edition copy of Doom Eternal in an exclusive Steelbook case custom-designed by graphic designer and illustrator Gabz in collaboration with Mondo
  • A full-sized, wearable Doom Slayer Helmet replica
  • A playable cassette tape, plus download codes for lossless digital copies of Mick Gordon’s Doom (2016) and Doom Eternal original soundtracks
  • A physical Doom Lore Book with custom artwork by id Software
  • 11” x 17” Lithograph of “The Gift of Argent Power” painting

If you're planning on being the Slayer for Halloween or doing some Doom cosplay, this is clearly the edition to buy.

---

What edition are you planning on picking up, and are you going the PC or console route for this highly-anticipated follow up to the 2016 Doom reboot? Sound off in the comments below.

Want to know what else is in store for the upcoming FPS? Be sure to check out the killer gameplay video showing off Doom Eternal's new weapons mod system, as well as our exclusive 15-minutes of brutal hands-on footage from earlier this year.

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Doom Eternal Pre-Order Editions and Bonuses Guide https://www.gameskinny.com/i7fjw/doom-eternal-pre-order-editions-and-bonuses-guide https://www.gameskinny.com/i7fjw/doom-eternal-pre-order-editions-and-bonuses-guide Wed, 26 Feb 2020 14:12:24 -0500 Ty Arthur

Ready for the return of the Slayer next month? Doom Eternal officially drops for PC, Xbox One, PS4, and Google Stadia on March 20  which means there's still time to secure your pre-orders and get some pre-order swag.

This sequel to the ultra fast-paced Doom reboot is thankfully ditching microtransactions and will include an unexpected classic title as a free bonus game with all pre-orders.

Let's take a look at what physical and digital editions are available, as well as what extra goodies are up for grabs when you buy Doom Eternal for PC or consoles.

Doom Eternal Pre-Order Bonuses

Physical editions of Doom Eternal are available through major retailers, while digital versions of Doom Eternal are up for grabs via console stores, as well as both Steam and the Bethesda.net launcher for PC.

Regardless of platform or edition, all Doom Eternal pre-orders include the free Doom 64 digital download updated to work on modern platforms. This will be the first time the long-lost Doom 64 has seen a legitimate release since hitting the Nintendo 64 back in 1997.

Pre-orders also feature the Rip & Tear bonus pack on PC and console, which includes:

  • Doom Revenant Skin
  • Throwback Shotgun Weapon Skin
  • Cultist Base Master Level

GameStop was previously advertising a collectible tin available for in-store pick up with pre-orders. All such promotional imagery for that deal has now been removed from the pre-order pages, so it appears to be gone. You'll probably have to hit up eBay if you still want to grab one.

Doom Eternal Standard Edition

In addition to the base game, the Standard Edition includes all of the pre-order bonuses above, regardless of which console or PC launcher you use.

Most sites are selling Doom Eternal for the standard price of $59.99, but we've found a few ways to get a better deal. Unfortunately, your options are a bit limited at the moment compared to other major pre-orders.

Right now, only Walmart and Amazon are offering a reduced price for pre-ordering Doom Eternal:

  • Amazon $49.94
  • Walmart $49.94 (must add to cart to see price)

Other retailers are offering the game at full price:

Doom Eternal Deluxe Edition

The upgraded Deluxe Edition is currently $89.99 on all platforms and includes the base Doom Eternal game, all of the Standard Edition pre-order bonuses above, and these extras:

  • Year-One DLC Pass with two campaign add-ons
  • Demonic Slayer Skin
  • Classic Weapon Sound Pack

In essence, you are buying all of the DLC ahead of time by going the Deluxe Edition route. You can pre-order it at these retailers:

Doom Eternal Collector's Edition

Want more physical goodies than the Deluxe Edition offers? The Doom Eternal Collector's Edition is the way to go, although it will set you back $199.99.

This version is only available as a physical copy and is currently only up for grabs through select retailers in very limited quantities:

It is currently out of stock at Target and Walmart. 

Aside from the Deluxe Edition content and all of the previous pre-order bonuses, here's what you get with the Collector's Edition:

  • Deluxe Edition copy of Doom Eternal in an exclusive Steelbook case custom-designed by graphic designer and illustrator Gabz in collaboration with Mondo
  • A full-sized, wearable Doom Slayer Helmet replica
  • A playable cassette tape, plus download codes for lossless digital copies of Mick Gordon’s Doom (2016) and Doom Eternal original soundtracks
  • A physical Doom Lore Book with custom artwork by id Software
  • 11” x 17” Lithograph of “The Gift of Argent Power” painting

If you're planning on being the Slayer for Halloween or doing some Doom cosplay, this is clearly the edition to buy.

---

What edition are you planning on picking up, and are you going the PC or console route for this highly-anticipated follow up to the 2016 Doom reboot? Sound off in the comments below.

Want to know what else is in store for the upcoming FPS? Be sure to check out the killer gameplay video showing off Doom Eternal's new weapons mod system, as well as our exclusive 15-minutes of brutal hands-on footage from earlier this year.

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Doom Eternal New Weapon Mod System Shreds Demons in New Gameplay https://www.gameskinny.com/y5w3o/doom-eternal-new-weapon-mod-system-shreds-demons-in-new-gameplay https://www.gameskinny.com/y5w3o/doom-eternal-new-weapon-mod-system-shreds-demons-in-new-gameplay Thu, 06 Feb 2020 14:00:12 -0500 Ty Arthur

With just under two months until the March 20 release of Doom Eternal on PC (Steam), PS4, Xbox One, and Stadia, IGN has released a new video showcasing the shooter's weapon mods and Praetor suit upgrades. 

The gameplay clip features Doom Eternal Game Director Hugo Martin discussing adding two mods per gun with IGN's James Duggan. It's part of the publication's month-long exclusive series on the id developed and Bethesda published shooter. 

In particular, we see the awesome sticky bomb mod for targeting enemy weak points, a heat blast mod used to destroy shields, and the arbalest mod to take out flying demons more easily. All of these make the Doom Slayer arsenal that much more robust than the one found in Doom (2016).

This time around, it seems the developers hope players will find different weaknesses for various demonic creatures and frequently swap out mods, bringing greater variety to Eternal's gameplay. 

