Fallout 4 Automatron DLC Articles RSS Feed | GameSkinny.com Fallout 4 Automatron DLC RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network If you got Fallout 4 for free the other day, you're in for a surprise https://www.gameskinny.com/fmtgo/if-you-got-fallout-4-for-free-the-other-day-youre-in-for-a-surprise https://www.gameskinny.com/fmtgo/if-you-got-fallout-4-for-free-the-other-day-youre-in-for-a-surprise Mon, 13 Jun 2016 05:19:14 -0400 Dennis Adame

On June 9th, for just a few short hours, Fallout 4 and its DLC went on sale on the Xbox marketplace. This happened due to what Major Nelson called a "unintended discount". The full version of the game, the season pass, Wasteland Workshop and Automatron were on sale for the low low price of free. That's right -- free

If you were lucky enough to take advantage of this really sweet deal I have some bad news for you. The game and any DLC you downloaded will be removed from your account soon. On the bright side though, Microsoft will be giving a $10 Xbox marketplace gift card to everyone who got the game at the super-discounted price. That's a pretty nice deal, right? The gift card will be added to your account sometime by the end of the month.

The pricing issue has been fixed, so if you didn't get it yesterday you're out of luck. 

Major Nelson had this to say about the pricing mistake:

"An unintended discount caused some excitement today. While we loved the enthusiasm it generated, prices for Fallout 4 games have been restored.”

Judging from that, it sounds like a lot of people took advantage of the great price. Some fans are wondering if it was really a mistake, or a clever ploy to increase excitement ahead of Bethesda's E3 conference. The world may never know for sure. 

Xbox One Cuts Price to $299 https://www.gameskinny.com/qikam/xbox-one-cuts-price-to-299 https://www.gameskinny.com/qikam/xbox-one-cuts-price-to-299 Tue, 31 May 2016 09:17:15 -0400 JunaeBenne

The Xbox One price has dropped to $299 for a limited time -- it truly is a Spring miracle.

Microsoft really wants its console to stand alone -- and with the major improvements plus this price cut, the Xbox One is continously making headlines. The cut is a total $50 decrease for the Xbox One, lowering the price to $299.99.

Microsoft started cutting prices on Xbox One bundles by $50 back in March. This new cut includes all Xbox systems at any retail store. But there isn’t any say whether the Xbox will return to the regular price of $350.

Along with this price cut there will be significant discounts on PC, Xbox One and Xbox 360 compatible video game titles. You can save 40 to 60 percent off over 150 titles. Titles will be available in the Xbox Store for both silver and gold members. A few titles that will have this discount are: Call of Duty Black Ops III, Halo 5, Far Cry Primal and  Fallout 4.

Microsoft has been doing tremendous outreach and listening to their consumers. Microsoft customers and O.T. Genasis have been saying the same thing:

“Your price is way too high, you need to cut it,” and Microsoft has listened.

This is the cheapest Microsoft has ever sold a console. Check out this Spring Sale on the Xbox website, the offers are continously being updated.

12 Most Ridiculous Robots in Fallout 4's Automatron DLC https://www.gameskinny.com/cevh1/12-most-ridiculous-robots-in-fallout-4s-automatron-dlc https://www.gameskinny.com/cevh1/12-most-ridiculous-robots-in-fallout-4s-automatron-dlc Thu, 12 May 2016 12:13:38 -0400 Reggie Ramone

One of the best DLCs for Fallout 4 is Automatron, giving the Sole Survivor the opportunity to build their own customized and unearthly robots. In my tragic journeys through the Capital Wastelands, robots have been the most intriguing prospects to companion or hack. Literally obsessed with the Assaultron's death beam. Not so obsessed after it glitches and decimates one of my settlements. Fortunately, Automatron give you total control: allowing you to build your own robot companions that won't incinerate your populations.

As gamers and game developers know very well, granting players the ability to design things can lead to some rather, uh - visually confusing results. With outrageous attachments like brain-domes, animal skulls, and arm saws, you can bet the Capital Wasteland is about to get a little weirder.

 Below are 12 of the oddest robot companions we've come across.


"Axel Axeface"

1. He smiles and he axes. Literally zero function beyond smiling and axing things.

Owned by: KingBarbarosa's "Mr Rogers"



2. Maybe this little guy's not ridiculous per se, but he sure looks  too complaisant and non-threatening to be a worthy companion. Amiright?

Owned by: Ser_Twist




"Ruby on the Runway"

3. The result of a real-life Codsworth Halloween costume. It just doesn't work, man.

Owned by: JustHarmony's "Clamps"


"Willy Wrencher"

4. "HEY! Got anything you need fastened or tightened? No? Oh. Well, back into the closet I guess."

Owned by: Sayomi-Neko


"Jeremiah Junkyard"

5. Jigsaw reimagined in 2278. Ugly as sin.

Owned by: SentientJelly's "Malpractice"


"Barnabas Bullworthy"

6. If this mechanical bull had it his way, it  would probably end up on top of you.

Owned by: Qunser's "Fisto"



7. Less weird, more bad-ass: this terrifying  murderer even keeps the Deathclaws up at night.

Owned by: trx131's "The Lopper"


"50 Cent"

8. Codsworth - upgraded into post-apocalyptic war tank. What am I even looking at.

Owned by: illiteratefrog


"Hell on Legs"

9. Demon wings? Check. Demon horns? Check. Hell fire? Rather not know.

Owned by: srlapo's "Erinyes"


"Daniel Dome-face"

10. Pancake-head looks like a fast runner.

Owned by: Lashmer's "Corporal Beckett"


"Mobile Trash Compactor"

11. Just when you thought the future includes trash cans on wheels.

Owned by: shmarashwanna


"Literally a brain with purple legs"

12. If I had a chance to transfer my worst enemy into a robot, this is exactly what I'd insert them into. Run, brainy, run!

Owned by: Ragekritz's "Jezebel"


 What are the weirdest robots you've ever seen or created? Let us know in the comments section below!

Fallout 4 1.5 Patch -- patchy or helpful? https://www.gameskinny.com/vzt8r/fallout-4-15-patch-patchy-or-helpful https://www.gameskinny.com/vzt8r/fallout-4-15-patch-patchy-or-helpful Thu, 05 May 2016 17:08:48 -0400 JunaeBenne


Fallout 4's Survival Mode update is now live on PS4 and Xbox One


The latest update for Fallout 4, the 1.5 patch, is out of beta and here. Fallout 4 has been changed so many times since its release, and the changes keep coming.

PC users have the jump on Xbox One and PS4 gamers -- they get to download and install the update first. The update was supposed to be out in April for consoles but, now Bethseda is saying it expects the updates to be available this Friday.

