Fire Emblem Articles RSS Feed | GameSkinny.com Fire Emblem RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Fire Emblem: Three Houses DLC Wave 2 Has Arrived, Along with Maddening Mode https://www.gameskinny.com/amegq/fire-emblem-three-houses-dlc-wave-2-has-arrived-along-with-maddening-mode https://www.gameskinny.com/amegq/fire-emblem-three-houses-dlc-wave-2-has-arrived-along-with-maddening-mode Wed, 11 Sep 2019 14:01:44 -0400 Joshua Broadwell

As Nintendo promised not too long ago, the second wave of Fire Emblem: Three Houses DLC is available now, and a separate — free — update also introduced the game's version of Lunatic difficulty: Maddening Mode.

This new wave of DLC is part of the Three Houses season pass, and it can't be purchased separately. Those who wish to purchase it will need to shell out $29.99 for the full pass, which will eventually introduce new story content and characters.

Here's what wave two includes:

  • Five new auxiliary battles
  • A new auxiliary BGM track
  • New leisure costumes for most students
  • Glasses for Byleth
  • Four stat-boosting items (which, incidentally, we predicted a while ago)
    • Sacred Galewind Shoes — Movement+2
    • Sacred Floral Robe — HP+7
    • Sacred Snowmelt Drop — Strength+3
    • Sacred Moonstone — Speed+3

The next DLC wave will introduce even more new costumes and some new quests, among other things, and it'll be available sometime before December 31.

In a separate, free update, Nintendo also fulfilled its promise to release Three Houses' ultimate difficulty level: Maddening Mode.

While players are still just getting to grips with the differences in this mode, early impressions suggest Maddening Mode decreases experience gained, increases enemy levels, usually results in enemies getting two hits in one turn, and frequently leads to critical hits — even in the first main battle.

According to Nintendo of America, those who complete Maddening Mode in a new save file — without the benefits of New Game+ carryovers, in other words — will unlock a new main menu image.

]]>
Tokyo Mirage Sessions #FE Encore Coming to Nintendo Switch https://www.gameskinny.com/ec1q3/tokyo-mirage-sessions-fe-encore-coming-to-nintendo-switch https://www.gameskinny.com/ec1q3/tokyo-mirage-sessions-fe-encore-coming-to-nintendo-switch Wed, 04 Sep 2019 19:24:34 -0400 Joshua Broadwell

Atlus and Nintendo are remaking the Wii U cult favorite Tokyo Mirage Sessions #FE for the Nintendo Switch. It is packaged with new content (and an even longer name) as Tokyo Mirage Sessions #FE Encore.

Mirage Sessions is a mashup of both Atlus' Shin Megami Tensei franchise and Intelligent Systems' Fire Emblem games. It features combat elements from both, characters from the latter, loads of Easter eggs from each franchise, and it's all wrapped up in a J-Pop setting. We rather liked it in our review of the Wii U original.

Players take control of a group of aspiring pop idols in contemporary Tokyo, who, along with the usual trials of performing, must deal with an invasion force of spirits from another dimension.

Mirage Sessions tasks players with crafting and fusing their weapons, and each character's special power takes the form of an iconic character from the Fire Emblem franchise. Note that since this is a Wii U game, these characters hail from games like the original Fire Emblem, and Awakening — not Three Houses.

The Encore version includes an extra song and new story elements, and it's out on January 17, 2020.

Get more Nintendo Direct news over on our Nintendo Direct hub

]]>
Fire Emblem: Three Houses All Team Time Answers — Church of Seiros Faculty https://www.gameskinny.com/ggquh/fire-emblem-three-houses-all-team-time-answers-church-of-seiros-faculty https://www.gameskinny.com/ggquh/fire-emblem-three-houses-all-team-time-answers-church-of-seiros-faculty Wed, 14 Aug 2019 15:13:04 -0400 Joshua Broadwell

Fire Emblem: Three Houses lets you invite other faculty members and characters affiliated with the Church of Seiros to tea as well. Like the students of the Black Eagles, Blue Lions, and Golden Deer, these folks have their own preferences and ideal conversation topics, so we've compiled a guide covering all those.

Dataminers from Serenes Forest found data indicating correct tea party responses for Lady Rhea as well, but I don’t have the option to invite her to tea and can’t seem to figure out how that might work at this point.

For reference, we've listed each character, followed by their favorite tea, the correct conversation topics, and then the potential fourth conversation point and the correct responses for each.

All Faculty/Church of Seiros Tea Time Responses

Cyril
  • Favorite tea:
    • Almyran Pine Needles
  • Correct conversation topics:
    • Lady Rhea
    • Tell me about yourself
    • Cats
    • A dinner invitation
    • Close calls
    • Cute monks
    • Things that bother you
    • Likeable allies
    • Shareable snacks
    • Working hours for guards
    • Thanks for everything
    • Equipment upkeep
    • Exploring the monastery
    • Shareable snacks
    • Perfect recipes
    • Favorite sweets
    • Gardening mishaps
    • Gifts you’d like to receive
    • I’m counting on you
    • I heard some gossip
    • You seem different
    • Books you've read recently
    • Monastery security
    • Overcoming weaknesses
    • Food in the dining hall
    • Classes you might enjoy
    • The view from the bridge
    • Guessing someone’s age
    • Children at the market
    • You’re doing great work
    • Your ambitions
  • Fourth conversation point and correct responses:
    • Why Lady Rhea likes you: Sip Tea, Nod
    • Feels good to be needed: Praise, Commend
    • Best at cleaning: Commend
    • No place to go: Commend, Disagree, Praise
    • If the Goddess would protect Almyrans: Disagree, Chat, Praise
    • You’re amazing: Nod, Laugh
    • Always busy: Laugh, Blush
Hanneman
  • Favorite teas:
    • Cinnamon Blend
    • Sweet Apple Blend
    • Bergamot
  • Correct conversation topics:
    • Gifts you’d like to receive
    • I’m counting on you
    • A word of advice
    • I heard some gossip
    • Heart-racing memories
    • A dinner invitation
    • A new gambit
    • A place you’d like to visit
    • Exploring the monastery
    • Tell me about yourself
    • School days
    • The existence of Crests
    • The last battle
    • The ideal professor
    • Monastery mysteries
    • Likeable allies
    • Capable comrades
    • Cooking mishaps
    • Shareable snacks
    • Thanks for everything
    • Plans for the future
    • Your research
    • You’re doing great work
    • You seem well
    • Fashion
    • Evaluating allies
    • Fodlan’s future
    • Monastery security
    • Monastery rules
    • Equipment upkeep
    • Favorite sweets
    • Things that bother you
    • The library’s collection
    • Past laughs
    • Overcoming weaknesses
    • Relaxing at the sauna
    • Food in the dining hall
  • Fourth conversation point and correct responses:
    • Secret of your birth: Blush, Chat
    • Crest of Flames: Nod, Chat
    • Come by later: Sip Tea, Comment
    • Left nobility behind: Comment, Praise
    • Facts elude me: Praise, Chat, Commend
    • For my sister: Sigh, Praise
    • Stop talking about Crests: Laugh, Admonish
Manuela
  • Favorite teas:
    • Mint leaves
    • Lavender Blend
  • Correct conversation topics:
    • A word of advice
    • Gardening mishaps
    • Heart-racing memories
    • School days
    • A dinner invitation
    • A strong battalion
    • Close calls
    • Tell me about yourself
    • Things that bother you
    • The ideal professor
    • The opera
    • Shareable snacks
    • The courtyard couple
    • Best performance venue
    • Children at the market
    • Classes you might enjoy
    • Monastery security
    • Cute monks
    • Dreamy knights
    • I heard some gossip
    • Hopes for your future
    • Gifts you’d like to receive
    • The ideal relationship
    • Our first meeting
    • You’re doing great work
    • Working together
    • You seem well
    • First cruses
    • Food in the dining hall
    • Favorite sweets
    • Relaxing at the sauna
    • Working hours for guards
    • Dining partners
    • Fashion
    • Overcoming weaknesses
    • Reliable allies
    • Exploring the monastery
  • Fourth conversation point and correct responses:
    • Complain to much: Praise, Disagree
    • Just tea? Sip Tea, Admonish
    • Terrible woman? Disagree, Admonish
    • Don’t want to be alone: Chat, Praise
    • Who are you? Sigh, Chat
    • Songstress days: Nod, Sip Tea
Flayn
  • Favorite teas:
    • Sweet Apple Blend
    • Almond Blend
  • Correct conversation topics:
    • Heart-racing memories
    • The courtyard couple
    • Dreamy knights
    • Cute monks
    • Dining partners
    • I heard some gossip
    • The opera
    • Books you’ve read recently
    • A word of advice
    • Cats
    • A dinner invitation
    • Children at the market
    • Close calls
    • The ideal professor
    • The ideal relationship
    • Our first meeting
    • Things that bother you
    • Past laughs
    • Dining partners
    • Cooking mishaps
    • Guessing someone’s age
    • Gifts you’d like to receive
    • Tell me about yourself
    • Thanks for everything
    • The library’s collection
    • The view from the bridge
    • Fish and the sea
    • Fodlan’s future
    • You’re doing great work
    • Things you find romantic
    • School days
    • Shareable snacks
    • Strange fish in the pond
    • First crushes
    • Gardening mishaps
    • Favorite sweets
    • Potential training partners
    • Perfect recipes
    • Plans for the future
    • Working together
  • Fourth conversation point and correct responses:
    • Lively places: Nod
    • Intriguing person: Disagree, Nod
    • See the ocean: Nod, Chat
    • Nostalgia: Laugh, Sip Tea
    • Fear of sleeping: Praise, Disagree
    • Born in Enbarr: Nod
Seteth
  • Favorite teas:
    • Angelica
    • Ginger
    • Four-spice
  • Correct conversation topics:
    • Flayn
    • Reliable allies
    • Hopes for your future
    • Mighty weapons
    • The library’s collection
    • Likeable allies
    • The last battle
    • Children at the market
    • The opera
    • The ideal professor
    • A dinner invitation
    • A new gambit
    • A word of advice
    • A strong battalion
    • Capable comrades
    • Monastery rules
    • Working hours for guards
    • Things that bother you
    • Close calls
    • Classes you might enjoy
    • Books you’ve read recently
    • Tell me about yourself
    • Thanks for everything
    • Fodlan’s future
    • Guessing someone’s age
    • I’m counting on you
    • I heard some gossip
    • Your ambitions
    • Working together
    • Monastery security
    • Equipment upkeep
    • Relaxing at the sauna
    • Evaluating allies
    • Exploring the monastery
    • You’re doing great work
  • Fourth conversation point and correct responses:
    • Why archbishop is interested: Sip Tea, Chat
    • Inform me of issues: Nod
    • Just doing my job: Sigh, Nod
    • Very special to us: Nod, Chat
    • Anything I can do: Laugh, Blush, Nod
    • I go fishing: Laugh, Nod
Catherine
  • Favorite tea:
    • Rose Petal Blend
  • Correct conversation topics:
    • I heard some gossip
    • Gardening mishaps
    • Cooking mishaps
    • Strange fish in the pond
    • Hopes for your future
    • A strong battalion
    • A new gambit
    • Academy memories
    • The existence of Crests
    • Working together
    • You seem well
    • Working hours for guards
    • The ideal relationship
    • I’m counting on you
    • Past laughs
    • Close calls
    • Our first meeting
    • A word of advice
    • Thanks for everything
    • Tell me about yourself
    • Equipment upkeep
    • Someone you look up to
    • Your ambitions
    • You’re doing great work
    • Food in the dining hall
    • Exploring the monastery
    • Potential training partners
    • Shareable snacks
  • Fourth conversation point and correct responses:
    • Not as good as Thunder Catherine: Sip Tea, Blush, Disagree
    • Always watching: Sigh, Nod
    • Restless: Disagree, Chat
    • Don’t be nervous: Sip Tea, Sigh
    • Me as a noble? Laugh, Nod
    • Sparring with Relics: Commend, Praise, Nod
Gilbert
  • Favorite teas:
    • Lavender
    • Almond
  • Correct conversation topics:
    • Someone you look up to
    • The library’s collection
    • Working together
    • Working hours for guards
    • A new gambit
    • A word of advice
    • Capable comrades
    • Equipment upkeep
    • Monastery rules
    • Monastery security
    • I’m counting on you
    • Fodlan’s future
    • Potential training partners
    • Overcoming weaknesses
    • Reliable allies
    • Evaluating allies
    • Strange fish in the pond
    • Wood carving
    • The ideal professor
    • Thanks for everything
    • A strong battalion
    • A word of advice
    • Your ambitions
    • Favorite sweets
    • Shareable snacks
    • Books you’ve read recently
    • I’m counting on you
    • Perfect recipes
    • Mighty weapons
    • A place you’d like to visit
    • Children at the market
  • Fourth conversation point and correct responses:
    • Walking first thing: Nod
    • Mastered most things: Nod
    • Fishing? Nod
    • Royal family service: Sigh, Nod
    • I’m a sinner: Disagree, Praise
    • Holy Kingdom: Nod
    • Relaxing isn’t my skill: Laugh, Praise
    • Not by strength alone: Chat
    • No one will bring me to justice: Sigh, Praise
Shamir
  • Favorite teas:
    • Crescent Moon
    • Chamomile
  • Correct conversation topics:
    • I’m counting on you
    • A dinner invitation
    • A new gambit
    • Strange fish in the pond
    • The view from the bridge
    • Past laughs
    • Classes you might enjoy
    • Close calls
    • Capable comrades
    • Mighty weapons
    • Gifts you’d like to receive
    • Monastery security
    • Overcoming weaknesses
    • Working together
    • The last battle
    • Survival skills
    • Tell me about yourself
    • Children at the market
    • Tell me about yourself
    • Plans for the future
    • Cats
    • A place you’d like to visit
    • Equipment upkeep
    • Shareable snacks
    • Your ambitions
    • Reliable allies
    • Food in the dining hall
    • You’re doing great work
    • Evaluating allies
    • Potential training partners
  • Fourth conversation point and correct responses:
    • Not much for conversation: Disagree
    • I enjoy lack of conversation: Nod, Sip Tea
    • Looking forward to the next battle: Blush, Nod
    • Always have an interesting look: Sip Tea, Disagree, Blush
    • Work for a fair price: Commend, Laugh
    • Sword of the Creator: Nod, Chat
    • Tactless comment: Sigh, Disagree
Alois
  • Favorite teas:
    • Crescent-Moon
    • Honeyed Fruit
  • Correct conversation topics:
    • Our first meeting
    • Gardening mishaps
    • Someone you look up to
    • Gifts you’d like to receive
    • A dinner invitation
    • Cats
    • A new gambit
    • I’m counting on you
    • I heard some gossip
    • Tell me about yourself
    • The opera
    • The last battle
    • Exploring the monastery
    • Favorite sweets
    • Perfect recipes
    • Past laughs
    • Monastery security
    • Monastery rules
    • Thanks for everything
    • Equipment upkeep
    • Overcoming weaknesses
    • Working together
    • Your ambitions
    • Food in the dining hall
    • Fodlan’s future
    • Plans for the future
    • School days
    • Shareable snacks
    • First crushes
    • Strange fish in the pond
    • A strong battalion
    • The view from the bridge
    • Good jokes
    • A word of advice
    • Close calls
    • Cooking mishaps
    • The ideal professor
    • Working hours for guards
    • You seem well
    • You’re doing great work
  • Fourth conversation point and correct responses:
    • Fears to conquer: Laugh
    • Remind me of Jeralt: Comment, Disagree, Nod
    • Nothing worse than explaining a joke: Commend
    • Let me know if you need anything: Praise, Nod
    • Go fishing with me! Chat, Praise, Laugh
    • Felt a presence in my bed: Laugh
    • How are you? Nod, Chat
    • Big bro Alois: Nod, Laugh, Commend

---

That's it for the faculty members' tea time guide, but if you're still needing some help getting the most out of the game, check out our other Fire Emblem: Three Houses guides.

]]>
Fire Emblem: Three Houses All Tea Time Answers — Golden Deer https://www.gameskinny.com/0irhg/fire-emblem-three-houses-all-tea-time-answers-golden-deer https://www.gameskinny.com/0irhg/fire-emblem-three-houses-all-tea-time-answers-golden-deer Wed, 14 Aug 2019 15:05:41 -0400 Joshua Broadwell

This guide covers all the correct tea time answers for the Golden Deer House in Fire Emblem: Three Houses, along with everyone's favorite teas and the fourth conversation topics.

We've also got the Black Eagles, Blue Lions, and Church of Seiros faculty members covered if you're looking for those.

We've listed each character, followed by their favorite tea, the correct conversation topics, and then the potential fourth conversation point and the correct responses for each.

