Dungeon Fighter Online Articles RSS Feed | GameSkinny.com Dungeon Fighter Online RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The 11 Best Free Steam Games of 2016 https://www.gameskinny.com/1mvb9/the-11-best-free-steam-games-of-2016 https://www.gameskinny.com/1mvb9/the-11-best-free-steam-games-of-2016 Fri, 16 Dec 2016 10:57:06 -0500 Sergey_3847

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This is definitely not an ultimate list, and we are sure there have been so many other great games released this year on Steam.

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The next year looks even more interesting as the indie scene is turning into a true catalyst of great free-to-play games. So watch out for some great new titles coming in 2017, as well.

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What other great free Steam games would you like to see in this list? Post them below in the comments section.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/e/1/8/e1863a3f9bd30b3b254810290f76467ea502351f1920x1080-6a110.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/e/1/8/e1863a3f9bd30b3b254810290f76467ea502351f1920x1080-6a110.jpg","type":"slide","id":"145229","description":"

Eternal

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Genre: CCG, Strategy
Developer: Dire Wolf Digital
Steam Page
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Card games are everywhere now, and our list is full of them. However, this is not a drawback at all, as the statistics show that CCGs are just as popular as first-person shooters. Therefore it makes sense to talk about another great free-to-play card game -- Eternal.

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What makes Eternal exciting and different is a total lack of Random Number Generation (RNG). This alone should keep you interested, especially if you got tired of the Hearthstone randomness.

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Eternal has two PvE modes: Gauntlet and Forger, and one PvP mode called Draft. As a new player you need to climb the ladder and open booster packs for your collection. Later, when you have enough gold and cards, you can make the next step to play against some really experienced players and take your card battling to another level!

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Tiger Knight: Empire War

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Genre: MMO, Action, Strategy
Developer: NetDragon
Steam link
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This epic MMO is currently in Early Access, but it already offers some amazing gameplay completely for free. If you like games like Mount & Blade, then be sure to check out this Chinese import (which is a rarity these days).

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In its current stage the game offers three game modes:

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  • Command Mode -- involves huge 200 v 200 battles for 10-14 players that can each control a unit of up to 40 soldiers;
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  • Duel Mode -- designed as a PvP between the generals of up to 16 v 16 players;
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  • Epic War -- a PvE mode that portrays the ancient battles of the Chinese Han dynasty.
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Get your fix of historical strategy with this gem of a free game!

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/d/e/ddedb57e186935de6b599ce13d49e8879d0dec2c1920x1080-42ac9.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/d/e/ddedb57e186935de6b599ce13d49e8879d0dec2c1920x1080-42ac9.jpg","type":"slide","id":"145227","description":"

Hunger Dungeon

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Genre: Action, MOBA
Developer: Buka Game Studio
Steam link
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Hunger Dungeon is an 8–bit pixelated arena fighter for 1-6 players. It is very similar in style to Battlerite, but with oldschool graphics and mechanics.

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There aren’t that many heroes in the game yet -- but when it comes to skill trees and equipment, Hunger Dungeon will surprise you with an abundance of customizable features. Hero skills are designed to make the gameplay extremely dynamic and entertaining by using all kinds of traps, bombs, clones, shields and more!

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Other things such as loot, dungeon raiding and a huge number of arenas are also present, making this a game packed with content despite being free to play.

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Shadowverse

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Genre: CCG, Strategy, Action
Developer: CyGames
Steam Page
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Have you ever wanted to play a card game with an actual story? Now you can in Shadowverse -- a mobile game that became so popular the developers had to push it to other platforms.

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Cards in Shadowverse have an ability to evolve, meaning that their stats become bigger and better as you play them. There are hundreds of different cards in the game, and this number just keeps growing. You have access to many spells, amulets, and of course, minions.

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Building a deck in Shadowverse requires some knowledge of cards and their synergies. It is not enough to just put the most powerful cards in your deck and expect to win every game. Although it has elements of action, this is first and foremost a strategy game.

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Paladins

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Genre: Action
Developer: Hi-Rez Studios
Steam Page
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Paladins is the latest game from the developers of Smite. Since it was announced around the time of the Overwatch release, many people naturally claimed that Hi-Rez Studios tried to copy the Blizzard formula.