Lastly, we also get a brief look at the game's mastery system, which allows weapon mods to be upgraded by completing in-game challenges.

Check out the clip above to see everything in action, which, of course, also includes some brutal dismemberment and execution moves on staggered demons. 

While Doom Eternal is due to hit the Stadia, Xbox One, PS4, and PC on March 20, the Nintendo Switch port will be coming out later in 2020. While Doom Eternal won't have co-op, it will feature a unique take on multiplayer, where two players control demons and one controls Doom Guy. 

For more on Doom Eternal, be sure to check out our recent preview coverage of the game, where we touch on the game's story, arsenal, and progression. And if that's not enough, here are 15 brutal minutes of exclusive gameplay

Are you planning on picking up the sequel to Doom 2016, and what do you think of the updated weapons mod system? Sound off below, and stay tuned to GameSkinny for more news on Doom Eternal ahead of the official release date!

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Doom Eternal Smartly Ditching Microtransactions, In-Game Store https://www.gameskinny.com/arzzr/doom-eternal-smartly-ditching-microtransactions-in-game-store https://www.gameskinny.com/arzzr/doom-eternal-smartly-ditching-microtransactions-in-game-store Tue, 28 Jan 2020 15:24:24 -0500 Ty Arthur

Today brings some good news about the upcoming demon-stomping Doom Eternal. According to a post from the game's Creative Director Hugo Martin, Doom Eternal will feature no in-game microtransaction or store. 

Instead, cosmetic items will be available to unlock with in-game XP, though the progression system won't be tied to Doom Guy's abilities or how you play.

Replying to a question on the game's fan-focused Facebook Group, Martin had this to say about the possibility of microtransactions or an in-game store feature:

Eternal is a $60 game, not a free to play game or a mobile game we are giving you a complete experience.

Microtransactions have been the subject of much debate in recent years, with Middle Earth: Shadow Of War completely removing them back in 2018.

Upcoming ARPG Torchlight Frontiers also recently dropped its F2P, microtransaction-focused style and is now set to release as Torchlight 3.

Microtransactions have even been investigated by the Federal Trade Commission, and been targeted by legislators in the United States and the United Kingdom.

Doom Eternal is set to land on the PC, PS4, Xbox One, and Stadia on March 20. A Nintendo Switch port of the first-person shooter is also slated for release later this year. Are you planning on picking up the sequel to Doom 2016, and are you glad the microtransactions are getting booted?

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Watch 15-Minutes Of Brand New Doom: Eternal Gameplay https://www.gameskinny.com/c0rgh/watch-15-minutes-of-brand-new-doom-eternal-gameplay https://www.gameskinny.com/c0rgh/watch-15-minutes-of-brand-new-doom-eternal-gameplay Thu, 23 Jan 2020 17:05:44 -0500 David Jagneaux

Doom Eternal is shaping up to be one hell of a good time. At a recent preview event, I got the chance to play the first three hours of the game and came away with a big, stupid smile on my face.

Of those three hours, only the last hour was allowed to be captured and then, only 15 of those 60 minutes could be uploaded in a video. So, I went through it all and found some of the best highlights. There's a good mixture of gore, super-fast combat, and some non-combat moments to mix things up a bit.

One of the most notable things about Doom Eternal is just how slick and clean it looks and feels. Despite the speed and intensity of it all, I never really felt overwhelmed because id has done such a remarkable job doling out new abilities and upgrades gradually over time. 

But it doesn't shy away from kicking you in the teeth and throwing the full wrath of Hell's forces at you from the very start. I've long proclaimed that a good shotgun makes any game better, and Doom basically invented the specific way a video game shotgun should feel. Now in Doom Eternal, it's cranking things up even higher.

In terms of structure, level layouts in Doom Eternal seem way more streamlined with less confusion, but the game as a whole doesn't feel dumber. There's still plenty of depth and challenge here, it's just not hidden behind wave battles or poorly laid out maps. 

At the very end of the video above, you'll get to see me take control of a Revenant Drone enemy that can boost around and shoot rockets down at demons. It also serves as a preview of what the asymmetrical multiplayer could be like with some players taking control of enemies during a match against a single Doom Slayer.

Doom Eternal drops on PS4, Xbox One, PC, and Stadia on March 20. There's also a Nintendo Switch version planned for sometime later this year. Stay tuned to GameSkinny for more on Doom Eternal, as well as our review of the game when it launches. 

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Doom Eternal Hands-On Preview: Becoming the Ultimate Badass https://www.gameskinny.com/shzgc/doom-eternal-hands-on-preview-becoming-the-ultimate-badass https://www.gameskinny.com/shzgc/doom-eternal-hands-on-preview-becoming-the-ultimate-badass Tue, 21 Jan 2020 10:36:21 -0500 David Jagneaux

Most people look at me like I’m crazy when I tell them I really enjoyed the 2016 Doom reboot, but I didn’t actually finish it. I could make excuses and say it’s because I got busy and a lot of games came out around that time — which is true — but if I’m being honest, the real reason is that I just didn’t love it.

I found the levels too large and lacking direction. Waypoints were confusing and difficult to discern. Combat was just waves with little encounter variety. Upgrades and overall progression felt too flat and, above all else, it just got repetitive. Doom Eternal seems to fix pretty much all of that.

For fans of the franchise, the core of what makes Doom, well, Doom, is still very much here. The action is incredibly fast-paced, violence is over-the-top and satisfying, and all of the weapons feel distinct and powerful. But id has also streamlined the levels. They've mixed things up more with platforming sprinkled around big, chaotic fights, adding in some inventive new mechanics for good measure. Needless to say, Doom Eternal is easily now among my most anticipated games of the year.

Doom Eternal Preview: Streamlining Without Simplifying

For this preview event, I got to play the first three hours of Doom Eternal, and I’m more convinced than ever it’s going to exceed most people’s expectations. When I first got to play a chunk of it at E3 2019 last year, I came away impressed. But now I'm eagerly counting down the days until I can rip and tear my way through the beasts of Hell once again.