All Golden Deer Tea Time Responses

Claude
  • Favorite tea:
    • Almyran Pine Needle Blend
  • Correct conversation topics:
    • Reliable allies
    • Monastery mysteries
    • The library’s collection
    • Capable comrades
    • The last battle
    • Overcoming weaknesses
    • A new gambit
    • You seem well
    • I’m counting on you
    • Past laughs
    • Likeable allies
    • Reliable allies
    • A word of advice…
    • Fodlan’s future
    • Mighty weapons
    • You seem different
    • Exploring the monastery
    • Ideal professor
    • The existence of Crests
    • Children at the market
    • Our first meeting
    • Heart-racing memories
    • I heard some gossip
    • Thanks for everything
    • Hopes for your future
    • Classes you might enjoy
    • Things that bother you
    • Books you’ve read recently
    • Equipment upkeep
    • Celebrations
    • Working together
    • Evaluating allies
    • Perfect recipes
    • Mighty weapons
    • School days
    • Gifts you’d like to receive
    • Guessing someone’s age
    • A dinner invitation
    • Gardening mishaps
    • Food in the dining hall
  • Fourth conversation point and correct responses:
    • Being busy: Sip tea, Disagree
    • Known for a while: Blush
    • Wanting to know more about you: Nod
    • Being a mystery: Disagree
    • Outsider like me: Nod, Chat
    • Too many mysteries: Nod, Praise
    • My hometown: Nod, Laugh
    • New poison mushroom: Laugh, Commend
Hilda
  • Favorite tea:
    • Southern Fruit Blend
  • Correct conversation topics:
    • Favorite sweets
    • Shareable snacks
    • Relaxing at the sauna
    • You seem different
    • You seem well
    • Past laughs
    • Food in the dining hall
    • Things you find romantic
    • Guessing someone’s age
    • Gifts you’d like to receive
    • Dreamy knights
    • Cute accessories
    • Hopes for your future
    • Plans for the future
    • The opera
    • Things that bother you
    • Heart-racing memories
    • A place you’d like to visit
    • Classes you might enjoy
    • School uniforms
    • I heard some gossip…
    • School days
    • Dining partners
    • Reliable allies
    • A dinner invitation
    • Our first meeting
    • First crushes
    • The ideal relationship
    • The courtyard couple
    • You’re doing great work
  • Fourth conversation point and correct responses:
    • Asked about crying: Sip tea
    • Always feeling safe by you: Nod
    • Hearing herself talk: Nod
    • Mind keeps drifting: Nod, Laugh
    • Ever cried? Sip Tea
    • Serious is boring: Nod, Laugh
    • Go on a trip: Nod, Laugh, Blush
Lorenz
  • Favorite teas:
    • Bergamot
    • Seiros Tea
    • Rose Petal Blend
  • Correct conversation topics:
    • You seem well
    • You seem different
    • Thanks for everything
    • Heart-racing memories
    • Roses
    • Past laughs
    • Overcoming weaknesses
    • Fashion
    • Tell me about yourself
    • A new gambit
    • Cute monks
    • Evaluating allies
    • Shareable snacks
    • Dining partners
    • School uniforms
    • School days
    • A dinner invitation
    • Hopes for your future
    • Your ambitions
    • Likeable allies
    • Gifts you'd like to receive
    • A word of advice
    • The opera
    • Our first meeting
    • Capable comrades
    • A word of advice
    • The existence of Crests
    • Dreamy knights
    • Cute monks
    • Relaxing at the sauna
    • Fodlan’s future
    • Things you find romantic
    • I’m counting on you
    • The ideal professor
    • Someone you look up to
    • Monastery rules
    • Exploring the monastery
    • First crushes
    • Working together
  • Fourth conversation point and correct responses:
    • Roses: Nod, Sip Tea
    • You’re an interesting person: Blush, Laugh
    • Nobles need a break: Nod, Praise
    • A noble’s life: Disagree, Praise
    • Rumors: Admonish, Sip Tea
    • Following father: Commend, Praise, Chat
    • Not as an equal: Disagree, Praise, Commend
Raphael
  • Favorite teas:
    • Almond Blend
    • Ginger
  • Correct conversation topics:
    • Someone you look up to
    • Overcoming weaknesses
    • Cats
    • A strong battalion
    • Shareable snacks
    • Perfect recipes
    • Muscle growth
    • Working together
    • Training partners
    • Things that bother you
    • School days
    • The last battle
    • The opera
    • You seem well
    • Classes you might enjoy
    • Cooking mishaps
    • Close calls
    • Tell me about yourself
    • Past laughs
    • You seem well
    • Gifts you’d like to receive
    • Children at the market
    • Food in the dining hall
    • Dreamy knights
    • Favorite sweets
    • Your ambitions
    • I’m counting on you
    • You’re doing great work
    • Dining partners
    • Thanks for everything
  • Fourth conversation point and correct responses:
    • Attending lectures: Praise, Chat, Praise
    • Snack time: Admonish, Laugh, Commend
    • Be a proper knight: Praise, Commend
    • You’re shrimpy: Disagree, Laugh
    • Taking after grandpa: Commend, Laugh
    • Train together: Nod, Sip Tea
    • If parents were alive: Sigh, Nod
Ignatz
  • Favorite teas:
    • Dagda Blend
    • Seiros tea
    • Lavender Blend
  • Correct conversation topics:
    • A place you’d like to visit
    • I’m counting on you
    • Strange fish in the pond
    • The courtyard couple
    • Cats
    • Capable comrades
    • Gifts you’d like to receive
    • Someone you look up to
    • A word of advice
    • Guessing someone’s age
    • Thanks for everything
    • Tell me about yourself
    • Books you’ve read recently
    • I heard some gossip
    • Gardening mishaps
    • Cute monks
    • Monastery rules
    • Monastery mysteries
    • Things that bother you
    • The opera
    • Likeable allies
    • Equipment upkeep
    • Children at the market
    • Overcoming weaknesses
    • Mixing pigments
    • Close calls
    • Evaluating allies
    • You seem different
    • You seem well
    • Working together
    • Our first meeting
    • The library’s collection
    • The view from the bridge
    • Classes you might enjoy
    • Past laughs
    • School days
    • You’re doing great work
    • First cruses
    • Plans for the future
    • Fodlan’s future
  • Fourth conversation point and correct responses:
    • Hobby: Chat, Nod
    • Want to support my family: Nod, Praise
    • Young and accomplished: Disagree, Sip Tea, Blush
    • Letting me continue my art: Nod, Laugh, Praise
    • Learn from you: Laugh
    • Glad I came here: Laugh
    • Responsibility for my future: Commend, Praise
Lysithea
  • Favorite teas:
    • Sweet Apple Blend
    • Southern Fruit Blend
    • Crescent Moon Blend
  • Correct conversation topics:
    • A dinner invitation
    • Hopes for your future
    • School uniforms
    • Monastery rules
    • Monastery mysteries
    • Cats
    • Classes you might enjoy
    • A new gambit
    • Books you’ve read recently
    • Likeable allies
    • Tell me about yourself
    • The existence of Crests
    • Capable comrades
    • Strange fish in the pond
    • Fashion
    • Evaluating allies
    • The library’s collection
    • The thrill of sweets
    • Working together
    • The ideal professor
    • Plans for the future
    • Cooking mishaps
    • Favorite sweets
    • Fodlan’s future
    • Relaxing at the sauna
    • Your ambitions
    • School days
    • Shareable snacks
    • A place you’d like to visit
    • Someone you look up to
    • Thanks for everything
    • Gifts you’d like to receive
    • I’m counting on you
    • I heard some gossip
    • Past laughs
    • Overcoming weaknesses
    • Perfect recipes
    • The last battle
    • You seem different
    • Your ambitions
    • Food in the dining hall
  • Fourth conversation point and correct responses:
    • Livening up: Chat
    • Ghosts: Laugh, Chat
    • Who I would be: Laugh, Disagree
    • Things that don’t yield results: Chat, Admonish
    • Eating sweets: Nod, Laugh
    • Worth my time: Laugh, Blush
    • For freedom: Chat, Nod
    • If not for Crests: Chat, Sigh, Praise
    • Empty my mind: Nod, Sip Tea, Laugh
Leonie
  • Favorite teas:
    • Four-spice Blend
    • Angelica Tea
  • Correct conversation topics
    • Gifts you’d like to receive
    • Hopes for your future
    • A dinner invitation
    • A new gambit
    • Shareable snacks
    • A strong battalion
    • Capable comrades
    • A word of advice
    • Books you’ve read recently
    • Someone you look up to
    • Jeralt
    • Mighty weapons
    • Past laughs
    • Children at the market
    • The view from the bridge
    • Monastery mysteries
    • Monastery security
    • Classes you might enjoy
    • Plans for the future
    • I heard some gossip
    • I’m counting on you
    • Tell me about yourself
    • Thanks for everything
    • The ideal professor
    • The last battle
    • Our first meeting
    • Equipment upkeep
    • Close calls
    • Fodlan’s future
    • Food in the dining hall
    • Evaluating allies
    • Reliable allies
    • School days
    • Exploring the monastery
    • Potential training partners
    • Your ambitions
    • You seem well
    • You seem different
    • You’re doing great work
  • Fourth conversation point and correct responses:
    • Not throwing things away: Nod, Commend
    • Feel bad for acting out: Laugh, Disagree, Chat
    • Training alone: Praise, Nod, Sigh
    • Not interested in romance: Chat, Commend, Praise
    • Don’t want to lose: Admonish, Commend
    • Keep with your training: Nod, Commend
    • Greatest apprentice: Nod, Praise
Marianne
  • Favorite tea:
    • Lavender Blend
  • Correct conversation topics:
    • Cats
    • Our first meeting
    • A word of advice
    • A dinner invitation
    • Forest birds…
    • Overcoming weaknesses
    • Likeable allies
    • Monastery rules
    • Existence of Crests
    • The library’s collection
    • Exploring the monastery
    • Books you’ve read recently
    • Children at the market
    • Thanks for everything
    • School days
    • Tell me about yourself
    • The ideal professor
    • Strange fish in the pond
    • You seem different
    • Hopes for your future
  • Fourth conversation point and correct responses:
    • She brings misfortune: Disagree, Chat, Admonish
    • She’s boring: Admonish, Disagree
    • Don't know what to say: Chat, Praise
    • Waste to spend time with me: Disagree
    • Not as bad as me: Nod, Sigh
    • Doesn’t want me: Praise, Chat

---

That's everything for the perfect tea time with the Golden Deer House. Be sure to check out our other Fire Emblem: Three Houses guides to help you make the most of your time in Fodlan.

]]>
Fire Emblem: Three Houses All Tea Time Answers — Blue Lions https://www.gameskinny.com/itunj/fire-emblem-three-houses-all-tea-time-answers-blue-lions https://www.gameskinny.com/itunj/fire-emblem-three-houses-all-tea-time-answers-blue-lions Wed, 14 Aug 2019 15:00:05 -0400 Joshua Broadwell

This guide presents all the correct Fire Emblem: Three Houses tea time topics of conversation for characters associated with the Blue Lions.

If you're looking for other Houses, we've got the Black Eagles, Golden Deer, and faculty members of the Church of Seiros as well.

We've listed each character, followed by their favorite tea, the correct conversation topics, and then the potential fourth conversation point and the correct responses for each.

All Blue Lions Tea Time Responses

Dimitri
  • Favorite tea:
    • Chamomile
  • Correct conversation topics:
    • Our first meeting
    • Close calls
    • Books you've read recently
    • Children at the market
    • Tell me about yourself
    • Someone you look up to
    • School days
    • The last battle
    • Working hours for guards
    • Your ambitions
    • Monastery security
    • School days
    • A new gambit
    • Evaluating allies
    • Monastery rules
    • Working together
    • A word of advice
    • A strong battalion
    • Past laughs
    • Mighty weapons
    • Reliable allies
    • Sturdy weapons
    • The view from the bridge
    • Cooking mishaps
    • You’re doing great work
    • Fodlan’s future
    • Things that bother you
    • Potential training partners
    • You seem well
  • Fourth conversation point and correct responses:
    • Joining for training: Blush
    • Nice, relaxing conversation: Sip Tea, Laugh
    • Going to his quarters: Laugh
    • Sorry to be a bother: Nod, Blush
    • When I feel down: Nod
    • I do my training: Nod, Laugh
    • (Part Two) Helped in the last five years: Praise
Dedue
  • Favorite teas:
    • Ginger
    • Four-Spice Blend
  • Correct conversation topics:
    • Thanks for everything
    • Cooking mishaps
    • Gardening mishaps
    • A strong battalion
    • Shareable snacks
    • Exploring the monastery
    • The last battle
    • Overcoming weaknesses
    • Fodlan’s future
    • I’m counting on you
    • Our first meeting
    • Working hours for guards
    • Working together
    • Someone you look up to
    • Training partners
    • Dimitri
    • Strange fish in the pond
    • Capable comrades
    • Your ambitions
    • Monastery security
    • Gifts you’d like to receive
    • A word of advice
    • A dinner invitation
    • Cooking mishaps
    • Equipment upkeep
    • Favorite sweets
    • Food in the dining hall
  • Fourth conversation point and correct responses:
    • Feeling comfortable: Blush or Laugh
    • Sword and shield of his highness: Commend, Praise
    • Don't like classrooms: Disagree, Praise
    • Blood of Duscur: Sip tea
    • Should I have brought sweets? Nod, Disagree
    • Visit me: Nod, Blush
    • Flowers in bloom: Nod
    • Dimitri’s help: Chat
Annette
  • Favorite tea:
    • Sweet Apple Blend
  • Correct conversation topics:
    • Things that bother you
    • Likeable allies
    • A new gambit
    • You seem different
    • Thanks for everything
    • The courtyard couple
    • You seem different
    • School days
    • Dreamy knights
    • Evaluating allies
    • Dining partners
    • Overcoming weaknesses
    • Favorite sweets
    • Shareable snacks
    • Someone you look up to
    • The library’s collection
    • I’m counting on you
    • The ideal relationship
    • Kitchen catastrophes
    • Guessing someone’s age
    • Tell me about yourself
    • Gardening mishaps
    • The opera
    • Exploring the monastery
    • A word of advice
    • Fashion
    • Cute monks
    • Equipment upkeep
    • Food in the dining hall
    • Our first meeting
    • A word of advice
    • Food in the dining hall
    • Plans for your future
    • You seem well
    • Relaxing at the sauna
    • Children at the market
  • Fourth conversation point and correct responses:
    • The confectioner is in town: Nod
    • First time I met you: Laugh
    • Broke a plate: Disagree, Chat, Praise
    • Asked about equations: Commend
    • Feels at ease: Laugh, Blush
    • She feels like she can be herself: Laugh or Blush
    • Only one way to clean: Nod
    • No effort is in vain: Commend
Mercedes
  • Favorite teas:
    • Albinean Berry Blend
    • Southern Fruit Blend
  • Correct conversation topics:
    • Cooking mishaps
    • Children at the market
    • Thanks for everything
    • Tell me about yourself
    • Perfect recipes
    • Gifts you’d like to receive
    • Places you’d like to visit
    • The opera
    • Fashion
    • Likeable allies
    • Heart-racing memories
    • I heard some gossip
    • Books you’ve read recently
    • First crushes
    • I’m counting on you
    • Favorite sweets
    • Shareable snacks
    • The last battle
    • A word of advice
    • Things that bother you
    • You seem different
    • You’re doing great work
    • Overcoming weaknesses
    • Relaxing at the sauna
    • School days
    • Cats
    • Food in the dining hall
    • School uniforms
    • The courtyard couple
    • The ideal relationship
    • Past laughs
    • Monastery rules
    • Dreamy knights
    • Fashion
  • Fourth conversation point and correct responses:
    • No regrets: Praise
    • Drawing you as a model: Nod
    • Used to live in a church: Commend
    • Should write my mother: Nod, Chat, Praise
    • Cathedral as relaxing: Disagree, Blush
    • Baked a cake: Nod, Sip Tea
    • (Part Two) Livening up: Nod
Ingrid
  • Favorite tea:
    • Mint Tea
  • Correct conversation topics:
    • The last battle
    • Cats
    • Favorite sweets
    • Food in the dining hall
    • A dinner invitation
    • Things you find romantic
    • Past laughs
    • The library's collection
    • The view from the bridge
    • Potential training partners
    • The existence of Crests
    • Reliable allies
    • The ideal professor
    • You’re doing great work
    • Heart-racing memories
    • Thanks for everything
    • Our first meeting
    • Tell me about yourself
    • Gifts you’d like to receive
    • Working together
    • Your ambitions
    • Shareable snacks
    • Fodlan’s future
    • Tell me about yourself
    • Monastery security
    • Working hours for guards
    • Someone you look up to
    • School days
    • Food for life
    • Perfect recipes
    • Equipment upkeep
    • Cats
    • Books you’ve read recently
    • Strange fish in the pond
    • I’m counting on you
    • Mighty weapons
  • Fourth conversation point and correct responses:
    • Forgetting about fighting: Chat or Praise
    • As a child...: Laugh, Admonish
    • Calms my nerves: Disagree, Blush
    • Warm around the monastery: Chat, Praise
    • Sword training: Chat
    • Favorite food: Laugh, Chat
    • Thinking of my next meal: Laugh
Sylvain
  • Favorite tea:
    • Bergamot
  • Correct conversation topics:
    • Likeable allies
    • Guessing someone’s age
    • The library's collection
    • Relaxing at the sauna
    • Reliable allies
    • First crushes
    • Favorite sweets
    • Evaluating allies
    • Dating escapades
    • Things that bother you
    • Overcoming weaknesses
    • Potential training partners
    • Dining partners
    • The courtyard couple
    • Cute monks
    • Perfect recipes
    • Gifts you’d like to receive
    • Favorite sweets
    • Thanks for everything
    • Hopes for your future
    • Past laughs
    • Plans for your future
    • Classes you might enjoy
    • Cooking mishaps
    • The opera
    • Monastery mysteries
    • Exploring the monastery
    • The view from the bridge
    • The ideal relationship
    • Strange fish in the pond
    • A dinner invitation
    • Tell me about yourself
    • Heart-racing memories
    • I heard some gossip
    • I'm counting on you
    • School uniforms
    • School days
    • Capable comrades
    • Shareable snacks
    • You seem well
    • You seem different
    • You’re doing great work
    • A place you'd like to visit
    • Food in the dining hall
  • Fourth conversation point and correct responses:
    • Curious: Laugh, Blush
    • Stoic: Chat, Sip Tea
    • Join for training? Sip Tea, Praise
    • Opera, art, and literature: Commend, Chat
    • Reason to fight: Commend, Praise
    • Should have brought candy: Nod, Sip Tea
    • Wish my parents' home...: Chat, Praise
    • See right through him: Sip Tea or Disagree
Ashe
  • Favorite teas:
    • Mint Tea
    • Angelica Tea
  • Correct conversation topics:
    • The library’s collection
    • The ideal professor
    • School days
    • Working together
    • Thanks for everything
    • Being the perfect knight
    • The last battle
    • A dinner invitation
    • A place you’d like to visit
    • Perfect recipes
    • Favorite sweets
    • Close calls
    • Past laughs
    • Gifts you’d like to receive
    • Cats
    • Children at the market
    • Shareable snacks
    • Books you’ve read recently
    • Gardening mishaps
    • I’m counting on you
    • Your ambitions
    • You seem well
    • Dreamy knights
    • Equipment upkeep
    • Strange fish in the pond
    • Tell me about yourself
    • Strange fish in the pond
    • A strong battalion
    • A word of advice
    • The existence of Crests
    • Working hours for guards
    • Things that bother you
  • Fourth conversation point and correct responses:
    • Seeing a ghost: Sip Tea
    • A lot happening: Commend
    • Need to work harder: Disagree, Commend
    • Good with kids: Laugh, Praise
    • Getting letters: Blush
    • No one can outrun: Commend
    • Years with Lonato: Nod, Sigh, Praise
Felix
  • Favorite tea:
    • Almyran Pine Needle Blend
  • Correct conversation topics:
    • Exploring the monastery
    • Shareable snacks
    • Someone you look up to
    • Monastery security
    • Cats
    • Capable comrades
    • A strong battalion
    • A new sword technique
    • A new gambit
    • Children at the market
    • Mighty weapons
    • Our first meeting
    • The opera
    • Working together
    • Someone you look up to
    • The last battle
    • Reliable allies
    • I’m counting on you
    • Food in the dining hall
    • Classes you might enjoy
    • Potential training partners
    • Your ambitions
    • You’re doing great
    • Evaluating allies
    • Plans for the future
    • Equipment upkeep
    • Overcoming weaknesses
  • Fourth conversation point and correct responses:
    • Take a break: Nod, Chat
    • You intrigue me: Chat, Blush
    • Join me for training: Nod, Commend
    • I appreciate you: Laugh, Blush
    • Spending time with you: Laugh, Blush
    • Think about wars: Laugh
    • Family of soldiers: Commend

---

That's it for the complete Blue Lions tea time guide. Once you've finished your tea and are ready to jump back into the fray, check out our other Fire Emblem: Three Houses guides to keep yourself fighting fit.