Here are some things the update brought:

Helpful Updates
  • Support for the upcoming Far Harbor DLC -- the largest DLC released for Fallout 4
  • Third person camera movement -- improvements when a player is close up against the wall
  • Ada -- can be sent to a settlement without having to track her down
  • Robots -- can now act as vendors in your settlements

Survival Mode Feature Updates  
  • No More Fast Travel
  • Increased Lethality - you can deal and take more damage with more     Adrenaline
  • Adrenaline - comes with Survival Mode and is increased by every 5 kills   you get
  • Wellness: Exhaustion, Hunger, Thirst - it’s harder to survive if you don’t take care of your virtual self
  • Fatigue - comes from being tired, hungry, and thirsty, which affects your   Action Points (AP) and makes it harder to sprint
  • Saving with Sleep
  • Bed Types - depending on the bed you choose sleep time is lengthened or shortened, which affects your recovery
  • Facing the Unknown - threats are no longer displayed on the compass   unless added by a Recon scope
  • Illness & Antibiotics - Antibiotics crafted can heal current illnesses. Using chems can give you illnesses & Stimpaks aren’t a fix-all drug anymore
  • Slower Healing - In Survival restorative items like food and Stimpaks     recover your health at a reduced rate
  • Immunodeficiency - items that cleanse Rads from your body make you   tired and temporarily damage your immunity which leaves you vulnerable to illness
  • Crippled Limbs - crippled limbs won’t auto heal after combat (they’re either healed by sleep or a Stimpak)

The update isn’t perfect, though. Here are a few of the problems reported so far:

  • Fallout 4 mod issues
  • Targeting bug
  • Crashes
  • Inability to open the game
  • Power armor vanishing for no reason
  • Various issues with Survival Mode
  • Crafting station bug
  • Broken foliage and other texture issues

A few more issues were ported with Automatron and Wasteland Workshop which were the first two DLC add-ons.

It’s safe to say that these problems could carry over to the consoles. Complaints will continue to grow, but Bethseda will continue to work on and upgrade the game.

3 Reasons Why You Shouldn't Play Fallout 4 https://www.gameskinny.com/hscwm/3-reasons-why-you-shouldnt-play-fallout-4 https://www.gameskinny.com/hscwm/3-reasons-why-you-shouldnt-play-fallout-4 Wed, 13 Apr 2016 05:33:16 -0400 AwesumPawsum

First off, let me start by saying there are some minor spoilers in this article if you haven’t started the game yet. That said, I recently started playing Fallout 4

I know...I’m about 4.5 months too late. I like to blame it on the huge stack of games I got for Christmas, and the fact that having a family means I don’t have quite as much time as I used to.

That said, I’ve been having a blast. (Get it?)

But while I’ve had the time of my life sniping ghouls and sending Dogmeat the Invincible into Super Mutant Suiciders, life’s not all sweet rolls and Nuka Cola. There are a few downsides to this awesome game, and I think they’re partially why I put off playing it for so long.

Downside #1: Focus is Tough

I’m a guy that likes to focus on just 1-2 things at a time.

When I’m eating, I clean off one portion of my plate at a time. I can’t take a bite of veggies, then a bite of meat, then two bites of bread, etc. When I’m doing schoolwork for my MBA, it’s easier for me to just sit down and do it for hours all at once than one hour a day for several days straight.

But focusing on just one thing at a time is tough to do in Fallout. Obviously I could play that way, but then I’d feel like I’m missing out on other things. So I’ll do a quest for the Brotherhood of Steel, but get a little tired of Paladin Danse. Then I move onto a settlement quest for Preston, along with building up and checking on my existing settlements.

…but then I think: “Wait, I’m supposed to be looking for my son!” So I start back on the main quests. Before I know it, I’ve spent 4 hours and hardly feel like I’ve done anything.

So if you’re like me and have trouble focusing, Fallout 4 will be a struggle. Count on constantly having a long list of quests you’re supposedly “working on.”

Downside #2: I Want it All

Skyrim has got to be in my top 3 of most-played games. I’ve started dozens of characters, beat the main story at least 10 times, and have memorized the dialogue for a lot of the faction quests. The great thing about Skyrim is that you can do EVERYTHING in one playthrough. Realistically it doesn’t make sense, but neither does the fact that a dragon doesn’t kill you in one swipe.

In Fallout 4, you just don’t have that luxury. Once you get past a certain point in the story, you have to choose one group and stick with it. You can’t have your sweet roll and eat it too.

While that is attractive in that it opens the door for multiple playthroughs, I’ve had trouble playing through Fallout 3 and Fallout: New Vegas more than once each. For some reason I just couldn’t get back into it -- mainly because I’m more of the dragon/fantasy guy of Skyrim than a post-apocalyptic guy, I guess.

If I’m only going to get one playthrough of Fallout 4, I want to experience a lot. I want to see what kind of stories are available, rather than pigeon-holing myself into just one or the other.

This doesn’t just apply to factions, either. I want to have the strength and constitution to run up and smash people with a giant hammer, but change it up and pull out that sniper rifle when I feel like it. I want to have the mysterious stranger take out baddies, but also know I can just pacify that mirelurk queen if I so choose.

And while you can do that if you’re willing to invest 100+ hours into the game, this brings up my final issue…

Reason #3: Fallout 4 Is SO BIG

“You’re starting another character? Ugh.”

– My wife, referring to Skyrim (of course)

Most of my playthroughs of Skyrim happened BD (Before Daughter). I had a lot more time back then, so I could devote 2-4 hours a night to playing video games.

Now… not so much. My days are spent working and watching my little one, and nights are full of schoolwork for a graduate degree. So what used to be 2-4 hours a day of video game time is now reduced to about 1 hour a day.

Do you know what you can get done in an hour of Fallout? You can basically build a few water purifiers around your settlement and explore a new building/area. And that’s assuming you didn’t have to travel from vendor to vendor finding supplies for your freaking water purifiers.

When it takes that long to go through one area, it’s actually kind of discouraging. My hour will be up, and I’ll feel like I didn’t get nearly as far as I wanted to.

So then I’m tempted to play another hour and forgo schoolwork or time with the family or sleep or going to the bathroom. And even if I put the controller down for the day, the game still sticks in my mind. I’ll be thinking of what I want to do around my settlements next, or which side quests I want to do, or which new companion I want to hang out with for a while.

And I’m not even a completionist! I’m not someone that tries to get every single achievement in a game. I’ll gladly leave things by the wayside if I feel they’ll take me too far from the experience. This drives my wife crazy, because she has to get all of the bugs in Zelda, all of the flags in Assassin's Creed, etc. 

But this game is just that awesome and has that much content that it’s hard to pull myself away.

To Wrap it Up

I read an article that said you can’t play Fallout 4 the way it was meant to be played if you have a family. And I agree with that, because there’s so much to do and see, and it’s hard to give it the attention this masterpiece deserves.

But you know what? I’m going to keep playing anyways. Because even though I probably won’t get every companion or complete every side quest or find every bobblehead or get every achievement, I'll find other things to do.

Maybe I’ll keep taming deathclaws, or sending my invincible dog to attack Super Mutant Suicidiers because it’s a blast watching them blow up their buddies.

Because the best -- and worst -- thing about Fallout 4 is that I can do whatever I want

Fallout 4 Automatron Quest Guide https://www.gameskinny.com/6bp7f/fallout-4-automatron-quest-guide https://www.gameskinny.com/6bp7f/fallout-4-automatron-quest-guide Thu, 24 Mar 2016 15:00:24 -0400 Ty Arthur

Ready to dive into Fallout 4's first official DLC Automatron? Bethesda has provided fans with a horde of new crafting options on this first release of the Fallout 4 season pass, between new robot-themed settlement pieces and even the ability to create and modify any type of robot you can imagine.