The differences between Doom: Eternal and Doom 2016 are immediately apparent. For starters, missions are much more straightforward and linear than in the previous title. Objectives are always clear and in my time with the preview, I never got lost or turned around for more than a few seconds.

For me, it meant the action felt much more relentless, which is great, but still well-paced overall. Additionally, it meant I had an incentive to go off the path and explore more because I always knew where I was headed.

As much as I love and appreciate a good open world, I don't think every game needs to be bigger and wider to be better. In our industry's quest to cram as much "content" into games as possible, many publishers seem to have lost sight of good game design.

Doom: Eternal is a gleeful return to an era when reloading wasn't needed because you were too busy blowing off heads. In those moments, the utter ballet of blood and bullets was a sight to behold. That's true here, too. 

id Software has managed to replicate that without sacrificing the depth of what makes Doom great. There are still tons of upgrade paths here, they're just more clear in terms of what they do. Levels are still massive with lots of hidden secrets, but the main path through is less aimless. It's just better in basically every way.

Brutal Arsenal

Killing things in Doom: Eternal isn't just cathartic, it taps into a special flow state that you don't find very often in video games anymore. The closest modern example I can think of besides a few moments in Doom 2016 would have to be Bulletstorm, but even that game suffered from some of the same problems as Doom 2016.

As I became more powerful, unlocked more weapons, and got used to the wide variety of enemies present in Doom Eternal, it felt less like I was reacting to the game and more like I was flowing in unison with the carnage. Chaining together headshots, double jumps, side dashes, slow-motion scopes in the air, and lopping off heads with chainsaws was all just plain euphoric. 

And I enjoyed all of the platforming segments far more than I expected. Mixing together double jumps, air dashes, slow-motion movement, wall climbs, swinging bars, and eventually, the Super Shotgun with its new grappling hook resulted in a surprisingly precise and exciting interpretation of video game platforming mechanics. I'm not sure how much more id can do with that system beyond the first few hours, but I'm excited to find out.

Multiple Paths for Progression

The most staggering part of my Doom: Eternal demo was just how many upgrade paths became available to Doom Guy. Each weapon, of course, has mods that can be assigned to do things like turn the shotgun into an automatic weapon or put a scope on the assault rifle for precision shots, but then those mods can be further optimized and upgraded as well.

On top of that are Crystal suit upgrades that beef up your health, ammo capacity, and shield charge all while adding additional perks on top of general gameplay, like making enemies drop more ammo on death. Then you've also got runes to slot into different skills and Praetor suit upgrades that are more iterative over the course of the game itself. 

Each level even has optional Slayer Gate encounters for adding extra challenge on top of the specific Challenge objectives on each mission as well. Playing through the main story from start to finish looks like it will be a beefy undertaking in and of itself, but when you add in all of the upgrades and side content and extra challenges, it's completely bewildering — and I mean that in the best way possible.

[This preview is based on hands-on time with Doom: Eternal on PC at a Bethesda press event held in San Francisco, California.]

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Doom Eternal Gameplay Trailer Razes Hell With Swords and Gore https://www.gameskinny.com/4755h/doom-eternal-gameplay-trailer-razes-hell-with-swords-and-gore https://www.gameskinny.com/4755h/doom-eternal-gameplay-trailer-razes-hell-with-swords-and-gore Tue, 14 Jan 2020 16:09:34 -0500 GS_Staff

Doom Eternal's latest gameplay trailer wades knee-deep in gore and lore. Bethesda's followup to Doom 2016, Eternal cranks the proverbial knob to 11 and breaks it off. Doom Guy is peak slayer, and the dead of Hell are in for a world of hurt. 

Giving off some serious Doom 2 vibes, Doom Eternal carries on from where its predecessor left off. Earth is overrun by Hellspawn, but that won't stop our favorite UAC marine from painting the world red. New guns, new glory kills, and new demons feature heavily in the gameplay trailer seen above. 

Though id and Bethesda have infused Eternal with a hefty dose of story and plot — which is on full display here — Doom has always been about slaughtering demons in the goriest ways imaginable. And Doom Eternal appears to deliver in blood-soaked spades

Calling back to baddies such as the Cyberdemon, Spiderdemon, and Hell Guard, we get our first look at some of Eternal's towering bosses. The Marauder makes a bone-chilling appearance, too, complete with its blood-red battleax. 

As expected, we also see the weapons with which we'll be able to dispatch imps and cacodemons, from a brand-new sword to series' staples such as the Super Shotgun and BFG. Eternal's new grappling and movement mechanics also make an appearance. It's all set to the head-thrashing awesomeness that is Mick Gordon's bone-crunching soundtrack. 

Doom Eternal is set to release for the PC on Steam, PS4, Xbox One, and Google Stadia on March 20. The release date for the seemingly maligned Switch version of the first-person shooter is still up in the air. It's listed as "TBA 2020." 

Those who pre-order the game will get Doom 64 as a digital download, as well as the "Rip and Tear" pack, which includes the Doot Revenant Skin, a bonus campaign master level, and a throwback shotgun weapon skin. The Doom Eternal deluxe edition includes the Year One Game Pass (two currently unannounced campaign DLCs), the demonic slayer skin, and the classic weapons sound pack.  

Delayed from its original November 22, 2019, release date, Doom Eternal was first unveiled at QuakeCon 2018. To no one's surprise, it recently made our list of most anticipated FPS games of 2020

Stay tuned to GameSkinny for more Doom Eternal news as it spawns. 

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9 Upcoming FPS Video Games to be Excited About in 2020 https://www.gameskinny.com/ur0ho/9-upcoming-fps-video-games-to-be-excited-about-in-2020 https://www.gameskinny.com/ur0ho/9-upcoming-fps-video-games-to-be-excited-about-in-2020 Tue, 10 Dec 2019 12:35:22 -0500 John Schutt

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From beginning to end, 2020 looks to be a banner year for first-person shooters. We start the year with the likes of DOOM and Cyberpunk and end it with Halo and Call of Duty. In between, we'll see the return of classics and the possible introduction of new ones, with plenty to chew on besides.

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As we said last year, whether you want single-player or competitive multiplayer, if you're a fan of the shooter genre, 2020 is going to be a good time. 