]]>
Fire Emblem: Three Houses All Tea Time Answers — Black Eagles https://www.gameskinny.com/bzafn/fire-emblem-three-houses-all-tea-time-answers-black-eagles https://www.gameskinny.com/bzafn/fire-emblem-three-houses-all-tea-time-answers-black-eagles Wed, 14 Aug 2019 14:54:22 -0400 Joshua Broadwell

Fire Emblem: Three Houses gives you a lot of ways you can bond with your students and other faculty members, from choir practice to sharing meals. The one that’s getting a lot of attention, though, is tea time, also called tea parties. This guide covers how to unlock tea time, as well as how it works and all responses for the Black Eagles. 

Despite being a fairly simple idea, there’s actually quite a bit involved in tea time. Let's get started. 

Be sure to head to the links at the bottom of this guide for tea time answers for the Blue Lions, the Golden Deer, and the Church of Seiros. 

How to Unlock Tea Time

There’s a very specific way to unlock tea time and a formula to follow for getting it right. First, though, you'll need to start the Tea for Two quest in Chapter 2, Blue Rain Moon

Ferdinand asks you to give away a spare tea set to someone who might appreciate it, and that someone is Lorenz. Once you finish the quest, you’ve unlocked the ability to ask your students, students from other Houses, and faculty members to attend a tea party with you.

You can only initially ask students from your own House. You have to have recruited or earned a C-rank support level with other students and faculty to unlock tea time for them.

Tea time’s uses are very specific as well and might not be incredibly useful until after Chapter 5 when you’ve raised your Professor ranking to at least C. That’s because it costs one Activity Point and only lets you bond with one person, unlike sharing a meal.

However, a successful tea time offers a considerable boost to your support points with that person. That makes it ideal for cultivating relationships with students from other Houses. You can use it to achieve B-rank or higher and recruit them.

How Tea Time Works

The idea is to choose a specific tea the other person likes, then pick conversation topics you think they’ll be interested in based on their personalities.

You get three attempts at conversation. If you miss two, the party is over. If you get all three correct, you get a fourth option where you choose an action based on what the other person said.

Each correct answer gains a support point, and a perfect tea time gains double.

Finally, if you choose their favorite tea, you get a special bonus that negates an incorrect choice.

How to Find Tea

Teas are blue, glowing spots in the Monastery. Finding them is completely random, but you can also buy them from merchants. The downside to buying them is the price, though it’s also the best way to get some of the rarer teas, should you want to try and give everyone their favorites.

So Many Choices

The thing to keep in mind about Three Houses’ tea time mechanic is that it’s completely, unrepentantly random.

When gathering intel on the correct responses, I chose the same save file and re-loaded after using all of my Activity Points. In most cases, some people who agreed to attend the first time would refuse the second time. Support rankings don’t seem to have any bearing on this either; it’s pure RNG.

How many times they’ll attend is random as well. In some cases, I’d spend five activity points on one person after failing each tea time, when they’d be done after one successful tea party on the next save file. 

Most important of all, which topics pop up for you during tea time is random.

That even applies to the special fourth conversation topic that uses a pre-scripted line from your tea partner. It seems like most characters have at least two of those, but whether you ever see them is another story entirely. Some change each time you attend a tea party with them, while others will stick to the same one for three or four consecutive tea parties.

Another thing I noticed with these fourth topics is that they don’t always have the same response choices, making it very difficult to pin down which is the correct choice each time.

The most difficult thing, though, is figuring out which conversation topic is the “correct” one in a given set of topics. Mostly, they correspond to the other person’s personality, but it’s often subtle.

For instance, Linhardt hates the dining hall food, so he’s not interested in talking about it. Hanneman hates cooking for himself, so he is interested in the dining hall food because he doesn’t have to make it.

Unless you’re keeping notes about everyone’s varied interests, it’s difficult to know for sure which choice is right, let alone choose it in less than 15 seconds.

What follows is something to make that easier. We’ve gathered everyone’s favorite teas and a comprehensive list of the correct conversation topics.

All Black Eagles Tea Time Responses

We've listed each character, followed by their favorite tea, the correct conversation topics, and then the potential fourth conversation point and the correct responses for each.

Edelgard
  • Favorite tea:
    •  Bergamot
  • Correct conversation topics:
    • The existence of Crests
    • A strong battalion
    • Tell me about yourself
    • I heard some gossip
    • A word of advice
    • A new gambit
    • Hopes for your future
    • Thanks for everything
    • Gifts you’d like to receive
    • I’m counting on you
    • The opera
    • The ideal professor
    • Classes you might enjoy
    • Our first meeting
    • Close calls
    • Dreaming of lazy days
    • Overcoming weaknesses
    • Things that bother you
    • The last battle
    • The view from the bridge
    • Monastery rules
    • Monastery security
    • Monastery mysteries
    • Books you’ve read recently
    • Cats
    • Capable comrades
    • Fodlan’s future
    • Equipment upkeep
    • Your ambitions
    • You seem different
    • Things you find romantic
    • School days
    • School uniforms
    • Exploring the monastery
    • Favorite sweets
    • Past laughs
    • Evaluating allies
    • Plans for the future
  • Fourth conversation point and correct responses:
    • Not born to Hresvelg: Laugh, Praise
    • Upsets Hubert: Nod, Laugh
    • Relaxation: Sip Tea, Blush
    • Calm: Disagree, Sigh, Sip Tea
Hubert
  • Favorite tea:
    • Dagda Fruit, Cinnamon Blend
  • Correct conversation topics:
    • Monastery mysteries
    • Monastery security
    • Monastery rules
    • Your ambitions
    • Working together
    • Close calls
    • Evaluating allies
    • Fodlan’s future
    • Successful plots
    • A new gambit
    • A place you’d like to visit
    • Guessing someone’s age
    • I’m counting on you
    • Reliable allies
    • Someone you look up to
    • Mighty weapons
    • Books you’ve read recently
    • The library’s collection
    • Someone you look up to
  • Fourth conversation point and correct responses:
    • Head of House Vestra: Commend, Praise
    • Not a waste of time: Sigh, Sip Tea
    • Bored and depressed: Disagree, Admonish, Praise
    • Precognition: Disagree, Sip Tea
    • Eternal gratitude: Nod, Blush
Petra
  • Favorite tea:
    • Four-Spice Blend, Ginger Tea
  • Correct conversation topics:
    • Swimming in the ocean
    • Strange fish in the pond
    • Heart-racing memories
    • Potential training partners
    • Thanks for everything
    • Relaxing at the sauna
    • Likeable allies
    • Close calls
    • Someone you look up to
    • A new gambit
    • A dinner invitation
    • The last battle
    • Hopes for your future
    • Tell me about yourself
    • The ideal relationship
    • A word of advice
    • Books you’ve read recently
    • A strong battalion
    • The library’s collection
    • Monastery rules
    • Monastery mysteries
    • Mighty weapons
    • Capable comrades
    • Cats
    • Classes you might enjoy
    • The view from the bridge
    • Evaluating allies
    • Fodlan’s future
    • School days
    • You’re doing great work
    • Working together
    • You seem different
    • Fashion
    • Exploring the monastery
    • Past laughs
    • Gifts you’d like to receive
    • Shareable snacks
    • Your ambitions
    • Working hours for guards
    • Things you find romantic
  • Fourth conversation point and correct responses:
    • The ocean is far…: Sigh, Praise
    • Show you Brigid: Nod, Blush
    • Great pleasure: Sip Tea, Blush
    • In Enbarr…: Sigh, Praise
    • Much sleep: Laugh, Admonish
Linhardt
  • Favorite tea:
    • Almyran Pine Needles, Angelica Tea
  • Correct conversation topics:
    • A dinner invitation
    • Gifts you’d like to receive
    • Monastery mysteries
    • I heard some gossip
    • A place you’d like to visit
    • The existence of Crests
    • The library’s collection
    • Past laughs
    • Overcoming weaknesses
    • Capable comrades
    • Cats
    • Exploring the monastery
    • Things that bother you
    • Books you’ve ready recently
    • Thanks for everything
    • The art of napping
    • The view from the bridge
    • Working hours for guards
    • Plans for the future
    • Our first meeting
    • Past laughs
    • Tell me about yourself
    • A word of advice
    • Favorite sweets
    • Strange fish in the pond
    • Gardening mishaps
  • Fourth conversation point and correct responses:
    • Wake me if I fall asleep: Admonish, Sip Tea
    • Crest’s power: Admonish, Chat
    • Librarian job: Nod, Praise
    • Crest of Flames: Commend
    • Relics and Crests: Nod, Commend, Chat
Bernadetta
  • Favorite teas:
    • Albinean Berry Blend
    • Honeyed Fruit Blend
  • Correct conversation topics:
    • A word of advice
    • I’m counting on you
    • Thanks for everything
    • The ideal relationship
    • The last battle
    • Our first meeting
    • Likeable allies
    • Overcoming weaknesses
    • Children at the market
    • Cats
    • Close calls
    • A place you’d like to visit
    • The library’s collection
    • Past laughs
    • Insectivorous plants
    • I heard some gossip
    • The courtyard couple
    • The view from the bridge
    • Cooking mishaps
    • Plans for the future
    • You seem different
    • You seem well
    • You’re doing great work
    • Things that bother you
    • Perfect recipes
    • Things you find romantic
    • Cute monks
    • Exploring the monastery
    • Fashion
    • School days
    • School uniforms
    • Favorite sweets
    • Tell me about yourself
    • Gifts you’d like to receive
    • Food in the dining hall
    • Shareable snacks
  • Fourth conversation point and correct responses:
    • Mom’s a genius: Laugh, Commend
    • Spoiling me: Admonish, Praise
    • Sewing kit: Nod
    • Recluses together: Laugh, Chat
    • Greenhouse: Nod
    • Going to be punished: Admonish
    • Eavesdropping: Nod, Praise
Dorothea
  • Favorite teas:
    • Sweet Apple Blend
    • Albinean Berry Blend
  • Correct conversation topics:
    • The opera
    • Things that bother you
    • Past laughs
    • I heard some gossip
    • A new gambit
    • A dinner invitation
    • Tell me about yourself
    • Likeable allies
    • Cute monks
    • Close calls
    • Dining partners
    • Dreamy knights
    • Monastery rules
    • I’m counting on you
    • The courtyard couple
    • The melody of words
    • Our first meeting
    • First crushes
    • Books you’ve read recently
    • The ideal relationship
    • Fashion
    • School uniforms
    • You seem well
    • You seem different
    • Things you find romantic
    • Working together
    • You’re doing great work
    • Someone you look up to
    • Heart-racing memories
    • Exploring the monastery
    • Evaluating allies
    • Relaxing at the sauna
    • Plans for the future
    • School days
    • Gifts you’d like to receive
    • Potential training partners
    • Working hours for guards
    • Hopes for your future
    • Strange fish in the pond
  • Fourth conversation point and correct responses:
    • Noble pilgrimage: Disagree, Sip Tea
    • Open-minded professor: Laugh, Sip Tea, Blush
    • Stronger attraction: Nod, Chat
    • Vain men: Laugh, Chat, Sip Tea
Caspar
  • Favorite tea:
    •  Ginger
  • Correct conversation topics:
    • Gardening mishaps
    • A dinner invitation
    • Someone you look up to
    • Hopes for your future
    • The last battle
    • A new gambit
    • A place you’d like to visit
    • Cats
    • Children at the market
    • I’m counting on you
    • Tell me about yourself
    • Thanks for everything
    • A strong battalion
    • Mighty weapons
    • Our first meeting
    • The view from the bridge
    • Things that bother you
    • Working hours for guards
    • Overcoming weaknesses
    • Working together
    • Past laughs
    • Perfect recipes
    • Close calls
    • Classes you might enjoy
    • A word of advice
    • Equipment upkeep
    • Plans for the future
    • Your ambitions
    • Relaxing at the sauna
    • Shareable snacks
    • Exploring the monastery
    • Food in the dining hall
    • You’re doing great work
    • Dreamy knights
    • Cooking mishaps
    • Potential training partners
    • You seem well
  • Fourth conversation point and correct responses:
    • I feel stuck: Praise
    • What is Justice? Commend, Chat
    • Getting hungry: Laugh, Sigh
    • Beat you: Disagree, Blush
    • Hard work: Commend, Praise
    • Count on you: Nod, Laugh, Blush
Ferdinand
  • Favorite teas:
    • Almyran Pine Needles
    • Seiros Tea
    • Southern Fruit Blend
  • Correct conversation topics:
    • Food in the dining hall
    • Thanks for everything
    • The existence of Crests
    • A dinner invitation
    • Tell me about yourself
    • A strong battalion
    • Heart-racing memories
    • Hopes for your future
    • Gifts you’d like to receive
    • The ideal professor
    • Children at the market
    • Classes you might enjoy
    • I’m counting on you
    • I heard some gossip
    • The last battle
    • Close calls
    • Capable comrades
    • The meaning of nobility
    • The ideal relationship
    • A word of advice
    • Hopes for your future
    • Past laughs
    • Potential training partners
    • You seem well
    • You seem different
    • Equipment upkeep
    • Evaluating allies
    • Dining partners
    • Cute monks
    • Likeable allies
    • Things you find romantic
    • The opera
    • Cooking mishaps
    • Dreamy knights
    • Working together
    • Things that bother you
    • Plans for the future
    • Monastery rules
    • Mighty weapons
    • Relaxing at the sauna
    • Exploring the monastery
    • First crushes
    • School uniforms
    • Your ambitions
    • You’re doing great work
    • Someone you look up to
    • School days
    • Fodlan’s future
  • Fourth conversation point and correct responses:
    • Loved riding horses: Disagree, Blush
    • Making people comfortable: Disagree, Blush
    • Nobles and commoners in love: Nod, Commend, Chat
    • True noble: Sigh, Praise, Chat
    • Treat everyone the same: Commend, Praise, Blush
    • Versatile: Laugh, Disagree, Praise
    • Sword of Creator: Chat, Nod
    • Remember me: Sip Tea, Blush

---

That's it for the Black Eagles tea time answers guide. If you're looking for the right topics for other Houses, check out our tea time guides on the Blue Lions, Golden Deer, and Church of Seiros, as well as our other Three Houses guides.

]]>
Which House to Pick in Fire Emblem: Three Houses https://www.gameskinny.com/sjk3k/which-house-to-pick-in-fire-emblem-three-houses https://www.gameskinny.com/sjk3k/which-house-to-pick-in-fire-emblem-three-houses Mon, 12 Aug 2019 12:51:40 -0400 Joshua Broadwell

Fire Emblem: Three Houses tasks you with choosing one of the three titular houses very early in the game. Your choice has a huge impact on how you experience the game and its story — one house even has a secret branching path that leads to a fourth storyline — along with which characters will be your friends and foes.

Needless to say, there's a bit of pressure to make the right choice. The thing is, there isn't necessarily a right choice; though not all the stories are presented equally, so it's easy to say just pick whichever one you want.

But this is Fire Emblem, so personal interest isn't the only thing involved. That's why we've put together this handy guide outlining the advantages and potential disadvantages of each House based on the major areas your House choice affects.

Some Preliminary Points

The story is roughly the same for the game's first part, regardless of which House you choose. However, that changes in a big way after Chapter 10.

Some have likened the three major branching routes in Three Houses to Shin Megami Tensei's chaos, law, and neutral routes, and it's a reasonable comparison to make based on each House leader's motivations plus their relationship to other nations and the Church of Seiros.

Note some minor story spoilers will follow below for each house.

While you can recruit characters from other Houses if you meet certain requirements, it takes time and concentrated effort. Also, some characters can join your party regardless of which path you choose, like Alois, Shamir, Cyril and Catherine.

Still, you'll be sticking with your original House for a good deal of the game, so it's worth choosing the ones you think are most interesting or have the best potential for your playstyle.

Golden Deer

Characters

The Golden Deer house has Claude as its leader and draws its students from the Leicester Alliance. The Alliance is a newcomer to Fodlan's political stage, having broken off from the Holy Kingdom of Faerghus in the recent past and eschewed monarchs in favor of an aristocratic council.

Since its social structure isn't quite as rigid as the other two regions of Fodlan, Golden Deer has a decent mix of commoners and nobility. It's basically the ragtag bunch, with a wide range of personalities and backgrounds represented, and that's not a bad thing.

For one, it lends to some lively support conversations, where seemingly mismatched characters learn to understand people completely different from themselves and grapple with the Alliance's manifold political difficulties.

For another, it makes Golden Deer the perfect House to experiment with Three Houses' open class system. This is the path to choose for those familiar with Fire Emblem's usual mechanics who want to break out and experiment with something different.

Despite the promotional materials making Golden Deer out to be full of archers, the characters are all fairly versatile, with just a couple of exceptions.

Here are some standouts from the Golden Deer.

Hilda

Hilda is one of the better adjutants in the game. She has high Strength and Speed growth rates, with decent Dexterity and Defense as well, meaning she's pretty much suited to any class. She's also one of the only characters you can make a speedy Armored Knight out of, which fits well with her Budding Talent in Heavy Armor.

Like all physical characters, Hilda's resistance isn't the greatest, though she can take a few hits from magic users. Whatever class you choose, don't neglect her Brawl skills, because her natural speed and the Gauntlet weapons' higher attack speed mean you'll frequently land more than one attack.

Lysithea

Lysithea is the game's strongest magic user. She has the highest Speed and Magic rates and can learn dark magic, black magic, and white magic. Being female, she can't be a Dark Mage; but after the Intermediate level, that's not really a problem anyway.

Unlike Dorothea, Lysithea has a natural affinity with Faith, which makes her versatile as an offensive and defensive magic user (like Marianne, but with higher magic). That's good, since she learns Seraphim as a white magic spell, a highly useful attack effective against monsters.

Stick the Fiendish Blow skill on her, keep her out of direct combat, and watch the sparks fly.

Lorenz

Lorenz might not be quite as astounding as Lysithea and Hilda, but he's a useful character nonetheless. What makes him stand out most is his growth stats, with HP, Strength, Magic, and Speed all growing at a good rate. Like Hilda, it means he's a useful unit in almost any class.

If you need another offensive magic user, though, stick Lorenz on the Monk and Mage path; otherwise, you don't get to use any magic at all, and his Magic growth might not be quite so good. As a Monk, he can still use regular weapons as well as magic, plus there's no penalty for the Strength stat.

Additionally, while the game and Lorenz's own instruction requests lean towards making him a Cavalier then Dark Knight, it's not advisable to make him just a Cavalier at the Intermediate level, else he'll lose out on his naturally higher Speed growth.

Story

Going with the chaos, law, and neutral motif, the Golden Deer path is the neutral option. Claude and the Leicester Alliance aren't caught up in the Church's politics like the Adrestian Empire and Holy Kingdom are. Claude himself is quite willing to uncover the Church's darker side in a bid to achieve his own agenda, which itself is a bit on the murky side.

That's because neutral isn't "good" or bad; neutral doesn't seek to upend the status quo, nor does it try to uphold it.

If you want a balanced overview of what's going on in Fodlan, with a slant towards the outsider's viewpoint, then Golden Deer is for you. It lays a good foundation for seeing the other, more extreme options in a New Game+ campaign as well.