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If you compare the two games, you will see many similarities. However, unlike Overwatch, Paladins allows you to customize your hero’s abilities with the help of cards. On top of that, every hero can equip special items that can significantly increase their effectiveness on the battlefield.

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Paladins also doesn’t require a high-end PC for it to perform well, so it is a good consideration for an entertaining team-based shooter, even if you don’t exactly own a high-end gaming computer!

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Mandagon

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Genre: Adventure
Developer: Blind Sky Studios
Steam Page
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If you miss simple and beautiful 2D platformers from the NES/SNES era, then Mandagon is a game for you. There are no difficult game mechanics or revolutionary approaches to platforming, but it’s a solid game that has the potential to immerse you for many hours.

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The best thing about Mandagon is its inspiration -- Tibetan Buddhism. You get to travel around the land of Buddhist temples and culture, meeting wrathful deities who share their wisdom with you. In this charming way you receive clues on how to move to the next levels in a colorful and inspired setting.

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Istrolid

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Genre: Strategy
Developer: treeform
Steam Page
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Usually, when people think about a strategy game, they imagine it being slow and boring -- but that is not the case with Istrolid. This little indie project is extremely fast-paced, and yet totally makes you think in a strategic way.

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Here, you need to take as many points under your control as you can, and at the same time watch out for enemies intruding and trying to intercept your points.

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Of course, this game cannot be compared to the grand strategy games we are all so used to, but if you have a few spare hours, then Istrolid would be a perfect choice for you to get the strategy experience without the time commitment.

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Iron Snout

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Genre: Action
Developer: SnoutUp
Steam Page
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Iron Snout shows us that pigs can do so much more than just getting turned into bacon. They can also fight and protect themselves from hordes of wild animals equipped with various melee weapons!

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The gameplay is really simple here -- all you have to do is control a piggy that stands in the center of the screen and hit every single minion that attacks you either from left or right. The more enemies you kill, the higher the pressure becomes, and the better rewards await.

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You can also pick up weapons that drop from the dead enemies and use them to your benefit.

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It's a simple but effective premise that makes for some bloody fun carnage!

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Dungeon Fighter Online

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Genre: MMORPG, Action, Adventure
Developer: Neople
Steam Page
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This Korean game offers an unprecedented 2D MMO gameplay model that combines old and new concepts. The developers took classical RPG elements and put them in an old console 2D environment. Even the resolution settings are locked at 640x480.

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But when it comes to the character creation menu, this is where the game offers a truly great RPG experience. There are lots of quests and other cool side events that bring humor to an otherwise action-packed story. The PvP element is present, as well.

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Dungeon Fighter Online has been created with players who can’t afford high-end PCs (but still want to play a good game) in mind!

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Duelyst

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Genre: CCG, Strategy
Developer: Counterplay Games Inc.
Steam Page
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There aren’t that many really good collectible card games around, especially those that try not to copy the most famous games in the genre, such as Hearthstone and Magic: The Gathering. Duelyst is one of those games -- it really offers something both new and exciting at the same time.

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Of course, it has the fundamental mechanics of a card game -- the deck building, the mana utilization, the battlefield, etc. However, Duelyst has a fantastic visual style that gives this game an exclusive quality. It looks and plays more like a turn-based strategy with CCG elements rather than a pure card-based game.

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This makes it a completely unique game that takes a different approach to the whole genre; and worth the time of any fans looking for something slightly different.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/2/f/6/2f67a9764ced2207236a7a15176dd4cd0ed00f201920x1080-4f41c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/2/f/6/2f67a9764ced2207236a7a15176dd4cd0ed00f201920x1080-4f41c.jpg","type":"slide","id":"145219","description":"

Atlas Reactor

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Genre: Strategy
Developer: Trion Worlds
Steam Page
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Atlas Reactor is a very unusual mix of MOBA and turn-based strategy, similar to the XCOM series. Two teams fight against each other on special arenas in a 4v4 format. The battles are really short and take no more than 20 turns. Whichever team earns more frags wins.

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It is interesting to note that both teams can take action simultaneously, and then they both watch how their decisions work out in the context of the other team's decisions.  Given the large number of heroes and abilities, every match-up plays out differently.

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Atlas Reactor is like a very fast-paced game of chess that may seem too chaotic at first -- but after a few games you will adapt and grow to love it!