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For even more lists detailing the most anticipated games of the new decade, be sure to check out the articles below: 

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/fcbc08a039247a5e92b59771a6b99652.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/fcbc08a039247a5e92b59771a6b99652.jpg","type":"youtube","id":"13075","description":"

Cyberpunk 2077

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  • Developer: CD Projekt RED
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  • Platforms: Stadia, Xbox One, PS4, PC
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  • Release Date: April 16, 2020
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You're waiting for it. We're waiting for it. We've been waiting since 2013. Now the goal is finally in sight. CD Projekt RED's first-person only sci-fi RPG, Cyberpunk 2077, releases in spring 2020. While the hotly anticipated RPG might not be as expansive as The Witcher 3, Cyberpunk 2077 is more than likely to be much denser. 

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Night City is a fascinating urban sprawl, more vertical than it is horizontal. It's also packed to the gills with people, places, and things to do. CDPR might have lost some of its core narrative team in 2077's development, but that shouldn't stop this expansive RPG from being one of the biggest releases of the decade, regardless of its early place there. 

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Thankfully, CDPR has released a steady stream of news surrounding 2077. We know that it will have a new game plus mode. We also know that it won't have microtransactions. And we know that it will revolve around character choices and customization

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While April isn't terribly far off, it's still about four months out. If you're itching to play something similar to Cyberpunk 2077 while you wait, be sure to check out our list of games you need to play before Cyberpunk 2077

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/f0ac1d3d4d1dd7dca827afb8cb57c557.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/f0ac1d3d4d1dd7dca827afb8cb57c557.jpg","type":"youtube","id":"13074","description":"

DOOM Eternal

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  • Developer: id Software
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  • Platforms: Switch, Stadia, Xbox One, PS4, PC
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  • Release Date: March 20, 2020
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Yes, Doom Eternal was supposed to release in 2019, but for the sake of quality, it's been pushed to 2020. If the story trailer above is anything to go by, the wait will be well worth it. And according to our E3 preview of Doom Eternal, that will be exactly the case. 

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Now the Doom Slayer is taking on Heaven and Hell, determined to rip and tear across every dimension in his quest to end every demon in existence. He doesn't seem to care who or what gets in his way.

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Gameplay is an evolution on that of Doom 2016, with more mobility, new weapons and/or weapon effects, and plenty of demons to splatter. The environments are more varied as well, as you appear to move between Hell, Heaven, and other strange locales. 

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Narrative also seems to be of stronger focus in Eternal. Instead of the story acting as a framework around which demon murder takes place, Doom Eternal will use character and story as supplementary material.

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As long as there are horrid monsters to shoot, it won't be any issue.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ad2d8b918622ea3b4d2a865c6f0f05b9.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ad2d8b918622ea3b4d2a865c6f0f05b9.jpg","type":"youtube","id":"13072","description":"

Disintigration

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  • Developer: V1 Interactive
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  • Platforms: Xbox One, PS4, PC
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  • Release Date: TBA 2020
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Coming from one of the minds behind Halo and one of the creators of the US SOCOM: Navy Seals series, Disintegration is a sci-fi co-op/multiplayer game set in the distant future. Most of humankind now exists as the "Integrated," human brains set inside high-tech robot bodies.

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In the game's single-player mode, you play as Romer, an Outlaw Integrated who wants to bring humanity back to their fleshy, original forms. The game also boasts team-based multiplayer across three modes and some number of maps. 

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Though we don't know a whole lot about the game, we were able to go hands-on with Disintegration at PAX West 2019. We learned that like many games on this list, Disintegration goes well beyond the typical FPS fare. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/a45c21f72656c028703b38e52c160c0b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/a45c21f72656c028703b38e52c160c0b.jpg","type":"youtube","id":"13071","description":"

System Shock (Remake)

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  • Developer: Nightdive Studios
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  • Platforms: Xbox One, PS4, PC, macOS, Linux
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  • Release Date: Q1/Q2 2020
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If you've played any of the Bioshock games, either of the Portal games, or one of the many games set in haunting, mysterious space stations, you've played something at least partially inspired by the System Shock games. 

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A hallmark of science fiction horror in video games, the original System Shock might live in the shadow of its more famous sequel, System Shock 2, but it nonetheless remains a classic with a community of dedicated players and modders. 

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The System Shock remake, which raised more than $1.3 million on Kickstarter, looks to modernize every aspect of the 25-year-old classic, and we hopefully won't have to wait much longer to get our hands on it.

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It's so popular, it even made our list for the most anticipated horror games of 2020

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3f246e2a02f46df62adba17e15352c82.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3f246e2a02f46df62adba17e15352c82.jpg","type":"youtube","id":"13070","description":"

Serious Sam 4: Planet Badass

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  • Developer: Croteam
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  • Platforms: PS4, Xbox One, PC
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  • Release Date: TBA
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We talked about Serious Sam 4 last year, and we've heard almost nothing about it since. To recap, Planet Badass is a linear series of large arenas where you will merc goons by the hundreds using every means possible, and some that shouldn't be. 

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Vehicles are coming to the series, but the fast, arcadey-pace of Serious Sam 4: Planet Badass appears unchanged. Gibs will be plentiful, explosions will be enormous, and the humor parodic and crude. 

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For fans of the Serious Sam series, that's all we wanted and more.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/4c9e814f7fe874a58da8b04d685902fc.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/4c9e814f7fe874a58da8b04d685902fc.jpg","type":"youtube","id":"13069","description":"

Tom Clancy's Rainbow Six: Quarantine

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  • Developer: Ubisoft Montreal
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  • Platforms: Xbox One, PS4, PC, Xbox Project Scarlett, PS5
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  • Release Date: TBA 2020
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Set in the future of the Rainbow Six universe, and therefore a few years after Rainbow Six: SiegeRainbow Six: Quarantine appears to be a PvE take on the popular shooter franchise. 

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The operators from Siege make their return as they try to turn the tide on an outbreak of an alien disease, virus, or other bodily infestation. The virus is marketed as a "new enemy ... more lethal and challenging than ever before," and players will take on three-player co-op missions as they attempt to turn the tide of the outbreak.