Blue Lions

Characters

The Blue Lions House is connected to the Holy Kingdom of Faerghus, a relatively new nation in Fodlan. It was once part of the Adrestian Empire, but rebelled and achieved its independence thanks in part to assistance from the Church of Seiros.

As one would expect from a country with a shaky claim to independence, its nobility and legitimacy to rule play an important role, though it's not quite so aristocrat heavy as the Black Eagles house.

In fact, Blue Lions is more your traditional Fire Emblem setup in several ways, not least because of how it deals with character builds.

It's a great choice for series newcomers or those who don't want to dive into the class system's intricacies right away. Blue Lions' students all fit a definite role, with Dedue being your ready-made Armored Knight, Sylvain's stats and strengths fitting the Cavalier role perfectly, and so on.

While they can deviate from that role should you so desire, it's fine to sit back and let them follow their established paths as well.

That doesn't mean some characters don't stand out, though.

Ingrid

Ingrid is definitely made for the Pegasus Knight class and beyond, with her high Speed and aptitude for Flying. However, she's a bit of a rarity among Pegasus Knights in Fire Emblem who aren't named Catria. She combines Florina's and Farina's higher Strength growth rates with Vanessa's better defense, topped off with a very good HP growth rate and good Luck.

Now, none of these are astoundingly high. However, the base Strength value and 35% chance of increasing every level, combined with high Speed, mean Ingrid can deal a lot of damage to most foes. The Pegasus Knight's dismount feature this time around also means she isn't automatically vulnerable to archers either.

Yet her Defense rate is decent enough to where you could put Ingrid in any class, and her Strength and Speed could help her clear the field regardless of what role she's in.

Felix

Felix is one of the strongest units in the Blue Lions house. He has naturally high Strength and Speed, with decent Defense, good Luck, and sound Dexterity. His skill strengths mean he's suited for almost any physical weapon type, and even if Felix naturally favors Swords, his high Speed and Dexterity mean he'd be one of the game's more capable Axe users as well.

Many players build him into a Swordmaster, though, and that's not a bad route to take either. Swordmasters in Fire Emblem are notorious for being speedy more than strong, with lower defense rates holding that speed back as well.

Not so for Felix, which means he'd also do well as a Thief and Assassin, two other classes whose effectiveness is typically held back by lower stats elsewhere. His Defense is still on the lower side, but even though he might not be able to hold a line entirely by himself, he's still an invaluable unit to have.

Story

The Blue Lions is the law or status quo option, hence the blue color and emphasis on personal virtue.

It focuses on a specific noble (Dimitri) and his attempt to find the cause behind a tragedy that befell his house and land. That quest involves fending off threats to both crown and country with the help of fellow nobles and some commoners as well.

It's an intense and personal story. The darkness in Dimitri hinted at first thing in the game comes out strong, though it's not all there is to the northern prince.

Because Faerghus centers around Dimitri as its sole legitimate ruler, the story itself is also Dimitri-centric. It has various points where characters leave and come back later, and it doesn't necessarily explain the most about what's going on in Fodlan.

However, if you go into it knowing there's more than what you see in just this path, it shouldn't be an issue.

The Black Eagles

Characters

The Black Eagles House is the epitome of nobility, if only in name and heritage. Every character is from a high-ranking noble house in the Adrestian Empire, except Dorothea — but, being an internationally famous opera diva, even she isn't your average commoner.

They aren't all stodgy, though. Support conversations center around a variety of topics, from the politics of an ancient superpower to deep-rooted family discord and beyond.

The Black Eagles is presented as the mage House, which is pretty much true for the most part. Hubert, Dorothea, and Linhardt are all built as mages, which can hamper your team building thanks to that role's glaring weaknesses of low defense and not much strength.

It's another reason why Black Eagles wouldn't be a great first choice, at least for a newcomer. There are other characters who pick up the slack, but it offers a bit more of a challenge than the other two routes since those like Caspar, Bernadetta, and Ferdinand aren't shining examples of their respective strengths.

There are a couple of characters that help mitigate that challenge, though.

Petra

Aside from Edelgard, Petra is the star of Black Eagles. Her Strength, Dexterity, and Speed are all high, and Defense is average, all of which means Petra is yet another unit who could fit in almost any class.

High speed counters the Cavalier and Armored Knight's speed penalties and can help maximize Petra's naturally high Strength growth. That better Strength and Dexterity mean when she attacks, it's more than likely going to hit and do a lot of damage, so she's also a good fit for the Assassin and Swordmaster classes.

Black Eagles is short on ranged physical attackers with good strength, so putting a bow on Petra is a good idea too.

If you don't choose Black Eagles, it's still worthwhile to try and recruit Petra anyway.

Linhardt

Of all the mages in the game, Linhardt is one of the most well-rounded. He doesn't have the highest Magic or Speed rates; Hubert and Lysithea outrank him there. But he does have the highest Defense of the mage-type characters, good Dexterity, and good Luck.

The game naturally pushes him towards the Priest class, but you want him as a Mage (even a Dark Mage at the Intermediate level, if you can get your hands on a Dark Seal) to help increase his damage output. Because he has higher defense, he won't be as susceptible to dying after one attack like Dorothea, Hubert, and Lysithea are, which is a very useful trade-off for a slightly lower Magic growth rate.

Put Faith as a weekly goal, and you're on the track to a versatile and sturdy Gremory later in the game or even a Holy Knight if you want to shake things up.

Story

The Black Eagles get the most attention in Three Houses. They feature in all the promotional materials; the in-game tutorials show Black Eagles members; and Edelgard is the most popular character from the game.

There's a pretty good reason for pushing Black Eagles so much, and it's to do with how the story evolves on that route. Be aware there are some spoilers about Black Eagles here.

Edelgard is the chaos choice. Her goal is to re-shape society, taking the focus off the importance of Crests in determining who has power and ultimately defying the Church of Seiros and basically anyone else who might stand in her way.

You get to choose whether you want to side with Edelgard or the Church — sort of.

In Chapter 11, Throne of Knowledge, you have the option to speak with Edelgard. If you do, she asks you to accompany her to the Adrestian Empire's capitol of Enbarr. Say yes, and you start along the Black Eagles' branching story path, Crimson Flower.

Say no or don't talk to her at all during this chapter, and you automatically take the Silver Snow route for Part Two of the game.

If you do accompany Edelgard, you'll have another choice during the chapter's main mission, where you must decide whether to side with or against her. Siding with unlocks the Crimson Flower route, while siding against puts you on the Silver Snow route.

The Silver Snow route automatically gets Church-affiliated characters on your team, including Flayn, Seteth, and Catherine. Since the Crimson Flower route is opposed to the Church, these characters won't join you if you go down that path.

Three Houses doesn't have a true ending, but given Edelgard's role in the story regardless of which House you choose, it's no secret you get a completely different perspective if you go down the Crimson Flower route.

For that reason, it might be best to choose Black Eagles as your second or third playthrough, so you have at least one other perspective on how things unfold.

To avoid playing through Part One again, it's be a good idea to make two save files when you start Chapter 11, so after finishing one route, you can start back at the branch again later.

---

Which House you choose will definitely affect how you approach the game's various challenges, so it's worth considering what you want before deciding on your allegiance. It's also highly recommended to play through the game at least twice to see a wider view of the drama engulfing Fodlan.

Once you've chosen your ideal House and are ready for war, check out our other Fire Emblem Three Houses guides to help you survive for the long haul.

]]>
Nintendo Signals Release Dates for Fire Emblem: Three Houses DLC https://www.gameskinny.com/d9w7w/nintendo-signals-release-dates-for-fire-emblem-three-houses-dlc https://www.gameskinny.com/d9w7w/nintendo-signals-release-dates-for-fire-emblem-three-houses-dlc Tue, 06 Aug 2019 10:55:48 -0400 Joshua Broadwell

Nintendo of America recently updated the Fire Emblem: Three Houses game page to include a timeframe for when we can expect the game's DLC waves.

The DLC waves are separate from the planned update that will include Three Houses' Lunatic mode.

Of course, we all know the first DLC launched alongside the game on July 26 and includes Officer's Academy outfits for male and female Byleth. It's part of the expansion pass, though, so you'll need to purchase it, then download the costumes before you can access them in the game.

The second wave is expected to launch sometime before October 31. This DLC will provide new Auxiliary Battle maps as well as "helpful in-game items, and more." It's still not clear what these helpful items are, though we did speculate what they could be, and there's also no indication what the "more" might consist of.

However, the Nintendo Australia page for the expansion pass said the Auxiliary maps will feature multiple map types, which is good for those who quickly grew tired of the repeated forest and town motifs. These maps will also feature more enemies who drop items.

The third wave will include new quests and costumes, and it's planned for release sometime after October 31 and before December 31. The plural "costumes" suggests it could provide getups for more than just Byleth, though whether these will be different for the pre and post-timeskip character models still remains unknown.

Alongside the quests and costumes will be another free update.

Finally is wave four, the one that will bring new characters, locations, and story content, plus yet another free update. This one should launch sometime before April 30, 2020.

The last expansion pass that provided new story content for a Nintendo game was Torna: The Golden Country, and it offered what amounted to a completely new game in itself, even taking up an E3 slot in 2018.

Since the new Three Houses content is planned before the big summer expo, it presumably won't be quite so expansive and will still focus on the world and events of the main game's storyline.

The Expansion Pass can be purchased for $24.99 directly from the Nintendo Switch eShop or from Nintendo's website.

]]>
Fire Emblem: Three Houses Review — Cream of the Crop https://www.gameskinny.com/vc83w/fire-emblem-three-houses-review-cream-of-the-crop https://www.gameskinny.com/vc83w/fire-emblem-three-houses-review-cream-of-the-crop Wed, 31 Jul 2019 16:20:54 -0400 Joshua Broadwell

Put an RPG in a school setting, and you'll likely get lots of exasperated eye rolls from fans. Anime School often brings with it lots of well-used tropes. That's why Fire Emblem: Three Houses surprised and concerned many when it came out the game was partially set in a school.

Competing factions? Check. Shy mage girls and brash, would-be Casanovas? Check. In fact, "check" for everything you might expect out of a school-based RPG.

Add a Persona-style calendar and stat-raising system with some distinct plot elements reminiscent of Nihon Falcom's Trails of Cold Steel, and you have a game that seems mostly derivative on paper.

Fortunately, the difference between theory and reality is made plain from the moment you boot up Three Houses. This Fire Emblem skillfully balances innovation with established mechanics to create the most immersive and finely crafted game in the franchise.

The Bonds You Form

Three Houses presents what's easily the most sophisticated — and coherent — Fire Emblem story, and it does so in ways subtly different from the series' usual storytelling methods. Note that some minor story spoilers from the opening segments follow.

It's no secret that churches and organized religion are frequent targets in JRPGs. Three Houses isn't different in this regard, but it doesn't expect you to be surprised by that fact. You're actually shown the Church of Seiros' dark side in the game's opening movie sequence.

By chapter five, which is still quite early in the game, you and your students are in no doubt about the Church's morally ambiguous nature and tendency towards authoritarianism.

What makes the plot especially strong is how all this isn't necessarily the primary emphasis. How each character reacts to what they learn, how they take part in or are affected by the political machinations around them — that's what makes Three Houses' narrative compelling.

It doesn't fade as the game progresses either. Despite some intentionally predictable developments, there are still plenty of surprises, many of which relate to how you're forced to interact with the students you once considered friends once the real war starts.

This setup and heavier focus on characters and character development is a definite boon for the game. That's because Fire Emblem has always been about its characters, even before Intelligent Systems turned them into breeding machines with Awakening.

As we initially predicted after the first gameplay reveal, the school setting is a natural way for the game to emphasize this strength. You don't really have a choice: you're going to become invested in your students.

You help them grow and achieve their goals, you learn their troubled backstories, you come to understand their hopes and dreams, and you spend your rare free time with them.

After the time skip and each House splits, all this time and effort means it's almost like facing off against your own kids during battle (if your kids were fictitious and lived in a fantasy world, that is).

Support conversations are more important than ever thanks to this setup, especially since these are where you interact with students one-on-one and see how they relate to their classmates.

What's even more interesting this time around is that support conversations often have some plot significance, with the conversations between House leaders and their second-in-command proving most useful in foreshadowing how that House's path will play out.

Wanting to see how each House's path plays out means Three Houses has tons of replay value as well. Plus, that desire bears witness to the story's strength on the whole. Even after dozens of hours finishing one path, you'll want to jump right back in to pick another path.

Tangled Threads

It's not all about the characters, though; there's still a strong plot independent of them. Even with the many changes to the series, the usual Fire Emblem content is still here: characters who go bad, surprise-not-surprise revelations about an important character's lineage, lots of political intrigue and the like. As fantasy food goes, it's all satisfying stuff.

However, Three Houses' political issues seem more deeply rooted in political history, with a splash of literature thrown in for good measure. (Bonus points for anyone who gets the house name references to King Lear in the Golden Deer path.)

No longer does King X invading Country Y to fulfill evil, arcane Mission Z make up most of the world-building. It's there, but there's much more as well.

Clashes between democratic ideals and monarchy, burgeoning nations and the established hegemony, are as old as civilization. These different themes are common throughout medieval European history, and the tangled motives and conflicting paths are a refreshing take on Fire Emblem's usually more one dimensional narratives.

All of this is wrapped up in the Church of Seiros' dark secrets and the forces that move against it, not all of which work together.

Whether you're versed in politics and history or not, it's easy to appreciate the detail Three Houses lavishes on its world and nations, not to mention the nuanced treatment given to the story.

Welcome to Your New Life

Fire Emblem games usually introduce something new in each entry, but the changes tend to be conservative. Some new class paths here, an overworld map there, skirmishes, removing weapon durability, and other similar changes have all featured in each successive Fire Emblem game in the West since 2003.

In comparison, Three Houses is like a quiet revolution. Not only does it do away with the weapon triangle, a series staple, but it introduces a host of new mechanics, expands existing ones, and does all this in a way that feels completely natural for the series and genre. It's a perfect setup for longtime fans and series newcomers alike.

Teacher's Pet

The most noticeable changes come first thing when you're recruited as a professor and have to choose a House.

The branching storyline mechanic isn't new, though it's certainly perfected far beyond what it was in Fire Emblem Fates, thanks to more meaningful changes in the plot.

But the big change here is, of course, being a professor, which in Three Houses means choosing in what your units will excel and what they will prioritize.

Being responsible for teaching your students introduces an almost intimidating level of customization and lets you make any unit whatever you want it to be. Unlike earlier games, the only restrictions on classes are skill levels and, for some, gender. Want to see what happens when Marianne the weak mage focuses all her might on her Brawling skills? Go for it.

That being said, each character has innate strengths and weaknesses, and some of them act like guides for how you could chart their growth paths. You can ignore them if you want, tweak them a bit, or just forego the customization element completely and let them train themselves.

Letting you choose to engage in the new mechanics or not is a smart move. Sure, auto-instruct might not grant the same level of investment in your students, but some people just want a traditional Fire Emblem game and that's fine, too.

Those who do engage in the new features are in for a treat. Once you get the hang of goal setting and choosing which skills to promote with each activity, the teaching turns into an incredibly satisfying loop that also helps determine how you spend your time in the other big, non-combat change: the monastery.

It's a huge area that functions like an overworld, with plenty of places to explore — so many that you're still unlocking new areas several chapters into the game.

You have a set number of Activity Points to spend during exploration and a wide range of things to do. You can choose to engage in tournaments, complete activities with students to raise support points, fish, garden, host tea parties, complete side quests, return lost items, answer notes left in the cathedral — there's a staggering amount of activities you can pursue outside of combat and instruction.

Taking breaks from combat to explore and focus on bonds helps keep from getting into the strategy game slog, where consecutive maps easily lead to game burnout.

On the Battlefield

Then there's the combat, one of the most important parts of any strategy game. It's largely unchanged except for a few key areas.

The first is battalions, groups of soldiers or mercenaries you can hire for each character, should you have the funds and requisite Authority ranking.

Battalions offer a variety of advantages, from stat boosts to special Gambit skills. Gambits are powerful attacks often involving more than one character, and they can have several different effects.

The most common one early in the game is Onslaught, which can prevent a counterattack, push an enemy back, and seal its movement for the next turn. Others like White Magic Resonance magnify healing magic and spread it over multiple tiles. Your enemies get battalions too and make good use of them.

These Gambits aren't all-powerful skills, though, and your battalions eventually wear down. However, replenishing them is easy and inexpensive, so while it's not a good idea to blow through your battalion right away, the game certainly encourages you to use them frequently.

Another minor but important change is with skills. Each skill set gets a variety of passive and combat skills, and good use of combat skills can turn the tide of a difficult battle — at a cost. Weapon durability is back, and combat skills wear weapons down at a faster rate than normal combat.

Magic is tied to the Reason and Faith skills this time. That means you don't have to buy tomes and staves, but you do need to invest a lot in Reason and Faith to make mages useful.

Though these changes are minor, they all combine to make Three Houses the most streamlined and engaging game in the series so far, with plenty of options to keep combat fresh.

Finally, we come to map variety. Three Houses continues the theme Echoes: Shadows of Valentia started by exchanging complex and exotic maps with open spaces, simple terrain, and multiple paths in a given map.

Some fans prefer the diverse map design from Fire Emblem Fates: Conquest, with challenging gimmicks and layouts that hinder as much as they assist.

However, there's something to be said for the simpler variety. The lack of features means you have to focus more on strategic unit placement, taking advantage of what terrain there is and deciding whether to split your army up or press forward as one. It ends up fitting very well with the game's greater emphasis on training and wisely choosing skills too, so even if it isn't as flashy as other games, it works perfectly in the context of Three Houses.

New Horizons

Speaking of looks, Three Houses is easily the best looking Fire Emblem game to date. Colors are deep and rich, and the various areas of the monastery offer their own visual treat, from the sun shining on the flagstones to the warm hues of the cathedral.

Character models move much more fluidly than in previous games, even if they don't have too many movements outside of combat. They do have feet, though, which is important for anyone who's played Awakening.

As with more recent entries, scenes are told via both gorgeous 2D portrait art and 3D models, though the Switch's hardware naturally makes Three Houses' story sequences look and play the best of them all. There are more lovely looking anime-style cutscenes as well, helping punctuate important moments with that extra bit of visual impact.

Unfortunately, it seems like Three Houses might have been a bit too ambitious for the hardware in a few areas. There's frequent slowdown when moving about the monastery, and while it doesn't really affect the game's flow, it is noticeable. There's also evident screen tearing in the Entrance Hall and some of the monastery's corridors while in handheld mode. Again, it doesn't detract from the game, but it's easy to see.

Three Houses is an audio treat as well. The soundtrack features various remixes of the main theme, but they're all suited perfectly to whatever situation in which they play, from the quiet melodies of exploration to the truncated, percussion-heavy sounds of combat.

More important is the voice acting, which is stellar and much more extensive than the grunts of past games. Every line of dialogue, even NPC and random Seiros guard dialogue, is voiced, and fortunately, it's all high-quality work.