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/6/7/6/67626499-steam-wallpapers-2ea1d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/6/7/6/67626499-steam-wallpapers-2ea1d.jpg","type":"slide","id":"145218","description":"

If you have a Steam account, you can always download new free-to-play games without paying a cent. However, most of the free games available have either a sub-par execution or have nothing to offer in terms of story and gameplay.

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Both of these qualities are required for a game to be enjoyable. Fortunately, you can always find a handful of free games that are worthy of your time. Here we present you with eleven of the best games that have been released this year on Steam under an F2P model.

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This selection includes games of different genres, such as strategies, action games, adventures, MMOs, and CCGs, in order to satisfy every possible taste!

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Dungeon Fighter Online's backbone lies in community management https://www.gameskinny.com/0skyr/dungeon-fighter-onlines-backbone-lies-in-community-management https://www.gameskinny.com/0skyr/dungeon-fighter-onlines-backbone-lies-in-community-management Sat, 27 Aug 2016 18:34:59 -0400 Ashley Shankle

Dungeon Fighter Online Global (DFO) may have just recently found its way to Steam but that is by no means the extent of the game's Western release history. Through a failed release and death to a full-on and delightfully active revival, DFO has become one of the most open and friendly-managed free to play MMOs on the market.

Initially published in North America by Nexon for a total of four years between closed beta and eventual closure, Dungeon Fighter Online was once known for its poor servers, lack of overall publisher support, and minimal content updates despite its tight (albeit grindy) gameplay. This original release closed its doors in June of 2013.

A year after its closure Korean developer Neople decided to test whether they could make their Asia-region hit actually survive in the West, publisher or no.

Dungeon Fighter Online is a very popular game in Asia and has been for years. It must have been confusing to Neople that the game would do so disastrously outside of the region during its 2009 to 2013 stint. Sure, it's grindy -- but it's the only MMO with gameplay so close to fighting games. There's a small but immensely dedicated niche demographic for these types of games in any region, so what was going on? Why did their biggest game die so pitifully in North America under a publisher?

Probably all you need to know.

There were a lot of things wrong with the original Nexon-run DFO. Cash shop prices were high, there were stringent IP blocks forcing those not in North America to play via VPN, the huge amount of unique events seen in other regions never made it over, and the base game was never truly updated to keep with the times.

All of those issues are pretty big deals, but the last one was the real clincher. Nexon's DFO content never evolved. You did the same low to medium-level dungeons in 2013 as you did in 2009 and they were exactly the same. You can't expect to retain a playerbase like that, especially since high level content and class updates took an eternity to find their way over. The writing was on the wall well before 2013 but no one could have guessed what was in store for the game a mere year later.

Neople takes it back

This is where things truly deviate from the norm. There have been plenty of failed Korean MMO imports over the years but not many attempts to try again post-closure, much less attempts by the original developer.

In May 2014, 11 months after Dungeon Fighter Online closed, Neople announced it was going into alpha under their oversight. Alpha came and used the same build as the game closed with under Nexon, and during that time Neople was hard at work gauging global interest via Facebook.

Maybe gauging interest isn't the right term, or at least not entirely what they were doing. From the very start Neople was very up front about their expectations for Dungeon Fighter Online Global, the game's new iteration: they weren't confident it would survive. Neople's then-CEO In Lee No stated on a preview stream the game had a very low chance of survival. They weren't optimistic but they were going to try.

Plenty of people wanted to get in on the second launch.

Part of their very unique way of trying was putting a number of Neople's employees on the forefront for Western audiences on Facebook since the beginning to talk to players about the state of the game, directly address account issues, and have more than a bit of fun sharing photos of themselves and the game, meanwhile staying active replying to inquiries and comments.

I don't remember how disappointed I was Jerry, one of the English community team, couldn't stick to a diet and exercise regimen and lose weight initially. But I remember how glad I was when he finally made notable progress, and how I genuinely wished him well when he got sick.

Neople's English community management team has continued this more personal trend over the past two years and even now with the game finally released on Steam they are as active as ever addressing the community on Facebook. This is exactly what sets Dungeon Fighter Online Global apart from most other MMO games and is no small part of its continued survival.