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If you're familiar with the Outbreak event from Siege, then you're on the right track, as Rainbow Six: Quarantine seems to be an evolution on the concept. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/b1eb12a3fe66d7b1e5f9c7d9a24b3d99.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/b1eb12a3fe66d7b1e5f9c7d9a24b3d99.jpg","type":"youtube","id":"13068","description":"

Dying Light 2

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  • Developer: TechLand
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  • Platforms: Xbox One, PS4, PC, PS5, Xbox Scarlett
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  • Release Date: Q1/Q2 2020
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The original Dying Light was a welcome surprise in 2015. It came as fatigue in the zombie survival genre had long reached its peak. Then Dying Light took some of the best ideas percolating in games at the time, from parkour to melee combat and more immersive storytelling, and combined them in a competent package that's still seeing development today.

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The first entry wasn't a perfect game by any means, but it did what it set out to do. And while the story was functional, Techland knew they could do better. With Dying Light 2Techland pulled out the heavy hitters when it comes to writing, hiring Chris Avellone of Planescape Torment and Fallout New Vegas fame, as well as writers who worked on The Witcher 3

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Dying Light 2's gameplay looks to be similar to the original, but with a world crafted by such narrative titans, there's both a lot to live up to and plenty fo be hopeful for. Watch 26 minutes of Dying Light 2 gameplay from E3

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/r/e/treyarch-logo-98b6b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/r/e/treyarch-logo-98b6b.jpg","type":"slide","id":"204801","description":"

Call of Duty 2020

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  • Developer: Treyarch
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  • Platforms: Xbox One, PC, PS4
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  • Release Date: Holiday 2020
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Though development has been troubled against a tight 18-month development window, Call of Duty will make its yearly return near the end of 2020. Possibly based back in Vietnam, we could see a reboot of the Black Ops franchise a la 2019's Modern Warfare — or something new altogether. 

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At this early stage, all we know is that Treyarch is behind Call of Duty 2020 with the support of both Sledgehammer Games and Raven Software. Time will tell if the tight turnaround allows for a workable release, but we do know one thing: it will probably sell pretty well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e3bcdc8c2e92c4a9b3506f294b2286a3.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e3bcdc8c2e92c4a9b3506f294b2286a3.jpg","type":"youtube","id":"13066","description":"

Halo Infinite

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  • Developer: 343 Industries
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  • Platforms: Xbox One, PC
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  • Release Date: Holiday 2020
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We'll have waited more than five years for Master Chief's return when Halo Infinite releases next holiday season. Whether Infinite can live up to the high expectations players have for it remains to be seen, but we do know Infinite will be the biggest Halo game 343's ever put out: open world, trilogy-ending, and built for next-generation consoles. 

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Halo: Combat Evolved put the original Xbox on the map. Now Microsoft hopes Infinite can do the same with Project Scarlett. I don't know about you, but I hope they can do it again.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/p/c/upcoming-fps-video-games-2020-b64a2.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/p/c/upcoming-fps-video-games-2020-b64a2.png","type":"slide","id":"204877","description":"

Last year, we broke down our most anticipated FPS games of 2019 and broke a few rules while doing it. The same thing goes for the most anticipated FPS video games of 2020. Some of the shooters on this list have a good chance of coming out in 2020, but there's no guarantee all of them will. Some might even be seen as RPGs or survival horror games instead of shooters. 

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However, some of the biggest, most anticipated releases in years now have confirmed drop dates, and some new contenders have joined them. 

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Let's have a look at our nine most anticipated first-person shooter games of 2020 as they look to start the decade out right.

"}]]]>
14 Upcoming Switch Games to be Excited About in 2020 https://www.gameskinny.com/27pru/14-upcoming-switch-games-to-be-excited-about-in-2020 https://www.gameskinny.com/27pru/14-upcoming-switch-games-to-be-excited-about-in-2020 Sat, 30 Nov 2019 12:39:27 -0500 Joshua Broadwell

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LEGO Star Wars: The Skywalker Saga

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Developer: Traveller's Tales
Release Date
: TBA 2020

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Another Lego Star Wars game? I hear you cry in exasperation. Yes, it is another Lego Star Wars game — with a twist.

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Lego Star Wars: The Skywalker Saga includes Lego versions of The Last Jedi and The Rise of Skywalker, the two films that haven't yet been turned into Lego games (partly because The Rise of Skywalker hasn't actually debuted yet, of course).

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More importantly, the other seven Lego Star Wars games have been completely rebuilt. These aren't the same games you've already played with a fresh coat of paint. They take advantage of more recent changes to the Lego formula, like open worlds with big hubs, more emphasis on character abilities, and things like that.

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The galaxy changes as you progress too. While you might explore Tatooine in A New Hope and everything looks hunky-dory, when you go back under a later game to explore, portions of it (i.e. Luke's home) are completely unrecognizable.

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It's taking advantage of Star Wars mania, sure, but in all the right ways thanks to these changes. Here's a chance to experience the entire Lego Star Wars saga afresh, even after the Skywalker story ends this December.

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---

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While Nintendo is still playing its cards close about first-party Switch releases in 2020, there's definitely not going to be a shortage of games to play on the Switch.

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Whether you're longing for escape to an island paradise, keeping Tokyo safe from Fire Emblem demons bent on world domination, or just casually carrying out corporate conquest on a planet far, far away, 2020 is going to be another busy year for Switch owners.

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For more lists detailing the biggest games coming in 2020, be sure to check out the list of articles below: 

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/fd53c1d31d023522d093ed330387dbdf.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/fd53c1d31d023522d093ed330387dbdf.jpg","type":"youtube","id":"13055","description":"

DOOM Eternal

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Developer: id Software
Release Date
: TBA 2020

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Doom Eternal is a good metaphor for the series' relationship with Nintendo. It starts promising but ends up hitting so many complications on the way.

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Doom Eternal was supposed to be out this year for all platforms. Then it got pushed back to March 20, 2020 — and the Switch version got a TBA for 2020.

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Really, it's okay because a finished game is better than a crap one, and hopefully it gives the dev team time to work without having the life completely crunched out of them.

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Whenever it launches, Doom Eternal looks like it's going to be well worth the wait. It takes a slightly different approach from other Doom games, since it takes place on Earth, plus it's said to be twice as long as the usual Doom games.