Besides the robotic crafting (see our complete guide here), Automatron offers a handful of new quests, with one open ended robot-slaying quest afterwards for mopping up all those pesky 'bots still rampaging across the Commonwealth.

Basic Automatron Strategies

Besides a few Rust Devil raiders, every single new enemy you come across in Automatron will of course be a robot. Unlike with normal enemies, aiming for the head isn't always the best option with Automatron foes. The assaultrons with lasers mounted on their heads for instance take significantly less damage to that location, while swarmbots take bonus damage if you aim for their bottom thrusters.

Keep in mind that many of the larger robots – the sentries, tankbots, and even some robobrains – will explode with the force of a mini-nuke after they are destroyed, so don't stay in close range! Robots are more likely to do this if you destroy their weaponry, so try not to take out both of their arms before destroying them.

A massive new robot enemy

A very solid strategy for surviving some of the more difficult areas is to get in power armor so you survive the explosive ordinance coming your way, and then run up and simply hack the robots.

As long as you have two points in the Robotics Expert perk, you can hack almost every single enemy in Automatron – even most of the tougher “boss” type robots or the random legendary spawns. If you have trouble taking them down the old fashioned way, just run up, hack 'em, and initiate a shut down or the self-destruct sequence. Then run.

Mechanical Menace

Automatron kicks off with the Mechanical Menace quest, which you can get by listening to the caravan distress call on your radio tab and then traveling to Wattz Consumer Electronics (located to the northwest of Cambridge Police Station and southeast of County Crossing).

Wattz Consumer Electronics Location

You will immediately be in a pitched battle against an array of robots. It's best to take this one from afar for as long as possible so you don't get swarmed, then run in and hack anybody left alive when the bots finally notice you.

Following the battle, talk to Ada and agree to help her to get the schematics for a robot crafting station and wrap up the first quest, which unlocks the “Mechanical Menace” achievement. For info on what materials you need to build the crafting station, check out our getting started guide here.

From now on you can modify Ada, Codsworth, and Curie or even build your own custom robots. Swapping out any combination of 10 different mods between robots will unlock a new achievement named “The Most Toys.”

A New Threat

After the pitched battle kicking off Automatron, its time to get into the heart of the story: tracking down the Mechanist and finding out why all these killer robots are shouting messages of peace while they gun people down.

The quest takes you to General Atomics Factory, just slightly to the northwest of the Castle settlement, which will be handy if you happen to use that as your main base and put your robot crafting station there.

General Atomics Factory Location

This part of the quest is very straightforward and just like any other indoor exploration quest in Fallout 4. Head in, follow the tips above for fighting robots, and you should be good.

Keep an eye out on the second floor for Tesla Science book sitting on a desk, and be sure to scavenge the twisted wreckage of every robot you kill! New mods galore can be found in the enemies here, and after picking up a 10th unique mod part you will unlock the “Robot Hunter” achievement.

Fight your way to the robobrain boss, who will again self-destruct after being defeated, so try to stay away. Loot his body to find a handful of new mods and the quest-specific Mechanist Device, which is required to continue the story.

Talk to Ada and then use your robot crafting station to install the Radar Beacon on her, which initiates the next quest.

Installing the radar beacon


With the beacon installed, follow Ada's directions to a new battle location, where you will face off against more robots to pick up the next beacon.

That's just the start though – the real meat of the quest is up next, when you have to travel to the Fort Hagen Satellite Array at the far west edge of the map.

Fort Hagen Satellite Array Location

Here we meet the Rust Devils, who have some sort of occult fetish with the robots they've captured and reprogrammed to do their bidding. Be sure to keep picking up mods off bodies here, as there are bound to be loads of interesting random drops here.

To access the actual internal area of Fort Hagen, head up to the top of the structure and use the black terminal to unlock the door back at the bottom. Head inside and stay on the lookout – there are traps galore inside, including both laser trip wires and the new assaultron totems.

A fun new trap to keep you on your toes

Keep heading down at every opportunity until you go down a ramp and hit an area with a small in-between security room – here you can loot a very nifty set of high defense X-O1 Power Armor.

The next room is where the quest takes a turn, as you come across the disembodied brain Jezebel, who needs your help finding a new robot body.

Meeting Jezebel

Removing Jezebel's head will activate this area's boss – the demonic sentry bot Ahab, who is outfitted with flamethrowers, missile launcher, and a minigun!

You will definitely want to equip that power armor if you haven't yet, or Ahab is likely to make short work of you. It's best to have Ada take point on this one and fire from afar, and of course be ready for the self-destruct sequence when he goes down. If he's still chewing you up quickly, don't forget you can target each individual weapon in VATS to disable his offensive capabilities.

Battling Ahab

After the battle, it turns out you can't leave the way you came in, and instead you have to head out a side door to a room filled with laser tripwires.

Follow the path here until you come across the secondary boss Ivey and her Assaultron Succubus guardian. This is another fight where power armor is incredibly helpful.

More demon robots!

When Ivey finally goes down, you can loot both her Tesla Rifle (which arcs electricity between multiple enemies) as well as her Tesla power armor. That's right – you get two suits of power armor in this area.

If you happened to walk in wearing power armor already, it's a good bet you will go way over your weight limit, so its time to either drop one of them or take some strength-enhancing drugs like Buffjet.

After defeating Ivey, be sure to check her terminal in the next room and read the entry labeled “Pioneer Park Disaster.” This reveals a new map location and also gives info on the terrifying Ahab boss and why he has a flaming skull on his robot body.

Learning about the Pioneer Park disaster

If you can pick the lock on the nearby security room, a fatman and two mini nukes are yours for the taking. From there it's a simple trip out of Fort Hagen back to the surface.

Head back to the settlement with your robot crafting station and build a new robot. Select the “Jezebel Head” option to complete this quest and unlock the “Head Hunting” trophy.

Giving Jezebel a new body at the crafting station

Restoring Order

To get this last main part of the Automatron quest line going, return to your robot crafting station and swap out Ada's Radar Beacon for the new M-SAT option. Now the path to the Mechanist's lair will be made clear.

Installing the M-SAT device

Inside is a glowing red light death tunnel, which I don't recommend running through (but hey, if you've got strong enough armor and high enough hit points, go for it!).

Instead, anyone with a few points in the hacking and lock picking perks can bypass that entirely by going through the side tunnel in the broken wall segment.

This is the door you want go down to avoid laser death

From here on out you will find a bunch of locke- down blast doors that only Ada can open – just walk up and interact with the wall objects labeled "strange device" to order her to unlock the doors.

While exploring the Mechanist's lair, keep an eye out for metal desks, as you can find three important items needed if you want to go the non-combat route later on: the Lead Engineer Holotape, the Facility Director Holotape, and the Chief Scientist's holotape.