Community has become DFO's backbone

It's certainly amazing an MMO can die under a publisher and be revived by its developer based in a different country entirely. It's even more surprising that the people behind its revival would go so far out of their way to connect with their game's community despite the timezone and cultural differences.

The current state of DFO is better than it ever could have been under its previous management. Not only is the game flooded with events to keep players interested and coming back despite the normally detrimental fatigue system and dungeon grind, but the same faces the community dealt with in 2014 are here in 2016 doling out the info and keeping in touch.

Anyone who has been following Dungeon Fighter Online Global since its return will be hard-pressed not to point to Neople's community management as one of the reasons the game has continued to survive. You want to support publishers and developers who treat their customers well and Neople are doing just that. You want to play their game, you want to spend money, and you want to keep up with updates.

How often do you see posts like this for any game?

The sense of friendship and community between service delivery and consumer is rarely seen in every gaming market. It's hard not to look away at how bizarre it is that a slice of a Korean company would put their necks out for a small piece of the global market. They fess up to every big problem, over-compensate with freebies when there are issues, and make it very clear they are on the side of the players.

Every game has its problems and Dungeon Fighter Online is no different, but its publisher-community relations are probably some of the best in the gaming industry. That's really saying something when you consider the terrible reputations so many free to play and Korean MMO publishers are known to have, and it's even more surprising when you consider DFO's previous publisher and the game's overall history.

It's clear Neople love their game, which is a mainstay in internet cafes all over Asia. It's no surprise they want the West to love it at least half as much as they themselves do, and that's what has made Dungeon Fighter Online Global survive, thrive, and finally have the Steam release it so deserved.

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Tree of Savior 'Exclusive Access' begins on the 29th, for a price https://www.gameskinny.com/e5zox/tree-of-savior-exclusive-access-begins-on-the-29th-for-a-price https://www.gameskinny.com/e5zox/tree-of-savior-exclusive-access-begins-on-the-29th-for-a-price Sat, 19 Mar 2016 10:42:43 -0400 Ashley Shankle

You don't have to wait much longer if you ever wanted to relive the days of endlessly grinding on mobs, sitting around talking to players while waiting for a party, or carefully planning your class and skill progression in an MMORPG. Tree of Savior is less than two weeks away, provided you shell out some cash.

Tree of Savior's open beta late last year opened the doors for heaps of players to give Kim Hakkyu and IMC Games' upcoming Ragnarok Online-style MMORPG a shot, but many missed the short application window to get in. And that was probably for the best -- the game's beta servers were so bogged it was barely playable. These unlucky/lucky souls will have a chance to try out the game soon enough with either Exclusive Access, that begins on March 29th, or full release on April 28th.

IMC Games have announced via Steam that Tree of Savior will be entering an 'Exclusive Access' period much along the same lines as other MMO releases, allowing players to purchase access to the Founder's Server earlier than players holding their wallets close to their chests.

Exclusive Access itself is a fairly straightforward affair. You can take a look on the game's Steam Store page, but here are the details for the lazy:

Exclusive Access tiers and benefits

Exclusive Access 1 (Price: $49.99)

Bonuses

  • 650TP (Cash shop money, about a $60 value)
  • 1 60 day Token (Premium membership)
  • Hoglan companion (Costs over 400,000 Silver in-game)
  • 1 Stat Reset Potion
  • 1 Skill Reset Potion
  • Popolion Doll and Hanaming cosmetic accessories
Exclusive Access 2 (Price: $29.99)

Bonuses

  • 380TP
  • 1 30 day Token
  • Popolion Doll cosmetic accessory
Exclusive Access 1 ($9.99)

Bonuses

  • 160TP

These benefits are pretty simple but the pricing is also reasonable considering what the benefits are. The TP bonuses are slightly larger than it would cost to buy TP itself later, as IMC have stated 100TP is about $9. But the real value here is in the early access.

IMC Games initially had a more controversial Exclusive Access plan in mind that featured tiered time entry into the game based on the Exclusive Access tier you purchased. This was scrapped due to community outrage, and for good reason. Just take a look at this thing.

Reminder: Our Tree of Savior is not being published by Nexon

This is something you see a lot of inquiries about because the Korean version of Tree of Savior is published by Nexon, Korean publisher giant and consumer money black hole.