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Other than that, it's the same over-the-top combat against hordes of demonic aliens, with wild weapons, showers of blood, more blood, and more demonic aliens bent on murdering you — definitely not for the squeamish or anti-violent.

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Disappointing though the delay may be, Doom 64 is still set to launch on the Switch on March 20, 2020.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d0cde2f314d3220154e194f38efce57b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d0cde2f314d3220154e194f38efce57b.jpg","type":"youtube","id":"13052","description":"

No More Heroes 3

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Developer: Grasshopper Manufacture
Release Date
: TBA 2020

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E3 2019's announcement of No More Heroes 3 was a welcome surprise.

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Suda51's cult classic No More Heroes series first debuted in the Wii era as a tribute to hardcore action fans. Protagonist Travis Touchdown takes on the role of hero by using his modified lightsaber-ish beam sword to essentially hack anything and everything to pieces.

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That irreverent attitude towards the establishment, plus some equally unorthodox gameplay mechanics (like how you recharge your weapon and save), carved a niche for the series and created an intense demand for more.

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There was a sequel in 2010. 2010. Almost ten years ago, ten years with no more No More Heroes.

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That changed a bit with Travis Strikes Again, but it didn't really scratch the itch. Finally at E3 this year, a proper sequel was announced. Other than knowing No More Heroes 3's release date is 2020 and that it features Travis returning to Santa Destroy after ten years to find an artificial city hovering over the real one.

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From there is anyone's guess what happens and why. This is Suda51 after all.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/59d2ba0b9f74ef30986dece4d44ba2a4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/59d2ba0b9f74ef30986dece4d44ba2a4.jpg","type":"youtube","id":"13057","description":"

The Outer Worlds: Nintendo Switch

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Developer: Obsidian Entertainment
Release Date
: Early 2020

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Obsidian Entertainment's The Outer Worlds is coming to Nintendo Switch early in 2020. Let that sink in for a minute.

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The Outer Worlds is a sci-fi game set in a distant world you're tasked with bringing under the control of a massive intergalactic corporation. The story and gameplay elements aren't anything revolutionary, true. But The Outer Worlds gets its characters just right, with each party member and even NPC playing an important role alongside your own. It's the kind of depth Obsidian is known for, and it makes every playthrough unique.

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Not only is it one of 2019's most anticipated — and successful — AAA titles, but it's a tremendously short span of time from its launch on other consoles to its Switch launch. Where Skyrim took six years to arrive on a Nintendo console, The Witcher 3 took four, and now The Outer Worlds is potentially going to take less than a year. It's quite an achievement and bodes well for the Switch's future, as we predicted would happen.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/6372b5bf1f347389e077ae34790f5495.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/6372b5bf1f347389e077ae34790f5495.jpg","type":"youtube","id":"13045","description":"

Xenoblade Chronicles: Definitive Edition

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Developer: Monolith Soft
Release Date
: TBA 2020

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Xenoblade Chronicles: Definitive Edition is a remastered version of the Wii original Xenoblade Chronicles — and that's about all we know. It was first shown off in the September Nintendo Direct, and other than boasting gorgeous new graphics, releasing sometime in 2020, and potentially using material cut from the original, there's still a lot that's unclear about this remaster.

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Fortunately, we know the most important part: it'll be amazing. The original Xenoblade Chronicles is one of the best JRPGs of its era. Granted, that isn't saying much seeing as it launched in a period with relatively little competition. But the narrative scope, massive and intricate settings, blending of fantasy with sci-fi, and unique battle system still stand strong after almost ten years.

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If you've played Xenoblade Chronicles 2, you'll notice a few key differences, namely that combat is simplified with no Blades and relatively fewer combo opportunities. That's a trade-off for a streamlined narrative that starts strong and never lets up and massive areas to explore that somehow seem more open than the sequel's.

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Most important is the graphical update, though. It's not like the original was nightmare-inducing, but...oh wait, yes it was.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/98d1e1e007dd3df7d97be2da4bcd9f81.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/98d1e1e007dd3df7d97be2da4bcd9f81.jpg","type":"youtube","id":"13051","description":"

Rune Factory 5

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Developer: XSEED
Release Date
: TBA 2020

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Marvelous has been keeping a tight lid on Rune Factory 5, so tight, the above trailer showcasing a few bits of monster art and maybe the protagonist's house is all we've seen about the upcoming Rune Factory game. Other than knowing it'll be out sometime after Rune Factory 4 Special and has some kind of crossover connectivity, that's it.

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Sure, we could put Rune Factory 4 Special on here instead, but RF5 is kind of a big deal. By the time it releases, it'll be the first new Rune Factory game we've seen in seven years. That's a long time in general, but even longer considering the release gaps between the first four Rune Factory games were even longer.

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The series might be a spinoff, but it has plenty of strong points to make it worth looking into. For one, it's the reason we have monsters and dangerous exploration in Stardew Valley, being the first of its kind to introduce monster hunting and ranching into the usual farming mix. It also goes a step further Harvest Moon and Story of Seasons with the detail of its world map and characters. While there might be plenty of other farming-sim games vying for your attentionRune Factory offers a completely different kind of experience.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e1fb57a1722df45bad0cde230c451b94.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e1fb57a1722df45bad0cde230c451b94.jpg","type":"youtube","id":"13047","description":"

Digimon Survive

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Developer: Bandai Namco
Release Date
: TBA 2020

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Digimon games have been on a roll in recent years. The Cyber Sleuth games revitalized the series in the West — which I ramble about at length elsewhere — and encouraged the development team to keep localizing games for international distribution.

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That's a good thing, because Digimon Survive is looking like another big step forward for the franchise, and it's set to launch sometime next year on all platforms, including Nintendo Switch.

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Survive takes elements of visual novels, adventure games, and strategy RPGs as it tasks players with choosing which friends to bond with, how they bond with their Digimon, and then how they manage these bonds on the battlefleds to try and, well...survive...in some sort of alternate, post-apocalyptic world.

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Outside time and bond management, Digivolving will play an even bigger role than usual, as Digimon can evolve or devolve at any point during a battle, if certain requirements are met. Normally, Digivolution depends on the Digimon's stats, but in Survive, it'll all relate to how you've forged your bonds outside battle.