Halfway through the Mechanist's lair is the Integrated Tankbot mini-boss, who rolls out of a storage room. Watch out for the explosion after he loses all his health! To continue past this area, head up the yellow stairs on the left and press the red button to extend the ladder.

We're finally nearing the end of the robotic bosses!

You probably thought you'd battled a whole lot of robots already up until this point, but you haven't seen anything yet. Upon finally arriving at the Mechanist's chambers, things get nuts.

Turns out she's under the mistaken impression that you are the evil menace and her robots are the Commonwealth's saviors. Oops.

Now that you've invaded her home and are clearly intent on killing her, she will send wave after wave after wave (after wave after wave... after wave... after wave) of robots to take you down - all while dropping mines and exploding barrels from above, so keep an eye out on the ceiling!

Confronting the Mechanist

Power armor is a must, and stim packs are helpful, but a better option is actually to install the regeneration field mod on Ada. This can seriously turn the tide of the battle, since there's a bit of down time between each wave of enemies where you will be fully healed without having to use stim packs.

After taking out the endless hordes, it's time to confront the Mechanist herself. If you choose to be antagonistic, the Mechanist will attack you, leading to the violent outcome.

Instead choose “Lets Talk Face To Face,” “You're The Enemy Here” and “Your Plan Backfired” to reach a peaceful resolution, in which the Mechanist will then give you the password to shut down the factory, along with her specialized armor.

Overcoming differences semi-peacefully

If you happen to be wearing the Silver Shroud Armor and Silver Shroud Hat (found in a previous non-DLC quest at Hubris Comics), you will get some extra dialog options before deciding how to resolve the situation.

There's another option to take here that requires you have master level hacking skills and all three of the holotapes mentioned earlier. After the Mechanist starts talking, and before fighting the waves of robots, leave and go all the way back to the main elevator at the start of the area. Hack the large green terminal and use the three holotapes you found to bypass the Mechanist's defenses and go straight to the final dialog!

Completing the main Automatron quest line

Whether you kill the Mechanist, choose a peaceful resolution, or bypass the robot waves altogether, next talk to Ada to finish the quest and unlock the “Restoring Order” achievement. Every single robot mod will also now be available at the robot crafting station, even if you haven't found them all yet.

The entire area now unlocks so you can go in all those shuttered doors in the Mechanist's chambers. Be sure to pick up the eyebot schematic, which lets you build an eyebot pod in any outdoor settlement area. These nifty little guys will go out and search for objects for you, like crafting materials or ammo!

Rogue Robots

Following the main quest, either the Mechanist (if you spared her life) or Ada (if you killed the Mechanist) will give a new never-ending quest called Rogue Robots, which is similar to how Preston Garvey keeps giving you settlement quests.

Rogue Robots will send you off to fight new mechanical enemies that scale to your level, with a good chance for legendary enemies with unique loot drops.

Legendary robotic enemies await!

That's it – we've reached the end of Fallout 4's first major DLC! Let us know if you took any different routes on these quests or discovered any interesting loot we missed!

Fallout 4 gets a much needed robotic upgrade with the Automatron DLC https://www.gameskinny.com/6fkyt/fallout-4-gets-a-much-needed-robotic-upgrade-with-the-automatron-dlc https://www.gameskinny.com/6fkyt/fallout-4-gets-a-much-needed-robotic-upgrade-with-the-automatron-dlc Thu, 24 Mar 2016 03:46:45 -0400 Ty Arthur

The Commonwealth is under siege by a horde of mechanical menaces, and only you – the sole survivor of the cryogenics vault lab – can save your settlements from robotic annihilation!

Obviously this first DLC for the long-awaited Fallout 4 is all about the machine mayhem, and there's a ton of new robot enemies to be battled and salvaged. 

An Unexpected Thematic Direction

Don't be spooked off if robots aren't your favorite, as there's actually a dual theme going on here that wasn't fully let on prior to release. Although the Mechanist – the story's main antagonist – sends out hordes of junkbots, giant sentry robots, and more, there's a sinister evil cult vibe going on with the raider group you run afoul of in Automatron's second quest.

Rather than the typical super mutant gore bags, you'll run across sacks full of robot parts, and battle huge machines decked out with flaming animal skulls and featuring demonic names. It's an unexpected twist, but an entertaining one, as it ensures this short but sweet expansion isn't a one-trick pony.

One of the more terrifying robot bosses you'll encounter

New Villains And Friends

Speaking of the Mechanist (mild spoiler here), although the armor in this iteration clearly draws inspiration from the previous character of the same name from Fallout 3, in all other regards the two characters both named Mechanist don't seem to have any connection to one another, and they are not the same person (end spoiler).

That issue aside, the Mechanist is a fun villain with a crazy lair featuring an absolutely hilarious number of security doors that open, unlock, slide, unlatch, roll, or pull apart to the point that it becomes a (clearly intentional) joke.

The door gag is just part of the amusing oddity of Automatron, and its obvious Bethesda wanted to throw in some of the offbeat vibe from heralded previous expansions like Obsidian's “Old World Blues.”

The Jezebel character in particular is one of Bethesda's best in recent memory, although unfortunately she doesn't end up being a companion. It's a shame too - imagine a mashup of GlaDOS and HK-47 and you have an idea of the amazingly deadpanned, insane dialog coming your way.

Some solid logic there...

New Additions To The Fallout 4 World

With an engaging backstory, interesting characters, and fun new loot (electronic weapons galore and even new power armor!), Automatron is overall a winner, with the main drawback simply the short length.

There are only three main quests (with one bonus quest to hunt down a rogue robot if you resolve the main story peacefully), all of which are very straightforward. You'll very likely beat the entire Automatron story line in two hours or less.

You'll have a shockingly good time with this one!

That's more than made up for, however, with the addition of the robot building system. This updated system takes the already in-depth crafting of Fallout 4 and catapults it to a whole new level. Not only can you build your own entirely custom robot (with hundreds of options), but you can also now modify your existing robot companions with a stunning array of features.

Want a robobrain head, Mr. Handy flying thruster torso, one giant hammer hand, one minigun hand, and a pink paint job? No problem, that's an entirely possible build – and it gets weirder and more diverse from there. Sorry Dogmeat, but who wants a fragile canine when you can have a levitating (or tank tread rolling!) mechanical killing machine by your side?

For a complete rundown of all the different heads, helmets, arm weapons, torso armor, and leg options, check out our complete robot crafting guide here.

Just one of many, many potential combos

The Bottom Line

Despite the shortened quests found in Automatron, I can still recommend this DLC without hesitation to anyone who wants more Fallout 4 (or anyone who felt the base game was a little lacking and needed something else to spice up the formula).

Considering Automatron goes for $9.99 (if you didn't get the season pass all at once), while the upcoming Far Harbor DLC will go for $24.99, its a good bet this is Bethesda just clearing its throat, so to speak, before the main performance.

For an opening act, it does an admirable job pulling me back into Fallout 4, and I can't wait to see what's in store next.