Each actor manages to capture the emotion behind their lines, and like all good acting, it makes the experience even more immersive than if it were just text. This writer didn't use the Japanese voice track, so he can't really comment on it, but that's a testament to the English track's quality; never was the temptation there to switch tracks or shut it off, even on the odd occasion when voiced dialogue and script didn't match completely

---

Pros:
  • Expansive story, with plenty of replay value
  • Meaningful player choices
  • Immersive character customization and development
  • Consistently engaging and high-stakes plot
  • Impressive coherence between all aspects of the game
Cons:
  • Map design may be too simple for some
  • A few technical problems

Fire Emblem: Three Houses has enough to keep the strategy faithful happy while still being accessible for newcomers, making it a very versatile game indeed. It builds on the traditional Fire Emblem formula, introducing a number of improvements that build naturally on the series' biggest strengths. Combat is smooth and deep, the story is impressively detailed, and there are countless ways to spend your time in the game.

It all blends seamlessly together to create a satisfyingly immersive experience that lasts throughout the game and well into several extra playthroughs.

[Note: A copy of Fire Emblem: Three Houses was provided by Nintendo for the purpose of this review.]

]]>
Fire Emblem: Three Houses Character Recruitment Guide https://www.gameskinny.com/luw5q/fire-emblem-three-houses-character-recruitment-guide https://www.gameskinny.com/luw5q/fire-emblem-three-houses-character-recruitment-guide Wed, 31 Jul 2019 14:08:51 -0400 Joshua Broadwell

Fire Emblem: Three Houses asks you to make a tough choice almost right off the bat: which House you'll align yourself with. That's really just a different way of saying "which characters you won't get in your party" — for a little while, at least.

After your first main battle, you get the option to recruit students from other Houses, which means they permanently become part of your party (assuming you don't let them die, of course).

It's not as easy as asking them to join you, though, which is why we've put together this guide for how to recruit characters from other Houses.

Recruiting Students from Other Houses

In White Clouds Chapter 2, you get a new dialogue option when you speak to students from other Houses: Recruit.

You quickly discover there's a set of specific conditions you have to meet to get a student to leave their House for your own. These requirements are related to Byleth's skills and stats; each student requires higher proficiency in one skill and one stat.

What the game doesn't tell you is that a C-rank support relationship is required as well, or rather, the necessary amount of bond points that would allow for a C-rank support relationship.

C-rank seems to be the key for skills as well. It's a bit murkier for stats, but it appears the required stat needs to be around 15 or higher.

There is some indication a higher support level could take the place of a skill or stat too. For example, after inviting a few characters to a couple of support activities like dining, they expressed a bit more interest in joining my House, where they initially had no interest.

Students You Can't Recruit

Additionally, some students won't join you regardless of your skill and stat levels: House leaders and their second-in-command

Black Eagles

  • Edelgard
  • Hubert

Blue Lions

  • Dimitri
  • Dedue

Golden Deer

  • Claude
  • Hilda
An Exception

Hilda is technically an exception to this general rule, but only under very specific circumstances. Should you not choose Golden Deer, Hilda is only available in the Silver Snow branch of the Black Eagles path. It's the default BE path, but we discuss it more here.

The stat requirements for getting Hilda on your team are very high by default, so your best bet is actually just raising her support level to B or higher and work on Charm (which is easy, since it raises during tea parties).

Recruitable Students

These are the students you can recruit, along with the requirements for each.

Black Eagles Recruitable Characters

Bernadetta

  • Strength
  • Bow

Caspar

  • Strength
  • Brawl

Dorothea

  • Charm
  • Authority

Ferdinand

  • Dexterity
  • Hvy Armor

Linhardt

  • Magic
  • Reason

Petra

  • Dexterity
  • Riding
Blue Lions Recruitable Students

Annette

  • Magic
  • Faith

Ashe

  • Charm
  • Lance

Felix

  • Speed
  • Sword

Ingrid

  • Dexteriy
  • Flying

Mercedes

  • Magic
  • Bow

Sylvain

  • Charm
  • Reason
Golden Deer Recruitable Characters

Ignatz

  • Dexterity
  • Authority

Leonie

  • Strength
  • Lance

Lorenz

  • Charm
  • Reason

Lysithea

  • Magic
  • Faith

Marianne

  • Magic
  • Riding

Raphael

  • Strength
  • Hvy Armor

The Time Skip

Without venturing into spoiler territory, there are some recruitment changes that take place after the game's big time skip. Some characters might leave but can be re-recruited after a battle, and others you didn't recruit before might be available to recruit again.

In short, you'll still get the chance to recruit after the time skip, so don't feel too pressured to do it all while at school.

Faculty Training to Raise Byleth's Stats

It can be difficult to meet some of the recruitment requirements because you're having to raise Byleth's own stats and skills, which can't be done through instruction.

However, you can use Faculty Training to meet those requirements and make up for the weapon skills you aren't raising during battle. Here's what stats and skills each faculty member can help you improve. Note that Faculty Training is the only way to raise Byleth's Riding, Hvy Armor, and Flying skills.

Rhea

  • Sword
  • Brawl
  • Reason
  • Faith

Seteth

  • Sword
  • Lance
  • Axe
  • Authority
  • Flying

Manuela

  • Sword
  • Faith
  • Flying

Catherine

  • Sword
  • Brawl

Jeralt

  • Lance
  • Authority
  • Riding

Hanneman

  • Bow
  • Reason
  • Riding

Alois

  • Axe
  • Brawl
  • Heavy Armor

Shamir

  • Lance
  • Bow

Gilbert

  • Lance
  • Axe
  • Hvy Armor
  • Riding

Naturally, you'll want to prioritize the faculty members who offer the most bonuses, so Shamir and Catherine shouldn't be high on the list, while Gilbert (once he's available) takes precedence over Alois.

Seminars are the other way to raise Byleth's non-dominant stats. These are an option for your free days and raise skills for other members of Byleth's class too, with the skills getting the benefit depending on which faculty member you choose.

Unfortunately, seminars focus only on the faculty's two strongest skills, so you can't expect choosing Seteth to raise all five of his associated skills. Still, it's a good way to knock out two tasks in one if you have other characters in need of improved proficiency.

Support Options

If you're wondering how to raise support levels with students who aren't in your House, it's rather easier than it might seem. In fact, you have multiple ways to raise support levels with other students.

Two methods don't cost any Activity Points.

Mission Assistance

The first is requesting a student accompany you temporarily, using the "Mission Assistance" dialogue option; keep in mind you can only do this for one student per month.

Choosing this option adds the student to your roster for each fight you take on. That means it's best to do early in the month, so you can take them on at least one skirmish fight, as well as the end-of-month main mission.

Each action taken during combat gains a support point. If you use the student often in combat, you can rack up quite a few support points in one go. However, the student's equipment can't be changed, and they don't earn experience, nor will they automatically join you after that month is over.

Returning Lost Items

The other way is finding lost items and giving them back to their owners. You can find more about that in our lost items guide, but there are several items each month, and returning them is an easy and free extra support point.

Activities

Choosing to dine with students and inviting them to join you for choir practice will also boost your support points. Dining in particular has the chance to substantially boost support points, if you choose the right dish for the right dining partners.

Because you can bring two students for dining and choir practice activities, they're the best options for raising support levels with students who aren't in your roster.

Not only can you spend all your Activity Points on one student (should you so wish), you can make the second student another one you want to eventually recruit or fill the second slot with a student from your own House.

That being said, it's best to include one of your own students at least once, to help keep their motivation up.

Should you make raising your Professor level a priority, which we strongly recommend you do, you could have up to five Activity Points by the start of White Clouds Chapter 5. If you choose to explore at least twice during the month, that's a lot of chances to work on raising support points with other students.

Gifts

Don't forget some of the items you find, plus the flowers and vegetables you can grow in the Greenhouse, make great gifts. You can choose to give any student a gift, but try to make sure it matches their interests, else you won't get any support benefit.

Birthdays

Finally, don't ignore birthdays when they come up in the calendar.

Initially you can only buy flowers. However, after you unlock the Tea Party in White Clouds Chapter 4, you can choose to host a Tea Party in that student's honor.

Tea Parties have four stages. In the first three, you have to choose the right choice from three possible dialogue choices, and you only have 15 second to do it.

The "right" choice is determined by the other character's personality, but the options tend to change during each Tea Party; if all else fails an you screw up, don't hesitate to soft reset (press L,R, + and - at the same time) to try again.

If you choose right for the first three, then you get a fourth option that's basically the same thing, along with the chance to offer a gift.

If you're successful in all these, you get a huge support point boost with the other student.

---

Recruiting students from other Houses takes time, but fortunately, you've got 12 months to work on building up your skills, stats, and relationships.

While you're improving Byleth in all ways, check out our other Fire Emblem: Three Houses guides for even more ways to maximize your experience in the game.

]]>
Fire Emblem: Three Houses Lost Items Guide https://www.gameskinny.com/vvmi9/fire-emblem-three-houses-lost-items-guide https://www.gameskinny.com/vvmi9/fire-emblem-three-houses-lost-items-guide Wed, 31 Jul 2019 14:08:42 -0400 Joshua Broadwell

One of the many things you can do on your free days in Fire Emblem: Three Houses is explore Garreg Mach Monastery's expansive grounds. Whilst wandering about, you're likely to come across lost items, indicated by a blue glow.

These clues range from the obvious — finding the Graduate Badge belonging to an academy graduate right after you meet Catherine — to the rather more vague, with some potentially applying to more than one student. Some characters will have more than one lost item as well.

That's why we put together this lost items guide, useful for not trying to figure the owner out at all or just for when you're stumped by an enigmatic description.

Some Tips

Before getting into the list itself, though there are a few important things to keep in mind.

  • Lost items don't have deadlines. If you miss giving an item to someone one month, you'll have the opportunity to the next month during exploration.

  • If you don't find a lost item one month, it'll still be there for you to pick up the next month.

  • Students' locations change each month. Instead of trying to find them by walking around, press R to open the map, and look at the list of people currently in a given area. It's a much more efficient way to return lost items.

  • Some items in the list are specific to whatever House you chose.

  • Characters might leave the Monastery for a time, but you can hold tight and give them their item when they come back.

  • Returning lost items improves your bond with the other character and, if applicable, maxes out their motivation. It's a handy way to re-fill motivation without using an Activity Point — and you'll want to re-fill motivation.

We've organized these by month, which is how you'll likely encounter them during gameplay.

List of Lost Items and Who Owns Them

Garland Moon Lost Items

The first lost item you get is the Wooden Flask. This is actually part of a quest in the game's early chapters, where Jeralt asks you to find his flask for him. It's on the Monastery's second floor, and after you finish the quest, you can start finding other lost items from that point on.

Note there's no particular order for these either; you don't have to find one for the other to appear.

  • Sketch of a Sigil
    • Location: Second Floor Hallway
    • Owner: Hanneman
  • White Glove
    • Location: Black Eagle Classroom ("Officer's Academy" area on the map)
    • Owner: Edelgard
  • Hand Drawn Map
    • Location: Dining Hall Gardens (note called this on the map; it's the area with hedges and cafe-style tables)
    • Owner: Leonie
  • Tattered Overcoat
    • Location: Training Grounds
    • Owner: Caspar
  • Leather Bow Sheath
    • Location: Dormitories
    • Owner: Claude
  • Wooden Button
    • Location: Training Grounds
    • Owner: Raphael
  • School of Sorcery Book
    • Location: Dining Hall
    • Owner: Annette
Blue Sea Moon Lost Items
  • Confessional Letter
    • Location: Stables
    • Owner: Marianne
  • Used Bottle of Perfume
    • Location: Marketplace (area outside the Entrance Hall)
    • Owner: Hilda
  • Artificial Flower
    • Location: North of the Knight's Hall
    • Owner: Lorenz
  • Noxious Handkerchief
    • Location: Training Grounds
    • Owner: Hubert
  • Wellness Herbs
    • Location: Second floor, Infirmary
    • Owner: Manuela
  • Bag of Tea Leaves
    • Location: Black Eagles Classroom
    • Owner: Ferdinand
  • Thunderbrand Replica
    • Location: Training Grounds
    • Owner: Caspar
  • Badge of Graduation
    • Location: Training Grounds
    • Owner: Catherine
  • Mysterious Notebook
    • Location: Holy Mausoleum Entrance
    • Owner: Alois
Verdant Rain Moon Lost Items
  • Needle and Thread
    • Location: Dormitories, first floor
    • Owner: Bernadetta
  • Curry Comb
    • Location: Entrance Hall
    • Owner: Ingrid
  • Exotic Flower
    • Location: Reception Hall
    • Owner: Petra
  • Unused Lipstick
    • Location: Reception Hall
    • Owner: Sylvain
  • Feather Pillow
    • Location: Dining Hall
    • Owner: Linhardt
  • Portrait of Rhea
    • Location: Dormitories, second floor
    • Owner: Cyril
  • Sword Belt Fragment
    • Location: Training Grounds
    • Owner: Felix
  • Art Book
    • Location: Cathedral
    • Owner: Ignatz
  • Silver Brooch
    • Location: Officer's Academy Courtyard
    • Owner: Dorothea
  • Encyclopedia of Sweets
    • Location: Golden Deer classroom ("Officer's Academy" portion of the map)
    • Owner: Lysithea
Horsebow Moon Lost Items
  • Hammer and Chisel
    • Location: Monastery's second floor
    • Owner: Hanneman
  • Spotless Bandage
    • Location: Golden Deer classroom
    • Owner: Hilda
  • Antique Clasp
    • Location: Fishing Pond
    • Owner: Flayn
  • Silver Necklace
    • Location: Entrance Hall
    • Owner: Gilbert
  • Black Leather Gloves (Blue Lions path only)
    • Location: Training Grounds
    • Owner: Dimitri
  • Board Game Piece (Golden Deer path only)
    • Location: Training Grounds
    • Owner: Claude
  • Eastern Porcelain (Black Eagles path only)
    • Location: Training Grounds
    • Owner: Edelgard
  • Agricultural Survey
    • Location: Stables
    • Owner: Ferdinand
  • How to Bake Sweets
    • Location: Cathedral
    • Owner: Mercedes
  • Bundle of Herbs
    • Location: Cathedral
    • Owner: Ashe
Wyvern Moon Lost Items
  • Jousting Almanac
    • Location: Entrance Hall
    • Owner: Ingrid
  • Black Iron Spur
    • Location: Dining Hall
    • Owner: Felix
  • How to Be Tidy
    • Location: Stables
    • Owner: Marianne
  • Letter to Rhea
    • Location: Training Grounds
    • Owner: Catherine
  • Bundle of Dry Hemp
    • Location: Marketplace
    • Owner: Shamir
  • Burlap Sack of Rocks
    • Location: Dining Hall
    • Owner: Raphael
  • Small Tanned Hide
    • Location: Reception Hall
    • Owner: Petra
    • Red Wolf Moon Lost Items
  • Foreign Gold Coin
    • Location: Fishing Pond
    • Owner: Alois
  • A Treatise on Etiquette
    • Location: Entrance Hall
    • Owner: Lorenz
  • Unfinished Fable
    • Location: Second floor
    • Owner: Seteth
  • Fruit Preserves
    • Location: Cathedral
    • Owner: Mercedes
  • Clean Dusting Cloth
    • Location: Second floor, Infirmary
    • Owner: Manuela
  • The Saints Revealed
    • Location: Reception Hall
    • Owner: Linhardt
  • Old Map of Enbarr
    • Location: Fishing Pond
    • Owner: Flayn
  • Well Used Hatchet
    • Location: Dining Hall Gardens
    • Owner: Cyril
  • Crude Arrowheads
    • Location: Dining Hall Balcony (overlooking the pond)
    • Owner: Leonie
  • Still Life Picture
    • Location: Dormitories, first floor
    • Owner: Bernadetta
  • Songstress Poster
    • Location: Officer's Academy Courtyard
    • Owner: Dorothea
  • Crumpled Love Letter
    • Location: Knight's Hall
    • Owner: Sylvain
Ethereal Moon Lost Items
  • Big Spoon
    • Location: Dining Hall
    • Owner: Raphael
  • Lens Cloth
    • Location: Knight's Hall
    • Owner: Hanneman
  • Blue Stone
    • Location: Golden Deer classroom
    • Owner: Ignatz
  • Centipede Picture
    • Location: Stables
    • Owner: Shamir
  • Evil-Repelling Amulet
    • Location: Fishing Pond
    • Owner: Ashe
  • Princess Doll
    • Location: Reception Hall
    • Owner: Lysithea
  • Old Cleaning Cloth
    • Location: Second floor foyer
    • Owner: Cyril
  • Book of Ghost Stories
    • Location: Cathedral, east of the sanctuary
    • Owner: Mercedes
  • Old Fishing Rod
    • Location: Saint's Room (Cathedral)
    • Owner: Seteth
  • Carving Hammer
    • Location: Knight's Hall
    • Owner: Gilbert
Guardian Moon Lost Items
  • Training Logbook (Blue Lions path only)
    • Location: Knight's Hall
    • Owner: Dimitri
  • Time-Worn Quill Pen (Black Eagles path only)
    • Location: Knight's Hall
    • Owner: Edelgard
  • Mild Stomach Poison (Golden Deer path only)
    • Location: Knight's Hall
    • Owner: Claude
  • Unfinished Score
    • Location: Blue Lions classroom
    • Owner: Annette
  • Noseless Puppet
    • Location: Knight's Hall
    • Owner: Gilbert
  • Weathered Cloak
    • Location: Entrance Hall
    • Owner: Catherine
  • Lovely Comb
    • Location: Greenhouse
    • Owner: Dorothea
  • Toothed Dagger
    • Location: Training Grounds
    • Owner: Felix
  • Pegasus Horseshoes
    • Location: Stables
    • Owner: Ingrid
  • Letter to the Goddess
    • Location: Golden Deer classroom
    • Owner: Ignatz
  • Animal Bone Dice
    • Location: Training Grounds
    • Owner: Shamir
  • Light Purple Veil
    • Location: Greenhouse
    • Owner: Manuela
  • Introduction to Magic
    • Location: Fishing Pond
    • Owner: Alois
  • Snapped Writing Quill
    • Location: Second floor
    • Owner: Seteth
  • Bag of Seeds
    • Location: Cathedral
    • Owner: Marianne
  • Dusty Book of Fables
    • Location: Cathedral
    • Owner: Flayn
  • Animated Bait
    • Location: Library (second floor)
    • Owner: Linhardt
  • Handmade Hair Clip
    • Location: Golden Deer classroom
    • Owner: Hilda
Pegasus Moon Lost Items
  • The History of Sreng
    • Location: Blue Lions classroom
    • Owner: Sylvain
  • New Bottle of Perfume
    • Location: Reception Hall
    • Owner: Lysithea
  • Moon Knight's Tale
    • Location: Cathedral
    • Owner: Ashe
  • Silk Handkerchief
    • Location: Golden Deer classroom
    • Owner: Lorenz
  • Maintenance Oil
    • Location: Dining Hall
    • Owner: Ferdinand
  • Grounding Charm
    • Location: Dining Hall
    • Owner: Caspar
  • Wax Diptych
    • Location: Dining Hall
    • Owner: Annette
  • Hedgehog Case
    • Location: Graveyard (near the top of the stairs)
    • Owner: Bernadetta
  • Annotated Dictionary
    • Location: Dining Hall
    • Owner: Petra

---

Depending on whether you find all the lost items in their respective months — and some of them do take a bit of spotting — there may be some overlap in how you come across these, give or take a month.