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It's been delayed already, but it certainly seems worth the wait and might just be the most ambitious Digimon game yet.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/0ed070395a86e5bb37411f5a9387b6eb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/0ed070395a86e5bb37411f5a9387b6eb.jpg","type":"youtube","id":"13060","description":"

Atelier Dusk Trilogy Deluxe Pack

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Developer: Koei Tecmo
Release Date
: January 14, 2020

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Gust and Koei Tecmo have been busy pumping out games in the long-running Atelier franchise this year, with Atelier Lulua earlier, that building-sim disaster we won't talk about, and Atelier Ryza just last month. All these and the original Arland trilogy are available on the Switch, which leaves one noticeable gap: the Dusk trilogy.

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Koei Tecmo America is filling that gap first thing in the new year with the Atelier Dusk Trilogy Deluxe Pack. It's the DX, expanded versions of Atelier Ayesha, Atelier Escha & Logy, and Atelier Shallie, all of which were previously only available on the Vita, though the vanilla versions were on the PlayStation 3.

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The Dusk trilogy is praised for moving the series forward in terms of narrative scope and character development. While it's still very much a case of cute girls doing cute things and making items, there's an overarching narrative tying their stories together. Plus, it brought some much-needed changes to the brutal time system and improved item synthesis a good bit as well.

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Like the Arland trilogy, all three will be available separately on the eShop as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/515834f54e977694db2801aa5112a6f5.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/515834f54e977694db2801aa5112a6f5.jpg","type":"youtube","id":"13056","description":"

Minecraft Dungeons

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Developer: Mojang
Release Date
: April 2020

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Minecraft Dungeons is Minecraft meets Diablo, and that's not a bad thing by any account. The above footage is from an Xbox event, but it does a much better job showcasing what the game is about than the original reveal trailer.

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The idea is your party of adorable little Minecraft figures explores a variety of dungeons built in Minecraft fashion, takes on hordes of enemies, gathers loot, then uses said loot to get even stronger by making weapons, armor, and the like.

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The focus is on everything you can't do in regular Minecraft, like explore for a purpose or deck your avatar out in gear that makes them a complete killing machine. It's looking like you'll need that gear too, since Minecraft Dungeons doesn't appear to skimp on the mob hordes. Luckily, you'll get special abilities and magic to help keep you alive too.

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It's a clever twist to the usual build-and-craft formula. It's surprising this didn't happen earlier, really, though it's in keeping with Microsoft's desire to expand the Minecraft property in new ways.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/c9bdea205b219c61d64dd127e4269fe7.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/c9bdea205b219c61d64dd127e4269fe7.jpg","type":"youtube","id":"13059","description":"

Trials of Mana

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Developer: Square Enix
Release date
: April 24, 2020

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Remember how we pined for any release of Seiken Densetsu 2 — now known as Trials of Mana — before 2019, even if it was just a fan translation? Well, not only did Square Enix (finally) bring the Collection of Mana west over the summer, complete with the (finally) localized Trials of Mana, but the game is being completely remade from the ground up for a standalone release in 2020.

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Secret of Mana is widely regarded as a masterpiece of an RPG, and Trials of Mana manages to do one even better. It builds on Secret of Mana with branching storylines, multiple job classes, and an overall more epic narrative scope. Part of that scope is because the story can change depending on how you construct your party; it's not necessarily a huge deal now, but for the SNES era, it was something we didn't typically see outside the SaGa games.

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The Trials of Mana remake boasts completely redesigned 3D maps and models and a revamped battle system. While some of the character modeling looks a bit iffy, and it seems the characters are definitely on the chatty side during battle, this is an RPG to keep an eye on.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d1e171ad010b149d1cc42ce67619f1d5.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d1e171ad010b149d1cc42ce67619f1d5.jpg","type":"youtube","id":"13050","description":"

Animal Crossing: New Horizons

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Developer: Nintendo
Release Date
: March 20, 2020

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E3 2019 gave us a delicious glimpse of the newest Animal Crossing game, Animal Crossing: New Horizons — and then told us it wasn't out until March 2020. Investors might have flipped out over that fact, but it definitely looks worth the wait.

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New Horizons moves away from the town mayor feature of New Leaf — which is the only thing it could do to stay fresh — and instead puts everyone on a deserted island. You're tasked with building a town there, but the major gameplay elements and flow of progression remain largely the same, with a few notable exceptions.

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One is crafting. You'll be making a lot of your items, tools, and possibly even furniture in New Horizons with the materials you find on the island. Then, a la Happy Home Designer, you can put your furniture anywhere you want, on the beach, near a tree — whatever floats your handicraft boat. In typical Nintendo fashion, it's a small change that simultaneously opens up a huge range of new possibilities (and it's one of the Animal Crossing changes this writer was hoping for the most).

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Whatever New Horizons does or doesn't change, we just hope that jazzy tune from the trailer makes a reappearance.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/502a0e31443222fabe05483c9fae07b8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/502a0e31443222fabe05483c9fae07b8.jpg","type":"youtube","id":"13058","description":"

Fairy Tail

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Developer: Koei Tecmo
Release Date
: March 19, 2020

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Gust, makers of the Atelier and Ar Tonelico games, are behind the brand-new video game version of the popular manga and anime series Fairy Tail. Fairy Tail follows protagonists Natsu Dragneel and Lucy Heartfilia as they join a guild and journey across the dangerous land of Fiore.

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It's your typical shonen-style anime, with big hair, bigger attacks, and even bigger personalities, but those characters are what make Fairy Tail stand out for so many people. There are a lot of stories to follow, and each one's usually interesting enough to stand on its own. You can catch a glimpse of some of those characters in the release date trailer that was just unveiled too.