Fallout 4 Automatron robot crafting guide https://www.gameskinny.com/3z5gr/fallout-4-automatron-robot-crafting-guide https://www.gameskinny.com/3z5gr/fallout-4-automatron-robot-crafting-guide Wed, 23 Mar 2016 17:31:50 -0400 Ty Arthur

Easily the most exciting part of the Automatron DLC for Fallout 4 is the ability to build a new robot from scratch, with an absurd number of different combinations possible as you swap out heads, arms, legs, and torsos.

Before you can get to crafting your ideal 'bot, you must first complete the “Mechanical Menace” quest and build a robot crafting station at any settlement (see our guide on getting started here).

While the crafting station is primarily for upgrading your new companion Ada or building a custom robot, you can also bring Codsworth or Curie to your crafting station and seriously modify them as well!

Getting New Robot Parts

Although there are multiple voices and paint jobs offered at the crafting station, only those standard base options are available with no additional mods to be discovered (although hopefully that changes with future DLC). There are loads of extra building options for every other part of the 'bot, however.

Unfortunately not all those robotic mods are available when you first build a crafting station. To earn more,  you can pick up individual mods off the robots you destroy during the three main quests in Automatron. That's a slow and inefficient way to go about it though, as the mod drops seem to be fairly random.

After completing the “Restoring Order” quest (either by killing the Mechanist or resolving the situation peacefully) you get ALL the mods at once, without any searching at all.

I recommend taking this route before spending too much time modding robots, as the Automatron DLC is quite short, and there are many mods you'll want to use that are hard to find in random loot drops.

Robot Part Types

There are five main robot types to choose from, with various body parts available for each type:

  • Assaultron
  • Protectron
  • Mister Handy
  • Robobrain
  • Sentry Bot

After picking a specific type for a body part (such as an assaultron head, robobrain legs, etc.), don't forget to add armor for each location! Simply picking a new part doesn't add armor – you have to use additional materials to craft armor for every location.

Unlike the hero of Fallout 4, your robots aren't restricted to using one weapon at a time. By combining the assaultron head laser with one melee arm, one ranged arm, and two sentry shoulder launchers, its possible to create an absolute killing machine with a huge number of attacks that can clear out entire areas for you.

Below is a full listing of every single mod available for each body segment, along with a listing of what perk requirements must be met before you can build them.

Special Mods

Both of these are quest-specific items needed to advance the Automatron storyline and don't otherwise have any effect or need to be used for combat purposes.

  • Radar Beacon
  • M-SAT

Head Mods

  • No Head (yep, heads are optional!)
  • Jezebel's Head (only available once after picking up Jezebel's brain in “The Headhunter” quest)
  • Assaultron Head
  • Assaultron Head Laser – Adds short range laser attack (Requires Science 2, Robotics Expert 1)
  • Protectron Head
  • Robobrain Head - Adds long range mesmetron attack (Requires Science 2, Robotics Expert 1)
  • Sentry Head
  • Sentry Factory Head (Requires Science 2, Armorer 1)
Robobrain Head

Head Armor

  • Factory Armor
  • Joker Helm
  • Lament Helm – adds explosive limb damage, but may break over time (Requires Armorer 1)
  • Grim Helm (Requires Armorer 1)
  • Crusher Helm (Requires Armorer 1)
  • Butcher Helm – adds limb damage, but may break over time (Requires Armorer 3)
  • Carnage Helm – adds explosive limb damage, but may break over time (Requires Armorer 3)
  • Reaper Helm – chance to decapitate enemy instantly, but may break over time (Requires Armorer 3)
  • Ahab's Helm – adds bonus fire damage, but may break over time (Requires Armorer 4)
  • Hydraulic Frame
  • Plush Head Helm – adds chance to frenzy targets (Requires Armorer 4)
  • Space Helm (Requires Armorer 4)

Ahab's Helm

Front / Rear Torso Armor

  • Factory Armor
  • Factory Storage Armor (Requires Armorer 1)
  • Primal Plate
  • Cruel Spiked Plate
  • Wicked Spiked Plate (Requires Armorer 1)
  • Sinister Plate
  • Barbaric Plate
  • Brutal Storage Plate
  • Barbaric Toxic Plate (Requires Armorer 3)
  • Merciless Serrated Plate – causes bleed when using melee attacks (Requires Armorer 3)
  • Warmonger Serrated Plate – causes bleed when using melee attacks (Requires Armorer 4)
  • Warmonger Serrated Storage Plate – causes bleed when using melee attacks (Requires Armorer 4)
  • Actuated Frame
  • Voltaic Frame (Requires Armorer 2)
  • Hydraulic Frame – chance to stagger when using melee attacks (Requires Armorer 3)

Front Actuated Frame

Torso Misc Mods

  • Hacking Module
  • Lockpick Module
  • Sensor Array (Requires Robotics Expert 1)
  • Recon Sensors (Requires Robotics Expert 1)
  • Radiation Coils – deals damage to nearby enemies (Requires Robotics Expert 1)
  • Stealth Field (Requires Robotics Expert 1)
  • Tesla Coils – deals damage to nearby enemies (Requires Robotics Expert 2, Science 1)
  • Resistance Field – adds damage resistance to allies (Requires Robotics Expert 1, Science 1)
  • Regeneration Field – heals allies outside of combat (Requires Robotics Expert 2, Science 2)

Regeneration Field

Torso Shoulder Slots

These slots only become available when using the sentry torso:

  • Shoulder Launcher – launches cluster bombs (Requires Science 3)
  • Unstable Gas Launcher – launches gas to frenzy enemies, may break when used (Requires Science 4, Robotics Expert 1)
  • Unstable Fat Man Launcher – launches mini nukes, may break when used Requires Science 4, Robotics Expert 1)

Unstable Fat Man Launcher

Left / Right Arm

Both the left and right arm can be customized with any of the standard five robot parts, as well as further customized with all the same armor options listed under “Front / Rear Torso Armor” above.

Additionally, you can use any of these weapons for either arm (resulting in quite a few possible mix and match weaponry combos):

  • Hand Claw
  • Hand Baton
  • Hand Vice Clip
  • Hand Flamer
  • Hand Laser
  • Stun Mod (Requires Blacksmith 1, Science 1)
  • Hook (Requires Blacksmith 1)
  • Skull Mace (Requires Blacksmith 1)
  • Hand Shock (Requires Blacksmith 1, Science 1)
  • Axe (Requires Blacksmith 1)
  • Smoke Claw – fires short range poisonous smoke bomb (Requires Blacksmith 1, Science 1)
  • Cryojet (Requires Science 1)
  • Automatic Laser (Requires Science 1)
  • Hammer (Requires Blacksmith 2)
  • Assaultron Claw (Requires Blacksmith 2)
  • Construction Claw (Requires Blacksmith 2)
  • Hand Drill (Requires Blacksmith 2)
  • Assaultron Shock Claw (Requires Blacksmith 2, Science 1)
  • Nailgun (Requires Science 2, Gun Nut 1)
  • Automatic Laser (Requires Science 2)
  • Scattered Laser (Requires Science 2)
  • Sniper Laser (Requires Science 2)
  • Stealth Blade (Requires Blacksmith 2)
  • Shishkebab (Requires Blacksmith 3)
  • Hammer Saw (Requires Blacksmith 3)
  • Gamma Gun (Requires Science 3)
  • Lightning Gun (Requires Science 3)
  • Mini Gun (Requires Science 3, Gun Nut 1)
  • Gatling Laser Gun (Requires Science 3)
  • Unstable Laser Gatling – deals extra damage but may break when used (Requires Science 4, Robotics Expert 1)
  • Explosive Minigun Requires Science 4, Robotics Expert 1)