There also appear to be some items for a House's second-in-command (Dedue, Hubert, Hilda) exclusive to their respective paths, though since we haven't played through all three paths yet, we can't confirm this for sure right now.

Meanwhile, be sure to check out our other Fire Emblem: Three Houses guides for help making the most of your time at the Monastery.

]]>
Fire Emblem: Three Houses Reclass and Class Mastery Guide https://www.gameskinny.com/xb7m1/fire-emblem-three-houses-reclass-and-class-mastery-guide https://www.gameskinny.com/xb7m1/fire-emblem-three-houses-reclass-and-class-mastery-guide Wed, 31 Jul 2019 14:39:51 -0400 Joshua Broadwell

In yet another first for the series, Fire Emblem: Three Houses throws open the class system entirely, letting you mix and match characters and their growth paths in ways not possible before.

Requirements for classing up have changed too, meaning you have to think about more than whether to level up right away at level 10 or wait until 20.

That level of freedom can sometimes be a bit intimidating, so we've put together this handy guide covering when to reclass and what to consider when you're choosing your next class.

How to Reclass in Fire Emblem: Three Houses

Reclassing in Fire Emblem: Three Houses is skill based and level-based. Not only do you need to be at least a certain level depending on the class, but you also need the requisite skill levels and have a Beginner, Intermediate, or Advanced Seal. Master class doesn't unlock in your class menu until your Professor rank hits rank C.

Here are the level requirements for each class group:

  • Beginner — Level 5
  • Intermediate — Level 10
  • Advanced — Level 20
  • Master — Level 30

You can check out skill requirements for each class at those first three levels in the dormitory menu's Certification Exam section, even if you aren't planning on reclassing yet

Once you meet a class's requirements, just choose your character, seal, and class, don't forget to change to that class after you pass the exam, and you're good to go.

That's where the issue comes in: when to do it.

When to Reclass

Unlike some of the earlier Fire Emblem games, there's not necessarily a huge stat improvement when you reclass, mostly because you don't get that big leap in stats if you classed up at a lower level anymore.

Since class skills like Canto or Lockpick are tied to specific classes and don't carry over, nor do your stats carry over from one class to the next, there are really just two things to keep in mind for when you need to reclass.

Skill Growth

The first thing to keep in mind when reclassing is how that class's skill growth bonuses fit with your future goals

Classes at the Master level unlock once your Professor level reaches C rank, which, depending on how you spend your time, you should be able to do in White Clouds Chapter 4.

Master classes need a Master Seal and a Level 30 character. However, they also combine disparate skill requirements and require more mastery in more areas.

For example, the Mortal Savant requires Reason B+ and Sword A, while the Great Knight must have Heavy Armor A and Riding B+.

As you develop your characters, you'll find these tend to be mutually exclusive. Those gifted enough in Reason or Faith to make a difference in combat usually don't have Strength enough to work on Sword or Lance skills in normal fighting.

There are two possible ways to handle this.

The first is reclassing to work on the skills you need. For instance, hopping between Mage and Mercenary to get the necessary proficiency.

Classes above the Beginner level offer skill growth bonuses in certain areas, as you'll see below. If you're planning on doing a lot of combat outside the main story — through skirmish battles or Paralogues, for example — then reclassing to boost a certain skill could be feasible.

Unless you're grinding for class mastery, though, it's not the most efficient way. The second way to ensure you have the right skills is to plan out how you handle your instruction, group tasks, and goal setting (and you can check out our detailed instruction guide for help with that).

If you don't want to babysit a magic user trying to gain Sword skills, focus on classes that boost what they are proficient in. Then, set the other skills as your weekly goals, boost them with individual lecture sessions, or both. Skills set as goals grow much more rapidly anyway.

Class Mastery Skills

The other thing to consider is whether you want the mastery skills and abilities from mastering a class.

Each class, including the default Noble/Commoner class, has a skill you unlock when you master that class, and it's one you can carry with you when you reclass as well.

You can see what class abilities each class has when you're looking over a Certification Exam's requirements. You don't learn what the mastery skills are until you master a class, nor do you get to see what the bonus rates are —  well, outside of a guide (like this one).

Here's a list of all the class mastery skills and abilities in Three Houses. Some are abilities you can equip, and others are Combat Arts you permanently learn.

  • Noble/Commonor
    • HP+5 (automatic)
  • Myrmidon
    • Spd+2: Ability
    • Swap: Combat Art — Changes places with an adjacent unit.
  • Soldier
    • Def+2: Ability
    • Reposition: Combat Art— Moves adjacent ally to another adjacent grid space.
  • Fighter
    • Str+2: Ability
    • Shove: Combat Art — Shoves an adjacent ally one space further.
  • Monk
    • Mag+2: Ability
    • Draw Back: Combat Art — Unit and selected adjacent ally move back one space.
Intermediate Classes and Mastery Skills
  • Mercenary
    • Requirements: Sword C
    • Skill boost: Sword+2, Axe+1
    • Vantage: Ability  If a unit with Vantage has less than 50% HP and is attacked, unit attacks first.
  • Thief
    • Requirements: Sword C
    • Skill boost: Sword+2, Bow+1
    • Steal: Ability  Unit can steal an item from foes with lower Speed.
  • Armored Knight
    • Requirements: Axe C, Hvy Armor D
    • Skill boost: Axe+2, Hvy Armor+2, Lance+1
    • Armored Blow: Ability  Unit with this ability gains +6 Defense when attacking foes.
  • Cavalier
    • Requirements: Lance C, Riding D
    • Skill boost: Lance+2, Riding+2, Sword+1
    • Desperation: Ability - If unit initiates combat with less than 50% HP, a unit's counterattack will land before the foe attacks.
  • Brigand
    • Axe C
    • Skill boost: Axe+2, Brawl+1
    • Death Blow: Ability  +6 Strength when unit initiates combat
  • Archer
    • Requirements: Bow C
    • Skill boost: Bow+2, Sword+1
    • Hit+20: Ability
  • Brawler (Male only)
    • Requirements: Brawl C
    • Skill boost: Brawl+2, Axe+1
    • Unarmed Combat:  Unit can fight without a weapon
  • Mage
    • Requirements: Reason C
    • Skill boost: Reason+2, Faith+1
    • Fiendish Blow: Ability  +6 Magic when unit initiates combat
  • Dark Mage (Male Only)
    • Requirements: Reason C, Dark Seal
    • Skill boost: Reason+2, Faith+1
    • Poison Strike: Ability  If a unit lands a hit during combat, foe loses 20% HP after combat
  • Priest
    • Requirements: Faith C
    • Skill boost: Faith+2, Reason+1
    • Miracle: Ability  Could survive fatal blow with 1HP (activation based on luck stat)
  • Pegasus Knight
    • Requirements: Lance C, Flying D
    • Skill boost: Lance+2, Flying+2, Sword+1
    • Darting Blow: Ability  +6 Attack Speed if unit initiates combat
    • Triangle Attack: Combat Art  Requires three flying units adjacent to an enemy
Advanced Classes and Mastery Skills
  • Hero (Male only)
    • Requirements: Sword B, Axe C
    • Skill boost: Sword+3, Axe+2
    • Defiant Strength: Ability — when HP drops below 25%, Str+8
  • Swordmaster
    • Requirements: Sword A
    • Skill boost: Sword+3
    • Astra: Combat Art  Attacks five times at 30% the usual strength
  • Assassin
    • Requirements: Sword B, Bow C
    • Skill boost: Sword+3, Bow+2
    • Lethality: Ability  Could instantly kill a foe (activation depends on Dexterity x 0.25%)
    • Assassinate: Combat Art  Instantly kills a foe
  • Fortress Knight
    • Requirements: Axe B, Hvy Armor B
    • Skill boost: Lance+2, Axe+3, Heavy Armor+3
    • Pavise: Ability  Could reduce damage from physical attacks except bow attacks by half (activation depends on Dexterity)
  • Paladin
    • Requirements: Lance B, Riding B
    • Skill boost: Sword+2, Lance+3, Riding+3
    • Aegis: Ability  Could reduce bow and magic attacks by half (activation depends on Dexterity
  • Wyvern Rider
    • Requirements: Axe B, Flying C
    • Skill boost: Lance+2, Axe+3, Flying+3
    • Seal Defense: Ability  Foes attacked by the unit receive Def-6 for one turn
  • Warrior
    • Requirements: Axe A
    • Skill boost: Axe+3
    • Wrath: Ability  If a unit is attacked with less than 50% HP, Crit+50
  • Sniper
    • Requirements: Bow A
    • Skill boost: Bow+3
    • Hunter's Volley: Combat Art  Attack strikes twice
  • Grappler (Male Only)
    • Requirements: Brawl A
    • Skill boost: Brawl +3
    • Tomebreaker: Ability  Hit/Avo+20 during combat with magic users
    • Fierce Iron Fist: Combat Art  Attack strikes three times
  • Warlock
    • Requirements: Reason A
    • Skill boost: Reason+3, Faith+2
    • Bowbreaker: Ability  Hit/Avo+20 when using magic against bow-wielding foes.
  • Dark Bishop (Male Only)
    • Requirements: Reason A, Dark Seal
    • Skill boost: Reason+3, Faith+2
    • Lifetaker: Ability  Recovers half of damage dealt after defeating a foe
  • Bishop
    • Requirements: Faith A
    • Skill boost: Reason+2, Faith+3
    • Renewal: Ability  Recovers up to 1/5 max HP at the beginning of each turn.
Master Classes and Mastery Skills

Since Master Classes don't unlock or even become visible until your Professor level is high enough, we'll list the certification requirements here, too.

  • Falcon Knight (Female only)
    • Requirements: Sword C, Lance A, Flying A
    • Skill boost: Sword+3, Lance+3, Flying+3
    • Defiant Avo: Ability  +30 Avo when HP is lower than 25%
  • Wyvern Lord
    • Requirements: Lance C, Axe A, Flying A
    • Skill boost: Lance+3, Axe+3, Flying+3
    • Defiant Crit: Ability  Crit+50 when HP is lower than 25%
  • Mortal Savant
    • Requirements: Sword A, Reason B+
    • Skill boost: Sword+3, Reason+3
    • Warding Blow: Ability  Resistance+6 when unit initiates combat
  • Great Knight
    • Requirements: Axe B+, Hvy Armor A, Riding B+
    • Skill boost: Lance+3, Axe+3, Heavy Armor+3
    • Defiant Def: Ability  Def+8 when HP is less than 25%
  • Bow Knight
    • Requirements: Lance C, Bow, A, Riding A
    • Skill boost: Lance+3, Bow+3, Riding+3
    • Defiant Speed: Ability  Speed+8 when HP is less than 25%
  • Dark Knight
    • Requirements: Lance C, Reason B+, Riding A
    • Lance+3, Reason+3, Riding+3
    • Seal Resistance: Ability  Resistance -6 inflicted on foe if unit lands a hit during combat
  • Holy Knight
    • Requirements: Lance C, Faith B+, Riding A
    • Skill boost: Lance+3, Faith+3, Riding+3
    • Defiant Res: Ability  Resistance+8 if HP is less than 25%
  • War Master (Male only)
    • Requirements: Axe A, Brawl A
    • Skill boost: Axe+3, Brawl+3
    • Quick Riposte: Ability  Guaranteed follow-up attack if a unit's HP is greater than 50% and foe initiates combat
    • War Master's Strike: Combat Art  Effective against all enemies and has a high Hit rate
  • Gremory (Female only)
    • Requirements: Reason A, Faith A
    • Skill boost: Reason+3, Faith+3
    • Defiant Mag: Ability  Mag+8 when HP is less than 25%

How to Master Classes

Learning what the class mastery skills is great, but you still need to know how to master a class.

You've doubtlessly noticed the various meters that show up after combat. The class growth meter is the above the battalion meter, second from the bottom.

Any time your unit initiates combat, it gains class experience. There's no change to how much experience you gain whether you win the fight or just inflict damage. In other words, you master classes through combat, and it happens naturally over time.

There is a faster way to do it, but it requires some grinding.

On most of your free days, you get the option to engage in skirmish-type battles, and there's usually one with lower-level units and one with higher-level units.

Choose the one with weaker enemies. Remove weapons from the unit or units you want to raise class experience for (or equip a broken weapon), and let them do most of the fighting.

The fights will take longer, of course, but it's an easy way to get more class experience without endangering your students.

Finally, you'll get the option in Chapter 5 to develop the four saint statues in the monastery's cathedral, after completing a quest related to them. Spending Renown (earned through completing quests and non-story battles) lets you improve a statue, and each offers different bonuses, including extra skill and class growth points.

---

That's everything you need to know for when to reclass and how to plan out your skills ahead of time, but check out our other Fire Emblem: Three Houses guides to help prepare for the trials ahead.

]]>
Fire Emblem: Three Houses Instruction Guide https://www.gameskinny.com/o6yoh/fire-emblem-three-houses-instruction-guide https://www.gameskinny.com/o6yoh/fire-emblem-three-houses-instruction-guide Mon, 29 Jul 2019 11:51:39 -0400 Joshua Broadwell

Fire Emblem: Three Houses is unique in the franchise for letting you customize how each unit in your class-turned-army grows. It's all done via an initially overwhelming instruction mechanic, where you make good use of your professorial skills to teach your students.

It takes some getting used to at first, and it's easy to feel completely out of your depth with the enormous amount of freedom involved. However, this guide is here to help you understand how to instruct your students.

Your house leader gives you a short introduction to the instruct mechanic, but it's worth going over some of the finer details.

Goals Are Vital

Your students will gain skill points in Goals during the week, regardless of how you instruct them during the lecture day. Goals are the best way to level up the skills you want to prioritize the most.

They're also an easy way to significantly boost prowess in a given area without using up valuable instruction points. That means you can spend those points on training specific students in certain directions while also still getting weekly goal points.

As a refresher: 

  • Blue arrows pointing up denote an area of strength
  • Red arrows pointing down signify weakness

Each student comes with two pre-set goals. For instance, Claude's default goals are Bow and Authority. These serve as a helpful guide for the areas a student will excel in the most, but they aren't set in stone by any means.

You're free to change them, and frequently if you want, although it's obviously not advantageous to set goals in areas in which students are naturally weak.

Organize Growth

However, it is a good idea to figure out how you want units to grow so you can plan for the longterm, because students earn skill points at rather a slow pace.

Even though you can change goals each week, you'd be better off organizing the growth of your party. You don't want to be left with lots of low-level skills and no areas of mastery when the real war starts.

If you still feel stumped trying to figure out what goals are best for which student, take a look at the strengths and weaknesses. Each student's natural abilities give you a pretty good idea of the paths they could take.

Raphael, for example, is strong in Axe, Brawl, and Hvy Armor and could automatically pass the Fighter exam. He could be a Brigand later on by focusing on his Axe skill, or, if you prioritized Axe and Hvy Armor, he could take the Armored Knight route.

That being said, if you're intimidated by setting a custom focus, leaving them on default is completely fine until you get the hang of things. Units will still develop — just in a more traditional way.

Plan for Certification Exams

If you are going to customize goal sets, take some time to look over the classes available to a student to get an idea of what skills might be useful later on. You can do that after selecting Instruction from the menu.

  • Press ZR to open a list displaying your students
  • Select a student to see the classes eventually open to them
    • You can also see the requirements for passing that class's exam

Finally, you don't have to choose two separate skills for a custom focus. A character will sometimes approach you with a specific goal in mind, where they want to emphasize one skill over all others. You can choose to set it for both of the custom slots, and it'll grow even faster.

The short term is equally important for magic users. Remember that in Three Houses, you don't buy spells and staves. Healing and offensive magics power up through improving their respective skills of Faith and Reason.

Whatever your long-term goals for magic users, don't neglect their magic-related skills, or you'll be in big trouble pretty fast.

Another area not to ignore is Authority. While it might not be required for any specific classes, it's an important stat because it determines which Battalions you can recruit; it also grants Rally skills over time, like Rally Speed.

Class Is in Session: Individual Instruction Guide

Each month has a few lecture days, marked on the calendar with the quill and paper symbol. These are where you get a set number of activity points for instruction you can spend on boosting student stats of your choosing.

Instruction has a few primary uses:

  • Developing goal skills at an even greater rate
  • Working on non-goal skills so they don't get left behind
  • Improving bonds between yourself and students

How much you can instruct depends on the student's motivation level, with a full motivation meter being equivalent to four lessons.

You can fill the motivation meter by spending time with students during exploration days — dining with them, participating in the choir, and so on — or by attending seminars, among other things.

Whether you choose to use all of a student's sessions in one go is up to you. It would be a good idea to check the calendar to see if there's an upcoming exploration day so you can boost motivation again, though.

There's one minor but important thing to note: when you're instructing a specific student, don't exit the menu where you choose a skill until you're completely finished or you've exhausted their motivation. Otherwise, choosing that student again will use up another available point.

Weapon Proficiency

A few factors determine which skills you'll want to focus on during your tutoring time.

Characters are proficient in certain weapons. Using those weapons when working on related skills provides a +2 boost. It might not always be useful, but it's good to keep in mind how your main character's development could help boost other party members' growth too.

Students' natural strengths and weaknesses play a highly important role as well. Being naturally gifted provides a +2 point bonus, while weakness takes two points off.

Tutoring

Tutoring sessions have four possible outcomes, with strengths and weaknesses influencing them too:

  1. Failure: No boost; can critique or console, with the right choice improving your relationship with a student. 
  2. Good: No boost
  3. Great: Increases skill points earned and improves student bond
  4. Perfect: Increases skill points, improves bond, grants motivation boost the first time in a session, allowing for more instruction. 

You're more likely to get a great or perfect if you tutor in strong areas. Obviously, unless you have a very good master plan in mind or want a hidden talent in a weak area, it's not worth the time to spend points on weak skills.

Hidden Talents

Almost every character has a hidden talent skill area, denoted by a set of three stars next to a skill. These might not be spots in which characters are strong in, however, which means you might get failures more often than not.

However, leveling up those skills will eventually unlock a new strength or ability, so it's well worth the risk of failure and the time spent.

Activity Points

You start with three and gain one additional activity point every time your Professor Level ranks up. Here's how to raise your Professor level and get more Activity Points

  • Perform minor activities like fishing and growing plants; growing plants nets up to 300 points for your professor level
  • Complete bonding activities
  • Participate in Seminars
  • Engage in (and win) tournaments — only available starting in White Clouds Chapter 4

Group Tasks Improve Support

Group tasks are a bit different. These let you pair two students on a specific task, like monitoring the skies or weeding the monastery. Completing the task earns you a cutscene between those characters, improves their support level, and enhances a specific skill like Flying or Riding.