The game's Korean release mortified international fans because of its clearly beta-level state and exorbitant cash shop prices, both presumably due to Nexon's rush to get the game out and appease investors -- as Nexon is oft to do.

IMC Games have assured time and time again that they will be publishing the international version themselves.

Korean developers self-publishing MMORPGs in the international market isn't unheard of, but it is very rare. The last example of this being Dungeon Fighter Online Global's revival under their Korean developer Neople. Dungeon Fighter Online is also published by Nexon in Korea, but its international release died under Nexon after just a few years.

Why Korean MMO developers contracted by Nexon in Korea are going out on a limb and self-publishing internationally is a mystery, but it's not something most can complain about. Community interactions may be a little odd, as seen by Neople on Dungeon Fighter Online's official Facebook and the official Tree of Savior website, but it's a more open and refreshing change from Nexon's silence once they've pushed a game out to market.

It's unlikely the predatory cash shop prices will make their way to the international Tree of Savior release, but the game still isn't totally finished in Korea and it definitely won't be for us either. That's something to keep in mind before throwing money at Exclusive Access, but if you want to get in on the grinding rush early a purchase is basically a must.

(I hope Archers are good now.)

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DFO Global - Neople's communication is second to none https://www.gameskinny.com/i4gze/dfo-global-neoples-communication-is-second-to-none https://www.gameskinny.com/i4gze/dfo-global-neoples-communication-is-second-to-none Sat, 23 May 2015 13:30:01 -0400 Ashley Shankle

MMORPG communities rise and fall, but have any come back as strong as Dungeon Fighter Online's? And have any had such personal dealings with the publishers?

Dungeon Fighter Online (DFO Global) rose from the dead to a bouncing open beta earlier this year under the wing of Neople, the game's Korea-based developer and new Western publisher. The circumstances surrounding DFO Global's return are certainly unique, but they're not as surprising as how Neople has been dealing with the game's English-speaking community.

From pre-open beta launch during the hype stream, you could tell Neople was going to be handling the English community in a very informal way. CEO In Lee was up front about the game's chance of failure, stating the chance of failure being 80% during the stream. The community representatives and developers were also very up front, but very excited.

Neople's positive energy has continued through the past couple months, with the DFO Global Facebook page packed to the brim with not only hype over updates, but rants about gold sellers and bots and personal stories from the company's English speaking members.

You get it, Danjun.

Scrolling through the official Facebook is really a sight to behold, and one has to wonder why more MMORPG publishers don't get so involved with their communities. I know I'm enjoying reading about how the game's developers came to Neople -- just as much as I'm enjoying the candid honesty about the state of the game. Is it really so hard to actually put effort forth and connect with your playerbase?

As terrible as it is to say it, my continued support of Dungeon Fighter Online is in large part because Neople have been in such close contact with their playerbase. I want to support these people that have been so candid with the community, I want to see how the game grows, and I want to see Jerry lose weight and get healthy.

The connection Neople has made with its English-speaking community is unprecedented, and it may be one of the reasons the game makes it to launch and (hopefully) succeeds. This is how communicating with consumers should be: Completely organic.

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You Would Never Guess Which Company is Making the Most Cash from Games https://www.gameskinny.com/gmtkz/you-would-never-guess-which-company-is-making-the-most-cash-from-games https://www.gameskinny.com/gmtkz/you-would-never-guess-which-company-is-making-the-most-cash-from-games Fri, 24 Apr 2015 09:50:45 -0400 amaadify

Games market research company NewZoo has made an informative graph comparing the top 10 companies based on game revenue in 2014. 

A few surprises come from the results, most notably that the number one spot is taken by Tencent.

Wait, who is Tencent?

This Chinese investment holdings company is one of the world's largest internet companies alongside Amazon, Ebay, Google, and Facebook, with a market value of over $206 billion. In addition to its most famous invention, the QQ instant messenger platform (the what?), the company makes significant earnings selling virtual goods for its MMO's, like Dungeon Fighter Online, which you probably haven't heard of. But you have heard of the popular MOBA game League of Legends, right? Well, Tencent owns that too, thanks to its 2011 buyout of Riot Games. 