Scattered Laser


Although there are no extra weaponry options for legs, you can still add each of the armor types listed under the “Front / Rear Torso Armor” section above. In addition, each type of leg grants these different bonuses:

  • Mr. Handy Thruster – doesn't touch the ground and provides better mobility
  • Protectron Legs – extra carrying capacity
  • Assaultron Legs – increased speed over other models
  • Robobrain Treads – increased speed and carrying capacity
  • Sentry Legs – best speed and carrying capacity, but reduced mobility in tight spaces

Sentry Legs

Let us know what insane robotic combinations you came up with and share your ultimate mechanical killing companion with us in the comments below!

Getting Started With Fallout 4 Automatron https://www.gameskinny.com/unlmp/getting-started-with-fallout-4-automatron https://www.gameskinny.com/unlmp/getting-started-with-fallout-4-automatron Tue, 22 Mar 2016 14:34:41 -0400 Ty Arthur

The wait between New Vegas and Fallout 4 seemed like an eternity for fans of this post-apocalyptic series, but thankfully the wait for the first segment of DLC wasn't nearly as long!

Automatron is finally here, throwing your 200-year-old apocalypse survivor against an army of robotic fiends sent by the nefarious Mechanist. You can grab just this one piece of DLC for $9.99, or instead nab the season pass for $49.99. That will additionally include the Wasteland Workshop in April, the Far Harbor mission in May, and an extra expansion not yet announced.

While not everyone cares for the complexity of the crafting system in Fallout 4, I for one am glad to see it get expanded even further here with the addition of custom robotic builds, which is breathing new life into the game.

Kicking Off The Automatron Quests

Wondering how to start the Automatron quest line and get started building your own Fallout 4 custom robot companions? We've got you covered with a full rundown of what you need ahead of time and where to go to start the robotic revolution.

After installing the DLC, you first have to listen to the caravan distress signal found on the Radio tab of your pip-boy, which will start the “Mechanical Menace” quest line.

While the signal begs you to come save a caravan being attacked east of the Wattz Consumer Electronics building, for some reason the game doesn't mark that location on your map – you have to find it yourself! Or you could just look at this map location since we've found it for you:

Wattz Consumer Electronics Location

Upon arrival, you will be thrust into the first of many large-scale robotic battles, facing off against swarmbots and servomech junkbots, which are just a few of the new mechanical enemies Automatron has to offer. Careful when targeting specific limbs on robots, as they will now charge at you and explode if you destroy their arms or weapons systems!

Be sure to scavenge every robot body you come across and pick up all their items. Body part-named items like “Assault Torso” unlock new mods for using different parts on your custom 'bot companion. You can also scavenge robot repair kits – the equivalent of stimpacks for healing your custom built robot.

Battling Some New Robot Enemies

Building A Robot Crafting Station

After the battle you can talk to the robot named Ada, who will become your new companion, to unlock the robot crafting station. You don't get one right off the bat though, as you need to head to a settlement and actually build the crafting station first. The robot station is found in the "special" options and requires that you have the following materials:

  • Gear x 6
  • Oil x 4
  • Screw x 4
  • Plastic x 4
  • Aluminum x 12
  • Fiberglass x 6
  • Circuitry x 6
  • Nuclear Material x 4

If you don't already have the required materials, head on to the next segment of the quest, as plenty of items that include these materials will be found in the robotics facility.

Placing A New Crafting Station

Now that you finally have a fancy new robot crafting station, it's time to get started building the perfect robotic friend / assassin. While you can modify Ada, its more fun to start off with your own base bot and build up from there. To build your own custom base bot, your wasteland wanderer needs:

  • Rubber x 6
  • Circuitry x 6
  • Ceramic x 9
  • Aluminum x 11
  • Adhesive x 8

Building A New Companion

Automatron Robot Crafting Requirements

Just as with the other crafting options, your character needs certain perks for the more advance mods. Before jumping in, make sure you have at least an 8 in Intelligence and a 4 in Strength.

To get the best starting mods, you'll want to make sure you have at least two points in the Science, Armorer, Blacksmith, and Robotics Expert perks.

Now its finally time to start mixing and matching parts -- and honestly, this is the best part of the DLC. You can come up with some true mad science combinations here, with one assaultron arm, one protectron arm, a flying Mr. Handy torso, and even more outlandish combos.

Weapons mods will of course be your main focus, and there are a ton of them! You don't have to just pick one, as each arm can use a different weapon (I recommended going with one melee and one ranged). Everything from skull maces to shock batons, shiskebabs, exploding gatling guns, and more are up for grabs.

Weaponry isn't all that's on display though, as you can add utility modules as well for your perfect companion. Got a low lock pick perk rank? Add on the lock picking module. Need someone to heal you? With the Science and Robot Expert perks at rank 2 you can add in a regeneration field.

Choosing Utility Mods

We're still tracking down all the different mods, and will have a complete robot crafting guide up soon.

Fallout 4 Automatron Achievements

It wouldn't be a new Fallout DLC without a handful of extra achievements to unlock! Here's what you can grab to beef up your gamer score while playing through Automatron:

  • The Most Toys (Build 10 Robot mods)
  • Robot Hunter (Unlock 10 Robot mods)
  • Restoring Order (Complete Restoring Order quest)
  • Mechanical Menace (Complete Mechanical Menace quest)
  • Headhunting (Complete Headhunting quest)

Custom Pink Robot With Shiskebab And Sniper Laser Arms!

Stay tuned as we cover the specifics of how to build every robot combination and complete all the quest lines!

Automatron Offers a Better Playing Experience than Fallout 4 https://www.gameskinny.com/atgcn/automatron-offers-a-better-playing-experience-than-fallout-4 https://www.gameskinny.com/atgcn/automatron-offers-a-better-playing-experience-than-fallout-4 Tue, 22 Mar 2016 15:07:48 -0400 Ian Ilano

To be frank, I think Fallout 4 was a huge downgrade from the series' previous games. While it had the graphics, the gameplay, and level design that set it miles above its predecessors, the game lacked the content and pizzazz unique to a Fallout title. I bought Automatron expecting it to be just as boring and bare-boned as the base-game — but boy was I wrong.

In Automatron, players are given the ability to create their own robots, encounter new enemies, and are thrown into a story that's short, yet engaging. Ultimately, these simple additions are the three reasons why I believe Automatron is a much more enjoyable experience than Fallout 4. (I'll elaborate more on them later.)

**Please be warned that the following content contains story spoilers.**

You start the events of Automatron by responding to a distress call. After kicking some robot ass and learning the grim fate of those responsible for the signal, you meet Ada — the caravan's robot guard — and set out together to destroy the mastermind behind the evil robot attacks — The Mechanist. Completing a couple of missions will present you with the opportunity to modify Ada to progress further into the story, or build your very own robot companion.