Naturally, the more focused nature of these tasks means they aren't useful for all your students. These are best for students you have other plans for, like if you wanted to turn your brawler into an armored unit or there was an extra skill you didn't improve during instruction.

Even if you didn't have set skills in mind, the support bonus alone makes these worthwhile to include in your lesson plan every week, since higher support levels between units give stat bonuses when they're near each other on the battlefield.

Automatic Instruction

Three Houses also gives you the option to choose automatic instruction before every class day. Auto-instruction just runs with the default goals and chooses students and skills closest to leveling up for individual instruction.

If you're happy with how things are going and don't need to make any changes for a few weeks, automatic instruction is a big time-saver, but it's also perfect if you just want a more traditional Fire Emblem game without all this fancy customization.

If you're playing on Hard mode, though, going with automatic instruction every time isn't necessarily recommended. You'll want to get rid of superfluous goals and focus on shoring up your party's weaker areas to ensure you can face the battles to come.

---

That's all for this Fire Emblem: Three Houses instruction guide, but check out or other Fire Emblem: Three Houses guides for help surviving your school days.

]]>
Fire Emblem: Three Houses to (Eventually) Get Extra Difficulty Mode https://www.gameskinny.com/v1vqe/fire-emblem-three-houses-to-eventually-get-extra-difficulty-mode https://www.gameskinny.com/v1vqe/fire-emblem-three-houses-to-eventually-get-extra-difficulty-mode Thu, 25 Jul 2019 15:39:18 -0400 Joshua Broadwell

Fire Emblem: Three Houses is out tomorrow and offers the usual difficulty options of Easy, Normal, and Hard. But longtime fans will notice something missing — Lunatic mode.

That's set to change sometime in the near future. Nintendo of Europe sent out a tweet about it yesterday, in fact.

However, the game's director, Genki Yokota, recently provided some more information. While we don't know whether Fire Emblem: Three Houses' new difficulty will be called "Lunatic Mode" as it was in previous entries, Game Informer initially reported that Yokota told Famitsu the team was working very hard to finish the extra difficulty mode and is hoping to have it up soon after launch.

How soon, Yokota didn't say, but it's safe to assume Lunatic-or-whatever Mode won't be part of the upcoming Three Houses expansion pass, with all its content tailored for SRPGs.

The general consensus is that Three Houses follows a path similar to Fire Emblem Echoes, offering a fairly tame experience on Normal, with Hard ramping up the stakes and tension a good deal more.

Traditionally, Lunatic Mode (or Maniac Mode, depending on the game) carries things even further, adding more and smarter enemies, more waves of reinforcements, different reinforcement spawn points, and bumping enemy stats up to, well, insane levels.

Starting with Fire Emblem Awakening, the highest difficulty modes essentially forced players to take advantage of every tactic and gimmick available, especially the Team Up feature.

Three Houses introduces a range of new features, like gambits and team attacks, along with giving players greater control over their character development. It's likely, then, Three Houses' Lunatic Mode will push players even further than previous entries and require mastery of skill allotment and class progression.

As such, it definitely earns its name and isn't recommended for series newcomers or the faint of heart.

]]>
Why the Expansion Pass Model is Made for Fire Emblem https://www.gameskinny.com/bs1ac/why-the-expansion-pass-model-is-made-for-fire-emblem https://www.gameskinny.com/bs1ac/why-the-expansion-pass-model-is-made-for-fire-emblem Mon, 22 Jul 2019 13:49:12 -0400 Joshua Broadwell

Expansion Passes, aka Season Passes, have a bad reputation in some corners of the industry. They tend to consist of downloadable content that one would assume would be included in the game, like a set of items or an extra location to explore. Some toss in some highly desirable content alongside swathes of meh-ranked costumes or piddly add-ons, while still others lock important plot content or items behind the expansion pass paywall.

Nintendo started including expansion passes in the Switch era, beginning with The Legend of Zelda: Breath of the Wild, then Xenoblade Chronicles 2, and soon again with Fire Emblem: Three Houses.

The two earlier expansion pass efforts fell into the "less than spectacular" category in many ways. Some aspects made up for in-game flaws, others promised a lot and didn't deliver, and BotW stole the Master Sword from us.

Fire Emblem, however, is almost designed for an expansion pass, with its reliance on deep, strategic stages, character development, and huge worlds we never get to see enough of. With the upcoming Fire Emblem: Three Houses' expansion pass being a first for the series, we take a look at how the concept complements the franchise's structure so well.

The Not-So Expansive Expansion Model

Nintendo was late to the expansion pass party, the one area many fans were pleased to see the Big N lagging behind in. But that all changed with Breath of the Wild.

DLC and expansion passes are supposed to, well, expand on a game's world somehow — through new missions, new locations, new items, or a combination of that and more. It goes double for open-world games like BotW, where a healthy expansion can go a long way in keeping players in the game world.

The expansions we got for Breath of the Wild did indeed add to the world with some challenging new missions, new Shrines, some new gear, and a bit more backstory. But it wasn't all that exciting.

Then there was the issue with presentation.

A good expansion pass is going to give you something you couldn't get otherwise, something special or highly desirable. It doesn't — well, it shouldn't — steal something hitherto integral to a franchise, imprison it behind a paywall, and then expect you to be happy about ransoming it back.

It probably shouldn't take your clothes either.

Unfortunately that's exactly what Breath of the Wild does with both the Master Sword and your rags. The Deku Tree conveniently keeps the Trial of the Sword, the only thing that can restore the Master Sword to its proper splendor, back from Link until you cross its palm (?) with real-world silver.

Granted, the Trial is an exceptionally well-designed challenge run, where having no clothes forces you to think strategically. It's the ultimate proving ground for the skills learned and employed in post-apocalyptic Hyrule.

That's exactly why it should have been part of the game itself, not bonus content: it's too closely tied to the game itself to function well as an expansion.

Then there's the Champions' Ballad. BotW is a curious one when it comes to plot. It probably has the biggest emphasis on story in any Zelda game, but 95% of it is entirely skippable. Those who do choose to engage in its plot find doomed, dead, but likeable characters in the Champions, and then you get to learn a bit more about them in the second DLC wave.

Only a bit, though. The main focus is the bone-crushingly difficult challenges associated with each Champion, leaving the plot bits seeming just a little like there could be more — a prequel, maybe, or a special episode for each Champion.

All these issues likely stem from Breath of the Wild's tortured development cycle. A game whose life was fraught with delays and challenges like BotW is bound to have cut content, content the dev team really wants to include somehow in the main game.

That's certainly how Breath of the Wild's expansion pass comes across. It's not bad, but it wasn't the smoothest entry into DLC the series could have had. Moreover, a game like that needs a much meatier expansion to make it worthwhile. This is why they're making a sequel to the game, as they wanted to make use of all the ideas they had for the original without resorting to piles of DLC.

Strategy Games Do It Better

Where Zelda scrambled onto the DLC wagon rather late, Fire Emblem has a history of adding new maps and quests via DLC. Starting with Awakening in the West, the series routinely added new maps or sets of quests wrapped around mini-side stories.

These kinds of additions are perfect for strategy/tactics games like Fire Emblem. By nature, the main games are very straightforward, with no deviating from the main path allowed.

Unlike open-world games or traditional RPGs, strategy games don't get much time to explore these relationships and other stories. Paralogues and support conversations have to be focused if they want to keep the player's attention, and with the level of depth added to (most) of FE's characters, there's always more than can be explored or explained or more ideas to cram into a map.

It's true the base game has lots of replay value, especially with the huge character rosters to choose from, but there's nothing like having fresh content to wrap your mind around. Some of the maps are duds, but others demonstrate more focused design and require greater strategy than the main games,

Strategy games live or die by the strength and diversity of their maps. Where BotW introduced a handful of new Shrines alongside its new content, any new quest content Fire Emblem introduces has to be centered on at least one new map that's going to take longer than the mini-mini-dungeons that the Shrines are.

It helps, too, that most Fire Emblem games have 30 maps at most, where BotW burns you out with more than 100 Shrines before asking you to get excited about extra, paid Shrines.

Fire Emblem's DLC maps help flesh out characters as well or let you interact with them in different (albeit usually fanservice-y) ways.

Fates's DLC packs built on the story and character interactions Fates rather bizarrely neglected, and Echoes followed this trend. Its DLC focused on specific character stories and relationships, while examining important bits of story background we didn't get much of in the main game.

You see the trend? When extra content in Fire Emblem intends to give you more of a certain character or more background about the world, it doesn't tease you with tidbits and move on.

Fire Emblem: Three Houses will likely do something similar, especially with the much greater emphasis on plot and characters.

Gacha-Blade Chronicles?

Xenoblade Chronicles 2 was positioned in a more strategic way to make better use of an expansion pass. The series is still fairly young, assuming you count Xenoblade as something separate from Xenogears and Xenosaga, so there's less baggage associated with introducing extra, paid content. It was also a massive game to begin with, stuffed to the seams with a plethora of things to do.

The expansion pass promised to add even more to that — more quests, more items, more Blades, and eventually, further expansion on the plot. That new plot material was meant to be part of the original story, though Monolith chose not to include it. They went back and were flesh the game's story out even further. In other words, this is exactly what consumers expect from expansion passes.

What could be wrong with that?

In theory, not much. In practice, Xenoblade Chronicles 2 is a bit more ambitious than perhaps it should have been in a few areas. Aside from what would become Torna: The Golden Country, the additional Blades and Core Crystals were the expansion pass's most appealing aspects by far, along with materials for upgrading Poppi.

That's because those two areas ended up being some of XC2's more frustrating aspects, depending on the player. Blades are obtained via a gacha system, using Core Crystals of varying rarities that produce results corresponding with said rarity. Legendary Crystals are almost bound to produce a Rare Blade, Common ones might but probably won't, and so on.

The excitement and mystery of what might be inside a given Crystal fades a bit when you realize how prone finding Rare ones are to luck and timing, to say nothing of Legendary Crystals.

It turns to annoyance when you keep drawing Common Blades, not because you can't use them effectively in battle or send them on side missions. No, you can beat the game with a team of Common Blades.

It's annoying because half the best missions and characterization are wrapped up in Rare Blades. There's a complex algorithm that means you're eventually going to get a few Rare Blades, but not that many

The Poppi problem is rooted in something that should be fun: playing a retro-styled Salvager game called "Tiger Tiger", where you avoid sea creatures and bring up treasure. Winning with a high score earns points you put towards buying Poppi parts.

Only, upgrading Poppi so she's on the level of your other Blades would mean spending several hours playing the minigame, which ends up not being fun. At all.

The expansion pass offered a fresh load of Rare and Legendary Core Crystals each time it updated, special food items to take the guesswork out of which character liked what, loads of Poppi points, and some special Rare Blades so everyone could join in the fun.

That's good. But ideally, an expansion pass shouldn't exist to correct oversights or try and ease frustration over systems that work best on paper.

Leveling the Playing Field

We don't know specifics about what the Three Houses expansion will offer, but it's supposed to provide new outfits, helpful in-game items, new maps and quests, and eventually, new characters and story content.

It seems like standard expansion pass fare, but each thing on offer is perfectly suited for Fire Emblem — well, except maybe new outfits. Unlike BotW, those are purely cosmetic.

In-game items probably refers to things like the Seraph Robe or Mage's Ring, items that enhance a unit's stats somehow.

Earlier Fire Emblem games, even ones like Awakening that are deemed more accessible, are notoriously stingy with these items. Those skilled enough to amass a small in-game fortune could buy them at certain shops, but the rest of us poor souls would have to choose which characters deserve the boost.

Some might call granting extra items like this a cop-out, a sort of pay-to-win mechanic in single player games. If it ends up being these items, though, it's actually a smart way to emphasize the game's and series' key point: characters.

Every Fire Emblem game has at least one character you really want to use, but can't because they suck so bad or get outshone by a better example, i.e., Innes instead of Neimi, Jaffar instead of Matthew, anyone instead of Rinkah.

Even before the Fire Emblem Awakening controversy, Fire Emblem games were all about picking your favorite units and developing them to their fullest potential. These extra items would let you do just that.

It's a much more focused and useful example of in-game items in an expansion pass too. Outside of Xenoblade Chronicles 2's Core Crystals, the other items weren't really essential. Sure, some food items were rare, but you have access to so many different foods that it's easy to find something that raises Affinity between Driver and Blade.

Old New Worlds

There was Torna, though. Despite irking some with its heavy quest reliance, it offers massive insight into the main game's plot and important characters while managing to stand alone as a quality game in itself.

Equally as important, Torna played with the game's battle system. Changes in how Drivers and Blades worked together mesh perfectly with the story content, but they also give players who spent hundreds of hours in the main game a reason to sink even more time into the prequel expansion.

That's good expansion pass material.

That's what Fire Emblem: Three Houses will probably do, and it's about time.

Fire Emblem rarely does sequels. There are connected stories, like Thracia 776 and Genealogy of the Holy War, then Binding Blade got a prequel in the West's first Fire Emblem game, and Path of Radiance wouldn't be complete without Radiant Dawn.

Even with sequels and prequels, though, there are still countless aspects of these richly realized fantasy worlds that never see the light of day. Whether it's the multi-faceted nations of Elibe that Pherae and Ostia eclipse, the fractious relationships between Beorc and Laguz in Tellius, or anything to do with Begnion's past and future, there's a lot that can't be told in the best Fire Emblem games.

Strategy games have the unique advantage of each battle taking up a fair bit of time as well. Fire Emblem games are divided somewhat equally between storytelling and combat. That means there's much less chance of having a Torna situation or even a Champions' Ballad one, where interesting story content gets overshadowed by gameplay that's needed for padding the experience out.

---

Love them or hate them, a well-conceived expansion pass can make a good game even better, extending your enjoyment without costing too much.

While Nintendo's previous expansion pass efforts haven't been quite up to snuff for one reason or another, Fire Emblem: Three Houses looks set to change that. If it lives up to its promises, the expansion pass will be building on a history of additional content that already expands the games in meaningful ways, and then going further with brand-new story content so maybe we can finally get to explore just a bit of what lies beyond the pale of the main game.

]]>
The Best and the Worst of the Fire Emblem Series Examined https://www.gameskinny.com/cumwg/the-best-and-the-worst-of-the-fire-emblem-series-examined https://www.gameskinny.com/cumwg/the-best-and-the-worst-of-the-fire-emblem-series-examined Wed, 19 Jun 2019 16:16:03 -0400 Joshua Broadwell

While Nintendo's E3 2019 presentation and Treehouse Lives didn't give us all that much information about the upcoming Fire Emblem: Three Houses, the Big N offered enough of a taster to get a good idea about what to expect.

From a series-busting change in the combat system to a massive cast of characters, mysterious enemies and a continent at war, the trailer showed off a lot of new content. Most important was revealing the game isn't just a school story and includes a time-skip partway through. It looks like FE:TH is set to be one of the better Fire Emblem games in a long time.

Of course, that designation begs the question: "What makes a good Fire Emblem anyway?"

The answer would likely vary greatly depending on who you ask. Here we're going to go over some of the key facets of the series and highlight the titles that did it best and worst. Certainly, not all Fire Emblem titles are created equal.

The Story Aspect

Any Fire Emblem lives or dies by its story, and the series is definitely a case where story is greater than or equal to gameplay.

The mechanics might be spot-on, but it's difficult to put a lot of time and work into a game that doesn't make you care or want to find out what happens after that chapter. Make no mistake: Fire Emblem games tend to require a fair bit of work, unless you break them of course.

Best Fire Emblem Plots

The Tellius Saga

Fortunately, most FE stories are good, even the very basic ones like the first game, titled Shadow Dragon in North America. Yet there are some that stand above the others as the best Fire Emblem plots.

It's pretty difficult to split Path of Radiance from Radiant Dawn in terms of story because the one isn't complete without the other. They do stand strong on their own, but together, their overarching story is dramatic, grand, and compelling.

One of the most interesting features is the conflict between Beorc and Laguz. In PoR, it seems like a unique side story that adds background and makes the world seem deeper. It isn't until you near the end of Radiant Dawn that you find out it's the source of the entire arc's conflict, that fighting and prejudice between two groups of different appearance and heritage reached the point where it threatened to destroy all of civilization.

It's helped along by some storytelling flair as well. Playing from different perspectives was nothing new to the series at that point. However, Radiant Dawn's splitting the narrative into three parts that eventually come together created a compelling sense of tension. It centers everything around the many, many problems plaguing the land and how they were affecting characters you either knew from the first game or became acquainted with in an earlier part of this one.

That the stories are fraught with betrayal and rife with surprise reveals about certain characters' backgrounds, like Soren, Greil, and a certain bishop, means both games easily retain the player's interest throughout the 70+ hour combined story — which is good, since neither is exactly a cakewalk.

Worst Fire Emblem Plots

Fire Emblem: Fates

The Fates games get a lot of flak from series fans, and, well, it's deserved in terms of plot. After chapter 6 and The Big Decision, it just doesn't really go anywhere. The middle chapters in all three branches are basically variants of "We must defeat Opponent X, and to do so, we shall travel — a lot."

There aren't any major plot twists, except ones the games telegraph loudly from the beginning, e.g. who the traitor is. No minor antagonists really stand out either, unlike, say, Sonia from Blazing Blade. It doesn't change in Revelation, either.

That's not from lack of material. The unnamed continent has what seems like a rich history to explore, particularly the relationships between the various subgroups that live there and the two main powers. Then there's the resistance movement, the concept of the Faceless, how the conflicts affect others — plenty of interesting areas to explore.

The problem is Fates is a concept-based game that relied too much on the idea of branching paths at the expense of making those paths interesting.

Map Design

Map design is up there with story in terms of importance. It's pretty difficult to get immersed in a game when the stage maps are dull, uninspired, or just plain easy; it is supposed to be a strategy game, after all.

Unlike story, not all FE games sport quality maps, and even the good games in this category still have some that turn into a slog. The maps that are good stick with you for a long time as part of the overall experience — how they tested you, what strategy worked after failing 50 times, how it was fine until X unexpectedly showed up.

Best Fire Emblem Maps

Fire Emblem: The Blazing Blade

Known just as Fire Emblem in the West, the 7th title in the series boasts a number of quality maps that test he player's ability and often require a few retries until you learn exactly how they work. The Peddler Merlinus and The Dread Isle are shining examples. Darkness and fog of war, respectively, are added on top of already difficult maps, crippling your vision and making the sense of relief at finishing with everyone alive tangible.

Then there's Cog of Destiny, which looks deceptively simple, but forces you to use every character wisely to defend against hordes of reinforcements.