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Like Sword Art Online it's looking like Fairy Tail for Nintendo Switch is really going to be for fans of the franchise, with a boatload of familiar figures, places, and concepts featuring in every trailer so far. The game's goal is to be faithful to the manga, though, so it very well could be a decent entry point for anyone unfamiliar with the series too.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e3ec20ff6b3e94487ad18d4112e902fd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e3ec20ff6b3e94487ad18d4112e902fd.jpg","type":"youtube","id":"13053","description":"

Langrisser 1 & 2

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Developer: NIS America
Release Date
: Early 2020

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Langrisser was one of those somewhat elusive strategy RPG series most Western fans couldn't get their hands on — legally, at least. Most of the games and their remakes stayed in Japan, but now, partly thanks to the mobile version's success and probably thanks to Fire Emblem's roaring rebirth in recent years, that's about to change.

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Langrisser 1 & 2 is a full remake of the series' first two titles (y'know, in case that wasn't obvious) with new designs, plenty of quality of life improvements, dual voice, and brand-new orchestrations.

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Gameplay-wise, Langrisser is a lot like Fire Emblem, with an emphasis on character class and army organization. One thing that Langrisser does differently, though, is its story. The entire series centers around an ages-old conflict between divine beings that regularly plays out in the normal world. This time, it takes the form of invasions from kingdoms suddenly turned aggressive and the forces of darkness working behind the scenes.

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"So... like Fire Emblem" you say. Yes, but these stories and the lands they're set in are connected; the games take place on the same continent with connections between characters and kingdoms stretching back to the past.

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Right now, it's not completely clear when the collection will launch; some listings say February, others don't. Just expect it sometime early 2020.

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Tokyo Mirage Sessions #FE Encore

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Developer: Atlus
Release Date
: January 17, 2020

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It's name is certainly a mouthful, but Tokyo Mirage Sessions #FE Encore is definitely not an RPG to overlook. On the surface, it's a bizarre mashup of Atlus' Shin Megami Tensei series and Nintendo's Fire Emblem, with a huge portion of J-pop on top.

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Underneath that, it's still a bizarre mashup of all those things, but its seamless execution and exhilarating, over-the-top battles make it a strong RPG that was sadly trapped on a dying system, the Wii U.

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It's coming to the Switch almost first-thing in 2020 and brings with it even more content than the original.

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The mashup works like this: basically, the setting and battle system are SMT, while characters and narrative influences are Fire Emblem. You've got the evil forces from beyond this world trying to invade, and battle requires careful exploitation of enemy weaknesses to get an advantage, just like SMT. But you'll be summoning Mirages instead of demons, and these Mirages just so happen to be famous Fire Emblem heroes.

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Oh, and your party is an aspiring band of J-pop Idols and every battle is a performance, because Japan.

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When Tokyo Mirage Sessions first released, Fire Emblem Fates and Awakening were "the" big Fire Emblem hits, so most of the FE portions revolve around those characters. Even though Three Houses has taken over that top spot and Encore includes new material, don't get your hopes up for an Edelgard Mirage.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/p/c/upcoming-switch-games-7b326.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/p/c/upcoming-switch-games-7b326.png","type":"slide","id":"204565","description":"

The Nintendo Switch had a stellar year in 2019, from excellent ports like Dragon Quest XIS to new entries in long-running franchises like Fire Emblem: Three Houses and Pokemon Sword and Shield. With such a jam-packed year, it's hard to imagine 2020 could have anything similar in store.

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That goes double when you consider a lot of the big hitters are still missing from next year's schedule. Persona 5 Scramble might not release in the West next year, Shin Megami Tensei V might get a new trailer for 2020, and Breath of the Wild 2 and Metroid Prime 4 are still just distant blips on the radar.

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Fortunately, there's still plenty of goodness ahead, making owning a Switch in 2020 still worth it.

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There's first party goodness like Animal Crossing: New Horizons to look forward to and a veritable ton of third party software on its way, from The Outer Worlds and Trials of Mana to Doom Eternal and a new Minecraft game.

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So buckle up (your wallet) as we take you through the top 13 upcoming Switch games for 2020 in the order of release dates.

"}]]]>
Doom Eternal Delayed, Classic Game Revealed as Pre-Order Bonus https://www.gameskinny.com/uby0s/doom-eternal-delayed-classic-game-revealed-as-pre-order-bonus https://www.gameskinny.com/uby0s/doom-eternal-delayed-classic-game-revealed-as-pre-order-bonus Tue, 08 Oct 2019 18:13:54 -0400 GS_Staff

Doom Eternal has been delayed. Originally slated to release on November 22 for the PC, PS4, Xbox One, and Stadia, Doom Eternal now has a new release date of March 20, 2020. 

id Software, the game's developer, said the delay comes as the studio seeks to "deliver a gaming experience that is worth the wait." The statement also mentions a desire to add further polish to the game ahead of release, though specifics were not shared. 

Outside of announcing Doom Eternal's new release date, id also revealed further information about the game's multiplayer, a new pre-order bonus, and its release on the Nintendo Switch. 

First unveiled at QuakeCon 2018, Invasion Mode is a multiplayer component that allows players to invade other players' games as a demon. Some have loosely compared it to Dark Souls' invasion mechanics (because why not?), precisely because demons can invade the game's campaign missions. 

The functionality will release after the game launches as a "free update," though a specific timeframe for its release outside of "shortly after" was not provided. 


Additionally, it was announced that the recently-revealed Doom 64 is now a Doom Eternal pre-order bonus — and that it will release on the PC, PS4, and Xbox One. The game will be free for all of those who pre-order Doom Eternal

id also confirmed that Doom 64 will launch the same day as Doom Eternal. However, the developer did not confirm if Doom 64 would be available to those who did not pre-order the latest game in the franchise. It also did not confirm on what storefronts it would be available if so, or at what price. 

Unfortunately, that's not all we don't know. Initially set to release on the Nintendo Switch after other consoles (post November 22), Doom Eternal's status on the Nintendo console is now even murkier. While the game is still set to release on the Switch "after other consoles," it looks like what was perhaps a several months' wait just got even longer. 

While it's kind of a bummer we have to wait until March 2020 to get our hands on Doom Eternal, the fall is littered with fantastic new releases such as Call of Duty: Modern Warfare, MediEvil, The Outer Worlds, Pokemon Sword and Shield, Death Stranding, Shenmue 3, and Star Wars Jedi: Fallen Order

Until then, be sure to check out our hands-on preview impressions of Doom Eternal from E3 2019. 

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