Unsurprisingly, Sony is just behind Tencent, and is closely followed by Microsoft. Both the PS4 and Xbox One have been major hits, selling over 20 million and 10 million consoles, respectively. Unfortunately, Nintendo's position is a bit of a surprise and a letdown. The big N, who is almost exclusively a game company, comes in at an embarrassing 9th place, just in front of Ubisoft.

The Wii U isn't doing too great, but no one could have guessed that Nintendo was this far behind the competition, beaten out by King, makers of Candy Crush, as well as Android owner Google, and Apple's iOS platform. Things may be looking up for the Kyoto-based company however, as it was recently revealed that Nintendo's market cap is the highest it has been in 4 years--likely a side effect to their recent partnership with DeNA

What do you think of the results? Any surprises that stuck out to you? Let us know down below! 

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Is Dragon Nest Going the Way of DFO Global Under Nexon? https://www.gameskinny.com/d95k3/is-dragon-nest-going-the-way-of-dfo-global-under-nexon https://www.gameskinny.com/d95k3/is-dragon-nest-going-the-way-of-dfo-global-under-nexon Sun, 19 Apr 2015 17:55:29 -0400 Ashley Shankle

If you played Nexon's version of Dungeon Fighter Online, you probably found your way to Dragon Nest at one point or another in hopes of getting your action MMO fix without the crippling game support. I know I did -- though in many ways Dragon Nest impressed me much less than DFO did. But that's not the point here.

Dragon Nest and Dungeon Fighter Online are similar in that they are basically hub-based MMO action games with an emphasis on party play and PvP. Neither, surprisingly, have done great in the West under Nexon.

I've talked about this before -- specifically, whether or not DFO Global's initial failure was due to Nexon or the style of game.

I'd love to place the blame solely on Nexon, but (if you recall) the now-defunct Rusty Hearts was run by Perfect World Entertainment and died. It was another hub-based action MMO. It may very well be the market, but it'd be a bold-faced lie to say Perfect World Entertainment handled Rusty Hearts well either.

Repeating history

If we went back in time to 2012 and 2013 and looked at Nexon's DFO Global,we'd see a game very much in the same state Dragon Nest is right now: Slow with actual content updates (and even cosmetics), a website with totally out of date information, abysmal customer service, and ultimately a pathetically small playerbase.

On the plus side for Dragon Nest, Nexon is still pumping out mini-events. But all the other signs are certainly not looking so hot. In a way it feels like I'm watching history repeat itself.

It's a little depressing.

Dragon Nest, much like Dungeon Fighter Online, has done very well in Asia. Not as well, but it still has quite a few player number notches in its belt. This is an established and popular game. And it's dying in the West like many other Korean-developed games before it.

One could argue all the reasons these types of games just fall off once they come out in English. Could it be the Asia-based publishers that don't understand (nor care to cater to) the Western market? Could these games just not be the type that do well here? It's not like they're bad games by any stretch, sans the restrictions of a free-to-play title.

Dragon Nest's time will come, sooner or later. And unfortunately I think that time is coming faster than its playerbase would like.

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Dungeon Fighter Online OBT2 Has Begun, Brings Knight and Events https://www.gameskinny.com/0fyyx/dungeon-fighter-online-obt2-has-begun-brings-knight-and-events https://www.gameskinny.com/0fyyx/dungeon-fighter-online-obt2-has-begun-brings-knight-and-events Tue, 14 Apr 2015 07:19:57 -0400 Ashley Shankle

Was it really two days ago that Dungeon Fighter Online's first open beta ended? Yep, and here we are: It's already time for OBT2.

The second open beta phase brings the Knight class to DFO Global for the first time ever, and she is just too cute to ignore. Unlike the Creator and Dark Knight (both of which added in OBT1), the Knight is a full-fledged class with two subclasses.

Along with the new class is the Level up Challenge, which will give big rewards to new characters if they reach a pre-determined level before the end of open beta. Players will also be awarded with a free 15 day SD Danjun pet and will receive gifts at level 16, 26, and so on until the end of open beta.

I have to admit, I didn't expect the second open beta phase to get here so quickly -- but Neople knows they have to ride the hype wave to keep people interested, and that's just what they've done.

As always, if you're a fan of Dungeon Fighter Online, be sure to get the word out and let your friends know it's is back in action. The more people who show interest in the game, the more likely it is we'll see DFO Global enter its second full launch in the West.