Fire Emblem Fates: Conquest

Conquest easily wins out over the other two Fates games in this regard. Not only does it bring back conditional victories, like in Eternal Stairway and Unhappy Reunion, but it throws all kinds of obstacles up at almost every turn. Cold Reception is an early case of this, and it's especially interesting because you can technically make it easier on yourself by not trying to visit each house. Bitter Intrigue is another one that punishes you for trying to charge through too quickly, even while you have a limited number of turns.

Voice of Paradise is probably the best, though. Not only is the setting completely unique to the entire series, but the method of progression is as well. There are ways to completely cheese it, which is still difficult, or you can buckle up and try to fight your way over the boats; bottlenecks are usually your friend in FE, but here is another story entirely.

Worst Fire Emblem Maps

Fire Emblem: Awakening

First, let me say I like Awakening on whole, but even I can't deny its maps aren't that great. They're largely linear affairs, with very few obstacles except in some stages like Emmeryn and... well, that's it actually.

The rest of them except a few towards the end tend to be full of open spaces. You can patiently move your entire army from one end to the other, gang up on the boss, et voila. Mad King Gangrel is one of the worst offenders here, with Naga's Voice being another.

It's not that these aren't challenging; they can be. It's just there are only so many times you want to deal with the same basic, open map style. The Paralogues are where the more interesting designs are, but it's a problem when the most dynamic designs in a game are relegated to its side stories.

Fire Emblem: The Sacred Stones

It might seem a bit unfair to put Sacred Stones under the bad category.

Many of its maps, like Phantom Ship and Victims of War, are quite good. The problem is they don't really do much different from Blazing Blade, with a few exceptions. Refining what works well is by no means a bad thing, but some changes in environment, style, or even just obstacles would have improved.

The other issue is how most of the maps turn into slog-fests, Scorched Sand, Darkling Woods, and Two Faces of Evil in particular. There's nothing like taking 20 turns just to trek across the map to the objective for ruining immersion.

Supporting Casts

One of Fire Emblem's biggest strengths has almost always been its dynamic supporting casts and the accompanying relationships players can build between them.

To test this claim, just play Shadow Dragon and then a more modern title. The difference is immediately noticeable, because the older titles didn't develop other characters as fully.

Despite being called "supporting" casts, these can make or break a game. Good characters with depth or fun personalities make you want to spend time in the game, learning about them and developing their skills. In other words, they make you want to play Fire Emblem.

Best Fire Emblem Support Casts

Fire Emblem: Awakening

Issues with map design and some narrative indecision aside, Awakening has a stellar supporting cast, helped along by some excellent localization from 8-4.

Each character almost pops off the screen — and no, that's not a 3D joke — with their own quirks, fully developed personalities, and most importantly, interesting stories. It's all made even better with the game finally opening up support conversations so almost everyone can have a chat with, well, almost everyone else.

Obviously, there are characters more appealing than others; Gaius, the cheeky, candy-obsessed thief with a heart, Morgan the oblivious, and the wannabe Lothario Virion. The list could basically include the entire cast. 

That's because even the tired trope characters have at least one scene or characteristic that makes them feel fresh. Ricken in particular stands out. He's the usual "boy who wants to be grown up." Despite, or maybe because of, his overall immaturity, his interactions with Panne and Maribelle demonstrate a higher level of emotional awareness and compassion than many of the other characters.

Fire Emblem: The Sacred Stones

Sacred Stones makes up for its recycled map concepts with a pretty strong cast of supporting characters. Some might not be quite as dynamic or entertaining as the Awakening cast — Moulder, for instance.

However, they compensate for amusing quirks with more meaningful interactions between each other, interactions that make the player want to find out more or keep using those characters. For example, Neimi and Colm's relationship makes you want to keep them together, Cormag needs to be rehabilitated, and Marisa's and Tethys's backgrounds are awfully mysterious.

The game does still have its stand-out characters, though. L'Arachel and her retainers easily steal the show, and Lute is a strong follow-up for Serra whose interactions with Artur create an entertaining foil for the more serious characters.

Worst Fire Emblem Support Casts

Fire Emblem Fates: Birthright

Birthright really got the short end of  the stick with its supporting cast. For whatever reason, the Nohrian side has all the interesting and bizarre characters, from Charlotte and Benny, to Arthur, Odin, and, of course, Peri the bloodthirsty madwoman.

The Hoshidans get arguments about who serves their lord better — two separate sets, in fact: Hana and Subaki, then Oboro and Hinata. Hayato is Ricken revisited, only without many redeeming qualities, the ninjas don't say much (not altogether surprising), and Rinkah just falls short.

The reason? They don't have anything going for them. Setsuna and Azama are the only ones with unique personalities, along with Orochi, though the latter only gets some depth with Kaze, Corrin, and Saizo. Even many of the support convos seem forced and stretched out to get to that A or S-rank mark, because there isn't anything to say. It's odd and frankly disappointing.

Fire Emblem: Radiant Dawn

If you've played Radiant Dawn, then this needs no explanation. The game doesn't let you get to know the supporting cast at all. In a bizarre turn of events, the game did away with regular support conversations in place of very short, non-essential speech snippets that are supposed to be like bonds of some kind. They offer battle benefits — and little else.

It's a huge missed opportunity, too. The cast is full of promise, especially given the wildly varying settings that shape their experiences. The Dawn Brigade is one of the most rag-tag band of companions in the series, and then pretty much every playable character and some extras get thrown together towards the end.

Maybe at the time, it was a logistics nightmare coming up with all those possible conversations, or it was an innovation gone wrong. Either way, it makes for a very bland experience outside the main story and fails to deliver on the promise of the unique cast.

---

With Treehouse Live keeping much of the plot and gameplay hidden for now, so close to release date, it's too early to say whether Three Houses will exceed in any or all of these categories.

In the end, though, all of this is pretty subjective, because a series made up of so many intricate components is bound to appeal to different people in different ways. What to me might be the worst map design in the series could be someone else's favorite — and that's okay.

]]>
Fire Emblem: Three Houses Preview Covers Plot, Provides New Details https://www.gameskinny.com/hvvas/fire-emblem-three-houses-preview-covers-plot-provides-new-details https://www.gameskinny.com/hvvas/fire-emblem-three-houses-preview-covers-plot-provides-new-details Wed, 29 May 2019 12:30:14 -0400 Joshua Broadwell

Japanese gaming magazine Famitsu recently published a new preview for Fire Emblem: Three Houses providing a heaping helping of information about the game's plot and mechanics, among other things. The translation comes from Twitter user BlackKite

The plot of Three Houses revolves around the continent's church — the Church of Seiros — and its dark secrets. There's a rebellion of some sort against it, too. It's similar to the plots of Path of Radiance and Radiant Dawn, something the series hasn't really done since.

Famitsu also divulged some tidbits about two of the game's main villains: the Death God Knight (pictured below) and the Flame Emperor. The former kidnaps people by night, while the latter apparently commands bandit troops and orders them to attack the academy and its students.

Certain events will be different depending on which of the game's titular three houses the player chooses to align with at first, and certain bonding benefits like motivation won't be available for students not in the player-professor's house. However, the main story beats and battles will largely be the same regardless of choice.

Much like Persona and Trails of Cold Steel, series Three Houses borrows liberally from, each story segment is broken into months, with the primary conflict coming at the end of each month.

Battles carry over many features from previous games while adding a few twists. For example, the combined attack mechanic from Awakening and the Fates games makes a return and provides evasion and strength bonuses if other linked units are in range of the targeted enemy. There's also a more powerful Link Strategem players can use a set number of times per battle.

The game offers a lot of content during the rest of each month as well.

Building support relationships happens on the battlefield as usual, but they can also be developed at the academy. Players can strike up conversations with students and fellow teachers, and choosing the correct response during these conversations can help improve relationships.

The dining option, shown off in earlier screenshots, allows players to invite two students from their own or other houses and provides support bonuses for those students.

Nintendo has already revealed players can train their students and improve skills via tutoring. However, it appears the players can have other teachers train themselves too.

In addition to a variety of other activities, including fishing, the academy offers a quest board. Players can take on a variety of quests, from visiting certain locations to clearing battles, and earn special rewards unavailable elsewhere.

Should players wish to skip the academy content, though, Three Houses lets them choose to fast forward to the next major event, and the game automatically completes lessons and other similar tasks for them.

Fire Emblem: Three Houses is shaping up to be a massive game, and with E3 on the horizon, chances are, there's yet more to come.

]]>
Fire Emblem Heroes Introduces New Characters and New Event https://www.gameskinny.com/nyqj1/fire-emblem-heroes-introduces-new-characters-and-new-event https://www.gameskinny.com/nyqj1/fire-emblem-heroes-introduces-new-characters-and-new-event Mon, 18 Feb 2019 21:09:51 -0500 Joshua Broadwell

Fire Emblem Heroes, Nintendo's mobile entry in the long-running Fire Emblem franchise, regularly receives content updates with new characters and events.

One such update is taking place on February 20 at 11:00 pm PDT (or February 21 at 2:00 am EDT), and it introduces four new characters plus a new story event featuring those characters.

During this summoning event, players get the chance to summon certain characters. This go around, the event focuses on the Wolfskin and Kitsune characters from Fire Emblem Fates — Keaton and Velouria from Conquest and Kaden and Selkie from Birthright.

Like all heroes in FEH, these have different artwork from their original games and additional voice acting.

They each also have a new moveset with different skills.

Keaton

  • Wolfskin Fang — Attacks twice and reduces speed by 5. If Keaton isn't around human allies, he transforms, get +2 Attack, and deals +10 damage when Specials trigger
  • Draconic Aura — Boosts damage by 30% of Keaton's attack
  • Special Spiral 3 — If special triggers before or during combat, grants Special cooldown count -2 after combat
  • Beast Valor 3 — All beat units get 2x SP while Keaton remains alive (doesn't stack)

Velouria

  • Wolfpup Fang — Grants unit +3 Speed. On turn 1, also grants Special cooldown -2 for the unit and any support partners. If Velouria isn't around human allies, she transforms, get +2 Attack, and deals +10 damage when Specials trigger
  • Luna — Treats foes' Defense and Resistance as though they were reduced by 50%
  • Close Def 3 — If a foe attacks the unit and inflicts weapon or stone damage, the unit gets +6 for Defense and Resistance
  • Ward Beasts — Grants +4 Defense and Resistance to beast allies within 2 spaces of the unit

Kaden

  • Kitsune Fang — Grants +3 to unit's Defense. Also grants Attack, Speed, and Defense bonuses to units within 2 spaces equal to existing stat bonuses. If Kaden isn't around human allies, he transforms, gains +2 Attack, and when initiating combat, inflicts -4 Attack and Defense on foes, preventing them from moving as well.
  • Pivot — lets unit move to the other side of the targeted ally, range of 1 space
  • Speed/Resistance Link 3 — If a movement assist skill, such as Pivot, is used by the unit or targets the unit, it grants +6 to Speed and Resistance to the unit and target ally, or the unit and the unit targeting the ally for 1 turn
  • Goad Beasts — Grants +4 to Attack and Speed for beast allies within 2 spaces.

Selkie

  • Foxkit Fang — Grants +3 to Resistance. If the unit's Resistance is greater than an attacking foe's Resistance, and if that foe uses weapons or a stone, it grants the unit a boost to all stats  equal to 50% of the difference between the Resistance stats. If Selkie isn't around human allies, she transforms, gains +2 Attack, and when initiating combat, inflicts -4 Attack and Defense on foes, preventing them from moving as well.
  • Iceberg — Boosts damage by 50% of the unit's Resistance stat
  • Attack/Speed Bond 3 — If unit is adjacent to an ally, grants +5 to Attack and Speed during combat
  • Sabotage Atk 3 — At the start of a turn, if any foe's Resistance is less than or equal to the unit's minus 3, and if that foe is adjacent to another foe, the skill inflicts -7 to that foe's attack for its next turn.
  • Even Res Wave 3 — At the start of even-numbered turns, the skill grants +6 Resistance to the unit and adjacent allies for 1 turn. The unit gets the bonus, even if no allies are around.

The new story chapter is titled "A King's Worth," though nothing else was revealed about it in the event announcement trailer.

Will you be taking part in the upcoming Fire Emblem Heroes summoning event? Let us know in the comments, and check back with GameSkinny for more FEH news and discussions!

]]>
Fire Emblem -- Music and Its Place in an Ever-Changing Series https://www.gameskinny.com/ivgsx/fire-emblem-music-and-its-place-in-an-ever-changing-series https://www.gameskinny.com/ivgsx/fire-emblem-music-and-its-place-in-an-ever-changing-series Sun, 24 Dec 2017 17:00:01 -0500 Kengaskhan

We know basically nothing about the upcoming Fire Emblem title besides the fact that it’s a Nintendo Switch exclusive -- but that sure isn’t stopping the community from speculating about it.

In a way, this speculation lets the Fire Emblem community reflect on past games, looking back at the evolution of the series in search for a hint of what’s to come.

Most of the discussions surrounding the upcoming Fire Emblem are focused on its gameplay and character design -- two things that have changed drastically for the series over the past few years, leading to a somewhat divided community, with people wanting different things from the new game.

However, one thing that I haven’t seen a lot of conversation about is Fire Emblem’s music. The topic may not be as controversial as changes in gameplay or character design, but the music has definitely changed over the years, and it’s something that could very possibly change yet again in the new game.

The Music of GBA-era Fire Emblem

Obviously, it’s safe to say that the new Fire Emblem will feature its own unique soundtrack, but the way combat music has been handled in the series has changed over the 15 years since the release of the first Fire Emblem game for the Game Boy Advance -- and it could change again with the new game.

The GBA-era Fire Emblem games (Fire Emblem and Fire Emblem: The Sacred Stones) are probably how the vast majority of veterans in the Western Fire Emblem community were introduced to the series. For the most part, the music in those games was handled a lot like it is in your typical JRPG -- you had your overworld/exploration/map music that would switch to battle music when you, well, got into a battle.

Although the overworld music would change as you progressed through each game, the battle tunes would remain the same (one player battle theme, and one enemy battle theme), with a few unique boss fight tracks here and there.

The Music of Console-era Fire Emblem

After The Sacred Stones, Path of Radiance was released for the GameCube, and it’s probably safe to say that the return to console allowed for a larger library of music, since there were not two but four battle themes -- two for the player, two for the enemy! That may not seem like much, but once you hit chapter 18, the game replaces the first set of combat tracks with the second: “Clash” becomes “Decisive Attack,” and “Defensive Battle” becomes “The Enemy Draws Near.”

This (permanent) change in music reinforced the sense of progression in Path of Radiance’s story, as chapter 18 begins right after Ike promotes from Ranger to Lord and becomes the leader of the Crimean army.

Radiant Dawn, the direct sequel to Path of Radiance, does things a little differently. The game is split up into multiple acts, each featuring different factions/nations that you both play as and fight against. Each faction (both player and enemy) has their own battle theme -- the Daein army has “March,” the Greil Mercenaries have “The Devoted,” bandit enemies use “Waves of Discord,” and so on.

In Radiant Dawn’s case, the combat music is used to solidify each faction’s identity, which is important because there's a lot of jumping around in the story. Also, the combat music finally flows continuously between battles, meaning you don’t have to hear the first 10 seconds repeated over and over again.

The Music of 3DS-era Fire Emblem

Like with the series’s gameplay and characters, the 3DS Fire Emblem games (Fire Emblem Awakening and Fire Emblem Fates) made a very drastic change to the way battle music is handled. When you enter combat, the overworld music in a given chapter will dynamically crossfade into its combat arrangement, which features an identical melody and rhythm, but a different instrumentation.

Here are two examples from Fire Emblem Fates: “Dusk Falls” & “Dusk Falls (Fire)” and “Past Light” & ”Past Light (Storm).” (Just hit the play button at the bottom and mess around with the volume slider of the video on the right to have the combat track fade in and out.)

The adaptive soundtracks of the 3DS Fire Emblem games lend each chapter a very strong sense of continuity, which helps to maintain the drama of the rising and falling action that comes with each battle.

In fact, Fire Emblem Fates takes things a step further by getting rid of enemy phase music, using only a single track (and its combat variation) for the entirety of each chapter.

The Future of Music in Fire Emblem

Personally, I'd like to seem them expand on what they had with Fire Emblem Awakening and Fates by recording even more variations for each map theme. For example, Fates had a battle theme that replaced the regular one when an allied unit in combat was at risk of death. It'd be cool if they were able to include that, as well as the chapter's boss theme, as variations of the map melody in addition to the combat one.

Or, they could record a single, adaptive battle theme, dynamically adding different instruments and layers to the piece depending on which character is participating in the fight or on which weapons they're using or ... anything, really.

However, as with the series's gameplay and characters, it's hard to say in which direction the next game will take the soundtrack. While most players probably see Path of Radiance's and Radiant Dawn's approach as an upgrade from the GBA games because of the variety of tracks they offer, many players probably saw the dynamic cross-fade approach of the 3DS games as a step back from Radiant Dawn for the same reason -- there's less musical variety in a given chapter.

---

Theorycrafting in the Fire Emblem community is a pretty common way to spark gameplay discussion and analysis -- heck, creating tier lists is practically a pastime for them.

While speculating about the upcoming Fire Emblem game may not involve any number crunching, I like to think that it creates just as much to talk about, because it's a chance for us to reexamine the series, looking back at its gameplay mechanics, its characters, its story, and in this case, its music.

]]>
Has a New Fire Emblem Anime Been Revealed? https://www.gameskinny.com/fucq4/has-a-new-fire-emblem-anime-been-revealed https://www.gameskinny.com/fucq4/has-a-new-fire-emblem-anime-been-revealed Mon, 04 Sep 2017 16:00:42 -0400 Rena Pongchai [Kazurenai]

Fire Emblem has only seen one anime adaption in the years, having a two-part OVA in 1996, based on a small chunk of Marth's storyline. You can check it out on YouTube here.

But since then, despite having so many entries that would be perfect for an anime, Nintendo has kept the series in the shadows. It didn't help that the game was largely unknown up until the last 4 years, with the release of Awakening (2013). 

Since then, the series has garnered many new fans and even a mobile game which, despite not having much news surrounding it, has a large fan-base and regulars who play the game.

And it is that mobile game, Fire Emblem Heroes, which has revealed not only new official character art - but also, a bit of good news regarding an anime series.

Lucina game art

The art in question, is featured above - of Lucina's upgraded design with her wielding a spear, instead of the Falchion. At a normal glance, apart from her new design, there doesn't seem to be any hint of any thing.

But a Redditor on the Fire Emblem subreddit posted that they had flipped and translated the text on Lucina's spear, which is written in an ancient language used in Awakening

Image taken from Reddit thread.

This image seems to be verified from a variety of Fire Emblem fans, and honestly, having the language translating to those exact letters can't be a coincidence. So if this does turn out to be true and Nintendo did plan for this - then kudos to them, because it was a heck of a clever way of doing it. 

Even then, even if it is true, the problem then lies on whether it'll be a good adaption - as many adaptions of games are always used to capitalise on their trending popularity and end up being terrible. But that's a whole other issue. 

What do you think? Do you believe in the rumours? Would an anime adaption intrigue those who watch - or don't anime?

]]>