And this brings me to the first reason why Automatron is a better playing experience than Fallout 4:

Compared to settlement building, the robot creation system is a much more immersive and has more of an impact on gameplay.

Settlement building is fun, but it seems to be separate feature of the game rather than a part of it. Creating your own robot, on the other hand, can have an effect on the way the game is played. You can create a robot companion that follows you around for the rest of the game. Settlements don't do much other than pass time. I spent a good amount of time customizing Ada to my liking. My goal was to replace her old and boring Protectotron look with the slim and sexy Assaultron body. And with the robot creator, I was able to do just that. 

"Players should be aware of the perks (Armorer and Science) that must be met before you can apply most mods."

Scrolling through the options, I'm amazed to see the degree of robot customization given to players. Players can mix-and-match body parts from different robots to create a unique robot companion outfitted with its own weaponry and taste for destruction. If you want to make a flying sentry bot, you can; feel free to paint it purple and gold, too! However, the system does require a certain amount of skill to reap the most benefits.

After installing a radar beacon on Ada, you are tasked with hunting down various Robobrains across the Commonwealth. Along the way you meet a new group of enemies, the Rust Devils. The Rust Devils are a notch above petty raiders. They're robot-loving lunatics who utilize advanced robot weaponry and are also looking to destroy The Mechanist.

And this brings me to the second reason why Automatron is more enjoyable:

The enemies you encounter in Automatron are a breath of fresh air compared to the enemies of Fallout 4.

Shooting a raider charging at you with a switchblade gets boring after a while. However, have you ever tried shooting at a man fully equipped with robot armor leading a pack of robots wielding power-saws? That's a bit more intense. 

In Automatronyou meet new enemies that not only put the base enemies in Fallout 4 to shame, but capture the original silliness and feel of a Fallout title. One of my initial complaints with Fallout 4 was the overabundance of raiders.

"Raiders are annoyingly ubiquitous."

Half of the game involves me either fighting synths, mutants, or raiders. In New Vegas, players fought Legionnaires, ex-convicts, Cazadores, giant ants, geckos — the list goes on and on. Putting that into perspective, the enemy variety in Fallout 4 is disgustingly low for a Fallout game. A Fallout game needs a wide selection of enemies. And you can't call it a Fallout game if it doesn't include a flame-spewing war machine with a Deathclaw skull as its head. I believe that's part of the criteria.

With the help of another robot, Ada is able to gain entry into The Mechanist's facility and lead you to the final showdown with The Mechanist. After a long and grueling fight, The Mechanist steps down and the player is given two options to conclude the storyline.

And this brings me to the last reason:

The story, albeit short, is engaging and memorable.

Simply put, it's a little goofy. The Mechanist uses incredible intelligence to lead robots on a journey to cleanse the Commonwealth. The dialogue you have with The Mechanist and the other characters you meet along the way are quite memorable. Compared to Fallout 4, where I was set on a task with limited choices and end results, I felt like I had full control over what happens this time around.

However, it's not a Bethesda game (or add-on) if it's free of faults. For one, the story is short. I'll say this, though — what the game lacks in story length, it makes up in content. I also encountered a couple of bugs along the way. After constructing a robot, or interacting with terminals, sometimes my character would get stuck on a single plane and I would be walking through walls and enemies. It was solved with a simple reload, but it was pretty annoying nonetheless. Then there were the smaller bugs (people getting stuck in doors, for instance) that were nothing more than mere annoyances.

In the end, is Automatron worth buying? Yes.

For the price of $10, players gain access to a large amount of original, Fallout-worthy content. I thoroughly enjoyed time travelling with Ada and defeating The Mechanist. And if this add-on is indicative of the quality of future downloadable content, I'm very optimistic about the future state of the game.

We need more whacky content like this. So Bethesda, keep it up.

Fallout Fans are gearing up for Automatron DLC release https://www.gameskinny.com/taayp/fallout-fans-are-gearing-up-for-automatron-dlc-release https://www.gameskinny.com/taayp/fallout-fans-are-gearing-up-for-automatron-dlc-release Mon, 21 Mar 2016 11:04:55 -0400 _Glitchchic_

"War. War never changes."

But it looks like Fallout 4 is getting an upgrade! It was recently announced on Bethesda's twitter that their first DLC, Automatron, will be released tonight on PSN at midnight (local time) tonight. More exactly 1pm this Tuesday for North America, midnight local time for the European Union, Australia, and the aussumed start for additional regions. And fans are gearing up for this fresh Fallout content.

This new DLC is ramping things up with the return of the Mechanist in this fully packed loadout. It will be full of quests, and even introduces us to our new and customizable companion, Ada. 

If you follow the #Automatron hashtag on Twitter, you can see how Fallout fans are prepping themselves and their characters ready for all the new content:

To learn more about the Mechanist return, the hopes for this new DLC and potential quests check out our other GameSkinny articles here: Fallout 4's DLC.

Can the Automatron DLC Bring Life Back to Fallout 4? Maybe https://www.gameskinny.com/1yj3s/can-the-automatron-dlc-bring-life-back-to-fallout-4-maybe https://www.gameskinny.com/1yj3s/can-the-automatron-dlc-bring-life-back-to-fallout-4-maybe Tue, 15 Mar 2016 15:20:31 -0400 Ian Ilano Fallout 4's newest DLC may have what it takes to bring the game up to series' standards.]]>

Bethesda just announced that Fallout 4's newest DLC, Automatron, will roll in on March 22, and players everywhere are overjoyed. Automatron is the game's first add-on release since its launch back in November — and with hack-saws, pink Mr. Handys, and teddy bear donning Sentry bots — looks to bring back the iconic "Fallout Goofiness" that the base game had lacked. 

I'll say this -- Fallout 4 was not a bad game. As a huge fan of the series, I have invested hundreds of hours into each game. In Fallout 3, I can vividly recall my hours spent exploring the Capital Wasteland. In New Vegas, I remember meeting Mr. House and his army of Securitrons, shooting down Roman Legionnaire lookalikes, and donning the infamous NCR Ranger combat armor. But when it comes to Fallout 4, all I remember are two things: Super Mutants and Raiders.

And I'm sick of them both. 

Don't get me wrong though, Fallout 4 improved in a lot of ways. Bethesda gave us an impressive crafting and settlement building system, an immersive world filled with cool locations, and a fully-voiced protagonist. But the final product was a game more akin to Borderlands than any of the other previous titles. It had the graphics, the gameplay, and the level design that set it miles above its predecessors, but it lacked the content so unique to the Fallout series.

Compared to the enemies in the previous titles, you spend most of your time in Fallout 4 fighting Raiders. And as you level up, you don't encounter scarier monsters, the Raiders just become more resilient bullet-sponges. The quests you're sent on are repeatable, and get repetitive once you realize that you've been sent to the exact location that you were sent to three quests ago -- and that the Raiders you gunned down and cannibalized have all mysteriously reappeared. Things may look bleak for the longevity of Fallout 4but I believe Bethesda's upcoming DLC can change that.