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Dungeon Fighter Online OBT 1 Ends Tomorrow, OBT 2 Brings Knight https://www.gameskinny.com/m0aj7/dungeon-fighter-online-obt-1-ends-tomorrow-obt-2-brings-knight https://www.gameskinny.com/m0aj7/dungeon-fighter-online-obt-1-ends-tomorrow-obt-2-brings-knight Sat, 11 Apr 2015 17:35:23 -0400 Ashley Shankle

I'm more than a little excited that Dungeon Fighter Online is coming back, and on that same token I'm sad to see the first open beta phase come to a close tomorrow.

This first beta phase began on March 24th, with much fanfare from Neople themselves and the English-speaking community. It's been just under three weeks, and the positive energy from both the fans and the developers has been a real treat.

Thanks to the overwhelming response from the community, Neople are pushing forward with the second open beta phase in the near future. OBT 2 will be bringing the Knight class to DFO Global for the first time ever.

The trailer shown in the header above shows off the Knight, as well as her two subclasses, the Elven Knight and Chaos. This marks the game's first (and likely only) sword and board character.

While things look bright for now, Neople is still calling out to the Dungeon Fighter Online community to bring more people in and play the game come the second open beta phase. They need to see more interest to solidify the game's new global release -- so if you haven't gotten the word out to your friends, get to it! The future of DFO Global is in the community's hands.

For now, let's have some fun and bid OBT 1 farewell. OBT 2 will come soon enough, as will the Knight.

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Dungeon Fighter Online's Future's Up in the Air, but I'm Hopeful https://www.gameskinny.com/zai5q/dungeon-fighter-onlines-futures-up-in-the-air-but-im-hopeful https://www.gameskinny.com/zai5q/dungeon-fighter-onlines-futures-up-in-the-air-but-im-hopeful Sun, 29 Mar 2015 16:42:46 -0400 Ashley Shankle

Does the name Dungeon Fighter Online mean anything to you? Maybe not, but to millions of beat'em up fans worldwide, it means a lot. And a small portion of those are outside Asian gaming markets.

Dungeon Fighter Online has the international notoriety of being one of the most popular and longest-lasting MMORPGs out there. This is all thanks to its hybrid beat'em up and fighter gameplay, paired with some pretty nice spritework and an emphasis on group play and PvP.

Despite its success in China, Japan, and Korea; DFO Global didn't do well during its first release under publisher Nexon. Is it because of a lack of Western interest or Nexon's lack of support? It's hard to say, especially since it's been two years since the global version closed down.

It's funny - the original English version was labeled as a global release, when DFO Global initially had a widespread IP block. Potential players outside of North America had to use a VPN to play, and the game's iffy server infrastructure made it a complete nightmare.

... But that's all in the past. As of last week, Dungeon Fighter Online is back on the global market, and there are no IP blocks.

DFO's success elsewhere

This is a rare case of a game dying in a particular market and being brought back to life on a hunch. Anyone who played DFO Global during its last years under Nexon knows how empty the game was at that point -- and is well-aware of the lack of content updates and support at the time. Why the game's developer, Neople, has chosen to give it another go and self-publish is a mystery; and to someone unaware of the game and its international history it may seem like a big gamble.

Dungeon Fighter Online has been very successful in Korea, Japan, and China ever since its release in those countries. The Chinese version even reported to have reached over 3 million concurrent players in August 2012; despite being five years old in the Chinese market at the time. The game has done similarly well in its native land of Korea, maintaining its position as one of the top MMORPGs since its release in 2005.

And it's still going strong in China.

Somehow in these other markets, DFO has staying power. The question is whether it will now that it's released again using the same Fatigue system seen in the other versions of the game.

From Blitz to Fatigue

Nexon's DFO Global used what was called the Blitz system, which effectively replaced the Fatigue system and allowed players to level as quickly as they wanted and even awarded more EXP the more they played.

Now we have the Fatigue system, which (as in the game's other territories), limits how much a single character can progress each day. It does this by deducting one point out of that character's Fatigue Point bar each time they enter a new room in a dungeon. Once that character is out of Fatigue, they can run towers or PvP; but they cannot run standard dungeons.

This type of system is not common in Western MMO releases, and anyone taking a look at the DFO Global Facebook can see how upset some people are over this change in particular. Sure, the game may be completely different from when Nexon was in control -- but the Fatigue system will just not do for some.

I personally am in favor of Fatigue systems, when they're done right. When my friends and I start on a new game, we're able to stay within the same level range and I don't worry about getting sucked in for nine hours straight. It also encourages me to roll new characters and try new things. For me, this is a win-win; but for many others it's downright unbearable.

The game is only in open beta, and it's just been a week, so we've yet to see how Neople will handle the Fatigue system moving forward. It has the very real benefit of slowing down bots and the game has been designed from the bottom up to use Fatigue, but Neople may find the Western market just can't deal with it.

The future of DFO Global

We've seen that Dungeon Fighter Online can do well in other markets, but only time will tell if it will be able to survive on a global scale.

The game has had a rough time in the West in the past, so it's hard to say this new release will be a definite success. The community holds it dear to their hearts and has a tendency to blame Nexon alone for the game's initial failing, but we may end up seeing a sad reality in a year or two once the hype has died down and the rose-tinted glasses are off.

At least I'll always have the memories with mai waifu Seria and our pet cricket Bugi.

I hope DFO Global does well, and intend to support it and Neople as the game moves forward. The changes brought about in open beta in comparison to the alpha and Nexon builds are very exciting, and it's great to finally have more content to do -- it's even better that a lot of this content is more difficult and dynamic than what we had before.

If you love the game, be sure to support it. This doesn't necessarily mean throwing money at Neople once the cash shop is open, but share it with your friends and get the word out. This time around it's even more important than before that we, the DFO Global community, get active and spread the word that Dungeon Fighter Online is back and better than ever despite the Fatigue system.

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Dungeon Fighter Online OBT Starts Tuesday with a New Coat of Paint https://www.gameskinny.com/prfb8/dungeon-fighter-online-obt-starts-tuesday-with-a-new-coat-of-paint https://www.gameskinny.com/prfb8/dungeon-fighter-online-obt-starts-tuesday-with-a-new-coat-of-paint Sun, 22 Mar 2015 21:16:09 -0400 Ashley Shankle

Ahh, DFO. How I've waited for your return! It's been about a year since Neople launched a limited alpha to test the waters, and here we are on the cusp of the game's first open beta phase. It's hard not to get hype as a beat'em up fan.

Dungeon Fighter Online will be handled by its original developer Neople this time around. Finally DFO is out of Nexon's hands and into the hands of a team that, at least partially, cares about the game.

Out with Blitz and in with Fatigue

Veteran players may find themselves surprised at the lack of the Blitz system in Neople's release. The Blitz system allowed for fast leveling and buffs, allowing players (and bots) to level at high speeds -- which is how botting got so far out of hand on DFO Global.

Instead of the old Blitz system, we'll be seeing the return of the Fatigue system. Veterans from way back may remember Fatigue, and those familiar with particular Asian MMOs may be familiar with it as well. The Fatigue system will limit how much EXP you can gain per day, effectively capping your leveling speed.

While I am not particularly fond of Fatigue systems, in games like Dungeon Fighter Online (and even Blade & Soul), they are much easier to stomach due to the fast-paced gameplay that just begs for players to roll multiple alts. As much as I like hitting level cap within a few days, I enjoy a stable playerbase and economy much more.

New classes

Oh wait, what's that? New classes in DFO? Is this a dream?

Yes, my friends. DFO Global will be seeing new classes with the OBT launch: The Creator and the Dark Knight.

Dark Knight is a Slayer subclass known in international versions for its high damage in endgame PvE and PvP.

The Creator brings a new gameplay style to DFO, requiring players to move their character with the keyboard and use their mouse to aim/draw their abilities out. That said, it's not known for its endgame domination like the Dark Knight.

I'm more into Priest subclasses myself, but both these new additions sound exciting in comparison to the lull in content we saw during Dungeon Fighter Online's Nexon run. The future looks pretty bright!

If you're just as hype as I am, keep an eye on the official DFO Facebook page over the next day and a half as we edge closer and closer to OBT launch. Neople will be hosting a stream via Twitch starting at 1PM PDT on Monday to celebrate launch and show off what's to come. Get hype!

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