Fallout 4 Automatron DLC

Fallout 4 Automatron DLC

From the looks of it, Automatron will be adding in:

  • an intricate robot crafting system (complete with voices, paint jobs, and parts)
  • robot companions
  • an all-new lightning chain gun
  • and an old friend from Fallout 3.

But most importantly, the DLC is adding in content that we've already come to expect from a Fallout game.

Automatron will be available for Xbox One, PlayStation 4, and PC on March 22. With the help of DLC like Automatron, Bethesda can turn the Boston Commonwealth into the Fallout setting that we all imagined. I dream of a city filled with colorful robots and ostentatious weaponry, new groups of enemies in place of your standard filler enemies, and goofy quests that a player can complete to their heart's content.

That's not too much to ask for, is it?

Fallout 4 DLC announcement brings The Mechanist and fan hype back to life https://www.gameskinny.com/ljv51/fallout-4-dlc-announcement-brings-the-mechanist-and-fan-hype-back-to-life https://www.gameskinny.com/ljv51/fallout-4-dlc-announcement-brings-the-mechanist-and-fan-hype-back-to-life Tue, 15 Mar 2016 04:20:34 -0400 Damien Smith

Bethesda announced the release date yesterday for their first Fallout 4 DLC, Automatron. It will be available for download on PC, Xbox, and PlayStation on March 22nd. And in addition to reviving an old Fallout 3 character, this DLC has also revived fans' excitement about the series. 

What is Fallout 4 Automatron?

The story of Automatron revolves around a mysterious Mechanist that has unleashed an army of evil robots into the Commonwealth. The player has to hunt down the robots and salvage their parts to build and modify their robot companion.

The player can choose from hundreds of different modifications including mixing limbs, armor, abilities and weapons including an all new lightning chain gun. The player will also be able to choose their robots paint and change its voice.

The Return of the Mechanist

The Mechanist was a character the player could interact with in Fallout 3 and was a part of the quest The Superhuman Gambit. His real name is Sean "Bean" Wollinski, who's father a bean farmer sold him to caravan merchant, hoping it would lead to a better life for him.

After working with the caravans for several years as an indentured servant, he bought his freedom. Upon gaining his freedom, he settled down in a small town called Canterbury Commons where he lived a solitary and peaceful life.

A disruption of his quiet life occurs with the sudden appearance of the AntAgonizer, a supervillain who controls giant ants. To protect the town of Canterbury Commons from the AntAgonizer, he became the Mechanist. The Mechanist built robots to battle the AntAgonizer's giant ants, and the struggle between good and evil enveloped the town.

It would seem, however, in the ten years that have passed since Fallout 3, the Mechanist has somewhat lost his sanity and has become the very thing he once fought to destroy.

Fallout fans are excited

The announcement of the Automatron DLC has caused a fair amount of excitement within the Fallout 4 community. In just over twenty-four hours, the official trailer has received over 850,000 views and 6,000 comments.

The Bethesda forums are also full of discussion, with a thread for the DLC already having over 2,00 replies and 7,000 views. The response from the community is overwhelmingly positive, with most showing their excitement for what the trailer has shown. Some forum members are already planning the designs for their custom robots.

Are you excited about for Fallout 4 Automatron? What are your thoughts on the DLC? Do you have any ideas on the design of your robot? Let me know in the comments section below.

Fallout 4's first DLC Release Date announced! https://www.gameskinny.com/1fcv5/fallout-4s-first-dlc-release-date-announced https://www.gameskinny.com/1fcv5/fallout-4s-first-dlc-release-date-announced Mon, 14 Mar 2016 10:35:59 -0400 Anthony Rossi


Vault Dwellers and Sole Survivors, grab your pip-boys and hope that you've invested enough in your Science and assorted Crafting skills! The first DLC for Fallout 4, "The Automatron" has a release date and a shiny, explosion filled trailer to set it off!


There is plenty of information that we can extract from this trailer, but here is the short list from the Bethesda blog announcement:

In Automatron, the mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons such as the all-new lightning chain gun. Even customize their paint schemes and choose their voices! 

What we know overall is that there will be plenty of robots to blow apart, robot parts to scavenge and reassemble into our own super robo-companion, and we will witness the return of "The Mechanist." If you haven't invested in the "Science!" or "Robotics Expert" perks yet, you may want to get on that if you're going to be playing this DLC!

Trailer Breakdown

There are a few things we can deduce from this trailer. Starting from the beginning here are the main points that provide new insight in to this first DLC:

"This is the third time we've been attacked by robots like these."

In the opening sequence, this line is delivered by a female robotic voice as the camera pans over some robots not yet seen in Fallout 4 and a warehouse where several robots are in the middle of production. By adding the words, "like these" to the end of that line, it is established that this is an ongoing problem. When we enter this DLC, we will not be witnessing these events from the beginning -- rather, it is a problem already in progress.

"It's time to uncover their source and confront their leader."

As these lines are spoken, again by the female robotic voice, we see a few more robots and the opening of a vault door. Since the voice is asserting that we "confront their leader," we can safely assume that the source of this voice is not that of The Mechanist nor the Robo-Brain. Quite possibly, it could be that of an NPC ally or contact with the name "Automatron", given the female gender of the title depending on how the title is pronounced. This time when we view more robots, we begin to see some robo-splicing, such as a Protectron's head atop a Sentry Bot's body. 

Robotic Frankenstein Monsters

Moving along, we get to see our first glimpse of the robotic creation station in action. Much like our Power Armor station, the Robot station will allow us to swap out parts of various scavenged robot limbs and pieces in order to splice together our own creations. It has been stated several times that we will be creating our own robotic companions, so this is where it will be happening.

"You see junk. I see the building blocks of life. Mine in particular."

When this line is spoken in an androgynous robotic voice, we get to view more customizations and possible combinations for our robotic companions. Indeed, our possibilities will be vast and potentially devastating! What is not shown is the source of this voice. Perhaps the "devious Robobrain" that was described in the DLC announcement post?

Robots. Lots of them.

The following series of sequences show off quite a bit of robotic combat. Looks like we'll be able to play Mad Scientist and swap out literally any robot piece with that of another in-game robot. Mr. Handy thrusters with a Sentrybot arm cannon? Why not!? Assaultron legs with Protectron arms? Do it up!

Chain Lightning Gun

Around the 0:50 mark, we get to see the all-new Lightning Chain Gun in action as it arcs across several advancing robots. We may not have asked for a such a weapon, but that certainly does not mean we won't be eager to mod it to new heights!

"Now you'll face the full might of The Mechanist!"

At last we get to see The Mechanist in his full glory, flanked by an Eye-bot. Looks like he retained his original costume, if he is in fact the original Mechanist from Fallout 3. As the camera pans out for an epic crowd shot, we see a sample of his robotic army laid out in a menacing formation.

Automatron Release Info

The Automatron DLC will be available for download for the Xbox One, Playstation 4, and PC on March 22, 2016. It will be available for season pass holders, or for the price of $9.99 USD, £7.99 GBP, or $14.95 AUD.